This page details development materials of Link: The Faces of Evil.
The original art for 32 of the maps (plus one area's outline) from Link: The Faces of Evil were uploaded to the website of background artist Rob Dunlavey.
Compared to the final maps, the early maps feature a brighter, richer palette with no compression, and lack the cycling water/lava/smoke/misc palettes. Because of this, maps will be documented here if there's at least one other change made to them.
(Source: CDi - Rob Dunlavey)
Koridai and the Starting Areas#
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For Koridai's map, the mouth of Ganon's Face was given brighter colors. The map was also shrunk down from 768x480 to 704x440.
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The rock cliffs surrounding the bottommost platform in Goronu 1 had their shading redone.
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A table and two ropes were removed from Goronu 4.
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Various cracks and crevasses - plus a rock near Aypo's house - were removed from this Nortinka map.
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A placard for the Triforce Map was added.
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The final map for Crater Cove 1 traded a boulder underneath the left hut and the human-skull-on-a-stick for a wooden gate covering the Crater itself.
Firestone Lake and Spearfish Falls#
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Various bits of smoke around Firestone Lake were repositioned or removed, and the starting area was flattened down, and an extra rock was added to the volcano's magma flow.
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Many, many things were changed inside the volcano itself. These include:
- Changing a lava pit underneath the volcano's entrance into a cracked, glowing wall.
- Resizing the entrance itself to be bigger. This was rather sloppily done, as you can see where the edit was made in the final map.
- Removing most of the smoke in the volcano.
- Changing the second chamber's entrance from a huge central opening to a tiny crack that's off to the side.
- And finally, turning the bottom-most platforms into one flatter, smoother platform.
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A bridge was added near the bottom of the waterfall, while a small stream (also at the bottom) was removed.
Harlequin, Militron, and Glutko#
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Several things were removed in the room where you fight Harlequin - a set of wooden walkways in the first half, and an extra line of conveyors and holes in the second half. The pig face was given slightly different shading and details as a result.
Interestingly, a small part of the upper walkway remains in the final map.
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A hole in the ceiling was added near the upper-left airlock.
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The iron Militron face in the center of the room was given a border and a large crack, while the ladder leading to Militron himself was replaced with another crack.
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Two ladders and an upper platform were removed from the Eye of Glutko.
Hermit Flat and Ganon's Lair#
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The background set of rocks were tweaked a bit - one one the left was flattened down, and one was removed. More detail was added to the background, such as a cloudier sky and an extra mountain, along with a distant stalagmite.
In addition, the mouth of Ganon's Face was changed to a brighter red, much like Koridai's final map. There's also an extra oil slick looking trail in front of it.
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The glowing window in Gwonam's house was redesigned, removing the light seeping in from the left wall, and adding a table with candles in front of it. Two more mats were added to the floor.
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Two of the 'teeth' in the mouth of Ganon's Face were removed, while two more were filed down. There's also some extra green ooze pouring down, with an extra bubble in the ooze pool in front of the face.
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Two rocks near the lava pit were removed, and the brick hills were extended by adding debris to the left.
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This chamber had its torches extinguished in the final game; some of the chamber walls had to be redrawn as a result. The two torches near the central ladder were also removed.
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More light source removal in Ganon's Lair - this time, it's most of the lightbulbs (and their respective beams) in this winding tunnel.
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Finally, a gong which Link uses to wake Zelda was added.

































