<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
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	<objectList >
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		<cageSpawner cellLoc="6,3" type="0" color="Green" />
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		<cageSpawner cellLoc="5,8" type="0" color="Green" />
		<cageSpawner cellLoc="4,9" type="0" color="Green" />
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		<cageSpawner cellLoc="7,7" type="0" color="Blue" />
		<cageSpawner cellLoc="7,6" type="0" color="Blue" />
		<cageSpawner cellLoc="3,5" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,5" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,5" type="0" color="Yellow" />
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		<monsterSpawner cellLoc="5,0" type="Armor Zoog" spawnParams="" />
		<playerSpawner cellLoc="5,9" />
		<monsterSpawner cellLoc="0,4" type="Fire Zoog" spawnParams="" />
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	</objectList>
	<decoList >
		<deco decoName="wallDeco3" pos="456.000000,297.000000" />
		<deco decoName="wallDeco3" pos="316.000000,296.000000" />
		<deco decoName="wallDeco3" pos="126.000000,296.000000" />
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		<deco decoName="wallDeco4" pos="307.000000,201.000000" />
		<deco decoName="wallDeco4" pos="400.000000,296.000000" />
		<deco decoName="wallDeco4" pos="213.000000,296.000000" />
		<deco decoName="wallDeco4" pos="71.000000,294.000000" />
	</decoList>
</level>
