<level editorTheme="res\Themes\desertTheme.xml" name="Bombs Away" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<floor cell="0,0" tile="2" />
		<floor cell="0,5" tile="3" />
		<floor cell="0,6" tile="1" />
		<floor cell="1,5" tile="4" />
		<floor cell="1,6" tile="1" />
		<floor cell="1,7" tile="1" />
		<floor cell="2,1" tile="3" />
		<floor cell="2,2" tile="1" />
		<floor cell="2,6" tile="4" />
		<floor cell="2,7" tile="2" />
		<floor cell="3,1" tile="4" />
		<floor cell="3,2" tile="2" />
		<floor cell="5,4" tile="4" />
		<floor cell="5,5" tile="2" />
		<floor cell="8,9" tile="3" />
		<floor cell="9,0" tile="1" />
		<floor cell="9,8" tile="3" />
		<floor cell="9,9" tile="1" />
		<floor cell="10,0" tile="1" />
		<floor cell="10,1" tile="1" />
		<floor cell="10,7" tile="3" />
		<floor cell="10,8" tile="1" />
		<floor cell="10,9" tile="1" />
		<edge dir="v" edgeIndex="0,4" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="h" edgeIndex="1,1" edgeType="0" />
		<edge dir="v" edgeIndex="1,5" edgeType="0" />
		<edge dir="h" edgeIndex="1,6" edgeType="0" />
		<edge dir="h" edgeIndex="1,7" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="h" edgeIndex="2,1" edgeType="0" />
		<edge dir="h" edgeIndex="2,2" edgeType="0" />
		<edge dir="h" edgeIndex="2,3" edgeType="0" />
		<edge dir="h" edgeIndex="2,4" edgeType="0" />
		<edge dir="h" edgeIndex="2,5" edgeType="0" />
		<edge dir="v" edgeIndex="2,5" edgeType="0" />
		<edge dir="h" edgeIndex="2,7" edgeType="0" />
		<edge dir="h" edgeIndex="3,0" edgeType="0" />
		<edge dir="h" edgeIndex="3,1" edgeType="0" />
		<edge dir="h" edgeIndex="3,2" edgeType="0" />
		<edge dir="h" edgeIndex="3,3" edgeType="0" />
		<edge dir="h" edgeIndex="3,5" edgeType="0" />
		<edge dir="h" edgeIndex="3,6" edgeType="0" />
		<edge dir="h" edgeIndex="3,8" edgeType="0" />
		<edge dir="h" edgeIndex="4,0" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,3" edgeType="0" />
		<edge dir="v" edgeIndex="4,4" edgeType="0" />
		<edge dir="h" edgeIndex="4,5" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="h" edgeIndex="4,8" edgeType="0" />
		<edge dir="h" edgeIndex="5,1" edgeType="0" />
		<edge dir="h" edgeIndex="5,3" edgeType="0" />
		<edge dir="h" edgeIndex="5,4" edgeType="0" />
		<edge dir="v" edgeIndex="5,4" edgeType="0" />
		<edge dir="h" edgeIndex="5,5" edgeType="0" />
		<edge dir="h" edgeIndex="5,7" edgeType="0" />
		<edge dir="h" edgeIndex="6,0" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="h" edgeIndex="6,3" edgeType="0" />
		<edge dir="h" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="h" edgeIndex="6,8" edgeType="0" />
		<edge dir="h" edgeIndex="7,0" edgeType="0" />
		<edge dir="h" edgeIndex="7,1" edgeType="0" />
		<edge dir="h" edgeIndex="7,2" edgeType="0" />
		<edge dir="h" edgeIndex="7,3" edgeType="0" />
		<edge dir="h" edgeIndex="7,5" edgeType="0" />
		<edge dir="v" edgeIndex="7,5" edgeType="0" />
		<edge dir="h" edgeIndex="7,6" edgeType="0" />
		<edge dir="h" edgeIndex="7,8" edgeType="0" />
		<edge dir="h" edgeIndex="8,1" edgeType="0" />
		<edge dir="h" edgeIndex="8,2" edgeType="0" />
		<edge dir="h" edgeIndex="8,3" edgeType="0" />
		<edge dir="h" edgeIndex="8,4" edgeType="0" />
		<edge dir="h" edgeIndex="8,5" edgeType="0" />
		<edge dir="v" edgeIndex="8,5" edgeType="0" />
		<edge dir="h" edgeIndex="8,7" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="h" edgeIndex="9,1" edgeType="0" />
		<edge dir="v" edgeIndex="9,4" edgeType="0" />
		<edge dir="h" edgeIndex="9,6" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
	</maze>
	<objectList >
		<monsterSpawner cellLoc="0,9" type="BasicShooter" spawnParams="" />
		<playerSpawner cellLoc="5,5" />
		<warpHole cellLoc="5,1" id="0" emergeDir="0" />
		<warpHole cellLoc="5,8" id="0" emergeDir="2" />
		<fuzzleHome cellLoc="5,0" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="5,9" color="Yellow" minCount="0" />
		<cageSpawner cellLoc="1,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="4,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="5,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="6,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,8" type="0" color="Purple" />
		<cageSpawner cellLoc="3,8" type="0" color="Purple" />
		<cageSpawner cellLoc="2,8" type="0" color="Purple" />
		<cageSpawner cellLoc="4,7" type="0" color="Purple" />
		<cageSpawner cellLoc="6,7" type="0" color="Purple" />
		<cageSpawner cellLoc="5,7" type="0" color="Purple" />
		<cageSpawner cellLoc="7,8" type="0" color="Purple" />
		<cageSpawner cellLoc="8,8" type="0" color="Purple" />
		<cageSpawner cellLoc="9,8" type="0" color="Purple" />
		<monsterSpawner cellLoc="5,4" type="Bomber-SlwAcc" spawnParams="" />
		<monsterSpawner cellLoc="10,0" type="BasicShooter" spawnParams="" />
		<chainCounter cellLoc="10,9" fuzzleCount="8" jewelPointRange="(3,5)" numJewelRange="(8,8)" jewelLifeTime="(22.000000,22.500000)" />
		<zoogZapper cellLoc="0,0" />
	</objectList>
	<decoList >
		<deco decoName="floorDeco2" pos="43.000000,211.000000" />
		<deco decoName="wallDeco10" pos="132.000000,247.000000" />
		<deco decoName="wallDeco11" pos="394.000000,241.000000" />
		<deco decoName="wallDeco9" pos="416.000000,263.000000" />
		<deco decoName="wallDeco2" pos="464.000000,474.000000" />
		<deco decoName="wallDeco2" pos="396.000000,472.000000" />
		<deco decoName="wallDeco2" pos="320.000000,472.000000" />
		<deco decoName="wallDeco2" pos="245.000000,472.000000" />
		<deco decoName="wallDeco2" pos="163.000000,473.000000" />
		<deco decoName="wallDeco2" pos="89.000000,474.000000" />
		<deco decoName="wallDeco4" pos="271.000000,193.000000" />
		<deco decoName="wallDeco7" pos="372.000000,276.000000" />
		<deco decoName="wallDeco8" pos="164.000000,276.000000" />
		<deco decoName="wallDeco7" pos="187.000000,272.000000" />
		<deco decoName="wallDeco12" pos="356.000000,274.000000" />
		<deco decoName="wallDeco13" pos="450.000000,322.000000" />
		<deco decoName="wallDeco19" pos="353.000000,467.000000" />
		<deco decoName="wallDeco19" pos="117.000000,466.000000" />
		<deco decoName="wallDeco20" pos="213.000000,465.000000" />
		<deco decoName="floorDeco1" pos="315.000000,280.000000" />
		<deco decoName="floorDeco1" pos="267.000000,275.000000" />
		<deco decoName="floorDeco1" pos="230.000000,280.000000" />
		<deco decoName="floorDeco1" pos="365.000000,463.000000" />
		<deco decoName="floorDeco1" pos="288.000000,466.000000" />
		<deco decoName="floorDeco1" pos="278.000000,466.000000" />
		<deco decoName="floorDeco1" pos="438.000000,97.000000" />
		<deco decoName="floorDeco1" pos="377.000000,94.000000" />
		<deco decoName="floorDeco1" pos="361.000000,43.000000" />
		<deco decoName="floorDeco1" pos="315.000000,38.000000" />
	</decoList>
</level>
