This is a sub-page of Development:Super Mario World 2: Yoshi's Island/Level Data.
World 1-1#
saish00e#
This course's filename translates to "start 00e".
- Stage: w11
- Room (Dec.): 000
- Room (Hex.): 00
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1681C7
- Entity Layout (endt): 168583
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:59:22 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:59:22 JST 1995.
Its ys_w[##].asm file is ys_w11.asm.
Its BGDT label is BGDT_10_00. Its BGDT date is 1995/06/15 20:19:39.
Its ENDT label is ENDT_10_00. Its ENDT date is 1995/06/17 18:12:26.
saish01d#
This course's filename translates to "start 01d".
- Stage: w11
- Room (Dec.): 058
- Room (Hex.): 3A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1684C5
- Entity Layout (endt): 168642
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 11:45:49 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See saish01c).
Its ys_w[##].asm file is ys_w11.asm.
Its BGDT label is '''BGDT_10_01 Its BGDT date is 1995/06/21 13:52:40.
Its ENDT label is ENDT_10_01. Its ENDT date is 1995/06/08 15:59:14.
start#
This course's filename translates to "start".
- Stage: w11
- Room (Dec.): 056
- Room (Hex.): 38
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 168000
- Entity Layout (endt): 16855E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Its ys_w[##].asm file is ys_w11.asm.
Its BGDT label is BGDT_00_00. Its BGDT date is 1995/03/17 10:25:33.
Its ENDT label is ENDT_00_00. Its ENDT date is 1995/03/15 13:26:06.
Even in the non-back_up directory, start.dat is isn't exactly the same as the version in the final game. start.end doesn't exist in the endt or endt/back_up directories, though it does exist in ys_w11.asm
w1ren00#
This course's filename translates to "w1 practice 00".
- Stage: w11
- Room (Dec.): 057
- Room (Hex.): 39
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 168042
- Entity Layout (endt): 168560
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 11:43:33 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 13:08:50 JST 1995.
Its ys_w[##].asm file is ys_w11.asm.
Its BGDT label is BGDT_00_01. Its BGDT date is 1995/06/19 17:18:46.
Its ENDT label is ENDT_00_01. Its ENDT date is 1995/06/15 20:20:34.
dkn-1-1#
This course's filename translates to "pipe-1-1".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saish00a#
This course's filename translates to "start 00a".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saish00b#
This course's filename translates to "start 00b".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saish00c#
This course's filename translates to "start 00c".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saish00d#
This course's filename translates to "start 00d".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saish01a#
This course's filename translates to "start 01a".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: The earliest version of the cave sub-area for World 1-1 is quite different. It has a bridge over water in which a Nep-Enut lurks! It has a similar feel to a certain bonus area in World 2-3 (2w3bank).
saish01b#
This course's filename translates to "start 01b".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Nearly identical to saish01a, but the entrance pipe is longer, the ground below it is raised, and the Egg Block is replaced with two Shy Guys.
saish01c#
This course's filename translates to "start 01c".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See saish01d).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 09:45:25 JST 1995.
Notes: This version of the cave sub-area for World 1-1 is almost the same as the final game, but the room is slightly shorter. Consequently, there are eight fewer regular coins here than in the final iteration of the room.
start00#
This course's filename translates to "start 00".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
start00a#
This course's filename translates to "start 00a".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
start00c#
This course's filename translates to "start 00c".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
start00d#
This course's filename translates to "start 00d".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
start00e#
This course's filename translates to "start 00e".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
start00f#
This course's filename translates to "start 00f".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
start01e#
This course's filename translates to "start 01e".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-000#
This course's filename translates to "w1-000".
- Stage: w11
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Aside from some byte differences in the header, this is identical to the "Welcome to Yoshi's Island" prologue level from the ys_romX_0 and ys_rom_0_D protos.
World 1-2#
heheh00a#
This course's filename translates to "heheh 00a".
- Stage: w12
- Room (Dec.): 059
- Room (Hex.): 3B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CE25E
- Entity Layout (endt): 4CEA17
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 13:23:28 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 13:23:28 JST 1995.
Its ys_w[##].asm file is ys_w12.asm.
Its BGDT label is BGDT_11_01. Its BGDT date is 1995/06/27 23:46:24.
Its ENDT label is ENDT_11_01. Its ENDT date is 1995/06/08 22:28:55.
wandn00a#
This course's filename translates to "wan-wan dosun 00a".
- Stage: w12
- Room (Dec.): 001
- Room (Hex.): 01
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CE0A2
- Entity Layout (endt): 4CE976
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 13:19:54 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 13:19:54 JST 1995.
Its ys_w[##].asm file is ys_w12.asm.
Its BGDT label is BGDT_11_00. Its BGDT date is 1995/06/28 14:45:45.
Its ENDT label is ENDT_11_00. Its ENDT date is 1995/06/28 14:47:10.
heheh00#
This course's filename translates to "heheh 00".
- Stage: w12
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-1-03c#
This course's filename translates to "w1-1-03c".
- Stage: w12
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Offsetting this by 1, since w11 seems to start at w1-0 here.
w1-1-03d#
This course's filename translates to "w1-1-03d".
- Stage: w12
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-1-03e#
This course's filename translates to "w1-1-03e".
- Stage: w12
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wandn00#
This course's filename translates to "wan-wan dosun 00".
- Stage: w12
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 1-3#
cccss00a#
This course's filename translates to "cccss 00a".
- Stage: w13
- Room (Dec.): 109
- Room (Hex.): 6D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 168F58
- Entity Layout (endt): 1691B1
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w13.asm.
Its BGDT label is BGDT_12_02. Its BGDT date is 1995/06/17 19:21:20.
Its ENDT label is ENDT_12_02. Its ENDT date is 1995/06/16 21:46:42.
puchi01a#
This course's filename translates to "puchi 01a".
- Stage: w13
- Room (Dec.): 002
- Room (Hex.): 02
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 168671
- Entity Layout (endt): 1690B1
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 13:36:10 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 13:36:10 JST 1995.
Its ys_w[##].asm file is ys_w13.asm.
Its BGDT label is BGDT_12_00. Its BGDT date is 1995/06/23 16:52:44.
Its ENDT label is ENDT_12_00. Its ENDT date is 1995/06/28 13:52:00.
puchipuchi = Milde
puchi02a#
This course's filename translates to "puchi 02a".
- Stage: w13
- Room (Dec.): 060
- Room (Hex.): 3C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16873E
- Entity Layout (endt): 1690D1
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:06:54 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:06:54 JST 1995.
Its ys_w[##].asm file is ys_w13.asm.
Its BGDT label is BGDT_12_01. Its BGDT date is 1995/06/27 20:14:04.
Its ENDT label is ENDT_12_01. Its ENDT date is 1995/06/28 23:09:14.
cccss00#
This course's filename translates to "cccss 00".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
dkn-1-3#
This course's filename translates to "pipe-1-3".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
puchi01#
This course's filename translates to "puchi 01".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
puchi01u#
This course's filename translates to "puchi 01u".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
puchi02#
This course's filename translates to "puchi 02".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
puchi02u#
This course's filename translates to "puchi 02u".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-2-00#
This course's filename translates to "w1-2-00".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-2-01#
This course's filename translates to "w1-2-01".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-2-01b#
This course's filename translates to "w1-2-01b".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-2-01c#
This course's filename translates to "w1-2-01c".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-2-10#
This course's filename translates to "w1-2-10".
- Stage: w13
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 1-4#
1444400#
This course's filename translates to "1444400".
- Stage: w14
- Room (Dec.): 003
- Room (Hex.): 03
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 148000
- Entity Layout (endt): 14869D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:09:11 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:09:11 JST 1995.
Its ys_w[##].asm file is ys_w14.asm.
Its BGDT label is BGDT_13_00. Its BGDT date is 1995/06/25 17:13:53.
Its ENDT label is ENDT_13_00. Its ENDT date is 1995/06/25 17:14:42.
bank1-4a#
This course's filename translates to "bank 1-4a".
- Stage: w14
- Room (Dec.): 153
- Room (Hex.): 99
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14861B
- Entity Layout (endt): 1487C3
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w14.asm.
Its BGDT label is BGDT_13_03. Its BGDT date is 1995/06/20 10:14:19.
Its ENDT label is ENDT_13_03. Its ENDT date is 1995/06/20 10:15:24.
bossbro6#
This course's filename translates to "boss bro 6".
- Stage: w14
- Room (Dec.): 061
- Room (Hex.): 3D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1484B6
- Entity Layout (endt): 14878F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See bossbro5).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See bossbro5).
Its ys_w[##].asm file is ys_w14.asm.
Its BGDT label is BGDT_13_01. Its BGDT date is 1995/06/22 17:37:31.
Its ENDT label is ENDT_13_01. Its ENDT date is 1995/06/22 17:38:21.
sir1400x#
This course's filename translates to "castle 1400x".
- Stage: w14
- Room (Dec.): 110
- Room (Hex.): 6E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14856D
- Entity Layout (endt): 14879A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 13:50:30 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 13:50:30 JST 1995.
Its ys_w[##].asm file is ys_w14.asm.
Its BGDT label is BGDT_13_02. Its BGDT date is 1995/06/24 14:44:58.
Its ENDT label is ENDT_13_02. Its ENDT date is 1995/06/24 20:08:20.
sir1400a#
This course's filename translates to "castle 1400a".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Early version of 1-4's first room, 1444400. Uses the brick castle tileset instead of the wooden one.
sir1400d#
This course's filename translates to "castle 1400d".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Early version of 1-4's first room, 1444400. Uses the brick castle tileset instead of the wooden one.
sir1400f#
This course's filename translates to "castle 1400f".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Early version of 1-4's first room, 1444400
bank1-4#
This course's filename translates to "bank 1-4".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bossbros#
This course's filename translates to "boss bros".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bossbro2#
This course's filename translates to "boss bro 2".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bossbro3#
This course's filename translates to "boss bro 3".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bossbro4#
This course's filename translates to "boss bro 4".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bossbro5#
This course's filename translates to "boss bro 5".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 13:47:45 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 13:47:45 JST 1995.
sir1401#
This course's filename translates to "castle 1401".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-3-00#
This course's filename translates to "w1-3-00".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-3-00b#
This course's filename translates to "w1-3-00b".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-3-00x#
This course's filename translates to "w1-3-00x".
- Stage: w14
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 1-5#
atflw01l#
This course's filename translates to "athletic flower 01l".
- Stage: w15
- Room (Dec.): 004
- Room (Hex.): 04
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 10F17A
- Entity Layout (endt): 10F412
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See atflw01k).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See atflw01k).
Its ys_w[##].asm file is ys_w15.asm.
Its BGDT label is BGDT_14_00. Its BGDT date is 1995/06/27 16:13:23.
Its ENDT label is ENDT_14_00. Its ENDT date is 1995/06/27 16:25:23.
atflw01#
This course's filename translates to "athletic flower 01".
- Stage: w15
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
atflw01k#
This course's filename translates to "athletic flower 01k".
- Stage: w15
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 13:54:41 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 13:54:41 JST 1995.
atflw01u#
This course's filename translates to "athletic flower 01u".
- Stage: w15
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-4-00a#
This course's filename translates to "w1-4-00a".
- Stage: w15
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-4-01a#
This course's filename translates to "w1-4-01a".
- Stage: w15
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-4-02a#
This course's filename translates to "w1-4-02a".
- Stage: w15
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-4-02b#
This course's filename translates to "w1-4-02b".
- Stage: w15
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 1-6#
bs_mog1a#
This course's filename translates to "bonus_mole 1a".
- Stage: w16
- Room (Dec.): 111
- Room (Hex.): 6F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11CE3A
- Entity Layout (endt): 11D370
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See bs_mogr1).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See bs_mogr1).
Its ys_w[##].asm file is ys_w16.asm.
Its BGDT label is BGDT_15_02. Its BGDT date is 1995/06/19 22:02:27.
Its ENDT label is ENDT_15_02. Its ENDT date is 1995/06/16 9:35:01.
fff1600b#
This course's filename translates to "fff 1600b".
- Stage: w16
- Room (Dec.): 005
- Room (Hex.): 05
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11C9EB
- Entity Layout (endt): 11D291
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See fff1600a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See fff1600a).
Its ys_w[##].asm file is ys_w16.asm.
Its BGDT label is BGDT_15_00. Its BGDT date is 1995/06/28 15:41:56.
Its ENDT label is ENDT_15_00. Its ENDT date is 1995/06/26 17:07:48.
fff1601a#
This course's filename translates to "fff 1601a".
- Stage: w16
- Room (Dec.): 062
- Room (Hex.): 3E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11CC5F
- Entity Layout (endt): 11D323
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:12:57 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:12:57 JST 1995.
Its ys_w[##].asm file is ys_w16.asm.
Its BGDT label is BGDT_15_01. Its BGDT date is 1995/06/28 15:44:25.
Its ENDT label is ENDT_15_01. Its ENDT date is 1995/06/20 17:57:14.
fff1602#
This course's filename translates to "fff 1602".
- Stage: w16
- Room (Dec.): 154
- Room (Hex.): 9A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11CF62
- Entity Layout (endt): 11D38A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w16.asm.
Its BGDT label is BGDT_15_03. Its BGDT date is 1995/06/28 15:45:07.
Its ENDT label is ENDT_15_03. Its ENDT date is 1995/06/28 15:43:11.
bs_mogr1#
This course's filename translates to "bonus mole 1".
- Stage: w16
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 14:09:01 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 14:09:01 JST 1995.
Notes: This is an early version of the Mole Tank bonus area used in World 1-6 in the final game (bs_mog1a). This version lacks a message block, and the diggable dirt area is twice as large! Due to its size, there are extra transformation bubbles in the dirt.
dkn-1-6#
This course's filename translates to "pipe-1-6".
- Stage: w16
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fff1600#
This course's filename translates to "fff 1600".
- Stage: w16
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fff1600a#
This course's filename translates to "fff 1600a".
- Stage: w16
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:11:26 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:11:26 JST 1995.
fff1601#
This course's filename translates to "fff 1601".
- Stage: w16
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fff1602a#
This course's filename translates to "fff 1602a".
- Stage: w16
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w-1-5-00#
This course's filename translates to "w-1-5-00".
- Stage: w16
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Offsetting this by 1, since w11 seems to start at w1-0 here.
World 1-7#
flwrbs0a#
This course's filename translates to "flower bonus 0a".
- Stage: w17
- Room (Dec.): 063
- Room (Hex.): 3F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12CE48
- Entity Layout (endt): 12CFBD
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w17.asm.
Its BGDT label is BGDT_16_01. Its BGDT date is 1995/06/27 23:44:06.
Its ENDT label is ENDT_16_01. Its ENDT date is 1995/06/27 23:45:06.
wwata00c#
This course's filename translates to "wwata 00c".
- Stage: w17
- Room (Dec.): 006
- Room (Hex.): 06
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12C709
- Entity Layout (endt): 12CF07
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See wwata00b).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See wwata00b).
Its ys_w[##].asm file is ys_w17.asm.
Its BGDT label is BGDT_16_00. Its BGDT date is 1995/06/27 23:43:25.
Its ENDT label is ENDT_16_00. Its ENDT date is 1995/06/27 23:44:40.
dkn-1-7#
This course's filename translates to "pipe-1-7".
- Stage: w17
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
flwrbs0#
This course's filename translates to "flower bonus 0".
- Stage: w17
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-6-00#
This course's filename translates to "w1-6-00".
- Stage: w17
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wwata00#
This course's filename translates to "w wata 00".
- Stage: w17
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wwata00a#
This course's filename translates to "w wata 00a".
- Stage: w17
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wwata00b#
This course's filename translates to "w wata 00b".
- Stage: w17
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 14:03:22 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 14:03:22 JST 1995.
wwata01#
This course's filename translates to "w wata 01".
- Stage: w17
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Possible removed room for World 1-7
World 1-8#
sir1800b#
This course's filename translates to "castle 1800b".
- Stage: w18
- Room (Dec.): 155
- Room (Hex.): 9B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15839D
- Entity Layout (endt): 1586E6
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See sir1800a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See sir1800a).
Its ys_w[##].asm file is ys_w18.asm.
Its BGDT label is BGDT_17_03. Its BGDT date is 1995/06/28 17:32:38.
Its ENDT label is ENDT_17_03. Its ENDT date is 1995/06/28 17:31:57.
sir1801a#
This course's filename translates to "castle 1801a".
- Stage: w18
- Room (Dec.): 064
- Room (Hex.): 40
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 158250
- Entity Layout (endt): 1586C7
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 14:32:52 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 14:32:52 JST 1995.
Its ys_w[##].asm file is ys_w18.asm.
Its BGDT label is BGDT_17_01. Its BGDT date is 1995/06/19 18:18:20.
Its ENDT label is ENDT_17_01. Its ENDT date is 1995/04/28 20:59:35.
sir180aa#
This course's filename translates to "castle 180aa".
- Stage: w18
- Room (Dec.): 007
- Room (Hex.): 07
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 158000
- Entity Layout (endt): 15866B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 14:27:33 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 14:27:33 JST 1995.
Its ys_w[##].asm file is ys_w18.asm.
Its BGDT label is BGDT_17_00. Its BGDT date is 1995/06/22 21:17:23.
Its ENDT label is ENDT_17_00. Its ENDT date is 1995/06/20 13:20:48.
sir could be short for siro/shiro, which means castle
slimbos2#
This course's filename translates to "slime boss 2".
- Stage: w18
- Room (Dec.): 112
- Room (Hex.): 70
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1582E6
- Entity Layout (endt): 1586DE
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 14:35:43 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 14:35:43 JST 1995.
Its ys_w[##].asm file is ys_w18.asm.
Its BGDT label is BGDT_17_02. Its BGDT date is 1995/06/26 16:38:23.
Its ENDT label is ENDT_17_02. Its ENDT date is 1995/05/02 18:56:34.
sir1800#
This course's filename translates to "castle 1800".
- Stage: w18
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sir1800a#
This course's filename translates to "castle 1800a".
- Stage: w18
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 14:06:02 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 14:06:02 JST 1995.
sir1801#
This course's filename translates to "castle 1801".
- Stage: w18
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
slimboss#
This course's filename translates to "slime boss".
- Stage: w18
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 1-9#
pupup00#
This course's filename translates to "pupup 00".
- Stage: w19
- Room (Dec.): 008
- Room (Hex.): 08
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1691D1
- Entity Layout (endt): 1694A1
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 11:48:29 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w19.asm.
Its BGDT label is BGDT_18_00. Its BGDT date is 1995/06/09 23:46:10.
Its ENDT label is ENDT_18_00. Its ENDT date is 1995/06/09 23:46:34.
w1-8-00#
This course's filename translates to "w1-8-00".
- Stage: w19
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-8-01#
This course's filename translates to "w1-8-01".
- Stage: w19
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-8-10#
This course's filename translates to "w1-8-10".
- Stage: w19
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-8-11#
This course's filename translates to "w1-8-11".
- Stage: w19
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w1-8-11a#
This course's filename translates to "w1-8-11a".
- Stage: w19
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 1-X#
wld1-01#
This course's filename translates to "world 1-01".
- Stage: w1x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: These may also be offset by 1...
wld1-02#
This course's filename translates to "world 1-02".
- Stage: w1x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wld1-03#
This course's filename translates to "world 1-03".
- Stage: w1x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wld1-03b#
This course's filename translates to "world 1-03b".
- Stage: w1x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 2-1#
2222200a#
This course's filename translates to "2222200a".
- Stage: w21
- Room (Dec.): 009
- Room (Hex.): 09
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12D00A
- Entity Layout (endt): 12D8E2
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 2222200).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 2222200).
Its ys_w[##].asm file is ys_w21.asm.
Its BGDT label is BGDT_20_00. Its BGDT date is 1995/06/24 14:56:44.
Its ENDT label is ENDT_20_00. Its ENDT date is 1995/06/25 18:26:46.
File names of bgdt and endt indicate World 2-1 was previously 2-2.
2222201c#
This course's filename translates to "2222201c".
- Stage: w21
- Room (Dec.): 065
- Room (Hex.): 41
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12D150
- Entity Layout (endt): 12D91D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 2222201).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 2222201).
Its ys_w[##].asm file is ys_w21.asm.
Its BGDT label is BGDT_20_01. Its BGDT date is 1995/06/28 17:43:51.
Its ENDT label is ENDT_20_01. Its ENDT date is 1995/06/28 17:42:54.
File names of bgdt and endt indicate World 2-1 was previously 2-2.
7upzone#
This course's filename translates to "7-up zone".
- Stage: w21
- Room (Dec.): 186
- Room (Hex.): BA
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12D89C
- Entity Layout (endt): 12DA55
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w21.asm.
Its BGDT label is BGDT_20_04. Its BGDT date is 1995/06/26 22:02:27.
Its ENDT label is ENDT_20_04. Its ENDT date is 1995/06/26 22:02:10.
This bonus room has 7 balloons carrying 1-Ups.
marrr00#
This course's filename translates to "marrr 00".
- Stage: w21
- Room (Dec.): 156
- Room (Hex.): 9C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12D623
- Entity Layout (endt): 12DA1A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w21.asm.
Its BGDT label is BGDT_20_03. Its BGDT date is 1995/06/24 17:54:25.
Its ENDT label is ENDT_20_03. Its ENDT date is 1995/06/16 17:09:11.
pochi00#
This course's filename translates to "pochi 00".
- Stage: w21
- Room (Dec.): 113
- Room (Hex.): 71
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12D53C
- Entity Layout (endt): 12D9E8
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 09:48:40 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 09:48:40 JST 1995.
Its ys_w[##].asm file is ys_w21.asm.
Its BGDT label is BGDT_20_02. Its BGDT date is 1995/06/27 15:08:11.
Its ENDT label is ENDT_20_02. Its ENDT date is 1995/06/27 15:09:36.
2222200#
This course's filename translates to "2222200".
- Stage: w21
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 14:49:09 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 14:49:09 JST 1995.
2222201#
This course's filename translates to "2222201".
- Stage: w21
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 14:52:20 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 14:52:20 JST 1995.
2222201b#
This course's filename translates to "2222201b".
- Stage: w21
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mario#
This course's filename translates to "mario".
- Stage: w21
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: May be related to marrr00
pochi01#
This course's filename translates to "pochi 01".
- Stage: w21
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
pochi02#
This course's filename translates to "pochi 02".
- Stage: w21
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 2-2#
batsn00i#
This course's filename translates to "bat-san 00i".
- Stage: w22
- Room (Dec.): 010
- Room (Hex.): 0A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1487D4
- Entity Layout (endt): 1493BF
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See batsn00g).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See batsn00f).
Its ys_w[##].asm file is ys_w22.asm.
Its BGDT label is BGDT_21_00. Its BGDT date is 1995/06/27 0:56:37.
Its ENDT label is ENDT_21_00. Its ENDT date is 1995/06/28 16:45:12.
batsn10d#
This course's filename translates to "bat-san 10d".
- Stage: w22
- Room (Dec.): 066
- Room (Hex.): 42
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 148D0D
- Entity Layout (endt): 1494B7
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 12:02:17 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See batsn10c).
Its ys_w[##].asm file is ys_w22.asm.
Its BGDT label is BGDT_21_01. Its BGDT date is 1995/06/27 15:52:36.
Its ENDT label is ENDT_21_01. Its ENDT date is 1995/06/27 15:53:25.
batsn11d#
This course's filename translates to "bat-san 11d".
- Stage: w22
- Room (Dec.): 114
- Room (Hex.): 72
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 148FF0
- Entity Layout (endt): 14951C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w22.asm.
Its BGDT label is BGDT_21_02. Its BGDT date is 1995/06/26 2:24:47.
Its ENDT label is ENDT_21_02. Its ENDT date is 1995/06/26 2:22:48.
batsn00#
This course's filename translates to "bat-san 00".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: bat-san = Slugger
batsn00a#
This course's filename translates to "bat-san 00a".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn00b#
This course's filename translates to "bat-san 00b".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn00c#
This course's filename translates to "bat-san 00c".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn00d#
This course's filename translates to "bat-san 00d".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn00e#
This course's filename translates to "bat-san 00e".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn00f#
This course's filename translates to "bat-san 00f".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is -.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 09:50:37 JST 1995.
batsn00g#
This course's filename translates to "bat-san 00g".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 12:00:38 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is -.
batsn00h#
This course's filename translates to "bat-san 00h".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn10#
This course's filename translates to "bat-san 10".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn10a#
This course's filename translates to "bat-san 10a".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn10b#
This course's filename translates to "bat-san 10b".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
batsn10c#
This course's filename translates to "bat-san 10c".
- Stage: w22
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 2-3#
2w3bank#
This course's filename translates to "2w3 bank".
- Stage: w23
- Room (Dec.): 115
- Room (Hex.): 73
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 159182
- Entity Layout (endt): 1593C9
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w23.asm.
Its BGDT label is BGDT_22_02. Its BGDT date is 1995/06/20 10:55:25.
Its ENDT label is ENDT_22_02. Its ENDT date is 1995/06/16 11:12:13.
tsumu01#
This course's filename translates to "tsumu 01".
- Stage: w23
- Room (Dec.): 011
- Room (Hex.): 0B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15876C
- Entity Layout (endt): 159245
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 09:54:23 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 09:54:23 JST 1995.
Its ys_w[##].asm file is ys_w23.asm.
Its BGDT label is BGDT_22_00. Its BGDT date is 1995/06/27 15:39:02.
Its ENDT label is ENDT_22_00. Its ENDT date is 1995/06/27 15:36:49.
tsumu02#
This course's filename translates to "tsumu 02".
- Stage: w23
- Room (Dec.): 067
- Room (Hex.): 43
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1589F7
- Entity Layout (endt): 1592B0
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 09:56:06 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 09:56:06 JST 1995.
Its ys_w[##].asm file is ys_w23.asm.
Its BGDT label is BGDT_22_01. Its BGDT date is 1995/06/27 23:29:52.
Its ENDT label is ENDT_22_01. Its ENDT date is 1995/06/26 21:48:34.
dkn-2-3#
This course's filename translates to "pipe-2-3".
- Stage: w23
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mogur01#
This course's filename translates to "mole 01".
- Stage: w23
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Early version of tsumu02, the cave area of the final game's World 2-3
mogur01a#
This course's filename translates to "mole 01a".
- Stage: w23
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Early version of tsumu02, the cave area of the final game's World 2-3
World 2-4#
barrr00#
This course's filename translates to "barrr 00".
- Stage: w24
- Room (Dec.): 187
- Room (Hex.): BB
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 159BF5
- Entity Layout (endt): 159EBD
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w24.asm.
Its BGDT label is BGDT_23_04. Its BGDT date is 1995/06/19 11:26:48.
Its ENDT label is ENDT_23_04. Its ENDT date is 1995/06/15 15:35:38.
bostels2#
This course's filename translates to "boss teresa 2".
- Stage: w24
- Room (Dec.): 116
- Room (Hex.): 74
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1598BE
- Entity Layout (endt): 159E3E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 15:19:42 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 15:19:42 JST 1995.
Its ys_w[##].asm file is ys_w24.asm.
Its BGDT label is BGDT_23_02. Its BGDT date is 1995/05/30 11:41:50.
Its ENDT label is ENDT_23_02. Its ENDT date is 1995/05/01 16:02:26.
obake00#
This course's filename translates to "ghost 00".
- Stage: w24
- Room (Dec.): 068
- Room (Hex.): 44
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 159527
- Entity Layout (endt): 159DC4
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 12:05:46 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 15:17:32 JST 1995.
Its ys_w[##].asm file is ys_w24.asm.
Its BGDT label is BGDT_23_01. Its BGDT date is 1995/06/28 22:53:15.
Its ENDT label is ENDT_23_01. Its ENDT date is 1995/06/28 17:47:06.
obake01a#
This course's filename translates to "ghost 01a".
- Stage: w24
- Room (Dec.): 012
- Room (Hex.): 0C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1593F5
- Entity Layout (endt): 159D95
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See obake01).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See obake01).
Its ys_w[##].asm file is ys_w24.asm.
Its BGDT label is BGDT_23_00. Its BGDT date is 1995/06/25 1:53:41.
Its ENDT label is ENDT_23_00. Its ENDT date is 1995/06/12 14:18:25.
obake01b#
This course's filename translates to "ghost 01b".
- Stage: w24
- Room (Dec.): 157
- Room (Hex.): 9D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 159917
- Entity Layout (endt): 159E43
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w24.asm.
Its BGDT label is BGDT_23_03. Its BGDT date is 1995/06/27 14:07:49.
Its ENDT label is ENDT_23_03. Its ENDT date is 1995/06/27 14:08:27.
Earlier on, Bigger Boo's Fort had fewer rooms in it.
obake02#
This course's filename translates to "ghost 02".
- Stage: w24
- Room (Dec.): 199
- Room (Hex.): C7
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 159C5F
- Entity Layout (endt): 159ED1
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w24.asm.
Its BGDT label is BGDT_23_05. Its BGDT date is 1995/06/25 4:08:04.
Its ENDT label is ENDT_23_05. Its ENDT date is 1995/06/25 4:08:55.
obake03#
This course's filename translates to "ghost 03".
- Stage: w24
- Room (Dec.): 206
- Room (Hex.): CE
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 159CFA
- Entity Layout (endt): 159F06
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w24.asm.
Its BGDT label is BGDT_23_06. Its BGDT date is 1995/06/25 5:51:53.
Its ENDT label is ENDT_23_06. Its ENDT date is 1995/06/25 17:05:17.
bostelsa#
This course's filename translates to "boss teresa".
- Stage: w24
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
obake01#
This course's filename translates to "ghost 01".
- Stage: w24
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 09:57:53 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 09:57:53 JST 1995.
World 2-5#
bank2-5#
This course's filename translates to "bank 2-5".
- Stage: w25
- Room (Dec.): 188
- Room (Hex.): BC
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15AA78
- Entity Layout (endt): 15AD64
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w25.asm.
Its BGDT label is BGDT_24_04. Its BGDT date is 1995/06/22 15:52:45.
Its ENDT label is ENDT_24_04. Its ENDT date is 1995/06/13 22:40:17.
flowr10a#
This course's filename translates to "flower 10a".
- Stage: w25
- Room (Dec.): 117
- Room (Hex.): 75
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15A51B
- Entity Layout (endt): 15ACD3
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:02:58 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:02:58 JST 1995.
Its ys_w[##].asm file is ys_w25.asm.
Its BGDT label is BGDT_24_02. Its BGDT date is 1995/06/24 17:32:36.
Its ENDT label is ENDT_24_02. Its ENDT date is 1995/06/22 15:49:46.
jugem00e#
This course's filename translates to "jugem 00e".
- Stage: w25
- Room (Dec.): 013
- Room (Hex.): 0D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 159F1A
- Entity Layout (endt): 15AB8E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See jugem00a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See jugem00a).
Its ys_w[##].asm file is ys_w25.asm.
Its BGDT label is BGDT_24_00. Its BGDT date is 1995/06/29 22:14:52.
Its ENDT label is ENDT_24_00. Its ENDT date is 1995/06/29 22:15:40.
jugem01b#
This course's filename translates to "jugem 01b".
- Stage: w25
- Room (Dec.): 069
- Room (Hex.): 45
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15A301
- Entity Layout (endt): 15AC4A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See jugem01a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See jugem01a).
Its ys_w[##].asm file is ys_w25.asm.
Its BGDT label is BGDT_24_01. Its BGDT date is 1995/06/27 1:41:05.
Its ENDT label is ENDT_24_01. Its ENDT date is 1995/06/26 22:22:06.
mrobns0a#
This course's filename translates to "mro bonus 0a".
- Stage: w25
- Room (Dec.): 158
- Room (Hex.): 9E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15A7E4
- Entity Layout (endt): 15AD50
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 11:45:18 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 11:45:18 JST 1995.
Its ys_w[##].asm file is ys_w25.asm.
Its BGDT label is BGDT_24_03. Its BGDT date is 1995/06/13 14:09:31.
Its ENDT label is ENDT_24_03. Its ENDT date is 1995/06/21 16:36:44.
flowr10#
This course's filename translates to "flower 10".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jugem00#
This course's filename translates to "jugem 00".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jugem00a#
This course's filename translates to "jugem 00a".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:00:55 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:00:55 JST 1995.
jugem00b#
This course's filename translates to "jugem 00b".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jugem00d#
This course's filename translates to "jugem 00d".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This version of the area is present in the ys_main_db ROM.
jugem01#
This course's filename translates to "jugem 01".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jugem01a#
This course's filename translates to "jugem 01a".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 14:16:33 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 14:16:33 JST 1995.
jugem10#
This course's filename translates to "jugem 10".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Unused 2-5 Room?
jugem11#
This course's filename translates to "jugem 11".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Unused 2-5 Room?
mrobns#
This course's filename translates to "mro bonus".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mrobns1#
This course's filename translates to "mro bonus 1".
- Stage: w25
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 2-6#
tktam00d#
This course's filename translates to "tktam 00d".
- Stage: w26
- Room (Dec.): 014
- Room (Hex.): 0E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15AD93
- Entity Layout (endt): 15B8F5
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:30:51 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:30:51 JST 1995.
Its ys_w[##].asm file is ys_w26.asm.
Its BGDT label is BGDT_25_00. Its BGDT date is 1995/06/22 23:10:44.
Its ENDT label is ENDT_25_00. Its ENDT date is 1995/06/22 23:12:59.
tktam01d#
This course's filename translates to "tktam 01d".
- Stage: w26
- Room (Dec.): 070
- Room (Hex.): 46
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15AFDD
- Entity Layout (endt): 15B981
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 15:31:54 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 15:31:54 JST 1995.
Its ys_w[##].asm file is ys_w26.asm.
Its BGDT label is BGDT_25_01. Its BGDT date is 1995/06/21 18:51:56.
Its ENDT label is ENDT_25_01. Its ENDT date is 1995/06/25 20:34:02.
tktam02e#
This course's filename translates to "tktam 02e".
- Stage: w26
- Room (Dec.): 118
- Room (Hex.): 76
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15B666
- Entity Layout (endt): 15BA16
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See tktam02c).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See tktam02c).
Its ys_w[##].asm file is ys_w26.asm.
Its BGDT label is BGDT_25_02. Its BGDT date is 1995/06/28 23:16:05.
Its ENDT label is ENDT_25_02. Its ENDT date is 1995/06/28 23:16:41.
tktam03#
This course's filename translates to "tktam 03".
- Stage: w26
- Room (Dec.): 159
- Room (Hex.): 9F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15B7EC
- Entity Layout (endt): 15BA30
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w26.asm.
Its BGDT label is BGDT_25_03. Its BGDT date is 1995/06/29 14:29:20.
Its ENDT label is ENDT_25_03. Its ENDT date is 1995/06/25 4:02:17.
tktam04a#
This course's filename translates to "tktam 04a".
- Stage: w26
- Room (Dec.): 189
- Room (Hex.): BD
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15B881
- Entity Layout (endt): 15BA4A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w26.asm.
Its BGDT label is BGDT_25_04. Its BGDT date is 1995/06/27 0:35:30.
Its ENDT label is ENDT_25_04. Its ENDT date is 1995/06/27 0:36:25.
tktam00#
This course's filename translates to "tktam 00".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Horizontal start point region before the long vertical descent to the cave entrance is one screen longer. This area consists of a downward slope with two Mufti Guys. Instead of two giant spring balls, a devious Tap-Tap trap lies at the bottom of the chasm.
tktam00c#
This course's filename translates to "tktam 00c".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: The extended horizontal region in tktam00 has been deleted, but the remaining part of the room is still shifted one screen to the right.
tktam0ff#
This course's filename translates to "tktam 0ff".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Extremely similar to tktam00c, but the room has been shifted left one screen, lining up with the final game's layout. The four Green eggs (EGG03) at the top of the soft soil have been replaced with two flashing eggs (EGG00).
tktam01#
This course's filename translates to "tktam 01".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tktam01a#
This course's filename translates to "tktam 01a".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tktam01c#
This course's filename translates to "tktam 01c".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tktam02#
This course's filename translates to "tktam 02".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tktam02c#
This course's filename translates to "tktam 02c".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 15:35:57 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 15:35:57 JST 1995.
tktam02d#
This course's filename translates to "tktam 02d".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tktam04#
This course's filename translates to "tktam 04".
- Stage: w26
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 2-7#
debubs0#
This course's filename translates to "chubby bonus 0".
- Stage: w27
- Room (Dec.): 071
- Room (Hex.): 47
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 149D38
- Entity Layout (endt): 14A4C3
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w27.asm.
Its BGDT label is BGDT_26_01. Its BGDT date is 1995/06/26 5:23:00.
Its ENDT label is ENDT_26_01. Its ENDT date is 1995/06/26 5:49:38.
debuho = Fat Guy
kbjgm00e#
This course's filename translates to "wall jugem 00e".
- Stage: w27
- Room (Dec.): 015
- Room (Hex.): 0F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14960E
- Entity Layout (endt): 14A39B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See kbjgm00c).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See kbjgm00c).
Its ys_w[##].asm file is ys_w27.asm.
Its BGDT label is BGDT_26_00. Its BGDT date is 1995/06/27 18:02:20.
Its ENDT label is ENDT_26_00. Its ENDT date is 1995/06/29 16:01:35.
kbjgm01b#
This course's filename translates to "wall jugem 01b".
- Stage: w27
- Room (Dec.): 119
- Room (Hex.): 77
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 149F1F
- Entity Layout (endt): 14A52E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w27.asm.
Its BGDT label is BGDT_26_02. Its BGDT date is 1995/06/29 16:00:26.
Its ENDT label is ENDT_26_02. Its ENDT date is 1995/06/29 16:02:12.
rakka0#
This course's filename translates to "fall 0".
- Stage: w27
- Room (Dec.): 160
- Room (Hex.): A0
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14A318
- Entity Layout (endt): 14A5A5
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w27.asm.
Its BGDT label is BGDT_26_03. Its BGDT date is 1995/06/29 16:01:05.
Its ENDT label is ENDT_26_03. Its ENDT date is 1995/06/29 16:02:40.
kbjgm00b#
This course's filename translates to "wall jugem 00b".
- Stage: w27
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kbjgm00c#
This course's filename translates to "wall jugem 00c".
- Stage: w27
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:33:44 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:33:44 JST 1995.
kbjgm00d#
This course's filename translates to "wall jugem 00d".
- Stage: w27
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Shown in a .xwd screenshot file.
kbjgm01#
This course's filename translates to "wall jugem 01".
- Stage: w27
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kbjgm01a#
This course's filename translates to "wall jugem 01a".
- Stage: w27
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 2-8#
2w8banka#
This course's filename translates to "2w8 bank a".
- Stage: w28
- Room (Dec.): 212
- Room (Hex.): D4
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00F2FD
- Entity Layout (endt): 00F56E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_07. Its BGDT date is 1995/06/21 19:32:25.
Its ENDT label is ENDT_27_07. Its ENDT date is 1995/06/19 16:18:52.
sobbt01b#
This course's filename translates to "ssob top 01b".
- Stage: w28
- Room (Dec.): 016
- Room (Hex.): 10
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00E9C7
- Entity Layout (endt): 00F407
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See sobbt01a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See sobbt01a).
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_00. Its BGDT date is 1995/06/21 16:29:01.
Its ENDT label is ENDT_27_00. Its ENDT date is 1995/06/17 20:42:35.
tbbos02b#
This course's filename translates to "pot boss 02b".
- Stage: w28
- Room (Dec.): 072
- Room (Hex.): 48
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00EA94
- Entity Layout (endt): 00F418
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See tbbos02a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See tbbos02a).
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_01. Its BGDT date is 1995/06/24 0:15:52.
Its ENDT label is ENDT_27_01. Its ENDT date is 1995/06/21 14:34:19.
tbbos03b#
This course's filename translates to "pot boss 03b".
- Stage: w28
- Room (Dec.): 120
- Room (Hex.): 78
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00EC33
- Entity Layout (endt): 00F46B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See tbbos03a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See tbbos03a).
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_02. Its BGDT date is 1995/06/24 15:02:12.
Its ENDT label is ENDT_27_02. Its ENDT date is 1995/06/24 20:10:03.
tbbos04b#
This course's filename translates to "pot boss 04b".
- Stage: w28
- Room (Dec.): 161
- Room (Hex.): A1
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00EDF1
- Entity Layout (endt): 00F4A6
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See tbbos04a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See tbbos04a).
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_03. Its BGDT date is 1995/06/29 1:08:45.
Its ENDT label is ENDT_27_03. Its ENDT date is 1995/06/26 16:53:04.
tbbos06z#
This course's filename translates to "pot boss 06z".
- Stage: w28
- Room (Dec.): 190
- Room (Hex.): BE
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00F0B6
- Entity Layout (endt): 00F511
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See tbbos06x).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See tbbos06x).
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_04. Its BGDT date is 1995/06/19 11:29:46.
Its ENDT label is ENDT_27_04. Its ENDT date is 1995/06/22 23:07:20.
tbbos07a#
This course's filename translates to "pot boss 07a".
- Stage: w28
- Room (Dec.): 200
- Room (Hex.): C8
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00F1FD
- Entity Layout (endt): 00F543
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 17:32:18 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 17:32:18 JST 1995.
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_05. Its BGDT date is 1995/06/21 14:29:57.
Its ENDT label is ENDT_27_05. Its ENDT date is 1995/05/31 17:08:46.
tbbos08#
This course's filename translates to "pot boss 08".
- Stage: w28
- Room (Dec.): 207
- Room (Hex.): CF
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00F2E2
- Entity Layout (endt): 00F566
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 17:35:53 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 17:35:53 JST 1995.
Its ys_w[##].asm file is ys_w28.asm.
Its BGDT label is BGDT_27_06. Its BGDT date is 1995/06/21 14:30:35.
Its ENDT label is ENDT_27_06. Its ENDT date is 1995/05/14 0:17:47.
2w8bank#
This course's filename translates to "2w8 bank".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sobbt00#
This course's filename translates to "ssob top 00".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sobbt01a#
This course's filename translates to "ssob top 01a".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 15:41:15 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 15:41:15 JST 1995.
tbbos01#
This course's filename translates to "pot boss 01".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos02#
This course's filename translates to "pot boss 02".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos02a#
This course's filename translates to "pot boss 02a".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 14:20:17 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 14:20:17 JST 1995.
tbbos03#
This course's filename translates to "pot boss 03".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos03a#
This course's filename translates to "pot boss 03a".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 17:24:00 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 17:24:00 JST 1995.
tbbos04#
This course's filename translates to "pot boss 04".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos04a#
This course's filename translates to "pot boss 04a".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 17:19:28 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 17:19:28 JST 1995.
tbbos05#
This course's filename translates to "pot boss 05".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos06#
This course's filename translates to "pot boss 06".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos06x#
This course's filename translates to "pot boss 06x".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Fri Jun 2 17:27:09 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Fri Jun 2 17:27:09 JST 1995.
tbbos06y#
This course's filename translates to "pot boss 06y".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos07#
This course's filename translates to "pot boss 07".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tbbos09#
This course's filename translates to "pot boss 09".
- Stage: w28
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 2-9#
2wexc00#
This course's filename translates to "2w extra course 00".
- Stage: w29
- Room (Dec.): 017
- Room (Hex.): 11
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12DA6C
- Entity Layout (endt): 12DD4A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:05:18 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:05:18 JST 1995.
Its ys_w[##].asm file is ys_w29.asm.
Its BGDT label is BGDT_28_00. Its BGDT date is 1995/06/09 21:03:19.
Its ENDT label is ENDT_28_00. Its ENDT date is 1995/06/09 20:36:20.
2wexc01#
This course's filename translates to "2w extra course 01".
- Stage: w29
- Room (Dec.): 073
- Room (Hex.): 49
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12DC3F
- Entity Layout (endt): 12DDCA
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 12:08:25 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w29.asm.
Its BGDT label is BGDT_28_01. Its BGDT date is 1995/06/09 20:33:45.
Its ENDT label is ENDT_28_01. Its ENDT date is 1995/06/09 20:37:02.
World 3#
jungl00a#
This course's filename translates to "jungle 00a".
- Stage: w31
- Room (Dec.): 018
- Room (Hex.): 12
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14A5BC
- Entity Layout (endt): 14AD4E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:12:10 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:12:10 JST 1995.
Its ys_w[##].asm file is ys_w31.asm.
Its BGDT label is BGDT_30_00. Its BGDT date is 1995/06/22 15:25:00.
Its ENDT label is ENDT_30_00. Its ENDT date is 1995/06/09 17:29:14.
jungl01b#
This course's filename translates to "jungle 01b".
- Stage: w31
- Room (Dec.): 074
- Room (Hex.): 4A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14A716
- Entity Layout (endt): 14AD80
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See jungl01a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See jungl01a).
Its ys_w[##].asm file is ys_w31.asm.
Its BGDT label is BGDT_30_01. Its BGDT date is 1995/06/22 15:25:31.
Its ENDT label is ENDT_30_01. Its ENDT date is 1995/06/19 17:53:02.
jungl02#
This course's filename translates to "jungle 02".
- Stage: w31
- Room (Dec.): 121
- Room (Hex.): 79
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14AB69
- Entity Layout (endt): 14AE48
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:50:04 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:50:04 JST 1995.
Its ys_w[##].asm file is ys_w31.asm.
Its BGDT label is BGDT_30_02. Its BGDT date is 1995/06/22 15:26:02.
Its ENDT label is ENDT_30_02. Its ENDT date is 1995/06/20 21:42:18.
tikuw00#
This course's filename translates to "chikuwa 00".
- Stage: w31
- Room (Dec.): 162
- Room (Hex.): A2
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14AD01
- Entity Layout (endt): 14AE7A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w31.asm.
Its BGDT label is BGDT_30_03. Its BGDT date is 1995/06/26 16:48:28.
Its ENDT label is ENDT_30_03. Its ENDT date is 1995/06/14 13:34:17.
chikw00#
This course's filename translates to "chikuwa 00".
- Stage: w31
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Possibly 3-1, since a level called tikuw (chikuw) is part of 3-1, apparently.
chikw10#
This course's filename translates to "chikuwa 10".
- Stage: w31
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Possibly 3-1, since a level called tikuw (chikuw) is part of 3-1, apparently.
chikw20#
This course's filename translates to "chikuwa 20".
- Stage: w31
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Possibly 3-1, since a level called tikuw (chikuw) is part of 3-1, apparently.
jungl00#
This course's filename translates to "jungle 00".
- Stage: w31
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jungl01#
This course's filename translates to "jungle 01".
- Stage: w31
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jungl01a#
This course's filename translates to "jungle 01a".
- Stage: w31
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:41:05 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:41:05 JST 1995.
3232300a#
This course's filename translates to "3232300a".
- Stage: w32
- Room (Dec.): 019
- Room (Hex.): 13
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15BA64
- Entity Layout (endt): 15BCDF
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:09:06 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:09:06 JST 1995.
Its ys_w[##].asm file is ys_w32.asm.
Its BGDT label is BGDT_31_00. Its BGDT date is 1995/06/27 16:29:07.
Its ENDT label is ENDT_31_00. Its ENDT date is 1995/06/27 16:28:14.
pochibs#
This course's filename translates to "pochi bonus".
- Stage: w32
- Room (Dec.): 075
- Room (Hex.): 4B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15BC86
- Entity Layout (endt): 15BDEF
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w32.asm.
Its BGDT label is BGDT_31_01. Its BGDT date is 1995/06/26 18:30:18.
Its ENDT label is ENDT_31_01. Its ENDT date is 1995/06/20 20:20:43.
jgger00c#
This course's filename translates to "jungle ger 00c".
- Stage: w33
- Room (Dec.): 076
- Room (Hex.): 4C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14B1DC
- Entity Layout (endt): 14B7C8
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See jgger00b).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See jgger00b).
Its ys_w[##].asm file is ys_w33.asm.
Its BGDT label is BGDT_32_01. Its BGDT date is 1995/06/27 14:48:15.
Its ENDT label is ENDT_32_01. Its ENDT date is 1995/06/27 14:47:31.
sensui#
This course's filename translates to "underwater".
- Stage: w33
- Room (Dec.): 122
- Room (Hex.): 7A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14B612
- Entity Layout (endt): 14B8CF
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 13:05:17 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See sbmrin1a).
Its ys_w[##].asm file is ys_w33.asm.
Its BGDT label is BGDT_32_02. Its BGDT date is 1995/06/25 22:06:41.
Its ENDT label is ENDT_32_02. Its ENDT date is 1995/06/25 5:10:43.
unbaba0b#
This course's filename translates to "unbaba 0b".
- Stage: w33
- Room (Dec.): 020
- Room (Hex.): 14
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14AEAC
- Entity Layout (endt): 14B754
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:13:49 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:13:49 JST 1995.
Its ys_w[##].asm file is ys_w33.asm.
Its BGDT label is BGDT_32_00. Its BGDT date is 1995/06/25 5:11:28.
Its ENDT label is ENDT_32_00. Its ENDT date is 1995/06/27 11:20:36.
unbaba = Blargg
jgger00#
This course's filename translates to "jungle? ger 00".
- Stage: w33
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jgger00b#
This course's filename translates to "jungle? ger 00b".
- Stage: w33
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:47:27 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:47:27 JST 1995.
sbmrin1a#
This course's filename translates to "submarine 1a".
- Stage: w33
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See sensui).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:12:12 JST 1995.
Notes: An early version of the 3rd Room of World 3-3 (sensui). The blandest submarine area to ever exist. After grabbing the Submarine Yoshi Bubble at the left side of the area, there is nothing more to do than to proceed right seven more screens and collect a straight line of coins and two more submarine bubbles before you rise up and hit the Yoshi block at the end, at which point there's an exit door to your right. Heck, the bubble is even skippable and you could just swim across the surface of the water as regular Yoshi because there's no ceiling. And yes, this description is so long because I couldn't resist dumping on this area.
unbaba0a#
This course's filename translates to "unbaba 0a".
- Stage: w33
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
3w4bnk-a#
This course's filename translates to "3w4 bank-a".
- Stage: w34
- Room (Dec.): 215
- Room (Hex.): D7
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11DDCC
- Entity Layout (endt): 11DFC8
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_08. Its BGDT date is 1995/06/18 0:14:25.
Its ENDT label is ENDT_33_08. Its ENDT date is 1995/06/21 17:02:14.
ingero#
This course's filename translates to "in froggy".
- Stage: w34
- Room (Dec.): 201
- Room (Hex.): C9
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11DC5D
- Entity Layout (endt): 11DF95
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:25:44 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:25:44 JST 1995.
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_05. Its BGDT date is 1995/05/30 11:43:41.
Its ENDT label is ENDT_33_05. Its ENDT date is 1995/01/12 16:32:23.
kaeru#
This course's filename translates to "frog".
- Stage: w34
- Room (Dec.): 191
- Room (Hex.): BF
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11DBE5
- Entity Layout (endt): 11DF90
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:24:02 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:24:02 JST 1995.
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_04. Its BGDT date is 1995/06/19 14:10:28.
Its ENDT label is ENDT_33_04. Its ENDT date is 1995/02/13 17:44:34.
kaeru.dat/kaeru01.end#
This course's filename translates to "frog".
- Stage: w34
- Room (Dec.): 208
- Room (Hex.): D0
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11DBE5
- Entity Layout (endt): 11DF9A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:28:27 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:28:27 JST 1995.
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_06. Its BGDT date is 1995/06/19 14:10:28.
Its ENDT label is ENDT_33_06. Its ENDT date is 1995/02/13 18:49:01.
monky00#
This course's filename translates to "monkey 00".
- Stage: w34
- Room (Dec.): 021
- Room (Hex.): 15
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11D3C5
- Entity Layout (endt): 11DE4D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:15:07 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:15:07 JST 1995.
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_00. Its BGDT date is 1995/06/25 22:04:45.
Its ENDT label is ENDT_33_00. Its ENDT date is 1995/06/24 22:15:38.
monky10b#
This course's filename translates to "monkey 10b".
- Stage: w34
- Room (Dec.): 077
- Room (Hex.): 4D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11D51D
- Entity Layout (endt): 11DE8B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See monky10a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See monky10a).
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_01. Its BGDT date is 1995/06/26 20:46:56.
Its ENDT label is ENDT_33_01. Its ENDT date is 1995/06/26 20:47:48.
monky20a#
This course's filename translates to "monkey 20a".
- Stage: w34
- Room (Dec.): 123
- Room (Hex.): 7B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11D887
- Entity Layout (endt): 11DF08
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See monky20).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See monky20).
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_02. Its BGDT date is 1995/06/25 0:47:07.
Its ENDT label is ENDT_33_02. Its ENDT date is 1995/06/25 22:03:51.
monky31a#
This course's filename translates to "monkey 31a".
- Stage: w34
- Room (Dec.): 163
- Room (Hex.): A3
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11DB04
- Entity Layout (endt): 11DF79
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:22:24 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:22:24 JST 1995.
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_03. Its BGDT date is 1995/06/19 19:54:41.
Its ENDT label is ENDT_33_03. Its ENDT date is 1995/05/19 14:14:42.
monky40a#
This course's filename translates to "monkey 40a".
- Stage: w34
- Room (Dec.): 213
- Room (Hex.): D5
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11DC72
- Entity Layout (endt): 11DF9F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See monky40).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See monky40).
Its ys_w[##].asm file is ys_w34.asm.
Its BGDT label is BGDT_33_07. Its BGDT date is 1995/06/24 12:00:01.
Its ENDT label is ENDT_33_07. Its ENDT date is 1995/06/18 0:23:31.
3w4bank#
This course's filename translates to "3w4 bank".
- Stage: w34
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
monky10#
This course's filename translates to "monkey 10".
- Stage: w34
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
monky10a#
This course's filename translates to "monkey 10a".
- Stage: w34
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:18:08 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:18:08 JST 1995.
monky20#
This course's filename translates to "monkey 20".
- Stage: w34
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:20:07 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:20:07 JST 1995.
monky30#
This course's filename translates to "monkey 30".
- Stage: w34
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
monky31#
This course's filename translates to "monkey 31".
- Stage: w34
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
monky40#
This course's filename translates to "monkey 40".
- Stage: w34
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 13:09:27 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 14:04:59 JST 1995.
3w5bank#
This course's filename translates to "3w5 bank".
- Stage: w35
- Room (Dec.): 164
- Room (Hex.): A4
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15C48D
- Entity Layout (endt): 15C65C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w35.asm.
Its BGDT label is BGDT_34_03. Its BGDT date is 1995/06/24 14:04:18.
Its ENDT label is ENDT_34_03. Its ENDT date is 1995/06/25 23:11:53.
mnkat01a#
This course's filename translates to "monkey at 01a".
- Stage: w35
- Room (Dec.): 078
- Room (Hex.): 4E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15BF7B
- Entity Layout (endt): 15C583
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:57:06 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:57:06 JST 1995.
Its ys_w[##].asm file is ys_w35.asm.
Its BGDT label is BGDT_34_01. Its BGDT date is 1995/06/25 22:30:03.
Its ENDT label is ENDT_34_01. Its ENDT date is 1995/06/25 22:31:59.
mnkat02b#
This course's filename translates to "monkey at 02b".
- Stage: w35
- Room (Dec.): 022
- Room (Hex.): 16
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15BDF7
- Entity Layout (endt): 15C52D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See mnkat02a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See mnkat02a).
Its ys_w[##].asm file is ys_w35.asm.
Its BGDT label is BGDT_34_00. Its BGDT date is 1995/06/22 15:29:48.
Its ENDT label is ENDT_34_00. Its ENDT date is 1995/06/27 15:20:57.
mnkat03#
This course's filename translates to "monkey at 03".
- Stage: w35
- Room (Dec.): 124
- Room (Hex.): 7C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15C239
- Entity Layout (endt): 15C5EB
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:58:36 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:58:36 JST 1995.
Its ys_w[##].asm file is ys_w35.asm.
Its BGDT label is BGDT_34_02. Its BGDT date is 1995/06/25 22:30:33.
Its ENDT label is ENDT_34_02. Its ENDT date is 1995/06/25 23:10:26.
mnkat02#
This course's filename translates to "monkey at 02".
- Stage: w35
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mnkat02a#
This course's filename translates to "monkey at 02a".
- Stage: w35
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 11:55:26 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 11:55:26 JST 1995.
coine00#
This course's filename translates to "coin e 00".
- Stage: w36
- Room (Dec.): 165
- Room (Hex.): A5
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 169E00
- Entity Layout (endt): 169F70
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w36.asm.
Its BGDT label is BGDT_35_03. Its BGDT date is 1995/06/17 20:59:40.
Its ENDT label is ENDT_35_03. Its ENDT date is 1995/06/13 21:16:04.
jandu00d#
This course's filename translates to "jungle du 00d".
- Stage: w36
- Room (Dec.): 023
- Room (Hex.): 17
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 169539
- Entity Layout (endt): 169E71
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:04:03 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:04:03 JST 1995.
Its ys_w[##].asm file is ys_w36.asm.
Its BGDT label is BGDT_35_00. Its BGDT date is 1995/06/20 18:55:17.
Its ENDT label is ENDT_35_00. Its ENDT date is 1995/06/12 10:51:43.
jandu01d#
This course's filename translates to "jungle du 01d".
- Stage: w36
- Room (Dec.): 079
- Room (Hex.): 4F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 1695D0
- Entity Layout (endt): 169E8E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:11:17 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:11:17 JST 1995.
Its ys_w[##].asm file is ys_w36.asm.
Its BGDT label is BGDT_35_01. Its BGDT date is 1995/06/28 16:15:28.
Its ENDT label is ENDT_35_01. Its ENDT date is 1995/06/28 16:16:23.
jandu02c#
This course's filename translates to "jungle du 02c".
- Stage: w36
- Room (Dec.): 125
- Room (Hex.): 7D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 169D1F
- Entity Layout (endt): 169F5F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:42:37 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:42:37 JST 1995.
Its ys_w[##].asm file is ys_w36.asm.
Its BGDT label is BGDT_35_02. Its BGDT date is 1995/06/25 23:15:21.
Its ENDT label is ENDT_35_02. Its ENDT date is 1995/06/25 23:14:36.
jandu00#
This course's filename translates to "jungle du 00".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jandu00b#
This course's filename translates to "jungle du 00b".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jandu01#
This course's filename translates to "jungle du 01".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jandu01a#
This course's filename translates to "jungle du 01a".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jandu01b#
This course's filename translates to "jungle du 01b".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jandu01c#
This course's filename translates to "jungle du 01c".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jandu02#
This course's filename translates to "jungle du 02".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jandu02b#
This course's filename translates to "jungle du 02b".
- Stage: w36
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sarmi00a#
This course's filename translates to "monkey lake 00a".
- Stage: w37
- Room (Dec.): 024
- Room (Hex.): 18
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CEACA
- Entity Layout (endt): 4CF30B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:45:46 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:45:46 JST 1995.
Its ys_w[##].asm file is ys_w37.asm.
Its BGDT label is BGDT_36_00. Its BGDT date is 1995/06/27 15:30:23.
Its ENDT label is ENDT_36_00. Its ENDT date is 1995/06/27 15:30:07.
sarmi01a#
This course's filename translates to "monkey lake 01a".
- Stage: w37
- Room (Dec.): 080
- Room (Hex.): 50
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CEC93
- Entity Layout (endt): 4CF355
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:07:35 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:07:35 JST 1995.
Its ys_w[##].asm file is ys_w37.asm.
Its BGDT label is BGDT_36_01. Its BGDT date is 1995/06/16 15:17:30.
Its ENDT label is ENDT_36_01. Its ENDT date is 1995/06/17 23:26:44.
sarmi02a#
This course's filename translates to "monkey lake 02a".
- Stage: w37
- Room (Dec.): 126
- Room (Hex.): 7E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CEF4B
- Entity Layout (endt): 4CF3ED
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:50:26 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:50:26 JST 1995.
Its ys_w[##].asm file is ys_w37.asm.
Its BGDT label is BGDT_36_02. Its BGDT date is 1995/06/27 15:32:59.
Its ENDT label is ENDT_36_02. Its ENDT date is 1995/06/27 15:34:39.
sarmi03u#
This course's filename translates to "monkey lake 03u".
- Stage: w37
- Room (Dec.): 166
- Room (Hex.): A6
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CF129
- Entity Layout (endt): 4CF461
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:52:27 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:52:27 JST 1995.
Its ys_w[##].asm file is ys_w37.asm.
Its BGDT label is BGDT_36_03. Its BGDT date is 1995/06/25 23:45:44.
Its ENDT label is ENDT_36_03. Its ENDT date is 1995/06/25 23:46:21.
sbmrinbs#
This course's filename translates to "submarine bonus".
- Stage: w37
- Room (Dec.): 192
- Room (Hex.): C0
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CF224
- Entity Layout (endt): 4CF4AE
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w37.asm.
Its BGDT label is BGDT_36_04. Its BGDT date is 1995/06/17 23:24:38.
Its ENDT label is ENDT_36_04. Its ENDT date is 1995/06/19 22:18:27.
sarmi00u#
This course's filename translates to "monkey lake 00u".
- Stage: w37
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sarmi01u#
This course's filename translates to "monkey lake 01u".
- Stage: w37
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sarmi02u#
This course's filename translates to "monkey lake 02u".
- Stage: w37
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
pacbs01#
This course's filename translates to "pakkun boss 01".
- Stage: w38
- Room (Dec.): 081
- Room (Hex.): 51
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11E062
- Entity Layout (endt): 11E8AA
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:13:27 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:13:27 JST 1995.
Its ys_w[##].asm file is ys_w38.asm.
Its BGDT label is BGDT_37_01. Its BGDT date is 1995/06/23 22:33:43.
Its ENDT label is ENDT_37_01. Its ENDT date is 1995/06/17 14:32:59.
pacbs02#
This course's filename translates to "pakkun boss 02".
- Stage: w38
- Room (Dec.): 127
- Room (Hex.): 7F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11E716
- Entity Layout (endt): 11E999
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:00:10 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:00:10 JST 1995.
Its ys_w[##].asm file is ys_w38.asm.
Its BGDT label is BGDT_37_02. Its BGDT date is 1995/05/30 11:44:54.
Its ENDT label is ENDT_37_02. Its ENDT date is 1995/05/04 18:07:53.
pacbs03a#
This course's filename translates to "pakkun boss 03a".
- Stage: w38
- Room (Dec.): 167
- Room (Hex.): A7
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11E7F9
- Entity Layout (endt): 11E99E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See pacbs03).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See pacbs03).
Its ys_w[##].asm file is ys_w38.asm.
Its BGDT label is BGDT_37_03. Its BGDT date is 1995/06/24 0:12:39.
Its ENDT label is ENDT_37_03. Its ENDT date is 1995/06/24 0:11:59.
pacbsxx#
This course's filename translates to "pakkun boss xx".
- Stage: w38
- Room (Dec.): 025
- Room (Hex.): 19
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11DFF4
- Entity Layout (endt): 11E997
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 13:56:33 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 13:56:33 JST 1995.
Its ys_w[##].asm file is ys_w38.asm.
Its BGDT label is BGDT_37_00. Its BGDT date is 1995/06/24 14:13:46.
Its ENDT label is ENDT_37_00. Its ENDT date is 1995/06/17 14:32:59.
endt references the last word of pacbs01.end, so no entities are spawned.
pacbs03#
This course's filename translates to "pakkun boss 03".
- Stage: w38
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:01:37 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:01:37 JST 1995.
packboss#
This course's filename translates to "pakkun boss".
- Stage: w38
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sp-jngla#
This course's filename translates to "special - jungle a".
- Stage: w39
- Room (Dec.): 026
- Room (Hex.): 1A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15C69A
- Entity Layout (endt): 15C875
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See sp-jngl).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w39.asm.
Its BGDT label is BGDT_38_00. Its BGDT date is 1995/06/19 10:09:52.
Its ENDT label is ENDT_38_00. Its ENDT date is 1995/06/22 10:09:35.
sp-jngl#
This course's filename translates to "special - jungle".
- Stage: w39
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 13:11:53 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
w3-1-01#
This course's filename translates to "w3-1-01".
- Stage: w3x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: These may also be offset by 1, like w1-x above, but not sure, so putting w3x for now.
w3-1-01a#
This course's filename translates to "w3-1-01a".
- Stage: w3x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w3-1-02#
This course's filename translates to "w3-1-02".
- Stage: w3x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w3-3-01#
This course's filename translates to "w3-3-01".
- Stage: w3x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w3-5-00#
This course's filename translates to "w3-5-00".
- Stage: w3x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w3-5-00a#
This course's filename translates to "w3-5-00a".
- Stage: w3x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 4#
kamew01a#
This course's filename translates to "turtle w 01a".
- Stage: w41
- Room (Dec.): 027
- Room (Hex.): 1B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14B994
- Entity Layout (endt): 14C544
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:29:43 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:29:43 JST 1995.
Its ys_w[##].asm file is ys_w41.asm.
Its BGDT label is BGDT_40_00. Its BGDT date is 1995/06/25 3:04:42.
Its ENDT label is ENDT_40_00. Its ENDT date is 1995/06/25 3:06:24.
kamew02b#
This course's filename translates to "turtle w 02b".
- Stage: w41
- Room (Dec.): 082
- Room (Hex.): 52
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14BCD9
- Entity Layout (endt): 14C5FA
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See kamew02a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See kamew02a).
Its ys_w[##].asm file is ys_w41.asm.
Its BGDT label is BGDT_40_01. Its BGDT date is 1995/06/25 3:05:14.
Its ENDT label is ENDT_40_01. Its ENDT date is 1995/06/26 3:54:56.
kamew03b#
This course's filename translates to "turtle w 03b".
- Stage: w41
- Room (Dec.): 128
- Room (Hex.): 80
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14BFB1
- Entity Layout (endt): 14C63B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See kamew03a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See kamew03a).
Its ys_w[##].asm file is ys_w41.asm.
Its BGDT label is BGDT_40_02. Its BGDT date is 1995/06/25 3:05:39.
Its ENDT label is ENDT_40_02. Its ENDT date is 1995/06/16 23:26:32.
kuskgbs#
This course's filename translates to "kuskgbs".
- Stage: w41
- Room (Dec.): 168
- Room (Hex.): A8
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14C38D
- Entity Layout (endt): 14C6E2
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w41.asm.
Its BGDT label is BGDT_40_03. Its BGDT date is 1995/06/26 3:11:15.
Its ENDT label is ENDT_40_03. Its ENDT date is 1995/06/26 4:21:06.
kamew01 (2)#
This course's filename translates to "turtle w 01 (2)".
- Stage: w41
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
KAMEW01#
This course's filename translates to "TURTLE W 01".
- Stage: w41
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
KAMEW02 (2)#
This course's filename translates to "TURTLE W 02 (2)".
- Stage: w41
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kamew02#
This course's filename translates to "turtle w 02".
- Stage: w41
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kamew02a#
This course's filename translates to "turtle w 02a".
- Stage: w41
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:28:35 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:28:35 JST 1995.
kamew03a#
This course's filename translates to "turtle w 03a".
- Stage: w41
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:10:15 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:10:15 JST 1995.
anajg00#
This course's filename translates to "hole jugem 00".
- Stage: w42
- Room (Dec.): 028
- Room (Hex.): 1C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 169F7B
- Entity Layout (endt): 16A982
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:32:12 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:32:12 JST 1995.
Its ys_w[##].asm file is ys_w42.asm.
Its BGDT label is BGDT_41_00. Its BGDT date is 1995/06/20 19:22:29.
Its ENDT label is ENDT_41_00. Its ENDT date is 1995/06/03 19:53:52.
anajg10b#
This course's filename translates to "hole jugem 10b".
- Stage: w42
- Room (Dec.): 083
- Room (Hex.): 53
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 169FBD
- Entity Layout (endt): 16A993
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See anajg10a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See anajg10a).
Its ys_w[##].asm file is ys_w42.asm.
Its BGDT label is BGDT_41_01. Its BGDT date is 1995/06/26 4:12:13.
Its ENDT label is ENDT_41_01. Its ENDT date is 1995/06/26 3:17:31.
anajg20#
This course's filename translates to "hole jugem 20".
- Stage: w42
- Room (Dec.): 129
- Room (Hex.): 81
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16A493
- Entity Layout (endt): 16AA4F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:16:18 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:16:18 JST 1995.
Its ys_w[##].asm file is ys_w42.asm.
Its BGDT label is BGDT_41_02. Its BGDT date is 1995/06/26 3:20:22.
Its ENDT label is ENDT_41_02. Its ENDT date is 1995/06/26 3:25:12.
anajg30a.dat/anajg30.end#
This course's filename translates to "hole jugem 30a".
- Stage: w42
- Room (Dec.): 169
- Room (Hex.): A9
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16A870
- Entity Layout (endt): 16AB08
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See anajg30).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w42.asm.
Its BGDT label is BGDT_41_03. Its BGDT date is 1995/06/17 15:19:53.
Its ENDT label is ENDT_41_03. Its ENDT date is 1995/06/17 15:20:34.
anajg10#
This course's filename translates to "hole jugem 10".
- Stage: w42
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
anajg10a#
This course's filename translates to "hole jugem 10a".
- Stage: w42
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:14:44 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:14:44 JST 1995.
anajg20y#
This course's filename translates to "hole jugem 20y".
- Stage: w42
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
anajg30#
This course's filename translates to "hole jugem 30".
- Stage: w42
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Sat Jun 10 13:16:12 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
cdflr00e#
This course's filename translates to "cd floor 00e".
- Stage: w43
- Room (Dec.): 029
- Room (Hex.): 1D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15C931
- Entity Layout (endt): 15CE0A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See cdflr00d).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See cdflr00d).
Its ys_w[##].asm file is ys_w43.asm.
Its BGDT label is BGDT_42_00. Its BGDT date is 1995/06/26 3:26:51.
Its ENDT label is ENDT_42_00. Its ENDT date is 1995/06/27 11:22:09.
cdflr01c#
This course's filename translates to "cd floor 01c".
- Stage: w43
- Room (Dec.): 084
- Room (Hex.): 54
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15CB8B
- Entity Layout (endt): 15CEE4
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 09:48:37 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 09:48:37 JST 1995.
Its ys_w[##].asm file is ys_w43.asm.
Its BGDT label is BGDT_42_01. Its BGDT date is 1995/06/28 17:40:37.
Its ENDT label is ENDT_42_01. Its ENDT date is 1995/06/28 17:40:57.
cdflr00#
This course's filename translates to "cd floor 00".
- Stage: w43
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cdflr00a#
This course's filename translates to "cd floor 00a".
- Stage: w43
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cdflr00b#
This course's filename translates to "cd floor 00b".
- Stage: w43
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cdflr00c#
This course's filename translates to "cd floor 00c".
- Stage: w43
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cdflr00d#
This course's filename translates to "cd floor 00d".
- Stage: w43
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:21:51 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:21:51 JST 1995.
cdflr01#
This course's filename translates to "cd floor 01".
- Stage: w43
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
4-4-00#
This course's filename translates to "4-4-00".
- Stage: w44
- Room (Dec.): 030
- Room (Hex.): 1E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12DDE1
- Entity Layout (endt): 12E8A7
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:26:03 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:26:03 JST 1995.
Its ys_w[##].asm file is ys_w44.asm.
Its BGDT label is BGDT_43_00. Its BGDT date is 1995/06/26 4:59:29.
Its ENDT label is ENDT_43_00. Its ENDT date is 1995/06/21 13:20:01.
4-4-01b#
This course's filename translates to "4-4-01b".
- Stage: w44
- Room (Dec.): 085
- Room (Hex.): 55
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12DF5D
- Entity Layout (endt): 12E915
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 4-4-01a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 4-4-01a).
Its ys_w[##].asm file is ys_w44.asm.
Its BGDT label is BGDT_43_01. Its BGDT date is 1995/06/29 4:43:49.
Its ENDT label is ENDT_43_01. Its ENDT date is 1995/06/29 4:42:59.
4-4-02b#
This course's filename translates to "4-4-02b".
- Stage: w44
- Room (Dec.): 170
- Room (Hex.): AA
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12E3E1
- Entity Layout (endt): 12EA2A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 4-4-02a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 4-4-02a).
Its ys_w[##].asm file is ys_w44.asm.
Its BGDT label is BGDT_43_03. Its BGDT date is 1995/06/29 3:50:14.
Its ENDT label is ENDT_43_03. Its ENDT date is 1995/06/29 3:51:08.
4-4-03a#
This course's filename translates to "4-4-03a".
- Stage: w44
- Room (Dec.): 193
- Room (Hex.): C1
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12E7C7
- Entity Layout (endt): 12EB37
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:23:06 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:23:06 JST 1995.
Its ys_w[##].asm file is ys_w44.asm.
Its BGDT label is BGDT_43_04. Its BGDT date is 1995/06/19 15:29:45.
Its ENDT label is ENDT_43_04. Its ENDT date is 1995/06/02 16:54:20.
atomputi#
This course's filename translates to "atomic puchipuchi".
- Stage: w44
- Room (Dec.): 130
- Room (Hex.): 82
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12E347
- Entity Layout (endt): 12EA22
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:29:43 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:29:43 JST 1995.
Its ys_w[##].asm file is ys_w44.asm.
Its BGDT label is BGDT_43_02. Its BGDT date is 1995/05/30 11:47:15.
Its ENDT label is ENDT_43_02. Its ENDT date is 1995/02/10 11:47:46.
4-4-01#
This course's filename translates to "4-4-01".
- Stage: w44
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
4-4-01a#
This course's filename translates to "4-4-01a".
- Stage: w44
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:27:38 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:27:38 JST 1995.
4-4-02a#
This course's filename translates to "4-4-02a".
- Stage: w44
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:21:16 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:21:16 JST 1995.
goriwa0b#
This course's filename translates to "rolling stone 0b".
- Stage: w45
- Room (Dec.): 031
- Room (Hex.): 1F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14C70B
- Entity Layout (endt): 14CE6A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See goriwa0a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See goriwa0a).
Its ys_w[##].asm file is ys_w45.asm.
Its BGDT label is BGDT_44_00. Its BGDT date is 1995/06/28 14:34:13.
Its ENDT label is ENDT_44_00. Its ENDT date is 1995/06/28 14:37:39.
goriwa1c#
This course's filename translates to "rolling stone 1c".
- Stage: w45
- Room (Dec.): 086
- Room (Hex.): 56
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14CCBF
- Entity Layout (endt): 14CF65
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See goriwa1).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See goriwa1).
Its ys_w[##].asm file is ys_w45.asm.
Its BGDT label is BGDT_44_01. Its BGDT date is 1995/06/24 13:17:32.
Its ENDT label is ENDT_44_01. Its ENDT date is 1995/06/24 13:18:48.
mitbank#
This course's filename translates to "minigame test bank".
- Stage: w45
- Room (Dec.): 131
- Room (Hex.): 83
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14CE19
- Entity Layout (endt): 14CFDF
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w45.asm.
Its BGDT label is BGDT_44_02. Its BGDT date is 1995/06/25 0:12:35.
Its ENDT label is ENDT_44_02. Its ENDT date is 1995/06/25 0:13:58.
goriwa0#
This course's filename translates to "rolling stone 0".
- Stage: w45
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
goriwa0a#
This course's filename translates to "rolling stone 0a".
- Stage: w45
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:23:41 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:23:41 JST 1995.
goriwa1#
This course's filename translates to "rolling stone 1".
- Stage: w45
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:20:28 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:20:28 JST 1995.
goriwa1a#
This course's filename translates to "rolling stone 1a".
- Stage: w45
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
goriwa1b#
This course's filename translates to "rolling stone 1b".
- Stage: w45
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mnkat01#
This course's filename translates to "monkey at 01".
- Stage: w45
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: at could be short for athletic
4w6bank#
This course's filename translates to "4w6 bank".
- Stage: w46
- Room (Dec.): 171
- Room (Hex.): AB
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16B402
- Entity Layout (endt): 16B6E9
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w46.asm.
Its BGDT label is BGDT_45_03. Its BGDT date is 1995/06/23 15:47:22.
Its ENDT label is ENDT_45_03. Its ENDT date is 1995/06/17 16:16:50.
pkpkk01#
This course's filename translates to "pukupuku k 01".
- Stage: w46
- Room (Dec.): 032
- Room (Hex.): 20
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16AB28
- Entity Layout (endt): 16B551
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 16:49:52 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 16:49:52 JST 1995.
Its ys_w[##].asm file is ys_w46.asm.
Its BGDT label is BGDT_45_00. Its BGDT date is 1995/06/27 18:47:48.
Its ENDT label is ENDT_45_00. Its ENDT date is 1995/06/21 13:19:19.
pukupuku = Cheep-Cheep
pkpkk02#
This course's filename translates to "pukupuku k 02".
- Stage: w46
- Room (Dec.): 087
- Room (Hex.): 57
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16AEE2
- Entity Layout (endt): 16B610
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:38:50 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:38:50 JST 1995.
Its ys_w[##].asm file is ys_w46.asm.
Its BGDT label is BGDT_45_01. Its BGDT date is 1995/06/23 15:46:30.
Its ENDT label is ENDT_45_01. Its ENDT date is 1995/06/16 13:12:14.
tktkk03#
This course's filename translates to "tktkk 03".
- Stage: w46
- Room (Dec.): 132
- Room (Hex.): 84
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16B0F6
- Entity Layout (endt): 16B681
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 16:52:47 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 16:52:47 JST 1995.
Its ys_w[##].asm file is ys_w46.asm.
Its BGDT label is BGDT_45_02. Its BGDT date is 1995/06/24 23:10:27.
Its ENDT label is ENDT_45_02. Its ENDT date is 1995/06/26 3:40:41.
pkpkk03#
This course's filename translates to "pukupuku k 03".
- Stage: w46
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Name is similar to used room tktkk03
bank4-7#
This course's filename translates to "bank 4-7".
- Stage: w47
- Room (Dec.): 133
- Room (Hex.): 85
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11F0BB
- Entity Layout (endt): 11F23A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w47.asm.
Its BGDT label is BGDT_46_02. Its BGDT date is 1995/06/20 18:48:06.
Its ENDT label is ENDT_46_02. Its ENDT date is 1995/06/19 21:58:24.
slift00a#
This course's filename translates to "s lift 00a".
- Stage: w47
- Room (Dec.): 033
- Room (Hex.): 21
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11E9E2
- Entity Layout (endt): 11F12B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See slift00).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See slift00).
Its ys_w[##].asm file is ys_w47.asm.
Its BGDT label is BGDT_46_00. Its BGDT date is 1995/06/28 15:47:55.
Its ENDT label is ENDT_46_00. Its ENDT date is 1995/06/28 15:49:17.
slift01b#
This course's filename translates to "s lift 01b".
- Stage: w47
- Room (Dec.): 088
- Room (Hex.): 58
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11EED5
- Entity Layout (endt): 11F1C6
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See slift01).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See slift01).
Its ys_w[##].asm file is ys_w47.asm.
Its BGDT label is BGDT_46_01. Its BGDT date is 1995/06/26 16:43:08.
Its ENDT label is ENDT_46_01. Its ENDT date is 1995/06/26 16:43:30.
slift00#
This course's filename translates to "s lift 00".
- Stage: w47
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:41:09 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:41:09 JST 1995.
slift01#
This course's filename translates to "s lift 01".
- Stage: w47
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 14:36:52 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 14:36:52 JST 1995.
kamee00b#
This course's filename translates to "turtle e 00b".
- Stage: w48
- Room (Dec.): 034
- Room (Hex.): 22
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14CFF6
- Entity Layout (endt): 14DA86
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:26:21 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:26:21 JST 1995.
Its ys_w[##].asm file is ys_w48.asm.
Its BGDT label is BGDT_47_00. Its BGDT date is 1995/06/25 3:02:23.
Its ENDT label is ENDT_47_00. Its ENDT date is 1995/06/20 15:07:32.
kamee01a#
This course's filename translates to "turtle e 01a".
- Stage: w48
- Room (Dec.): 089
- Room (Hex.): 59
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14D553
- Entity Layout (endt): 14DB27
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:28:10 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:28:10 JST 1995.
Its ys_w[##].asm file is ys_w48.asm.
Its BGDT label is BGDT_47_01. Its BGDT date is 1995/06/23 16:27:09.
Its ENDT label is ENDT_47_01. Its ENDT date is 1995/06/26 3:34:54.
kamee02#
This course's filename translates to "turtle e 02".
- Stage: w48
- Room (Dec.): 172
- Room (Hex.): AC
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14DA14
- Entity Layout (endt): 14DBDC
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w48.asm.
Its BGDT label is BGDT_47_03. Its BGDT date is 1995/06/20 15:50:02.
Its ENDT label is ENDT_47_03. Its ENDT date is 1995/06/20 15:47:56.
kmbosss#
This course's filename translates to "turtle boss s".
- Stage: w48
- Room (Dec.): 134
- Room (Hex.): 86
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14D87F
- Entity Layout (endt): 14DBD1
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:25:44 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:25:44 JST 1995.
Its ys_w[##].asm file is ys_w48.asm.
Its BGDT label is BGDT_47_02. Its BGDT date is 1995/06/26 3:34:07.
Its ENDT label is ENDT_47_02. Its ENDT date is 1995/06/26 3:37:16.
kamee00#
This course's filename translates to "turtle e 00".
- Stage: w48
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kamee00a#
This course's filename translates to "turtle e 00a".
- Stage: w48
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kamee01#
This course's filename translates to "turtle e 01".
- Stage: w48
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w4exc00#
This course's filename translates to "w4 extra course 00".
- Stage: w49
- Room (Dec.): 035
- Room (Hex.): 23
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16B712
- Entity Layout (endt): 16C021
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:44:48 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:44:48 JST 1995.
Its ys_w[##].asm file is ys_w49.asm.
Its BGDT label is BGDT_48_00. Its BGDT date is 1995/06/28 0:50:19.
Its ENDT label is ENDT_48_00. Its ENDT date is 1995/06/28 0:51:52.
w4exc01#
This course's filename translates to "w4 extra course 01".
- Stage: w49
- Room (Dec.): 090
- Room (Hex.): 5A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16BC8E
- Entity Layout (endt): 16C083
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w49.asm.
Its BGDT label is BGDT_48_01. Its BGDT date is 1995/06/28 0:50:58.
Its ENDT label is ENDT_48_01. Its ENDT date is 1995/06/28 0:52:16.
w4-2-00#
This course's filename translates to "w4-2-00".
- Stage: w4x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w4-2-01#
This course's filename translates to "w4-2-01".
- Stage: w4x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w4-2-02#
This course's filename translates to "w4-2-02".
- Stage: w4x
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 5#
climb01c#
This course's filename translates to "climb 01c".
- Stage: w51
- Room (Dec.): 036
- Room (Hex.): 24
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15CFA9
- Entity Layout (endt): 15DAEC
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:32:19 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:32:19 JST 1995.
Its ys_w[##].asm file is ys_w51.asm.
Its BGDT label is BGDT_50_00. Its BGDT date is 1995/06/28 1:39:56.
Its ENDT label is ENDT_50_00. Its ENDT date is 1995/06/28 1:52:25.
climb03b#
This course's filename translates to "climb 03b".
- Stage: w51
- Room (Dec.): 135
- Room (Hex.): 87
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15D84D
- Entity Layout (endt): 15DBFB
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:32:49 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:32:49 JST 1995.
Its ys_w[##].asm file is ys_w51.asm.
Its BGDT label is BGDT_50_02. Its BGDT date is 1995/06/20 23:15:31.
Its ENDT label is ENDT_50_02. Its ENDT date is 1995/06/20 23:18:10.
climb04#
This course's filename translates to "climb 04".
- Stage: w51
- Room (Dec.): 173
- Room (Hex.): AD
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15DA50
- Entity Layout (endt): 15DC69
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:34:25 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:34:25 JST 1995.
Its ys_w[##].asm file is ys_w51.asm.
Its BGDT label is BGDT_50_03. Its BGDT date is 1995/06/19 22:24:46.
Its ENDT label is ENDT_50_03. Its ENDT date is 1995/06/19 22:26:42.
heribs3b#
This course's filename translates to "helicopter bonus 3b".
- Stage: w51
- Room (Dec.): 194
- Room (Hex.): C2
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15DA72
- Entity Layout (endt): 15DC7A
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w51.asm.
Its BGDT label is BGDT_50_04. Its BGDT date is 1995/06/20 23:16:17.
Its ENDT label is ENDT_50_04. Its ENDT date is 1995/06/20 23:18:51.
snow01c#
This course's filename translates to "snow 01c".
- Stage: w51
- Room (Dec.): 091
- Room (Hex.): 5B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15D4FE
- Entity Layout (endt): 15DB69
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:38:23 JST 1995 (yukil10a copy, see Notes column).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:38:23 JST 1995 (yukil10a copy, see Notes column).
Its ys_w[##].asm file is ys_w51.asm.
Its BGDT label is BGDT_50_01. Its BGDT date is 1995/06/26 2:55:42.
Its ENDT label is ENDT_50_01. Its ENDT date is 1995/06/26 2:56:28.
For some reason, 日本_ver0/course/parmt/w_5/w5.lis and w5.lis.BAK have yukil10a here where snow01c should be, yet it also appears among World 5-2's areas as it should. Stranger still is the fact that this copy of yukil10a has a different date from 5-2's in both cases.
climb01#
This course's filename translates to "climb 01".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
climb01a#
This course's filename translates to "climb 01a".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
climb01b#
This course's filename translates to "climb 01b".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
climb02#
This course's filename translates to "climb 02".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Possible early second area for World 5-1. Was replaced with snow1c by the final release.
climb03#
This course's filename translates to "climb 03".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
climb03a#
This course's filename translates to "climb 03a".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
heribns#
This course's filename translates to "helicopter bonus".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
heribns1#
This course's filename translates to "helicopter bonus 1".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
heribns3#
This course's filename translates to "helicopter bonus 3".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
heribs3a#
This course's filename translates to "helicopter bonus 3a".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
snow01#
This course's filename translates to "snow 01".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
snow01a#
This course's filename translates to "snow 01a".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
snow01b#
This course's filename translates to "snow 01b".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
snow02#
This course's filename translates to "snow 02".
- Stage: w51
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bank5-2#
This course's filename translates to "bank 5-2".
- Stage: w52
- Room (Dec.): 174
- Room (Hex.): AE
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14E172
- Entity Layout (endt): 14E3EE
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w52.asm.
Its BGDT label is BGDT_51_03. Its BGDT date is 1995/06/20 20:26:47.
Its ENDT label is ENDT_51_03. Its ENDT date is 1995/06/27 0:49:56.
yukil00a#
This course's filename translates to "snow l 00a".
- Stage: w52
- Room (Dec.): 037
- Room (Hex.): 25
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14DBE7
- Entity Layout (endt): 14E2B9
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:36:13 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:36:13 JST 1995.
Its ys_w[##].asm file is ys_w52.asm.
Its BGDT label is BGDT_51_00. Its BGDT date is 1995/06/27 0:50:39.
Its ENDT label is ENDT_51_00. Its ENDT date is 1995/06/27 0:49:03.
yukil10a#
This course's filename translates to "snow l 10a".
- Stage: w52
- Room (Dec.): 092
- Room (Hex.): 5C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14DD49
- Entity Layout (endt): 14E2F7
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:37:36 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:37:36 JST 1995.
Its ys_w[##].asm file is ys_w52.asm.
Its BGDT label is BGDT_51_01. Its BGDT date is 1995/06/23 22:29:01.
Its ENDT label is ENDT_51_01. Its ENDT date is 1995/06/26 4:15:28.
yukil20b#
This course's filename translates to "snow l 20b".
- Stage: w52
- Room (Dec.): 136
- Room (Hex.): 88
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14DEB3
- Entity Layout (endt): 14E35C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See yukil20a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See yukil20a).
Its ys_w[##].asm file is ys_w52.asm.
Its BGDT label is BGDT_51_02. Its BGDT date is 1995/06/26 4:14:12.
Its ENDT label is ENDT_51_02. Its ENDT date is 1995/06/26 4:16:04.
yukil00#
This course's filename translates to "snow l 00".
- Stage: w52
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukil10#
This course's filename translates to "snow l 10".
- Stage: w52
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukil20#
This course's filename translates to "snow l 20".
- Stage: w52
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukil20a#
This course's filename translates to "snow l 20a".
- Stage: w52
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:39:13 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:39:13 JST 1995.
68ski00a#
This course's filename translates to "68 ski 00a".
- Stage: w53
- Room (Dec.): 175
- Room (Hex.): AF
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F46D2
- Entity Layout (endt): 5F4F2F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 68ski00).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 68ski00).
Its ys_w[##].asm file is ys_w53.asm.
Its BGDT label is BGDT_52_03. Its BGDT date is 1995/06/23 17:32:13.
Its ENDT label is ENDT_52_03. Its ENDT date is 1995/06/23 17:33:50.
File names of bgdt and endt indicate World 5-3's skiing areas were previously part of 6-8.
68ski01a#
This course's filename translates to "68 ski 01a".
- Stage: w53
- Room (Dec.): 195
- Room (Hex.): C3
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F49BB
- Entity Layout (endt): 5F4F79
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 68ski01).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 68ski01).
Its ys_w[##].asm file is ys_w53.asm.
Its BGDT label is BGDT_52_04. Its BGDT date is 1995/06/20 20:17:27.
Its ENDT label is ENDT_52_04. Its ENDT date is 1995/06/09 17:23:08.
File names of bgdt and endt indicate World 5-3's skiing areas were previously part of 6-8.
68ski02a#
This course's filename translates to "68 ski 02a".
- Stage: w53
- Room (Dec.): 202
- Room (Hex.): CA
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F4B30
- Entity Layout (endt): 5F4F99
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 68ski02).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 68ski02).
Its ys_w[##].asm file is ys_w53.asm.
Its BGDT label is BGDT_52_05. Its BGDT date is 1995/06/23 17:32:56.
Its ENDT label is ENDT_52_05. Its ENDT date is 1995/06/23 17:34:58.
File names of bgdt and endt indicate World 5-3's skiing areas were previously part of 6-8.
icecr00a#
This course's filename translates to "ice climb 00a".
- Stage: w53
- Room (Dec.): 137
- Room (Hex.): 89
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F4486
- Entity Layout (endt): 5F4E97
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:40:05 JST 1995 (yukil20a copy, see Notes column).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:40:05 JST 1995 (yukil20a copy, see Notes column).
Its ys_w[##].asm file is ys_w53.asm.
Its BGDT label is BGDT_52_02. Its BGDT date is 1995/06/22 11:05:33.
Its ENDT label is ENDT_52_02. Its ENDT date is 1995/06/22 11:04:44.
For some reason, 日本_ver0/course/parmt/w_5/w5.lis and w5.lis.BAK have yukil20a listed again where icecr00a is supposed to be! Stranger still is the fact that its date is different from the actual yukil20a in both files.
icecr10d#
This course's filename translates to "ice climb 10d".
- Stage: w53
- Room (Dec.): 093
- Room (Hex.): 5D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F41DF
- Entity Layout (endt): 5F4DED
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See icecr10a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See icecr10a).
Its ys_w[##].asm file is ys_w53.asm.
Its BGDT label is BGDT_52_01. Its BGDT date is 1995/06/22 9:49:34.
Its ENDT label is ENDT_52_01. Its ENDT date is 1995/06/22 9:50:45.
icecr20a#
This course's filename translates to "ice climb 20a".
- Stage: w53
- Room (Dec.): 038
- Room (Hex.): 26
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F4000
- Entity Layout (endt): 5F4D7C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:42:49 JST 1995 (icecr10a copy, see Notes column).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:42:49 JST 1995 (icecr10a copy, see Notes column).
Its ys_w[##].asm file is ys_w53.asm.
Its BGDT label is BGDT_52_00. Its BGDT date is 1995/06/22 19:29:48.
Its ENDT label is ENDT_52_00. Its ENDT date is 1995/06/22 13:50:16.
For some reason, 日本_ver0/course/parmt/w_5/w5.lis and w5.lis.BAK have icecr10a listed twice among 5-3's areas, instead of have icecr20a here. Stranger still is the fact that this copy of icecr10a has a different date from the actual icecr10a in both files.
icecr30#
This course's filename translates to "ice climb 30".
- Stage: w53
- Room (Dec.): 209
- Room (Hex.): D1
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F4D56
- Entity Layout (endt): 5F4FD1
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:52:46 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:52:46 JST 1995.
Its ys_w[##].asm file is ys_w53.asm.
Its BGDT label is BGDT_52_06. Its BGDT date is 1995/06/18 0:32:40.
Its ENDT label is ENDT_52_06. Its ENDT date is 1995/05/22 14:42:05.
68ski02#
This course's filename translates to "68 ski 02".
- Stage: w53
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:51:10 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:51:10 JST 1995.
icecr00#
This course's filename translates to "ice climb 00".
- Stage: w53
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
icecr10#
This course's filename translates to "ice climb 10".
- Stage: w53
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
icecr10a#
This course's filename translates to "ice climb 10a".
- Stage: w53
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:44:19 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:44:19 JST 1995.
icecr10b#
This course's filename translates to "ice climb 10b".
- Stage: w53
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
icecr10c#
This course's filename translates to "ice climb 10c".
- Stage: w53
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
icecr20#
This course's filename translates to "ice climb 20".
- Stage: w53
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
b3lfsr0c#
This course's filename translates to "b3 lift slime 0c".
- Stage: w54
- Room (Dec.): 039
- Room (Hex.): 27
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16C121
- Entity Layout (endt): 16CB7E
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See b3lfsr0b).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See b3lfsr0b).
Its ys_w[##].asm file is ys_w54.asm.
Its BGDT label is BGDT_53_00. Its BGDT date is 1995/06/26 3:06:57.
Its ENDT label is ENDT_53_00. Its ENDT date is 1995/06/25 6:06:40.
b3lfsr1a#
This course's filename translates to "b3 lift slime 1a".
- Stage: w54
- Room (Dec.): 094
- Room (Hex.): 5E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16C671
- Entity Layout (endt): 16CC79
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See b3lfsr1).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See b3lfsr1).
Its ys_w[##].asm file is ys_w54.asm.
Its BGDT label is BGDT_53_01. Its BGDT date is 1995/06/26 3:08:49.
Its ENDT label is ENDT_53_01. Its ENDT date is 1995/06/26 3:07:30.
b3lfsr2#
This course's filename translates to "b3 lift slime 2".
- Stage: w54
- Room (Dec.): 176
- Room (Hex.): B0
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16CB01
- Entity Layout (endt): 16CD4C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:01:07 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:01:07 JST 1995.
Its ys_w[##].asm file is ys_w54.asm.
Its BGDT label is BGDT_53_03. Its BGDT date is 1995/06/21 16:08:41.
Its ENDT label is ENDT_53_03. Its ENDT date is 1995/06/21 16:10:00.
kemeboss#
This course's filename translates to "chemislug boss".
- Stage: w54
- Room (Dec.): 138
- Room (Hex.): 8A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16CA4A
- Entity Layout (endt): 16CD41
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:59:34 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:59:34 JST 1995.
Its ys_w[##].asm file is ys_w54.asm.
Its BGDT label is BGDT_53_02. Its BGDT date is 1995/06/20 20:03:47.
Its ENDT label is ENDT_53_02. Its ENDT date is 1995/06/10 15:46:19.
b3lfsr0#
This course's filename translates to "b3 lift slime 0".
- Stage: w54
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
b3lfsr0a#
This course's filename translates to "b3 lift slime 0a".
- Stage: w54
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
b3lfsr0b#
This course's filename translates to "b3 lift slime 0b".
- Stage: w54
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 13:48:00 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 13:48:00 JST 1995.
b3lfsr1#
This course's filename translates to "b3 lift slime 1".
- Stage: w54
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:57:42 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:57:42 JST 1995.
ahoba00a#
This course's filename translates to "albatross 00a".
- Stage: w55
- Room (Dec.): 040
- Room (Hex.): 28
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F4FD6
- Entity Layout (endt): 5F5F02
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See ahoba00).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See ahoba00).
Its ys_w[##].asm file is ys_w55.asm.
Its BGDT label is BGDT_54_00. Its BGDT date is 1995/06/26 4:42:38.
Its ENDT label is ENDT_54_00. Its ENDT date is 1995/06/24 13:47:00.
ahodori = Goonie
ahoba01a#
This course's filename translates to "albatross 01a".
- Stage: w55
- Room (Dec.): 095
- Room (Hex.): 5F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F55A8
- Entity Layout (endt): 5F5F88
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See ahoba01).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See ahoba01).
Its ys_w[##].asm file is ys_w55.asm.
Its BGDT label is BGDT_54_01. Its BGDT date is 1995/06/26 4:43:13.
Its ENDT label is ENDT_54_01. Its ENDT date is 1995/06/20 0:15:44.
ahoba02a#
This course's filename translates to "albatross 02a".
- Stage: w55
- Room (Dec.): 139
- Room (Hex.): 8B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F5A95
- Entity Layout (endt): 5F608F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See ahoba02).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See ahoba02).
Its ys_w[##].asm file is ys_w55.asm.
Its BGDT label is BGDT_54_02. Its BGDT date is 1995/06/26 4:43:46.
Its ENDT label is ENDT_54_02. Its ENDT date is 1995/06/26 3:53:11.
trkun0#
This course's filename translates to "ta-kun 0".
- Stage: w55
- Room (Dec.): 177
- Room (Hex.): B1
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F5ED5
- Entity Layout (endt): 5F6142
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w55.asm.
Its BGDT label is BGDT_54_03. Its BGDT date is 1995/06/26 21:34:03.
Its ENDT label is ENDT_54_03. Its ENDT date is 1995/06/26 21:34:22.
ahoba00#
This course's filename translates to "ahodori 00".
- Stage: w55
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 17:49:22 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 17:49:22 JST 1995.
ahoba01#
This course's filename translates to "ahodori 01".
- Stage: w55
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 17:50:22 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 17:50:22 JST 1995.
ahoba02#
This course's filename translates to "ahodori 02".
- Stage: w55
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 17:51:13 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 17:51:13 JST 1995.
ahodb00#
This course's filename translates to "ahodori b 00".
- Stage: w55
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tarkun#
This course's filename translates to "ta-kun".
- Stage: w55
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: ta-kun = Bumpty
kumbank#
This course's filename translates to "cloud bank".
- Stage: w56
- Room (Dec.): 140
- Room (Hex.): 8C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12EE6E
- Entity Layout (endt): 12F043
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w56.asm.
Its BGDT label is BGDT_55_02. Its BGDT date is 1995/06/25 0:19:47.
Its ENDT label is ENDT_55_02. Its ENDT date is 1995/06/25 0:18:36.
kumoc00h#
This course's filename translates to "cloud course? 00h".
- Stage: w56
- Room (Dec.): 041
- Room (Hex.): 29
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12EB8A
- Entity Layout (endt): 12EEC2
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See kumoc00g).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See kumoc00g).
Its ys_w[##].asm file is ys_w56.asm.
Its BGDT label is BGDT_55_00. Its BGDT date is 1995/06/22 15:40:07.
Its ENDT label is ENDT_55_00. Its ENDT date is 1995/06/14 16:21:45.
kumoc01c#
This course's filename translates to "cloud course? 01c".
- Stage: w56
- Room (Dec.): 096
- Room (Hex.): 60
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12ED05
- Entity Layout (endt): 12EF99
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See kumoc01a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See kumoc01a).
Its ys_w[##].asm file is ys_w56.asm.
Its BGDT label is BGDT_55_01. Its BGDT date is 1995/06/23 21:09:41.
Its ENDT label is ENDT_55_01. Its ENDT date is 1995/06/23 21:10:09.
kumoc00#
This course's filename translates to "cloud course? 00".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kumoc00a#
This course's filename translates to "cloud course? 00a".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kumoc00b#
This course's filename translates to "cloud course? 00b".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kumoc00c#
This course's filename translates to "cloud course? 00c".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kumoc00e#
This course's filename translates to "cloud course? 00e".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kumoc00g#
This course's filename translates to "cloud course? 00g".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:43:54 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:43:54 JST 1995.
kumoc01#
This course's filename translates to "cloud course? 01".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kumoc01a#
This course's filename translates to "cloud course? 01a".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:45:39 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:45:39 JST 1995.
kumoc01b#
This course's filename translates to "cloud course? 01b".
- Stage: w56
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
moscw00#
This course's filename translates to "moscow? 00".
- Stage: w57
- Room (Dec.): 178
- Room (Hex.): B2
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CFC84
- Entity Layout (endt): 4CFEA4
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w57.asm.
Its BGDT label is BGDT_56_03. Its BGDT date is 1995/06/17 20:18:56.
Its ENDT label is ENDT_56_03. Its ENDT date is 1995/06/15 15:09:58.
senah00#
This course's filename translates to "senah 00".
- Stage: w57
- Room (Dec.): 042
- Room (Hex.): 2A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CF4E3
- Entity Layout (endt): 4CFD39
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 17:55:45 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 17:55:45 JST 1995.
Its ys_w[##].asm file is ys_w57.asm.
Its BGDT label is BGDT_56_00. Its BGDT date is 1995/06/22 15:43:15.
Its ENDT label is ENDT_56_00. Its ENDT date is 1995/06/19 20:38:01.
senah01a#
This course's filename translates to "senah 01a".
- Stage: w57
- Room (Dec.): 141
- Room (Hex.): 8D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CFA8C
- Entity Layout (endt): 4CFE45
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See senah01).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See senah01).
Its ys_w[##].asm file is ys_w57.asm.
Its BGDT label is BGDT_56_02. Its BGDT date is 1995/06/22 15:44:46.
Its ENDT label is ENDT_56_02. Its ENDT date is 1995/06/13 21:41:53.
senah02#
This course's filename translates to "senah 02".
- Stage: w57
- Room (Dec.): 097
- Room (Hex.): 61
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 4CFA06
- Entity Layout (endt): 4CFE31
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 17:57:03 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 17:57:03 JST 1995.
Its ys_w[##].asm file is ys_w57.asm.
Its BGDT label is BGDT_56_01. Its BGDT date is 1995/06/22 15:43:53.
Its ENDT label is ENDT_56_01. Its ENDT date is 1995/05/12 14:52:22.
senah01#
This course's filename translates to "senah 01".
- Stage: w57
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu May 25 17:58:18 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu May 25 17:58:18 JST 1995.
senas00#
This course's filename translates to "senas 00".
- Stage: w57
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
senas00a#
This course's filename translates to "senas 00a".
- Stage: w57
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
58qca00#
This course's filename translates to "58qca 00".
- Stage: w58
- Room (Dec.): 043
- Room (Hex.): 2B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16CD99
- Entity Layout (endt): 16DD4C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:15:09 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:15:09 JST 1995.
Its ys_w[##].asm file is ys_w58.asm.
Its BGDT label is BGDT_57_00. Its BGDT date is 1995/06/24 0:24:27.
Its ENDT label is ENDT_57_00. Its ENDT date is 1995/06/26 2:27:26.
58qca01a#
This course's filename translates to "58qca 01a".
- Stage: w58
- Room (Dec.): 098
- Room (Hex.): 62
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16CED7
- Entity Layout (endt): 16DD87
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 58qca01).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 58qca01).
Its ys_w[##].asm file is ys_w58.asm.
Its BGDT label is BGDT_57_01. Its BGDT date is 1995/06/26 18:37:27.
Its ENDT label is ENDT_57_01. Its ENDT date is 1995/06/26 4:19:04.
58qca02a#
This course's filename translates to "58qca 02a".
- Stage: w58
- Room (Dec.): 142
- Room (Hex.): 8E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16D588
- Entity Layout (endt): 16DE19
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 58qca02).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 58qca02).
Its ys_w[##].asm file is ys_w58.asm.
Its BGDT label is BGDT_57_02. Its BGDT date is 1995/06/26 17:09:58.
Its ENDT label is ENDT_57_02. Its ENDT date is 1995/06/26 4:19:35.
58qca03#
This course's filename translates to "58qca 03".
- Stage: w58
- Room (Dec.): 179
- Room (Hex.): B3
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16D667
- Entity Layout (endt): 16DE3C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:20:53 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:20:53 JST 1995.
Its ys_w[##].asm file is ys_w58.asm.
Its BGDT label is BGDT_57_03. Its BGDT date is 1995/06/28 18:51:55.
Its ENDT label is ENDT_57_03. Its ENDT date is 1995/06/19 13:28:19.
77777777.dat/qboss04a.end#
This course's filename translates to "77777777".
- Stage: w58
- Room (Dec.): 203
- Room (Hex.): CB
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16DA51
- Entity Layout (endt): 16DEBC
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:31:48 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:31:48 JST 1995.
Its ys_w[##].asm file is ys_w58.asm.
Its BGDT label is BGDT_57_05. Its BGDT date is 1995/06/01 10:22:54.
Its ENDT label is ENDT_57_05. Its ENDT date is 1995/03/09 11:26:25.
endt references the last word of qboss04a.end, so no entities are spawned. 77777777 could be named as such because the room uses Mode 7.
kisya00#
This course's filename translates to "train 00".
- Stage: w58
- Room (Dec.): 210
- Room (Hex.): D2
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16DA7A
- Entity Layout (endt): 16DEBE
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w58.asm.
Its BGDT label is BGDT_57_06. Its BGDT date is 1995/06/26 4:31:45.
Its ENDT label is ENDT_57_06. Its ENDT date is 1995/06/26 4:30:58.
qb0ss04a.dat/qboss04a.end#
This course's filename translates to "q boss 04a".
- Stage: w58
- Room (Dec.): 196
- Room (Hex.): C4
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16D9E9
- Entity Layout (endt): 16DEB6
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:36:32 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:36:32 JST 1995.
Its ys_w[##].asm file is ys_w58.asm.
Its BGDT label is BGDT_57_04. Its BGDT date is 1995/06/24 0:25:08.
Its ENDT label is ENDT_57_04. Its ENDT date is 1995/03/09 11:26:25.
58qca01#
This course's filename translates to "58qca 01".
- Stage: w58
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:36:49 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:36:49 JST 1995.
58qca02#
This course's filename translates to "58qca 02".
- Stage: w58
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:18:43 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:18:43 JST 1995.
qb0ss04.dat/qboss04.end#
This course's filename translates to "q b0ss 04".
- Stage: w58
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
qboss01#
This course's filename translates to "q boss 01".
- Stage: w58
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
qboss02#
This course's filename translates to "q boss 02".
- Stage: w58
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
qboss03#
This course's filename translates to "q boss 03".
- Stage: w58
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
qboss05#
This course's filename translates to "q boss 05".
- Stage: w58
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sp-ski00#
This course's filename translates to "special - ski 00".
- Stage: w59
- Room (Dec.): 044
- Room (Hex.): 2C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12F04E
- Entity Layout (endt): 12F77D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w59.asm.
Its BGDT label is BGDT_58_00. Its BGDT date is 1995/06/22 10:11:41.
Its ENDT label is ENDT_58_00. Its ENDT date is 1995/06/22 10:18:19.
sp-ski01#
This course's filename translates to "special - ski 01".
- Stage: w59
- Room (Dec.): 099
- Room (Hex.): 63
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12F1CB
- Entity Layout (endt): 12F7E8
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w59.asm.
Its BGDT label is BGDT_58_01. Its BGDT date is 1995/06/26 19:50:13.
Its ENDT label is ENDT_58_01. Its ENDT date is 1995/06/12 14:40:57.
sp-ski02#
This course's filename translates to "special - ski 02".
- Stage: w59
- Room (Dec.): 143
- Room (Hex.): 8F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12F3EF
- Entity Layout (endt): 12F80B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w59.asm.
Its BGDT label is BGDT_58_02. Its BGDT date is 1995/06/13 21:49:18.
Its ENDT label is ENDT_58_02. Its ENDT date is 1995/06/24 15:39:01.
sp-skia3#
This course's filename translates to "special - skier 3".
- Stage: w59
- Room (Dec.): 180
- Room (Hex.): B4
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12F4D1
- Entity Layout (endt): 12F81F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w59.asm.
Its BGDT label is BGDT_58_03. Its BGDT date is 1995/06/25 21:59:13.
Its ENDT label is ENDT_58_03. Its ENDT date is 1995/06/25 22:00:12.
sp-ski03#
This course's filename translates to "special - ski 03".
- Stage: w59
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
World 6#
6w1bankk#
This course's filename translates to "6w1 bankk".
- Stage: w61
- Room (Dec.): 181
- Room (Hex.): B5
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11FA0C
- Entity Layout (endt): 11FD37
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w61.asm.
Its BGDT label is BGDT_60_03. Its BGDT date is 1995/06/27 13:04:13.
Its ENDT label is ENDT_60_03. Its ENDT date is 1995/06/27 13:05:01.
honea00k#
This course's filename translates to "bone a 00k".
- Stage: w61
- Room (Dec.): 045
- Room (Hex.): 2D
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11F275
- Entity Layout (endt): 11FBA5
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See honea00).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See honea00).
Its ys_w[##].asm file is ys_w61.asm.
Its BGDT label is BGDT_60_00. Its BGDT date is 1995/06/22 15:46:28.
Its ENDT label is ENDT_60_00. Its ENDT date is 1995/06/24 17:07:00.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, the honea areas were World 6-6 instead of 6-1.
honea10k#
This course's filename translates to "bone a 10k".
- Stage: w61
- Room (Dec.): 100
- Room (Hex.): 64
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11F448
- Entity Layout (endt): 11FC4C
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See honea10).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See honea10).
Its ys_w[##].asm file is ys_w61.asm.
Its BGDT label is BGDT_60_01. Its BGDT date is 1995/06/22 17:22:10.
Its ENDT label is ENDT_60_01. Its ENDT date is 1995/06/22 14:18:50.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, the honea areas were World 6-6 instead of 6-1.
honea20b#
This course's filename translates to "bone a 20b".
- Stage: w61
- Room (Dec.): 144
- Room (Hex.): 90
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11F6CF
- Entity Layout (endt): 11FCBD
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See honea20).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See honea20).
Its ys_w[##].asm file is ys_w61.asm.
Its BGDT label is BGDT_60_02. Its BGDT date is 1995/06/26 16:59:05.
Its ENDT label is ENDT_60_02. Its ENDT date is 1995/06/26 16:59:34.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, the honea areas were World 6-6 instead of 6-1.
6w1bank#
This course's filename translates to "6w1 bank".
- Stage: w61
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
honea00a#
This course's filename translates to "bone a 00a".
- Stage: w61
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
honea10#
This course's filename translates to "bone a 10".
- Stage: w61
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 11:01:34 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 11:01:34 JST 1995.
honea10a#
This course's filename translates to "bone a 10a".
- Stage: w61
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Matches honea10a.dat aside from the header/
honea20#
This course's filename translates to "bone a 20".
- Stage: w61
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:51:14 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:51:14 JST 1995.
honea20a#
This course's filename translates to "bone a 20a".
- Stage: w61
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
honea20k#
This course's filename translates to "bone a 20k".
- Stage: w61
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-1-00c#
This course's filename translates to "6-1-00c".
- Stage: w62
- Room (Dec.): 046
- Room (Hex.): 2E
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15DCA0
- Entity Layout (endt): 15E3D0
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 6-1-00a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 6-1-00a).
Its ys_w[##].asm file is ys_w62.asm.
Its BGDT label is BGDT_61_00. Its BGDT date is 1995/06/22 10:01:56.
Its ENDT label is ENDT_61_00. Its ENDT date is 1995/06/28 0:59:44.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, the 6-1 areas were actually World 6-1 instead of 6-2.
6-1-01a#
This course's filename translates to "6-1-01a".
- Stage: w62
- Room (Dec.): 101
- Room (Hex.): 65
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15DED8
- Entity Layout (endt): 15E453
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:41:48 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:41:48 JST 1995.
Its ys_w[##].asm file is ys_w62.asm.
Its BGDT label is BGDT_61_01. Its BGDT date is 1995/06/25 21:56:55.
Its ENDT label is ENDT_61_01. Its ENDT date is 1995/06/28 1:00:37.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, the 6-1 areas were actually World 6-1 instead of 6-2.
6-1-02a#
This course's filename translates to "6-1-02a".
- Stage: w62
- Room (Dec.): 145
- Room (Hex.): 91
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15E246
- Entity Layout (endt): 15E4F4
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:43:20 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:43:20 JST 1995.
Its ys_w[##].asm file is ys_w62.asm.
Its BGDT label is BGDT_61_02. Its BGDT date is 1995/06/21 21:14:38.
Its ENDT label is ENDT_61_02. Its ENDT date is 1995/06/21 21:16:31.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, the 6-1 areas were actually World 6-1 instead of 6-2.
6-1-00#
This course's filename translates to "6-1-00".
- Stage: w62
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-1-00a#
This course's filename translates to "6-1-00a".
- Stage: w62
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:39:30 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:39:30 JST 1995.
6-1-00b#
This course's filename translates to "6-1-00b".
- Stage: w62
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-1-01#
This course's filename translates to "6-1-01".
- Stage: w62
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-1-02#
This course's filename translates to "6-1-02".
- Stage: w62
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-3-00b#
This course's filename translates to "6-3-00b".
- Stage: w63
- Room (Dec.): 047
- Room (Hex.): 2F
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12F8B1
- Entity Layout (endt): 12FE33
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 6-3-00).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 6-3-00).
Its ys_w[##].asm file is ys_w63.asm.
Its BGDT label is BGDT_62_00. Its BGDT date is 1995/06/22 21:52:32.
Its ENDT label is ENDT_62_00. Its ENDT date is 1995/06/22 21:50:02.
6-3-01#
This course's filename translates to "6-3-01".
- Stage: w63
- Room (Dec.): 102
- Room (Hex.): 66
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12FAD5
- Entity Layout (endt): 12FEC2
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w63.asm.
Its BGDT label is BGDT_62_01. Its BGDT date is 1995/06/22 21:49:12.
Its ENDT label is ENDT_62_01. Its ENDT date is 1995/06/22 21:50:59.
bank6-3#
This course's filename translates to "bank 6-3".
- Stage: w63
- Room (Dec.): 146
- Room (Hex.): 92
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 12FC74
- Entity Layout (endt): 12FF39
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w63.asm.
Its BGDT label is BGDT_62_02. Its BGDT date is 1995/06/15 22:10:46.
Its ENDT label is ENDT_62_02. Its ENDT date is 1995/06/28 0:22:45.
6-3-00#
This course's filename translates to "6-3-00".
- Stage: w63
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 10:53:54 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 10:53:54 JST 1995.
6-3-00a#
This course's filename translates to "6-3-00a".
- Stage: w63
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bkati00#
This course's filename translates to "b kachi 00".
- Stage: w64
- Room (Dec.): 204
- Room (Hex.): CC
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 10FB0A
- Entity Layout (endt): 10FEA7
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 09:53:22 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 09:53:22 JST 1995.
Its ys_w[##].asm file is ys_w64.asm.
Its BGDT label is BGDT_63_05. Its BGDT date is 1995/06/22 15:14:31.
Its ENDT label is ENDT_63_05. Its ENDT date is 1995/06/08 22:44:29.
osiro00#
This course's filename translates to "castle 00".
- Stage: w64
- Room (Dec.): 048
- Room (Hex.): 30
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 10F4AD
- Entity Layout (endt): 10FBFD
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 09:46:14 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 09:46:14 JST 1995.
Its ys_w[##].asm file is ys_w64.asm.
Its BGDT label is BGDT_63_00. Its BGDT date is 1995/06/29 2:22:19.
Its ENDT label is ENDT_63_00. Its ENDT date is 1995/06/23 13:39:04.
osiro01#
This course's filename translates to "castle 01".
- Stage: w64
- Room (Dec.): 103
- Room (Hex.): 67
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 10F607
- Entity Layout (endt): 10FCAA
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 09:47:39 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 09:47:39 JST 1995.
Its ys_w[##].asm file is ys_w64.asm.
Its BGDT label is BGDT_63_01. Its BGDT date is 1995/06/23 21:24:09.
Its ENDT label is ENDT_63_01. Its ENDT date is 1995/06/23 21:23:34.
osiro02#
This course's filename translates to "castle 02".
- Stage: w64
- Room (Dec.): 147
- Room (Hex.): 93
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 10F7F7
- Entity Layout (endt): 10FCBB
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 09:49:07 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 09:49:07 JST 1995.
Its ys_w[##].asm file is ys_w64.asm.
Its BGDT label is BGDT_63_02. Its BGDT date is 1995/06/23 13:35:55.
Its ENDT label is ENDT_63_02. Its ENDT date is 1995/06/23 13:39:36.
osiro03#
This course's filename translates to "castle 03".
- Stage: w64
- Room (Dec.): 182
- Room (Hex.): B6
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 10F8EB
- Entity Layout (endt): 10FDB6
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 09:50:27 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 09:50:27 JST 1995.
Its ys_w[##].asm file is ys_w64.asm.
Its BGDT label is BGDT_63_03. Its BGDT date is 1995/06/19 16:26:22.
Its ENDT label is ENDT_63_03. Its ENDT date is 1995/05/24 14:39:15.
osiro04#
This course's filename translates to "castle 04".
- Stage: w64
- Room (Dec.): 197
- Room (Hex.): C5
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 10FA8F
- Entity Layout (endt): 10FE51
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 09:51:49 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 09:51:49 JST 1995.
Its ys_w[##].asm file is ys_w64.asm.
Its BGDT label is BGDT_63_04. Its BGDT date is 1995/05/24 17:43:02.
Its ENDT label is ENDT_63_04. Its ENDT date is 1995/06/01 21:01:44.
Header of .dat file in both bgdt and bgdt/back_up differs from final game: the sprite set value is 22 here, but 23 in the final.
bigck-01#
This course's filename translates to "big chika-01".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Early Tap-Tap the Red Nose boss room 1
bigck-03#
This course's filename translates to "big chika-03".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Early Tap-Tap the Red Nose boss room 2
bigkachi#
This course's filename translates to "big kachi".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: kachikachi = Tap-Tap
bigkati1#
This course's filename translates to "big kachi 1".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: kachikachi = Tap-Tap
osiro00a#
This course's filename translates to "castle 00a".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
osiro01a#
This course's filename translates to "castle 01a".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
osiro01b#
This course's filename translates to "castle 01b".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
osiro02a#
This course's filename translates to "castle 02a".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
osiro03a#
This course's filename translates to "castle 03a".
- Stage: w64
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bonat01b#
This course's filename translates to "bonus at 01b".
- Stage: w65
- Room (Dec.): 049
- Room (Hex.): 31
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16DF23
- Entity Layout (endt): 16ECEB
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:53:34 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:53:34 JST 1995.
Its ys_w[##].asm file is ys_w65.asm.
Its BGDT label is BGDT_64_00. Its BGDT date is 1995/06/24 14:33:34.
Its ENDT label is ENDT_64_00. Its ENDT date is 1995/06/24 14:34:19.
bonat02b#
This course's filename translates to "bonus at 02b".
- Stage: w65
- Room (Dec.): 104
- Room (Hex.): 68
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16E762
- Entity Layout (endt): 16ED71
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See bonat02a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See bonat02a).
Its ys_w[##].asm file is ys_w65.asm.
Its BGDT label is BGDT_64_01. Its BGDT date is 1995/06/24 1:30:16.
Its ENDT label is ENDT_64_01. Its ENDT date is 1995/06/24 1:13:23.
bonat03b#
This course's filename translates to "bonus at 03b".
- Stage: w65
- Room (Dec.): 148
- Room (Hex.): 94
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 16EA7D
- Entity Layout (endt): 16EDBB
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See bonat03a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See bonat03a).
Its ys_w[##].asm file is ys_w65.asm.
Its BGDT label is BGDT_64_02. Its BGDT date is 1995/06/24 1:30:41.
Its ENDT label is ENDT_64_02. Its ENDT date is 1995/06/16 23:26:24.
bonat01#
This course's filename translates to "bonus at 01".
- Stage: w65
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bonat01a#
This course's filename translates to "bonus at 01a".
- Stage: w65
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bonat02#
This course's filename translates to "bonus at 02".
- Stage: w65
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bonat02a#
This course's filename translates to "bonus at 02a".
- Stage: w65
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 14:27:21 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 14:27:21 JST 1995.
bonat03a#
This course's filename translates to "bonus at 03a".
- Stage: w65
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Tue Jun 6 14:30:19 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Tue Jun 6 14:30:19 JST 1995.
6-2-00a#
This course's filename translates to "6-2-00a".
- Stage: w66
- Room (Dec.): 105
- Room (Hex.): 69
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F67EA
- Entity Layout (endt): 5F7134
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:51:36 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:51:36 JST 1995.
Its ys_w[##].asm file is ys_w66.asm.
Its BGDT label is BGDT_65_01. Its BGDT date is 1995/06/24 19:09:11.
Its ENDT label is ENDT_65_01. Its ENDT date is 1995/06/24 19:13:21.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, this was the second area of World 6-2 before being moved to World 6-6.
6-2-01a#
This course's filename translates to "6-2-01a".
- Stage: w66
- Room (Dec.): 149
- Room (Hex.): 95
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F6CAA
- Entity Layout (endt): 5F71C3
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 17:51:36 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 17:51:36 JST 1995.
Its ys_w[##].asm file is ys_w66.asm.
Its BGDT label is BGDT_65_02. Its BGDT date is 1995/06/24 19:12:17.
Its ENDT label is ENDT_65_02. Its ENDT date is 1995/06/24 19:13:54.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, this was the third area of World 6-2 before being moved to World 6-6.
6-2-0x#
This course's filename translates to "6-2-0x".
- Stage: w66
- Room (Dec.): 050
- Room (Hex.): 32
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 5F6159
- Entity Layout (endt): 5F7045
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See 6-2-0z).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See 6-2-0z).
Its ys_w[##].asm file is ys_w66.asm.
Its BGDT label is BGDT_65_00. Its BGDT date is 1995/06/20 20:21:19.
Its ENDT label is ENDT_65_00. Its ENDT date is 1995/06/26 4:27:47.
日本_ver0/course/parmt/w_6/w6.lis and w6.lis.BAK, this was the first area of World 6-2 before being moved to World 6-6.
6-2-00#
This course's filename translates to "6-2-00".
- Stage: w66
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-2-01#
This course's filename translates to "6-2-01".
- Stage: w66
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-2-02#
This course's filename translates to "6-2-02".
- Stage: w66
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
6-2-0z#
This course's filename translates to "6-2-0z".
- Stage: w66
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:47:48 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:47:48 JST 1995.
6w-6-00#
This course's filename translates to "6w-6-00".
- Stage: w66
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Data for scrapped World 6-6.
6w-6-01#
This course's filename translates to "6w-6-01".
- Stage: w66
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Data for scrapped World 6-6.
6w7bank#
This course's filename translates to "6w7 bank".
- Stage: w67
- Room (Dec.): 183
- Room (Hex.): B7
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14EE87
- Entity Layout (endt): 14F153
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w67.asm.
Its BGDT label is BGDT_66_03. Its BGDT date is 1995/06/21 16:38:59.
Its ENDT label is ENDT_66_03. Its ENDT date is 1995/06/15 21:40:50.
cdblk01c#
This course's filename translates to "cd block 01c".
- Stage: w67
- Room (Dec.): 051
- Room (Hex.): 33
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14E405
- Entity Layout (endt): 14EF7F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See cdblk01a).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See cdblk01a).
Its ys_w[##].asm file is ys_w67.asm.
Its BGDT label is BGDT_66_00. Its BGDT date is 1995/06/24 18:55:43.
Its ENDT label is ENDT_66_00. Its ENDT date is 1995/06/24 18:52:04.
cdblk02#
This course's filename translates to "cd block 02".
- Stage: w67
- Room (Dec.): 106
- Room (Hex.): 6A
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14E6D5
- Entity Layout (endt): 14EFDE
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:59:08 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:59:08 JST 1995.
Its ys_w[##].asm file is ys_w67.asm.
Its BGDT label is BGDT_66_01. Its BGDT date is 1995/06/28 22:52:11.
Its ENDT label is ENDT_66_01. Its ENDT date is 1995/06/28 22:52:29.
cdblk03a#
This course's filename translates to "cd block 03a".
- Stage: w67
- Room (Dec.): 150
- Room (Hex.): 96
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 14ECA8
- Entity Layout (endt): 14F0BE
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (See cdblk03).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (See cdblk03).
Its ys_w[##].asm file is ys_w67.asm.
Its BGDT label is BGDT_66_02. Its BGDT date is 1995/06/24 18:56:30.
Its ENDT label is ENDT_66_02. Its ENDT date is 1995/06/24 18:52:42.
cdblk01#
This course's filename translates to "cd block 01".
- Stage: w67
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cdblk01a#
This course's filename translates to "cd block 01a".
- Stage: w67
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Thu Jun 8 10:55:37 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Thu Jun 8 10:55:37 JST 1995.
cdblk01b#
This course's filename translates to "cd block 01b".
- Stage: w67
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cdblk03#
This course's filename translates to "cd block 03".
- Stage: w67
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 09:34:05 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 09:34:05 JST 1995.
minitest#
This course's filename translates to "minigame test".
- Stage: w68 *** ** 15F0A8 ****** * ✘ ✘ ✔ ✔ ✘ ✘ ✘ .
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is .
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is MINICORS01. Its BGDT date is NO DATE.
Its ENDT label is . Its ENDT date is .
Start of the data in ROM matches byte 0xA of minitest.dat, as the file in ROM lacks the (empty) header.
Unknown 2#
- Stage: w68
- Room (Dec.): 218
- Room (Hex.): DA
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15F0A7
- Entity Layout (endt): 15F392
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_0A. Its BGDT date is NO DATE.
Its ENDT label is ENDT_67_0A. Its ENDT date is NO DATE.
minitest.dat, but the offset is one byte off from where the actual data occurs.
Unknown 1#
- Stage: w68
- Room (Dec.): 219
- Room (Hex.): DB
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15F0A7
- Entity Layout (endt): 15F392
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_0B. Its BGDT date is NO DATE.
Its ENDT label is ENDT_67_0B. Its ENDT date is NO DATE.
minitest.dat, but the offset is one byte off from where the actual data occurs.
aumec00a#
This course's filename translates to "autoscroll kamek 00a".
- Stage: w68
- Room (Dec.): 107
- Room (Hex.): 6B
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15E5DF
- Entity Layout (endt): 15F15D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_01. Its BGDT date is 1995/06/28 1:14:01.
Its ENDT label is ENDT_67_01. Its ENDT date is 1995/06/22 23:17:40.
fukan00#
This course's filename translates to "overhead 00".
- Stage: w68
- Room (Dec.): 211
- Room (Hex.): D3
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15ECB4
- Entity Layout (endt): 15F2E5
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_06. Its BGDT date is 1995/06/17 11:14:07.
Its ENDT label is ENDT_67_06. Its ENDT date is 1995/06/03 15:03:38.
gerge00#
This course's filename translates to "gerge 00".
- Stage: w68
- Room (Dec.): 184
- Room (Hex.): B8
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15E75E
- Entity Layout (endt): 15F18B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_03. Its BGDT date is 1995/06/23 11:41:51.
Its ENDT label is ENDT_67_03. Its ENDT date is 1995/06/23 11:42:33.
heihh02#
This course's filename translates to "heihoho 02".
- Stage: w68
- Room (Dec.): 216
- Room (Hex.): D8
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15EA79
- Entity Layout (endt): 15F25B
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_08. Its BGDT date is 1995/06/27 2:00:34.
Its ENDT label is ENDT_67_08. Its ENDT date is 1995/06/03 22:38:16.
heihh03#
This course's filename translates to "heihoho 03".
- Stage: w68
- Room (Dec.): 217
- Room (Hex.): D9
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15EBB1
- Entity Layout (endt): 15F2A5
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_09. Its BGDT date is 1995/06/17 11:12:53.
Its ENDT label is ENDT_67_09. Its ENDT date is 1995/06/03 22:38:47.
heihoho#
This course's filename translates to "heihoho".
- Stage: w68
- Room (Dec.): 198
- Room (Hex.): C6
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15E8D9
- Entity Layout (endt): 15F1F6
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_04. Its BGDT date is 1995/06/21 13:11:16.
Its ENDT label is ENDT_67_04. Its ENDT date is 1995/06/05 14:25:32.
katites4#
This course's filename translates to "kachikachi test 4".
- Stage: w68
- Room (Dec.): 214
- Room (Hex.): D6
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15ED6F
- Entity Layout (endt): 15F326
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_07. Its BGDT date is 1995/06/28 23:04:17.
Its ENDT label is ENDT_67_07. Its ENDT date is 1995/06/23 16:52:58.
katitna5#
This course's filename translates to "kachikachi connector 5".
- Stage: w68
- Room (Dec.): 205
- Room (Hex.): CD
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15EBF7
- Entity Layout (endt): 15F2B0
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_05. Its BGDT date is 1995/06/22 19:19:21.
Its ENDT label is ENDT_67_05. Its ENDT date is 1995/06/23 16:51:08.
kuppa#
This course's filename translates to "koopa".
- Stage: w68
- Room (Dec.): 221
- Room (Hex.): DD
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15F07B
- Entity Layout (endt): 15F38D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_14. Its BGDT date is 1995/06/17 11:15:31.
Its ENDT label is ENDT_67_14. Its ENDT date is 1995/04/11 15:16:35.
lascas0#
This course's filename translates to "last castle 0".
- Stage: w68
- Room (Dec.): 052
- Room (Hex.): 34
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15E553
- Entity Layout (endt): 15F104
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_00. Its BGDT date is 1995/06/22 23:06:59.
Its ENDT label is ENDT_67_00. Its ENDT date is 1995/06/22 23:07:15.
lascas2a#
This course's filename translates to "last castle 2a".
- Stage: w68
- Room (Dec.): 151
- Room (Hex.): 97
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15E6A4
- Entity Layout (endt): 15F180
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_02. Its BGDT date is 1995/06/26 4:55:41.
Its ENDT label is ENDT_67_02. Its ENDT date is 1995/06/10 17:49:59.
68jngl#
This course's filename translates to "68 jungle".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
68ski00#
This course's filename translates to "68 ski 00".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:47:54 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:47:54 JST 1995.
68ski01#
This course's filename translates to "68 ski 01".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Mon Jun 5 16:49:33 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Mon Jun 5 16:49:33 JST 1995.
6w-8-00#
This course's filename translates to "6w-8-00".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Data for scrapped World 6-8.
6w-8-01#
This course's filename translates to "6w-8-01".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Data for scrapped World 6-8.
6w-8-05#
This course's filename translates to "6w-8-05".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Data for scrapped World 6-8.
6w-8-0b#
This course's filename translates to "6w-8-0b".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Data for scrapped World 6-8.
aumec00#
This course's filename translates to "autoscroll kamek 00".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
baketukb#
This course's filename translates to "bucket wall".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
baketuk2.dat/baketukb.end#
This course's filename translates to "bucket wall 2".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
baketuk3.dat/baketukb.end#
This course's filename translates to "bucket wall 3".
- Stage: w68
- Room (Dec.): 220
- Room (Hex.): DC
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 15EF5F
- Entity Layout (endt): 15F33A
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w68.asm.
Its BGDT label is BGDT_67_10. Its BGDT date is 1995/05/24 14:50:40.
Its ENDT label is ENDT_67_10. Its ENDT date is NO DATE.
katites2#
This course's filename translates to "kachikachi test 2".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: kachikachi = Tap-Tap
katites3#
This course's filename translates to "kachikachi test 3".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
katitna0#
This course's filename translates to "kachikachi connector 0".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lascas1#
This course's filename translates to "last castle 1".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Scrapped 6-8 room?
lascas2#
This course's filename translates to "last castle 2".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lasdk00#
This course's filename translates to "last pipe 00".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
laskm00#
This course's filename translates to "last cloud [? 00".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lastw00#
This course's filename translates to "last w 00".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lastw00a#
This course's filename translates to "last w 00a".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wtr6800#
This course's filename translates to "water 6800".
- Stage: w68
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
w6ext01a#
This course's filename translates to "w6 extra 01a".
- Stage: w69
- Room (Dec.): 053
- Room (Hex.): 35
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00F59A
- Entity Layout (endt): 00FD62
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w69.asm.
Its BGDT label is BGDT_68_00. Its BGDT date is 1995/06/24 20:18:37.
Its ENDT label is ENDT_68_00. Its ENDT date is 1995/06/24 20:17:44.
w6ext02#
This course's filename translates to "w6 extra 02".
- Stage: w69
- Room (Dec.): 108
- Room (Hex.): 6C
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00F937
- Entity Layout (endt): 00FDE5
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w69.asm.
Its BGDT label is BGDT_68_01. Its BGDT date is 1995/06/28 14:50:23.
Its ENDT label is ENDT_68_01. Its ENDT date is 1995/06/28 14:49:13.
w6ext03#
This course's filename translates to "w6 extra 03".
- Stage: w69
- Room (Dec.): 152
- Room (Hex.): 98
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00FAF1
- Entity Layout (endt): 00FE56
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w69.asm.
Its BGDT label is BGDT_68_02. Its BGDT date is 1995/06/23 17:03:39.
Its ENDT label is ENDT_68_02. Its ENDT date is 1995/06/23 17:12:32.
w6ext04#
This course's filename translates to "w6 extra 04".
- Stage: w69
- Room (Dec.): 185
- Room (Hex.): B9
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 00FC6C
- Entity Layout (endt): 00FF2D
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is (ABSENT).
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is (ABSENT).
Its ys_w[##].asm file is ys_w69.asm.
Its BGDT label is BGDT_68_03. Its BGDT date is 1995/06/23 17:10:21.
Its ENDT label is ENDT_68_03. Its ENDT date is 1995/06/10 21:33:09.
w6ext01#
This course's filename translates to "w6 extra 01".
- Stage: w69
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
dokan#
This course's filename translates to "pipe".
- Stage: w70
- Room (Dec.): 054
- Room (Hex.): 36
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11FDA2
- Entity Layout (endt): 11FE61
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Its ys_w[##].asm file is ys_w70.asm.
Its BGDT label is BGDT_70_00. Its BGDT date is 1995/06/20 17:26:14.
Its ENDT label is ENDT_70_00. Its ENDT date is 1995/06/20 17:28:56.
dokanm#
This course's filename translates to "pipe (mask)".
- Stage: w70
- Room (Dec.): 055
- Room (Hex.): 37
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): 11FDFD
- Entity Layout (endt): 11FE6F
This course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Its ys_w[##].asm file is ys_w70.asm.
Its BGDT label is BGDT_71_00. Its BGDT date is 1995/06/20 17:27:08.
Its ENDT label is ENDT_71_00. Its ENDT date is 1995/06/20 17:29:21.
Unknown Courses#
bg3enm2#
This course's filename translates to "bg3 enemy 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
bg3roll#
This course's filename translates to "bg3 roll".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✘ |
bg3volt#
This course's filename translates to "bg3 volt".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✘ |
cave-1#
This course's filename translates to "cave-1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
Notes: cave-1.end seems to have odd padding before the first entity and after the last entity, but this can be fixed by deleting bytes 0x2-0x12 and 0x59-0xBE. Earlier versions of this area exist in sfc/back_up/ys_bgdt0.asm.BAK0 and ys_bgdt0.asm.BAK1, with the entity placement data for the older of these two existing in sfc/back_up/ys_endt0.asm.BAK0.
chijoh-1#
This course's filename translates to "overworld-1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
Notes: Earlier versions of this area exist in sfc/back_up/ys_bgdt0.asm.BAK0 and ys_bgdt0.asm.BAK1, with the entity placement data for the older of these two existing in sfc/back_up/ys_endt0.asm.BAK0.
ele-3#
This course's filename translates to "ele-3".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
Notes: Elevator, maybe? ele-3.dat appears in back_up\ys_bgdt0.asm.BAK0 and back_up\ys_bgdt0.asm.BAK1
hiden-02#
This course's filename translates to "secret-02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
hiden-l2#
This course's filename translates to "secret-l 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
hiden-m#
This course's filename translates to "secret-m".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
hiden-s#
This course's filename translates to "secret-s".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
moul-1#
This course's filename translates to "mole-1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
Notes: Mole? Could also be an abbreviation of Mario Bonus. Earlier versions of this area exist in sfc/back_up/ys_bgdt0.asm.BAK0 and ys_bgdt0.asm.BAK1, with the entity placement data for the older of these two existing in sfc/back_up/ys_endt0.asm.BAK0.
skitest2#
This course's filename translates to "ski test 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✘ |
water#
This course's filename translates to "water".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
yogan#
This course's filename translates to "lava".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
kanitest#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✘ |
rail-1#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
soap2#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✔ |
✔ |
aaaa#
This course's filename translates to "aaaa".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
asrtc01#
This course's filename translates to "athletic 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
asrtc02#
This course's filename translates to "athletic 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
atscc01#
This course's filename translates to "autoscroll kamek 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
b0nat01#
This course's filename translates to "b0nat 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
baka2ts#
This course's filename translates to "baka 2 test".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
baka5ts#
This course's filename translates to "baka 5 test".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
banboo#
This course's filename translates to "bamboo".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Grassland level consisting of mostly-flat terrain with several groups of Dancing Spear Guys.
bdrmp01#
This course's filename translates to "ditban map 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bdrmp02#
This course's filename translates to "ditban map 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bdrmp03#
This course's filename translates to "ditban map 03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bdrmp04#
This course's filename translates to "ditban map 04".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bg3lift#
This course's filename translates to "bg3 lift".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bg3lift1#
This course's filename translates to "bg3 lift 1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bg3lift2#
This course's filename translates to "bg3 lift 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bigwan#
This course's filename translates to "big wan-wan".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: wan-wan = Chomp
bigwan1#
This course's filename translates to "big wan-wan 1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: wan-wan = Chomp
biyon01#
This course's filename translates to "byooon 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: byooon = Boo Blah
blnce01#
This course's filename translates to "blnce 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
broom#
This course's filename translates to "boss room".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This appears to be a boss test room. Taking place in a castle, there are 16 doors (one for each boss) with numbers above them made from multicolored stone blocks.
bs_kail1#
This course's filename translates to "bonus stage lift 1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This bonus room is a cave area full of coins making use of a brown arrow lift (RLTLF).
bs_kail2#
This course's filename translates to "bonus stage lift 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This bonus room is a cave area full of coins making use of blue arrow lifts (RLTL2).
bs_mario#
This course's filename translates to "bonus mario".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: A cave area with varied terrain for Powerful Mario to run around on.
carbns2#
This course's filename translates to "car bonus 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: As can be expected, this has Car transformation bubbles, but it also has lots of ramps made out of slanted logs.
ch1-9#
This course's filename translates to "ch 1-9".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
ch1-9v#
This course's filename translates to "ch 1-9v".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
chijo-1#
This course's filename translates to "overworld-1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Earlier versions of this area exist in sfc/back_up/ys_bgdt0.asm.BAK0 and ys_bgdt0.asm.BAK1, with the entity placement data for the older of these two existing in sfc/back_up/ys_endt0.asm.BAK0.
chika01#
This course's filename translates to "underworld 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cntcs00#
This course's filename translates to "cntcs 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cntcs00b#
This course's filename translates to "cntcs 00b".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cntcs01#
This course's filename translates to "cntcs 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cntcs01a#
This course's filename translates to "cntcs 01a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cntcs01d#
This course's filename translates to "cntcs 01d".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cntcs02#
This course's filename translates to "cntcs 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors3-00#
This course's filename translates to "course 3-00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors3-01#
This course's filename translates to "course 3-01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors3-02#
This course's filename translates to "course 3-02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors3-10#
This course's filename translates to "course 3-10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors3-11#
This course's filename translates to "course 3-11".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors3-12#
This course's filename translates to "course 3-12".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors3-99#
This course's filename translates to "course 3-99".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors4-00#
This course's filename translates to "course 4-00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors4-10#
This course's filename translates to "course 4-10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors5-00#
This course's filename translates to "course 5-00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors5-01#
This course's filename translates to "course 5-01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors5-03#
This course's filename translates to "course 5-03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors5-10#
This course's filename translates to "course 5-10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors5-11#
This course's filename translates to "course 5-11".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
cors5-13#
This course's filename translates to "course 5-13".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: cors5-13.end seems to have two odd blocks of extra bytes interspersed between entities, and another at the end. Possible fix: Delete bytes 0x8-0x18, 0x60-0x98, and 0x2C9-0x2F5.
corsa-01#
This course's filename translates to "course a-01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
dashyoga#
This course's filename translates to "dash lava".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Yoga = yogan = lava, maybe?
dbltele#
This course's filename translates to "double teresa".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
dokan03#
This course's filename translates to "pipe 03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
drbmz00#
This course's filename translates to "drbmz 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
drcka00#
This course's filename translates to "drcka 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
drcka01#
This course's filename translates to "drcka 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Door Check A, maybe?
drcka02#
This course's filename translates to "drcka 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
enkin001#
This course's filename translates to "perspective 001".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
Notes: enkin001.dat appears in back_up\ys_bgdt0.asm.BAK1
fboss01#
This course's filename translates to "f boss 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss02#
This course's filename translates to "f boss 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss03#
This course's filename translates to "f boss 03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss04#
This course's filename translates to "f boss 04".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss05#
This course's filename translates to "f boss 05".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss06#
This course's filename translates to "f boss 06".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss07#
This course's filename translates to "f boss 07".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss08#
This course's filename translates to "f boss 08".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
fboss09#
This course's filename translates to "f boss 09".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Layout identical to tbbos08.dat, minus the header
flowr00#
This course's filename translates to "flower 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
frittpa#
This course's filename translates to "flipper".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
frittpa2#
This course's filename translates to "flipper 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
grdsn00#
This course's filename translates to "grdsn 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
grdsn10#
This course's filename translates to "grdsn 10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
grdsn10a#
This course's filename translates to "grdsn 10a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
grdsn20#
This course's filename translates to "grdsn 20".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
grdsn30#
This course's filename translates to "grdsn 30".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
grdsn30a#
This course's filename translates to "grdsn 30a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hanac00#
This course's filename translates to "flower c 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hanacyan#
This course's filename translates to "hana-chan".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Hanachan = Wiggler, and probably refers to the butterfly version that appears in this game
hanal00#
This course's filename translates to "hana-chan l 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hanaw00#
This course's filename translates to "hana-chan w 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hanaw00a#
This course's filename translates to "hana-chan w 00a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hanaw10#
This course's filename translates to "hana-chan w 10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hanaw20#
This course's filename translates to "hana-chan w 20".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hanaw20a#
This course's filename translates to "hana-chan w 20a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
helic00#
This course's filename translates to "helicopter 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
helic00a#
This course's filename translates to "helicopter 00a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hiden-01#
This course's filename translates to "secret-01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
hiroba01#
This course's filename translates to "plaza 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
hiroba02#
This course's filename translates to "plaza 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
honea00#
This course's filename translates to "bone a 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
The date contained in its course/parmt/w_[#]/w[#].lis file is Wed Jun 7 10:57:52 JST 1995.
The date contained in its course/parmt/w_[#]/w[#].lis.BAK file is Wed Jun 7 10:57:52 JST 1995.
icetest#
This course's filename translates to "ice test".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: icetest.end has odd padding before the first entity and after the last one. This can be fixed by deleting bytes 0x2-0x5 and 0x4C-0x63.
jboss01#
This course's filename translates to "j boss 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jboss02#
This course's filename translates to "j boss 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jboss02a#
This course's filename translates to "j boss 02a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jboss03#
This course's filename translates to "j boss 03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jboss04#
This course's filename translates to "j boss 04".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jboss04a#
This course's filename translates to "j boss 04a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jdoka01#
This course's filename translates to "jdoka 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jdoka02#
This course's filename translates to "jdoka 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jdoka03#
This course's filename translates to "jdoka 03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jdoka04#
This course's filename translates to "jdoka 04".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jdoka05#
This course's filename translates to "jdoka 05".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jgwas00#
This course's filename translates to "jungle? was 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jgwas00a#
This course's filename translates to "jungle? was 00a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jgwas01#
This course's filename translates to "jungle? was 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
jgwas02#
This course's filename translates to "jungle? was 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kab6800#
This course's filename translates to "kab 6800".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kabeana#
This course's filename translates to "wall hole".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kamec#
This course's filename translates to "turtle c".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
karat00#
This course's filename translates to "karat 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: karat May be short for Karateka, Zeus Guy's Japanese name
karat10#
This course's filename translates to "karat 10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: karat May be short for Karateka, Zeus Guy's Japanese name
karat20#
This course's filename translates to "karat 20".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: karat May be short for Karateka, Zeus Guy's Japanese name
karat30#
This course's filename translates to "karat 30".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: karat May be short for Karateka, Zeus Guy's Japanese name
karat40#
This course's filename translates to "karat 40".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: karat May be short for Karateka, Zeus Guy's Japanese name
kaunto#
This course's filename translates to "count".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kitnlf00#
This course's filename translates to "rotating [? lift 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kusa01#
This course's filename translates to "grass 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kusa02#
This course's filename translates to "grass 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kusa02xx#
This course's filename translates to "grass 02 xx".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
kyucyan#
This course's filename translates to "Q-chan".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Kyuchan/Q-chan = Raven
lift#
This course's filename translates to "lift".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
line3#
This course's filename translates to "line 3".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang01#
This course's filename translates to "l wan-wang 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang01a#
This course's filename translates to "l wan-wang 01a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang01b#
This course's filename translates to "l wan-wang 01b".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang01c#
This course's filename translates to "l wan-wang 01c".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang02#
This course's filename translates to "l wan-wang 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang02a#
This course's filename translates to "l wan-wang 02a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang02c#
This course's filename translates to "l wan-wang 02c".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang03#
This course's filename translates to "l wan-wang 03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang03a#
This course's filename translates to "l wan-wang 03a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang03c#
This course's filename translates to "l wan-wang 03c".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang12#
This course's filename translates to "l wan-wang 12".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
lwang12a#
This course's filename translates to "l wan-wang 12a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: lwang12a.end has odd padding before the first entity and after the last one. This can be fixed by deleting bytes 0x2-0x5 and 0x4C-0x63.
minigame#
This course's filename translates to "minigame".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mnt1-01#
This course's filename translates to "mountain 1-01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mnt12-00#
This course's filename translates to "mountain 12-00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mnt2-01#
This course's filename translates to "mountain 2-01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mnt4-00#
This course's filename translates to "mountain 4-00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mnt5-00#
This course's filename translates to "mountain 5-00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mogra00#
This course's filename translates to "mole 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mother00#
This course's filename translates to "mother 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Mother Pakkun = Naval Piranha
mother01#
This course's filename translates to "mother 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mzasle00#
This course's filename translates to "maze [? athletic 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
mzasle01#
This course's filename translates to "maze [? athletic 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
nezumi#
This course's filename translates to "mouse".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
nmt1-01#
This course's filename translates to "nmt1-01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
obkhi00#
This course's filename translates to "ghost hi 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
obkhi01#
This course's filename translates to "ghost hi 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
otiyuka1#
This course's filename translates to "falling floor 1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: otiyuka1.end seems to have odd padding before the first entity and after the last entity, but this can be fixed by deleting bytes 0x2-0x12 and 0x59-0xBE.
otiyuka2#
This course's filename translates to "falling floor 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
pboss01#
This course's filename translates to "p boss 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
pboss02#
This course's filename translates to "p boss 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
pboss03#
This course's filename translates to "p boss 03".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
pboss04#
This course's filename translates to "p boss 04".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
poti00#
This course's filename translates to "pochi 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
putiboss#
This course's filename translates to "puchi boss".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
rockon00#
This course's filename translates to "lock on 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
rockon01#
This course's filename translates to "lock on 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
samp5-11#
This course's filename translates to "sample 5-11".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
saruw00#
This course's filename translates to "monkey w 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saruw10#
This course's filename translates to "monkey w 10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saruw20#
This course's filename translates to "monkey w 20".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
saruw20a#
This course's filename translates to "monkey w 20a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sbmarin#
This course's filename translates to "submarine".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: A rather tight corridor to navigate through with the submarine, with several Boo Guy bomb brigades and Piscatory Petes (all of which are the more pesky golden variety).
sbmarin1#
This course's filename translates to "submarine 1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Nearly identical to sbmarin1a, but the coins form a more interesting path. It seems that sbmarin1a came before this one.
sbmarin2#
This course's filename translates to "submarine 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Something truly unique making use of Submarine Yoshi--it's an extremely narrow underwater maze teeming with aquatic enemies. Piscatory Petes, Preying Mantas, and Loch Nestors are all here. It also has several dead ends and a false exit! I think it's easy to say why nothing using this concept ended up in the final game.
skitest#
This course's filename translates to "ski test".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
snow-1#
This course's filename translates to "snow-1".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: snow-1.end seems to have odd padding before the first entity and after the last entity, but this can be fixed by deleting bytes 0x2-0x12 and 0x59-0xBE.
snow00#
This course's filename translates to "snow 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
soptest#
This course's filename translates to "soap test".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sosos00#
This course's filename translates to "sosos 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sosos01#
This course's filename translates to "sosos 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
sssss00#
This course's filename translates to "sssss 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
t#
This course's filename translates to "t".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This is a single-screen castle area with a flat brick floor and a horizontal pipe jutting out of a short wall on the right side.
tetl200#
This course's filename translates to "tetl 200".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tetl210#
This course's filename translates to "tetl 210".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tetl220#
This course's filename translates to "tetl 220".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tetls00#
This course's filename translates to "tetls 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tetls10#
This course's filename translates to "tetls 10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tetls20#
This course's filename translates to "tetls 20".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tettpo#
This course's filename translates to "anglerfish".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tmjat00#
This course's filename translates to "tmjat 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
train#
This course's filename translates to "train".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tsurara#
This course's filename translates to "vines".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
tsurara2#
This course's filename translates to "vines 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
under00#
This course's filename translates to "under 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
under00a#
This course's filename translates to "under 00a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
under00z#
This course's filename translates to "under 00z".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wadash01#
This course's filename translates to "wadash 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wangw00#
This course's filename translates to "wan-wang w 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wangw00a#
This course's filename translates to "wan-wang w 00a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wangw10#
This course's filename translates to "wan-wang w 10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
watab00#
This course's filename translates to "watabo 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: watabo = Fuzzy
watab01#
This course's filename translates to "watabo 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
wjjjj00#
This course's filename translates to "wjjjj 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
ygand00#
This course's filename translates to "lava d 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yoshida#
This course's filename translates to "yoshida".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: A plain-looking horizontal castle corridor with numbers from 1 through 15 written in coins. Doors (both ZDOOR; entity 093) are at each end of the corridor. The left door has an Egg-Plant (EGFLW; entity 0F4) to the right of it. The only other entity in the room is a Support Ghost (BG3UL; entity 0D6) one screen to the right of the left door. The sprite graphics set isn't correct, so the Egg-Plant and ghost have garbled graphics.
yoshida2#
This course's filename translates to "yoshida 2".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: Identical to yoshida.dat, but the Support Ghost is replaced with a Pipe Ghost (BG3DO; entity 193). The Pipe Ghost is just as garbled as the Support Ghost in the other room.
yoshida3#
This course's filename translates to "yoshida 3".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: A very complex pipe area with multiple subrooms built into the map. Resembles 4-Extra. No file named yoshida3.end exists, so there aren't any entities in this area.
yr-bb01#
This course's filename translates to "yr-bb 01".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yr-bb01a#
This course's filename translates to "yr-bb 01a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yr-bb02#
This course's filename translates to "yr-bb 02".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukiw00#
This course's filename translates to "snow w 00".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukiw00a#
This course's filename translates to "snow w 00a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukiw10#
This course's filename translates to "snow w 10".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: yukiw10.end has some odd extra bytes throughout. Possible fix: Delete bytes 0x94-0x97, 0x10F-0x11D,and 0x126-0x12E.
yukiw10a#
This course's filename translates to "snow w 10a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukiw10b#
This course's filename translates to "snow w 10b".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukiw20#
This course's filename translates to "snow w 20".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
yukiw20a#
This course's filename translates to "snow w 20a".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
This course is unused in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
bgdt#
This course's filename translates to "bg data.lis".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This is a level layout, but it is formatted like an asm file.
bgdt1#
This course's filename translates to "bg data 1.lis".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This is a level layout, but it is formatted like an asm file.
bgdt2#
This course's filename translates to "bg data 2.lis".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
Notes: This is a level layout, but it is formatted like an asm file.
eleveter#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✘ |
ensamp01#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
ensamp02#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
ensamp03#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
ensamp11#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |
ensamp12#
This course's filename translates to "".
It's not known which final game map this course corresponds to, if any.
- Room (Dec.): ?
- Room (Hex.): ?
- Room Pointers - (J) 1.0
- Terrain Layout (bgdt): ?
- Entity Layout (endt): ?
It's unclear whether this course is used in the final game.
BG Data |
|
|---|---|
.BAK0 |
.BAK1 |
✘ |
✔ |