the cutting room mirror

Castlevania: The Adventure

This article has a talk page!
view on tcrf.net

This page details bugs of Castlevania: The Adventure.

Zombie Glitch#

If the player dies on the same frame they exit a room (commonly via ropes), Christopher will not actually die, and will hang on a rope even if he does not have any HP remaining. When in this state, if Christopher is hit by a enemy, he'll not receive any knockback, nor he will lose a life. The time limit also won't kill him, as the timer will jump to 99:59 after reaching 00:00.

However, it is still possible to lose a life when the glitch is in effect; if the player goes up, down, or jumps off the rope, the player will actually lose a life. Interestingly, pausing the game will also make the player lose a life when the glitch is in effect, though it'll result in the level reloading while the game is paused, forcing the player to unpause once the level reloads.

Watch on YouTube