the cutting room mirror

Neighborhoods

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This is a sub-page of Development:Disney's Toontown Online/Spotify/Textures.

Textures found in outdoor places, ranging from Playgrounds to Streets.

NOTE: Many of the tree textures use "separated" branch textures, where most match the final.

Toontown Central#

BankFrontN/BankSideN.rgba#

A very early design for the Toontown Bank, resembling a two-story building. The door in the texture is also flat.

TTO_BankSideN.png TTO_BankFrontN.png

cst_hanging_cloth#

An "unbleached" version of the laundromat sign, along with the texture resembling a polo than a shirt.

trollly_pave.rgb#

A much more detailed tile and messier tile graphic for the Trolley. Final uses a simple texture pattern.

sidewalk2#

An early sidewalk texture, lacking the shine detail. Can be seen in this screenshot.

pit3#

An earlier version of Goofy Speedway tunnel, with a slightly different logo. Final would use a blank template with the logo being a separate texture,

TTC_sign1#

A scrapped store sign for Toontown Central.

anvil_co#

An earlier, sketched version of the Anvil sign found in Toontown Central Streets called "anvil_co.tif", with lettering on it saying "Anvil Company".

dryclean#

An earlier, sketched version of the dry cleaners sign found in Toontown Central streets.

dentist#

A slightly earlier version of the "dentist" sign found in Toontown Central Streets, where the tooth is longer.

texpath3_old#

An earlier version of the terrain used in the old Toontown Central Playground. Can be seen in this screenshot, dating to before the sv1.0.5. build.

tree-small#

An earlier version of the small tree, matching the style used in the earlier builds and Goofy Speedway.

toonrockroad_newToontown_end#

What seems to be a scrapped concept for a texture redo according to the filename.

Daisy Gardens#

daisys_ground.rgb#

An earlier version of Daisy Garden's playground terrain, where the hedge maze was slightly larger and didn't seem to have stairs.

DG_daisys_pond#

An early texture of the pond that appeared in Daisy Gardens, as a flat texture.

Early Flower Texture#

Earlier flower textures that don't resemble the finalized art style.

Early Lawnmower Prop#

An early version of the lawnmower and trash can texture called DG_trashcan_rgba.rgba, where the latter is repositioned. Final texture is DG_trashcan.rgba.

Early Daisy Gardens Streetlight Props#

Unused "singular" versions of the streetlights intended for Daisy Gardens.

cogHQ_sign#

An earlier graphic for the "WARNING!! SELLBOT HQ" signpost, with Comic Sans font and in a hard-to-read red color. Was changed in the final likely to make it easier to read.

The Brrrgh#

sidewalk_4cont_blue.rgb#

A scrapped sidewalk texture that are scrapped in favor of the snow-covered sidewalk in the final. Not even the Playground uses these textures.

Temporary Stove Textures#

Temporary textures for the stove props found in The Brrrgh.

Donald's Dock#

Early Boardwalk Textures#

Two early boardwalk textures which were originally used in this neighborhood, as shown by this prerelease screenshot.

Early Donald's Dock Streetlight Props#

Three scrapped streetlight props that were intended for Donald's Dock, sporting a similar distinct look to those seen in The Brrrgh. Interestingly, the Toontown Central variant of the signboard streetlight can be seen in this image, further proving it was intended for that Neighborhood.

Earlier props#

Slightly earlier versions of the nets props used in the Streets, with a difference in resolution. Final uses DD_flat_props_nets2.rgb, where the bucket is resized.

dreamland_cloud_temp#

A temporary cloud graphic for Donald's Dreamland, that looks a tad bright compared to the final.

Minnie's Melodyland#

Early Trees#

Earlier trees for the Neighborhood, appearing like the trees in Goofy Speedway and early Toontown Central, except with yellow leaves. Likely cut for not fitting with the theme.

melodyland_stage2.rgba#

A slightly early texture for the Playground stage, with a different fence border at the sides. It's close to the render, but the fence is in hot pink than lavender and white.

sidewalkPink#

An earlier texture for the sidewalk texture, lacking the shine detail.

minnies_sidewalk#

The same except in a magenta hue. The naming scheme suggests it's an even earlier graphic.

MM_music_tree#

A slightly early version of the tree, with sparkle effects.

music notes#

Textures for music notes. Likely cut for not fitting with the overall aesthetic.

TTOSpotify_musical_notes.png TTOSpotify_musical_notes2.png

lateday2#

An earlier version of the sky in Minnie's Melodyland. Final uses lateday_sky3.

Star and Star_DL#

Two textures of stars with a face on it, oddly the same shape as the starfish Treasures found in Donald's Dock. "DL" likely stands for Dreamland, implying it was supposed to be found there. Early game documents state that the treasures used to heal Toons would have been stars that players would have collected from the sky via a trampoline, with this being a possible remnant of that concept (the document also mentions "red stars" in addition to gold stars, which cannot be found in the files). In the final game, "ZZZ" shaped treasures are used instead, and the trampoline is absent.

TTOSpotify_Star.pngTTOSpotify_Star_DL.png

Early Match Minnie Graphics#

piano and piano_rollover#

Two separate textures of pianos.

TTOSpotify_piano.pngTTOSpotify_piano_rollover.png

guitar and guitar_rollover#

Two separate textures of guitars.

TTOSpotify_guitar.pngTTOSpotify_guitar_rollover.png

Donald's Dreamland#

nightskyB#

A brighter version of the sky.

dl_hydrant_lod_temp#

A temporary LOD texture for the fire hydrants, sporting a different design coloration.

Cog Headquarters#

barrels_flat2#

Likely an earlier version of the usable yellow barrels found in Cog Headquarters, as they share another set of textures dedicated to them being used.

TTOSpotify_barrels_flat2.png TTOSpotify_barrels_flat2_dark.png

BG_Reflection#

Static textures of the Courthouse and District Attroney's Office in Lawbot Headquarters, intended as floor reflection textures. Final uses fully-rendered 3D models as them.

TTOSpotify_BG_Reflection1.png TTOSpotify_BG_Reflection2.png

CogGolfBall#

A placeholder texture for the Cog Golf Ball.

cogsky_test#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is this the same texture that was briefly used early into Sellbot HQ's lifespan? (YouTube URL code: mS1GJ-VdDno).

An earlier, much more cloudier version of the sky found in Sellbot Headquarters.

Other#

blanketB#

An alternate texture for the Bed Furniture item, with the patchwork pattern colors bearing resemblance to the bed in Donald's Dreamland. It's also in a different resolution, compared to the used textures.

backgrounAll.tif#

Bears close resemblance to the outer field texture used in Toontown Central and Estates, but with a slightly more contrasted palette, and the texture is overlaid with the sky, rather then being separate.

BG5_1snow#

A snow-covered variant of the distant hills in Toontown Central, different in style from what is seen at The Brrrgh.

brick_floor#

Earlier brick flooring for Streets, likely for Toontown Central, Minnie's Melodyland and The Brrrgh respectively.

TTOSpotify_brick_floorBrown.png TTOSpotify_brick_floorPink.png TTOSpotify_brick_floorBlue.png

cst_door_single_french_glass#

A colored version of one of the doors. Final uses grayscale equilvalents.

exit_sign.rgba#

A scrapped generic exit sign in the same style as tunnels.

garden.rgb#

An earlier version of the Wildflower Garden Window View.

gen_tree1.rgb#

A tree resembling the oak tree found in Toontown Central, Daisy Gardens and the Estate, with a different artstyle.

gorilla_hole.rgba#

An earlier texture for the hole in the Toon Headquarters.

test_tree#

A placeholder tree that resembles the distant trees seen in Estates, except blurred and with lights in them.

toontown_siteplan#

The "lawn" from the Toontown siteplan concept art, likely used as placeholder during the Playground redesign.

moon.rgb#

An earlier, more generic crescent moon texture. Final uses moon2.rgb.

storm2.rgb#

A real-life photo of a storm, which is out-of-place for this game's style.

storm2c.rgb#

Yet another photo, except it looks edited.