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Command & Conquer: Red Alert (DOS, Windows)

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This page details development materials of Command & Conquer: Red Alert (DOS, Windows).

BDATA.CPP#

The naval shipyards have a compile option that would make their collision + shaped instead of the 3x3 they take up in game.1

BFILE.MAK#

The build file has some files commented out:2

SPEECHFILES:

  • ABLDGC1.AUD
  • SOVBLDG1.AUD
  • SOVSTRC1.AUD
  • SOVUNTD1.AUD
  • AUNITD1.AUD
  • ASTRUCD1.AUD

TSCOREFILES:

  • cps\record.bin
  • WIN1.AUD
  • MAP1.AUD

HIRESFILES:

  • ENG_HI.PCX

HILORES:

  • MOEBICON.SHP

LOCALFILES:

  • TEMPSCOR.FNT

EGOS.CPP#

Commented out code shows that at one point the Z and X keys could be used to slow down and speed up the scroll speed of the credits.3

Commented out code shows that at one point the backspace key could be used to show the credits.4

STUFF.TXT#

What seems like a poll for developers to vote on what features they'd want implemented in Red Alert, some features that weren't implemented were implemented in later games.5

Votes

Request

Implemented?

52

Mission Editor

Unimplemented?

36

Variable difficulty settings

Added in Red Alert

35

Improve manual (more detailed information)

Did Red Alert do this?

26

SVGA graphics (or at least the option)

Did a game do this?

22

Improve AI (smarter/harder/no traffic jams)

Added in Tiberian Sun

21

Random map/mission generator

Added in Tiberian Sun

21

Ability to review missions and cut scenes independent of the game

Added in... Remastered?

18

Terrain Editor

Added in Red Alert

12

Larger map

Added in Red Alert

9

Fog of war

Added in Red Alert (shroud regrows?)

8

More than 2 sides/combatants

Added in Tiberian Sun: Firestorm (pseudo-faction) or Red Alert 2: Yuri's Revenge (proper third faction)

6

C&C-type games based on other genres (such as Tolwkien, Lands of Lore, Civil War, American old west, etc.)

Did they do this?

6

Captions for hearing impaired customers

Unimplemented?

6

New Mission Add-ins

Added in... Covert Ops?

4

Remove linear missions (winning and losing paths)

Unimplemented?

4

(units and money kept in next mission)

Added in Red Alert (Five to One -> Ten to One)?

3

Variable weather which affects play

Added in Tiberian Sun? Ion storms?

3

No more maze-like levels

Added in...?

3

Ability to play multi-player maps in single-player mode

Added in Red Alert

2

Windows 95 version

Added in Red Alert

2

Optional auto-save feature

Added in Tiberian Sun?

2

More varried terrain types

Added in Red Alert

2

Allow player option to remain in mission after goal is met

Unimplemented

1

Terrain affects movement/combat ability

Added in Red Alert? (roads)?

1

Option screen to chose which messages are actually heard

Unimplemented

1

Multiple resources

Added in Red Alert

1

More continuity between scenarios

Added in Red Alert?

1

Civilian riots

Red Alert has some skirmish maps with hostile civilians? Tiberian Sun: Firestorm has a civilian riot level?

1

Add an option key to move to any occuring battle

Added in Generals?

MULTI-PLAYER

42

Save option for modem/net play

Unimplemented, but Red Alert 2 allows it in offline skirmish

27

AI players should build bases and be more aggressive

Added in Red Alert

17

User variable setting for Tiberium regeneration

Added in Red Alert

15

Increase chat message space

Did a game do this?

6

Ability to specifically select which units and structures can be used in a game (not according to tech level)

Unimplemented

4

Higher setting for credits in modem/net play

Added in Red Alert?

4

Ability to connect to more than 4 players

Added in Tiberian Sun?

3

Ability to pause in modem/network game

Unimplemented?

2

Handicapping option

Did a game do this?

1

Ability to connect through a BBS or online service

Which game did this?

1

Allow players to build bases before the game starts

Unimplemented

1

Allow allys to transfer units

Unimplemented?

UNITS

31

More land units

Added in Red Alert

22

More air units

Added in Red Alert

18

More water units

Added in Red Alert

16

Air units reveal terrain as they fly over, not just when they land

Which game did this? Spy plane doesn't count.

16

Increase intelligence of Harvester (so it can recognize and avoid enemy threats)

Added in Tiberian Sun

12

Group loading of APCs

Added in Tiberian Sun

7

Put the XO armor and Stealth fighters in the game

Added in Tiberian Sun (XO armor became wolverine), Generals (stealth fighters)

6

Bridge-laying/amphibious units

Added in Tiberian Sun (amphibious APC)

6

Sabotage and espionage teams/infantry

Added in Red Alert (thieves) or Red Alert 2 (spies)

6

Paratroopers that can jump from planes or transport copters

Added in Red Alert

6

Officer infantry that make your troops more effective (hit better, stay in formation)

Was this in C&C 3?

4

Ability to control hovercraft, gunships, and A-10s

Added in Red Alert 2 (hovercraft), Generals (gunships, A-10s)

4

Ability to assign a unit to more than one Hot Key grouping

Unimplemented?

4

Engineers should have multiple purposes (mine laying/clearing, bridge building/blowing)

Added in Tiberian Sun

4

Mobile SAM

Unimplemented? MRLS?

4

Carry-alls (like in dune 2) for Harvesters and damaged units

Added in Tiberian Sun

4

MANY different harvester types, including flying and armed

Added in Red Alert 2

4

Units should have capability to move and fire at the same time

Added in Red Alert?

3

The capability of squad/formation movement

Added in Red Alert

3

Multiple weapons on certain units (machine guns on tanks)

Added in Red Alert 2

3

Allow infantry to scale cliffs and ford rivers

Added in Red Alert 2 (water), Generals (cliffs)

3

The ability to set down patrol points (2 or more) for a unit or group of units

Added in Tiberian Sun

2

Scout (in conjunction with Fog of War)

Unimplemented?

2

Make the commando a buildable unit in single-play

Added in Red Alert

2

Ability to put weapons on harvesters

Added in Red Alert 2

2

Ability to assign multiple targets

Unimplemented?

1

Mammoth Tanks can crush light vehicles

Added in Red Alert 2: Yuri's Revenge

1

Allow Construction Yard to revert to MCV

Added in... which game did this first?

1

Sniper Units

Added in Tiberian Sun with Oxanna? Added in Red Alert 2

1

Medical Vehicals (Ambulances) to heal infantry

Added in Generals

1

Mobile Chemical mortar tank

Added in Emperor: Battle for Dune?

1

Cargo ships and vehicals able to carry more than 5 troopers and vehicles

Added in Red Alert 2

1

Mobile Anti-aircraft artillery

Unimplemented?

1

Mobile Laser artillery

Added in Red Alert 3

1

Increase range of artillery

Added in Tiberian Sun

1

Liquid Nitrogen troopers (like chem troops)

Added in Emperor: Battle for Dune?

1

Some type of air-to-air fighter craft

Added in Red Alert

1

Automatic scatter (X-key) of infantry units (and no scattering into threats)

Added in Tiberian Sun

1

When a harvester is destroyed, the tiberium should stay on the ground

Added in Tiberian Sun

1

Sound effects for each unit (such as engine whine for Chinooks)

Added in Red Alert 2: Yuri's Revenge?

1

Suicide Units (Humm Vees filled with C4)

Added in Red Alert 2 with terrorists?

STRUCTURES

22

Automatic gates for the walls/fences

Added in Tiberian Sun

21

Ability to lay down mines

Added in Red Alert

16

More balance to Ion Cannon / Nukes (Ion Cannon should be stronger or faster)

Added in Tiberian Sun

11

Ability to build structures anywhere rather than next to existing structures

The developers may have considered this implemented in Red Alert as you can build a tile further away.

6

Ability to dig trenches

Never directly implemented but morphable terrain was added in Tiberian Sun

6

Bridges that can be destroyed

Added in Red Alert

4

Make SAM sites respond faster

Added in Red Alert

3

Fix the sandbag bug

Added in Red Alert

3

Add a hospital to heal infantry

Technically added in Tiberian Sun but properly added in Red Alert 2

2

Make capturing buildings more difficult

Added in Red Alert

1

Radar Jamming Center

Not added as a structure but mobile radar jammers added in Red Alert

1

Non-mobile artillery emplacements

Added in Tiberian Sun

1

Generators as backup power to specific buildings

Unimplemented

1

Listening Posts (in conjunction with Fog of War)

Added in Tiberian Sun as mobile sensor arrays, a unit with this name added in Generals

1

Force fields as a barrier/wall type

Added in Tiberian Sun as laser fence post?

1

A defense shield generator to protect buildings from Nuke and Ion cannon

Added in Red Alert 2: Yuri's Revenge as the force shield

1

Better walls than concrete (Steel?)

Unimplemented?

References#


  1. https://github.com/electronicarts/CnC_Red_Alert/blob/0dc09bb1d6188d1ec79ab4765b22a48b75ffee32/CODE/BDATA.CPP#L130↩︎
  2. https://github.com/electronicarts/CnC_Red_Alert/blob/0dc09bb1d6188d1ec79ab4765b22a48b75ffee32/CODE/BFILE.MAK#L1682C3-L1682C10↩︎
  3. https://github.com/electronicarts/CnC_Red_Alert/blob/0dc09bb1d6188d1ec79ab4765b22a48b75ffee32/CODE/EGOS.CPP#L907↩︎
  4. https://github.com/electronicarts/CnC_Red_Alert/blob/0dc09bb1d6188d1ec79ab4765b22a48b75ffee32/CODE/MENUS.CPP#L889↩︎
  5. https://github.com/electronicarts/CnC_Red_Alert/blob/0dc09bb1d6188d1ec79ab4765b22a48b75ffee32/CODE/STUFF.TXT↩︎