<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<floor cell="4,2" tile="6" />
		<floor cell="4,7" tile="6" />
		<floor cell="6,2" tile="6" />
		<floor cell="6,7" tile="6" />
		<edge dir="v" edgeIndex="0,1" edgeType="0" />
		<edge dir="v" edgeIndex="0,2" edgeType="0" />
		<edge dir="v" edgeIndex="0,3" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="v" edgeIndex="0,7" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,1" edgeType="0" />
		<edge dir="v" edgeIndex="1,2" edgeType="0" />
		<edge dir="v" edgeIndex="1,3" edgeType="0" />
		<edge dir="v" edgeIndex="1,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,7" edgeType="0" />
		<edge dir="v" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="2,1" edgeType="0" />
		<edge dir="v" edgeIndex="2,2" edgeType="0" />
		<edge dir="v" edgeIndex="2,3" edgeType="0" />
		<edge dir="v" edgeIndex="2,6" edgeType="0" />
		<edge dir="v" edgeIndex="2,7" edgeType="0" />
		<edge dir="v" edgeIndex="2,8" edgeType="0" />
		<edge dir="v" edgeIndex="3,1" edgeType="0" />
		<edge dir="v" edgeIndex="3,2" edgeType="0" />
		<edge dir="v" edgeIndex="3,7" edgeType="0" />
		<edge dir="v" edgeIndex="3,8" edgeType="0" />
		<edge dir="h" edgeIndex="4,1" edgeType="0" />
		<edge dir="v" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="v" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,3" edgeType="0" />
		<edge dir="h" edgeIndex="4,5" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="v" edgeIndex="4,7" edgeType="0" />
		<edge dir="v" edgeIndex="4,8" edgeType="0" />
		<edge dir="v" edgeIndex="5,1" edgeType="0" />
		<edge dir="v" edgeIndex="5,2" edgeType="0" />
		<edge dir="h" edgeIndex="5,3" edgeType="0" />
		<edge dir="h" edgeIndex="5,5" edgeType="0" />
		<edge dir="v" edgeIndex="5,7" edgeType="0" />
		<edge dir="v" edgeIndex="5,8" edgeType="0" />
		<edge dir="h" edgeIndex="6,1" edgeType="0" />
		<edge dir="v" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,2" edgeType="0" />
		<edge dir="h" edgeIndex="6,3" edgeType="0" />
		<edge dir="h" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="v" edgeIndex="6,7" edgeType="0" />
		<edge dir="v" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,1" edgeType="0" />
		<edge dir="v" edgeIndex="7,2" edgeType="0" />
		<edge dir="v" edgeIndex="7,3" edgeType="0" />
		<edge dir="v" edgeIndex="7,6" edgeType="0" />
		<edge dir="v" edgeIndex="7,7" edgeType="0" />
		<edge dir="v" edgeIndex="7,8" edgeType="0" />
		<edge dir="v" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,2" edgeType="0" />
		<edge dir="v" edgeIndex="8,3" edgeType="0" />
		<edge dir="v" edgeIndex="8,6" edgeType="0" />
		<edge dir="v" edgeIndex="8,7" edgeType="0" />
		<edge dir="v" edgeIndex="8,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="v" edgeIndex="9,2" edgeType="0" />
		<edge dir="v" edgeIndex="9,3" edgeType="0" />
		<edge dir="v" edgeIndex="9,6" edgeType="0" />
		<edge dir="v" edgeIndex="9,7" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="1,1" type="0" color="Green" />
		<cageSpawner cellLoc="3,1" type="0" color="Green" />
		<cageSpawner cellLoc="5,1" type="0" color="Green" />
		<cageSpawner cellLoc="7,1" type="0" color="Green" />
		<cageSpawner cellLoc="9,1" type="0" color="Green" />
		<cageSpawner cellLoc="9,8" type="0" color="Blue" />
		<cageSpawner cellLoc="7,8" type="0" color="Blue" />
		<cageSpawner cellLoc="5,8" type="0" color="Blue" />
		<cageSpawner cellLoc="3,8" type="0" color="Blue" />
		<cageSpawner cellLoc="1,8" type="0" color="Blue" />
		<cageSpawner cellLoc="1,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,0" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,9" type="0" color="Purple" />
		<cageSpawner cellLoc="7,9" type="0" color="Purple" />
		<cageSpawner cellLoc="3,9" type="0" color="Purple" />
		<cageSpawner cellLoc="1,9" type="0" color="Purple" />
		<playerSpawner cellLoc="5,5" />
		<monsterSpawner cellLoc="5,0" type="BasicShooter" spawnParams="" />
		<monsterSpawner cellLoc="5,9" type="BasicShooter" spawnParams="" />
		<chainCounter cellLoc="5,4" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<zoogZapper cellLoc="4,3" />
		<zoogZapper cellLoc="6,6" />
		<fuzzleHome cellLoc="4,1" color="Green" minCount="0" />
		<fuzzleHome cellLoc="6,1" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="4,8" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="6,8" color="Yellow" minCount="0" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco5" pos="290.000000,330.000000" />
		<deco decoName="floorDeco2" pos="327.000000,328.000000" />
		<deco decoName="floorDeco2" pos="59.000000,424.000000" />
		<deco decoName="wallDeco5" pos="378.000000,352.000000" />
		<deco decoName="wallDeco5" pos="426.000000,350.000000" />
		<deco decoName="wallDeco5" pos="472.000000,354.000000" />
		<deco decoName="wallDeco15" pos="515.000000,453.000000" />
		<deco decoName="wallDeco17" pos="312.000000,183.000000" />
		<deco decoName="wallDeco17" pos="216.000000,278.000000" />
		<deco decoName="wallDeco17" pos="310.000000,278.000000" />
		<deco decoName="wallDeco17" pos="218.000000,183.000000" />
	</decoList>
</level>
