<level editorTheme="res\Themes\snowTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
		<edge dir="v" edgeIndex="1,1" edgeType="0" />
		<edge dir="h" edgeIndex="1,2" edgeType="0" />
		<edge dir="h" edgeIndex="1,3" edgeType="0" />
		<edge dir="h" edgeIndex="1,5" edgeType="0" />
		<edge dir="h" edgeIndex="1,6" edgeType="0" />
		<edge dir="v" edgeIndex="1,8" edgeType="0" />
		<edge dir="h" edgeIndex="2,0" edgeType="0" />
		<edge dir="v" edgeIndex="2,1" edgeType="0" />
		<edge dir="h" edgeIndex="2,2" edgeType="0" />
		<edge dir="v" edgeIndex="2,2" edgeType="0" />
		<edge dir="h" edgeIndex="2,3" edgeType="0" />
		<edge dir="v" edgeIndex="2,4" edgeType="0" />
		<edge dir="h" edgeIndex="2,5" edgeType="0" />
		<edge dir="v" edgeIndex="2,5" edgeType="0" />
		<edge dir="h" edgeIndex="2,6" edgeType="0" />
		<edge dir="v" edgeIndex="2,7" edgeType="0" />
		<edge dir="h" edgeIndex="2,8" edgeType="0" />
		<edge dir="v" edgeIndex="2,8" edgeType="0" />
		<edge dir="v" edgeIndex="3,1" edgeType="0" />
		<edge dir="v" edgeIndex="3,2" edgeType="0" />
		<edge dir="v" edgeIndex="3,4" edgeType="0" />
		<edge dir="v" edgeIndex="3,5" edgeType="0" />
		<edge dir="v" edgeIndex="3,7" edgeType="0" />
		<edge dir="v" edgeIndex="3,8" edgeType="0" />
		<edge dir="v" edgeIndex="4,1" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
		<edge dir="v" edgeIndex="4,2" edgeType="0" />
		<edge dir="h" edgeIndex="4,3" edgeType="0" />
		<edge dir="h" edgeIndex="4,5" edgeType="0" />
		<edge dir="h" edgeIndex="4,6" edgeType="0" />
		<edge dir="v" edgeIndex="4,7" edgeType="0" />
		<edge dir="v" edgeIndex="4,8" edgeType="0" />
		<edge dir="v" edgeIndex="5,1" edgeType="0" />
		<edge dir="v" edgeIndex="5,2" edgeType="0" />
		<edge dir="v" edgeIndex="5,7" edgeType="0" />
		<edge dir="v" edgeIndex="5,8" edgeType="0" />
		<edge dir="v" edgeIndex="6,1" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,2" edgeType="0" />
		<edge dir="h" edgeIndex="6,3" edgeType="0" />
		<edge dir="v" edgeIndex="6,4" edgeType="0" />
		<edge dir="h" edgeIndex="6,5" edgeType="0" />
		<edge dir="v" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="v" edgeIndex="6,7" edgeType="0" />
		<edge dir="v" edgeIndex="6,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,1" edgeType="0" />
		<edge dir="v" edgeIndex="7,2" edgeType="0" />
		<edge dir="v" edgeIndex="7,4" edgeType="0" />
		<edge dir="v" edgeIndex="7,5" edgeType="0" />
		<edge dir="v" edgeIndex="7,7" edgeType="0" />
		<edge dir="v" edgeIndex="7,8" edgeType="0" />
		<edge dir="h" edgeIndex="8,0" edgeType="0" />
		<edge dir="v" edgeIndex="8,1" edgeType="0" />
		<edge dir="h" edgeIndex="8,2" edgeType="0" />
		<edge dir="h" edgeIndex="8,3" edgeType="0" />
		<edge dir="h" edgeIndex="8,5" edgeType="0" />
		<edge dir="h" edgeIndex="8,6" edgeType="0" />
		<edge dir="h" edgeIndex="8,8" edgeType="0" />
		<edge dir="v" edgeIndex="8,8" edgeType="0" />
		<edge dir="h" edgeIndex="9,2" edgeType="0" />
		<edge dir="h" edgeIndex="9,3" edgeType="0" />
		<edge dir="h" edgeIndex="9,5" edgeType="0" />
		<edge dir="h" edgeIndex="9,6" edgeType="0" />
	</maze>
	<objectList >
		<playerSpawner cellLoc="5,5" />
		<cageSpawner cellLoc="8,4" type="0" color="Green" />
		<cageSpawner cellLoc="8,5" type="0" color="Green" />
		<cageSpawner cellLoc="9,5" type="0" color="Green" />
		<cageSpawner cellLoc="9,4" type="0" color="Green" />
		<cageSpawner cellLoc="2,4" type="0" color="Green" />
		<cageSpawner cellLoc="2,5" type="0" color="Green" />
		<cageSpawner cellLoc="1,5" type="0" color="Green" />
		<cageSpawner cellLoc="1,4" type="0" color="Green" />
		<cageSpawner cellLoc="4,2" type="0" color="Blue" />
		<cageSpawner cellLoc="4,1" type="0" color="Blue" />
		<cageSpawner cellLoc="6,1" type="0" color="Blue" />
		<cageSpawner cellLoc="6,2" type="0" color="Blue" />
		<cageSpawner cellLoc="4,7" type="0" color="Blue" />
		<cageSpawner cellLoc="4,8" type="0" color="Blue" />
		<cageSpawner cellLoc="6,8" type="0" color="Blue" />
		<cageSpawner cellLoc="6,7" type="0" color="Blue" />
		<cageSpawner cellLoc="8,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="1,7" type="0" color="Purple" />
		<cageSpawner cellLoc="2,7" type="0" color="Purple" />
		<cageSpawner cellLoc="2,8" type="0" color="Purple" />
		<cageSpawner cellLoc="8,7" type="0" color="Purple" />
		<cageSpawner cellLoc="8,8" type="0" color="Purple" />
		<cageSpawner cellLoc="9,7" type="0" color="Purple" />
		<fuzzleHome cellLoc="4,5" color="Purple" minCount="0" />
		<fuzzleHome cellLoc="6,5" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="6,4" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="4,4" color="Green" minCount="0" />
		<chainCounter cellLoc="5,4" fuzzleCount="8" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<cageSpawner cellLoc="9,8" type="0" color="Purple" />
		<cageSpawner cellLoc="1,8" type="0" color="Purple" />
		<monsterSpawner cellLoc="7,8" type="Guard" spawnParams="N7, S7" />
		<monsterSpawner cellLoc="3,1" type="Guard" spawnParams="S7, N7" />
	</objectList>
	<decoList />
</level>
