This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).
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Notes#
- The way some graphics are laid out makes it hard to make out objects, so some partially assembled versions of these CGX files have been made for easier viewing.
- The "Last Modified Dates" are not exact as they were not gathered in JST.
NEWS_04: GB-zelda#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda.
1.CGX.BAK#
Last Modified Date:5/10/1993 
Has sidescrolling tileset.
2.CGX.BAK#
Last Modified Date:5/14/1993
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Original |
Partially Assembled |
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Has scrambled graphics of characters and objects.
3.CGX.BAK#
Last Modified Date:5/14/1993
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Original |
Partially Assembled |
|---|---|
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|
Same as above.
hino.CGX.BAK#
Last Modified Date: 
Has ending graphics.
hino2.CGX.BAK#
Last Modified Date:
Has a totally legit picture of Princess Peach that definitely wasn't sent by a goat. The Japanese text says "クリスティーヌ" (Christine).
hino3.CGX.BAK#
Last Modified Date: 
More ending graphics.
hino4.CGX.BAK#
Last Modified Date:
Has graphics that spell out タペストリー (Tapestry) RAM, as well as graphics for the Wind Fish Mural.
hino5.CGX.BAK#
Last Modified Date:
Has リ (arrow pointing up), RoM 2 graphics, and graphics for the credits.
hino6.CGX.BAK#
Last Modified Date:
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Original |
Assembled |
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Seems to have alternate graphics for when Link looks at Schule Donavitch's painting. The graphics presented above have been reoriented to preserve the original intention of the graphics when put together. The Corrected image was made by: Tailikku.
hino7.CGX.BAK#
Last Modified Date: 
Has ending graphics.
hino8.CGX.BAK#
Last Modified Date: 
Has ending graphics.
hino9.CGX.BAK#
Last Modified Date: 
Has ending graphics.
Map1.CGX.BAK#
Last Modified Date:
Has early graphics for the Submap.
Map2.CGX.BAK#
Last Modified Date:
Has final graphics for the Submap.
moji.CGX#
Last Modified Date:
Has font graphics.
moji.CGX.BAK#
Last Modified Date: 
Has font and text icon graphics.
mori1.CGX.BAK#
Has graphics from the Super Mario All-Stars version of Super Mario Bros. 2, for some reason. It's possible that these graphics were used as a reference for Wart's graphics in the game.
Opening1.CGX.BAK#
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Original |
Corrected |
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Has early sprites for Marin, Link, and several early English logos. It appears that at some point, the game was to use a direct translation of the Japanese subtitle, 夢をみる島 (Dreaming Island). Note: a different palette from GBZelda\s\op1.COL is being used for more correct-looking graphics.
Opening2.CGX.BAK#
Has early graphics for Link on the ship in the opening cutscene.
NEWS_04: GB-zelda\d#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\d.
d1.CGX#
Has early graphics for a Block Switch, some sawblade-looking thing, fish drawing, and more from back when it was a conversion of A Link to the Past.
d1.CGX.BAK#
Has similar graphics to 1.CGX, only with early staircase tiles.
d1-gomi.CGX.BAK#
Seems to have early wall designs, but I'm not sure.
d2.CGX.BAK#
Has an early Eyegore Statue and some floor designs.
d3.CGX#
Has tilesets separated by the location they're used in. The graphics appear to be from the final game.
タマゴ: Egg
オシロ: Castle
ユメ: Dream
どうくつ: Cave
みんか: House
d3.CGX.BAK#
Appears to be the same as above.
dA.CGX.BAK#
Has final graphics.
d-a.CGX.BAK#
Has the Block Switch from earlier, along with more unused graphics.
dB.CGX.BAK#
Has final graphics.
dC.CGX.BAK#
Has early graphics for the witch in the witch's hut.
dD.CGX.BAK#
Has final graphics?
dplayer.CGX.BAK#
Has an early dungeon tileset along with early graphics for Link, enemies, and items from back when it was a conversion of A Link to the Past. Note: a different palette from GBZelda\1.COL is being used for more correct-looking graphics.
fue-neiro.CGX.BAK#
Has early item icon graphics, song graphics, and the word "Sale" written on a dungeon wall.
ルピ: Rupee
ルヒ: Ruhee
10ルピー: 10 Rupees
NEWS_04: GB-zelda\m#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\m.
1.CGX.BAK#
Has really early graphics of trees, cliffs, houses, signs, rocks, and more from back when it was a conversion of A Link to the Past. Note: a different palette from GBZelda\1.COL is being used for more correct-looking graphics.
hyoji.CGX.BAK#
Has early item icons and HUD graphics, with a fairy graphic from A Link to the Past.
hyoji1.CGX.BAK#
Has early graphics for item icons and HUD icons from back when it was a conversion of A Link to the Past.
モテルモン: Held Item(s)
hyoji-f.CGX.BAK#
Has early item icons and early Instruments, with other icons being more finalized.
m1.CGX#
Has an early Boomerang icon graphic.
アタリ: Collision
m1.CGX.BAK#
Seems to be the same as above, but there's a few different tiles (needs research).
m1old.CGX.BAK#
Has early item icons and tiles for the Desert Palace dungeon from A Link to the Past, a Mario statue, and mountain tiles.
m2.CGX.BAK#
Has early graphics for dungeon keys, the Yoshi Doll, and a mirror (Magnifying Lens would replace it).
m3.CGX.BAK#
Has the early graphics mentioned for m2.CGX.BAK.
m11.CGX.BAK#
Has early item icons and a Mario head graphic.
mapyousi.CGX.BAK#
Has early Stalfos enemy graphics, as well as what appears to be some sort of measuring tool graphics for making maps.
エリアナンバー: Area Number
m-gomi.CGX#
Has early tree graphics, a complete lion statue, and a tall eagle statue which may have served as the Eagle Keyhole at one point. Other graphics to note include an early variant of the Tail Cave scorpion statue and key, alternate Wind Fish's Egg designs, and alternate graphics for Angler's Tunnel. There's also early item icon graphics back from when it was a conversion of A Link to the Past along with graphics of trumpets, a harmonica, and castanets mixed in with them as well.
m-gomi.CGX.BAK#
Is an older version of m-gomi.CGX with some more early sprites.
m-irekae.CGX.BAK#
Has a Mario head statue for some reason.
NEWS_04: GB-zelda\o#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\o.
1.CGX.BAK#
Has early Link graphics, fairy sprites, item icons, Heart Piece, Bow, and enemies from when the game was a conversion of ''A Link to the Past'.
d1.CGX.BAK#
Has football helmet-wearing enemies, diagonal sprites for Darknut, early Flaming Keese enemy, a few variants of the Darknut enemy too, a couple variants of the Iron Mask enemies with different shading, a variant of the Ball and Chain Soldier guardian, a variant of the torches with eyes that can attack you, early Anti-Faeries, early Sparks, and Vire's appearance based on the first Zelda game.
f1.CGX.BAK#
Has some Japanese text, early Zora enemy sprites, stop watch, magic potion, item icons, explosions, arrows, hookshot, etc. Note: Some palette corrections were made in Paint.NET.
- ブーメラン: Boomerang
gomi.CGX.BAK#
Has early Stalfos, Zol with slightly different shading, Flaming Keese, key, skull head, some other misc. graphics, and Link with the shield from the first Zelda game. Early HUD based off of A Link to the Past too. Note: a different palette from GBZelda\1.COL is being used for more correct-looking graphics.
gomi0.CGX#
Has several unused/early NPCs. The first one is an old man with a large beard (like Rauru's from Ocarina of Time) along with other variants. There's a variant of the witch from the Witch's Hut. Sprites of the raccoon falling down and facing the screen. A mockup of Link's sprite when he's sleeping in bed but not covered by bed sheets. Link wiping sleep out of his eyes. The Dwarf Smiths from A Link to the Past. A bunch of different sprites for Marin that aren't in the final. A bunch of different sprites for Papahl's wife without her baby, along with Papahl himself that aren't in the final. A variant of the Horse head puzzle with a weird black head thingy. A princess (possibly Zelda), a bunch of random little girl NPCs, an oxen, Mr. Write and Papahl writing letters, variants of the Great Fairy with one of them being a smaller version, variants of Crazy Tracy.
gomi1.CGX#
Has early graphics for several NPCs. The first one is the Bear without his chef attire, there's a cut anteater, early sprites for the Cucco Man, some unused goat NPCs, an early Hippo with clothes, lion head sprites, an alligator on all fours, a weird-looking bird, a seal, a different hippo that's on all fours, bear cub, an angry-looking elephant, Wart facing the screen, variants of the goat writing a letter, early frog sprites, some other misc. effect sprites that are unused/early.
gomi1.CGX.BAK#
is even older than gomi1.CGX, but seems to be the same only missing the graphics of the flamethrower and fireballs located next to Vire.
gomi2.CGX#
Has a lot of early graphics and concepts. There's some kind of skull-headed monster statue for the Mad Batter's bowl, open and closed treasure chest graphics for the Seashell Mansion, some early trade item icons, variants of the Spiked Thwomps with funny faces and a thinner one, really early sprites of King Moblin charging at Link, variants of the Koholint Sword appearing, Schule Donavitch's painting has a scrapped NPC's head on it, and a fish that resembles Yoshi.
gomi2.CGX.BAK#
Appears to be the same.
gomi3.CGX#
Has variants of Giant Bubble, early King Moblin sprites with one still being a sketch, a variant of the Flying Rooster that looks like a regular Cucco, and books in the library being open.
gomi3.CGX.BAK#
An earlier version of gomi3.CGX with the only notable difference being no bookshelf graphic.
gomi5.CGX#
Has Shadow Nightmare graphics.
gomi5.CGX.BAK#
There might be some slightly different graphics for Shadow Nightmares. this file is an earlier version of gomi5.CGX, missing the graphics of DethI and Aganihm's fireballs in the middle.
gomi6.CGX#
Early boulder graphics, angry elephant, a single banana, Wart facing the screen, and some misc. effect graphics that aren't in the final.
gomi6.CGX.BAK#
Seems to be an exact duplicate of gomi6.CGX.
gomi7.CGX#
Has early/scrapped enemy graphics.
There are early Dodongo Snake heads, Grim Creeper, a sharp-beaked bird and a ninja (likely early Pairodd designs), a big head with a large grin (possibly Hot Head), a Gel, some sort of ball with eyes, Darknut with two knives, some sort of Thwomp-like enemy that rises from the ground, a Bullet Bill, a Darknut with a shield and knife, and the Ball and Chain Soldier with no ball and chain.
There are also variants of Rope, Like Like, some sort of shell thing, a Flying Tile, a bearded enemy resembling the Fisherman, variants of the Boo Buddies, Dodongos, early Yoshi Doll, Wizzrobe's diagonal/arms on chest sprites, Vire based off his appearance in the first Zelda game.
And even more: Iron Masks with different shading, On-Off blocks, Anti-Kirby without a face, Fighter Fly from Mario Bros. and a variant of it, a variant of the Water Tektite, a miniature version of the face statues from the final Palace rooms from Zelda 2, a sprite of the Star enemy, misaligned Hardhat Beetle sprite, and the ball you carry in Eagle's Tower falling down a pit/disintegrating.
gomi8.CGX#
Early Zora, diagonal Bow-Wow sprites, alternate bush Spiny Beetle, alternate Turtle Rock, an apple, some sort of weird stretched blob with a face, a Zazak from A Link to the Past, and other misc. enemy sprites.
human.CGX.BAK#
Seems to be an exact duplicate of gomi0.CGX.
human1.CGX.BAK#
Seems to be an exact duplicate of gomi1.CGX.
human2.CGX.BAK#
Seems to be a duplicate of gomi2.CGX, missing the Moblin sprites, and the bottom of fish sprites being a giant bat.
human3.CGX.BAK#
Has bigger sprites of characters from the final game. Note: a different palette from GBZelda\1.COL is being used for more correct-looking graphics.
human4.CGX.BAK#
Seems to be an exact duplicate of human3.CGX.BAK.
item.CGX.BAK#
Has early/unused item concepts from when it was a conversion of A Link to the Past. Note: a different palette from GBZelda\1.COL is being used for more correct-looking graphics.
o1.CGX.BAK#
Seems to be an exact duplicate of 1.CGX.BAK.
player.CGX#
Link has outlines around his sprites, and also has sprites from when it was a conversion of A Link to the Past like swimming and other early graphics, variants of the raft, a shorter sword, and a telephone receiver with an owl-shaped design.
player.CGX.BAK#
Is a backup of player.CGX with no notable differences.
player2.CGX.BAK#
Has the early Link sprites from player.CGX, and some others like Diagonal sword sprites, along with a mixture of old and new item icons, the Yoshi fish sprite is here along with a fish resembling a Blurp from Super Mario World.
player3.CGX.BAK#
Has early item icons, including what seems to be an A Link to the Past-style crystal, along with Link sprites when it was a conversion of A Link to the Past.
player-gomi.CGX.BAK#
Has the same sprites from player3.CGX.BAK plus some strange sprites of Link doing something. Possibly an animation for the Quake Medallion?
v-ram1.CGX.BAK#
Has early item graphics, Link graphics, enemy graphics back when it was a conversion to A Link to the Past. Note: a different palette from GBZelda\1.COL is being used for more correct-looking graphics.
z0.CGX.BAK#
Has even bigger sprites of characters from the final game. Note: Some palette corrections were made in Paint.NET.
z-1.CGX#
Has NPCs from the final Game.
z-1.CGX.BAK#
Same as above.
z-2.CGX#
Has enemies from the final game, except for the bottom sprites of Darknut, Shrouded Stalfos, and Moblin which use the Inventory sprite for the sword rather than using the same sprite as when Link uses his sword.
z-2.CGX.BAK#
Seems the same.
z-3.CGX#
Has larger enemies and minibosses from the final game.
z-3.CGX.BAK#
Seems to be an exact duplicate of z-3.CGX.
z-4.CGX#
Has bosses from the final game. Note: Some palette corrections were made in Paint.NET.
z-4.CGX.BAK#
Seems to be an exact duplicate of z-4.CGX.
z-5.CGX#
Has final graphics for Shadow Nightmare.
z-5.CGX.BAK#
Has scrambled boss graphics.
z-6.CGX#
Has Items from the final game. A different palette was used.
z-6.CGX.BAK#
Same as above, but with some overworld tiles mixed in.
NEWS_04: GB-zelda\o\cbos#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\o\cbos.
1.CGX#
Has alternate graphics for sub-bosses. Some variants of the Armos Knight, a maskless/tailless variant of Smasher, variants of Cueball with different shading, a variant of Master Stalfos, and some odd sprites for Dodongo Snakes. Lastly there is a what appears to be a miniboss version of the Hiploop enemies with long pincers and face armor, as well as what appear to be phases of it with its pincers destroyed, and then its face armor destroyed. 1.CGX.BAK is a backup of 1.CGX being only an hour apart.
1.CGX.BAK#
Same.
2.CGX#
Has early graphics for some sub-bosses. Grim Creeper with some different poses, different sword slashes for Master Stalfos and himself. Along with some odd graphics mixed in with Dodongo Snake.
2.CGX.BAK#
Is a backup of 2.CGX being only 18 minutes apart.
3.CGX#
Has graphics from 1.CGX and 2.CGX along with a maskless variant of Blaino.
3.CGX.BAK#
Is a backup of 3.CGX being only a day apart.
NEWS_04: GB-zelda\o\d#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\o\d.
d.CGX.BAK#
Has early enemy graphics, and Desert Palace dungeon from A Link to the Past.
d1.CGX.BAK#
Has early enemy graphics, and early item icons.
dbos.CGX.BAK#
Has some Japanese writing along with a variant of the lamp the Genie boss is in.
- 敵: Enemy
- ボス: Boss
dbos2.CGX.BAK#
Has early graphics for the Slime Eye boss along with the Yoshi fish.
d-gomi.CGX.BAK#
Seems to be an exact duplicate of gomi7.CGX in GBzelda\o.
NEWS_04: GB-zelda\o\dbos#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\o\dbos.
1.CGX#
Has early graphics for the Genie boss, Evil Eagle boss, Hot Head boss, and a Starman?
1.CGX.BAK#
Is the same as 1.CGX except it has a duplicate of the top Evil Eagle sprite below the Hot Head boss.
2.CGX#
There's alternate sprites for Evil Eagle, and what is either a bird-like Battle Bat or Evil Eagle flying towards the screen from the distance.
2.CGX.BAK#
Is a backup of 2.CGX and is less than an hour apart.
3.CGX#
Has two alternate versions of the Angler Fish boss.
3.CGX.BAK#
Has alternate designs for the Angler Fish boss.
4.CGX#
Has some early Shadow Nightmares graphics.
4.CGX.BAK#
Seems to be the same as 1.CGX in \other\NEWSテープリストア\NEWS_04\home\arimoto\GB-zelda\o\cbos.
5.CGX#
Has an unused phase of the Shadow Nightmares boss: A Nightmare resembling Dark Link. It's possible that Dark Link was to act as a mouthpiece for the Shadow Nightmares adding a bit of boss banter with the player, an idea carried over to Ataru Cagiva's manga where the Shadow Nightmares speak directly to Link during the fight.
5.CGX.BAK#
Has the same graphics as 5.CGX, except for Dark Link. Bummer.
NEWS_04: GB-zelda\o\f#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\o\f.
f.CGX.BAK#
Has graphics for a couple of enemies.
f1.CGX.BAK#
Has early Turtle Rock head mini-boss graphics and maybe early Trendy Crane Game man's front sprite along with some early item icon graphics.
f-gomi.CGX.BAK#
Seems to be an exact duplicate of gomi8.CGX in GBzelda\o.
NEWS_04: GB-zelda\o\s#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\o\s.
s1.CGX.BAK#
Has early item icons and that unused Yoshi fish again.
NEWS_04: GB-zelda\o\y#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\o\y.
ygomi.CGX.BAK#
Has an early song icon graphic, an early version of the Stone Elevator that resembles a Clown Car from the Mario Series.
NEWS_04: GB-zelda\s#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\s.
end.CGX#
Has overworld tiles.
end.CGX.BAK#
Seems to be an exact duplicate of end.CGX.
fue-neiro.CGX.BAK#
Seems to be an exact duplicate of fue-neiro.CGX.BAK in GBZ/o.
gameover.CGX#
Has graphics for the Game Over screen and some Japanese writing.
- セーブしてつづける: Save and Continue
- セーブしないでつづける: Continue Without Saving
- セーブしておわる: Save and Quit
- ウラ地上(予): Dark Overworld (Reserved)
gameover.CGX.BAK#
Has graphics for the Game Over screen and more Japanese writing.
- セーブしてつづける: Save and Continue
- セーブしないでつづける: Continue Without Saving
- セーブしておわる: Save and Quit
- ここにアルファベット?: Put the alphabet here?
- ウラ地上(予): Dark Overworld (Reserved)
gameover1.CGX.BAK#
Has early dungeon key graphics, a variant of PUSH START, and some Japanese writing.
- セーブしてつづける: Save and Continue
- セーブしないでつづける: Continue Without Saving
- セーブしておわる: Save and Quit
- だれでする?: Play as who?
- 名前をきめよう: Decide on a name.
- ウラ地上(予): Dark Overworld (Reserved)
gameover2.CGX.BAK#
Has the same icons as gameover1.CGX.BAK.
gameover-France.CGX#
Has graphics for the Game Over screen in French.
gameover-France.CGX.BAK#
Seems to be an exact duplicate of gameover-France.CGX.
gameover-Germany.CGX#
Has graphics for the Game Over screen in German.
gameover-Germany.CGX.BAK#
Same as above.
gameover-usa.CGX#
Has graphics for the Game Over screen in English.
gameover-usa.CGX.BAK#
Same as above.
itm-gomi.CGX.BAK#
Has a single banana, and some variants of trade item icons used in the font.
mame.CGX.BAK#
Has an early version of the File Select screen where you name your character.
- 名前をきめよう: Decide on a name.
- はかほん: A silly way of writing バカボン, which means "idiot".
- もうひとつのハイラル: Another Hyrule
- A play on the name of the game Marvelous: Mou Hitotsu no Takarajima, meaning "Marvelous: Another Treasure Island". Marvelous was in development at this time, despite not being released until 1996.
- ゼルダの伝説: The Legend of Zelda
mame1.CGX#
Some early sprites, a giant X, and Japanese writing.
mame1.CGX.BAK#
Is a backup of mame1.CGX from a day prior.
mame2.CGX.BAK#
Has another early File Select screen when naming your character along with early title screen graphics.
mame3.CGX.BAK#
It seems similar to mame2.CGX.BAK, but with slight differences that need looking into.
mame-France.CGX#
Has graphics for the file select screen in French.
mame-France.CGX.BAK#
Same as above.
mame-France1.CGX.BAK#
Same as above.
mame-Germany.CGX#
Has graphics for the file select screen in German.
mame-Germany.CGX.BAK#
Same as above.
mame-usa.CGX#
Has graphics for the file select screen in English.
mame-usa.CGX.BAK#
Same as above.
o-e.CGX.BAK#
Has early item icon graphics along with an early title screen.
op.CGX.BAK#
Has early Marin and Link graphics and possibly early intro graphics.
op1.CGX#
Has the same early Marin and Link graphics from op.CGX.BAK.
op1.CGX.BAK#
Is a backup of op1.CGX about a day apart.
op-1.CGX.BAK#
Seems the same as op1.CGX.BAK, but one of the Link sprites is a bit different.
op2.CGX.BAK#
Has graphics of Link on the ship in the opening cutscene.
op-2.CGX.BAK#
Same as above.
op3.CGX.BAK#
Same as above.
r-map-d.CGX.BAK#
Has early item graphics like o-e.CGX.BAK.
r-map-f.CGX.BAK#
Has graphics for the Submap.
r-map-f1.CGX.BAK#
Has early item icons and early map tiles.
r-map-f-old.CGX.BAK#
Has really old map tiles that were previously only seen in pre-release material.
s1.CGX.BAK#
Has a Fire Flower (?) tile and fireball sprite. There's also early rock graphics and other tiles meant for an early title screen.
title.CGX.BAK#
Has placeholder graphics for a mockup title screen for "The Legend of Zelda: A Shara to the Past" along with some early item icons.
title-jpn.CGX#
Has title screen graphics, including alternate takes on the final Japanese subtitle, i.e. 夢をみる島 or Yume o Miru Shima, plus the alternative phrasings 夢みる島 and ゆめみるしま, both reading Yume Miru Shima. Also present is the completely unused subtitle of 風のさかなの島, or Kaze no Sakana no Shima, which translates to Island of the Wind Fish.
title-jpn.CGX.BAK#
Seems to be an exact duplicate of title-jpn.CGX.
title-jpn2.CGX#
Has title screen graphics.
title-nes.CGX#
Has title screen graphics.
title-nes.CGX.BAK#
Same as above.
NEWS_04: GB-zelda\s\b-scl#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\s\b-sc1.
1.CGX.BAK#
Has some placeholder tiles and possibly early graphics for the Evil Eagle boss.
2.CGX.BAK#
Has before and after sprites for Link battling Moldorm boss along with some textureless Flying Tiles.
NEWS_04: GB-zelda\y#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\y.
demo.CGX#
Has graphics for the Link and Marin beach scene.
demo.CGX.BAK#
Seems to have an early sprite for the big palm trees when talking to Marin on the beach and placeholder tiles that spell out 51 32.
demo2.CGX#
Has tiles meant for an early title screen.
y1.CGX#
Seems to be an exact duplicate of 1.CGX.BAK in GBzelda.
y1.CGX.BAK#
Is an earlier version of y1.CGX but it has this early Thwomp (?) graphic along with a Zelda 2 Palace face statue. Tiles for early title screen again.
y2.CGX.BAK#
Has some placeholder tiles.
y-gomi.CGX.BAK#
Has early/unused tiles along with tiles meant for an early title screen.
y-gomi2.CGX.BAK#
Fishing pond area with tiles for the early title screen again.
NEWS_04: GB-zelda\z#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_04\home\arimoto\GB-zelda\z.
This directory is at the point in development where it's near final and is actually using Game Boy palettes instead of SNES.
1.CGX#
Has overworld tileset.
1.CGX.BAK#
Has overworld tileset.
1-1.CGX.BAK#
Has early item icons, Desert Palace dungeon tiles, and a Mario statue tile.
1-16.CGX.BAK#
Has early item graphics with numbers 4-8, and 10-16.
1old.CGX.BAK#
Has early item icon graphics and tiles for cut Desert Palace.
2.CGX#
Has dungeon tileset.
2.CGX.BAK#
Has dungeon tileset.
2-1.CGX.BAK#
Has placeholder tiles with Japanese writing and has early map tiles.
2-2.CGX.BAK#
Has dungeon tileset
2old.CGX.BAK#
Is similar to 2-1.CGX.BAK.
3.CGX#
Has scrambled sprites.
3.CGX.BAK#
Has this weird human Anti-Kirby hybrid that was replaced by a Goriya in the final.
4.CGX#
Has title screen graphics and overworld tileset.
4.CGX.BAK#
Has title screen graphics and overworld tileset.
4-1.CGX.BAK#
Has title screen graphics and overworld tileset.
5.CGX#
Has graphics for various scenes.
5.CGX.BAK#
Seems to be an exact duplicate of hino9.CGX.BAK in GBzelda.
6.CGX#
Has scrambled sprites.
6.CGX.BAK#
Has scrambled sprites.
7.CGX#
Has scrambled sprites.
7.CGX.BAK#
Has scrambled sprites.
8.CGX#
Has ending graphics.
8.CGX.BAK#
Has ending graphics.
9.CGX#
Seems to have chest graphics meant for sideways mode and some placeholder tile with Japanese writing.
9.CGX.BAK#
Is an older backup of 9.CGX with no notable differences.
11.CGX#
Has overworld tileset.
11.CGX.BAK#
Has overworld tileset.
11old.CGX.BAK#
Has early item icons along with an early variant of the Tail Key and an early Triangle Instrument graphic.
12.CGX#
Seems to be an exact duplicate of 2.CGX.
12.CGX.BAK#
Seems to be an exact duplicate of 2.CGX.BAK.
13.CGX#
Seems to be an exact duplicate of 3.CGX.
13.CGX.BAK#
Seems to be an exact duplicate of 3.CGX.BAK.
14.CGX#
Has title screen graphics and overworld tileset.
14.CGX.BAK#
Has title screen graphics and overworld tileset.
15.CGX#
Has graphics for various scenes.
15.CGX.BAK#
Seems to be an exact duplicate of 5.CGX.
16.CGX#
Seems to be an exact duplicate of 6.CGX.
16.CGX.BAK#
Seems to be an exact duplicate of 6.CGX.BAK.
17.CGX#
Has scrambled sprites.
17.CGX.BAK#
Has scrambled sprites.
17-32.CGX.BAK#
Has tiles for the numbers 17-32, how surprising.
18.CGX#
Seems to be an exact duplicate of 8.CGX.
18.CGX.BAK#
Seems to be an exact duplicate of 8.CGX.BAK.
19.CGX#
Seems to be an exact duplicate of 9.CGX.
19.CGX.BAK#
Seems to be an exact duplicate of 9.CGX.BAK.
21.CGX#
Has overworld tileset.
21.CGX.BAK#
Has overworld tileset.
22.CGX#
Seems to be an exact duplicate of 2.CGX.
23.CGX#
Seems to be an exact duplicate of 3.CGX.
24.CGX#
Has title screen graphics.
24.CGX.BAK#
Has title screen graphics.
25.CGX#
Has graphics for various scenes.
25.CGX.BAK#
Has graphics for various scenes.
26.CGX#
Seems to be an exact duplicate of 6.CGX.
27.CGX#
Has scrambled sprites.
27.CGX.BAK#
Seems to be an exact duplicate of 27.CGX.
28.CGX#
Has ending graphics.
28.CGX.BAK#
Has ending graphics.
31.CGX#
Has overworld tileset.
31.CGX.BAK#
Has overworld tileset.
32.CGX#
Seems to be an exact duplicate of 2.CGX.
33.CGX#
Seems to be an exact duplicate of 3.CGX.
33-48.CGX.BAK#
Has tiles for the numbers 33-48, so invigorating!
34.CGX#
Has title screen graphics.
34.CGX.BAK#
Has title screen graphics.
35.CGX#
Has graphics for various scenes.
35.CGX.BAK#
Seems to be an exact duplicate of 35.CGX.
36.CGX#
Seems to be an exact duplicate of 6.CGX.
37.CGX#
Has scrambled sprites.
37.CGX.BAK#
Has scrambled sprites.
38.CGX#
Has ending graphics.
38.CGX.BAK#
Has ending graphics.
41.CGX#
Has overworld tileset.
41.CGX.BAK#
Seems to be an exact duplicate of 31.CGX.
42.CGX#
Seems to be an exact duplicate of 2.CGX.
43.CGX#
Seems to be an exact duplicate of 3.CGX.
44.CGX#
Has title screen graphics.
45.CGX#
Seems to be an exact duplicate of 35.CGX.
46.CGX#
Seems to be an exact duplicate of 6.CGX.
47.CGX#
Has scrambled sprites.
48.CGX#
Seems to be an exact duplicate of 38.CGX.
49-64.CGX.BAK#
Has tiles for the numbers 49-64.
a.CGX.BAK#
Is similar to 1-16.CGX.BAK.
b.CGX.BAK#
Seems to be an exact duplicate of 17-32.CGX.BAK.
c.CGX.BAK#
Has empty boxes meant for numbers.
d.CGX.BAK#
Seems to be an exact duplicate of c.CGX.BAK.
NEWS_11: z-dmg-zelda#
The full filepath for this folder is \other\NEWS\テープリストア\NEWS_11\hino\z-dmg-zelda.
bromide.CGX#
Has the Princess Peach Picture.
CLR.CGX#
Appears to be completely blank so no image is needed.
end-demo.CGX#
Has alternate/early Wind Fish designs.
end-demo-2.CGX#
Has ending graphics.
end-demo-3.CGX#
Has ending graphics.
end-demo-4.CGX#
Has storyboard graphics.
end-demo-A.CGX#
Has ending graphics.
end-demo-B.CGX#
Has storyboard graphics.
end-demo-B-2.CGX#
Has storyboard graphics.
end-demo-B-test.CGX#
Has ending graphics.
end-demo-C.CGX#
Has a C & B signature at the bottom.
end-demo-D.CGX#
Has ending graphics.
end-demo-E.CGX#
Has graphics of Link standing and waving which isn't in the final.
end-demo-F-bak.CGX#
Has graphics of Link standing and waving which isn't in the final.
end-demo-F-H.CGX#
Has ending graphics.
end-demo-G.CGX#
Has graphics of Link standing and waving which isn't in the final.
hana-e.CGX#
Seems to be an exact duplicate of hino6.CGX.BAK in NEWS04/GBzelda.
kabe.CGX#
Has what might be a sketch of the Wind Fish Mural.
kabe-3.CGX#
Has graphics for the Wind Fish Mural.
ROM.CGX#
Has ending graphics.
ROM-2.CGX#
Has graphics for ROM 2 and リ with an arrow next to it.
ROM-bak.CGX#
Seems to be an exact duplicate of hino3.CGX.BAK in NEWS04\GBzelda.
tapestly.CGX#
Graphics for the Wind Fish Mural with タペストリーRAM (Tapestry RAM) written.
wak.CGX#
Seems to be for Super Game Boy border?