<level editorTheme="res\Themes\editorTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<edge dir="v" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,2" edgeType="0" />
		<edge dir="v" edgeIndex="0,5" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="v" edgeIndex="0,7" edgeType="0" />
		<edge dir="h" edgeIndex="0,8" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="v" edgeIndex="1,2" edgeType="0" />
		<edge dir="v" edgeIndex="1,4" edgeType="0" />
		<edge dir="v" edgeIndex="1,5" edgeType="0" />
		<edge dir="v" edgeIndex="1,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,7" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,8" edgeType="0" />
		<edge dir="h" edgeIndex="2,0" edgeType="0" />
		<edge dir="h" edgeIndex="2,2" edgeType="0" />
		<edge dir="v" edgeIndex="2,3" edgeType="0" />
		<edge dir="v" edgeIndex="2,5" edgeType="0" />
		<edge dir="h" edgeIndex="2,7" edgeType="0" />
		<edge dir="v" edgeIndex="2,7" edgeType="0" />
		<edge dir="v" edgeIndex="3,2" edgeType="0" />
		<edge dir="v" edgeIndex="3,3" edgeType="0" />
		<edge dir="v" edgeIndex="3,7" edgeType="0" />
		<edge dir="v" edgeIndex="3,8" edgeType="0" />
		<edge dir="h" edgeIndex="4,0" edgeType="0" />
		<edge dir="h" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="v" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,3" edgeType="0" />
		<edge dir="v" edgeIndex="4,3" edgeType="0" />
		<edge dir="v" edgeIndex="4,5" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="v" edgeIndex="4,7" edgeType="0" />
		<edge dir="h" edgeIndex="4,8" edgeType="0" />
		<edge dir="v" edgeIndex="4,8" edgeType="0" />
		<edge dir="h" edgeIndex="5,0" edgeType="0" />
		<edge dir="v" edgeIndex="5,2" edgeType="0" />
		<edge dir="v" edgeIndex="5,3" edgeType="0" />
		<edge dir="h" edgeIndex="5,4" edgeType="0" />
		<edge dir="h" edgeIndex="5,5" edgeType="0" />
		<edge dir="v" edgeIndex="5,5" edgeType="0" />
		<edge dir="v" edgeIndex="5,7" edgeType="0" />
		<edge dir="v" edgeIndex="5,8" edgeType="0" />
		<edge dir="h" edgeIndex="6,0" edgeType="0" />
		<edge dir="h" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,2" edgeType="0" />
		<edge dir="h" edgeIndex="6,3" edgeType="0" />
		<edge dir="v" edgeIndex="6,3" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="v" edgeIndex="6,7" edgeType="0" />
		<edge dir="h" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,3" edgeType="0" />
		<edge dir="v" edgeIndex="7,5" edgeType="0" />
		<edge dir="v" edgeIndex="7,7" edgeType="0" />
		<edge dir="h" edgeIndex="8,0" edgeType="0" />
		<edge dir="h" edgeIndex="8,2" edgeType="0" />
		<edge dir="v" edgeIndex="8,2" edgeType="0" />
		<edge dir="v" edgeIndex="8,4" edgeType="0" />
		<edge dir="v" edgeIndex="8,5" edgeType="0" />
		<edge dir="v" edgeIndex="8,6" edgeType="0" />
		<edge dir="h" edgeIndex="8,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,8" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="v" edgeIndex="9,2" edgeType="0" />
		<edge dir="v" edgeIndex="9,5" edgeType="0" />
		<edge dir="v" edgeIndex="9,6" edgeType="0" />
		<edge dir="v" edgeIndex="9,7" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="h" edgeIndex="10,8" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="4,4" type="0" color="Green" />
		<cageSpawner cellLoc="5,4" type="0" color="Green" />
		<cageSpawner cellLoc="6,4" type="0" color="Green" />
		<cageSpawner cellLoc="4,5" type="0" color="Green" />
		<cageSpawner cellLoc="4,6" type="0" color="Green" />
		<cageSpawner cellLoc="5,6" type="0" color="Green" />
		<cageSpawner cellLoc="6,5" type="0" color="Green" />
		<cageSpawner cellLoc="6,6" type="0" color="Green" />
		<cageSpawner cellLoc="8,8" type="0" color="Blue" />
		<cageSpawner cellLoc="8,7" type="0" color="Blue" />
		<cageSpawner cellLoc="8,5" type="0" color="Blue" />
		<cageSpawner cellLoc="8,4" type="0" color="Blue" />
		<cageSpawner cellLoc="2,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,5" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,4" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,4" type="0" color="Purple" />
		<cageSpawner cellLoc="10,5" type="0" color="Purple" />
		<cageSpawner cellLoc="10,6" type="0" color="Purple" />
		<cageSpawner cellLoc="10,7" type="0" color="Purple" />
		<cageSpawner cellLoc="10,8" type="0" color="Purple" />
		<cageSpawner cellLoc="0,8" type="0" color="Purple" />
		<cageSpawner cellLoc="0,7" type="0" color="Purple" />
		<cageSpawner cellLoc="0,6" type="0" color="Purple" />
		<cageSpawner cellLoc="0,5" type="0" color="Purple" />
		<cageSpawner cellLoc="0,4" type="0" color="Purple" />
		<fuzzleHome cellLoc="2,9" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="4,9" color="Green" minCount="0" />
		<fuzzleHome cellLoc="6,9" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="8,9" color="Yellow" minCount="0" />
		<playerSpawner cellLoc="5,7" />
		<cageSpawner cellLoc="1,0" type="0" color="Blue" />
		<cageSpawner cellLoc="2,0" type="0" color="Blue" />
		<cageSpawner cellLoc="8,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,0" type="0" color="Yellow" />
		<chainCounter cellLoc="5,8" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<monsterSpawner cellLoc="8,3" type="Fire Zoog" spawnParams="" />
		<monsterSpawner cellLoc="2,3" type="Fire Zoog" spawnParams="" />
		<zoogZapper cellLoc="4,0" />
		<zoogZapper cellLoc="6,0" />
		<autoSort cellLoc="5,0" />
		<cageSpawner cellLoc="8,6" type="0" color="Purple" />
		<cageSpawner cellLoc="2,6" type="0" color="Purple" />
		<fuzzlePop color="Purple" cellLoc="5,3" />
		<warpHole cellLoc="10,9" id="0" emergeDir="3" />
		<warpHole cellLoc="0,9" id="0" emergeDir="1" />
		<monsterSpawner cellLoc="10,3" type="Tunnel Zoog" spawnParams="" />
		<monsterSpawner cellLoc="0,3" type="Tunnel Zoog" spawnParams="" />
	</objectList>
	<decoList >
		<deco decoName="floorDeco1" pos="155.000000,168.000000" />
		<deco decoName="floorDeco1" pos="156.000000,354.000000" />
		<deco decoName="floorDeco1" pos="156.000000,405.000000" />
		<deco decoName="wallDeco11" pos="265.000000,260.000000" />
		<deco decoName="wallDeco8" pos="216.000000,354.000000" />
		<deco decoName="wallDeco5" pos="289.000000,395.000000" />
		<deco decoName="wallDeco3" pos="459.000000,61.000000" />
		<deco decoName="wallDeco4" pos="69.000000,62.000000" />
		<deco decoName="wallDeco4" pos="395.000000,155.000000" />
		<deco decoName="wallDeco3" pos="129.000000,155.000000" />
		<deco decoName="wallDeco3" pos="504.000000,13.000000" />
		<deco decoName="wallDeco4" pos="24.000000,14.000000" />
		<deco decoName="wallDeco5" pos="379.000000,258.000000" />
		<deco decoName="wallDeco1" pos="430.000000,188.000000" />
		<deco decoName="wallDeco1" pos="149.000000,138.000000" />
		<deco decoName="wallDeco1" pos="102.000000,147.000000" />
		<deco decoName="wallDeco2" pos="118.000000,145.000000" />
		<deco decoName="wallDeco2" pos="135.000000,139.000000" />
		<deco decoName="wallDeco3" pos="148.000000,157.000000" />
		<deco decoName="wallDeco5" pos="477.000000,243.000000" />
		<deco decoName="wallDeco4" pos="473.000000,327.000000" />
		<deco decoName="wallDeco4" pos="482.000000,351.000000" />
		<deco decoName="wallDeco3" pos="480.000000,337.000000" />
		<deco decoName="wallDeco3" pos="471.000000,345.000000" />
		<deco decoName="wallDeco8" pos="521.000000,470.000000" />
		<deco decoName="wallDeco9" pos="54.000000,472.000000" />
		<deco decoName="wallDeco10" pos="203.000000,118.000000" />
		<deco decoName="wallDeco13" pos="372.000000,471.000000" />
		<deco decoName="wallDeco13" pos="259.000000,474.000000" />
		<deco decoName="wallDeco14" pos="272.000000,474.000000" />
		<deco decoName="cornerDecoLL" pos="381.000000,432.000000" />
		<deco decoName="cornerDecoLL" pos="197.000000,430.000000" />
		<deco decoName="cornerDecoR" pos="335.000000,436.000000" />
		<deco decoName="cornerDecoR" pos="483.000000,383.000000" />
		<deco decoName="wallDeco8" pos="13.000000,470.000000" />
		<deco decoName="wallDeco8" pos="316.000000,101.000000" />
		<deco decoName="wallDeco9" pos="300.000000,136.000000" />
		<deco decoName="wallDeco7" pos="221.000000,176.000000" />
		<deco decoName="wallDeco7" pos="317.000000,357.000000" />
	</decoList>
</level>
