<level editorTheme="res\Themes\snowTheme.xml" name="A Change in Scenery" type="normal" time="60" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
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		<edge dir="h" edgeIndex="10,0" edgeType="0" />
		<edge dir="h" edgeIndex="10,3" edgeType="0" />
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	<objectList >
		<cageSpawner cellLoc="4,3" type="0" color="Blue" />
		<cageSpawner cellLoc="6,3" type="0" color="Blue" />
		<cageSpawner cellLoc="10,3" type="0" color="Green" />
		<cageSpawner cellLoc="9,3" type="0" color="Green" />
		<cageSpawner cellLoc="0,3" type="0" color="Green" />
		<cageSpawner cellLoc="1,3" type="0" color="Green" />
		<cageSpawner cellLoc="1,4" type="0" color="Green" />
		<cageSpawner cellLoc="0,4" type="0" color="Green" />
		<cageSpawner cellLoc="9,4" type="0" color="Green" />
		<cageSpawner cellLoc="10,4" type="0" color="Green" />
		<cageSpawner cellLoc="7,6" type="0" color="Green" />
		<cageSpawner cellLoc="8,6" type="0" color="Green" />
		<cageSpawner cellLoc="9,6" type="0" color="Green" />
		<cageSpawner cellLoc="9,8" type="0" color="Green" />
		<cageSpawner cellLoc="8,8" type="0" color="Green" />
		<cageSpawner cellLoc="7,8" type="0" color="Green" />
		<cageSpawner cellLoc="7,7" type="0" color="Green" />
		<cageSpawner cellLoc="1,6" type="0" color="Blue" />
		<cageSpawner cellLoc="2,6" type="0" color="Blue" />
		<cageSpawner cellLoc="3,6" type="0" color="Blue" />
		<cageSpawner cellLoc="3,7" type="0" color="Blue" />
		<cageSpawner cellLoc="3,8" type="0" color="Blue" />
		<cageSpawner cellLoc="2,8" type="0" color="Blue" />
		<cageSpawner cellLoc="1,8" type="0" color="Blue" />
		<cageSpawner cellLoc="1,7" type="0" color="Blue" />
		<fuzzleHome cellLoc="4,0" color="Green" minCount="0" />
		<fuzzleHome cellLoc="6,0" color="Blue" minCount="0" />
		<chainCounter cellLoc="2,7" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(10,10)" jewelLifeTime="(20.000000,20.500000)" />
		<chainCounter cellLoc="8,7" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(12,12)" jewelLifeTime="(20.000000,20.500000)" />
		<cageSpawner cellLoc="9,7" type="0" color="Green" />
		<cageSpawner cellLoc="0,1" type="0" color="Purple" />
		<cageSpawner cellLoc="10,1" type="0" color="Purple" />
		<cageSpawner cellLoc="3,0" type="0" color="Purple" />
		<cageSpawner cellLoc="7,0" type="0" color="Purple" />
		<playerSpawner cellLoc="5,5" />
		<fuzzleHome cellLoc="5,8" color="Purple" minCount="0" />
		<cageSpawner cellLoc="9,0" type="0" color="Purple" />
		<cageSpawner cellLoc="8,0" type="0" color="Purple" />
		<cageSpawner cellLoc="9,1" type="0" color="Purple" />
		<cageSpawner cellLoc="2,0" type="0" color="Purple" />
		<cageSpawner cellLoc="1,0" type="0" color="Purple" />
		<cageSpawner cellLoc="1,1" type="0" color="Purple" />
		<monsterSpawner cellLoc="5,4" type="Bomber-FstRnd" spawnParams="" />
		<freezePickup cellLoc="0,9" />
		<freezePickup cellLoc="10,9" />
		<fallIn cellLoc="5,7" />
		<monsterSpawner cellLoc="6,7" type="Guard" spawnParams="S2,E4,N4,W4,S2" />
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		<monsterSpawner cellLoc="5,3" type="Tunnel Zoog" spawnParams="" />
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	<decoList >
		<deco decoName="wallDeco10" pos="175.000000,156.000000" />
		<deco decoName="wallDeco5" pos="340.000000,152.000000" />
		<deco decoName="wallDeco9" pos="368.000000,159.000000" />
		<deco decoName="wallDeco12" pos="500.000000,15.000000" />
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		<deco decoName="wallDeco10" pos="30.000000,18.000000" />
		<deco decoName="wallDeco1" pos="285.000000,191.000000" />
		<deco decoName="wallDeco1" pos="289.000000,207.000000" />
		<deco decoName="wallDeco1" pos="239.000000,216.000000" />
		<deco decoName="wallDeco1" pos="195.000000,297.000000" />
		<deco decoName="wallDeco1" pos="475.000000,398.000000" />
		<deco decoName="wallDeco1" pos="477.000000,412.000000" />
		<deco decoName="wallDeco1" pos="53.000000,382.000000" />
		<deco decoName="wallDeco1" pos="54.000000,398.000000" />
		<deco decoName="wallDeco7" pos="474.000000,284.000000" />
		<deco decoName="wallDeco7" pos="58.000000,413.000000" />
		<deco decoName="wallDeco7" pos="258.000000,14.000000" />
		<deco decoName="wallDeco7" pos="255.000000,34.000000" />
		<deco decoName="wallDeco7" pos="278.000000,19.000000" />
		<deco decoName="floorDeco3" pos="136.000000,359.000000" />
		<deco decoName="floorDeco4" pos="367.000000,190.000000" />
	</decoList>
</level>
