This page details development materials of Bubsy in Fractured Furry Tales.
In 2014, the source code for Fractured Furry Tales was released on AtariAge by user "doctorclu".
Notes#
SEGA.x Files#
Both located in the Songbird folder, these are for Bubsy's controls based on SNES and Genesis versions.
SEGA.ASM#
Located at:Songbird\SEGA.ASM
;===========================
;
; place joysticks in JOY1L and JOY2L in snes format
;
; designed specifically for BUBSY-
;
; A -> A,B
; B -> X,Y
; C,JL -> L
; C,JR -> R
;
;
; converted for the jaguar joy pads via calling joypad_2_sega
;===========================
segajoy:
jsr joypad_2_sega
MOVEM.L A0-A1/D0-D4,-(A7)
move.b sega_pad_1,d0 ;SACBRLDU
move.b sega_pad_2,d1
rol.b #3,d0 ;xxxxxxxx BRLDUSAC x
asl.w #1,d0 ;xxxxxxxB RLDUSAC0 x
ror.b #3,d0 ;xxxxxxxB AC0RLDUS x
asl.w #1,d0 ;xxxxxxBA C0RLDUS0 x
ror.b #2,d0 ;xxxxxxBA S0C0RLDU x
lsr.b #1,d0 ;xxxxxxBA 0S0C0RLD U
roxl.w #2,d0 ;xxxxBA0S 0C0RLDUx x
ror.b #2,d0 ;xxxxBA0S Ux0C0RLD x
asl.w #1,d0 ;xxxBA0SU x0C0RLD0 x
ror.b #2,d0 ;xxxBA0SU D0x0C0RL x
asl.w #1,d0 ;xxBA0SUD 0x0C0RL0 x
ror.b #2,d0 ;xxBA0SUD L00x0C0R x
asl.w #1,d0 ;xBA0SUDL 00x0C0R0 x
ror.b #2,d0 ;xBA0SUDL R000x0C0 x
asl.w #1,d0 ;BA0SUDLR 000x0C00 x
btst #2,d0 ;if C set
beq.s .no0c
move.w d0,d2 ;move current to mask
lsr.w #4,d2 ;0000ABSS UDLR000x x
and.b #$30,d2 ;00000000 00LR0000 x
or.w #$2000,d0
and.w #$fcff,d0
or.b d2,d0
.no0c:
rol.b #3,d1 ;xxxxxxxx BRLDUSAC x
asl.w #1,d1 ;xxxxxxxB RLDUSAC0 x
ror.b #3,d1 ;xxxxxxxB AC0RLDUS x
asl.w #1,d1 ;xxxxxxBA C0RLDUS0 x
ror.b #2,d1 ;xxxxxxBA S0C0RLDU x
lsr.b #1,d1 ;xxxxxxBA 0S0C0RLD U
roxl.w #2,d1 ;xxxxBA0S 0C0RLDUx x
ror.b #2,d1 ;xxxxBA0S Ux0C0RLD x
asl.w #1,d1 ;xxxBA0SU x0C0RLD0 x
ror.b #2,d1 ;xxxBA0SU D0x0C0RL x
asl.w #1,d1 ;xxBA0SUD 0x0C0RL0 x
ror.b #2,d1 ;xxBA0SUD L00x0C0R x
asl.w #1,d1 ;xBA0SUDL 00x0C0R0 x
ror.b #2,d1 ;xBA0SUDL R000x0C0 x
asl.w #1,d1 ;BA0SUDLR 000x0C00 x
btst #2,d1 ;if C set
beq.s .no1c
move.w d1,d2 ;move current to mask
lsr.w #4,d2 ;0000ABSS UDLR000x x
and.b #$30,d2 ;00000000 00LR0000 x
or.w #$2000,d1
and.w #$fcff,d1
or.b d2,d1
.no1c:
move.w d1,JOY2L
move.w d0,JOY1L
MOVEM.L (A7)+,A0-A1/D0-D4
RTS
SEGA.INC#
Located at: Songbird\SEGA.INC
;************************************************************************
;*
;* 68000 EQUATES
;*
;************************************************************************
FlagX equ %10000
FlagN equ %01000
FlagZ equ %00100
FlagV equ %00010
FlagC equ %00001
;---------------------------------------------------------------------------
;SNES named controller bits, but in format for genesis bubsy
JOY_B equ %1000000000000000
JOY_Y equ %0100000000000000
JOY_SELECT equ %0010000000000000
JOY_C equ %0010000000000000
JOY_START equ %0001000000000000
JOY_UP equ %0000100000000000 ; CONTROLLER BITS
JOY_DOWN equ %0000010000000000
JOY_LEFT equ %0000001000000000
JOY_RIGHT equ %0000000100000000
JOY_A equ %0000000010000000
JOY_X equ %0000000001000000
JOY_L equ %0000000000100000
JOY_R equ %0000000000010000
JOY_HOR equ JOY_LEFT^JOY_RIGHT
JOY_VER equ JOY_UP^JOY_DOWN
JOY_ANY equ JOY_HOR^JOY_VER
;---------------------------------------------------------------------------
bJOY_UP = 11
bJOY_DOWN = 10
bJOY_LEFT = 9
bJOY_RIGHT = 8
Developer Message#
In Source from Songbird\AISTUFF\HANSEL\HANDGAI.S in "Make Two Cherries" part, there is a comment suggesting that some inappropriate developer comments were deleted.
no smutty comments please
Miscellaneous#
Since this game was built off an already existing game in the franchise, there exists a few leftovers:
- unused ending files and demo sequences (found in
LEVEL01.Sof the source code) - references to World 4's raft and death sequences (found in
BUBCTRL.Sof the source code) - coordinates to flip the level around (found in
LVLTABS.Sof the source code) - unused ending and credits code (found in
ENDING.SandCREDITS.Srespectively) - references to World 6's data, going unused (found in
BUBRAM.SandBUBPAL0.Sof the source code)
According to the source code, the level order was different from the final production:
- Alice in Wonderland: World 5 → World 1
- Ali Baba and the Forty Thieves: World 1 → World 3
- Hansel and Gretel: World 3 → World 5
This game (and many others) uses ProTracker v2.2, ported to the Atari Jaguar by Trevor Raynsford.
During Summer CES 1994 (June 23-25, 1994), an early build of Fractured Furry Tales was showcased.
The build didn't have any sound during this time. Everything from the first game remained except for the HUD and World 3's graphics.