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Five Nights at Freddy's 2 (Windows)

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This page details bugs of Five Nights at Freddy's 2 (Windows).

Broken Easter Egg#

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Both the Shadow Freddy and the Endo Skeleton easter eggs stay visible until the player leaves the camera, but this is not the intended behavior. Both are programmed to vanish within half a second of the player viewing them, however the game resets the blackout timer every 1-2 frames, meaning that they will never disappear. This also leaves its unique sound effect, metalrun.wav, unused.

Golden Freddy & Paper Pal Behavior Oversight#

Golden Freddy is meant to have be able to attack the player on Nights 3-5, but an oversight in the game prevents him from spawning. At the start of every Night, all animatronics have their AI reset to 0 (unless playing on a Custom Night), which results in Golden Freddy's AI behavior being reset. This bug would effect Night 2 as well, but there, the game sets his AI level to 3 once it reaches 2 AM.

This bug also happens to effect the Paper Pal. He is meant to have a 1 in 100 chance of his "AI" activating (allowing them to move into the Office), but due to the aforementioned oversight, the easter egg will only occur on a Custom Night.

(Source: ItzTaken)

RWQFSFASXC Chance#

RWQFSFASXC is meant to have a 1 in 1,000,000 chance of appearing in the Office every frame, but just like the previous game, since the engine can only handle signed 16-bit integers, he actually has a 1 in 16,690 chance.

(Source: ItzTaken)