This page details bugs of Shadow the Hedgehog.
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Chaos Control Glitch#
When using a checkpoint, there is a 1-3 frame window where the player is able to execute another action. Using Chaos Control during this window will cause Shadow to warp without using up the Hero Gauge, and continues until the player either reaches an automatic stop trigger, or past the end of the stage (causing the game to crash).
This bug is only present in the North American GameCube and PlayStation 2 versions. It was fixed in non-American and Xbox versions.
Missing GUN Robot in The Doom#
In the U.S. GameCube and PlayStation 2 versions, one of the GUN robots past the sixth checkpoint will not appear until either the player dies, or if the area is reloaded using the warp function. This is caused by its spawn distance being set too high, causing it to fall through the map; since the Dark Mission requires the player to kill all enemies, this can impede completion if the player is unaware of the bug.
Like the CCG, this bug is fixed in all non-U.S. and Xbox versions.
(Source: shadowspeedrun.com)
Incorrect Egg Pierros in Iron Jungle#
Watch on YouTubeWithin Shadow the Hedgehog, there are three variants of the Egg Pierro enemy. The clown version from Circus Park, the Halloween-themed version from Cryptic Castle, and the metal ones from Lava Shelter.
In Iron Jungle's boss fight against the Egg Breaker, when the game runs its check to decide which variant to use, it oddly chooses Air Fleet (STG0501), a level that features no Eggman robots whatsoever. This is likely a result of a typo, as the Iron Jungle boss is STG0511. Because of this, the Circus Park variant of this enemy is loaded into the fight by mistake. If the game is corrected to call the right stage, the metal version from Lava Shelter spawns instead.