<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
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		<floor cell="2,7" tile="6" />
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		<edge dir="v" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,3" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
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		<edge dir="h" edgeIndex="2,5" edgeType="0" />
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		<edge dir="h" edgeIndex="2,7" edgeType="0" />
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		<edge dir="v" edgeIndex="3,1" edgeType="0" />
		<edge dir="v" edgeIndex="3,2" edgeType="0" />
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		<edge dir="v" edgeIndex="3,6" edgeType="0" />
		<edge dir="v" edgeIndex="3,7" edgeType="0" />
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		<edge dir="v" edgeIndex="3,8" edgeType="0" />
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		<edge dir="v" edgeIndex="4,7" edgeType="0" />
		<edge dir="h" edgeIndex="5,2" edgeType="0" />
		<edge dir="v" edgeIndex="5,2" edgeType="0" />
		<edge dir="h" edgeIndex="5,3" edgeType="0" />
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		<edge dir="v" edgeIndex="5,4" edgeType="0" />
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		<edge dir="h" edgeIndex="5,6" edgeType="0" />
		<edge dir="v" edgeIndex="5,7" edgeType="0" />
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		<edge dir="v" edgeIndex="6,7" edgeType="0" />
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		<edge dir="v" edgeIndex="7,2" edgeType="0" />
		<edge dir="h" edgeIndex="7,3" edgeType="0" />
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		<edge dir="v" edgeIndex="7,7" edgeType="0" />
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		<edge dir="h" edgeIndex="8,1" edgeType="0" />
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		<edge dir="h" edgeIndex="8,7" edgeType="0" />
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		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="h" edgeIndex="9,3" edgeType="0" />
		<edge dir="v" edgeIndex="9,3" edgeType="0" />
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		<edge dir="h" edgeIndex="9,5" edgeType="0" />
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		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
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	<objectList >
		<cageSpawner cellLoc="7,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,6" type="0" color="Blue" />
		<cageSpawner cellLoc="7,8" type="0" color="Blue" />
		<cageSpawner cellLoc="6,4" type="0" color="Blue" />
		<cageSpawner cellLoc="6,5" type="0" color="Blue" />
		<cageSpawner cellLoc="4,5" type="0" color="Blue" />
		<cageSpawner cellLoc="4,4" type="0" color="Blue" />
		<cageSpawner cellLoc="3,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,8" type="0" color="Blue" />
		<cageSpawner cellLoc="1,6" type="0" color="Blue" />
		<cageSpawner cellLoc="0,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="0,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,9" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,8" type="0" color="Blue" />
		<cageSpawner cellLoc="10,9" type="0" color="Blue" />
		<cageSpawner cellLoc="9,9" type="0" color="Blue" />
		<fuzzleHome cellLoc="5,2" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="5,7" color="Blue" minCount="0" />
		<chainCounter cellLoc="5,3" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<monsterSpawner cellLoc="5,4" type="Bomber-SlwRnd" spawnParams="" />
		<cageSpawner cellLoc="0,1" type="0" color="Green" />
		<cageSpawner cellLoc="0,0" type="0" color="Green" />
		<cageSpawner cellLoc="1,0" type="0" color="Green" />
		<cageSpawner cellLoc="3,1" type="0" color="Green" />
		<cageSpawner cellLoc="1,3" type="0" color="Green" />
		<cageSpawner cellLoc="7,1" type="0" color="Green" />
		<cageSpawner cellLoc="9,3" type="0" color="Green" />
		<cageSpawner cellLoc="10,1" type="0" color="Purple" />
		<cageSpawner cellLoc="10,0" type="0" color="Purple" />
		<cageSpawner cellLoc="9,0" type="0" color="Purple" />
		<cageSpawner cellLoc="8,3" type="0" color="Purple" />
		<cageSpawner cellLoc="7,3" type="0" color="Purple" />
		<cageSpawner cellLoc="7,2" type="0" color="Purple" />
		<cageSpawner cellLoc="3,2" type="0" color="Purple" />
		<cageSpawner cellLoc="3,3" type="0" color="Purple" />
		<cageSpawner cellLoc="2,3" type="0" color="Purple" />
		<autoSort cellLoc="5,1" />
		<autoSort cellLoc="5,8" />
		<fuzzleHome cellLoc="8,2" color="Green" minCount="0" />
		<fuzzleHome cellLoc="2,2" color="Purple" minCount="0" />
		<playerSpawner cellLoc="5,5" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco17" pos="312.000000,232.000000" />
		<deco decoName="wallDeco17" pos="217.000000,231.000000" />
		<deco decoName="floorDeco1" pos="485.000000,305.000000" />
		<deco decoName="floorDeco1" pos="485.000000,169.000000" />
		<deco decoName="floorDeco2" pos="44.000000,166.000000" />
		<deco decoName="floorDeco2" pos="44.000000,307.000000" />
		<deco decoName="floorDeco2" pos="325.000000,70.000000" />
		<deco decoName="floorDeco2" pos="325.000000,121.000000" />
		<deco decoName="floorDeco2" pos="326.000000,166.000000" />
		<deco decoName="floorDeco2" pos="325.000000,308.000000" />
		<deco decoName="floorDeco2" pos="325.000000,354.000000" />
		<deco decoName="floorDeco2" pos="326.000000,403.000000" />
		<deco decoName="floorDeco1" pos="203.000000,400.000000" />
		<deco decoName="floorDeco1" pos="203.000000,354.000000" />
		<deco decoName="floorDeco1" pos="203.000000,305.000000" />
		<deco decoName="floorDeco1" pos="203.000000,167.000000" />
		<deco decoName="floorDeco1" pos="202.000000,121.000000" />
		<deco decoName="floorDeco1" pos="203.000000,74.000000" />
		<deco decoName="wallDeco3" pos="222.000000,250.000000" />
		<deco decoName="wallDeco4" pos="308.000000,251.000000" />
		<deco decoName="wallDeco5" pos="473.000000,400.000000" />
	</decoList>
</level>
