<level editorTheme="res\Themes\shipTheme.xml" name="Don't Touch the Bomb!" type="bonus" time="60" maxLetterCount="1" letterDelayRange="(25.000000,45.000000)" musicOverload="" >
	<maze gridSize="11,10" cellSize="47" gridOffset="6,6" >
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		<floor cell="0,1" tile="6" />
		<floor cell="0,3" tile="6" />
		<floor cell="0,6" tile="6" />
		<floor cell="0,8" tile="6" />
		<floor cell="0,9" tile="6" />
		<floor cell="1,0" tile="6" />
		<floor cell="1,9" tile="6" />
		<floor cell="3,0" tile="6" />
		<floor cell="3,9" tile="6" />
		<floor cell="4,0" tile="6" />
		<floor cell="4,9" tile="6" />
		<floor cell="5,0" tile="6" />
		<floor cell="5,9" tile="6" />
		<floor cell="6,0" tile="6" />
		<floor cell="6,9" tile="6" />
		<floor cell="7,0" tile="6" />
		<floor cell="7,9" tile="6" />
		<floor cell="9,0" tile="6" />
		<floor cell="9,9" tile="6" />
		<floor cell="10,0" tile="6" />
		<floor cell="10,1" tile="6" />
		<floor cell="10,3" tile="6" />
		<floor cell="10,6" tile="6" />
		<floor cell="10,8" tile="6" />
		<floor cell="10,9" tile="6" />
		<edge dir="h" edgeIndex="0,1" edgeType="0" />
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		<edge dir="h" edgeIndex="0,2" edgeType="0" />
		<edge dir="h" edgeIndex="0,3" edgeType="0" />
		<edge dir="v" edgeIndex="0,3" edgeType="0" />
		<edge dir="h" edgeIndex="0,5" edgeType="0" />
		<edge dir="h" edgeIndex="0,6" edgeType="0" />
		<edge dir="v" edgeIndex="0,6" edgeType="0" />
		<edge dir="h" edgeIndex="0,7" edgeType="0" />
		<edge dir="v" edgeIndex="0,8" edgeType="0" />
		<edge dir="h" edgeIndex="1,0" edgeType="0" />
		<edge dir="v" edgeIndex="1,0" edgeType="0" />
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		<edge dir="h" edgeIndex="1,6" edgeType="0" />
		<edge dir="h" edgeIndex="1,8" edgeType="0" />
		<edge dir="v" edgeIndex="1,9" edgeType="0" />
		<edge dir="v" edgeIndex="2,0" edgeType="0" />
		<edge dir="h" edgeIndex="2,2" edgeType="4" />
		<edge dir="h" edgeIndex="2,6" edgeType="4" />
		<edge dir="v" edgeIndex="2,9" edgeType="0" />
		<edge dir="h" edgeIndex="3,0" edgeType="0" />
		<edge dir="h" edgeIndex="3,2" edgeType="0" />
		<edge dir="v" edgeIndex="3,3" edgeType="0" />
		<edge dir="v" edgeIndex="3,4" edgeType="0" />
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		<edge dir="h" edgeIndex="3,6" edgeType="0" />
		<edge dir="v" edgeIndex="3,6" edgeType="4" />
		<edge dir="h" edgeIndex="3,8" edgeType="0" />
		<edge dir="h" edgeIndex="4,0" edgeType="0" />
		<edge dir="h" edgeIndex="4,2" edgeType="0" />
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		<edge dir="h" edgeIndex="4,8" edgeType="0" />
		<edge dir="h" edgeIndex="5,0" edgeType="0" />
		<edge dir="h" edgeIndex="5,2" edgeType="4" />
		<edge dir="h" edgeIndex="5,6" edgeType="4" />
		<edge dir="h" edgeIndex="5,8" edgeType="0" />
		<edge dir="h" edgeIndex="6,0" edgeType="0" />
		<edge dir="h" edgeIndex="6,2" edgeType="0" />
		<edge dir="v" edgeIndex="6,3" edgeType="0" />
		<edge dir="v" edgeIndex="6,4" edgeType="0" />
		<edge dir="v" edgeIndex="6,5" edgeType="0" />
		<edge dir="h" edgeIndex="6,6" edgeType="0" />
		<edge dir="v" edgeIndex="6,6" edgeType="0" />
		<edge dir="h" edgeIndex="6,8" edgeType="0" />
		<edge dir="h" edgeIndex="7,0" edgeType="0" />
		<edge dir="v" edgeIndex="7,0" edgeType="0" />
		<edge dir="h" edgeIndex="7,2" edgeType="0" />
		<edge dir="h" edgeIndex="7,6" edgeType="0" />
		<edge dir="h" edgeIndex="7,8" edgeType="0" />
		<edge dir="v" edgeIndex="7,9" edgeType="0" />
		<edge dir="v" edgeIndex="8,0" edgeType="0" />
		<edge dir="h" edgeIndex="8,2" edgeType="4" />
		<edge dir="h" edgeIndex="8,6" edgeType="4" />
		<edge dir="v" edgeIndex="8,9" edgeType="0" />
		<edge dir="h" edgeIndex="9,0" edgeType="0" />
		<edge dir="v" edgeIndex="9,1" edgeType="0" />
		<edge dir="h" edgeIndex="9,2" edgeType="0" />
		<edge dir="v" edgeIndex="9,3" edgeType="0" />
		<edge dir="h" edgeIndex="9,6" edgeType="0" />
		<edge dir="v" edgeIndex="9,6" edgeType="0" />
		<edge dir="h" edgeIndex="9,8" edgeType="0" />
		<edge dir="v" edgeIndex="9,8" edgeType="0" />
		<edge dir="h" edgeIndex="10,1" edgeType="0" />
		<edge dir="h" edgeIndex="10,2" edgeType="0" />
		<edge dir="h" edgeIndex="10,3" edgeType="0" />
		<edge dir="h" edgeIndex="10,5" edgeType="0" />
		<edge dir="h" edgeIndex="10,6" edgeType="0" />
		<edge dir="h" edgeIndex="10,7" edgeType="0" />
	</maze>
	<objectList >
		<cageSpawner cellLoc="1,3" type="0" color="Green" />
		<cageSpawner cellLoc="1,5" type="0" color="Green" />
		<cageSpawner cellLoc="2,3" type="0" color="Green" />
		<cageSpawner cellLoc="2,5" type="0" color="Green" />
		<cageSpawner cellLoc="1,6" type="0" color="Green" />
		<cageSpawner cellLoc="9,3" type="0" color="Purple" />
		<cageSpawner cellLoc="9,4" type="0" color="Purple" />
		<cageSpawner cellLoc="9,5" type="0" color="Purple" />
		<cageSpawner cellLoc="9,6" type="0" color="Purple" />
		<cageSpawner cellLoc="8,6" type="0" color="Purple" />
		<cageSpawner cellLoc="8,5" type="0" color="Purple" />
		<cageSpawner cellLoc="8,3" type="0" color="Purple" />
		<cageSpawner cellLoc="5,4" type="0" color="Yellow" />
		<fuzzleHome cellLoc="0,2" color="Green" minCount="0" />
		<fuzzleHome cellLoc="10,2" color="Blue" minCount="0" />
		<fuzzleHome cellLoc="10,7" color="Yellow" minCount="0" />
		<fuzzleHome cellLoc="0,7" color="Purple" minCount="0" />
		<playerSpawner cellLoc="5,7" />
		<cageSpawner cellLoc="7,5" type="0" color="Purple" />
		<cageSpawner cellLoc="7,4" type="0" color="Purple" />
		<cageSpawner cellLoc="7,3" type="0" color="Purple" />
		<cageSpawner cellLoc="7,6" type="0" color="Purple" />
		<cageSpawner cellLoc="6,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="6,5" type="0" color="Yellow" />
		<cageSpawner cellLoc="6,4" type="0" color="Yellow" />
		<cageSpawner cellLoc="6,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="5,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="4,3" type="0" color="Yellow" />
		<cageSpawner cellLoc="4,4" type="0" color="Yellow" />
		<cageSpawner cellLoc="4,5" type="0" color="Yellow" />
		<cageSpawner cellLoc="4,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="5,5" type="0" color="Yellow" />
		<cageSpawner cellLoc="2,6" type="0" color="Green" />
		<cageSpawner cellLoc="3,6" type="0" color="Green" />
		<cageSpawner cellLoc="3,5" type="0" color="Green" />
		<cageSpawner cellLoc="3,4" type="0" color="Green" />
		<cageSpawner cellLoc="3,3" type="0" color="Green" />
		<cageSpawner cellLoc="8,9" type="0" color="Blue" />
		<cageSpawner cellLoc="8,8" type="0" color="Blue" />
		<cageSpawner cellLoc="3,8" type="0" color="Blue" />
		<cageSpawner cellLoc="2,8" type="0" color="Blue" />
		<cageSpawner cellLoc="2,9" type="0" color="Blue" />
		<cageSpawner cellLoc="4,8" type="0" color="Blue" />
		<cageSpawner cellLoc="5,8" type="0" color="Blue" />
		<cageSpawner cellLoc="6,8" type="0" color="Blue" />
		<cageSpawner cellLoc="2,0" type="0" color="Blue" />
		<cageSpawner cellLoc="2,1" type="0" color="Blue" />
		<cageSpawner cellLoc="8,1" type="0" color="Blue" />
		<cageSpawner cellLoc="8,0" type="0" color="Blue" />
		<cageSpawner cellLoc="7,1" type="0" color="Blue" />
		<cageSpawner cellLoc="6,1" type="0" color="Blue" />
		<cageSpawner cellLoc="4,1" type="0" color="Blue" />
		<cageSpawner cellLoc="3,1" type="0" color="Blue" />
		<cageSpawner cellLoc="5,1" type="0" color="Blue" />
		<cageSpawner cellLoc="10,4" type="0" color="Purple" />
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		<cageSpawner cellLoc="0,5" type="0" color="Green" />
		<cageSpawner cellLoc="0,4" type="0" color="Green" />
		<cageSpawner cellLoc="5,6" type="0" color="Yellow" />
		<cageSpawner cellLoc="8,4" type="1" color="Purple" />
		<cageSpawner cellLoc="2,4" type="1" color="Green" />
		<cageSpawner cellLoc="1,4" type="2" color="Green" />
		<cageSpawner cellLoc="7,8" type="0" color="Blue" />
	</objectList>
	<decoList >
		<deco decoName="wallDeco17" pos="312.000000,137.000000" />
		<deco decoName="wallDeco17" pos="217.000000,325.000000" />
		<deco decoName="wallDeco17" pos="310.000000,324.000000" />
		<deco decoName="wallDeco17" pos="452.000000,137.000000" />
		<deco decoName="wallDeco17" pos="359.000000,137.000000" />
		<deco decoName="wallDeco17" pos="453.000000,325.000000" />
		<deco decoName="wallDeco17" pos="359.000000,324.000000" />
		<deco decoName="wallDeco17" pos="171.000000,325.000000" />
		<deco decoName="wallDeco17" pos="77.000000,324.000000" />
		<deco decoName="wallDeco17" pos="76.000000,137.000000" />
		<deco decoName="wallDeco17" pos="169.000000,137.000000" />
		<deco decoName="wallDeco17" pos="217.000000,137.000000" />
	</decoList>
</level>
