Sound Resources are referenced in the following places:

	C/C++ files
	textures.nfo
	EP files
	ROL files
	Entity Database
	Form Database

GLOBAL SOUNDS
  C/C++ files: 	aud_constants.cpp ( by hand )
  TEXTURES.NFO
  EP files: ( EPParse.py )
		global ep files
 		ai.ep
 		ai_*.ep
 		entities.ep
		globals.ep
		obstacles.ep
		spell_*.ep
		weapons.ep
		igc.ep ?

LEVEL SOUNDS
	EP files for level ( EPParse.py )
	ROL files: (ROLparse.py)
		"SND:" references
		SoundFlag references
		Entity references
	What about NPC's ?

ENTITY SOUNDS
	Entity Database ( by hand )
	( list entities by level )

FORM SOUNDS
	Form Database   ( by hand )
