<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<floor cell="3,4" tile="6" />
		<floor cell="3,5" tile="6" />
		<floor cell="4,3" tile="6" />
		<floor cell="4,4" tile="6" />
		<floor cell="4,5" tile="6" />
		<floor cell="4,6" tile="6" />
		<floor cell="5,4" tile="6" />
		<floor cell="5,5" tile="6" />
		<floor cell="6,3" tile="6" />
		<floor cell="6,4" tile="6" />
		<floor cell="6,5" tile="6" />
		<floor cell="6,6" tile="6" />
		<floor cell="7,4" tile="6" />
		<floor cell="7,5" tile="6" />
		<edge dir="h" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,7" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="v" edgeIndex="1,2" edgeType="0" />
		<edge dir="v" edgeIndex="1,4" edgeType="0" />
		<edge dir="v" edgeIndex="1,5" edgeType="0" />
		<edge dir="v" edgeIndex="1,7" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,9" edgeType="0" />
		<edge dir="h" edgeIndex="2,0" edgeType="0" />
		<edge dir="h" edgeIndex="2,1" edgeType="0" />
		<edge dir="h" edgeIndex="2,2" edgeType="0" />
		<edge dir="v" edgeIndex="2,2" edgeType="0" />
		<edge dir="v" edgeIndex="2,4" edgeType="0" />
		<edge dir="v" edgeIndex="2,5" edgeType="0" />
		<edge dir="h" edgeIndex="2,6" edgeType="0" />
		<edge dir="h" edgeIndex="2,7" edgeType="0" />
		<edge dir="v" edgeIndex="2,7" edgeType="0" />
		<edge dir="h" edgeIndex="3,3" edgeType="0" />
		<edge dir="v" edgeIndex="3,3" edgeType="0" />
		<edge dir="h" edgeIndex="3,5" edgeType="0" />
		<edge dir="v" edgeIndex="3,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="v" edgeIndex="4,3" edgeType="0" />
		<edge dir="v" edgeIndex="4,4" edgeType="0" />
		<edge dir="v" edgeIndex="4,5" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="v" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="h" edgeIndex="5,1" edgeType="0" />
		<edge dir="h" edgeIndex="5,3" edgeType="0" />
		<edge dir="v" edgeIndex="5,3" edgeType="0" />
		<edge dir="h" edgeIndex="5,4" edgeType="0" />
		<edge dir="v" edgeIndex="5,4" edgeType="0" />
		<edge dir="h" edgeIndex="5,5" edgeType="0" />
		<edge dir="v" edgeIndex="5,5" edgeType="0" />
		<edge dir="v" edgeIndex="5,6" edgeType="0" />
		<edge dir="h" edgeIndex="5,7" edgeType="0" />
		<edge dir="h" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,3" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="v" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="v" edgeIndex="7,2" edgeType="0" />
		<edge dir="h" edgeIndex="7,3" edgeType="0" />
		<edge dir="v" edgeIndex="7,4" edgeType="0" />
		<edge dir="h" edgeIndex="7,5" edgeType="0" />
		<edge dir="v" edgeIndex="7,5" edgeType="0" />
		<edge dir="v" edgeIndex="7,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,0" edgeType="0" />
		<edge dir="h" edgeIndex="8,1" edgeType="0" />
		<edge dir="h" edgeIndex="8,2" edgeType="0" />
		<edge dir="v" edgeIndex="8,2" edgeType="0" />
		<edge dir="v" edgeIndex="8,4" edgeType="0" />
		<edge dir="v" edgeIndex="8,5" edgeType="0" />
		<edge dir="h" edgeIndex="8,6" edgeType="0" />
		<edge dir="h" edgeIndex="8,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,7" edgeType="0" />
		<edge dir="h" edgeIndex="8,8" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="v" edgeIndex="9,2" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
		<edge dir="h" edgeIndex="10,7" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="4,2" type="0" color="Green" />
		<cageSpawner cellLoc="5,2" type="0" color="Green" />
		<cageSpawner cellLoc="6,2" type="0" color="Green" />
		<cageSpawner cellLoc="5,3" type="0" color="Green" />
		<cageSpawner cellLoc="8,4" type="0" color="Blue" />
		<cageSpawner cellLoc="8,5" type="0" color="Blue" />
		<cageSpawner cellLoc="9,4" type="0" color="Blue" />
		<cageSpawner cellLoc="9,5" type="0" color="Blue" />
		<cageSpawner cellLoc="5,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="5,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="4,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="6,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,4" type="0" color="Purple" />
		<cageSpawner cellLoc="2,5" type="0" color="Purple" />
		<cageSpawner cellLoc="1,4" type="0" color="Purple" />
		<cageSpawner cellLoc="1,5" type="0" color="Purple" />
		<fuzzleHome cellLoc="0,1" color="Green" minCount="0" />
		<fuzzleHome cellLoc="10,8" color="Yellow" minCount="0" />
		<playerSpawner cellLoc="5,1" />
		<monsterSpawner cellLoc="3,6" type="Tunnel Zoog" spawnParams="" />
		<monsterSpawner cellLoc="7,6" type="Tunnel Zoog" spawnParams="" />
		<chainCounter cellLoc="5,8" fuzzleCount="12" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<fuzzleHome cellLoc="1,9" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="9,0" color="Blue" minCount="0" />
		<monsterSpawner cellLoc="3,3" type="Basic Blobby" spawnParams="" />
		<monsterSpawner cellLoc="7,3" type="Basic Blobby" spawnParams="" />
		<cageSpawner cellLoc="10,9" type="0" color="Green" />
		<cageSpawner cellLoc="9,9" type="0" color="Green" />
		<cageSpawner cellLoc="8,9" type="0" color="Green" />
		<cageSpawner cellLoc="0,9" type="0" color="Blue" />
		<cageSpawner cellLoc="0,8" type="0" color="Blue" />
		<cageSpawner cellLoc="0,7" type="0" color="Blue" />
		<cageSpawner cellLoc="0,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,0" type="0" color="Purple" />
		<cageSpawner cellLoc="10,1" type="0" color="Purple" />
		<cageSpawner cellLoc="10,2" type="0" color="Purple" />
		<freezePickup cellLoc="4,8" />
		<zoogZapper cellLoc="6,8" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco5" pos="473.000000,399.000000" />
		<deco decoName="wallDeco8" pos="405.000000,350.000000" />
		<deco decoName="wallDeco11" pos="406.000000,116.000000" />
		<deco decoName="wallDeco13" pos="119.000000,120.000000" />
		<deco decoName="wallDeco15" pos="518.000000,466.000000" />
		<deco decoName="wallDeco16" pos="114.000000,359.000000" />
		<deco decoName="wallDeco17" pos="406.000000,417.000000" />
		<deco decoName="wallDeco17" pos="217.000000,89.000000" />
		<deco decoName="wallDeco17" pos="312.000000,88.000000" />
		<deco decoName="floorDeco1" pos="438.000000,268.000000" />
		<deco decoName="floorDeco1" pos="438.000000,220.000000" />
		<deco decoName="floorDeco2" pos="91.000000,263.000000" />
		<deco decoName="floorDeco2" pos="90.000000,215.000000" />
	</decoList>
</level>
