This page details development materials of Doom 64 (Nintendo 64).
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Early and Unused Maps#
On January 15, 2019, Doomworld user ImpieEyez95 released five maps made by developers of Doom 64, provided courtesy of developer Tim Heydelaar. Tim also provided some explanations of these maps, which are provided as quotes below.
Note: Some maps here, like Newcat3, may have issues in certain source ports.
TUFF.WAD#
So - Tuff.wad was another designers level. A quick one just as a challenge. Basically, lots of monsters in a donut.
NEWCAT3.WAD#
Newcat3 is the most interesting as it later became, um, Unholy Temple in D64. This was my first iteration.
MEE2.WAD#
Mee2.wad is another one I made to try theme ideas.
CANYON.WAD#
canyon.wad was the same. Wanted to try organics/cliffs I think.
HACK2.WAD#
hack2.wad was an ocean fortress idea, but some ideas were reborn in D64 in my level In The Void I believe
(Source: Early and unused DOOM 64 Level Designs - Doomworld)