<level editorTheme="res\Themes\desertTheme.xml" name="" type="normal" time="0" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
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		<floor cell="1,5" tile="6" />
		<floor cell="1,7" tile="6" />
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		<floor cell="3,0" tile="6" />
		<floor cell="3,2" tile="6" />
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		<floor cell="3,6" tile="6" />
		<floor cell="4,4" tile="6" />
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		<floor cell="5,4" tile="6" />
		<floor cell="5,5" tile="6" />
		<floor cell="6,4" tile="6" />
		<floor cell="6,5" tile="6" />
		<floor cell="7,3" tile="6" />
		<floor cell="7,4" tile="6" />
		<floor cell="7,7" tile="6" />
		<floor cell="7,9" tile="6" />
		<floor cell="8,4" tile="6" />
		<floor cell="9,2" tile="6" />
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		<floor cell="10,4" tile="6" />
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		<edge dir="h" edgeIndex="10,3" edgeType="0" />
		<edge dir="h" edgeIndex="10,5" edgeType="0" />
	</maze>
	<objectList >
		<fuzzleHome cellLoc="9,8" color="Green" minCount="0" />
		<playerSpawner cellLoc="7,8" />
		<cageSpawner cellLoc="7,2" type="0" color="Green" />
		<cageSpawner cellLoc="8,2" type="0" color="Green" />
		<cageSpawner cellLoc="8,3" type="0" color="Green" />
		<cageSpawner cellLoc="2,6" type="0" color="Green" />
		<cageSpawner cellLoc="2,7" type="0" color="Green" />
		<cageSpawner cellLoc="3,7" type="0" color="Green" />
		<fuzzleHome cellLoc="1,1" color="Blue" minCount="0" />
		<freezePickup cellLoc="10,6" />
		<chainCounter cellLoc="0,3" fuzzleCount="8" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<cageSpawner cellLoc="0,8" type="0" color="Blue" />
		<cageSpawner cellLoc="1,9" type="0" color="Blue" />
		<cageSpawner cellLoc="0,9" type="0" color="Blue" />
		<cageSpawner cellLoc="9,0" type="0" color="Blue" />
		<cageSpawner cellLoc="10,0" type="0" color="Blue" />
		<cageSpawner cellLoc="10,1" type="0" color="Blue" />
		<cageSpawner cellLoc="10,2" type="0" color="Blue" />
		<cageSpawner cellLoc="8,0" type="0" color="Blue" />
		<cageSpawner cellLoc="2,9" type="0" color="Blue" />
		<cageSpawner cellLoc="0,7" type="0" color="Blue" />
		<cageSpawner cellLoc="1,6" type="0" color="Green" />
		<cageSpawner cellLoc="4,7" type="0" color="Green" />
		<cageSpawner cellLoc="6,2" type="0" color="Green" />
		<cageSpawner cellLoc="9,3" type="0" color="Green" />
		<monsterSpawner cellLoc="10,3" type="Basic Tracker" spawnParams="" />
		<monsterSpawner cellLoc="0,6" type="Basic Tracker" spawnParams="" />
		<warpHole cellLoc="7,5" id="0" emergeDir="1" />
		<warpHole cellLoc="3,4" id="0" emergeDir="3" />
	</objectList>
	<decoList >
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		<deco decoName="wallDeco17" pos="74.000000,419.000000" />
		<deco decoName="wallDeco17" pos="264.000000,324.000000" />
		<deco decoName="wallDeco17" pos="265.000000,420.000000" />
		<deco decoName="wallDeco17" pos="263.000000,137.000000" />
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		<deco decoName="wallDeco11" pos="310.000000,251.000000" />
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		<deco decoName="wallDeco13" pos="497.000000,253.000000" />
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		<deco decoName="wallDeco16" pos="43.000000,255.000000" />
		<deco decoName="wallDeco19" pos="28.000000,257.000000" />
		<deco decoName="wallDeco20" pos="32.000000,264.000000" />
		<deco decoName="floorDeco2" pos="59.000000,263.000000" />
		<deco decoName="floorDeco2" pos="142.000000,265.000000" />
		<deco decoName="floorDeco2" pos="230.000000,221.000000" />
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		<deco decoName="floorDeco2" pos="509.000000,269.000000" />
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		<deco decoName="floorDeco2" pos="459.000000,218.000000" />
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		<deco decoName="floorDeco1" pos="31.000000,222.000000" />
		<deco decoName="floorDeco1" pos="475.000000,223.000000" />
		<deco decoName="floorDeco1" pos="488.000000,222.000000" />
		<deco decoName="floorDeco1" pos="410.000000,223.000000" />
		<deco decoName="floorDeco1" pos="497.000000,269.000000" />
		<deco decoName="wallDeco2" pos="347.000000,346.000000" />
		<deco decoName="wallDeco3" pos="365.000000,418.000000" />
		<deco decoName="wallDeco1" pos="349.000000,442.000000" />
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		<deco decoName="wallDeco12" pos="340.000000,173.000000" />
		<deco decoName="wallDeco20" pos="360.000000,179.000000" />
		<deco decoName="wallDeco4" pos="170.000000,102.000000" />
	</decoList>
</level>
