<level editorTheme="res\Themes\snowTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<floor cell="4,0" tile="6" />
		<floor cell="4,1" tile="6" />
		<floor cell="4,8" tile="6" />
		<floor cell="4,9" tile="6" />
		<floor cell="5,0" tile="6" />
		<floor cell="5,9" tile="6" />
		<floor cell="6,0" tile="6" />
		<floor cell="6,1" tile="6" />
		<floor cell="6,8" tile="6" />
		<floor cell="6,9" tile="6" />
		<edge dir="v" edgeIndex="0,3" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,1" edgeType="0" />
		<edge dir="h" edgeIndex="1,2" edgeType="0" />
		<edge dir="h" edgeIndex="1,3" edgeType="0" />
		<edge dir="v" edgeIndex="1,3" edgeType="0" />
		<edge dir="h" edgeIndex="1,5" edgeType="0" />
		<edge dir="h" edgeIndex="1,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,8" edgeType="0" />
		<edge dir="h" edgeIndex="2,0" edgeType="0" />
		<edge dir="h" edgeIndex="2,1" edgeType="0" />
		<edge dir="v" edgeIndex="2,1" edgeType="0" />
		<edge dir="v" edgeIndex="2,3" edgeType="0" />
		<edge dir="v" edgeIndex="2,6" edgeType="0" />
		<edge dir="h" edgeIndex="2,7" edgeType="0" />
		<edge dir="h" edgeIndex="2,8" edgeType="0" />
		<edge dir="v" edgeIndex="2,8" edgeType="0" />
		<edge dir="v" edgeIndex="3,0" edgeType="0" />
		<edge dir="v" edgeIndex="3,1" edgeType="0" />
		<edge dir="h" edgeIndex="3,2" edgeType="0" />
		<edge dir="v" edgeIndex="3,4" edgeType="0" />
		<edge dir="v" edgeIndex="3,5" edgeType="0" />
		<edge dir="h" edgeIndex="3,6" edgeType="0" />
		<edge dir="v" edgeIndex="3,8" edgeType="0" />
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		<edge dir="h" edgeIndex="4,1" edgeType="0" />
		<edge dir="v" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="v" edgeIndex="4,3" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="v" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="v" edgeIndex="4,8" edgeType="0" />
		<edge dir="h" edgeIndex="5,0" edgeType="0" />
		<edge dir="v" edgeIndex="5,1" edgeType="0" />
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		<edge dir="v" edgeIndex="5,6" edgeType="0" />
		<edge dir="h" edgeIndex="5,7" edgeType="0" />
		<edge dir="h" edgeIndex="5,8" edgeType="0" />
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		<edge dir="v" edgeIndex="6,0" edgeType="0" />
		<edge dir="h" edgeIndex="6,1" edgeType="0" />
		<edge dir="v" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,4" edgeType="0" />
		<edge dir="v" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="v" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="6,9" edgeType="0" />
		<edge dir="v" edgeIndex="7,1" edgeType="0" />
		<edge dir="h" edgeIndex="7,2" edgeType="0" />
		<edge dir="v" edgeIndex="7,3" edgeType="0" />
		<edge dir="h" edgeIndex="7,6" edgeType="0" />
		<edge dir="v" edgeIndex="7,6" edgeType="0" />
		<edge dir="v" edgeIndex="7,8" edgeType="0" />
		<edge dir="h" edgeIndex="8,0" edgeType="0" />
		<edge dir="h" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,3" edgeType="0" />
		<edge dir="v" edgeIndex="8,6" edgeType="0" />
		<edge dir="h" edgeIndex="8,7" edgeType="0" />
		<edge dir="h" edgeIndex="8,8" edgeType="0" />
		<edge dir="v" edgeIndex="8,8" edgeType="0" />
		<edge dir="h" edgeIndex="9,2" edgeType="0" />
		<edge dir="h" edgeIndex="9,3" edgeType="0" />
		<edge dir="v" edgeIndex="9,3" edgeType="0" />
		<edge dir="h" edgeIndex="9,5" edgeType="0" />
		<edge dir="h" edgeIndex="9,6" edgeType="0" />
		<edge dir="v" edgeIndex="9,6" edgeType="0" />
	</maze>
	<objectList >
		<fuzzleHome cellLoc="4,5" color="Green" minCount="0" />
		<cageSpawner cellLoc="0,0" type="0" color="Green" />
		<cageSpawner cellLoc="2,0" type="0" color="Green" />
		<fuzzleHome cellLoc="6,4" color="Blue" minCount="0" />
		<playerSpawner cellLoc="5,4" />
		<fuzzleHome cellLoc="6,5" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="4,4" color="Purple" minCount="0" />
		<chainCounter cellLoc="5,5" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<cageSpawner cellLoc="1,0" type="0" color="Green" />
		<cageSpawner cellLoc="0,1" type="0" color="Green" />
		<cageSpawner cellLoc="0,2" type="0" color="Green" />
		<cageSpawner cellLoc="8,0" type="0" color="Blue" />
		<cageSpawner cellLoc="9,0" type="0" color="Blue" />
		<cageSpawner cellLoc="10,0" type="0" color="Blue" />
		<cageSpawner cellLoc="10,1" type="0" color="Blue" />
		<cageSpawner cellLoc="10,2" type="0" color="Blue" />
		<cageSpawner cellLoc="10,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,9" type="0" color="Purple" />
		<cageSpawner cellLoc="1,9" type="0" color="Purple" />
		<cageSpawner cellLoc="0,9" type="0" color="Purple" />
		<cageSpawner cellLoc="0,8" type="0" color="Purple" />
		<cageSpawner cellLoc="0,7" type="0" color="Purple" />
		<monsterSpawner cellLoc="10,6" type="Armor Zoog" spawnParams="" />
		<monsterSpawner cellLoc="0,6" type="Armor Zoog" spawnParams="" />
		<zoogZapper cellLoc="2,3" />
		<zoogZapper cellLoc="8,3" />
		<freezePickup cellLoc="2,6" />
		<freezePickup cellLoc="8,6" />
		<monsterSpawner cellLoc="10,3" type="Fire Zoog" spawnParams="" />
		<monsterSpawner cellLoc="0,3" type="Fire Zoog" spawnParams="" />
		<monsterSpawner cellLoc="5,8" type="Bomber-SlwRnd" spawnParams="" />
		<autoSort cellLoc="5,1" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco14" pos="450.000000,286.000000" />
		<deco decoName="wallDeco14" pos="451.000000,145.000000" />
		<deco decoName="wallDeco14" pos="74.000000,148.000000" />
		<deco decoName="wallDeco17" pos="171.000000,465.000000" />
		<deco decoName="wallDeco17" pos="358.000000,466.000000" />
		<deco decoName="wallDeco10" pos="456.000000,308.000000" />
		<deco decoName="wallDeco12" pos="406.000000,60.000000" />
		<deco decoName="wallDeco12" pos="123.000000,60.000000" />
		<deco decoName="wallDeco12" pos="124.000000,391.000000" />
		<deco decoName="wallDeco12" pos="406.000000,389.000000" />
		<deco decoName="wallDeco18" pos="77.000000,296.000000" />
		<deco decoName="floorDeco2" pos="345.000000,323.000000" />
		<deco decoName="floorDeco1" pos="331.000000,322.000000" />
		<deco decoName="floorDeco3" pos="169.000000,165.000000" />
		<deco decoName="cornerDecoLL" pos="376.000000,135.000000" />
		<deco decoName="floorDeco4" pos="360.000000,410.000000" />
	</decoList>
</level>
