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SpongeBob SquarePants: Lights, Camera, Pants! (Game Boy Advance)

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This page details development materials of SpongeBob SquarePants: Lights, Camera, Pants! (Game Boy Advance).

On February 23rd, 2024, the complete source code for SpongeBob SquarePants: Lights, Camera, Pants! was released onto archive.org by HorseFolder.

Unused Graphics#

Art#

In the root of the Art folder is temp_title.pcx, which is a generic title screen graphic.

legal-2005.pcx
(Unused)

legal.pcx
(Used)

Legal\legal-2005.pcx is the legal screen but with LICENSED spelled with its British spelling, LICENCED.

Interface#

Load_Screen#

load_screen_bkg.flc
(Unused)

load_screen_bkg.pcx
(Used)

Sprites#

Enemies#

SBLCPGBA_monsterspawn.pngSBLCPGBA_monstertrigger.png

In the root of the folder are two generic level editor nodes, monsterspawn.flc and monstertrigger.flc.

ManRayRobotRay
I've joined the dark side!

Enemies\ManRayRobotRay\MANRAY_BOAT_REF.JPG is an image of Man Ray and the Dirty Bubble's boat from the season 3 episode Mermaid Man and Barnacle Boy V. It was taken with a camcorder while watching the episode in Windows Media Player. According to its metadata, it was taken on May 31, 2005, which predates the game's release by around 5 months.

Placeholder#

fuck_this.flc is a sprite sheet named by an artist who must've not been having a great day. A few sprites appear differently than how they would in the final game.

Unused

Used

Man Ray's sprite sports a wider grin, as well as a slightly adjusted left arm and knee.

Perhaps most interestingly amongst these is a cut sprite of Gil Hammerstein, who otherwise only appears in cutscenes as a mugshot.