[xsiparse 1.96] (c) 1999-2001 NAMCO Hometek, Inc.
Option: Override object name: "level"
Option: Max grounds: 400
Option: Scene conversion
Option: Remove bad polys from scene
Option: Ground cut size: 175.00
Target set to PS2
Ground output type: VU1
Output filename: "level"
Buffering "boss.xsi" ...File passed ASCII check
1348275 bytes inhaled.
Parsing XSI data...
Found scene camera
Successfully parsed XSI data.
Checking for bad polys in scene


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CONVERTING SCENE DATA

Scene "kliff4" contains 10 non-ground static models
Scene "kliff4" contains 10 models
Collect grounds
---------------
Scene contains 10 models
0 ground pieces found - 0 total polys
World extent: X:-5.000000 --> 5.000000  Z:-5.000000 --> 5.000000
World width: 10.00  depth: 10.00
1 total clumps: 1 clumps in X, 1 clumps in Z
10 models to parse

Cut grounds
-----------
XSIsceneCutGrounds: Cut 0 ground models
1 scene clumps
0 polys to sort
Remove original 0 grounds from scene
Processing Scene Model(s)...
Processing Scene Light(s)...
Collecting scene lights...
	No scene lights found!
Processing Scene Camera(s)...

Clump dump
----------
Clump 0: 12 placements
	Placement 0: "cliff2" (static object)
	Placement 1: "cliff1" (static object)
	Placement 2: "peak3" (static object)
	Placement 3: "peak2" (static object)
	Placement 4: "peak1" (static object)
	Placement 5: "seaweedp1" (static object)
	Placement 6: "seaweedp2" (static object)
	Placement 7: "seaweedp3" (static object)
	Placement 8: "seaweed2" (static object)
	Placement 9: "seaweed1" (static object)
	Placement 10: "ambience" (ambient light)
	Placement 11: "Camera1" 

Output scene file
-----------------
Filename: "level.sf"
Scene name: "kliff4"
Model: "cliff2", type: 0
Model: "cliff1", type: 0
Model: "peak3", type: 0
Model: "peak2", type: 0
Model: "peak1", type: 0
Model: "seaweedp1", type: 0
Model: "seaweedp2", type: 0
Model: "seaweedp3", type: 0
Model: "seaweed2", type: 0
Model: "seaweed1", type: 0
Model: "ambience", type: 8
Model: "camera1", type: 9

Convert static models for scene "kliff4"
--------------------------------------
XSItoVU1: Do model "MDL-boss1.cliff2"
XSImodelToObjGeom: "MDL-boss1.cliff2"
Model "MDL-boss1.cliff2" has alpha (0.00)
Geometry "MDL-boss1.cliff2" has alpha
XSItoVU1: Do model "MDL-kliff4.cliff1"
XSImodelToObjGeom: "MDL-kliff4.cliff1"
Model "MDL-kliff4.cliff1" has alpha (0.00)
Geometry "MDL-kliff4.cliff1" has alpha
XSItoVU1: Do model "MDL-ol2.peak3"
XSImodelToObjGeom: "MDL-ol2.peak3"
Model "MDL-ol2.peak3" has alpha (0.00)
Geometry "MDL-ol2.peak3" has alpha
XSItoVU1: Do model "MDL-ol2.peak2"
XSImodelToObjGeom: "MDL-ol2.peak2"
Model "MDL-ol2.peak2" has alpha (0.00)
Geometry "MDL-ol2.peak2" has alpha
XSItoVU1: Do model "MDL-ol2.peak1"
XSImodelToObjGeom: "MDL-ol2.peak1"
Model "MDL-ol2.peak1" has alpha (0.00)
Geometry "MDL-ol2.peak1" has alpha
XSItoVU1: Do model "MDL-kliff4.seaweedp1"
XSImodelToObjGeom: "MDL-kliff4.seaweedp1"
XSItoVU1: Do model "MDL-kliff4.seaweedp2"
XSImodelToObjGeom: "MDL-kliff4.seaweedp2"
XSItoVU1: Do model "MDL-kliff4.seaweedp3"
XSImodelToObjGeom: "MDL-kliff4.seaweedp3"
XSItoVU1: Do model "MDL-kliff4.seaweed2"
XSImodelToObjGeom: "MDL-kliff4.seaweed2"
XSItoVU1: Do model "MDL-kliff4.seaweed1"
XSImodelToObjGeom: "MDL-kliff4.seaweed1"
Convert grounds for scene "kliff4"
---------------------------------

Convert animted models for scene "kliff4"
---------------------------------------


Convert animation paths
-----------------------
10 static models converted.
No animation paths found.

Convert scene data successfully completed

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Done.
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