This is a sub-page of Development:The Legend of Zelda: Link's Awakening (Game Boy).
Altered Locations#
Fountain#
Overworld map square 92 is the weathervane bird statue in Mabe Village. However, in both the code of GIRL0 (Marin's entity) in ZE3.DMG and the code of KODOMO (the entity of the kids playing catch) in ZE4.DMG, it is referred to as having a fountain. Kakariko Village in A Link to the Past once had a fountain and then two fountains at its center, but these were removed. (The Dark World version of Kakariko, the Village of Outcasts, still has two fountains.)
Phone Booths#
According to D1A0.DAT, the phone booth at Mabe Village used to be in overworld map square B3. In the final game, it's in square B2.
Koholint#
1998-08-27 |
1998-09-01 |
1998-09-21 |
|---|---|---|
![]() |
![]() |
![]() |
1998-10-14 |
1998-10-27 |
1998-11-04 |
![]() |
![]() |
![]() |
000C : Tal Tal Mountain Range#
Prototype |
Final |
|---|---|
000D : Tal Tal Mountain Range#
Prototype |
Final |
|---|---|
001E : Tal Tal Mountain Range#
Prototype |
Final |
|---|---|
Original version |
DX version |
|---|---|
Original version |
DX prototype |
|---|---|
|
|
002B : Tal Tal Heights#
Prototype |
Final |
|---|---|
0030 : Goponga Swamp#
Prototype |
Final |
|---|---|
0037 : Tal Tal Heights#
Original version |
DX version |
|---|---|
Original version |
DX version |
Translation |
|---|---|---|
|
|
|
0038 : Tal Tal Heights#
Secret Passage |
Secret Cave |
|---|---|
GB038
DB CTRB
DB KUSA0
;
DB %11000010,$04,GAK12
DB %10000011,$05,GAK14
DB $08,GAK18
DB %11000010,$09,GAK14
DB $15,GAK14
DB $18,GAK13
DB $23,GAK17
DB $24,GAK31
DB %11000010,$33,GAK12
DB $53,GAK31
DB %10000011,$50,GAK04
DB %10000011,$60,GAK14
DB $34,GAK19
DB $44,GAK15
DB $63,GAK19
DB $73,GAK19
DB $7F,BWOD0
DB $72,GAK12
DB %11000011,$16,GAK10
DB $46,GAK08
DB $47,GAK16
DB $57,GAK08
DB %10000010,$58,GAK04
DB %10000010,$28,KUSA2
DB %11000011,$25,MIZU0
DB %10000011,$54,MIZU0
DB %10000110,$64,MIZU0
DB $74,MIZU0
DB $75,GAK00
DB %10000100,$76,GAK01
DB $00,GAK12
DB $10,GAK31
DB $20,GAK15
DB $16,GAK51
DB $72,GAK50
;
; 秘密の部屋
;
;;;;;; DB $25,SINDO
;;;;;; DB $25,MIZU0
;;;;;; DB NXGO+DNJ,$1F,$FC,$50,$7C
;
DB BEND
;*END
0046 : Tabahl Wasteland#
Prototype |
Final |
|---|---|
0048 : Kanalet Castle#
Prototype |
Final |
|---|---|
004B : Kanalet Castle#
Prototype |
Final |
|---|---|
005B : Kanalet Castle#
Prototype |
Final |
|---|---|
005E : Rapids Ride#
Prototype |
Final |
|---|---|
0063 : Mysterious Forest#
Prototype |
Final |
|---|---|
Code for 0063 |
Code for 0051-0063 |
|---|---|
|
|
0066 : Cemetery#
Prototype |
Final |
|---|---|
0074 : Koholint Prairie#
Prototype |
Final |
|---|---|
0077 : Cemetery#
Original version |
DX version |
|---|---|
Original version |
DX prototype |
|---|---|
|
|
007E : Rapids Ride#
Prototype |
Final |
|---|---|
0080 : Mysterious Forest#
Original version |
DX prototype |
DX version |
|---|---|---|
Original version |
DX prototype |
DX version |
|---|---|---|
|
|
|
008A : Ukuku Prairie#
Prototype |
Final |
|---|---|
008C : Face Shrine#
Prototype |
Final |
|---|---|
0092 : Mabe Village#
Prototype |
Final |
|---|---|
00AC : Face Shrine#
Prototype |
Final |
|---|---|
00B1 : Mabe Village#
Original version |
DX version |
|---|---|
Original version |
DX prototype |
DX version |
|---|---|---|
|
|
|
00C3 : South of the Village#
Prototype |
Final |
|---|---|
00D5 : Signpost Maze#
Prototype |
Final |
|---|---|
00DA : Martha's Bay#
Prototype |
Final |
|---|---|
00E1 : Toronbo Shores#
Prototype |
Final |
|---|---|
00E7 : Martha's Bay#
Prototype |
Final |
|---|---|
Unused Rooms#
00FC : Tal Tal Heights secret cave#
Room 00FC is still present in the final game. The D1A0.DAT document lists it in a section called "Other Leftover Rooms", but claims it is "in use". The same document indicates that it is "Ulrira's Secret Room 1: (Shibahara)". Shibahara refers to programmer Takamitsu Kuzuhara. It would have been entered from overworld map square 38, the square to the right of the Camera Shop.
0100 : Empty room#
Room 0100 |
Room 0101 |
|---|---|
DB100
;;;; DB CTR0
;;;; DB DROM0+DTU08
;;;; DB BEND
;*END
;********************LV.7*************************
DB101
DB CTR4
DB DROM8+DTU08
;
DB $19,DTURR
DB $75,DTURD
;
DB %10001001,$11,DTU09
DB %11000110,$21,DTU09
DB $22,DNC04
DB %10000111,$23,DNC00
DB %11000101,$32,DNC02
DB %10000110,$44,DBL01
DB %11000011,$54,DBL01
DB $24,DKLU0
DB $27,DKLU0
DB $42,DKLL0
DB $75,DTU08
DB $76,DNC0B
DB %10000011,$77,DNC01
;
DB $11,DTRE0
;
DB BEND
;
;*END
0123 : Eagle's Tower#
Prototype |
Final |
|---|---|
DB123
DB CTR4
DB DROM7+DTU08
;
; DB %10001001,$10,DBETD
; DB %10001001,$20,DBETD
; DB %10001001,$30,DBETD
; DB %10001001,$40,DBETD
;; DB %10001001,$50,DBETD
; DB %10001001,$60,DBETD
; DB %10001001,$70,DBETD
;
; DB NXGO+DNJ,$06,$15,$00,$00
;
DB $34,DTKD0
DB NXGO+DNJ,$06,$2B,$18,$10
DB BEND
;
;*END
Prototype : $06,$15,$00,$00 |
Final : $06,$2B,$18,$10 |
|---|---|
01C4 & 01D4 : Kanalet Castle secret passage#
01C4 |
01D4 |
|---|---|
Rooms 01C4 and 01D4 are unused but still present in the final game. ZDB.DMG has code for constructing them out of tiles, along with developer comments indicating that they were previously the upper and lower part of an underground passage for infiltrating the castle that is no longer used. The passage would have been entered from overworld map square 4A, the top right corner of the castle courtyard.
DB1C4 ;(以前)城侵入用地下道上(今)使ってない!どんどん壊してくれたまへ!
DB1D4 ;(以前)城侵入用地下道下(今)使ってない!どんどん壊してくれたまへ!
Others#
00CC : Face Shrine room#
JP Final |
US Prototype |
US Final |
|---|---|---|
Code |
Translation |
|---|---|
|
|
01A3 : Marin's House#
Original version |
DX version |
|---|---|
Original version |
DX version |
|---|---|
|
|
01E1 : Moblin Cave boss room#
Prototype |
Final |
|---|---|
;
DB1E1 ;モリブリンの住処(寝室)
DB CTR4
DB DROM0+DTU08
;
;;; DB $30,DTURL
DB $30,DSHIL
DB $39,DSHIR
;
DB $03,DKLU0
DB $06,DKLU0
DB $73,DKLD0
DB $76,DKLD0
;
DB $00,DBET0
DB $09,DBET0
DB $70,DBET0
DB $79,DBET0
DB $10,DNC04
DB $11,DNC08
DB $01,DNC04
DB $08,DNC05
DB $18,DNC09
DB $19,DNC05
DB $60,DNC06
DB $61,DNC0A
DB $71,DNC06
DB $68,DNC0B
DB $69,DNC07
DB $78,DNC07
;
; DB $13,DHBTU
; DB $15,DHBTU
; DB $17,DHBTU
; DB $43,DHBTU
; DB $45,DHBTU
; DB $47,DHBTU
;;
; DB $23,DHBTD
; DB $25,DHBTD
; DB $27,DHBTD
; DB $53,DHBTD
; DB $55,DHBTD
; DB $57,DHBTD
;
DB BEND
;*END
01B5 : Camera Shop#
Original version |
DX version |
|---|---|
Original version |
DX version |
Translation |
|---|---|---|
|
|
|
Dungeon Background Character Table#
The bottom of ZBS.DMG contains an older version of the DJBGCR label data after the end of the file is defined. The final version of this table is in ZDB.DMG.
Early |
Final |
|---|---|
|
|





