This page details development materials of Disney's Donald Duck: Goin' Quackers (Nintendo 64).
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'This page or section details content from theRayman DS Leak.''' |
In February 2022, several assets from the Nintendo 64 version of Goin' Quackers were found in a leaked copy of the source code to Rayman 2's Nintendo DS port.
Unused Graphics#
All of the game's textures can be found in Rayman_Z\Rayman2\DS\CPA\exe\main\GAMEDN64\World\graphics\Textures\, some of which didn't make it into the final game.
While some graphics are downgraded versions of unused graphics from the Windows/Dreamcast versions, there are also many completely new ones here.
A_Common#
Donald#
Two winking frames for thought bubble Daisy seen in Donald's idle animation. It isn't animated at all in the final version. These still exist in exist in the Windows version and in higher resolution, but are still unused.
Letters#
Three letters and numbers from 1 to 16.
A_Cinema#
Intro#
A text box that says "live". It is still present in the Windows version.
intro_CityBoss#
Textures from an unused cutscene with the Beagle Boys city boss, using different textures from the final game.
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Final |
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Donald's eyes with no outlines. These can also be found in the early Donald Duck demo.
Early |
Final |
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The Beagle Boy's face is at a lower resolution and his shirt lacks the yellow stripe at the bottom.
A timer that does not appear in the boss fight at any point.
A strange drawing of Donald trapped underneath a boulder.
A_Forest#
porcupine#
Textures for an unused porcupine enemy. While there are porcupines during the bear chase boss, they use a completely different set of textures. This texture was reworked into the squirrel face.