      EQU MESS.GRAND+3
MESS.IT.DONE    EQU MESS.IMPED+3
MESS.WHITCH     EQU MESS.IT.DONE+3
MESS.WHERE      EQU MESS.WHITCH+3
MESS.EX.1     EQU MESS.WHERE+3
MESS.EX.2     EQU MESS.EX.1+3
MESS.SUM.1      EQU MESS.EX.2+3
MESS.SHIFT.1    EQU MESS.SUM.1+3
MESS.POWER.POINT      EQU MESS.SHIFT.1+3
MESS.BATTLE.OK? EQU MESS.POWER.POINT+3
MESS.CHOOCE.ANOTH     EQU MESS.BATTLE.OK?+3
MESS.CAN'T.MOVE EQU MESS.CHOOCE.ANOTH+3
MESS.SEND.TARGET      EQU MESS.CAN'T.MOVE+3
MESS.SUMMON.ICON      EQU MESS.SEND.TARGET+3
MESS.CANSEL      EQU MESS.SUMMON.ICON+3

C.COLOR     EQU MEM.TABLE
C.FIGHT.XY     EQU C.COLOR+1
C.D.STR     EQU C.FIGHT.XY+2
C.L.STR     EQU C.D.STR+1
C.D.FIGHT      EQU C.L.STR+1
C.L.FIGHT      EQU C.D.FIGHT+1
C.D.PLAYER     EQU C.L.FIGHT+1
C.L.PLAYER     EQU C.D.PLAYER+1
C.DED.FLAG     EQU C.L.PLAYER+1
C.START.SIDE   EQU C.DED.FLAG+1

;㊦㊦㊦㊦㊦ WORKAREA & STAC AREA ㊦㊦㊦㊦㊦

SOUND.ADD      EQU $A000
SOUND.BEEP     EQU $A000
SOUND.MAGIC    EQU $A003
SOUND.IC     EQU MAIN+3
SOUND.IC.F     EQU SOUND.IC+1
SOUND.BGM      EQU $A000
SOUND.INIT     EQU SOUND.BGM+3
SOUND.D     EQU SOUND.INIT+3
SOUND.L     EQU SOUND.D+3

CRT.MODE     EQU SOUND.IC.F+1
POWER.FLAG     EQU CRT.MODE+1
COM.FLAG   