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Counter-Strike: Condition Zero

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This page details development materials of Counter-Strike: Condition Zero.

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Considering the game's troubled development, some bits of it have managed to find its way onto the internet.

cs_arcticbiolab#

A Hostage Rescue map, originally created by Erik Doescher of Gearbox Software and modified by Ritual Entertainment. This map is set in a bio-lab near the Arctic and has 10 CT spawnpoints and 12 Terrorist spawnpoints. It is unknown how and when did the map get leaked online.

The Arctic Biolab - Hostage Rescue

Ritual Entertainment
(http://www.ritual.com/)

Counter-Terrorists: Enter the lab 
building and rescue the hostages. 
Take out the Terrorists without 
jeopardizing the hostages.

Terrorists: Prevent Counter-Terrorist
force from rescuing the hostages. 

Other Notes: There are 4 hostages in 
this mission.

CSCZ-ArcticBiolab_1.png CSCZ-ArcticBiolab_2.png CSCZ-ArcticBiolab_3.png CSCZ-ArcticBiolab_4.png CSCZ-ArcticBiolab_5.png CSCZ-ArcticBiolab_6.png CSCZ-ArcticBiolab_7.png

Early client.dll File#

An early client.dll file intended for Ritual's iteration of Counter-Strike: Condition Zero (which would become Condition Zero: Deleted Scenes) can be found lying around in a disc containing footage from Half-Life 2‍ '​s showing at E3 2003, which was included with physical copies of this game as a neat bonus. This .dll is dated July 25th, 2003 and does have a few notable things, such as an entry for this sound effect:

weapons/medkit-1.wav

This sound was likely intended for that game's cut Portable Medkit item. It is nowhere to be found in the final Deleted Scenes or any other builds.