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World Map

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This is a sub-page of Development:Super Mario World 2: Yoshi's Island.

1992

Originally, the rotating map of Yoshi's Island that appears on the title screen served as the world map from which Yoshi would access the game's levels. What's more, there was to be a small and big version of this map, the latter being a zoomed-in version of the former, presumably toggled between by using the lens. All maps categorized as "small" appear to be iterations on each other, as do all maps categorized as "big".

Early Super Mario World Map#

This early Mushroom Kingdom map, which seems to have been created in 1989, was originally found in Super Mario World gigaleak files. However, the Yoshi's Island files have several unique versions of it. The file dates vary, making it difficult to classify.

SMW Small Map#

map-small-bak.SCR
02 July 1992

Yoshi's_Island_Dev-map-small-bak_SCR.png

SMW Big Map#

map-big.SCR
26 May 1992

Yoshi's_Island_Dev-map-big_SCR.png


{| class="wikitable" style="margin: auto;" ! map-big-0-BAK.SCR
21 July 1992 ! map-big-1.SCR
26 May 1992 |- | Yoshi's_Island_Dev-map-big-0-BAK_SCR.png | Yoshi's_Island_Dev-map-big-1_SCR.png |- ! map-big-2.SCR
24 June 1992 ! map-big-3-bak.SCR
02 July 1992 |- | Yoshi's_Island_Dev-map-big-2_SCR.png | Yoshi's_Island_Dev-map-big-3-bak_SCR.png |}

1992-05#

1992-05 Map Objects#

Multiple animations of Yoshi traversing the overworld, including some animations of Yoshi eating something.

map-OBJ.OBJ
27 May 1992 18:23

map-OBJ-1.OBJ
27 May 1992 18:23

YI_map-OBJ_0.gif YI_map-OBJ_2.gif YI_map-OBJ_3.gif

YI_map-OBJ-1_0.gif YI_map-OBJ-1_3.gif


{| class="wikitable" style="margin: auto;" !map-OBJ-bero-0.OBJ
27 May 1992 20:12 !map-OBJ-bero-1.OBJ
27 May 1992 20:08 |- | YI_map-OBJ-bero-0_0.gif YI_map-OBJ-bero-0_2.gif YI_map-OBJ-bero-0_3.gif | YI_map-OBJ-bero-1_0.gif YI_map-OBJ-bero-1_1.gif |}

1992-06#

Tilesets for a "small" overworld map, similar to Super Mario World's. They are very similar to the early overworld graphics found in Super Mario World's leaked source files.

1992-06-04 Small Map#

map-BG-small-new.CGX
04 June 1992 15:14

map-new.MAP
04 June 1992

Yoshi's_Island_map-BG-small-new.png
Yoshi's_Island_Dev-map-new_MAP.png

1992-06-09 Small Map#

map-BG-small-mono.CGX
11 June 1992 10:55

map-mono.MAP
09 June 1992

Yoshi's_Island_map-BG-small-mono.png
Yoshi's_Island_Dev-map-mono_MAP.png

1992-06 Map Objects#

A cute bouncing egg.

map-OBJ-egg.OBJ
16 June 1992 14:46

1992-07#

1992-07 Small Map#

Assembled versions of the tileset seen in map-BG-small-pop, with and without reused tiles. The island design was used in the final game for the title screen.

map-BG-small-pop.CGX
02 July 1992 17:17

map-BG-small.CGX
17 July 1992 14:20


{| class="wikitable" style="margin: auto;" ! map-BG-small-pop-bara.CGX
02 July 1992 13:26 ! map-BG-small-pop-sanple.CGX
02 July 1992 17:17 |- | Yoshi's_Island_map-BG-small-pop-bara.png | Yoshi's_Island_map-BG-small-pop-sanple.png |}

The differences between the .SCR incarnation of the overworld and the .CGX incarnation are barely discernable, but they include having an extra cloud and fewer mushroom-shaped islands on the right.

map-BG-small-pop-sanple.CGX
02 July 1992 17:17

map-small.SCR
15 July 1992

Yoshi's_Island_map-BG-small-pop-sanple.png
Yoshi's_Island_Dev-map-small_SCR.png

1992-07 Big Map#

map-zone-0.CGX
29 July 1992 15:03

Yoshi's_Island_map-zone-0.png


{| class="wikitable" style="margin: auto;" ! map-zone-0.MAP
29 July 1992 |- |

Yoshi's_Island_Dev-map-zone-0_MAP.png

|}

A tileset for an even more zoomed-in version of the "big" map above.

map-BG-big-pop.CGX
02 July 1992 17:01

1992-07 Location Names#

Early world map location names that align perfectly with the features seen in the July map. "Dragon" and "Mountains" are misspelled as "Dolagon" and "Mowntains".

map-obj-sanple.OBJ
13 July 1992 16:09

YI_map-obj-sanple_2.gif YI_map-obj-sanple_0.gif

YI_map-obj-sanple_1.gif YI_map-obj-sanple_3.gif YI_map-obj-sanple_4.gif

1992-07 Map Objects#

A magnifying glass, likely used when switching between the big and small versions of the map. It seems that little code remains to indicate what it would have done. However, ツール\ctools\lens.c relates to it.

map-lens.OBJ
17 July 1992 18:06

Objects for the overworld map(s). Multiple sizes of Yoshi's sprites are present, possibly meant to be used depending on the size of the map. The medium-sized Yoshi sprites are used in the final game during the castle destruction scenes.

map-OBJ-teki.CGX
16 July 1992 13:25

map-OBJ-BAK.CGX
28 July 1992 14:15

Yoshi's_Island_map-OBJ-teki.png
Yoshi's_Island_map-OBJ-BAK.png


map-obj-sanple-2.OBJ
13 July 1992 16:09

YI_map-obj-sanple-2_0.gif YI_map-obj-sanple-2_1.gif YI_map-obj-sanple-2_2.gif YI_map-obj-sanple-2_3.gif YI_map-obj-sanple-2_4.gif


map-player-new.OBJ
30 July 1992

Yoshi's_Island_Dev-map-player-new_OBJ_Seq_0.gif
Yoshi's_Island_Dev-map-player-new_OBJ_Seq_1.gif
Yoshi's_Island_Dev-map-player-new_OBJ_Seq_2.gif
Yoshi's_Island_Dev-map-player-new_OBJ_Seq_3.gif

1992-08#

1992-08 Big Map#

The first iteration of this map is from very late in July, but it's included in this section due to its similarity to the August map, and because it represents a marked shift in style from the earlier July maps.

map-zone-0.CGX
29 July 1992 15:03

map-BG-big.CGX
06 August 1992 10:37

Yoshi's_Island_map-zone-0.png
Yoshi's_Island_map-BG-big.png


{| class="wikitable" style="margin: auto;" ! map-zone-0.MAP
29 July 1992 ! map-big-0.SCR
08 August 1992 |- |

Yoshi's_Island_Dev-map-zone-0_MAP.png

|

Yoshi's_Island_Dev-map-big-0_SCR.png

|}

1992-08 Map Objects#

map-OBJ.CGX
03 August 1992 10:40

Yoshi's_Island_map-OBJ.png

1992-11#

1992-11 Map Background#

NEWS\テープリストア\NEWS_11\hino\yoshi\color-kumo-OBJ.CGX contains a palette test for the water and clouds. "Kumo" means "cloud".

color-kumo-OBJ.CGX
18 November 1992

Yoshi's_Island_color-kumo-OBJ.png

This can be combined with an animation file.

color-kumo-OBJ.OBJ
20 November 1992

Yoshi's_Island_Dev-color-kumo-OBJ_seq0.gif

1993

1993-05#

1993-05 Map Objects#

NEWS\テープリストア\NEWS_11\hino\yoshi\map-kaiten-test.CGX contains graphics for the mountains seen on the world map.

map-kaiten-test.CGX
11 May 1993

Yoshi's_Island_map-kaiten-test.png

1993-05 Location Names#

日本_Ver0\sfc\back_up\ys_rpro.asm.BAK1 contains two placeholder course names:

NMDT000     EQU $
        WORD    KZ_1,00000H,KZ_4,00000H
        WORD    H_MU,H_KO,H_UU,H_NO,H_HO,H_UU,H_NO,H_MO,H_RI
;
NMDT001     EQU $
        WORD    KZ_3,00000H,KZ_2,00000H
        WORD    H_II,H_WA,H_WA,H_KI,H_SA,H_NN,H_TA,DKTN,H_YO

These become the following:

Japanese

Translation

1 4
むこうのほうのもり
1 4
The Forest Over There
3 2
いわわきさんだよ
3 2
It's Mr. Iwawaki

(Toshio Iwawaki is credited as a programmer on the game.)

These were meant to be displayed on a scroll on the world map. Code for the scroll can be found in the same file under the label MKMNDT. Hino's art files have some graphics and an animation for the first course name, though the world and stage characters are a little messed up. This may be because the CGX (1994-06-08, though this date seems to have replaced the file's original last-modified-by date, as it appears on quite a number of assets) and OBJ (1993-05-21) aren't from exactly the same point in development.

MAP-moji-test.OBJ
21 May 1993

Yoshi's_Island_Dev-Map_Name_Scroll.gif

1993-06#

1993-06 Map Objects#

NEWS\テープリストア\NEWS_11\hino\yoshi\map-kaiten-parts-new.CGX contains early versions of the title screen objects.

map-kaiten-parts-new.CGX
07 June 1993

Yoshi's_Island_kaiten-parts-new.png

1993-08#

1993-08 Logos#

The file below contains some early ideas and designs for the game's title. It uses the same type of lettering as the Japanese Super Mario World logo and predates both the Super Mario Bros. 5 prefix seen in the December 1994 prototypes and the Super Mario World 2 prefix the final game uses.

ROGO.CGX
19 August, 1993

Yoshi's_Island_Early_Logo_1_ROGO.png
Yoshi's_Island_Early_Logo_2_ROGO.png

A second file, which shares the same date, contains still more logo ideas:

To do:
There's also Japanese text reading ヨッシーズ・アイランド 仮 (Yoshi's Island - Temporary), which differs from the final Japanese title (Yoshi Island) in this file. Upload it too.

ROGO-2.CGX
19 August, 1993

Yoshi's_Island_Early_Logo_1_ROGO-2.png
Yoshi's_Island_Early_Logo_2_ROGO-2.png
Yoshi's_Island_Early_Logo_3_ROGO-2.png
Yoshi's_Island_Early_Logo_4_ROGO-2.png
Yoshi's_Island_Copyright_Text_ROGO-2.png

The first one could be a Jurassic Park reference, as the movie came out in June 1993.

As for the second, third, and fourth, "Yossy" is an alternate romanization of Yoshi's Japanese name, ヨッシー, which could also be written "Yosshii" or "Yossii". (All of these variations are pronounced the same.) This spelling is closer to the Kunrei-shiki system, which was the official Japanese system of romanization, instead of the Hepburn system most commonly used by foreigners.

The second, thicker Yossy's Island logo was used several months later in an undumped prototype dated November 18, 1994.

The file also contains a 1993 copyright.

1993-09#

1993-09 Location Names#

Judging by the date on the .SCR file below, the concept of displaying names of levels, first evidenced in May 1993, was still alive and well in September.

As before, the world and stage characters are a little messed up. This is likely because the CGX (1994-06-08, though this date seems to have replaced the file's original last-modified-by date, as it appears on quite a number of assets) and SCR (1993-09-30) aren't from exactly the same point in development.

MAP-bg3-moji.SCR
30 September 1993

Yoshi's_Island_Dev-Map_Name_Scroll.png

1993-11#

1993-11 Map Objects#

A top view of the title screen objects. The "中" on one mountain means "medium", and the "小" on the mountain means "small". These were used by the editor for the main overworld Mode 7 map.

MAP-kaiten-parts.cgx
1 November 1993

Yoshi's_Island_Overhead_View_MAP-kaiten-parts.png

1994

1994-05#

1994-05-13 Map#

MAP-m7.CGX
13 May 1994

MAP-M7-test.SCR
13 May 1994

Yoshi's Island Dev-MAP-m7 CGX.png
Yoshi's_Island_Dev-MAP-m7_CGX.png
Yoshi's_Island_Dev-MAP-M7-test_SCR.png


{| class="wikitable" style="margin: auto;" ! MAP-m7.CGX
13 May 1994 ! MAP-M7-BAK.SCR
13 May 1994 |- | Yoshi's Island Dev-MAP-m7 CGX.png | Yoshi's_Island_Dev-MAP-M7-BAK_SCR.png |}

Map Object Comparison

To do:
Some things.

map-kaiten-test.CGX
11 May 1993

MAP-kaiten-parts.cgx
1 November 1993

MAP-ebit-parts.CGX

map-kaiten-parts-new.CGX
07 June 1993

map-kaiten-parts-new.CGX

ystool.hex Proto
December (?), 1993

BAK-chr/90-97.CGX

Yoshi's_Island_map-kaiten-test.png
Yoshi's_Island_Overhead_View_MAP-kaiten-parts.png
Yoshi's_Island_Dev-MAP-ebit-parts.png
Yoshi's_Island_Dev-map-kaiten-parts-new.png
Yoshi's_Island_Proto-ystool_hex_proto-super_fx_island_sprites.png
Yoshi's_Island_Dev-BAK-chr_90-97.png