<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
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		<floor cell="1,8" tile="6" />
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		<floor cell="2,8" tile="6" />
		<floor cell="8,1" tile="6" />
		<floor cell="8,8" tile="6" />
		<floor cell="9,1" tile="6" />
		<floor cell="9,2" tile="6" />
		<floor cell="9,7" tile="6" />
		<floor cell="9,8" tile="6" />
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	<objectList >
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		<cageSpawner cellLoc="3,2" type="0" color="Green" />
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		<cageSpawner cellLoc="6,2" type="0" color="Green" />
		<cageSpawner cellLoc="7,2" type="0" color="Green" />
		<cageSpawner cellLoc="8,2" type="0" color="Green" />
		<cageSpawner cellLoc="10,2" type="0" color="Green" />
		<cageSpawner cellLoc="10,7" type="0" color="Blue" />
		<cageSpawner cellLoc="8,7" type="0" color="Blue" />
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		<cageSpawner cellLoc="6,7" type="0" color="Blue" />
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		<playerSpawner cellLoc="5,7" />
		<monsterSpawner cellLoc="0,0" type="Guard Fast" spawnParams="E10, S9, W10, N9" />
		<zoogZapper cellLoc="5,3" />
		<zoogZapper cellLoc="5,6" />
		<monsterSpawner cellLoc="5,2" type="Super Zoog" spawnParams="" />
		<monsterSpawner cellLoc="5,0" type="Med Tracker" spawnParams="" />
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	<decoList >
		<deco decoName="floorDeco1" pos="485.000000,351.000000" />
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		<deco decoName="wallDeco17" pos="124.000000,89.000000" />
		<deco decoName="wallDeco17" pos="404.000000,92.000000" />
		<deco decoName="wallDeco17" pos="120.000000,375.000000" />
		<deco decoName="wallDeco17" pos="403.000000,374.000000" />
		<deco decoName="wallDeco2" pos="472.000000,328.000000" />
		<deco decoName="wallDeco3" pos="130.000000,388.000000" />
		<deco decoName="wallDeco4" pos="402.000000,390.000000" />
		<deco decoName="wallDeco5" pos="50.000000,118.000000" />
		<deco decoName="wallDeco16" pos="470.000000,138.000000" />
		<deco decoName="wallDeco17" pos="76.000000,419.000000" />
		<deco decoName="wallDeco17" pos="452.000000,419.000000" />
	</decoList>
</level>
