This page details development materials of Half-Life 2: Episode Two.
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This page is rather stubbly and could use some expansion. |
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To do: |
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'This page or section details content from the2016-2017 Facepunch Half-Life Leaks.''' |
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'This page or section details content from theSource Developer Asset Repository leaks.''' |
The Source Developer Asset Repository is a repo full of all manner of unused/early content for many Source Engine games, including Half-Life 2: Episode Two. For someone to have gained to the repository, one must obtain a license from Valve Software at the cost of $2,500 after your project was approved for licensing, and sign a non-disclosure agreement. Despite the NDA requirement and fee, many files from the repository have been leaked online over the years, shedding some light on all sorts of odd unused concepts found in the game.
Episode Two's history of leaks started in 2016, with the entirety of the game's map source files being leaked, and it all coming to an end with the 2023 Source Developer Asset Repository leaks. It is important to note that everything leaked at the same time, but it was not released to the public at the same time.
Textures#
Antlion Egglayer#
A texture sheet for a cut Antlion Egglayer - but not the actual model - were leaked as part of the 2023 Source Asset Repository leaks.

Magnusson#
An early facemap for Dr. Magnusson was leaked with the 2023 leak as "maggie_facemap".
Concrete Textures#



Models#
Juvenile Advisor#
While the Juvenile Advisor's texture sheet is in the game files, the model however, is not. Pictures of the model have been leaked many times. But the model itself was not leaked until the 2023 Source repo leaks. Specifically it was released early in December 2022, but the model came from the repo.
Animations#
Jalopy#
Animations for the cut Jalopy car still exist showing the placement of the bones and the overall layout of the cut Jalopy. One example of which is vehicle_wheelspin.smd.
The bones show the locations of the fenders, the fridge, the fan in the engine, and more.
Muscle Car#
There are cut animations for the trunk of the muscle car opening and closing.
Maps#
The map sources for Episode Two's maps were leaked to the public in 2016-2017. Within the map sources there are also earlier revisions of the used maps and even test maps for cut features.
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To do: |
experiments#
Some of the maps present here were actually experiments and concept tests intended for future installments of the Half-Life franchise after Episode 3 was scrapped. This is supported by the date of many of these maps dating to after the release of Counter-Strike: Global Offensive in August 2012, long after Portal 2 and Left 4 dead 2 which were Valve's biggest titles following Episode 2.
File |
NET Date |
Description |
|---|---|---|
instances |
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crate_spawn |
November 28, 2012 |
A template for creating item crates. |
dead_slump_zombie |
November 28, 2012 |
A template for creating sitting zombies who stand up and attack when the player is nearby. |
door_spawn |
November 28, 2012 |
A template for a blocked door with a Zombie behind it. |
spawn_player_with_items |
November 28, 2012 |
A template for creating a player starting point with items. |
spawn_zombie_slump_a |
November 28, 2012 |
Same as dead_slump_zombie. |
spawn_zombie_slump_b |
November 28, 2012 |
Same as dead_slump_zombie. |
spawner_combine_and_manhack_squads_radius |
November 28, 2012 |
A template for creating Combine Soldier and Manhack squads. |
spawner_combine_squads_radius |
November 28, 2012 |
A template for creating Combine Soldier squads. |
spawner_headcrabs_single |
November 28, 2012 |
A template for creating various types of Headcrabs |
spawner_resupply_crate |
November 28, 2012 |
A template for creating item crates. |
spawner_zombies_radius |
November 28, 2012 |
A template for creating various types of Zombies. |
arena_1 |
November 28, 2012 |
A test map for a NPC spawner templates. |
dog_gates_canyon |
November 28, 2012 |
A follow up to dog_gates_hub. It uses a modified version of ep2_outland_05. |
dog_gates_hub |
November 28, 2012 |
The first part of a gameplay experiment which involves Dog. It uses a modified version of ep2_outland_02 and includes some areas from other Episode Two maps as well as an area from Episode One. |
dog_resource_gathering |
June 20, 2013 |
Same concept from ken_resource_gathering. |
ep2_outland_06a_clean |
November 28, 2012 |
ep2_outland_06a without gameplay elements. |
ep2_outland_10_clean |
November 28, 2012 |
ep2_outland_10 without gameplay elements. |
ep2_outland_10_remix_dark |
November 28, 2012 |
ep2_outland_10 without gameplay elements. |
ep2_outland_12_clean |
November 28, 2012 |
ep2_outland_12 without gameplay elements. |
ken_resource_gathering |
June 20, 2013 |
A gameplay experiment which involves the player gathering resources by shooting at enemies. |
z_test_case_1 |
November 28, 2012 |
It appears to be a test map for a NPC spawner templates. It uses a room from Episode One's "ep1_c17_00a". |
instances#
File |
NET Date |
Description |
|---|---|---|
outland_building_large_01 |
November 28, 2012 |
A house at the opposite of the barn from ep2_outland_07. |
outland_building_medium_01 |
November 28, 2012 |
A small building. |
outland_building_medium_02 |
November 28, 2012 |
A small hut. |
personal#
File |
NET Date |
Description |
|---|---|---|
david |
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hunter_dss |
July 24, 2007 |
A test map for the interactions between (such as getting impaled) Citizens and Hunters. |
hunter_fear |
August 11, 2006 |
A test map where Hunter attacks a scared Citizen who runs away. |
hunter_jeep |
January 9, 2007 |
A test map where the player runs over Hunters using the Muscle Car. |
hunter_leap |
August 29, 2006 |
A test map where Hunter attacks a Citizen. |
hunter_shoot_alyx |
November 8, 2006 |
A test map for the Alyx getting stabbed by Hunter sequence. |
hunter_striderbuster |
February 22, 2007 |
A test map for the Strider Buster with Striders and Hunters. |
hunter2 |
October 18, 2006 |
A test map for Hunter. |
hunters |
October 23, 2006 |
It is a portion of ep2_outland_12 covered with a cordon (which prevents the rest of the map from compiling). |
gautam |
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ep2_outland_08_chopper |
July 23, 2006 |
An early version of ep2_outland_08. |
test_intro_zombies |
December 11, 2006 |
It is the mine area from ep2_outland_01. |
ido |
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chopper_test3 |
June 8, 2006 |
A test map for Combine helicopter. Sometimes it drops bombs and player sends back at it. |
chopper_training |
June 8, 2006 |
Same as above. It drops bombs more frequently in this version. |
ep2_outland_12a_controlroom |
September 25, 2006 |
An early version of ep2_outland_12a. |
smoke_test |
June 22, 2006 |
A test map for the White Forest rocket's smoke trail particle effect. |
smoke_test_1 |
June 8, 2006 |
Same as above. |
johnm |
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12_work |
March 18, 2007 |
A sequence from ep2_outland_12. |
jweier |
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advisor |
December 1, 2006 |
It is the barn where Gordon encounters an Advisor in ep2_outland_07. |
philco |
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ep2_outland_01_0609 |
June 5, 2006 |
An early version of ep2_outland_01. |
ep2_outland_01_0629 |
June 28, 2006 |
Same as above. |
ep2_outland_01_0705 |
July 3, 2006 |
Same as above. |
ep2_outland_01_0928 |
September 25, 2006 |
Same as above. |
ep2_outland_01_1010 |
October 9, 2006 |
Same as above. |
ep2_outland_05_0109 |
January 6, 2007 |
An early version of ep2_outland_05. |
ep2_outland_05_0412 |
April 11, 2007 |
Same as above. |
ep2_outland_05_1025 |
October 23, 2006 |
Same as above. |
ep2_outland_05_1114 |
November 13, 2006 |
Same as above. |
ep2_outland_05_1213 |
December 11, 2006 |
Same as above. |
ep2_outland_05_1218 |
December 11, 2006 |
Same as above. |
ep2_outland_06_0417 |
April 16, 2007 |
An early version of ep2_outland_06. |
ep2_outland_06_1011 |
October 10, 2006 |
Same as above. |
ep2_outland_06_1013 |
October 11, 2006 |
Same as above. |
ep2_outland_06_1205 |
December 1, 2006 |
Same as above. |
ep2_outland_06a_0616 |
June 16, 2006 |
An early version of ep2_outland_06a. |
ep2_outland_06a_0711 |
June 8, 2006 |
Same as above. |
ep2_outland_06a_0912 |
September 7, 2006 |
Same as above. |
ep2_outland_06a_0921 |
September 20, 2006 |
Same as above. |
ep2_outland_06a_0929 |
August 24, 2006 |
Same as above. |
ep2_outland_06a_1010 |
October 9, 2006 |
Same as above. |
ep2_outland_07_0405 |
March 16, 2006 |
An early version of ep2_outland_07. Gordon begins in a car with Alyx on a road. Since the road is blocked by a destroyed tanker, he jumps over a ramp in a car and reach a barn area. The Combine Advisor in the barn has giant plugs attached to its life support system. When these are destroyed, it flies away and escape. The rest of the map plays the same. |
proto_gastrap |
February 7, 2007 |
It is a prototype version of the gas trap from ep2_outland_06. |
proto_zombie |
October 23, 2006 |
It is a prototype version of ep2_outland_06. |
test_holdout |
April 2, 2007 |
It is a test map for the Zombie prison section of ep2_outland_06. |
test_lighting |
April 7, 2007 |
A test map for lighting. |
sawyer |
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hunter_intro |
November 7, 2006 |
An early version of ep2_outland_06a. |
Stephane |
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ep2_freightelevatorbutton_test |
February 8, 2007 |
A generic freight elevator from mine areas. |
ep2_naturemodels01 |
April 27, 2006 |
A gallery for the nature-related models. |
ep2_outland_01h |
June 1, 2006 |
An early version of ep2_outland_01. |
ep2_outland_01Isa_01 |
June 1, 2006 |
Same as above. |
ep2_outland_01o |
April 27, 2006 |
Same as above. |
ep2_outland_02_stephtest |
March 12, 2007 |
An near-finalized version of ep2_outland_01a and ep2_outland_02 in a single map. |
ep2_outland_02_websacks |
April 12, 2007 |
Same as above. |
ep2_outland_03_websacks |
April 12, 2007 |
A near-finalized version of ep2_outland_03. |
ep2_outland_04_lever |
April 2, 2007 |
A near-finalized version of ep2_outland_04. |
ep2_outland_04_steph |
December 21, 2006 |
Same as above, but it is very different. |
ep2_outland_04_websacks |
April 12, 2007 |
Same as above. |
ep2_outland_05a |
June 8, 2006 |
An early version of ep2_outland_05. |
ep2_outland_06_stephtest |
February 8, 2007 |
A near-finalized version of ep2_outland_06. |
ep2_outland_07_stephtest |
February 8, 2007 |
A near-finalized version of ep2_outland_07. |
ep2_outland_10a_steph |
March 12, 2007 |
A near-finalized version of ep2_outland_10a. |
ep2_outland_12_steph |
March 12, 2007 |
A near-finalized version of ep2_outland_11b and ep2_outland_12 in a single map. |
ep2_outland_12a_steph |
March 12, 2007 |
A near-finalized version of ep2_outland_12a. |
Main Folder#
File |
In-Game? |
NET Date |
Description |
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advisorBarnTest |
✗ |
November 21, 2006 |
A test map for the barn's roof destruction sequence from ep2_outland_07. |
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borealis_interior |
✗ |
April 20, 2007 |
A styleguide interior for the Borealis. |
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demo_blob |
✗ |
August 15, 2006 |
This is a second demo that was meant to go with the Source Particle Benchmark. |
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devtest_01b |
✗ |
July 4, 2007 |
A developer test map for Episode Two. |
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ep2_background01 |
✓ |
June 6, 2007 |
Same as the shipped version. |
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ep2_background02 |
✓ |
August 3, 2007 |
Same as above. |
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ep2_background02a |
✓ |
May 23, 2007 |
Same as above. |
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ep2_background03 |
✓ |
June 6, 2007 |
Same as above. |
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ep2_comm_hunter_01 |
✗ |
August 17, 2007 |
This map looks similar to ep2_trailer_07. |
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ep2_demo_01 |
✗ |
May 10, 2007 |
The first part of a series of unreleased maps which appear to be created for the Xbox 360 demo version of Episode Two. |
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ep2_demo_02 |
✗ |
May 13, 2007 |
A follow up to ep2_demo_01. It's a modified version of ep2_outland_01a. |
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ep2_demo_05 |
✗ |
May 13, 2007 |
A follow up to ep2_demo_02. It is a modified version of ep2_outland_05. |
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ep2_demo_06a |
✗ |
June 7, 2007 |
A follow up to ep2_demo_05. This map is a modified version of ep2_outland_06a. |
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ep2_demo_07 |
✗ |
May 1, 2007 |
Another unreleased map for the Xbox 360 demo of Episode Two. It is a modified version of ep2_outland_07. |
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ep2_demo_08 |
✗ |
May 1, 2007 |
The follow up to ep2_demo_07. It is a modified version of ep2_outland_08. |
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ep2_demo_10 |
✗ |
May 1, 2007 |
Another unreleased map for the Xbox 360 demo of Episode Two. It is a modified version of ep2_outland_10. |
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ep2_demo_advisor |
✗ |
August 4, 2006 |
A staged scene for the Episode Two trailer released on August 30th 2006. |
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ep2_demo_antlions |
✗ |
August 17, 2006 |
It appears to be the scene from Episode Two's "Gameplay Demo 1". |
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ep2_demo_antlions_short |
✗ |
August 17, 2006 |
Same as above. |
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ep2_demo_barn |
✗ |
August 15, 2006 |
An early version of ep2_outland_07. |
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ep2_demo_canyon |
✗ |
August 15, 2006 |
An early version of ep2_outland_05. |
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ep2_demo_chopper |
✗ |
August 17, 2006 |
An early version of ep2_outland_08. |
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ep2_demo_dog |
✗ |
August 17, 2006 |
An early version of ep2_outland_10a. |
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ep2_demo_driving |
✗ |
August 17, 2006 |
It appears to be the scene from Episode Two's "Gameplay Demo 3". It uses a modified version of ep2_outland_07. |
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ep2_demo_fastzombie |
✗ |
August 4, 2006 |
A map based on early version of ep2_outland_07. |
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ep2_demo_flashlight |
✗ |
August 15, 2006 |
Same as ep2_outland_06a_0912, except it was modified to be used for a trailer. |
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ep2_demo_forest |
✗ |
August 17, 2006 |
A staged scene for a trailer, showing a Hunter killing a rebel. |
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ep2_demo_gman |
✗ |
August 11, 2006 |
A staged scene for the Episode Two trailer released on August 30th 2006, showing Alyx lying in a pitch black room as the G-Man watches. |
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ep2_demo_gman_lean |
✗ |
August 11, 2006 |
Same as ep2_demo_gman. |
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ep2_demo_guard |
✗ |
August 17, 2006 |
A staged scene Episode Two's "Gameplay Demo 2". It uses an early version of ep2_outland_04. |
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ep2_demo_strider |
✗ |
August 17, 2006 |
An early version of ep2_outland_12 modified for a trailer. |
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ep2_demo360_01 |
Console |
November 1, 2007 |
The Xbox 360 demo version of ep2_outland_01. |
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ep2_intro |
✗ |
August 24, 2006 |
The original introduction to Episode Two. |
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ep2_outland_01 |
✓ |
September 17, 2007 |
Same as the shipped version. |
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ep2_outland_01a |
✓ |
August 14, 2007 |
Same as the shipped version. |
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ep2_outland_02 |
✓ |
August 14, 2007 |
Same as the shipped version. |
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ep2_outland_03 |
✓ |
August 22, 2007 |
Same as the shipped version. |
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ep2_outland_03_ps3 |
Console |
September 21, 2007 |
Same as above. |
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ep2_outland_04 |
✓ |
October 8, 2007 |
Same as the shipped version. |
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ep2_outland_05 |
✓ |
August 18, 2007 |
Same as the shipped version. |
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ep2_outland_06 |
✓ |
August 16, 2007 |
Same as the shipped version. |
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ep2_outland_06a |
✓ |
August 21, 2007 |
Same as the shipped version. |
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ep2_outland_07 |
✓ |
August 15, 2007 |
Same as the shipped version. |
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ep2_outland_07_barn |
✗ |
July 14, 2006 |
An early version of ep2_outland_07. |
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ep2_outland_08 |
✓ |
August 21, 2007 |
Same as the shipped version. |
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ep2_outland_09 |
✓ |
August 16, 2007 |
Same as the shipped version. |
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ep2_outland_10 |
✓ |
August 14, 2007 |
Same as the shipped version. |
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ep2_outland_10a |
✓ |
August 18, 2007 |
Same as the shipped version. |
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ep2_outland_11 |
✓ |
August 3, 2007 |
Same as the shipped version. |
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ep2_outland_11a |
✓ |
September 10, 2007 |
Same as the shipped version. |
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ep2_outland_11b |
✓ |
July 23, 2007 |
Same as the shipped version. |
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ep2_outland_12 |
✓ |
August 16, 2007 |
Same as the shipped version. |
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ep2_outland_12a |
✓ |
July 31, 2007 |
Same as the shipped version. |
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ep2_trailer_01 |
✗ |
March 14, 2006 |
The first part of a series of maps which appear to be created for the trailer at the end of Episode 1. |
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ep2_trailer_02 |
✗ |
March 14, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_03 |
✗ |
April 19, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_04 |
✗ |
April 9, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_05 |
✗ |
March 14, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_07 |
✗ |
July 19, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_08 |
✗ |
July 14, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_09 |
✗ |
July 14, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_10 |
✗ |
June 8, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_11 |
✗ |
July 26, 2006 |
Same as above. |
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ep2_trailer_11a |
✗ |
August 17, 2006 |
A staged scene for the trailer at the end of Episode 1. |
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ep2_trailer_11a_mossmanshot_1 |
✗ |
August 4, 2006 |
Same as ep2_trailer_11a. |
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ep2_trailer_12 |
✗ |
July 11, 2006 |
Same as ep2_trailer_10 and ep2_trailer_11. |
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jeep_cowpuncher |
✗ |
October 20, 2006 |
It is a test map for the Muscle Car with a cow catcher attached to its front. |
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jeep_zombiebaseball |
✗ |
October 23, 2006 |
It is a test map for the Muscle Car with a wooden stick attached to its left side, which acts as a bat. |
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jeep_zombiezapper |
✗ |
October 23, 2006 |
It is a test map for the Muscle Car with electric shock devices attached to its front, and a charge meter next to the wheel. |
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montage_antlions |
✗ |
August 17, 2006 |
An early version of the Antlion caves with mine areas.It was most likely used for a trailer montage. |
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particle_benchmark |
✗ |
August 15, 2006 |
It is the test map from the Source Particle Benchmark. |
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particle_zoo |
✗ |
October 23, 2006 |
A test map for particle effects but the particle effects are missing. |
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proto_finale1 |
✗ |
April 19, 2006 |
A prototype version of ep2_outland_12 where Gordon fights Striders to protect the White Forest base. |
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proto_finale2 |
✗ |
May 22, 2006 |
Same as above. |
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proto_finale3 |
✗ |
May 23, 2006 |
Same as above. |
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proto_gameplay_woods |
✗ |
October 9, 2006 |
A generic Episode Two outdoor area with fog and a house with a dead citizen in it. |
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proto_gman_scene |
✗ |
November 21, 2006 |
A prototype version of the G-Man sequence from ep2_outland_02. |
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silo_nexus |
✗ |
September 7, 2006 |
An early version of ep2_outland_10a which also includes parts from other maps. |
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styleguide_01_antenna |
✗ |
January 9, 2007 |
A huge antenna tower. |
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styleguide_06_elev_tower |
✗ |
January 14, 2007 |
It appears to be the elevator tower from ep2_outland_05. |
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styleguide_11a |
✗ |
April 5, 2007 |
An early version of ep2_outland_11a. |
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styleguide_barn |
✗ |
April 27, 2006 |
An early version of ep2_outland_07. |
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styleguide_barn_deterioration |
✗ |
July 26, 2006 |
Same as above. |
|
styleguide_bunkers |
✗ |
August 28, 2006 |
Early White Forest base interior and exterior areas, including the missile silo. |
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styleguide_caves |
✗ |
June 18, 2006 |
Early Antlion caves. |
|
styleguide_farmhouse1 |
✗ |
April 27, 2006 |
An early version of ep2_outland_07. |
|
styleguide_farmhouse2 |
✗ |
April 27, 2006 |
An unused farm house. |
|
styleguide_farmyard |
✗ |
April 27, 2006 |
An early version of ep2_outland_07. |
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styleguide_forest_01 |
✗ |
August 4, 2006 |
An early version of ep2_outland_12. |
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styleguide_inn |
✗ |
July 26, 2006 |
An early version of ep2_outland_10. |
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styleguide_logging |
✗ |
July 28, 2006 |
Some of the buildings from ep2_outland_12. |
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styleguide_radiotower |
✗ |
July 3, 2006 |
It looks similar to ep2_outland_06a_0711 with some differences. |
|
styleguide_radiotower_a |
✗ |
November 28, 2006 |
An early version of ep2_outland_06a. |
|
styleguide_radiotower_b |
✗ |
December 1, 2006 |
Same as above. |
|
styleguide_silo |
✗ |
June 29, 2006 |
It appears to be an early version of ep2_outland_11a. |
|
styleguide_silo_derilict |
✗ |
April 5, 2006 |
This map includes early versions of most White Forest base areas in a single map. There are some hidden layers. |
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styleguide_vista_01 |
✗ |
April 5, 2006 |
An early version of ep2_outland_01. It is similar to ep2_outland_01_1010 but more detailed. |
|
test_bridge |
✗ |
August 24, 2006 |
A test map for the bridge destruction sequence from ep2_outland_06. |
|
testroom_areaportal |
✗ |
February 3, 2009 |
A test room for area portals. |
|
testroom_demo1 |
✗ |
February 20, 2009 |
A test map for an entity named "demo1_entity" with "amplitude" and "radius" fields. There are generic props around the entity. |
|
testroom_demo2 |
✗ |
February 20, 2009 |
A test map for an entity named "demo2_entity". |
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testroom_demo3 |
✗ |
February 20, 2009 |
A test map for an entity named "demo3_entity". |
|
testroom_demo4 |
✗ |
February 18, 2009 |
A test map for an entity named "demo4_entity". |
|
testroom_demo5 |
✗ |
February 18, 2009 |
A test map for an entity named "demo5_entity". |
|
testroom_flashlight |
✗ |
February 9, 2007 |
A test map for Episode Two's flashlight. |
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testroom_vort |
✗ |
February 1, 2007 |
A test map for a Vortigaunt's lighting. |
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zoo_foliage |
✗ |
December 1, 2006 |
A zoo map for foliage props. |
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zoo_lights |
✗ |
November 21, 2006 |
A zoo map for light entities and props. |
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zoo_rocks |
✗ |
December 1, 2006 |
A zoo map for rock props. |
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zoo_striderbuster |
✗ |
August 24, 2006 |
A zoo map for the Strider Buster related props. |
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