[xsiparse 1.96] (c) 1999-2001 NAMCO Hometek, Inc.
Option: Override object name: "level"
Option: Collision conversion
Option: Collision cut size: 15.00
Option: Remove bad polys from scene
Option: Clump radius: 0
Target set to PS2
Output filename: "level"
Buffering "boss.xsi" ...File passed ASCII check
1348275 bytes inhaled.
Parsing XSI data...
Found scene camera
Successfully parsed XSI data.
Checking for bad polys in scene


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CONVERTING COLLISION DATA

XSItoCollisionFile: Write collision data
XSItoCollisionFile: radius  0.00
XSIcollectCollision
-------------------
Scene name: "kliff4"
XSIcollectCollision: radius  0.00
Scene contains 10 models
0 ground pieces found - 0 total polys
Converting 0 collision models to world coordinates
World extent:
X: 0.00 --> 0.00 (width 0.00)
Z: 0.00 --> 0.00 (depth 0.00)
Scene contains 0 total collision tris
Specified cut size: 15.00
collCollectClumpsOfSize: Size 15.000000
collCollectClumpsOfSize: Radius 0.000000
1 x 1 clumps (15.00 x 15.00)
1 total clumps
Clump building complete.
Average of -1.#J polys in clumps that have polys
Maximum polys in a single clump: 0
----------------------------------------
Filling typed clump data
Clump type collection is  0.00 percent complete.
Typed clump data fill is complete.
Scene contains 0 total ground collision (_GND) polys
Scene contains 0 total collision (_COLL) polys
Scene contains 0 total low detail (_LOW) collision polys

Final optimimal parameters
--------------------------
Average of -1.#J polys in clumps that have polys
Maximum polys in a single clump: 0
Collision data contains 0 unique normals

Output collision file
----------------------
Filename: "level.ccc"

CONVERTING COLLISION DATA COMPLETED

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Done.
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