<level editorTheme="res\Themes\desertTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<edge dir="h" edgeIndex="0,0" edgeType="0" />
		<edge dir="v" edgeIndex="0,0" edgeType="0" />
		<edge dir="v" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,2" edgeType="0" />
		<edge dir="v" edgeIndex="0,3" edgeType="0" />
		<edge dir="h" edgeIndex="0,4" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="v" edgeIndex="0,7" edgeType="0" />
		<edge dir="h" edgeIndex="0,8" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
		<edge dir="v" edgeIndex="0,9" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="v" edgeIndex="1,2" edgeType="0" />
		<edge dir="v" edgeIndex="1,3" edgeType="0" />
		<edge dir="v" edgeIndex="1,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,7" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="h" edgeIndex="2,0" edgeType="0" />
		<edge dir="h" edgeIndex="2,1" edgeType="0" />
		<edge dir="v" edgeIndex="2,2" edgeType="0" />
		<edge dir="h" edgeIndex="2,4" edgeType="0" />
		<edge dir="h" edgeIndex="2,7" edgeType="0" />
		<edge dir="v" edgeIndex="2,7" edgeType="0" />
		<edge dir="h" edgeIndex="2,8" edgeType="0" />
		<edge dir="h" edgeIndex="3,0" edgeType="0" />
		<edge dir="h" edgeIndex="3,1" edgeType="0" />
		<edge dir="h" edgeIndex="3,3" edgeType="0" />
		<edge dir="h" edgeIndex="3,4" edgeType="0" />
		<edge dir="h" edgeIndex="3,5" edgeType="0" />
		<edge dir="h" edgeIndex="3,7" edgeType="0" />
		<edge dir="h" edgeIndex="3,8" edgeType="0" />
		<edge dir="v" edgeIndex="4,0" edgeType="0" />
		<edge dir="h" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,3" edgeType="0" />
		<edge dir="h" edgeIndex="4,4" edgeType="0" />
		<edge dir="h" edgeIndex="4,5" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="v" edgeIndex="4,9" edgeType="0" />
		<edge dir="v" edgeIndex="5,0" edgeType="0" />
		<edge dir="h" edgeIndex="5,2" edgeType="0" />
		<edge dir="h" edgeIndex="5,6" edgeType="0" />
		<edge dir="h" edgeIndex="5,8" edgeType="0" />
		<edge dir="v" edgeIndex="5,9" edgeType="0" />
		<edge dir="h" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="h" edgeIndex="6,3" edgeType="0" />
		<edge dir="h" edgeIndex="6,4" edgeType="0" />
		<edge dir="h" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="h" edgeIndex="7,0" edgeType="0" />
		<edge dir="h" edgeIndex="7,1" edgeType="0" />
		<edge dir="v" edgeIndex="7,2" edgeType="0" />
		<edge dir="h" edgeIndex="7,3" edgeType="0" />
		<edge dir="h" edgeIndex="7,4" edgeType="0" />
		<edge dir="h" edgeIndex="7,5" edgeType="0" />
		<edge dir="h" edgeIndex="7,7" edgeType="0" />
		<edge dir="v" edgeIndex="7,7" edgeType="0" />
		<edge dir="h" edgeIndex="7,8" edgeType="0" />
		<edge dir="h" edgeIndex="8,0" edgeType="0" />
		<edge dir="h" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,2" edgeType="0" />
		<edge dir="v" edgeIndex="8,3" edgeType="0" />
		<edge dir="h" edgeIndex="8,4" edgeType="0" />
		<edge dir="v" edgeIndex="8,6" edgeType="0" />
		<edge dir="h" edgeIndex="8,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,7" edgeType="0" />
		<edge dir="h" edgeIndex="8,8" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="v" edgeIndex="9,2" edgeType="0" />
		<edge dir="v" edgeIndex="9,3" edgeType="0" />
		<edge dir="v" edgeIndex="9,6" edgeType="0" />
		<edge dir="v" edgeIndex="9,7" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,9" edgeType="0" />
		<edge dir="h" edgeIndex="10,0" edgeType="0" />
		<edge dir="h" edgeIndex="10,4" edgeType="0" />
		<edge dir="h" edgeIndex="10,8" edgeType="0" />
	</maze>
	<objectList >
		<fuzzleHome cellLoc="2,2" color="Green" minCount="0" />
		<fuzzleHome cellLoc="8,2" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="8,7" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="2,7" color="Purple" minCount="0" />
		<cageSpawner cellLoc="5,6" type="0" color="Blue" />
		<playerSpawner cellLoc="5,4" />
		<warpHole cellLoc="9,9" id="0" emergeDir="3" />
		<warpHole cellLoc="10,8" id="0" emergeDir="0" />
		<warpHole cellLoc="10,1" id="1" emergeDir="2" />
		<warpHole cellLoc="1,0" id="2" emergeDir="1" />
		<warpHole cellLoc="0,1" id="2" emergeDir="2" />
		<warpHole cellLoc="0,8" id="3" emergeDir="0" />
		<warpHole cellLoc="1,9" id="3" emergeDir="1" />
		<warpHole cellLoc="9,0" id="1" emergeDir="3" />
		<monsterSpawner cellLoc="5,9" type="Bomber-SlwRnd" spawnParams="" />
		<cageSpawner cellLoc="10,7" type="0" color="Purple" />
		<cageSpawner cellLoc="10,6" type="0" color="Purple" />
		<cageSpawner cellLoc="8,9" type="0" color="Purple" />
		<cageSpawner cellLoc="7,9" type="0" color="Purple" />
		<cageSpawner cellLoc="10,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,0" type="0" color="Blue" />
		<cageSpawner cellLoc="2,0" type="0" color="Blue" />
		<cageSpawner cellLoc="0,2" type="0" color="Blue" />
		<cageSpawner cellLoc="0,3" type="0" color="Blue" />
		<cageSpawner cellLoc="0,6" type="0" color="Green" />
		<cageSpawner cellLoc="0,7" type="0" color="Green" />
		<cageSpawner cellLoc="2,9" type="0" color="Green" />
		<cageSpawner cellLoc="3,9" type="0" color="Green" />
		<chainCounter cellLoc="5,5" fuzzleCount="12" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<fallIn cellLoc="5,0" />
		<monsterSpawner cellLoc="4,2" type="Tunnel Zoog" spawnParams="" />
		<monsterSpawner cellLoc="6,2" type="Tunnel Zoog" spawnParams="" />
		<monsterSpawner cellLoc="5,2" type="Basic Tracker" spawnParams="" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco10" pos="26.000000,21.000000" />
		<deco decoName="wallDeco14" pos="518.000000,25.000000" />
		<deco decoName="wallDeco11" pos="487.000000,12.000000" />
		<deco decoName="wallDeco12" pos="502.000000,38.000000" />
		<deco decoName="wallDeco21" pos="260.000000,419.000000" />
		<deco decoName="floorDeco1" pos="282.000000,438.000000" />
		<deco decoName="floorDeco2" pos="402.000000,467.000000" />
		<deco decoName="floorDeco1" pos="410.000000,231.000000" />
		<deco decoName="floorDeco1" pos="383.000000,229.000000" />
		<deco decoName="floorDeco1" pos="335.000000,276.000000" />
		<deco decoName="floorDeco1" pos="225.000000,278.000000" />
		<deco decoName="floorDeco1" pos="195.000000,229.000000" />
		<deco decoName="floorDeco1" pos="146.000000,228.000000" />
		<deco decoName="floorDeco1" pos="57.000000,286.000000" />
		<deco decoName="floorDeco1" pos="410.000000,90.000000" />
		<deco decoName="floorDeco1" pos="365.000000,90.000000" />
		<deco decoName="floorDeco1" pos="306.000000,138.000000" />
		<deco decoName="floorDeco1" pos="225.000000,136.000000" />
		<deco decoName="floorDeco1" pos="195.000000,86.000000" />
		<deco decoName="floorDeco1" pos="165.000000,90.000000" />
		<deco decoName="floorDeco1" pos="506.000000,231.000000" />
		<deco decoName="floorDeco1" pos="56.000000,120.000000" />
		<deco decoName="wallDeco1" pos="383.000000,332.000000" />
		<deco decoName="wallDeco2" pos="501.000000,437.000000" />
		<deco decoName="wallDeco3" pos="23.000000,432.000000" />
	</decoList>
</level>
