<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
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	<objectList >
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		<chainCounter cellLoc="5,4" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
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		<cageSpawner cellLoc="9,8" type="0" color="Blue" />
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		<cageSpawner cellLoc="9,6" type="0" color="Blue" />
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		<zoogZapper cellLoc="6,2" />
		<zoogZapper cellLoc="4,2" />
		<monsterSpawner cellLoc="6,1" type="Basic Tracker" spawnParams="" />
		<monsterSpawner cellLoc="4,1" type="Basic Tracker" spawnParams="" />
		<warpHole cellLoc="5,9" id="0" emergeDir="0" />
		<warpHole cellLoc="5,0" id="0" emergeDir="2" />
		<monsterSpawner cellLoc="6,8" type="BasicShooter" spawnParams="" />
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	<decoList >
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		<deco decoName="wallDeco5" pos="144.000000,401.000000" />
		<deco decoName="wallDeco15" pos="515.000000,462.000000" />
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</level>
