<level editorTheme="res\Themes\editorTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
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		<floor cell="2,1" tile="6" />
		<floor cell="2,2" tile="6" />
		<floor cell="2,7" tile="6" />
		<floor cell="2,8" tile="6" />
		<floor cell="8,1" tile="6" />
		<floor cell="8,2" tile="6" />
		<floor cell="8,7" tile="6" />
		<floor cell="8,8" tile="6" />
		<floor cell="9,2" tile="6" />
		<floor cell="9,7" tile="6" />
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		<edge dir="v" edgeIndex="7,7" edgeType="0" />
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		<edge dir="h" edgeIndex="8,0" edgeType="0" />
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		<edge dir="h" edgeIndex="8,8" edgeType="0" />
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		<edge dir="h" edgeIndex="9,1" edgeType="0" />
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		<edge dir="v" edgeIndex="9,7" edgeType="0" />
		<edge dir="h" edgeIndex="10,4" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="3,1" type="0" color="Green" />
		<cageSpawner cellLoc="3,2" type="0" color="Green" />
		<cageSpawner cellLoc="3,3" type="0" color="Green" />
		<cageSpawner cellLoc="2,3" type="0" color="Green" />
		<cageSpawner cellLoc="1,3" type="0" color="Green" />
		<cageSpawner cellLoc="7,1" type="0" color="Blue" />
		<cageSpawner cellLoc="7,2" type="0" color="Blue" />
		<cageSpawner cellLoc="7,3" type="0" color="Blue" />
		<cageSpawner cellLoc="8,3" type="0" color="Blue" />
		<cageSpawner cellLoc="9,3" type="0" color="Blue" />
		<cageSpawner cellLoc="9,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,6" type="0" color="Purple" />
		<cageSpawner cellLoc="2,6" type="0" color="Purple" />
		<cageSpawner cellLoc="3,6" type="0" color="Purple" />
		<cageSpawner cellLoc="3,7" type="0" color="Purple" />
		<cageSpawner cellLoc="3,8" type="0" color="Purple" />
		<monsterSpawner cellLoc="4,7" type="Guard Fast" spawnParams="E2, N5, W2, S5" />
		<monsterSpawner cellLoc="3,4" type="Super Zoog" spawnParams="" />
		<playerSpawner cellLoc="7,5" />
		<fuzzleHome cellLoc="1,8" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="9,8" color="Green" minCount="0" />
		<fuzzleHome cellLoc="9,1" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="1,1" color="Yellow" minCount="0" />
		<freezePickup cellLoc="5,2" />
		<monsterSpawner cellLoc="5,8" type="Bomber-SlwRnd" spawnParams="" />
		<monsterSpawner cellLoc="5,1" type="Bomber-SlwRnd" spawnParams="" />
		<freezePickup cellLoc="5,7" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco13" pos="266.000000,215.000000" />
		<deco decoName="wallDeco12" pos="265.000000,260.000000" />
		<deco decoName="wallDeco8" pos="262.000000,168.000000" />
		<deco decoName="wallDeco12" pos="264.000000,23.000000" />
		<deco decoName="wallDeco1" pos="263.000000,439.000000" />
		<deco decoName="wallDeco8" pos="264.000000,304.000000" />
		<deco decoName="floorDeco2" pos="326.000000,398.000000" />
		<deco decoName="floorDeco2" pos="325.000000,354.000000" />
		<deco decoName="floorDeco2" pos="326.000000,304.000000" />
		<deco decoName="floorDeco2" pos="325.000000,163.000000" />
		<deco decoName="floorDeco2" pos="326.000000,117.000000" />
		<deco decoName="floorDeco2" pos="326.000000,71.000000" />
		<deco decoName="floorDeco1" pos="202.000000,399.000000" />
		<deco decoName="floorDeco1" pos="202.000000,353.000000" />
		<deco decoName="floorDeco1" pos="202.000000,306.000000" />
		<deco decoName="floorDeco1" pos="203.000000,166.000000" />
		<deco decoName="floorDeco1" pos="203.000000,117.000000" />
		<deco decoName="floorDeco1" pos="203.000000,71.000000" />
		<deco decoName="wallDeco12" pos="408.000000,107.000000" />
		<deco decoName="wallDeco12" pos="122.000000,105.000000" />
		<deco decoName="wallDeco12" pos="120.000000,351.000000" />
		<deco decoName="wallDeco12" pos="408.000000,351.000000" />
	</decoList>
</level>
