This page details development materials of SpongeBob SquarePants: Lights, Camera, Pants! (Game Boy Advance).
On February 23rd, 2024, the complete source code for SpongeBob SquarePants: Lights, Camera, Pants! was released onto archive.org by HorseFolder.
Unused Graphics#
Art#
In the root of the Art folder is temp_title.pcx, which is a generic title screen graphic.
Legal#
legal-2005.pcx |
legal.pcx |
|---|---|
Legal\legal-2005.pcx is the legal screen but with LICENSED spelled with its British spelling, LICENCED.
Interface#
Load_Screen#
load_screen_bkg.flc |
load_screen_bkg.pcx |
|---|---|
Sprites#
Enemies#
In the root of the folder are two generic level editor nodes, monsterspawn.flc and monstertrigger.flc.
ManRayRobotRay
Enemies\ManRayRobotRay\MANRAY_BOAT_REF.JPG is an image of Man Ray and the Dirty Bubble's boat from the season 3 episode Mermaid Man and Barnacle Boy V. It was taken with a camcorder while watching the episode in Windows Media Player. According to its metadata, it was taken on May 31, 2005, which predates the game's release by around 5 months.
Placeholder#
fuck_this.flc is a sprite sheet named by an artist who must've not been having a great day. A few sprites appear differently than how they would in the final game.
Unused |
Used |
|---|---|
Man Ray's sprite sports a wider grin, as well as a slightly adjusted left arm and knee.
Perhaps most interestingly amongst these is a cut sprite of Gil Hammerstein, who otherwise only appears in cutscenes as a mugshot.