<level editorTheme="res\Themes\snowTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<floor cell="1,1" tile="6" />
		<floor cell="1,5" tile="6" />
		<floor cell="1,8" tile="6" />
		<floor cell="4,1" tile="6" />
		<floor cell="5,4" tile="6" />
		<floor cell="5,5" tile="6" />
		<floor cell="6,8" tile="6" />
		<floor cell="9,1" tile="6" />
		<floor cell="9,4" tile="6" />
		<floor cell="9,8" tile="6" />
		<edge dir="v" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,3" edgeType="0" />
		<edge dir="v" edgeIndex="0,4" edgeType="0" />
		<edge dir="v" edgeIndex="0,5" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="h" edgeIndex="1,1" edgeType="0" />
		<edge dir="v" edgeIndex="1,1" edgeType="0" />
		<edge dir="v" edgeIndex="1,2" edgeType="0" />
		<edge dir="v" edgeIndex="1,3" edgeType="0" />
		<edge dir="h" edgeIndex="1,4" edgeType="0" />
		<edge dir="h" edgeIndex="1,5" edgeType="0" />
		<edge dir="v" edgeIndex="1,5" edgeType="0" />
		<edge dir="h" edgeIndex="1,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,6" edgeType="0" />
		<edge dir="h" edgeIndex="1,7" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="2,0" edgeType="2" />
		<edge dir="v" edgeIndex="2,1" edgeType="0" />
		<edge dir="h" edgeIndex="2,2" edgeType="0" />
		<edge dir="h" edgeIndex="2,3" edgeType="0" />
		<edge dir="v" edgeIndex="2,3" edgeType="0" />
		<edge dir="h" edgeIndex="2,4" edgeType="0" />
		<edge dir="h" edgeIndex="2,5" edgeType="0" />
		<edge dir="v" edgeIndex="2,5" edgeType="0" />
		<edge dir="h" edgeIndex="2,7" edgeType="0" />
		<edge dir="v" edgeIndex="2,9" edgeType="3" />
		<edge dir="h" edgeIndex="3,0" edgeType="0" />
		<edge dir="h" edgeIndex="3,1" edgeType="0" />
		<edge dir="v" edgeIndex="3,1" edgeType="0" />
		<edge dir="v" edgeIndex="3,2" edgeType="0" />
		<edge dir="v" edgeIndex="3,4" edgeType="0" />
		<edge dir="v" edgeIndex="3,5" edgeType="0" />
		<edge dir="h" edgeIndex="3,7" edgeType="0" />
		<edge dir="v" edgeIndex="3,7" edgeType="0" />
		<edge dir="h" edgeIndex="3,8" edgeType="0" />
		<edge dir="h" edgeIndex="4,0" edgeType="0" />
		<edge dir="h" edgeIndex="4,1" edgeType="0" />
		<edge dir="v" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="v" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,4" edgeType="0" />
		<edge dir="v" edgeIndex="4,4" edgeType="0" />
		<edge dir="v" edgeIndex="4,5" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="h" edgeIndex="4,8" edgeType="0" />
		<edge dir="h" edgeIndex="5,0" edgeType="0" />
		<edge dir="v" edgeIndex="5,2" edgeType="0" />
		<edge dir="h" edgeIndex="5,3" edgeType="0" />
		<edge dir="v" edgeIndex="5,4" edgeType="0" />
		<edge dir="h" edgeIndex="5,5" edgeType="0" />
		<edge dir="v" edgeIndex="5,5" edgeType="0" />
		<edge dir="h" edgeIndex="5,8" edgeType="0" />
		<edge dir="v" edgeIndex="5,8" edgeType="0" />
		<edge dir="h" edgeIndex="6,0" edgeType="0" />
		<edge dir="h" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,2" edgeType="0" />
		<edge dir="h" edgeIndex="6,4" edgeType="0" />
		<edge dir="v" edgeIndex="6,4" edgeType="0" />
		<edge dir="v" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="v" edgeIndex="6,7" edgeType="0" />
		<edge dir="h" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="6,8" edgeType="0" />
		<edge dir="h" edgeIndex="7,0" edgeType="0" />
		<edge dir="v" edgeIndex="7,0" edgeType="2" />
		<edge dir="h" edgeIndex="7,1" edgeType="0" />
		<edge dir="v" edgeIndex="7,4" edgeType="0" />
		<edge dir="v" edgeIndex="7,6" edgeType="0" />
		<edge dir="h" edgeIndex="7,7" edgeType="0" />
		<edge dir="h" edgeIndex="7,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,9" edgeType="3" />
		<edge dir="h" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,2" edgeType="0" />
		<edge dir="h" edgeIndex="8,3" edgeType="0" />
		<edge dir="h" edgeIndex="8,4" edgeType="0" />
		<edge dir="v" edgeIndex="8,4" edgeType="0" />
		<edge dir="h" edgeIndex="8,5" edgeType="0" />
		<edge dir="h" edgeIndex="8,6" edgeType="0" />
		<edge dir="v" edgeIndex="8,6" edgeType="0" />
		<edge dir="v" edgeIndex="8,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,8" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="h" edgeIndex="9,1" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="h" edgeIndex="9,2" edgeType="0" />
		<edge dir="v" edgeIndex="9,2" edgeType="0" />
		<edge dir="h" edgeIndex="9,3" edgeType="0" />
		<edge dir="h" edgeIndex="9,4" edgeType="0" />
		<edge dir="v" edgeIndex="9,4" edgeType="0" />
		<edge dir="v" edgeIndex="9,5" edgeType="0" />
		<edge dir="v" edgeIndex="9,6" edgeType="0" />
		<edge dir="h" edgeIndex="9,7" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="10,1" type="0" color="Green" />
		<cageSpawner cellLoc="10,2" type="0" color="Green" />
		<playerSpawner cellLoc="5,6" />
		<cageSpawner cellLoc="9,0" type="0" color="Green" />
		<cageSpawner cellLoc="8,0" type="0" color="Green" />
		<monsterSpawner cellLoc="10,9" type="Med Tracker" spawnParams="" />
		<monsterSpawner cellLoc="0,9" type="Med Tracker" spawnParams="" />
		<chainCounter cellLoc="6,7" fuzzleCount="24" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<cageSpawner cellLoc="10,3" type="0" color="Green" />
		<cageSpawner cellLoc="7,0" type="0" color="Green" />
		<monsterSpawner cellLoc="3,3" type="Guard" spawnParams="e4, s3, w4, n3" />
		<fuzzleHome cellLoc="6,5" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="6,4" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="4,4" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="4,5" color="Green" minCount="0" />
		<fallIn cellLoc="4,7" />
		<cageSpawner cellLoc="3,0" type="0" color="Blue" />
		<cageSpawner cellLoc="2,0" type="0" color="Blue" />
		<cageSpawner cellLoc="1,0" type="0" color="Blue" />
		<cageSpawner cellLoc="0,1" type="0" color="Blue" />
		<cageSpawner cellLoc="0,2" type="0" color="Blue" />
		<cageSpawner cellLoc="0,3" type="0" color="Blue" />
		<cageSpawner cellLoc="10,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,9" type="0" color="Purple" />
		<cageSpawner cellLoc="2,9" type="0" color="Purple" />
		<cageSpawner cellLoc="1,9" type="0" color="Purple" />
		<cageSpawner cellLoc="0,8" type="0" color="Purple" />
		<cageSpawner cellLoc="0,7" type="0" color="Purple" />
		<cageSpawner cellLoc="0,6" type="0" color="Purple" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco11" pos="123.000000,256.000000" />
		<deco decoName="wallDeco11" pos="124.000000,166.000000" />
		<deco decoName="wallDeco11" pos="311.000000,117.000000" />
		<deco decoName="wallDeco4" pos="114.000000,389.000000" />
		<deco decoName="wallDeco4" pos="348.000000,111.000000" />
		<deco decoName="wallDeco4" pos="13.000000,106.000000" />
		<deco decoName="wallDeco13" pos="173.000000,68.000000" />
		<deco decoName="floorDeco1" pos="480.000000,121.000000" />
		<deco decoName="wallDeco15" pos="455.000000,211.000000" />
		<deco decoName="wallDeco17" pos="456.000000,395.000000" />
		<deco decoName="wallDeco20" pos="209.000000,73.000000" />
		<deco decoName="wallDeco16" pos="217.000000,118.000000" />
		<deco decoName="wallDeco22" pos="415.000000,310.000000" />
		<deco decoName="wallDeco21" pos="396.000000,293.000000" />
		<deco decoName="floorDeco2" pos="352.000000,377.000000" />
		<deco decoName="floorDeco1" pos="370.000000,374.000000" />
		<deco decoName="wallDeco1" pos="121.000000,372.000000" />
		<deco decoName="wallDeco2" pos="310.000000,390.000000" />
		<deco decoName="wallDeco4" pos="308.000000,407.000000" />
		<deco decoName="wallDeco5" pos="323.000000,398.000000" />
		<deco decoName="wallDeco7" pos="372.000000,392.000000" />
		<deco decoName="wallDeco7" pos="355.000000,404.000000" />
		<deco decoName="wallDeco7" pos="369.000000,409.000000" />
		<deco decoName="wallDeco7" pos="64.000000,62.000000" />
		<deco decoName="wallDeco7" pos="81.000000,68.000000" />
		<deco decoName="wallDeco7" pos="67.000000,80.000000" />
		<deco decoName="wallDeco9" pos="83.000000,299.000000" />
		<deco decoName="wallDeco9" pos="89.000000,261.000000" />
		<deco decoName="wallDeco9" pos="70.000000,280.000000" />
		<deco decoName="wallDeco11" pos="180.000000,369.000000" />
		<deco decoName="wallDeco12" pos="77.000000,390.000000" />
		<deco decoName="floorDeco3" pos="136.000000,120.000000" />
		<deco decoName="floorDeco4" pos="376.000000,237.000000" />
		<deco decoName="floorDeco3" pos="157.000000,397.000000" />
	</decoList>
</level>
