<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
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		<floor cell="1,6" tile="6" />
		<floor cell="1,8" tile="6" />
		<floor cell="2,2" tile="6" />
		<floor cell="2,4" tile="6" />
		<floor cell="2,6" tile="6" />
		<floor cell="2,8" tile="6" />
		<floor cell="4,4" tile="6" />
		<floor cell="6,4" tile="6" />
		<floor cell="8,2" tile="6" />
		<floor cell="8,4" tile="6" />
		<floor cell="8,6" tile="6" />
		<floor cell="8,8" tile="6" />
		<floor cell="9,2" tile="6" />
		<floor cell="9,4" tile="6" />
		<floor cell="9,6" tile="6" />
		<floor cell="9,8" tile="6" />
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		<edge dir="v" edgeIndex="0,4" edgeType="0" />
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		<edge dir="v" edgeIndex="6,6" edgeType="0" />
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		<edge dir="v" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,2" edgeType="0" />
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		<edge dir="v" edgeIndex="7,6" edgeType="0" />
		<edge dir="v" edgeIndex="7,8" edgeType="0" />
		<edge dir="h" edgeIndex="8,1" edgeType="0" />
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		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
	</maze>
	<objectList >
		<playerSpawner cellLoc="5,5" />
		<monsterSpawner cellLoc="5,4" type="Bomber-SlwRnd" spawnParams="" />
		<monsterSpawner cellLoc="5,3" type="Med Tracker" spawnParams="" />
		<cageSpawner cellLoc="0,2" type="0" color="Blue" />
		<cageSpawner cellLoc="0,0" type="0" color="Blue" />
		<cageSpawner cellLoc="2,0" type="0" color="Blue" />
		<cageSpawner cellLoc="8,0" type="0" color="Green" />
		<cageSpawner cellLoc="10,0" type="0" color="Green" />
		<cageSpawner cellLoc="10,2" type="0" color="Green" />
		<chainCounter cellLoc="5,8" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<fuzzleHome cellLoc="2,3" color="Green" minCount="0" />
		<fuzzleHome cellLoc="2,7" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="8,7" color="Purple" minCount="0" />
		<cageSpawner cellLoc="3,5" type="0" color="Purple" />
		<cageSpawner cellLoc="3,7" type="0" color="Purple" />
		<cageSpawner cellLoc="3,9" type="0" color="Purple" />
		<cageSpawner cellLoc="7,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,5" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,0" type="0" color="Green" />
		<cageSpawner cellLoc="10,1" type="0" color="Green" />
		<cageSpawner cellLoc="1,0" type="0" color="Blue" />
		<cageSpawner cellLoc="0,1" type="0" color="Blue" />
		<cageSpawner cellLoc="3,8" type="0" color="Purple" />
		<cageSpawner cellLoc="3,6" type="0" color="Purple" />
		<cageSpawner cellLoc="7,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,6" type="0" color="Yellow" />
		<fuzzleHome cellLoc="8,3" color="Blue" minCount="0" />
		<freezePickup cellLoc="5,6" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco9" pos="516.000000,468.000000" />
		<deco decoName="wallDeco8" pos="223.000000,20.000000" />
		<deco decoName="wallDeco9" pos="330.000000,20.000000" />
		<deco decoName="wallDeco12" pos="283.000000,20.000000" />
		<deco decoName="wallDeco16" pos="254.000000,34.000000" />
		<deco decoName="floorDeco2" pos="189.000000,309.000000" />
		<deco decoName="floorDeco2" pos="189.000000,215.000000" />
		<deco decoName="floorDeco2" pos="189.000000,120.000000" />
		<deco decoName="floorDeco2" pos="188.000000,405.000000" />
		<deco decoName="floorDeco1" pos="340.000000,404.000000" />
		<deco decoName="floorDeco1" pos="340.000000,308.000000" />
		<deco decoName="floorDeco1" pos="340.000000,216.000000" />
		<deco decoName="floorDeco1" pos="340.000000,122.000000" />
		<deco decoName="wallDeco5" pos="473.000000,401.000000" />
		<deco decoName="wallDeco11" pos="313.000000,118.000000" />
		<deco decoName="wallDeco11" pos="216.000000,117.000000" />
		<deco decoName="wallDeco14" pos="313.000000,382.000000" />
		<deco decoName="wallDeco14" pos="215.000000,378.000000" />
		<deco decoName="wallDeco3" pos="506.000000,13.000000" />
		<deco decoName="wallDeco4" pos="23.000000,13.000000" />
	</decoList>
</level>
