<level editorTheme="res\Themes\shipTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<floor cell="4,2" tile="6" />
		<floor cell="4,8" tile="6" />
		<floor cell="6,2" tile="6" />
		<floor cell="6,8" tile="6" />
		<edge dir="v" edgeIndex="0,2" edgeType="0" />
		<edge dir="h" edgeIndex="0,4" edgeType="0" />
		<edge dir="h" edgeIndex="0,5" edgeType="0" />
		<edge dir="v" edgeIndex="0,5" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="h" edgeIndex="1,1" edgeType="0" />
		<edge dir="h" edgeIndex="1,2" edgeType="0" />
		<edge dir="v" edgeIndex="1,2" edgeType="0" />
		<edge dir="v" edgeIndex="1,4" edgeType="0" />
		<edge dir="v" edgeIndex="1,6" edgeType="0" />
		<edge dir="h" edgeIndex="1,7" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,8" edgeType="0" />
		<edge dir="h" edgeIndex="2,0" edgeType="0" />
		<edge dir="h" edgeIndex="2,1" edgeType="0" />
		<edge dir="v" edgeIndex="2,2" edgeType="0" />
		<edge dir="h" edgeIndex="2,4" edgeType="0" />
		<edge dir="v" edgeIndex="2,4" edgeType="0" />
		<edge dir="h" edgeIndex="2,5" edgeType="0" />
		<edge dir="v" edgeIndex="2,6" edgeType="0" />
		<edge dir="h" edgeIndex="2,8" edgeType="0" />
		<edge dir="v" edgeIndex="2,8" edgeType="0" />
		<edge dir="h" edgeIndex="3,0" edgeType="0" />
		<edge dir="v" edgeIndex="3,2" edgeType="0" />
		<edge dir="v" edgeIndex="3,4" edgeType="0" />
		<edge dir="v" edgeIndex="3,6" edgeType="0" />
		<edge dir="v" edgeIndex="3,8" edgeType="0" />
		<edge dir="h" edgeIndex="4,0" edgeType="0" />
		<edge dir="h" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="v" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,4" edgeType="0" />
		<edge dir="v" edgeIndex="4,4" edgeType="0" />
		<edge dir="h" edgeIndex="4,5" edgeType="0" />
		<edge dir="v" edgeIndex="4,6" edgeType="0" />
		<edge dir="h" edgeIndex="4,7" edgeType="0" />
		<edge dir="h" edgeIndex="4,8" edgeType="0" />
		<edge dir="v" edgeIndex="4,8" edgeType="0" />
		<edge dir="v" edgeIndex="5,2" edgeType="0" />
		<edge dir="v" edgeIndex="5,4" edgeType="0" />
		<edge dir="v" edgeIndex="5,6" edgeType="0" />
		<edge dir="v" edgeIndex="5,8" edgeType="0" />
		<edge dir="h" edgeIndex="6,0" edgeType="0" />
		<edge dir="h" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,2" edgeType="0" />
		<edge dir="h" edgeIndex="6,4" edgeType="0" />
		<edge dir="v" edgeIndex="6,4" edgeType="0" />
		<edge dir="h" edgeIndex="6,5" edgeType="0" />
		<edge dir="v" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,7" edgeType="0" />
		<edge dir="h" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="6,8" edgeType="0" />
		<edge dir="h" edgeIndex="7,0" edgeType="0" />
		<edge dir="v" edgeIndex="7,2" edgeType="0" />
		<edge dir="v" edgeIndex="7,4" edgeType="0" />
		<edge dir="v" edgeIndex="7,6" edgeType="0" />
		<edge dir="v" edgeIndex="7,8" edgeType="0" />
		<edge dir="h" edgeIndex="8,0" edgeType="0" />
		<edge dir="h" edgeIndex="8,1" edgeType="0" />
		<edge dir="v" edgeIndex="8,2" edgeType="0" />
		<edge dir="h" edgeIndex="8,4" edgeType="0" />
		<edge dir="v" edgeIndex="8,4" edgeType="0" />
		<edge dir="h" edgeIndex="8,5" edgeType="0" />
		<edge dir="v" edgeIndex="8,6" edgeType="0" />
		<edge dir="h" edgeIndex="8,8" edgeType="0" />
		<edge dir="v" edgeIndex="8,8" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="h" edgeIndex="9,1" edgeType="0" />
		<edge dir="h" edgeIndex="9,2" edgeType="0" />
		<edge dir="v" edgeIndex="9,2" edgeType="0" />
		<edge dir="v" edgeIndex="9,5" edgeType="0" />
		<edge dir="h" edgeIndex="9,7" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
		<edge dir="h" edgeIndex="10,4" edgeType="0" />
		<edge dir="h" edgeIndex="10,5" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="5,4" type="0" color="Blue" />
		<cageSpawner cellLoc="5,5" type="0" color="Blue" />
		<cageSpawner cellLoc="5,6" type="0" color="Blue" />
		<cageSpawner cellLoc="6,5" type="0" color="Blue" />
		<cageSpawner cellLoc="4,5" type="0" color="Blue" />
		<cageSpawner cellLoc="7,4" type="0" color="Green" />
		<cageSpawner cellLoc="7,5" type="0" color="Green" />
		<cageSpawner cellLoc="7,6" type="0" color="Green" />
		<cageSpawner cellLoc="3,4" type="0" color="Green" />
		<cageSpawner cellLoc="3,5" type="0" color="Green" />
		<cageSpawner cellLoc="3,6" type="0" color="Green" />
		<fuzzleHome cellLoc="1,0" color="Green" minCount="0" />
		<fuzzleHome cellLoc="9,0" color="Blue" minCount="0" />
		<playerSpawner cellLoc="5,3" />
		<cageSpawner cellLoc="3,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="5,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="3,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="5,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="7,8" type="0" color="Yellow" />
		<fuzzleHome cellLoc="5,0" color="Yellow" minCount="0" />
		<monsterSpawner cellLoc="9,5" type="BasicShooter" spawnParams="" />
		<monsterSpawner cellLoc="1,5" type="BasicShooter" spawnParams="" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco14" pos="499.000000,237.000000" />
		<deco decoName="wallDeco14" pos="27.000000,236.000000" />
		<deco decoName="wallDeco15" pos="516.000000,462.000000" />
		<deco decoName="wallDeco16" pos="448.000000,395.000000" />
		<deco decoName="wallDeco17" pos="311.000000,42.000000" />
		<deco decoName="wallDeco17" pos="452.000000,44.000000" />
		<deco decoName="wallDeco17" pos="218.000000,44.000000" />
		<deco decoName="wallDeco17" pos="75.000000,43.000000" />
		<deco decoName="floorDeco1" pos="437.000000,308.000000" />
		<deco decoName="floorDeco1" pos="438.000000,215.000000" />
		<deco decoName="floorDeco2" pos="90.000000,215.000000" />
		<deco decoName="floorDeco2" pos="91.000000,311.000000" />
		<deco decoName="wallDeco3" pos="410.000000,295.000000" />
		<deco decoName="wallDeco3" pos="221.000000,293.000000" />
		<deco decoName="wallDeco3" pos="128.000000,108.000000" />
		<deco decoName="wallDeco4" pos="307.000000,295.000000" />
		<deco decoName="wallDeco4" pos="117.000000,296.000000" />
		<deco decoName="wallDeco4" pos="400.000000,108.000000" />
	</decoList>
</level>
