<level editorTheme="res\Themes\caveTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<edge dir="h" edgeIndex="0,0" edgeType="0" />
		<edge dir="v" edgeIndex="0,0" edgeType="0" />
		<edge dir="h" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,3" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="h" edgeIndex="0,7" edgeType="0" />
		<edge dir="h" edgeIndex="0,8" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
		<edge dir="v" edgeIndex="0,9" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="v" edgeIndex="1,0" edgeType="0" />
		<edge dir="v" edgeIndex="1,1" edgeType="0" />
		<edge dir="v" edgeIndex="1,2" edgeType="0" />
		<edge dir="h" edgeIndex="1,3" edgeType="0" />
		<edge dir="h" edgeIndex="1,5" edgeType="0" />
		<edge dir="v" edgeIndex="1,7" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,9" edgeType="0" />
		<edge dir="v" edgeIndex="2,1" edgeType="0" />
		<edge dir="v" edgeIndex="2,2" edgeType="0" />
		<edge dir="h" edgeIndex="2,3" edgeType="0" />
		<edge dir="h" edgeIndex="2,5" edgeType="0" />
		<edge dir="v" edgeIndex="2,7" edgeType="0" />
		<edge dir="v" edgeIndex="2,8" edgeType="0" />
		<edge dir="h" edgeIndex="3,0" edgeType="0" />
		<edge dir="v" edgeIndex="3,3" edgeType="0" />
		<edge dir="v" edgeIndex="3,4" edgeType="0" />
		<edge dir="v" edgeIndex="3,5" edgeType="0" />
		<edge dir="v" edgeIndex="3,6" edgeType="0" />
		<edge dir="h" edgeIndex="3,8" edgeType="0" />
		<edge dir="h" edgeIndex="4,0" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,8" edgeType="0" />
		<edge dir="h" edgeIndex="5,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,0" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,3" edgeType="0" />
		<edge dir="v" edgeIndex="6,4" edgeType="0" />
		<edge dir="v" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="v" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,8" edgeType="0" />
		<edge dir="h" edgeIndex="7,0" edgeType="0" />
		<edge dir="v" edgeIndex="7,1" edgeType="0" />
		<edge dir="v" edgeIndex="7,2" edgeType="0" />
		<edge dir="v" edgeIndex="7,7" edgeType="0" />
		<edge dir="h" edgeIndex="7,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,8" edgeType="0" />
		<edge dir="v" edgeIndex="8,0" edgeType="0" />
		<edge dir="v" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,2" edgeType="0" />
		<edge dir="h" edgeIndex="8,3" edgeType="0" />
		<edge dir="h" edgeIndex="8,5" edgeType="0" />
		<edge dir="v" edgeIndex="8,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,8" edgeType="0" />
		<edge dir="v" edgeIndex="8,9" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="h" edgeIndex="9,3" edgeType="0" />
		<edge dir="v" edgeIndex="9,3" edgeType="0" />
		<edge dir="h" edgeIndex="9,5" edgeType="0" />
		<edge dir="v" edgeIndex="9,6" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,9" edgeType="0" />
		<edge dir="h" edgeIndex="10,0" edgeType="0" />
		<edge dir="h" edgeIndex="10,1" edgeType="0" />
		<edge dir="h" edgeIndex="10,7" edgeType="0" />
		<edge dir="h" edgeIndex="10,8" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="0,2" type="0" color="Green" />
		<cageSpawner cellLoc="1,1" type="0" color="Green" />
		<cageSpawner cellLoc="2,0" type="0" color="Green" />
		<cageSpawner cellLoc="2,1" type="0" color="Green" />
		<cageSpawner cellLoc="1,2" type="0" color="Green" />
		<cageSpawner cellLoc="8,0" type="0" color="Blue" />
		<cageSpawner cellLoc="9,1" type="0" color="Blue" />
		<cageSpawner cellLoc="8,1" type="0" color="Blue" />
		<cageSpawner cellLoc="9,2" type="0" color="Blue" />
		<cageSpawner cellLoc="10,2" type="0" color="Blue" />
		<cageSpawner cellLoc="10,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,9" type="0" color="Purple" />
		<cageSpawner cellLoc="1,8" type="0" color="Purple" />
		<cageSpawner cellLoc="2,8" type="0" color="Purple" />
		<cageSpawner cellLoc="1,7" type="0" color="Purple" />
		<cageSpawner cellLoc="0,7" type="0" color="Purple" />
		<fuzzleHome cellLoc="4,3" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="6,3" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="6,6" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="4,6" color="Green" minCount="0" />
		<playerSpawner cellLoc="5,5" />
		<cageSpawner cellLoc="7,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,0" type="0" color="Blue" />
		<cageSpawner cellLoc="3,0" type="0" color="Green" />
		<cageSpawner cellLoc="3,9" type="0" color="Purple" />
		<monsterSpawner cellLoc="3,2" type="Guard Fast" spawnParams="E4, S5, W4, N5" />
		<freezePickup cellLoc="5,0" />
		<freezePickup cellLoc="5,9" />
		<chainCounter cellLoc="5,4" fuzzleCount="15" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco7" pos="40.000000,380.000000" />
		<deco decoName="wallDeco7" pos="10.000000,436.000000" />
		<deco decoName="wallDeco13" pos="36.000000,458.000000" />
		<deco decoName="wallDeco13" pos="478.000000,92.000000" />
		<deco decoName="wallDeco13" pos="42.000000,85.000000" />
		<deco decoName="wallDeco14" pos="59.000000,283.000000" />
		<deco decoName="wallDeco13" pos="193.000000,148.000000" />
		<deco decoName="wallDeco2" pos="52.000000,295.000000" />
		<deco decoName="wallDeco2" pos="143.000000,283.000000" />
		<deco decoName="wallDeco2" pos="57.000000,188.000000" />
		<deco decoName="wallDeco2" pos="51.000000,95.000000" />
		<deco decoName="wallDeco2" pos="38.000000,40.000000" />
		<deco decoName="wallDeco3" pos="479.000000,376.000000" />
		<deco decoName="wallDeco3" pos="384.000000,281.000000" />
		<deco decoName="wallDeco4" pos="385.000000,188.000000" />
		<deco decoName="wallDeco4" pos="396.000000,193.000000" />
		<deco decoName="wallDeco4" pos="382.000000,118.000000" />
		<deco decoName="wallDeco3" pos="475.000000,164.000000" />
		<deco decoName="wallDeco3" pos="427.000000,125.000000" />
		<deco decoName="wallDeco3" pos="381.000000,105.000000" />
		<deco decoName="wallDeco3" pos="17.000000,92.000000" />
		<deco decoName="wallDeco3" pos="10.000000,47.000000" />
		<deco decoName="wallDeco7" pos="486.000000,29.000000" />
		<deco decoName="wallDeco9" pos="497.000000,65.000000" />
		<deco decoName="wallDeco9" pos="30.000000,406.000000" />
		<deco decoName="wallDeco11" pos="204.000000,133.000000" />
		<deco decoName="wallDeco22" pos="504.000000,396.000000" />
		<deco decoName="wallDeco22" pos="509.000000,431.000000" />
		<deco decoName="wallDeco21" pos="492.000000,419.000000" />
		<deco decoName="wallDeco22" pos="455.000000,446.000000" />
		<deco decoName="floorDeco2" pos="292.000000,134.000000" />
		<deco decoName="floorDeco2" pos="119.000000,182.000000" />
		<deco decoName="floorDeco2" pos="456.000000,183.000000" />
		<deco decoName="floorDeco3" pos="444.000000,254.000000" />
		<deco decoName="floorDeco4" pos="101.000000,245.000000" />
		<deco decoName="floorDeco7" pos="331.000000,368.000000" />
		<deco decoName="floorDeco7" pos="218.000000,395.000000" />
		<deco decoName="wallDeco1" pos="288.000000,421.000000" />
		<deco decoName="wallDeco3" pos="334.000000,138.000000" />
		<deco decoName="wallDeco10" pos="33.000000,14.000000" />
	</decoList>
</level>
