<level editorTheme="res\Themes\snowTheme.xml" name="" type="normal" time="-842150451" maxLetterCount="1" letterDelayRange="(8.000000,15.000000)" >
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		<edge dir="v" edgeIndex="4,6" edgeType="0" />
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		<edge dir="v" edgeIndex="5,1" edgeType="0" />
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		<edge dir="v" edgeIndex="6,1" edgeType="0" />
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		<edge dir="h" edgeIndex="9,8" edgeType="0" />
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	<objectList >
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		<cageSpawner cellLoc="1,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="0,6" type="0" color="Green" />
		<cageSpawner cellLoc="0,7" type="0" color="Green" />
		<cageSpawner cellLoc="0,8" type="0" color="Green" />
		<cageSpawner cellLoc="1,3" type="0" color="Green" />
		<cageSpawner cellLoc="1,2" type="0" color="Green" />
		<cageSpawner cellLoc="0,1" type="0" color="Yellow" />
		<cageSpawner cellLoc="0,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="0,3" type="0" color="Yellow" />
		<autoSort cellLoc="1,8" />
		<autoSort cellLoc="1,1" />
		<autoSort cellLoc="9,1" />
		<autoSort cellLoc="9,8" />
		<cageSpawner cellLoc="9,2" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,7" type="0" color="Yellow" />
		<cageSpawner cellLoc="10,8" type="0" color="Yellow" />
		<cageSpawner cellLoc="9,7" type="0" color="Purple" />
		<cageSpawner cellLoc="9,6" type="0" color="Purple" />
		<cageSpawner cellLoc="10,3" type="0" color="Purple" />
		<cageSpawner cellLoc="10,2" type="0" color="Purple" />
		<cageSpawner cellLoc="10,1" type="0" color="Purple" />
		<playerSpawner cellLoc="5,5" />
		<chainCounter cellLoc="5,4" fuzzleCount="10" jewelPointRange="(3,5)" numJewelRange="(5,5)" jewelLifeTime="(12.000000,12.500000)" />
		<fuzzleHome cellLoc="3,4" color="Green" minCount="0" />
		<fuzzleHome cellLoc="7,4" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="3,5" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="7,5" color="Purple" minCount="0" />
		<zoogZapper cellLoc="5,8" />
		<monsterSpawner cellLoc="3,2" type="Basic Tracker" spawnParams="" />
		<monsterSpawner cellLoc="7,2" type="Basic Tracker" spawnParams="" />
	</objectList>
	<decoList />
</level>
