<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(8.000000,15.000000)" >
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	<objectList >
		<fuzzleHome cellLoc="2,3" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="8,3" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="8,6" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="2,6" color="Green" minCount="0" />
		<cageSpawner cellLoc="1,2" type="0" color="Green" />
		<cageSpawner cellLoc="1,1" type="0" color="Green" />
		<cageSpawner cellLoc="1,0" type="0" color="Green" />
		<cageSpawner cellLoc="2,0" type="0" color="Green" />
		<cageSpawner cellLoc="3,0" type="0" color="Green" />
		<cageSpawner cellLoc="8,0" type="0" color="Blue" />
		<cageSpawner cellLoc="9,0" type="0" color="Blue" />
		<cageSpawner cellLoc="9,1" type="0" color="Blue" />
		<cageSpawner cellLoc="9,2" type="0" color="Blue" />
		<cageSpawner cellLoc="7,0" type="0" color="Blue" />
		<cageSpawner cellLoc="9,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,7" type="0" color="Purple" />
		<cageSpawner cellLoc="1,8" type="0" color="Purple" />
		<cageSpawner cellLoc="1,9" type="0" color="Purple" />
		<cageSpawner cellLoc="2,9" type="0" color="Purple" />
		<cageSpawner cellLoc="3,9" type="0" color="Purple" />
		<monsterSpawner cellLoc="4,0" type="Armor Zoog" spawnParams="" />
		<monsterSpawner cellLoc="6,0" type="Armor Zoog" spawnParams="" />
		<monsterSpawner cellLoc="5,4" type="Bomber-SlwRnd" spawnParams="" />
		<freezePickup cellLoc="4,9" />
		<freezePickup cellLoc="6,9" />
		<playerSpawner cellLoc="5,3" />
		<chainCounter cellLoc="5,6" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<cageSpawner cellLoc="3,2" type="0" color="Green" />
		<cageSpawner cellLoc="7,2" type="0" color="Blue" />
		<cageSpawner cellLoc="7,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,7" type="0" color="Purple" />
		<monsterSpawner cellLoc="5,7" type="Med Blobby" spawnParams="" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco11" pos="454.000000,303.000000" />
		<deco decoName="wallDeco11" pos="454.000000,164.000000" />
		<deco decoName="wallDeco11" pos="75.000000,164.000000" />
		<deco decoName="wallDeco11" pos="73.000000,304.000000" />
		<deco decoName="wallDeco8" pos="263.000000,257.000000" />
		<deco decoName="wallDeco12" pos="357.000000,397.000000" />
		<deco decoName="wallDeco8" pos="311.000000,396.000000" />
		<deco decoName="wallDeco10" pos="122.000000,115.000000" />
		<deco decoName="wallDeco10" pos="122.000000,352.000000" />
		<deco decoName="wallDeco14" pos="403.000000,57.000000" />
		<deco decoName="wallDeco14" pos="403.000000,385.000000" />
		<deco decoName="wallDeco14" pos="121.000000,380.000000" />
		<deco decoName="wallDeco14" pos="121.000000,50.000000" />
	</decoList>
</level>
