This page details development materials of Half-Life 2: Episode One.
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This page is rather stubbly and could use some expansion. |
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'This page or section details content from the2016-2017 Facepunch Half-Life Leaks.''' |
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'This page or section details content from theSource Developer Asset Repository leaks.''' |
The Source Developer Asset Repository is a repo full of all manner of unused/early content for many Source Engine games, including Half-Life 2: Episode One. For someone to have gained to the repository, one must obtain a license from Valve Software at the cost of $2,500 after your project was approved for licensing, and sign a non-disclosure agreement. Despite the NDA requirement and fee, many files from the repository have been leaked online over the years, shedding some light on all sorts of odd unused concepts found in the game.
Episode One's history of leaks started in 2016, with the entirety of the game's map source files being leaked, and it all coming to an end with the 2023 Source Developer Asset Repository leaks. It is important to note that everything leaked at the same time, but it was not released to the public at the same time.
Maps#
The map sources for Episode One's maps were leaked to the public in 2016-2017. Within the map sources there are also earlier revisions of the used maps of Episode Two, Lost Coast and cancelled Episode by Junction Point Studios.
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To do: |
dev#
File |
NET Date |
Description |
|---|---|---|
testmap_alyx_startgreet_01 |
April 25, 2005 |
A test map where Alyx looks at a stripped Combine Soldier lying on the ground and comments about him. |
testroom_alyx_lighting |
March 21, 2006 |
A test map for Alyx's lighting. |
testroom_alyx_lighting3 |
April 10, 2006 |
Same as above. |
testroom_combinedoor_1 |
June 2, 2004 |
A test map for the Combine doors which appear in Citadel core area. |
testroom_materialmodify |
March 30, 2004 |
A test map for changing materials present on a brush. |
testroom_measure_movement |
June 2, 2004 |
A test map for "logic_measure_movement" entity. |
testroom_point_camera_teleport |
June 20, 2004 |
A strange test map which involves a Citizen going through a portal-like brush. |
testroom_standards |
April 13, 2004 |
A test room for the game's standard scale units. |
zoo_animations_alyx |
December 28, 2004 |
A zoo map for showcasing Alyx's animations from the Half-Life 2 era. |
zoo_cable |
September 11, 2003 |
A zoo map for showcasing cables. |
zoo_combine |
May 3, 2004 |
A zoo map for Combine prefabs from the Half-Life 2 era. |
zoo_dust |
January 2, 2002 |
A zoo map for dust motes effect. |
zoo_lighting |
September 20, 2002 |
A zoo map for testing object lighting. |
zoo_lights |
April 2, 2004 |
A zoo map for light prefabs. |
zoo_model |
June 13, 2001 |
A zoo map for models. |
zoo_particle |
February 26, 2002 |
A zoo map for particles. |
zoo_portal |
September 16, 2003 |
A zoo map for area portals. |
zoo_shader |
May 16, 2002 |
A zoo map for shaders. |
zoo_standards |
February 13, 2003 |
An earlier version of testroom_standards. |
zoo_weapon |
June 13, 2001 |
A zoo map for player weapons. |
personal#
File |
NET Date |
Description |
|---|---|---|
aaronb |
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d2_LostCoast_camera |
December 28, 2004 |
The video stress test version of the early Lost Coast. |
d2_LostCoast_scene |
February 24, 2005 |
An early version of the Lost Coast. |
d2_monastery_hdr_camera |
March 27, 2005 |
A camera that shows the inside of the Lost Coast's monastery. |
shorts_SaintOlga |
March 18, 2005 |
Another early version of Lost Coast. |
shorts_SaintOlga_interior |
March 16, 2005 |
The Lost Coast monastery interior. |
shorts_SlotCanyons |
March 18, 2005 |
A modified version of Half-Life 2's d2_coast_11. |
dario |
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canyon_test |
March 21, 2005 |
This map appears to be an early version of Episode Two's ep2_outland_05 where the Gordon fights and kills the Antlion Guardian. |
rift_test |
December 28, 2004 |
A Combine-occupied industrial area next to a large canyon. |
tunnel_test |
March 11, 2005 |
An early version of the Antlion caves from Episode Two. |
wasteland_test |
December 28, 2004 |
A wasteland-themed survival map where the player fights endless waves of enemies while trying to find six petrol canisters to fuel a chopper. |
wasteland_test2 |
December 28, 2004 |
Same as above. |
wasteland_test3 |
December 28, 2004 |
Same as above. |
david |
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logic_branch_listener |
March 22, 2005 |
An empty test room with several unconnected "logic_branch_listener" entities. |
ministrider |
March 29, 2006 |
A small test map for Hunters. |
ministrider_intro |
June 1, 2005 |
A Hunter in Half-Life 2's d1_trainstation_03. |
dhabih |
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cit_splode |
August 23, 2005 |
A test map for the Citadel's destruction sequence. |
doug |
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crash_test1 |
September 1, 2005 |
A test map for the Gunship crash sequence from the finale of Episode One. |
destruction1 |
September 9, 2005 |
A test map for the train ride sequence from the finale of Episode One. |
Intro_test |
November 7, 2005 |
A test map for the intro of Episode One. |
Intro_test2 |
November 7, 2005 |
Same as above. |
stridertest |
September 26, 2005 |
An early version of ep1_c17_05. |
traintest3 |
October 4, 2005 |
Same as above. |
gautam |
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proto_snow_01 |
May 11, 2006 |
An arctic-themed map. |
styleguide_ravenholm_01 |
May 16, 2006 |
This map appears to be from the cancelled Half-Life 2 Episode which was being developed by Junction Point Studios in late 2005. |
Jaken |
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vmfImport |
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└─ EntityImport_45degTest2 |
April 10, 2006 |
Nothing interesting. |
└─ EntityImport01 |
April 10, 2006 |
Nothing interesting. |
└─ GeometryImport01 |
April 10, 2006 |
Nothing interesting. |
Attachment_IK_01 |
February 6, 2006 |
A test map for Episode One's intro scene where Alyx looks at a monitor. |
KeypadTest |
January 31, 2006 |
A test map where Alyx uses a keypad. |
KleinerCast_MergeMe |
January 31, 2006 |
A test map for KleinerCasts. |
ProjectorPlacement |
February 6, 2006 |
A test map for projector from Episode One's the intro scene. |
SS1 |
April 7, 2004 |
A test map for scripted sequences. |
SS2 |
April 7, 2004 |
Same as above. |
VCD1 |
September 13, 2004 |
A test map for choreographed scenes. |
jeffl |
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proto_ally_heli_1 |
December 28, 2004 |
A friendly Combine helicopter in a modified version of Half-Life 2's d1_canals_08. |
proto_ally_heli_3 |
December 28, 2004 |
A friendly Combine helicopter in a coast-themed test map. |
mattwood |
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binarycube_work_02 |
June 8, 2006 |
A strange map that features floating transparent pieces that rotate and eventually form a cube, which shows Alyx for a moment. |
randyl |
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training_home01 |
June 10, 2005 |
A map that features an unfinished house. |
zoo_lights |
March 31, 2005 |
Same as zoo_lights from "dev" folder. |
sawyer |
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ministrider |
March 3, 2005 |
A test map for Hunters. |
projects |
March 31, 2005 |
A large open space with buildings, small cabins, wrecked cars, and a car park. |
siege |
April 25, 2005 |
This map appears to be an early version of Episode Two's ep2_outland_09 where the player tries to stop a Combine Autogun in a scrapyard. |
warehouse_jump |
March 27, 2005 |
A warehouse full of zombies. The player was to use the buggy to get into the building by crashing through a window on the rooftop. |
zombiedriving |
March 3, 2005 |
A generic large outdoor area with some set pieces from Half-Life 2's coast maps. |
steved |
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hook_on_rope |
January 4, 2006 |
It is a small room with zombies and hooks attached to ropes. |
jeep_crate_puzzle |
January 4, 2006 |
The player opens a fence gate and goes through a hanging container with the buggy. |
test_kleiner_tests |
February 28, 2006 |
A test map for a strange usable Combine device. |
Main Folder#
File |
In-Game? |
NET Date |
Description |
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credits |
✓ |
August 3, 2004 |
Same as the shipped version. It is an unused credits map. |
devtest |
✗ |
May 23, 2007 |
A developer test map which was previously leaked in the Android ports. |
devtest_01b |
✗ |
September 9, 2005 |
Same as above. |
devtest_02 |
✗ |
June 15, 2005 |
A developer test version of Half-Life 2's d3_c17_06a. |
devtest_03 |
✗ |
December 16, 2004 |
A developer test version of Half-Life 2's d1_trainstation_03. |
devtest_04 |
✗ |
November 8, 2004 |
A developer test version of Half-Life 2's d1_canals_09. |
devtest_05 |
✗ |
November 16, 2004 |
A developer test version of Half-Life 2's d1_town_02a. |
devtest_06 |
✗ |
June 15, 2005 |
A developer test version of Half-Life 2's d2_prison_08. |
devtest_07 |
✗ |
November 16, 2004 |
A developer test version of Half-Life 2's d3_c17_12. |
ep1_background01 |
✓ |
July 26, 2007 |
Same as the shipped version. A background map for the game's main menu. |
ep1_background01a |
✓ |
July 20, 2007 |
Same as above. |
ep1_background02 |
✓ |
July 20, 2007 |
Same as above. |
ep1_c17_00 |
✓ |
July 23, 2007 |
Same as the shipped version. |
ep1_c17_00a |
✓ |
August 7, 2007 |
Same as the shipped version. |
ep1_c17_01 |
✓ |
August 17, 2007 |
Same as the shipped version. |
ep1_c17_01a |
✓ |
August 16, 2007 |
Same as the shipped version. |
ep1_c17_02 |
✓ |
August 14, 2007 |
Same as the shipped version. |
ep1_c17_02a |
✓ |
August 1, 2007 |
Same as the shipped version. |
ep1_c17_02a_demo |
✗ |
May 8, 2006 |
A smaller version of ep1_c17_02a. |
ep1_c17_02b |
✓ |
August 2, 2007 |
Same as the shipped version. |
ep1_c17_03 |
✗ |
May 6, 2005 |
A scrapped map for "Urban Flight" chapter. |
ep1_c17_05 |
✓ |
July 20, 2007 |
Same as the shipped version. |
ep1_c17_06 |
✓ |
August 3, 2007 |
Same as the shipped version. |
ep1_citadel_00 |
✓ |
August 1, 2007 |
Same as the shipped version. |
ep1_citadel_00_demo |
✓ |
April 24, 2006 |
This map was included in the final game but it can't be played or decompiled. |
ep1_citadel_01 |
✓ |
August 21, 2007 |
Same as the shipped version. |
ep1_citadel_02 |
✓ |
August 14, 2007 |
Same as the shipped version. |
ep1_citadel_02b |
✓ |
August 18, 2007 |
Same as the shipped version. |
ep1_citadel_03 |
✓ |
August 14, 2007 |
Same as the shipped version. |
ep1_citadel_04 |
✓ |
August 17, 2007 |
Same as the shipped version. |
ep1_intro |
✗ |
April 10, 2006 |
An early version of ep1_citadel_00. |
ep1_intro_00 |
✗ |
June 15, 2005 |
An earlier version of ep1_citadel_00. |
hdrtest |
✗ |
February 24, 2005 |
An early version of the Lost Coast. |
proto_ministrider_intro |
✗ |
March 31, 2005 |
An updated version of David Sawyer's projects map. |
styleguide_antlion_tunnel |
✗ |
March 10, 2006 |
An early version of Episode Two mines. |
styleguide_antlionhole |
✗ |
October 25, 2005 |
A test map for the Antlion hole burying mechanic. |
styleguide_c17_rubble |
✗ |
January 4, 2006 |
Destroyed City 17 streets. |
styleguide_c17_rubble_2 |
✗ |
January 9, 2006 |
An early version of ep1_c17_01. |
styleguide_core |
✗ |
November 17, 2005 |
An early version of ep1_citadel_03. |
styleguide_destroyed_citadel |
✗ |
December 13, 2005 |
An early version of ep1_citadel_02. |
styleguide_garage |
✗ |
November 10, 2005 |
An early version of ep1_c17_00. |
styleguide_garage_antlionroom |
✗ |
December 6, 2005 |
An early version of ep1_c17_00a. |
styleguide_garage_destroyed |
✗ |
December 1, 2005 |
An early version of ep1_c17_00. |
styleguide_hospital_exit |
✗ |
November 28, 2005 |
An early version of ep1_c17_05. |
styleguide_mining |
✗ |
March 10, 2006 |
An early version of Episode Two's ep2_outland_02 where the player fights waves of Antlions. |
styleguide_riverbed |
✗ |
February 17, 2006 |
An early version of Episode Two's ep2_outland_01. |
styleguide_riverbed2 |
✗ |
February 17, 2006 |
A generic Episode Two forest setting. |
styleguide_train_loadingdock |
✗ |
November 17, 2005 |
An early version of ep1_c17_06. |
styleguide_train_repair |
✗ |
November 14, 2005 |
An early version of ep1_c17_05. |
wasteland_test |
✗ |
October 25, 2005 |
Same as wasteland_test from Dario Casali's folder. |
zoo_citadel_destruction |
✗ |
December 6, 2005 |
A zoo map for the destroyed Citadel interior pieces. |