10STARS_SOUND_ARC1 Project Sound List - Setting 1

summary

Number of items

soundset sound STRM WSD SEQ WSDSET SEQSET BANK WARC PLAYER GROUP
SS_ARC_01_GLOBAL 0 0 0 0 0 0 0 0 95 41
SS_VOICE_MESSAGE 69 0 0 69 0 3 3 0 0 3
SS_VOICE_PC01_MARIO 234 0 0 234 0 22 15 0 0 6
SS_VOICE_PC02_LUIGI 234 0 0 234 0 21 14 0 0 6
SS_VOICE_PC03_PEACH 229 0 0 229 0 20 14 0 0 6
SS_VOICE_PC04_DAISY 154 0 0 154 0 12 12 0 0 4
SS_VOICE_PC05_WARIO 240 0 0 240 0 21 14 0 0 6
SS_VOICE_PC06_WALUIGI 156 0 0 156 0 12 12 0 0 4
SS_VOICE_PC07_YOSHI 234 0 0 234 0 21 14 0 0 6
SS_VOICE_PC08_KINOPICO 154 0 0 154 0 12 12 0 0 4
SS_VOICE_PC09_KINOPIO 229 0 0 229 0 20 14 0 0 6
SS_VOICE_PC10_GABON 154 0 0 154 0 12 12 0 0 4
SS_VOICE_PC11_ROSETTA 229 0 0 229 0 20 14 0 0 6
SS_VOICE_PC12_DK 232 0 0 232 0 20 14 0 0 6
SS_VOICE_NPC 511 0 0 511 0 37 36 0 0 27
SS_VOICE_NPC_GAYA 30 0 0 30 0 4 4 0 0 4
SS_ARC_01_TEST 8 0 4 4 1 1 1 0 0 0
SS_VOICE_E3 2 0 2 0 1 0 0 0 0 1
SS_EXP 4 0 0 4 0 1 1 0 2 0
SS_SE_AMIIBO_CMN 6 0 6 0 1 0 0 0 0 1
total 3109 0 12 3097 3 259 206 0 97 141

SoundSet : SS_ARC_01_GLOBAL | SS_VOICE_MESSAGE | SS_VOICE_PC01_MARIO | SS_VOICE_PC02_LUIGI | SS_VOICE_PC03_PEACH | SS_VOICE_PC04_DAISY | SS_VOICE_PC05_WARIO | SS_VOICE_PC06_WALUIGI | SS_VOICE_PC07_YOSHI | SS_VOICE_PC08_KINOPICO | SS_VOICE_PC09_KINOPIO | SS_VOICE_PC10_GABON | SS_VOICE_PC11_ROSETTA | SS_VOICE_PC12_DK | SS_VOICE_NPC | SS_VOICE_NPC_GAYA | SS_ARC_01_TEST | SS_VOICE_E3 | SS_EXP | SS_SE_AMIIBO_CMN | [Show All]

SS_ARC_01_GLOBAL

Group List

Index Name コメント
(Comment)
0 GRP_SND_VOI_PC01 PCボイス_PC01
1 GRP_SND_VOI_PC02 PCボイス_PC02
2 GRP_SND_VOI_PC03 PCボイス_PC03
3 GRP_SND_VOI_PC04 PCボイス_PC04
4 GRP_SND_VOI_PC05 PCボイス_PC05
5 GRP_SND_VOI_PC06 PCボイス_PC06
6 GRP_SND_VOI_PC07 PCボイス_PC07
7 GRP_SND_VOI_PC08 PCボイス_PC08
8 GRP_SND_VOI_PC09 PCボイス_PC09
9 GRP_SND_VOI_PC10 PCボイス_PC10
10 GRP_SND_VOI_PC11 PCボイス_PC11
11 GRP_SND_VOI_PC12 PCボイス_PC12
12 GRP_SND_VOI_OMAKE  
13 GRP_ARC1_TESTSOUND テストデータ
14 GRP_SND_COMMON_ARC1  
15 GRP_SND_VOI_SELECT PC・キャラ選択ボイス
16 GRP_SND_VOI_NPC002_HEYHO  
17 GRP_SND_VOI_NPC003_NOKONOKO  
18 GRP_SND_VOI_NPC009_CHOROPOO  
19 GRP_SND_VOI_NPC014_KARON  
20 GRP_SND_VOI_NPC021_KOOPAJR ※完全常駐に移したので、こちらのグループは使わない
21 GRP_SND_VOI_NPC022_KINOPIO  
22 GRP_SND_VOI_NPC025_TERESA  
23 GRP_SND_VOI_NPC025_TERESA_PLURAL  
24 GRP_SND_VOI_NPC027_BATTAN  
25 GRP_SND_VOI_NPC032_KING_TERESA  
26 GRP_SND_VOI_NPC044_HAMMER_BROS  
27 GRP_SND_VOI_NPC045_MECHA_KOOPA  
28 GRP_SND_VOI_NPC048_TEREN  
29 GRP_SND_VOI_NPC051_KAMECK  
30 GRP_SND_VOI_NPC072_BOSS_PACKUN  
31 GRP_SND_VOI_NPC073_MEGA_BROS  
32 GRP_SND_VOI_NPC075_TOTTEN  
33 GRP_SND_VOI_NPC076_HONEKOOPA  
34 GRP_SND_VOI_AMIIBO  
35 GRP_SND_VOI_STAFF  
36 GRP_SND_VOI_BD001  
37 GRP_SND_VOI_BD002  
38 GRP_SND_VOI_BD003  
39 GRP_SND_VOI_BD004  
40 GRP_SND_VOI_BD005  

Player List

Index Name Sound Limit コメント
(Comment)
0 PLY_SE_AMIIBO_CMN 1 Amiibo共通SE
1 PLY_SE_AMIIBO_CMN_DRC 1 Amiibo共通SE_DRC用
2 PLY_VOICE_PC01 4 PC01_MARIO
3 PLY_VOICE_PC01_DRC 4 PC01_MARIO
4 PLY_VOICE_PC01_RM 1 PC01_MARIO
5 PLY_VOICE_PC01_OMAKE 1 PC01_MARIO
6 PLY_VOICE_PC01_OMAKE_DRC 1 PC01_MARIO
7 PLY_VOICE_PC02 4 PC02_LUIGI
8 PLY_VOICE_PC02_DRC 4 PC02_LUIGI
9 PLY_VOICE_PC02_RM 1 PC02_LUIGI
10 PLY_VOICE_PC02_OMAKE 1 PC02_LUIGI
11 PLY_VOICE_PC02_OMAKE_DRC 1 PC02_LUIGI
12 PLY_VOICE_PC03 4 PC03_PEACH
13 PLY_VOICE_PC03_DRC 4 PC03_PEACH
14 PLY_VOICE_PC03_RM 1 PC03_PEACH
15 PLY_VOICE_PC03_OMAKE 1 PC03_PEACH
16 PLY_VOICE_PC03_OMAKE_DRC 1 PC03_PEACH
17 PLY_VOICE_PC04 4 PC04_DAISY
18 PLY_VOICE_PC04_DRC 4 PC04_DAISY
19 PLY_VOICE_PC04_RM 1 PC04_DAISY
20 PLY_VOICE_PC05 4 PC05_WARIO
21 PLY_VOICE_PC05_DRC 4 PC05_WARIO
22 PLY_VOICE_PC05_RM 1 PC05_WARIO
23 PLY_VOICE_PC05_OMAKE 1 PC05_WARIO
24 PLY_VOICE_PC05_OMAKE_DRC 1 PC05_WARIO
25 PLY_VOICE_PC06 4 PC06_WALUIGI
26 PLY_VOICE_PC06_DRC 4 PC06_WALUIGI
27 PLY_VOICE_PC06_RM 1 PC06_WALUIGI
28 PLY_VOICE_PC07 4 PC07_YOSHI
29 PLY_VOICE_PC07_DRC 4 PC07_YOSHI
30 PLY_VOICE_PC07_RM 1 PC07_YOSHI
31 PLY_VOICE_PC07_OMAKE 1 PC07_YOSHI
32 PLY_VOICE_PC07_OMAKE_DRC 1 PC07_YOSHI
33 PLY_VOICE_PC08 4 PC08_KINOPICO
34 PLY_VOICE_PC08_DRC 4 PC08_KINOPICO
35 PLY_VOICE_PC08_RM 1 PC08_KINOPICO
36 PLY_VOICE_PC09 4 PC09_KINOPIO
37 PLY_VOICE_PC09_DRC 4 PC09_KINOPIO
38 PLY_VOICE_PC09_RM 1 PC08_KINOPIO
39 PLY_VOICE_PC09_OMAKE 1 PC09_KINOPIO
40 PLY_VOICE_PC09_OMAKE_DRC 1 PC09_KINOPIO
41 PLY_VOICE_PC10 4 PC10_GABON
42 PLY_VOICE_PC10_DRC 4 PC10_GABON
43 PLY_VOICE_PC10_RM 1 PC10_GABON
44 PLY_VOICE_PC11 4 PC11_ROSETTA
45 PLY_VOICE_PC11_DRC 4 PC11_ROSETTA
46 PLY_VOICE_PC11_RM 1 PC11_ROSETTA
47 PLY_VOICE_PC11_OMAKE 1 PC11_ROSETTA
48 PLY_VOICE_PC11_OMAKE_DRC 1 PC11_ROSETTA
49 PLY_VOICE_PC12 4 PC12_DK
50 PLY_VOICE_PC12_DRC 4 PC12_DK
51 PLY_VOICE_PC12_RM 1 PC12_DK
52 PLY_VOICE_PC12_OMAKE 1 PC12_DK
53 PLY_VOICE_PC12_OMAKE_DRC 1 PC12_DK
54 PLY_VOICE_NPC000 1 npc000_koopa
55 PLY_VOICE_NPC000_DRC 1 npc000_koopa
56 PLY_VOICE_NPC002 5 npc002_heyho
57 PLY_VOICE_NPC002_DRC 5 npc002_heyho
58 PLY_VOICE_NPC003 1 npc003_nokonoko
59 PLY_VOICE_NPC003_DRC 1 npc003_nokonoko
60 PLY_VOICE_NPC009 1 npc009_choropoo
61 PLY_VOICE_NPC009_DRC 1 npc009_choropoo
62 PLY_VOICE_NPC014 1 npc014_karon
63 PLY_VOICE_NPC014_DRC 1 npc014_karon
64 PLY_VOICE_NPC021 1 npc021_koopa.jr
65 PLY_VOICE_NPC021_DRC 1 npc021_koopa.jr
66 PLY_VOICE_NPC022 1 npc022_guide_kinopio
67 PLY_VOICE_NPC022_DRC 1 npc022_guide_kinopio
68 PLY_VOICE_NPC025 1 npc025_teresa
69 PLY_VOICE_NPC025_DRC 1 npc025_teresa
70 PLY_VOICE_NPC025_RM 1 npc025_teresa_
71 PLY_VOICE_NPC025_PLURAL 4 npc025_teresa_複数
72 PLY_VOICE_NPC025_PLURAL_DRC 4 npc025_teresa_複数
73 PLY_VOICE_NPC027 1 npc027_battan
74 PLY_VOICE_NPC027_DRC 1 npc027_battan
75 PLY_VOICE_NPC032 1 npc032_king_teresa
76 PLY_VOICE_NPC032_DRC 1 npc032_king_teresa
77 PLY_VOICE_NPC044 1 npc044_hammer_bros
78 PLY_VOICE_NPC044_DRC 1 npc044_hammer_bros
79 PLY_VOICE_NPC045 1 npc045_mecha_koopa
80 PLY_VOICE_NPC045_DRC 1 npc045_mecha_koopa
81 PLY_VOICE_NPC048 1 npc048_teren
82 PLY_VOICE_NPC048_DRC 1 npc048_teren
83 PLY_VOICE_NPC051 1 npc051_kameck
84 PLY_VOICE_NPC051_DRC 1 npc051_kameck
85 PLY_VOICE_NPC072 1 NPC072_BOSS_PACKUN
86 PLY_VOICE_NPC072_DRC 1 NPC072_BOSS_PACKUN
87 PLY_VOICE_NPC073 1 NPC073_mega_bros
88 PLY_VOICE_NPC073_DRC 1 NPC073_mega_bros
89 PLY_VOICE_NPC075 1 npc075_totten
90 PLY_VOICE_NPC075_DRC 1 npc075_totten
91 PLY_VOICE_NPC076 1 npc076_honekoopa
92 PLY_VOICE_NPC076_DRC 1 npc076_honekoopa
93 PLY_VOICE_NPC_GAYA 6  
94 PLY_VOICE_DUMMY 1  

SS_VOICE_MESSAGE

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_MES00_THREAT PLY_VOICE_NPC000 64  
1 Sequence SQ_VOI_MES00_THREAT_DRC PLY_VOICE_NPC000_DRC 64  
2 Sequence SQ_VOI_MES00_THREAT_NRDM PLY_VOICE_NPC000 64  
3 Sequence SQ_VOI_MES00_LAUGH PLY_VOICE_NPC000 64  
4 Sequence SQ_VOI_MES00_LAUGH_DRC PLY_VOICE_NPC000_DRC 64  
5 Sequence SQ_VOI_MES00_LAUGH_NRDM PLY_VOICE_NPC000 64  
6 Sequence SQ_VOI_MES00_ETC PLY_VOICE_NPC000 64  
7 Sequence SQ_VOI_MES00_ETC_DRC PLY_VOICE_NPC000_DRC 64  
8 Sequence SQ_VOI_MES00_ETC_NRDM PLY_VOICE_NPC000 64  
9 Sequence SQ_VOI_MES00_ANGRY PLY_VOICE_NPC000 64  
10 Sequence SQ_VOI_MES00_ANGRY_DRC PLY_VOICE_NPC000_DRC 64  
11 Sequence SQ_VOI_MES00_ANGRY_NRDM PLY_VOICE_NPC000 64  
12 Sequence SQ_VOI_MES00_QUESTION PLY_VOICE_NPC000 64  
13 Sequence SQ_VOI_MES00_QUESTION_DRC PLY_VOICE_NPC000_DRC 64  
14 Sequence SQ_VOI_MES00_QUESTION_NRDM PLY_VOICE_NPC000 64  
15 Sequence SQ_VOI_MES21_THREAT PLY_VOICE_NPC021 64  
16 Sequence SQ_VOI_MES21_THREAT_DRC PLY_VOICE_NPC021_DRC 64  
17 Sequence SQ_VOI_MES21_THREAT_NRDM PLY_VOICE_NPC021 64  
18 Sequence SQ_VOI_MES21_LAUGH PLY_VOICE_NPC021 64  
19 Sequence SQ_VOI_MES21_LAUGH_DRC PLY_VOICE_NPC021_DRC 64  
20 Sequence SQ_VOI_MES21_LAUGH_NRDM PLY_VOICE_NPC021 64  
21 Sequence SQ_VOI_MES21_ETC PLY_VOICE_NPC021 64  
22 Sequence SQ_VOI_MES21_ETC_DRC PLY_VOICE_NPC021_DRC 64  
23 Sequence SQ_VOI_MES21_ETC_NRDM PLY_VOICE_NPC021 64  
24 Sequence SQ_VOI_MES21_ANGRY PLY_VOICE_NPC021 64  
25 Sequence SQ_VOI_MES21_ANGRY_DRC PLY_VOICE_NPC021_DRC 64  
26 Sequence SQ_VOI_MES21_ANGRY_NRDM PLY_VOICE_NPC021 64  
27 Sequence SQ_VOI_MES21_QUESTION PLY_VOICE_NPC021 64  
28 Sequence SQ_VOI_MES21_QUESTION_DRC PLY_VOICE_NPC021_DRC 64  
29 Sequence SQ_VOI_MES21_QUESTION_NRDM PLY_VOICE_NPC021 64  
30 Sequence SQ_VOI_MES22_BEF_POSITIVE PLY_VOICE_NPC022 64  
31 Sequence SQ_VOI_MES22_BEF_POSITIVE_DRC PLY_VOICE_NPC022_DRC 64  
32 Sequence SQ_VOI_MES22_BEF_POSITIVE_NRDM PLY_VOICE_NPC022 64  
33 Sequence SQ_VOI_MES22_BEF_NEGATIVE PLY_VOICE_NPC022 64  
34 Sequence SQ_VOI_MES22_BEF_NEGATIVE_DRC PLY_VOICE_NPC022_DRC 64  
35 Sequence SQ_VOI_MES22_BEF_NEGATIVE_NRDM PLY_VOICE_NPC022 64  
36 Sequence SQ_VOI_MES22_AFT_POSITIVE PLY_VOICE_NPC022 64  
37 Sequence SQ_VOI_MES22_AFT_POSITIVE_DRC PLY_VOICE_NPC022_DRC 64  
38 Sequence SQ_VOI_MES22_AFT_POSITIVE_NRDM PLY_VOICE_NPC022 64  
39 Sequence SQ_VOI_MES22_AFT_NEGATIVE PLY_VOICE_NPC022 64  
40 Sequence SQ_VOI_MES22_AFT_NEGATIVE_DRC PLY_VOICE_NPC022_DRC 64  
41 Sequence SQ_VOI_MES22_AFT_NEGATIVE_NRDM PLY_VOICE_NPC022 64  
42 Sequence SQ_VOI_MES22_ETC PLY_VOICE_NPC022 64  
43 Sequence SQ_VOI_MES22_ETC_DRC PLY_VOICE_NPC022_DRC 64  
44 Sequence SQ_VOI_MES22_ETC_NRDM PLY_VOICE_NPC022 64  
45 Sequence SQ_VOI_MES22_JOY PLY_VOICE_NPC022 64  
46 Sequence SQ_VOI_MES22_JOY_DRC PLY_VOICE_NPC022_DRC 64  
47 Sequence SQ_VOI_MES22_JOY_NRDM PLY_VOICE_NPC022 64  
48 Sequence SQ_VOI_MES22_SURPRISE PLY_VOICE_NPC022 64  
49 Sequence SQ_VOI_MES22_SURPRISE_DRC PLY_VOICE_NPC022_DRC 64  
50 Sequence SQ_VOI_MES22_SURPRISE_NRDM PLY_VOICE_NPC022 64  
51 Sequence SQ_VOI_MES22_QUESTION PLY_VOICE_NPC022 64  
52 Sequence SQ_VOI_MES22_QUESTION_DRC PLY_VOICE_NPC022_DRC 64  
53 Sequence SQ_VOI_MES22_QUESTION_NRDM PLY_VOICE_NPC022 64  
54 Sequence SQ_VOI_MES22_CONFIRM PLY_VOICE_NPC022 64  
55 Sequence SQ_VOI_MES22_CONFIRM_DRC PLY_VOICE_NPC022_DRC 64  
56 Sequence SQ_VOI_MES22_CONFIRM_NRDM PLY_VOICE_NPC022 64  
57 Sequence SQ_VOI_MES22_THINK PLY_VOICE_NPC022 64  
58 Sequence SQ_VOI_MES22_THINK_DRC PLY_VOICE_NPC022_DRC 64  
59 Sequence SQ_VOI_MES22_THINK_NRDM PLY_VOICE_NPC022 64  
60 Sequence SQ_VOI_MES22_GREET PLY_VOICE_NPC022 64  
61 Sequence SQ_VOI_MES22_GREET_DRC PLY_VOICE_NPC022_DRC 64  
62 Sequence SQ_VOI_MES22_GREET_NRDM PLY_VOICE_NPC022 64  
63 Sequence SQ_VOI_MES22_START_BD PLY_VOICE_NPC022 64  
64 Sequence SQ_VOI_MES22_START_BD_DRC PLY_VOICE_NPC022_DRC 64  
65 Sequence SQ_VOI_MES22_START_BD_NRDM PLY_VOICE_NPC022 64  
66 Sequence SQ_VOI_MES22_START_MG PLY_VOICE_NPC022 64  
67 Sequence SQ_VOI_MES22_START_MG_DRC PLY_VOICE_NPC022_DRC 64  
68 Sequence SQ_VOI_MES22_START_MG_NRDM PLY_VOICE_NPC022 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_MES00 サブグループ MES00 クッパメッセージ
1 SGRP_SND_VOI_MES21 サブグループ MES21 クッパJrメッセージ
2 SGRP_SND_VOI_MES22 サブグループ MES22 キノピオメッセージ

SS_VOICE_PC01_MARIO

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC01_ATTACK PLY_VOICE_PC01 64  
1 Sequence SQ_VOI_PC01_ATTACK_DRC PLY_VOICE_PC01_DRC 64  
2 Sequence SQ_VOI_PC01_ATTACK_NRDM PLY_VOICE_PC01 64  
3 Sequence SQ_VOI_PC01_JOY_BIG PLY_VOICE_PC01 64  
4 Sequence SQ_VOI_PC01_JOY_BIG_DRC PLY_VOICE_PC01_DRC 64  
5 Sequence SQ_VOI_PC01_JOY_BIG_NRDM PLY_VOICE_PC01 64  
6 Sequence SQ_VOI_PC01_JUMP PLY_VOICE_PC01 64  
7 Sequence SQ_VOI_PC01_JUMP_DRC PLY_VOICE_PC01_DRC 64  
8 Sequence SQ_VOI_PC01_JUMP_NRDM PLY_VOICE_PC01 64  
9 Sequence SQ_VOI_PC01_SAD PLY_VOICE_PC01 64  
10 Sequence SQ_VOI_PC01_SAD_DRC PLY_VOICE_PC01_DRC 64  
11 Sequence SQ_VOI_PC01_SAD_NRDM PLY_VOICE_PC01 64  
12 Sequence SQ_VOI_PC01_JOY PLY_VOICE_PC01 64  
13 Sequence SQ_VOI_PC01_JOY_DRC PLY_VOICE_PC01_DRC 64  
14 Sequence SQ_VOI_PC01_JOY_NRDM PLY_VOICE_PC01 64  
15 Sequence SQ_VOI_PC01_ATTACK_OMAKE PLY_VOICE_PC01_OMAKE 64  
16 Sequence SQ_VOI_PC01_ATTACK_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC01_ATTACK_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
18 Sequence SQ_VOI_PC01_JOY_BIG_OMAKE PLY_VOICE_PC01_OMAKE 64  
19 Sequence SQ_VOI_PC01_JOY_BIG_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC01_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
21 Sequence SQ_VOI_PC01_JUMP_OMAKE PLY_VOICE_PC01_OMAKE 64  
22 Sequence SQ_VOI_PC01_JUMP_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC01_JUMP_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
24 Sequence SQ_VOI_PC01_SAD_OMAKE PLY_VOICE_PC01_OMAKE 64  
25 Sequence SQ_VOI_PC01_SAD_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC01_SAD_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
27 Sequence SQ_VOI_PC01_JOY_OMAKE PLY_VOICE_PC01_OMAKE 64  
28 Sequence SQ_VOI_PC01_JOY_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC01_JOY_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
30 Sequence SQ_VOI_PC01_HIPDROP_ROLL PLY_VOICE_PC01 64  
31 Sequence SQ_VOI_PC01_HIPDROP_ROLL_DRC PLY_VOICE_PC01_DRC 64  
32 Sequence SQ_VOI_PC01_HIPDROP_ROLL_NRDM PLY_VOICE_PC01 64  
33 Sequence SQ_VOI_PC01_DAMAGE_N PLY_VOICE_PC01 64  
34 Sequence SQ_VOI_PC01_DAMAGE_N_DRC PLY_VOICE_PC01_DRC 64  
35 Sequence SQ_VOI_PC01_DAMAGE_N_NRDM PLY_VOICE_PC01 64  
36 Sequence SQ_VOI_PC01_DAMAGE_FLAT PLY_VOICE_PC01 64  
37 Sequence SQ_VOI_PC01_DAMAGE_FLAT_DRC PLY_VOICE_PC01_DRC 64  
38 Sequence SQ_VOI_PC01_DAMAGE_FLAT_NRDM PLY_VOICE_PC01 64  
39 Sequence SQ_VOI_PC01_STAGGER PLY_VOICE_PC01 64  
40 Sequence SQ_VOI_PC01_STAGGER_DRC PLY_VOICE_PC01_DRC 64  
41 Sequence SQ_VOI_PC01_STAGGER_NRDM PLY_VOICE_PC01 64  
42 Sequence SQ_VOI_PC01_DAMAGE_SHRINK PLY_VOICE_PC01 64  
43 Sequence SQ_VOI_PC01_DAMAGE_SHRINK_DRC PLY_VOICE_PC01_DRC 64  
44 Sequence SQ_VOI_PC01_DAMAGE_SHRINK_NRDM PLY_VOICE_PC01 64  
45 Sequence SQ_VOI_PC01_HOLLO_STG PLY_VOICE_PC01 64  
46 Sequence SQ_VOI_PC01_HOLLO_STG_DRC PLY_VOICE_PC01_DRC 64  
47 Sequence SQ_VOI_PC01_HOLLO_STG_NRDM PLY_VOICE_PC01 64  
48 Sequence SQ_VOI_PC01_READY PLY_VOICE_PC01 64  
49 Sequence SQ_VOI_PC01_READY_DRC PLY_VOICE_PC01_DRC 64  
50 Sequence SQ_VOI_PC01_READY_NRDM PLY_VOICE_PC01 64  
51 Sequence SQ_VOI_PC01_PEACE PLY_VOICE_PC01 64  
52 Sequence SQ_VOI_PC01_PEACE_DRC PLY_VOICE_PC01_DRC 64  
53 Sequence SQ_VOI_PC01_PEACE_NRDM PLY_VOICE_PC01 64  
54 Sequence SQ_VOI_PC01_HOLLO_STG_OMAKE PLY_VOICE_PC01_OMAKE 64  
55 Sequence SQ_VOI_PC01_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
56 Sequence SQ_VOI_PC01_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
57 Sequence SQ_VOI_PC01_READY_OMAKE PLY_VOICE_PC01_OMAKE 64  
58 Sequence SQ_VOI_PC01_READY_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
59 Sequence SQ_VOI_PC01_READY_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
60 Sequence SQ_VOI_PC01_PEACE_OMAKE PLY_VOICE_PC01_OMAKE 64  
61 Sequence SQ_VOI_PC01_PEACE_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC01_PEACE_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
63 Sequence SQ_VOI_PC01_JUMP_HIGH PLY_VOICE_PC01 64  
64 Sequence SQ_VOI_PC01_JUMP_HIGH_DRC PLY_VOICE_PC01_DRC 64  
65 Sequence SQ_VOI_PC01_JUMP_HIGH_NRDM PLY_VOICE_PC01 64  
66 Sequence SQ_VOI_PC01_POWER PLY_VOICE_PC01 64  
67 Sequence SQ_VOI_PC01_POWER_DRC PLY_VOICE_PC01_DRC 64  
68 Sequence SQ_VOI_PC01_POWER_NRDM PLY_VOICE_PC01 64  
69 Sequence SQ_VOI_PC01_ACCELERA PLY_VOICE_PC01 64  
70 Sequence SQ_VOI_PC01_ACCELERA_DRC PLY_VOICE_PC01_DRC 64  
71 Sequence SQ_VOI_PC01_ACCELERA_NRDM PLY_VOICE_PC01 64  
72 Sequence SQ_VOI_PC01_QTN_LOOK PLY_VOICE_PC01 64  
73 Sequence SQ_VOI_PC01_QTN_LOOK_DRC PLY_VOICE_PC01_DRC 64  
74 Sequence SQ_VOI_PC01_QTN_LOOK_NRDM PLY_VOICE_PC01 64  
75 Sequence SQ_VOI_PC01_SAD_BIG PLY_VOICE_PC01 64  
76 Sequence SQ_VOI_PC01_SAD_BIG_DRC PLY_VOICE_PC01_DRC 64  
77 Sequence SQ_VOI_PC01_SAD_BIG_NRDM PLY_VOICE_PC01 64  
78 Sequence SQ_VOI_PC01_GRIEF PLY_VOICE_PC01 64  
79 Sequence SQ_VOI_PC01_GRIEF_DRC PLY_VOICE_PC01_DRC 64  
80 Sequence SQ_VOI_PC01_GRIEF_NRDM PLY_VOICE_PC01 64  
81 Sequence SQ_VOI_PC01_TERR PLY_VOICE_PC01 64  
82 Sequence SQ_VOI_PC01_TERR_DRC PLY_VOICE_PC01_DRC 64  
83 Sequence SQ_VOI_PC01_TERR_NRDM PLY_VOICE_PC01 64  
84 Sequence SQ_VOI_PC01_QTN_GENE PLY_VOICE_PC01 64  
85 Sequence SQ_VOI_PC01_QTN_GENE_DRC PLY_VOICE_PC01_DRC 64  
86 Sequence SQ_VOI_PC01_QTN_GENE_NRDM PLY_VOICE_PC01 64  
87 Sequence SQ_VOI_PC01_SUPRISE_N PLY_VOICE_PC01 64  
88 Sequence SQ_VOI_PC01_SUPRISE_N_DRC PLY_VOICE_PC01_DRC 64  
89 Sequence SQ_VOI_PC01_SUPRISE_N_NRDM PLY_VOICE_PC01 64  
90 Sequence SQ_VOI_PC01_SUPRISE_BIG PLY_VOICE_PC01 64  
91 Sequence SQ_VOI_PC01_SUPRISE_BIG_DRC PLY_VOICE_PC01_DRC 64  
92 Sequence SQ_VOI_PC01_SUPRISE_BIG_NRDM PLY_VOICE_PC01 64  
93 Sequence SQ_VOI_PC01_DAMAGE_HOT PLY_VOICE_PC01 64  
94 Sequence SQ_VOI_PC01_DAMAGE_HOT_DRC PLY_VOICE_PC01_DRC 64  
95 Sequence SQ_VOI_PC01_DAMAGE_HOT_NRDM PLY_VOICE_PC01 64  
96 Sequence SQ_VOI_PC01_DAMAGE_BIG PLY_VOICE_PC01 64  
97 Sequence SQ_VOI_PC01_DAMAGE_BIG_DRC PLY_VOICE_PC01_DRC 64  
98 Sequence SQ_VOI_PC01_DAMAGE_BIG_NRDM PLY_VOICE_PC01 64  
99 Sequence SQ_VOI_PC01_DAMAGE_ELECT PLY_VOICE_PC01 64  
100 Sequence SQ_VOI_PC01_DAMAGE_ELECT_DRC PLY_VOICE_PC01_DRC 64  
101 Sequence SQ_VOI_PC01_DAMAGE_ELECT_NRDM PLY_VOICE_PC01 64  
102 Sequence SQ_VOI_PC01_DAMAGE_FALL PLY_VOICE_PC01 64  
103 Sequence SQ_VOI_PC01_DAMAGE_FALL_DRC PLY_VOICE_PC01_DRC 64  
104 Sequence SQ_VOI_PC01_DAMAGE_FALL_NRDM PLY_VOICE_PC01 64  
105 Sequence SQ_VOI_PC01_DAMAGE_WATER PLY_VOICE_PC01 64  
106 Sequence SQ_VOI_PC01_DAMAGE_WATER_DRC PLY_VOICE_PC01_DRC 64  
107 Sequence SQ_VOI_PC01_DAMAGE_WATER_NRDM PLY_VOICE_PC01 64  
108 Sequence SQ_VOI_PC01_HOLLO_FAST_RNDW PLY_VOICE_PC01 64 スタッフロールのラベルではないが、下の音と同一のプログラムを使用しているので、こちらに登録
109 Sequence SQ_VOI_PC01_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC01_DRC 64 スタッフロールのラベルではないが、下の音と同一のプログラムを使用しているので、こちらに登録
110 Sequence SQ_VOI_PC01_HOLLO_FAST PLY_VOICE_PC01 64  
111 Sequence SQ_VOI_PC01_HOLLO_FAST_DRC PLY_VOICE_PC01_DRC 64  
112 Sequence SQ_VOI_PC01_HOLLO_FAST_NRDM PLY_VOICE_PC01 64  
113 Sequence SQ_VOI_PC01_PANIC PLY_VOICE_PC01 64  
114 Sequence SQ_VOI_PC01_PANIC_DRC PLY_VOICE_PC01_DRC 64  
115 Sequence SQ_VOI_PC01_PANIC_NRDM PLY_VOICE_PC01 64  
116 Sequence SQ_VOI_PC01_PANIC_NG6 PLY_VOICE_PC01 64  
117 Sequence SQ_VOI_PC01_PANIC_NG6_DRC PLY_VOICE_PC01_DRC 64  
118 Sequence SQ_VOI_PC01_GREET PLY_VOICE_PC01 64  
119 Sequence SQ_VOI_PC01_GREET_DRC PLY_VOICE_PC01_DRC 64  
120 Sequence SQ_VOI_PC01_GREET_NRDM PLY_VOICE_PC01 64  
121 Sequence SQ_VOI_PC01_ACTSYS PLY_VOICE_PC01 64  
122 Sequence SQ_VOI_PC01_ACTSYS_DRC PLY_VOICE_PC01_DRC 64  
123 Sequence SQ_VOI_PC01_ACTSYS_NRDM PLY_VOICE_PC01 64  
124 Sequence SQ_VOI_PC01_GREET_OMAKE PLY_VOICE_PC01_OMAKE 64  
125 Sequence SQ_VOI_PC01_GREET_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
126 Sequence SQ_VOI_PC01_GREET_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
127 Sequence SQ_VOI_PC01_ACTSYS_OMAKE PLY_VOICE_PC01_OMAKE 64  
128 Sequence SQ_VOI_PC01_ACTSYS_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
129 Sequence SQ_VOI_PC01_ACTSYS_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
130 Sequence SQ_VOI_PC01_TURN PLY_VOICE_PC01 72  
131 Sequence SQ_VOI_PC01_TURN_DRC PLY_VOICE_PC01_DRC 72  
132 Sequence SQ_VOI_PC01_TURN_RM PLY_VOICE_PC01_RM 72  
133 Sequence SQ_VOI_PC01_TURN_NRDM PLY_VOICE_PC01 72  
134 Sequence SQ_VOI_PC01_TITLE PLY_VOICE_PC01 64  
135 Sequence SQ_VOI_PC01_TITLE_DRC PLY_VOICE_PC01_DRC 64  
136 Sequence SQ_VOI_PC01_TITLE_NRDM PLY_VOICE_PC01 64  
137 Sequence SQ_VOI_PC01_MG_RUSH PLY_VOICE_PC01 64  
138 Sequence SQ_VOI_PC01_MG_RUSH_DRC PLY_VOICE_PC01_DRC 64  
139 Sequence SQ_VOI_PC01_MG_RUSH_NRDM PLY_VOICE_PC01 64  
140 Sequence SQ_VOI_PC01_MG_RUSH_NG6 PLY_VOICE_PC01 64  
141 Sequence SQ_VOI_PC01_MG_RUSH_NG6_DRC PLY_VOICE_PC01_DRC 64  
142 Sequence SQ_VOI_PC01_RANK2ND PLY_VOICE_PC01 64  
143 Sequence SQ_VOI_PC01_RANK2ND_DRC PLY_VOICE_PC01_DRC 64  
144 Sequence SQ_VOI_PC01_RANK2ND_NRDM PLY_VOICE_PC01 64  
145 Sequence SQ_VOI_PC01_RANK3RD PLY_VOICE_PC01 64  
146 Sequence SQ_VOI_PC01_RANK3RD_DRC PLY_VOICE_PC01_DRC 64  
147 Sequence SQ_VOI_PC01_RANK3RD_NRDM PLY_VOICE_PC01 64  
148 Sequence SQ_VOI_PC01_RANK2ND_OMAKE PLY_VOICE_PC01_OMAKE 64  
149 Sequence SQ_VOI_PC01_RANK2ND_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
150 Sequence SQ_VOI_PC01_RANK2ND_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
151 Sequence SQ_VOI_PC01_RANK3RD_OMAKE PLY_VOICE_PC01_OMAKE 64  
152 Sequence SQ_VOI_PC01_RANK3RD_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
153 Sequence SQ_VOI_PC01_RANK3RD_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
154 Sequence SQ_VOI_PC01_RANK1ST PLY_VOICE_PC01 64  
155 Sequence SQ_VOI_PC01_RANK1ST_DRC PLY_VOICE_PC01_DRC 64  
156 Sequence SQ_VOI_PC01_RANK1ST_NRDM PLY_VOICE_PC01 64  
157 Sequence SQ_VOI_PC01_RANK4TH PLY_VOICE_PC01 64  
158 Sequence SQ_VOI_PC01_RANK4TH_DRC PLY_VOICE_PC01_DRC 64  
159 Sequence SQ_VOI_PC01_RANK4TH_NRDM PLY_VOICE_PC01 64  
160 Sequence SQ_VOI_PC01_VICTORY PLY_VOICE_PC01 64  
161 Sequence SQ_VOI_PC01_VICTORY_DRC PLY_VOICE_PC01_DRC 64  
162 Sequence SQ_VOI_PC01_VICTORY_NRDM PLY_VOICE_PC01 64  
163 Sequence SQ_VOI_PC01_WINNER PLY_VOICE_PC01 64  
164 Sequence SQ_VOI_PC01_WINNER_DRC PLY_VOICE_PC01_DRC 64  
165 Sequence SQ_VOI_PC01_WINNER_NRDM PLY_VOICE_PC01 64  
166 Sequence SQ_VOI_PC01_READY_MGOP PLY_VOICE_PC01 64  
167 Sequence SQ_VOI_PC01_READY_MGOP_DRC PLY_VOICE_PC01_DRC 64  
168 Sequence SQ_VOI_PC01_READY_MGOP_NRDM PLY_VOICE_PC01 64  
169 Sequence SQ_VOI_PC01_DAMAGE_COLD PLY_VOICE_PC01 64  
170 Sequence SQ_VOI_PC01_DAMAGE_COLD_DRC PLY_VOICE_PC01_DRC 64  
171 Sequence SQ_VOI_PC01_DAMAGE_COLD_NRDM PLY_VOICE_PC01 64  
172 Sequence SQ_VOI_PC01_TURN_MG PLY_VOICE_PC01 64  
173 Sequence SQ_VOI_PC01_TURN_MG_DRC PLY_VOICE_PC01_DRC 64  
174 Sequence SQ_VOI_PC01_TURN_MG_RM PLY_VOICE_PC01_RM 64  
175 Sequence SQ_VOI_PC01_TURN_MG_NRDM PLY_VOICE_PC01 64  
176 Sequence SQ_VOI_PC01_TOGAME PLY_VOICE_PC01 64  
177 Sequence SQ_VOI_PC01_TOGAME_DRC PLY_VOICE_PC01_DRC 64  
178 Sequence SQ_VOI_PC01_TOGAME_NRDM PLY_VOICE_PC01 64  
179 Sequence SQ_VOI_PC01_SPSTAR PLY_VOICE_PC01 64  
180 Sequence SQ_VOI_PC01_SPSTAR_DRC PLY_VOICE_PC01_DRC 64  
181 Sequence SQ_VOI_PC01_SPSTAR_NRDM PLY_VOICE_PC01 64  
182 Sequence SQ_VOI_PC01_REPLACE PLY_VOICE_DUMMY 0  
183 Sequence SQ_VOI_PC01_REPLACE_DRC PLY_VOICE_DUMMY 0  
184 Sequence SQ_VOI_PC01_REPLACE_OMAKE PLY_VOICE_DUMMY 0  
185 Sequence SQ_VOI_PC01_REPLACE_OMAKE_DRC PLY_VOICE_DUMMY 0  
186 Sequence SQ_VOI_PC01_SELECT PLY_VOICE_PC01 64  
187 Sequence SQ_VOI_PC01_SELECT_DRC PLY_VOICE_PC01_DRC 64  
188 Sequence SQ_VOI_PC01_SELECT_NRDM PLY_VOICE_PC01 64  
189 Sequence SQ_VOI_PC01_POSE PLY_VOICE_PC01 64  
190 Sequence SQ_VOI_PC01_POSE_DRC PLY_VOICE_PC01_DRC 64  
191 Sequence SQ_VOI_PC01_POSE_NRDM PLY_VOICE_PC01 64  
192 Sequence SQ_VOI_PC01_SELECT_OMAKE PLY_VOICE_PC01_OMAKE 64  
193 Sequence SQ_VOI_PC01_SELECT_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
194 Sequence SQ_VOI_PC01_SELECT_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
195 Sequence SQ_VOI_PC01_POSE_OMAKE PLY_VOICE_PC01_OMAKE 64  
196 Sequence SQ_VOI_PC01_POSE_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
197 Sequence SQ_VOI_PC01_POSE_OMAKE_NRDM PLY_VOICE_PC01_OMAKE 64  
198 Sequence SQ_VOI_PC01_NFP_COLLATION PLY_VOICE_PC01_OMAKE 64  
199 Sequence SQ_VOI_PC01_NFP_COLLATION_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
200 Sequence SQ_VOI_PC01_AMIIBO_SET PLY_VOICE_PC01_OMAKE 64  
201 Sequence SQ_VOI_PC01_AMIIBO_SET_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
202 Sequence SQ_VOI_PC01_AMIIBO_SELECT PLY_VOICE_PC01_OMAKE 64  
203 Sequence SQ_VOI_PC01_AMIIBO_SELECT_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
204 Sequence SQ_VOI_PC01_AMIIBO_ITEM_USE PLY_VOICE_PC01_OMAKE 64  
205 Sequence SQ_VOI_PC01_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
206 Sequence SQ_VOI_PC01_AMIIBO_ITEM_SET PLY_VOICE_PC01_OMAKE 64  
207 Sequence SQ_VOI_PC01_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
208 Sequence SQ_VOI_PC01_AMIIBO_QTN PLY_VOICE_PC01_OMAKE 64  
209 Sequence SQ_VOI_PC01_AMIIBO_QTN_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
210 Sequence SQ_VOI_PC01_AMIIBO_SELECT_OMAKE PLY_VOICE_PC01_OMAKE 64  
211 Sequence SQ_VOI_PC01_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
212 Sequence SQ_VOI_PC01_AMIIBO_MAPSEL PLY_VOICE_PC01_OMAKE 64  
213 Sequence SQ_VOI_PC01_AMIIBO_MAPSEL_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
214 Sequence SQ_VOI_PC01_AMIIBO_MAPLOAD PLY_VOICE_PC01_OMAKE 64  
215 Sequence SQ_VOI_PC01_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
216 Sequence SQ_VOI_PC01_AMIIBO_DICE_CHARGE PLY_VOICE_PC01_OMAKE 64  
217 Sequence SQ_VOI_PC01_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
218 Sequence SQ_VOI_PC01_AMIIBO_DICE_THROW PLY_VOICE_PC01_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
219 Sequence SQ_VOI_PC01_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC01_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
220 Sequence SQ_VOI_PC01_AMIIBO_ITEM_DUMP PLY_VOICE_PC01_OMAKE 64  
221 Sequence SQ_VOI_PC01_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
222 Sequence SQ_VOI_PC01_AMIIBO_ACT PLY_VOICE_PC01_OMAKE 64  
223 Sequence SQ_VOI_PC01_AMIIBO_ACT_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
224 Sequence SQ_VOI_PC01_AMIIBO_RANK1ST PLY_VOICE_PC01_OMAKE 64  
225 Sequence SQ_VOI_PC01_AMIIBO_RANK1ST_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
226 Sequence SQ_VOI_PC01_AMIIBO_RANK2ND PLY_VOICE_PC01_OMAKE 64  
227 Sequence SQ_VOI_PC01_AMIIBO_RANK2ND_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
228 Sequence SQ_VOI_PC01_AMIIBO_RANK3RD PLY_VOICE_PC01_OMAKE 64  
229 Sequence SQ_VOI_PC01_AMIIBO_RANK3RD_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
230 Sequence SQ_VOI_PC01_AMIIBO_RANK4TH PLY_VOICE_PC01_OMAKE 64  
231 Sequence SQ_VOI_PC01_AMIIBO_RANK4TH_DRC PLY_VOICE_PC01_OMAKE_DRC 64  
232 Sequence SQ_VOI_PC01_AMIIBO_READY PLY_VOICE_PC01_OMAKE 64  
233 Sequence SQ_VOI_PC01_AMIIBO_READY_DRC PLY_VOICE_PC01_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC01_NORMAL  
1 SGRP_SND_VOI_PC01_OMAKE  
2 SGRP_SND_VOI_PC01_SELECT  
3 SGRP_SND_VOI_PC01_AMIIBO_NFP  
4 SGRP_SND_VOI_PC01_AMIIBO  
5 SGRP_SND_VOI_PC01_STAFF  

SS_VOICE_PC02_LUIGI

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC02_ATTACK PLY_VOICE_PC02 64  
1 Sequence SQ_VOI_PC02_ATTACK_DRC PLY_VOICE_PC02_DRC 64  
2 Sequence SQ_VOI_PC02_ATTACK_NRDM PLY_VOICE_PC02 64  
3 Sequence SQ_VOI_PC02_JUMP PLY_VOICE_PC02 64  
4 Sequence SQ_VOI_PC02_JUMP_DRC PLY_VOICE_PC02_DRC 64  
5 Sequence SQ_VOI_PC02_JUMP_NRDM PLY_VOICE_PC02 64  
6 Sequence SQ_VOI_PC02_SAD PLY_VOICE_PC02 64  
7 Sequence SQ_VOI_PC02_SAD_DRC PLY_VOICE_PC02_DRC 64  
8 Sequence SQ_VOI_PC02_SAD_NRDM PLY_VOICE_PC02 64  
9 Sequence SQ_VOI_PC02_JOY_BIG PLY_VOICE_PC02 64  
10 Sequence SQ_VOI_PC02_JOY_BIG_DRC PLY_VOICE_PC02_DRC 64  
11 Sequence SQ_VOI_PC02_JOY_BIG_NRDM PLY_VOICE_PC02 64  
12 Sequence SQ_VOI_PC02_JOY PLY_VOICE_PC02 64  
13 Sequence SQ_VOI_PC02_JOY_DRC PLY_VOICE_PC02_DRC 64  
14 Sequence SQ_VOI_PC02_JOY_NRDM PLY_VOICE_PC02 64  
15 Sequence SQ_VOI_PC02_ATTACK_OMAKE PLY_VOICE_PC02_OMAKE 64  
16 Sequence SQ_VOI_PC02_ATTACK_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC02_ATTACK_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
18 Sequence SQ_VOI_PC02_JUMP_OMAKE PLY_VOICE_PC02_OMAKE 64  
19 Sequence SQ_VOI_PC02_JUMP_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC02_JUMP_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
21 Sequence SQ_VOI_PC02_SAD_OMAKE PLY_VOICE_PC02_OMAKE 64  
22 Sequence SQ_VOI_PC02_SAD_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC02_SAD_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
24 Sequence SQ_VOI_PC02_JOY_BIG_OMAKE PLY_VOICE_PC02_OMAKE 64  
25 Sequence SQ_VOI_PC02_JOY_BIG_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC02_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
27 Sequence SQ_VOI_PC02_JOY_OMAKE PLY_VOICE_PC02_OMAKE 64  
28 Sequence SQ_VOI_PC02_JOY_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC02_JOY_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
30 Sequence SQ_VOI_PC02_HIPDROP_ROLL PLY_VOICE_PC02 64  
31 Sequence SQ_VOI_PC02_HIPDROP_ROLL_DRC PLY_VOICE_PC02_DRC 64  
32 Sequence SQ_VOI_PC02_HIPDROP_ROLL_NRDM PLY_VOICE_PC02 64  
33 Sequence SQ_VOI_PC02_DAMAGE_N PLY_VOICE_PC02 64  
34 Sequence SQ_VOI_PC02_DAMAGE_N_DRC PLY_VOICE_PC02_DRC 64  
35 Sequence SQ_VOI_PC02_DAMAGE_N_NRDM PLY_VOICE_PC02 64  
36 Sequence SQ_VOI_PC02_DAMAGE_FLAT PLY_VOICE_PC02 64  
37 Sequence SQ_VOI_PC02_DAMAGE_FLAT_DRC PLY_VOICE_PC02_DRC 64  
38 Sequence SQ_VOI_PC02_DAMAGE_FLAT_NRDM PLY_VOICE_PC02 64  
39 Sequence SQ_VOI_PC02_STAGGER PLY_VOICE_PC02 64  
40 Sequence SQ_VOI_PC02_STAGGER_DRC PLY_VOICE_PC02_DRC 64  
41 Sequence SQ_VOI_PC02_STAGGER_NRDM PLY_VOICE_PC02 64  
42 Sequence SQ_VOI_PC02_DAMAGE_SHRINK PLY_VOICE_PC02 64  
43 Sequence SQ_VOI_PC02_DAMAGE_SHRINK_DRC PLY_VOICE_PC02_DRC 64  
44 Sequence SQ_VOI_PC02_DAMAGE_SHRINK_NRDM PLY_VOICE_PC02 64  
45 Sequence SQ_VOI_PC02_HOLLO_STG PLY_VOICE_PC02 64  
46 Sequence SQ_VOI_PC02_HOLLO_STG_DRC PLY_VOICE_PC02_DRC 64  
47 Sequence SQ_VOI_PC02_HOLLO_STG_NRDM PLY_VOICE_PC02 64  
48 Sequence SQ_VOI_PC02_READY PLY_VOICE_PC02 64  
49 Sequence SQ_VOI_PC02_READY_DRC PLY_VOICE_PC02_DRC 64  
50 Sequence SQ_VOI_PC02_READY_NRDM PLY_VOICE_PC02 64  
51 Sequence SQ_VOI_PC02_PEACE PLY_VOICE_PC02 64  
52 Sequence SQ_VOI_PC02_PEACE_DRC PLY_VOICE_PC02_DRC 64  
53 Sequence SQ_VOI_PC02_PEACE_NRDM PLY_VOICE_PC02 64  
54 Sequence SQ_VOI_PC02_HOLLO_STG_OMAKE PLY_VOICE_PC02_OMAKE 64  
55 Sequence SQ_VOI_PC02_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
56 Sequence SQ_VOI_PC02_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
57 Sequence SQ_VOI_PC02_READY_OMAKE PLY_VOICE_PC02_OMAKE 64  
58 Sequence SQ_VOI_PC02_READY_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
59 Sequence SQ_VOI_PC02_READY_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
60 Sequence SQ_VOI_PC02_PEACE_OMAKE PLY_VOICE_PC02_OMAKE 64  
61 Sequence SQ_VOI_PC02_PEACE_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC02_PEACE_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
63 Sequence SQ_VOI_PC02_HOLLO_FAST PLY_VOICE_PC02 64  
64 Sequence SQ_VOI_PC02_HOLLO_FAST_DRC PLY_VOICE_PC02_DRC 64  
65 Sequence SQ_VOI_PC02_HOLLO_FAST_NRDM PLY_VOICE_PC02 64  
66 Sequence SQ_VOI_PC02_JUMP_HIGH PLY_VOICE_PC02 64  
67 Sequence SQ_VOI_PC02_JUMP_HIGH_DRC PLY_VOICE_PC02_DRC 64  
68 Sequence SQ_VOI_PC02_JUMP_HIGH_NRDM PLY_VOICE_PC02 64  
69 Sequence SQ_VOI_PC02_POWER PLY_VOICE_PC02 64  
70 Sequence SQ_VOI_PC02_POWER_DRC PLY_VOICE_PC02_DRC 64  
71 Sequence SQ_VOI_PC02_POWER_NRDM PLY_VOICE_PC02 64  
72 Sequence SQ_VOI_PC02_ACCELERA PLY_VOICE_PC02 64  
73 Sequence SQ_VOI_PC02_ACCELERA_DRC PLY_VOICE_PC02_DRC 64  
74 Sequence SQ_VOI_PC02_ACCELERA_NRDM PLY_VOICE_PC02 64  
75 Sequence SQ_VOI_PC02_PANIC PLY_VOICE_PC02 64  
76 Sequence SQ_VOI_PC02_PANIC_DRC PLY_VOICE_PC02_DRC 64  
77 Sequence SQ_VOI_PC02_PANIC_NRDM PLY_VOICE_PC02 64  
78 Sequence SQ_VOI_PC02_QTN_LOOK PLY_VOICE_PC02 64  
79 Sequence SQ_VOI_PC02_QTN_LOOK_DRC PLY_VOICE_PC02_DRC 64  
80 Sequence SQ_VOI_PC02_QTN_LOOK_NRDM PLY_VOICE_PC02 64  
81 Sequence SQ_VOI_PC02_SAD_BIG PLY_VOICE_PC02 64  
82 Sequence SQ_VOI_PC02_SAD_BIG_DRC PLY_VOICE_PC02_DRC 64  
83 Sequence SQ_VOI_PC02_SAD_BIG_NRDM PLY_VOICE_PC02 64  
84 Sequence SQ_VOI_PC02_GRIEF PLY_VOICE_PC02 64  
85 Sequence SQ_VOI_PC02_GRIEF_DRC PLY_VOICE_PC02_DRC 64  
86 Sequence SQ_VOI_PC02_GRIEF_NRDM PLY_VOICE_PC02 64  
87 Sequence SQ_VOI_PC02_TERR PLY_VOICE_PC02 64  
88 Sequence SQ_VOI_PC02_TERR_DRC PLY_VOICE_PC02_DRC 64  
89 Sequence SQ_VOI_PC02_TERR_NRDM PLY_VOICE_PC02 64  
90 Sequence SQ_VOI_PC02_QTN_GENE PLY_VOICE_PC02 64  
91 Sequence SQ_VOI_PC02_QTN_GENE_DRC PLY_VOICE_PC02_DRC 64  
92 Sequence SQ_VOI_PC02_QTN_GENE_NRDM PLY_VOICE_PC02 64  
93 Sequence SQ_VOI_PC02_SUPRISE_N PLY_VOICE_PC02 64  
94 Sequence SQ_VOI_PC02_SUPRISE_N_DRC PLY_VOICE_PC02_DRC 64  
95 Sequence SQ_VOI_PC02_SUPRISE_N_NRDM PLY_VOICE_PC02 64  
96 Sequence SQ_VOI_PC02_SUPRISE_BIG PLY_VOICE_PC02 64  
97 Sequence SQ_VOI_PC02_SUPRISE_BIG_DRC PLY_VOICE_PC02_DRC 64  
98 Sequence SQ_VOI_PC02_SUPRISE_BIG_NRDM PLY_VOICE_PC02 64  
99 Sequence SQ_VOI_PC02_DAMAGE_HOT PLY_VOICE_PC02 64  
100 Sequence SQ_VOI_PC02_DAMAGE_HOT_DRC PLY_VOICE_PC02_DRC 64  
101 Sequence SQ_VOI_PC02_DAMAGE_HOT_NRDM PLY_VOICE_PC02 64  
102 Sequence SQ_VOI_PC02_DAMAGE_BIG PLY_VOICE_PC02 64  
103 Sequence SQ_VOI_PC02_DAMAGE_BIG_DRC PLY_VOICE_PC02_DRC 64  
104 Sequence SQ_VOI_PC02_DAMAGE_BIG_NRDM PLY_VOICE_PC02 64  
105 Sequence SQ_VOI_PC02_DAMAGE_ELECT PLY_VOICE_PC02 64  
106 Sequence SQ_VOI_PC02_DAMAGE_ELECT_DRC PLY_VOICE_PC02_DRC 64  
107 Sequence SQ_VOI_PC02_DAMAGE_ELECT_NRDM PLY_VOICE_PC02 64  
108 Sequence SQ_VOI_PC02_DAMAGE_FALL PLY_VOICE_PC02 64  
109 Sequence SQ_VOI_PC02_DAMAGE_FALL_DRC PLY_VOICE_PC02_DRC 64  
110 Sequence SQ_VOI_PC02_DAMAGE_FALL_NRDM PLY_VOICE_PC02 64  
111 Sequence SQ_VOI_PC02_DAMAGE_WATER PLY_VOICE_PC02 64  
112 Sequence SQ_VOI_PC02_DAMAGE_WATER_DRC PLY_VOICE_PC02_DRC 64  
113 Sequence SQ_VOI_PC02_DAMAGE_WATER_NRDM PLY_VOICE_PC02 64  
114 Sequence SQ_VOI_PC02_HOLLO_FAST_RNDW PLY_VOICE_PC02 64  
115 Sequence SQ_VOI_PC02_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC02_DRC 64  
116 Sequence SQ_VOI_PC02_PANIC_NG6 PLY_VOICE_PC02 64  
117 Sequence SQ_VOI_PC02_PANIC_NG6_DRC PLY_VOICE_PC02_DRC 64  
118 Sequence SQ_VOI_PC02_GREET PLY_VOICE_PC02 64  
119 Sequence SQ_VOI_PC02_GREET_DRC PLY_VOICE_PC02_DRC 64  
120 Sequence SQ_VOI_PC02_GREET_NRDM PLY_VOICE_PC02 64  
121 Sequence SQ_VOI_PC02_ACTSYS PLY_VOICE_PC02 64  
122 Sequence SQ_VOI_PC02_ACTSYS_DRC PLY_VOICE_PC02_DRC 64  
123 Sequence SQ_VOI_PC02_ACTSYS_NRDM PLY_VOICE_PC02 64  
124 Sequence SQ_VOI_PC02_GREET_OMAKE PLY_VOICE_PC02_OMAKE 64  
125 Sequence SQ_VOI_PC02_GREET_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
126 Sequence SQ_VOI_PC02_GREET_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
127 Sequence SQ_VOI_PC02_ACTSYS_OMAKE PLY_VOICE_PC02_OMAKE 64  
128 Sequence SQ_VOI_PC02_ACTSYS_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
129 Sequence SQ_VOI_PC02_ACTSYS_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
130 Sequence SQ_VOI_PC02_TURN PLY_VOICE_PC02 72  
131 Sequence SQ_VOI_PC02_TURN_DRC PLY_VOICE_PC02_DRC 72  
132 Sequence SQ_VOI_PC02_TURN_RM PLY_VOICE_PC02_RM 72  
133 Sequence SQ_VOI_PC02_TURN_NRDM PLY_VOICE_PC02 72  
134 Sequence SQ_VOI_PC02_TITLE PLY_VOICE_PC02 64  
135 Sequence SQ_VOI_PC02_TITLE_DRC PLY_VOICE_PC02_DRC 64  
136 Sequence SQ_VOI_PC02_TITLE_NRDM PLY_VOICE_PC02 64  
137 Sequence SQ_VOI_PC02_MG_RUSH PLY_VOICE_PC02 64  
138 Sequence SQ_VOI_PC02_MG_RUSH_DRC PLY_VOICE_PC02_DRC 64  
139 Sequence SQ_VOI_PC02_MG_RUSH_NRDM PLY_VOICE_PC02 64  
140 Sequence SQ_VOI_PC02_MG_RUSH_NG6 PLY_VOICE_PC02 64  
141 Sequence SQ_VOI_PC02_MG_RUSH_NG6_DRC PLY_VOICE_PC02_DRC 64  
142 Sequence SQ_VOI_PC02_RANK2ND PLY_VOICE_PC02 64  
143 Sequence SQ_VOI_PC02_RANK2ND_DRC PLY_VOICE_PC02_DRC 64  
144 Sequence SQ_VOI_PC02_RANK2ND_NRDM PLY_VOICE_PC02 64  
145 Sequence SQ_VOI_PC02_RANK3RD PLY_VOICE_PC02 64  
146 Sequence SQ_VOI_PC02_RANK3RD_DRC PLY_VOICE_PC02_DRC 64  
147 Sequence SQ_VOI_PC02_RANK3RD_NRDM PLY_VOICE_PC02 64  
148 Sequence SQ_VOI_PC02_RANK2ND_OMAKE PLY_VOICE_PC02_OMAKE 64  
149 Sequence SQ_VOI_PC02_RANK2ND_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
150 Sequence SQ_VOI_PC02_RANK2ND_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
151 Sequence SQ_VOI_PC02_RANK3RD_OMAKE PLY_VOICE_PC02_OMAKE 64  
152 Sequence SQ_VOI_PC02_RANK3RD_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
153 Sequence SQ_VOI_PC02_RANK3RD_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
154 Sequence SQ_VOI_PC02_RANK1ST PLY_VOICE_PC02 64  
155 Sequence SQ_VOI_PC02_RANK1ST_DRC PLY_VOICE_PC02_DRC 64  
156 Sequence SQ_VOI_PC02_RANK1ST_NRDM PLY_VOICE_PC02 64  
157 Sequence SQ_VOI_PC02_RANK4TH PLY_VOICE_PC02 64  
158 Sequence SQ_VOI_PC02_RANK4TH_DRC PLY_VOICE_PC02_DRC 64  
159 Sequence SQ_VOI_PC02_RANK4TH_NRDM PLY_VOICE_PC02 64  
160 Sequence SQ_VOI_PC02_VICTORY PLY_VOICE_PC02 64  
161 Sequence SQ_VOI_PC02_VICTORY_DRC PLY_VOICE_PC02_DRC 64  
162 Sequence SQ_VOI_PC02_VICTORY_NRDM PLY_VOICE_PC02 64  
163 Sequence SQ_VOI_PC02_WINNER PLY_VOICE_PC02 64  
164 Sequence SQ_VOI_PC02_WINNER_DRC PLY_VOICE_PC02_DRC 64  
165 Sequence SQ_VOI_PC02_WINNER_NRDM PLY_VOICE_PC02 64  
166 Sequence SQ_VOI_PC02_READY_MGOP PLY_VOICE_PC02 64  
167 Sequence SQ_VOI_PC02_READY_MGOP_DRC PLY_VOICE_PC02_DRC 64  
168 Sequence SQ_VOI_PC02_READY_MGOP_NRDM PLY_VOICE_PC02 64  
169 Sequence SQ_VOI_PC02_DAMAGE_COLD PLY_VOICE_PC02 64  
170 Sequence SQ_VOI_PC02_DAMAGE_COLD_DRC PLY_VOICE_PC02_DRC 64  
171 Sequence SQ_VOI_PC02_DAMAGE_COLD_NRDM PLY_VOICE_PC02 64  
172 Sequence SQ_VOI_PC02_TURN_MG PLY_VOICE_PC02 64  
173 Sequence SQ_VOI_PC02_TURN_MG_DRC PLY_VOICE_PC02_DRC 64  
174 Sequence SQ_VOI_PC02_TURN_MG_RM PLY_VOICE_PC02_RM 64  
175 Sequence SQ_VOI_PC02_TURN_MG_NRDM PLY_VOICE_PC02 64  
176 Sequence SQ_VOI_PC02_TOGAME PLY_VOICE_PC02 64  
177 Sequence SQ_VOI_PC02_TOGAME_DRC PLY_VOICE_PC02_DRC 64  
178 Sequence SQ_VOI_PC02_TOGAME_NRDM PLY_VOICE_PC02 64  
179 Sequence SQ_VOI_PC02_SPSTAR PLY_VOICE_PC02 64  
180 Sequence SQ_VOI_PC02_SPSTAR_DRC PLY_VOICE_PC02_DRC 64  
181 Sequence SQ_VOI_PC02_SPSTAR_NRDM PLY_VOICE_PC02 64  
182 Sequence SQ_VOI_PC02_REPLACE_OMAKE PLY_VOICE_DUMMY 0  
183 Sequence SQ_VOI_PC02_REPLACE_OMAKE_DRC PLY_VOICE_DUMMY 0  
184 Sequence SQ_VOI_PC02_REPLACE PLY_VOICE_DUMMY 0  
185 Sequence SQ_VOI_PC02_REPLACE_DRC PLY_VOICE_DUMMY 0  
186 Sequence SQ_VOI_PC02_SELECT PLY_VOICE_PC02 64  
187 Sequence SQ_VOI_PC02_SELECT_DRC PLY_VOICE_PC02_DRC 64  
188 Sequence SQ_VOI_PC02_SELECT_NRDM PLY_VOICE_PC02 64  
189 Sequence SQ_VOI_PC02_POSE PLY_VOICE_PC02 64  
190 Sequence SQ_VOI_PC02_POSE_DRC PLY_VOICE_PC02_DRC 64  
191 Sequence SQ_VOI_PC02_POSE_NRDM PLY_VOICE_PC02 64  
192 Sequence SQ_VOI_PC02_SELECT_OMAKE PLY_VOICE_PC02_OMAKE 64  
193 Sequence SQ_VOI_PC02_SELECT_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
194 Sequence SQ_VOI_PC02_SELECT_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
195 Sequence SQ_VOI_PC02_POSE_OMAKE PLY_VOICE_PC02_OMAKE 64  
196 Sequence SQ_VOI_PC02_POSE_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
197 Sequence SQ_VOI_PC02_POSE_OMAKE_NRDM PLY_VOICE_PC02_OMAKE 64  
198 Sequence SQ_VOI_PC02_NFP_COLLATION PLY_VOICE_PC02_OMAKE 64  
199 Sequence SQ_VOI_PC02_NFP_COLLATION_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
200 Sequence SQ_VOI_PC02_AMIIBO_SET PLY_VOICE_PC02_OMAKE 64  
201 Sequence SQ_VOI_PC02_AMIIBO_SET_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
202 Sequence SQ_VOI_PC02_AMIIBO_SELECT PLY_VOICE_PC02_OMAKE 64  
203 Sequence SQ_VOI_PC02_AMIIBO_SELECT_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
204 Sequence SQ_VOI_PC02_AMIIBO_ITEM_USE PLY_VOICE_PC02_OMAKE 64  
205 Sequence SQ_VOI_PC02_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
206 Sequence SQ_VOI_PC02_AMIIBO_ITEM_SET PLY_VOICE_PC02_OMAKE 64  
207 Sequence SQ_VOI_PC02_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
208 Sequence SQ_VOI_PC02_AMIIBO_QTN PLY_VOICE_PC02_OMAKE 64  
209 Sequence SQ_VOI_PC02_AMIIBO_QTN_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
210 Sequence SQ_VOI_PC02_AMIIBO_SELECT_OMAKE PLY_VOICE_PC02_OMAKE 64  
211 Sequence SQ_VOI_PC02_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
212 Sequence SQ_VOI_PC02_AMIIBO_MAPSEL PLY_VOICE_PC02_OMAKE 64  
213 Sequence SQ_VOI_PC02_AMIIBO_MAPSEL_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
214 Sequence SQ_VOI_PC02_AMIIBO_MAPLOAD PLY_VOICE_PC02_OMAKE 64  
215 Sequence SQ_VOI_PC02_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
216 Sequence SQ_VOI_PC02_AMIIBO_DICE_CHARGE PLY_VOICE_PC02_OMAKE 64  
217 Sequence SQ_VOI_PC02_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
218 Sequence SQ_VOI_PC02_AMIIBO_DICE_THROW PLY_VOICE_PC02_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
219 Sequence SQ_VOI_PC02_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC02_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
220 Sequence SQ_VOI_PC02_AMIIBO_ITEM_DUMP PLY_VOICE_PC02_OMAKE 64  
221 Sequence SQ_VOI_PC02_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
222 Sequence SQ_VOI_PC02_AMIIBO_ACT PLY_VOICE_PC02_OMAKE 64  
223 Sequence SQ_VOI_PC02_AMIIBO_ACT_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
224 Sequence SQ_VOI_PC02_AMIIBO_RANK1ST PLY_VOICE_PC02_OMAKE 64  
225 Sequence SQ_VOI_PC02_AMIIBO_RANK1ST_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
226 Sequence SQ_VOI_PC02_AMIIBO_RANK2ND PLY_VOICE_PC02_OMAKE 64  
227 Sequence SQ_VOI_PC02_AMIIBO_RANK2ND_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
228 Sequence SQ_VOI_PC02_AMIIBO_RANK3RD PLY_VOICE_PC02_OMAKE 64  
229 Sequence SQ_VOI_PC02_AMIIBO_RANK3RD_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
230 Sequence SQ_VOI_PC02_AMIIBO_RANK4TH PLY_VOICE_PC02_OMAKE 64  
231 Sequence SQ_VOI_PC02_AMIIBO_RANK4TH_DRC PLY_VOICE_PC02_OMAKE_DRC 64  
232 Sequence SQ_VOI_PC02_AMIIBO_READY PLY_VOICE_PC02_OMAKE 64  
233 Sequence SQ_VOI_PC02_AMIIBO_READY_DRC PLY_VOICE_PC02_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC02_NORMAL  
1 SGRP_SND_VOI_PC02_OMAKE  
2 SGRP_SND_VOI_PC02_SELECT  
3 SGRP_SND_VOI_PC02_AMIIBO_NFP  
4 SGRP_SND_VOI_PC02_AMIIBO  
5 SGRP_SND_VOI_PC02_STAFF  

SS_VOICE_PC03_PEACH

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC03_ATTACK PLY_VOICE_PC03 64  
1 Sequence SQ_VOI_PC03_ATTACK_DRC PLY_VOICE_PC03_DRC 64  
2 Sequence SQ_VOI_PC03_ATTACK_NRDM PLY_VOICE_PC03 64  
3 Sequence SQ_VOI_PC03_JUMP PLY_VOICE_PC03 64  
4 Sequence SQ_VOI_PC03_JUMP_DRC PLY_VOICE_PC03_DRC 64  
5 Sequence SQ_VOI_PC03_JUMP_NRDM PLY_VOICE_PC03 64  
6 Sequence SQ_VOI_PC03_SAD PLY_VOICE_PC03 64  
7 Sequence SQ_VOI_PC03_SAD_DRC PLY_VOICE_PC03_DRC 64  
8 Sequence SQ_VOI_PC03_SAD_NRDM PLY_VOICE_PC03 64  
9 Sequence SQ_VOI_PC03_JOY_BIG PLY_VOICE_PC03 64  
10 Sequence SQ_VOI_PC03_JOY_BIG_DRC PLY_VOICE_PC03_DRC 64  
11 Sequence SQ_VOI_PC03_JOY_BIG_NRDM PLY_VOICE_PC03 64  
12 Sequence SQ_VOI_PC03_JOY PLY_VOICE_PC03 64  
13 Sequence SQ_VOI_PC03_JOY_DRC PLY_VOICE_PC03_DRC 64  
14 Sequence SQ_VOI_PC03_JOY_NRDM PLY_VOICE_PC03 64  
15 Sequence SQ_VOI_PC03_ATTACK_OMAKE PLY_VOICE_PC03_OMAKE 64  
16 Sequence SQ_VOI_PC03_ATTACK_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC03_ATTACK_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
18 Sequence SQ_VOI_PC03_JUMP_OMAKE PLY_VOICE_PC03_OMAKE 64  
19 Sequence SQ_VOI_PC03_JUMP_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC03_JUMP_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
21 Sequence SQ_VOI_PC03_SAD_OMAKE PLY_VOICE_PC03_OMAKE 64  
22 Sequence SQ_VOI_PC03_SAD_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC03_SAD_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
24 Sequence SQ_VOI_PC03_JOY_BIG_OMAKE PLY_VOICE_PC03_OMAKE 64  
25 Sequence SQ_VOI_PC03_JOY_BIG_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC03_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
27 Sequence SQ_VOI_PC03_JOY_OMAKE PLY_VOICE_PC03_OMAKE 64  
28 Sequence SQ_VOI_PC03_JOY_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC03_JOY_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
30 Sequence SQ_VOI_PC03_HIPDROP_ROLL PLY_VOICE_PC03 64  
31 Sequence SQ_VOI_PC03_HIPDROP_ROLL_DRC PLY_VOICE_PC03_DRC 64  
32 Sequence SQ_VOI_PC03_HIPDROP_ROLL_NRDM PLY_VOICE_PC03 64  
33 Sequence SQ_VOI_PC03_DAMAGE_N PLY_VOICE_PC03 64  
34 Sequence SQ_VOI_PC03_DAMAGE_N_DRC PLY_VOICE_PC03_DRC 64  
35 Sequence SQ_VOI_PC03_DAMAGE_N_NRDM PLY_VOICE_PC03 64  
36 Sequence SQ_VOI_PC03_DAMAGE_FLAT PLY_VOICE_PC03 64  
37 Sequence SQ_VOI_PC03_DAMAGE_FLAT_DRC PLY_VOICE_PC03_DRC 64  
38 Sequence SQ_VOI_PC03_DAMAGE_FLAT_NRDM PLY_VOICE_PC03 64  
39 Sequence SQ_VOI_PC03_STAGGER PLY_VOICE_PC03 64  
40 Sequence SQ_VOI_PC03_STAGGER_DRC PLY_VOICE_PC03_DRC 64  
41 Sequence SQ_VOI_PC03_STAGGER_NRDM PLY_VOICE_PC03 64  
42 Sequence SQ_VOI_PC03_DAMAGE_SHRINK PLY_VOICE_PC03 64  
43 Sequence SQ_VOI_PC03_DAMAGE_SHRINK_DRC PLY_VOICE_PC03_DRC 64  
44 Sequence SQ_VOI_PC03_DAMAGE_SHRINK_NRDM PLY_VOICE_PC03 64  
45 Sequence SQ_VOI_PC03_HOLLO_STG PLY_VOICE_PC03 64  
46 Sequence SQ_VOI_PC03_HOLLO_STG_DRC PLY_VOICE_PC03_DRC 64  
47 Sequence SQ_VOI_PC03_HOLLO_STG_NRDM PLY_VOICE_PC03 64  
48 Sequence SQ_VOI_PC03_READY PLY_VOICE_PC03 64  
49 Sequence SQ_VOI_PC03_READY_DRC PLY_VOICE_PC03_DRC 64  
50 Sequence SQ_VOI_PC03_READY_NRDM PLY_VOICE_PC03 64  
51 Sequence SQ_VOI_PC03_PEACE PLY_VOICE_PC03 64  
52 Sequence SQ_VOI_PC03_PEACE_DRC PLY_VOICE_PC03_DRC 64  
53 Sequence SQ_VOI_PC03_PEACE_NRDM PLY_VOICE_PC03 64  
54 Sequence SQ_VOI_PC03_HOLLO_STG_OMAKE PLY_VOICE_PC03_OMAKE 64  
55 Sequence SQ_VOI_PC03_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
56 Sequence SQ_VOI_PC03_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
57 Sequence SQ_VOI_PC03_READY_OMAKE PLY_VOICE_PC03_OMAKE 64  
58 Sequence SQ_VOI_PC03_READY_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
59 Sequence SQ_VOI_PC03_READY_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
60 Sequence SQ_VOI_PC03_PEACE_OMAKE PLY_VOICE_PC03_OMAKE 64  
61 Sequence SQ_VOI_PC03_PEACE_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC03_PEACE_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
63 Sequence SQ_VOI_PC03_HOLLO_FAST PLY_VOICE_PC03 64  
64 Sequence SQ_VOI_PC03_HOLLO_FAST_DRC PLY_VOICE_PC03_DRC 64  
65 Sequence SQ_VOI_PC03_HOLLO_FAST_NRDM PLY_VOICE_PC03 64  
66 Sequence SQ_VOI_PC03_JUMP_HIGH PLY_VOICE_PC03 64  
67 Sequence SQ_VOI_PC03_JUMP_HIGH_DRC PLY_VOICE_PC03_DRC 64  
68 Sequence SQ_VOI_PC03_JUMP_HIGH_NRDM PLY_VOICE_PC03 64  
69 Sequence SQ_VOI_PC03_POWER PLY_VOICE_PC03 64  
70 Sequence SQ_VOI_PC03_POWER_DRC PLY_VOICE_PC03_DRC 64  
71 Sequence SQ_VOI_PC03_POWER_NRDM PLY_VOICE_PC03 64  
72 Sequence SQ_VOI_PC03_ACCELERA PLY_VOICE_PC03 64  
73 Sequence SQ_VOI_PC03_ACCELERA_DRC PLY_VOICE_PC03_DRC 64  
74 Sequence SQ_VOI_PC03_ACCELERA_NRDM PLY_VOICE_PC03 64  
75 Sequence SQ_VOI_PC03_PANIC PLY_VOICE_PC03 64  
76 Sequence SQ_VOI_PC03_PANIC_DRC PLY_VOICE_PC03_DRC 64  
77 Sequence SQ_VOI_PC03_PANIC_NRDM PLY_VOICE_PC03 64  
78 Sequence SQ_VOI_PC03_QTN_LOOK PLY_VOICE_PC03 64  
79 Sequence SQ_VOI_PC03_QTN_LOOK_DRC PLY_VOICE_PC03_DRC 64  
80 Sequence SQ_VOI_PC03_QTN_LOOK_NRDM PLY_VOICE_PC03 64  
81 Sequence SQ_VOI_PC03_SAD_BIG PLY_VOICE_PC03 64  
82 Sequence SQ_VOI_PC03_SAD_BIG_DRC PLY_VOICE_PC03_DRC 64  
83 Sequence SQ_VOI_PC03_SAD_BIG_NRDM PLY_VOICE_PC03 64  
84 Sequence SQ_VOI_PC03_GRIEF PLY_VOICE_PC03 64  
85 Sequence SQ_VOI_PC03_GRIEF_DRC PLY_VOICE_PC03_DRC 64  
86 Sequence SQ_VOI_PC03_GRIEF_NRDM PLY_VOICE_PC03 64  
87 Sequence SQ_VOI_PC03_TERR PLY_VOICE_PC03 64  
88 Sequence SQ_VOI_PC03_TERR_DRC PLY_VOICE_PC03_DRC 64  
89 Sequence SQ_VOI_PC03_TERR_NRDM PLY_VOICE_PC03 64  
90 Sequence SQ_VOI_PC03_QTN_GENE PLY_VOICE_PC03 64  
91 Sequence SQ_VOI_PC03_QTN_GENE_DRC PLY_VOICE_PC03_DRC 64  
92 Sequence SQ_VOI_PC03_QTN_GENE_NRDM PLY_VOICE_PC03 64  
93 Sequence SQ_VOI_PC03_SUPRISE_N PLY_VOICE_PC03 64  
94 Sequence SQ_VOI_PC03_SUPRISE_N_DRC PLY_VOICE_PC03_DRC 64  
95 Sequence SQ_VOI_PC03_SUPRISE_N_NRDM PLY_VOICE_PC03 64  
96 Sequence SQ_VOI_PC03_SUPRISE_BIG PLY_VOICE_PC03 64  
97 Sequence SQ_VOI_PC03_SUPRISE_BIG_DRC PLY_VOICE_PC03_DRC 64  
98 Sequence SQ_VOI_PC03_SUPRISE_BIG_NRDM PLY_VOICE_PC03 64  
99 Sequence SQ_VOI_PC03_DAMAGE_HOT PLY_VOICE_PC03 64  
100 Sequence SQ_VOI_PC03_DAMAGE_HOT_DRC PLY_VOICE_PC03_DRC 64  
101 Sequence SQ_VOI_PC03_DAMAGE_HOT_NRDM PLY_VOICE_PC03 64  
102 Sequence SQ_VOI_PC03_DAMAGE_BIG PLY_VOICE_PC03 64  
103 Sequence SQ_VOI_PC03_DAMAGE_BIG_DRC PLY_VOICE_PC03_DRC 64  
104 Sequence SQ_VOI_PC03_DAMAGE_BIG_NRDM PLY_VOICE_PC03 64  
105 Sequence SQ_VOI_PC03_DAMAGE_ELECT PLY_VOICE_PC03 64  
106 Sequence SQ_VOI_PC03_DAMAGE_ELECT_DRC PLY_VOICE_PC03_DRC 64  
107 Sequence SQ_VOI_PC03_DAMAGE_ELECT_NRDM PLY_VOICE_PC03 64  
108 Sequence SQ_VOI_PC03_DAMAGE_FALL PLY_VOICE_PC03 64  
109 Sequence SQ_VOI_PC03_DAMAGE_FALL_DRC PLY_VOICE_PC03_DRC 64  
110 Sequence SQ_VOI_PC03_DAMAGE_FALL_NRDM PLY_VOICE_PC03 64  
111 Sequence SQ_VOI_PC03_DAMAGE_WATER PLY_VOICE_PC03 64  
112 Sequence SQ_VOI_PC03_DAMAGE_WATER_DRC PLY_VOICE_PC03_DRC 64  
113 Sequence SQ_VOI_PC03_DAMAGE_WATER_NRDM PLY_VOICE_PC03 64  
114 Sequence SQ_VOI_PC03_HOLLO_FAST_RNDW PLY_VOICE_PC03 64  
115 Sequence SQ_VOI_PC03_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC03_DRC 64  
116 Sequence SQ_VOI_PC03_PANIC_NG6 PLY_VOICE_PC03 64  
117 Sequence SQ_VOI_PC03_PANIC_NG6_DRC PLY_VOICE_PC03_DRC 64  
118 Sequence SQ_VOI_PC03_GREET PLY_VOICE_PC03 64  
119 Sequence SQ_VOI_PC03_GREET_DRC PLY_VOICE_PC03_DRC 64  
120 Sequence SQ_VOI_PC03_GREET_NRDM PLY_VOICE_PC03 64  
121 Sequence SQ_VOI_PC03_GREET_OMAKE PLY_VOICE_PC03_OMAKE 64  
122 Sequence SQ_VOI_PC03_GREET_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
123 Sequence SQ_VOI_PC03_GREET_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
124 Sequence SQ_VOI_PC03_TURN PLY_VOICE_PC03 72  
125 Sequence SQ_VOI_PC03_TURN_DRC PLY_VOICE_PC03_DRC 72  
126 Sequence SQ_VOI_PC03_TURN_RM PLY_VOICE_PC03_RM 72  
127 Sequence SQ_VOI_PC03_TURN_NRDM PLY_VOICE_PC03 72  
128 Sequence SQ_VOI_PC03_TITLE PLY_VOICE_PC03 64  
129 Sequence SQ_VOI_PC03_TITLE_DRC PLY_VOICE_PC03_DRC 64  
130 Sequence SQ_VOI_PC03_TITLE_NRDM PLY_VOICE_PC03 64  
131 Sequence SQ_VOI_PC03_ACTSYS PLY_VOICE_PC03 64  
132 Sequence SQ_VOI_PC03_ACTSYS_DRC PLY_VOICE_PC03_DRC 64  
133 Sequence SQ_VOI_PC03_ACTSYS_NRDM PLY_VOICE_PC03 64  
134 Sequence SQ_VOI_PC03_MG_RUSH PLY_VOICE_PC03 64  
135 Sequence SQ_VOI_PC03_MG_RUSH_DRC PLY_VOICE_PC03_DRC 64  
136 Sequence SQ_VOI_PC03_MG_RUSH_NRDM PLY_VOICE_PC03 64  
137 Sequence SQ_VOI_PC03_MG_RUSH_NG6 PLY_VOICE_PC03 64  
138 Sequence SQ_VOI_PC03_MG_RUSH_NG6_DRC PLY_VOICE_PC03_DRC 64  
139 Sequence SQ_VOI_PC03_RANK2ND PLY_VOICE_PC03 64  
140 Sequence SQ_VOI_PC03_RANK2ND_DRC PLY_VOICE_PC03_DRC 64  
141 Sequence SQ_VOI_PC03_RANK2ND_NRDM PLY_VOICE_PC03 64  
142 Sequence SQ_VOI_PC03_RANK3RD PLY_VOICE_PC03 64  
143 Sequence SQ_VOI_PC03_RANK3RD_DRC PLY_VOICE_PC03_DRC 64  
144 Sequence SQ_VOI_PC03_RANK3RD_NRDM PLY_VOICE_PC03 64  
145 Sequence SQ_VOI_PC03_RANK2ND_OMAKE PLY_VOICE_PC03_OMAKE 64  
146 Sequence SQ_VOI_PC03_RANK2ND_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
147 Sequence SQ_VOI_PC03_RANK2ND_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
148 Sequence SQ_VOI_PC03_RANK3RD_OMAKE PLY_VOICE_PC03_OMAKE 64  
149 Sequence SQ_VOI_PC03_RANK3RD_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
150 Sequence SQ_VOI_PC03_RANK3RD_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
151 Sequence SQ_VOI_PC03_RANK1ST PLY_VOICE_PC03 64  
152 Sequence SQ_VOI_PC03_RANK1ST_DRC PLY_VOICE_PC03_DRC 64  
153 Sequence SQ_VOI_PC03_RANK1ST_NRDM PLY_VOICE_PC03 64  
154 Sequence SQ_VOI_PC03_RANK4TH PLY_VOICE_PC03 64  
155 Sequence SQ_VOI_PC03_RANK4TH_DRC PLY_VOICE_PC03_DRC 64  
156 Sequence SQ_VOI_PC03_RANK4TH_NRDM PLY_VOICE_PC03 64  
157 Sequence SQ_VOI_PC03_VICTORY PLY_VOICE_PC03 64  
158 Sequence SQ_VOI_PC03_VICTORY_DRC PLY_VOICE_PC03_DRC 64  
159 Sequence SQ_VOI_PC03_VICTORY_NRDM PLY_VOICE_PC03 64  
160 Sequence SQ_VOI_PC03_WINNER PLY_VOICE_PC03 64  
161 Sequence SQ_VOI_PC03_WINNER_DRC PLY_VOICE_PC03_DRC 64  
162 Sequence SQ_VOI_PC03_WINNER_NRDM PLY_VOICE_PC03 64  
163 Sequence SQ_VOI_PC03_READY_MGOP PLY_VOICE_PC03 64  
164 Sequence SQ_VOI_PC03_READY_MGOP_DRC PLY_VOICE_PC03_DRC 64  
165 Sequence SQ_VOI_PC03_READY_MGOP_NRDM PLY_VOICE_PC03 64  
166 Sequence SQ_VOI_PC03_DAMAGE_COLD PLY_VOICE_PC03 64  
167 Sequence SQ_VOI_PC03_DAMAGE_COLD_DRC PLY_VOICE_PC03_DRC 64  
168 Sequence SQ_VOI_PC03_DAMAGE_COLD_NRDM PLY_VOICE_PC03 64  
169 Sequence SQ_VOI_PC03_TURN_MG PLY_VOICE_PC03 64  
170 Sequence SQ_VOI_PC03_TURN_MG_DRC PLY_VOICE_PC03_DRC 64  
171 Sequence SQ_VOI_PC03_TURN_MG_RM PLY_VOICE_PC03_RM 64  
172 Sequence SQ_VOI_PC03_TURN_MG_NRDM PLY_VOICE_PC03 64  
173 Sequence SQ_VOI_PC03_TOGAME PLY_VOICE_PC03 64  
174 Sequence SQ_VOI_PC03_TOGAME_DRC PLY_VOICE_PC03_DRC 64  
175 Sequence SQ_VOI_PC03_TOGAME_NRDM PLY_VOICE_PC03 64  
176 Sequence SQ_VOI_PC03_SPSTAR PLY_VOICE_PC03 64  
177 Sequence SQ_VOI_PC03_SPSTAR_DRC PLY_VOICE_PC03_DRC 64  
178 Sequence SQ_VOI_PC03_SPSTAR_NRDM PLY_VOICE_PC03 64  
179 Sequence SQ_VOI_PC03_REPLACE PLY_VOICE_DUMMY 0  
180 Sequence SQ_VOI_PC03_REPLACE_DRC PLY_VOICE_DUMMY 0  
181 Sequence SQ_VOI_PC03_SELECT PLY_VOICE_PC03 64  
182 Sequence SQ_VOI_PC03_SELECT_DRC PLY_VOICE_PC03_DRC 64  
183 Sequence SQ_VOI_PC03_SELECT_NRDM PLY_VOICE_PC03 64  
184 Sequence SQ_VOI_PC03_POSE PLY_VOICE_PC03 64  
185 Sequence SQ_VOI_PC03_POSE_DRC PLY_VOICE_PC03_DRC 64  
186 Sequence SQ_VOI_PC03_POSE_NRDM PLY_VOICE_PC03 64  
187 Sequence SQ_VOI_PC03_SELECT_OMAKE PLY_VOICE_PC03_OMAKE 64  
188 Sequence SQ_VOI_PC03_SELECT_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
189 Sequence SQ_VOI_PC03_SELECT_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
190 Sequence SQ_VOI_PC03_POSE_OMAKE PLY_VOICE_PC03_OMAKE 64  
191 Sequence SQ_VOI_PC03_POSE_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
192 Sequence SQ_VOI_PC03_POSE_OMAKE_NRDM PLY_VOICE_PC03_OMAKE 64  
193 Sequence SQ_VOI_PC03_NFP_COLLATION PLY_VOICE_PC03_OMAKE 64  
194 Sequence SQ_VOI_PC03_NFP_COLLATION_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
195 Sequence SQ_VOI_PC03_AMIIBO_SET PLY_VOICE_PC03_OMAKE 64  
196 Sequence SQ_VOI_PC03_AMIIBO_SET_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
197 Sequence SQ_VOI_PC03_AMIIBO_SELECT PLY_VOICE_PC03_OMAKE 64  
198 Sequence SQ_VOI_PC03_AMIIBO_SELECT_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
199 Sequence SQ_VOI_PC03_AMIIBO_ITEM_USE PLY_VOICE_PC03_OMAKE 64  
200 Sequence SQ_VOI_PC03_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
201 Sequence SQ_VOI_PC03_AMIIBO_ITEM_SET PLY_VOICE_PC03_OMAKE 64  
202 Sequence SQ_VOI_PC03_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
203 Sequence SQ_VOI_PC03_AMIIBO_QTN PLY_VOICE_PC03_OMAKE 64  
204 Sequence SQ_VOI_PC03_AMIIBO_QTN_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
205 Sequence SQ_VOI_PC03_AMIIBO_SELECT_OMAKE PLY_VOICE_PC03_OMAKE 64  
206 Sequence SQ_VOI_PC03_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
207 Sequence SQ_VOI_PC03_AMIIBO_MAPSEL PLY_VOICE_PC03_OMAKE 64  
208 Sequence SQ_VOI_PC03_AMIIBO_MAPSEL_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
209 Sequence SQ_VOI_PC03_AMIIBO_MAPLOAD PLY_VOICE_PC03_OMAKE 64  
210 Sequence SQ_VOI_PC03_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
211 Sequence SQ_VOI_PC03_AMIIBO_DICE_CHARGE PLY_VOICE_PC03_OMAKE 64  
212 Sequence SQ_VOI_PC03_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
213 Sequence SQ_VOI_PC03_AMIIBO_DICE_THROW PLY_VOICE_PC03_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
214 Sequence SQ_VOI_PC03_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC03_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
215 Sequence SQ_VOI_PC03_AMIIBO_ITEM_DUMP PLY_VOICE_PC03_OMAKE 64  
216 Sequence SQ_VOI_PC03_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
217 Sequence SQ_VOI_PC03_AMIIBO_ACT PLY_VOICE_PC03_OMAKE 64  
218 Sequence SQ_VOI_PC03_AMIIBO_ACT_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
219 Sequence SQ_VOI_PC03_AMIIBO_RANK1ST PLY_VOICE_PC03_OMAKE 64  
220 Sequence SQ_VOI_PC03_AMIIBO_RANK1ST_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
221 Sequence SQ_VOI_PC03_AMIIBO_RANK2ND PLY_VOICE_PC03_OMAKE 64  
222 Sequence SQ_VOI_PC03_AMIIBO_RANK2ND_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
223 Sequence SQ_VOI_PC03_AMIIBO_RANK3RD PLY_VOICE_PC03_OMAKE 64  
224 Sequence SQ_VOI_PC03_AMIIBO_RANK3RD_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
225 Sequence SQ_VOI_PC03_AMIIBO_RANK4TH PLY_VOICE_PC03_OMAKE 64  
226 Sequence SQ_VOI_PC03_AMIIBO_RANK4TH_DRC PLY_VOICE_PC03_OMAKE_DRC 64  
227 Sequence SQ_VOI_PC03_AMIIBO_READY PLY_VOICE_PC03_OMAKE 64  
228 Sequence SQ_VOI_PC03_AMIIBO_READY_DRC PLY_VOICE_PC03_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC03_NORMAL  
1 SGRP_SND_VOI_PC03_OMAKE  
2 SGRP_SND_VOI_PC03_SELECT  
3 SGRP_SND_VOI_PC03_AMIIBO_NFP  
4 SGRP_SND_VOI_PC03_AMIIBO  
5 SGRP_SND_VOI_PC03_STAFF  

SS_VOICE_PC04_DAISY

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC04_ATTACK PLY_VOICE_PC04 64  
1 Sequence SQ_VOI_PC04_ATTACK_DRC PLY_VOICE_PC04_DRC 64  
2 Sequence SQ_VOI_PC04_ATTACK_NRDM PLY_VOICE_PC04 64  
3 Sequence SQ_VOI_PC04_JUMP PLY_VOICE_PC04 64  
4 Sequence SQ_VOI_PC04_JUMP_DRC PLY_VOICE_PC04_DRC 64  
5 Sequence SQ_VOI_PC04_JUMP_NRDM PLY_VOICE_PC04 64  
6 Sequence SQ_VOI_PC04_SAD PLY_VOICE_PC04 64  
7 Sequence SQ_VOI_PC04_SAD_DRC PLY_VOICE_PC04_DRC 64  
8 Sequence SQ_VOI_PC04_SAD_NRDM PLY_VOICE_PC04 64  
9 Sequence SQ_VOI_PC04_JOY_BIG PLY_VOICE_PC04 64  
10 Sequence SQ_VOI_PC04_JOY_BIG_DRC PLY_VOICE_PC04_DRC 64  
11 Sequence SQ_VOI_PC04_JOY_BIG_NRDM PLY_VOICE_PC04 64  
12 Sequence SQ_VOI_PC04_JOY PLY_VOICE_PC04 64  
13 Sequence SQ_VOI_PC04_JOY_DRC PLY_VOICE_PC04_DRC 64  
14 Sequence SQ_VOI_PC04_JOY_NRDM PLY_VOICE_PC04 64  
15 Sequence SQ_VOI_PC04_HIPDROP_ROLL PLY_VOICE_PC04 64  
16 Sequence SQ_VOI_PC04_HIPDROP_ROLL_DRC PLY_VOICE_PC04_DRC 64  
17 Sequence SQ_VOI_PC04_HIPDROP_ROLL_NRDM PLY_VOICE_PC04 64  
18 Sequence SQ_VOI_PC04_DAMAGE_N PLY_VOICE_PC04 64  
19 Sequence SQ_VOI_PC04_DAMAGE_N_DRC PLY_VOICE_PC04_DRC 64  
20 Sequence SQ_VOI_PC04_DAMAGE_N_NRDM PLY_VOICE_PC04 64  
21 Sequence SQ_VOI_PC04_DAMAGE_FLAT PLY_VOICE_PC04 64  
22 Sequence SQ_VOI_PC04_DAMAGE_FLAT_DRC PLY_VOICE_PC04_DRC 64  
23 Sequence SQ_VOI_PC04_DAMAGE_FLAT_NRDM PLY_VOICE_PC04 64  
24 Sequence SQ_VOI_PC04_STAGGER PLY_VOICE_PC04 64  
25 Sequence SQ_VOI_PC04_STAGGER_DRC PLY_VOICE_PC04_DRC 64  
26 Sequence SQ_VOI_PC04_STAGGER_NRDM PLY_VOICE_PC04 64  
27 Sequence SQ_VOI_PC04_DAMAGE_SHRINK PLY_VOICE_PC04 64  
28 Sequence SQ_VOI_PC04_DAMAGE_SHRINK_DRC PLY_VOICE_PC04_DRC 64  
29 Sequence SQ_VOI_PC04_DAMAGE_SHRINK_NRDM PLY_VOICE_PC04 64  
30 Sequence SQ_VOI_PC04_HOLLO_STG PLY_VOICE_PC04 64  
31 Sequence SQ_VOI_PC04_HOLLO_STG_DRC PLY_VOICE_PC04_DRC 64  
32 Sequence SQ_VOI_PC04_HOLLO_STG_NRDM PLY_VOICE_PC04 64  
33 Sequence SQ_VOI_PC04_READY PLY_VOICE_PC04 64  
34 Sequence SQ_VOI_PC04_READY_DRC PLY_VOICE_PC04_DRC 64  
35 Sequence SQ_VOI_PC04_READY_NRDM PLY_VOICE_PC04 64  
36 Sequence SQ_VOI_PC04_PEACE PLY_VOICE_PC04 64  
37 Sequence SQ_VOI_PC04_PEACE_DRC PLY_VOICE_PC04_DRC 64  
38 Sequence SQ_VOI_PC04_PEACE_NRDM PLY_VOICE_PC04 64  
39 Sequence SQ_VOI_PC04_HOLLO_FAST PLY_VOICE_PC04 64  
40 Sequence SQ_VOI_PC04_HOLLO_FAST_DRC PLY_VOICE_PC04_DRC 64  
41 Sequence SQ_VOI_PC04_HOLLO_FAST_NRDM PLY_VOICE_PC04 64  
42 Sequence SQ_VOI_PC04_JUMP_HIGH PLY_VOICE_PC04 64  
43 Sequence SQ_VOI_PC04_JUMP_HIGH_DRC PLY_VOICE_PC04_DRC 64  
44 Sequence SQ_VOI_PC04_JUMP_HIGH_NRDM PLY_VOICE_PC04 64  
45 Sequence SQ_VOI_PC04_POWER PLY_VOICE_PC04 64  
46 Sequence SQ_VOI_PC04_POWER_DRC PLY_VOICE_PC04_DRC 64  
47 Sequence SQ_VOI_PC04_POWER_NRDM PLY_VOICE_PC04 64  
48 Sequence SQ_VOI_PC04_ACCELERA PLY_VOICE_PC04 64  
49 Sequence SQ_VOI_PC04_ACCELERA_DRC PLY_VOICE_PC04_DRC 64  
50 Sequence SQ_VOI_PC04_ACCELERA_NRDM PLY_VOICE_PC04 64  
51 Sequence SQ_VOI_PC04_PANIC PLY_VOICE_PC04 64  
52 Sequence SQ_VOI_PC04_PANIC_DRC PLY_VOICE_PC04_DRC 64  
53 Sequence SQ_VOI_PC04_PANIC_NRDM PLY_VOICE_PC04 64  
54 Sequence SQ_VOI_PC04_QTN_LOOK PLY_VOICE_PC04 64  
55 Sequence SQ_VOI_PC04_QTN_LOOK_DRC PLY_VOICE_PC04_DRC 64  
56 Sequence SQ_VOI_PC04_QTN_LOOK_NRDM PLY_VOICE_PC04 64  
57 Sequence SQ_VOI_PC04_SAD_BIG PLY_VOICE_PC04 64  
58 Sequence SQ_VOI_PC04_SAD_BIG_DRC PLY_VOICE_PC04_DRC 64  
59 Sequence SQ_VOI_PC04_SAD_BIG_NRDM PLY_VOICE_PC04 64  
60 Sequence SQ_VOI_PC04_GRIEF PLY_VOICE_PC04 64  
61 Sequence SQ_VOI_PC04_GRIEF_DRC PLY_VOICE_PC04_DRC 64  
62 Sequence SQ_VOI_PC04_GRIEF_NRDM PLY_VOICE_PC04 64  
63 Sequence SQ_VOI_PC04_TERR PLY_VOICE_PC04 64  
64 Sequence SQ_VOI_PC04_TERR_DRC PLY_VOICE_PC04_DRC 64  
65 Sequence SQ_VOI_PC04_TERR_NRDM PLY_VOICE_PC04 64  
66 Sequence SQ_VOI_PC04_QTN_GENE PLY_VOICE_PC04 64  
67 Sequence SQ_VOI_PC04_QTN_GENE_DRC PLY_VOICE_PC04_DRC 64  
68 Sequence SQ_VOI_PC04_QTN_GENE_NRDM PLY_VOICE_PC04 64  
69 Sequence SQ_VOI_PC04_SUPRISE_N PLY_VOICE_PC04 64  
70 Sequence SQ_VOI_PC04_SUPRISE_N_DRC PLY_VOICE_PC04_DRC 64  
71 Sequence SQ_VOI_PC04_SUPRISE_N_NRDM PLY_VOICE_PC04 64  
72 Sequence SQ_VOI_PC04_SUPRISE_BIG PLY_VOICE_PC04 64  
73 Sequence SQ_VOI_PC04_SUPRISE_BIG_DRC PLY_VOICE_PC04_DRC 64  
74 Sequence SQ_VOI_PC04_SUPRISE_BIG_NRDM PLY_VOICE_PC04 64  
75 Sequence SQ_VOI_PC04_DAMAGE_HOT PLY_VOICE_PC04 64  
76 Sequence SQ_VOI_PC04_DAMAGE_HOT_DRC PLY_VOICE_PC04_DRC 64  
77 Sequence SQ_VOI_PC04_DAMAGE_HOT_NRDM PLY_VOICE_PC04 64  
78 Sequence SQ_VOI_PC04_DAMAGE_BIG PLY_VOICE_PC04 64  
79 Sequence SQ_VOI_PC04_DAMAGE_BIG_DRC PLY_VOICE_PC04_DRC 64  
80 Sequence SQ_VOI_PC04_DAMAGE_BIG_NRDM PLY_VOICE_PC04 64  
81 Sequence SQ_VOI_PC04_DAMAGE_ELECT PLY_VOICE_PC04 64  
82 Sequence SQ_VOI_PC04_DAMAGE_ELECT_DRC PLY_VOICE_PC04_DRC 64  
83 Sequence SQ_VOI_PC04_DAMAGE_ELECT_NRDM PLY_VOICE_PC04 64  
84 Sequence SQ_VOI_PC04_DAMAGE_FALL PLY_VOICE_PC04 64  
85 Sequence SQ_VOI_PC04_DAMAGE_FALL_DRC PLY_VOICE_PC04_DRC 64  
86 Sequence SQ_VOI_PC04_DAMAGE_FALL_NRDM PLY_VOICE_PC04 64  
87 Sequence SQ_VOI_PC04_DAMAGE_WATER PLY_VOICE_PC04 64  
88 Sequence SQ_VOI_PC04_DAMAGE_WATER_DRC PLY_VOICE_PC04_DRC 64  
89 Sequence SQ_VOI_PC04_DAMAGE_WATER_NRDM PLY_VOICE_PC04 64  
90 Sequence SQ_VOI_PC04_HOLLO_FAST_RNDW PLY_VOICE_PC04 64  
91 Sequence SQ_VOI_PC04_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC04_DRC 64  
92 Sequence SQ_VOI_PC04_PANIC_NG6 PLY_VOICE_PC04 64  
93 Sequence SQ_VOI_PC04_PANIC_NG6_DRC PLY_VOICE_PC04_DRC 64  
94 Sequence SQ_VOI_PC04_GREET PLY_VOICE_PC04 64  
95 Sequence SQ_VOI_PC04_GREET_DRC PLY_VOICE_PC04_DRC 64  
96 Sequence SQ_VOI_PC04_GREET_NRDM PLY_VOICE_PC04 64  
97 Sequence SQ_VOI_PC04_TURN PLY_VOICE_PC04 72  
98 Sequence SQ_VOI_PC04_TURN_DRC PLY_VOICE_PC04_DRC 72  
99 Sequence SQ_VOI_PC04_TURN_RM PLY_VOICE_PC04_RM 72  
100 Sequence SQ_VOI_PC04_TURN_NRDM PLY_VOICE_PC04 72  
101 Sequence SQ_VOI_PC04_TITLE PLY_VOICE_PC04 64  
102 Sequence SQ_VOI_PC04_TITLE_DRC PLY_VOICE_PC04_DRC 64  
103 Sequence SQ_VOI_PC04_TITLE_NRDM PLY_VOICE_PC04 64  
104 Sequence SQ_VOI_PC04_ACTSYS PLY_VOICE_PC04 64  
105 Sequence SQ_VOI_PC04_ACTSYS_DRC PLY_VOICE_PC04_DRC 64  
106 Sequence SQ_VOI_PC04_ACTSYS_NRDM PLY_VOICE_PC04 64  
107 Sequence SQ_VOI_PC04_MG_RUSH PLY_VOICE_PC04 64  
108 Sequence SQ_VOI_PC04_MG_RUSH_DRC PLY_VOICE_PC04_DRC 64  
109 Sequence SQ_VOI_PC04_MG_RUSH_NRDM PLY_VOICE_PC04 64  
110 Sequence SQ_VOI_PC04_MG_RUSH_NG6 PLY_VOICE_PC04 64  
111 Sequence SQ_VOI_PC04_MG_RUSH_NG6_DRC PLY_VOICE_PC04_DRC 64  
112 Sequence SQ_VOI_PC04_RANK2ND PLY_VOICE_PC04 64  
113 Sequence SQ_VOI_PC04_RANK2ND_DRC PLY_VOICE_PC04_DRC 64  
114 Sequence SQ_VOI_PC04_RANK2ND_NRDM PLY_VOICE_PC04 64  
115 Sequence SQ_VOI_PC04_RANK3RD PLY_VOICE_PC04 64  
116 Sequence SQ_VOI_PC04_RANK3RD_DRC PLY_VOICE_PC04_DRC 64  
117 Sequence SQ_VOI_PC04_RANK3RD_NRDM PLY_VOICE_PC04 64  
118 Sequence SQ_VOI_PC04_RANK1ST PLY_VOICE_PC04 64  
119 Sequence SQ_VOI_PC04_RANK1ST_DRC PLY_VOICE_PC04_DRC 64  
120 Sequence SQ_VOI_PC04_RANK1ST_NRDM PLY_VOICE_PC04 64  
121 Sequence SQ_VOI_PC04_RANK4TH PLY_VOICE_PC04 64  
122 Sequence SQ_VOI_PC04_RANK4TH_DRC PLY_VOICE_PC04_DRC 64  
123 Sequence SQ_VOI_PC04_RANK4TH_NRDM PLY_VOICE_PC04 64  
124 Sequence SQ_VOI_PC04_VICTORY PLY_VOICE_PC04 64  
125 Sequence SQ_VOI_PC04_VICTORY_DRC PLY_VOICE_PC04_DRC 64  
126 Sequence SQ_VOI_PC04_VICTORY_NRDM PLY_VOICE_PC04 64  
127 Sequence SQ_VOI_PC04_WINNER PLY_VOICE_PC04 64  
128 Sequence SQ_VOI_PC04_WINNER_DRC PLY_VOICE_PC04_DRC 64  
129 Sequence SQ_VOI_PC04_WINNER_NRDM PLY_VOICE_PC04 64  
130 Sequence SQ_VOI_PC04_READY_MGOP PLY_VOICE_PC04 64  
131 Sequence SQ_VOI_PC04_READY_MGOP_DRC PLY_VOICE_PC04_DRC 64  
132 Sequence SQ_VOI_PC04_READY_MGOP_NRDM PLY_VOICE_PC04 64  
133 Sequence SQ_VOI_PC04_DAMAGE_COLD PLY_VOICE_PC04 64  
134 Sequence SQ_VOI_PC04_DAMAGE_COLD_DRC PLY_VOICE_PC04_DRC 64  
135 Sequence SQ_VOI_PC04_DAMAGE_COLD_NRDM PLY_VOICE_PC04 64  
136 Sequence SQ_VOI_PC04_TURN_MG PLY_VOICE_PC04 64  
137 Sequence SQ_VOI_PC04_TURN_MG_DRC PLY_VOICE_PC04_DRC 64  
138 Sequence SQ_VOI_PC04_TURN_MG_RM PLY_VOICE_PC04_RM 64  
139 Sequence SQ_VOI_PC04_TURN_MG_NRDM PLY_VOICE_PC04 64  
140 Sequence SQ_VOI_PC04_TOGAME PLY_VOICE_PC04 64  
141 Sequence SQ_VOI_PC04_TOGAME_DRC PLY_VOICE_PC04_DRC 64  
142 Sequence SQ_VOI_PC04_TOGAME_NRDM PLY_VOICE_PC04 64  
143 Sequence SQ_VOI_PC04_SPSTAR PLY_VOICE_PC04 64  
144 Sequence SQ_VOI_PC04_SPSTAR_DRC PLY_VOICE_PC04_DRC 64  
145 Sequence SQ_VOI_PC04_SPSTAR_NRDM PLY_VOICE_PC04 64  
146 Sequence SQ_VOI_PC04_REPLACE PLY_VOICE_DUMMY 0  
147 Sequence SQ_VOI_PC04_REPLACE_DRC PLY_VOICE_DUMMY 0  
148 Sequence SQ_VOI_PC04_SELECT PLY_VOICE_PC04 64  
149 Sequence SQ_VOI_PC04_SELECT_DRC PLY_VOICE_PC04_DRC 64  
150 Sequence SQ_VOI_PC04_SELECT_NRDM PLY_VOICE_PC04 64  
151 Sequence SQ_VOI_PC04_POSE PLY_VOICE_PC04 64  
152 Sequence SQ_VOI_PC04_POSE_DRC PLY_VOICE_PC04_DRC 64  
153 Sequence SQ_VOI_PC04_POSE_NRDM PLY_VOICE_PC04 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC04_NORMAL  
1 SGRP_SND_VOI_PC04_OMAKE  
2 SGRP_SND_VOI_PC04_SELECT  
3 SGRP_SND_VOI_PC04_STAFF  

SS_VOICE_PC05_WARIO

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC05_ATTACK PLY_VOICE_PC05 64  
1 Sequence SQ_VOI_PC05_ATTACK_DRC PLY_VOICE_PC05_DRC 64  
2 Sequence SQ_VOI_PC05_ATTACK_NRDM PLY_VOICE_PC05 64  
3 Sequence SQ_VOI_PC05_JUMP PLY_VOICE_PC05 64  
4 Sequence SQ_VOI_PC05_JUMP_DRC PLY_VOICE_PC05_DRC 64  
5 Sequence SQ_VOI_PC05_JUMP_NRDM PLY_VOICE_PC05 64  
6 Sequence SQ_VOI_PC05_SAD PLY_VOICE_PC05 64  
7 Sequence SQ_VOI_PC05_SAD_DRC PLY_VOICE_PC05_DRC 64  
8 Sequence SQ_VOI_PC05_SAD_NRDM PLY_VOICE_PC05 64  
9 Sequence SQ_VOI_PC05_JOY_BIG PLY_VOICE_PC05 64  
10 Sequence SQ_VOI_PC05_JOY_BIG_DRC PLY_VOICE_PC05_DRC 64  
11 Sequence SQ_VOI_PC05_JOY_BIG_NRDM PLY_VOICE_PC05 64  
12 Sequence SQ_VOI_PC05_JOY PLY_VOICE_PC05 64  
13 Sequence SQ_VOI_PC05_JOY_DRC PLY_VOICE_PC05_DRC 64  
14 Sequence SQ_VOI_PC05_JOY_NRDM PLY_VOICE_PC05 64  
15 Sequence SQ_VOI_PC05_ATTACK_OMAKE PLY_VOICE_PC05_OMAKE 64  
16 Sequence SQ_VOI_PC05_ATTACK_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC05_ATTACK_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
18 Sequence SQ_VOI_PC05_JUMP_OMAKE PLY_VOICE_PC05_OMAKE 64  
19 Sequence SQ_VOI_PC05_JUMP_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC05_JUMP_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
21 Sequence SQ_VOI_PC05_SAD_OMAKE PLY_VOICE_PC05_OMAKE 64  
22 Sequence SQ_VOI_PC05_SAD_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC05_SAD_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
24 Sequence SQ_VOI_PC05_JOY_BIG_OMAKE PLY_VOICE_PC05_OMAKE 64  
25 Sequence SQ_VOI_PC05_JOY_BIG_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC05_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
27 Sequence SQ_VOI_PC05_JOY_OMAKE PLY_VOICE_PC05_OMAKE 64  
28 Sequence SQ_VOI_PC05_JOY_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC05_JOY_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
30 Sequence SQ_VOI_PC05_HIPDROP_ROLL PLY_VOICE_PC05 64  
31 Sequence SQ_VOI_PC05_HIPDROP_ROLL_DRC PLY_VOICE_PC05_DRC 64  
32 Sequence SQ_VOI_PC05_HIPDROP_ROLL_NRDM PLY_VOICE_PC05 64  
33 Sequence SQ_VOI_PC05_DAMAGE_N PLY_VOICE_PC05 64  
34 Sequence SQ_VOI_PC05_DAMAGE_N_DRC PLY_VOICE_PC05_DRC 64  
35 Sequence SQ_VOI_PC05_DAMAGE_N_NRDM PLY_VOICE_PC05 64  
36 Sequence SQ_VOI_PC05_DAMAGE_FLAT PLY_VOICE_PC05 64  
37 Sequence SQ_VOI_PC05_DAMAGE_FLAT_DRC PLY_VOICE_PC05_DRC 64  
38 Sequence SQ_VOI_PC05_DAMAGE_FLAT_NRDM PLY_VOICE_PC05 64  
39 Sequence SQ_VOI_PC05_STAGGER PLY_VOICE_PC05 64  
40 Sequence SQ_VOI_PC05_STAGGER_DRC PLY_VOICE_PC05_DRC 64  
41 Sequence SQ_VOI_PC05_STAGGER_NRDM PLY_VOICE_PC05 64  
42 Sequence SQ_VOI_PC05_DAMAGE_SHRINK PLY_VOICE_PC05 64  
43 Sequence SQ_VOI_PC05_DAMAGE_SHRINK_DRC PLY_VOICE_PC05_DRC 64  
44 Sequence SQ_VOI_PC05_DAMAGE_SHRINK_NRDM PLY_VOICE_PC05 64  
45 Sequence SQ_VOI_PC05_HOLLO_STG PLY_VOICE_PC05 64  
46 Sequence SQ_VOI_PC05_HOLLO_STG_DRC PLY_VOICE_PC05_DRC 64  
47 Sequence SQ_VOI_PC05_HOLLO_STG_NRDM PLY_VOICE_PC05 64  
48 Sequence SQ_VOI_PC05_READY PLY_VOICE_PC05 64  
49 Sequence SQ_VOI_PC05_READY_DRC PLY_VOICE_PC05_DRC 64  
50 Sequence SQ_VOI_PC05_READY_NRDM PLY_VOICE_PC05 64  
51 Sequence SQ_VOI_PC05_PEACE PLY_VOICE_PC05 64  
52 Sequence SQ_VOI_PC05_PEACE_DRC PLY_VOICE_PC05_DRC 64  
53 Sequence SQ_VOI_PC05_PEACE_NRDM PLY_VOICE_PC05 64  
54 Sequence SQ_VOI_PC05_SUPRISE_N PLY_VOICE_PC05 64  
55 Sequence SQ_VOI_PC05_SUPRISE_N_DRC PLY_VOICE_PC05_DRC 64  
56 Sequence SQ_VOI_PC05_SUPRISE_N_NRDM PLY_VOICE_PC05 64  
57 Sequence SQ_VOI_PC05_PANIC PLY_VOICE_PC05 64  
58 Sequence SQ_VOI_PC05_PANIC_DRC PLY_VOICE_PC05_DRC 64  
59 Sequence SQ_VOI_PC05_PANIC_NRDM PLY_VOICE_PC05 64  
60 Sequence SQ_VOI_PC05_HOLLO_STG_OMAKE PLY_VOICE_PC05_OMAKE 64  
61 Sequence SQ_VOI_PC05_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC05_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
63 Sequence SQ_VOI_PC05_READY_OMAKE PLY_VOICE_PC05_OMAKE 64  
64 Sequence SQ_VOI_PC05_READY_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
65 Sequence SQ_VOI_PC05_READY_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
66 Sequence SQ_VOI_PC05_PEACE_OMAKE PLY_VOICE_PC05_OMAKE 64  
67 Sequence SQ_VOI_PC05_PEACE_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
68 Sequence SQ_VOI_PC05_PEACE_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
69 Sequence SQ_VOI_PC05_SUPRISE_N_OMAKE PLY_VOICE_PC05_OMAKE 64  
70 Sequence SQ_VOI_PC05_SUPRISE_N_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
71 Sequence SQ_VOI_PC05_SUPRISE_N_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
72 Sequence SQ_VOI_PC05_PANIC_OMAKE PLY_VOICE_PC05_OMAKE 64  
73 Sequence SQ_VOI_PC05_PANIC_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
74 Sequence SQ_VOI_PC05_PANIC_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
75 Sequence SQ_VOI_PC05_HOLLO_FAST PLY_VOICE_PC05 64  
76 Sequence SQ_VOI_PC05_HOLLO_FAST_DRC PLY_VOICE_PC05_DRC 64  
77 Sequence SQ_VOI_PC05_HOLLO_FAST_NRDM PLY_VOICE_PC05 64  
78 Sequence SQ_VOI_PC05_JUMP_HIGH PLY_VOICE_PC05 64  
79 Sequence SQ_VOI_PC05_JUMP_HIGH_DRC PLY_VOICE_PC05_DRC 64  
80 Sequence SQ_VOI_PC05_JUMP_HIGH_NRDM PLY_VOICE_PC05 64  
81 Sequence SQ_VOI_PC05_POWER PLY_VOICE_PC05 64  
82 Sequence SQ_VOI_PC05_POWER_DRC PLY_VOICE_PC05_DRC 64  
83 Sequence SQ_VOI_PC05_POWER_NRDM PLY_VOICE_PC05 64  
84 Sequence SQ_VOI_PC05_ACCELERA PLY_VOICE_PC05 64  
85 Sequence SQ_VOI_PC05_ACCELERA_DRC PLY_VOICE_PC05_DRC 64  
86 Sequence SQ_VOI_PC05_ACCELERA_NRDM PLY_VOICE_PC05 64  
87 Sequence SQ_VOI_PC05_QTN_LOOK PLY_VOICE_PC05 64  
88 Sequence SQ_VOI_PC05_QTN_LOOK_DRC PLY_VOICE_PC05_DRC 64  
89 Sequence SQ_VOI_PC05_QTN_LOOK_NRDM PLY_VOICE_PC05 64  
90 Sequence SQ_VOI_PC05_SAD_BIG PLY_VOICE_PC05 64  
91 Sequence SQ_VOI_PC05_SAD_BIG_DRC PLY_VOICE_PC05_DRC 64  
92 Sequence SQ_VOI_PC05_SAD_BIG_NRDM PLY_VOICE_PC05 64  
93 Sequence SQ_VOI_PC05_GRIEF PLY_VOICE_PC05 64  
94 Sequence SQ_VOI_PC05_GRIEF_DRC PLY_VOICE_PC05_DRC 64  
95 Sequence SQ_VOI_PC05_GRIEF_NRDM PLY_VOICE_PC05 64  
96 Sequence SQ_VOI_PC05_TERR PLY_VOICE_PC05 64  
97 Sequence SQ_VOI_PC05_TERR_DRC PLY_VOICE_PC05_DRC 64  
98 Sequence SQ_VOI_PC05_TERR_NRDM PLY_VOICE_PC05 64  
99 Sequence SQ_VOI_PC05_QTN_GENE PLY_VOICE_PC05 64  
100 Sequence SQ_VOI_PC05_QTN_GENE_DRC PLY_VOICE_PC05_DRC 64  
101 Sequence SQ_VOI_PC05_QTN_GENE_NRDM PLY_VOICE_PC05 64  
102 Sequence SQ_VOI_PC05_SUPRISE_BIG PLY_VOICE_PC05 64  
103 Sequence SQ_VOI_PC05_SUPRISE_BIG_DRC PLY_VOICE_PC05_DRC 64  
104 Sequence SQ_VOI_PC05_SUPRISE_BIG_NRDM PLY_VOICE_PC05 64  
105 Sequence SQ_VOI_PC05_DAMAGE_HOT PLY_VOICE_PC05 64  
106 Sequence SQ_VOI_PC05_DAMAGE_HOT_DRC PLY_VOICE_PC05_DRC 64  
107 Sequence SQ_VOI_PC05_DAMAGE_HOT_NRDM PLY_VOICE_PC05 64  
108 Sequence SQ_VOI_PC05_DAMAGE_BIG PLY_VOICE_PC05 64  
109 Sequence SQ_VOI_PC05_DAMAGE_BIG_DRC PLY_VOICE_PC05_DRC 64  
110 Sequence SQ_VOI_PC05_DAMAGE_BIG_NRDM PLY_VOICE_PC05 64  
111 Sequence SQ_VOI_PC05_DAMAGE_ELECT PLY_VOICE_PC05 64  
112 Sequence SQ_VOI_PC05_DAMAGE_ELECT_DRC PLY_VOICE_PC05_DRC 64  
113 Sequence SQ_VOI_PC05_DAMAGE_ELECT_NRDM PLY_VOICE_PC05 64  
114 Sequence SQ_VOI_PC05_DAMAGE_FALL PLY_VOICE_PC05 64  
115 Sequence SQ_VOI_PC05_DAMAGE_FALL_DRC PLY_VOICE_PC05_DRC 64  
116 Sequence SQ_VOI_PC05_DAMAGE_FALL_NRDM PLY_VOICE_PC05 64  
117 Sequence SQ_VOI_PC05_DAMAGE_WATER PLY_VOICE_PC05 64  
118 Sequence SQ_VOI_PC05_DAMAGE_WATER_DRC PLY_VOICE_PC05_DRC 64  
119 Sequence SQ_VOI_PC05_DAMAGE_WATER_NRDM PLY_VOICE_PC05 64  
120 Sequence SQ_VOI_PC05_HOLLO_FAST_RNDW PLY_VOICE_PC05 64  
121 Sequence SQ_VOI_PC05_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC05_DRC 64  
122 Sequence SQ_VOI_PC05_PANIC_NG6 PLY_VOICE_PC05 64  
123 Sequence SQ_VOI_PC05_PANIC_NG6_DRC PLY_VOICE_PC05_DRC 64  
124 Sequence SQ_VOI_PC05_GREET PLY_VOICE_PC05 64  
125 Sequence SQ_VOI_PC05_GREET_DRC PLY_VOICE_PC05_DRC 64  
126 Sequence SQ_VOI_PC05_GREET_NRDM PLY_VOICE_PC05 64  
127 Sequence SQ_VOI_PC05_ACTSYS PLY_VOICE_PC05 64  
128 Sequence SQ_VOI_PC05_ACTSYS_DRC PLY_VOICE_PC05_DRC 64  
129 Sequence SQ_VOI_PC05_ACTSYS_NRDM PLY_VOICE_PC05 64  
130 Sequence SQ_VOI_PC05_GREET_OMAKE PLY_VOICE_PC05_OMAKE 64  
131 Sequence SQ_VOI_PC05_GREET_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
132 Sequence SQ_VOI_PC05_GREET_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
133 Sequence SQ_VOI_PC05_ACTSYS_OMAKE PLY_VOICE_PC05_OMAKE 64  
134 Sequence SQ_VOI_PC05_ACTSYS_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
135 Sequence SQ_VOI_PC05_ACTSYS_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
136 Sequence SQ_VOI_PC05_TURN PLY_VOICE_PC05 72  
137 Sequence SQ_VOI_PC05_TURN_DRC PLY_VOICE_PC05_DRC 72  
138 Sequence SQ_VOI_PC05_TURN_RM PLY_VOICE_PC05_RM 72  
139 Sequence SQ_VOI_PC05_TURN_NRDM PLY_VOICE_PC05 72  
140 Sequence SQ_VOI_PC05_TITLE PLY_VOICE_PC05 64  
141 Sequence SQ_VOI_PC05_TITLE_DRC PLY_VOICE_PC05_DRC 64  
142 Sequence SQ_VOI_PC05_TITLE_NRDM PLY_VOICE_PC05 64  
143 Sequence SQ_VOI_PC05_MG_RUSH PLY_VOICE_PC05 64  
144 Sequence SQ_VOI_PC05_MG_RUSH_DRC PLY_VOICE_PC05_DRC 64  
145 Sequence SQ_VOI_PC05_MG_RUSHS_NRDM PLY_VOICE_PC05 64  
146 Sequence SQ_VOI_PC05_MG_RUSH_NG6 PLY_VOICE_PC05 64  
147 Sequence SQ_VOI_PC05_MG_RUSH_NG6_DRC PLY_VOICE_PC05_DRC 64  
148 Sequence SQ_VOI_PC05_RANK2ND PLY_VOICE_PC05 64  
149 Sequence SQ_VOI_PC05_RANK2ND_DRC PLY_VOICE_PC05_DRC 64  
150 Sequence SQ_VOI_PC05_RANK2ND_NRDM PLY_VOICE_PC05 64  
151 Sequence SQ_VOI_PC05_RANK3RD PLY_VOICE_PC05 64  
152 Sequence SQ_VOI_PC05_RANK3RD_DRC PLY_VOICE_PC05_DRC 64  
153 Sequence SQ_VOI_PC05_RANK3RD_NRDM PLY_VOICE_PC05 64  
154 Sequence SQ_VOI_PC05_RANK2ND_OMAKE PLY_VOICE_PC05_OMAKE 64  
155 Sequence SQ_VOI_PC05_RANK2ND_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
156 Sequence SQ_VOI_PC05_RANK2ND_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
157 Sequence SQ_VOI_PC05_RANK3RD_OMAKE PLY_VOICE_PC05_OMAKE 64  
158 Sequence SQ_VOI_PC05_RANK3RD_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
159 Sequence SQ_VOI_PC05_RANK3RD_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
160 Sequence SQ_VOI_PC05_RANK1ST PLY_VOICE_PC05 64  
161 Sequence SQ_VOI_PC05_RANK1ST_DRC PLY_VOICE_PC05_DRC 64  
162 Sequence SQ_VOI_PC05_RANK1ST_NRDM PLY_VOICE_PC05 64  
163 Sequence SQ_VOI_PC05_RANK4TH PLY_VOICE_PC05 64  
164 Sequence SQ_VOI_PC05_RANK4TH_DRC PLY_VOICE_PC05_DRC 64  
165 Sequence SQ_VOI_PC05_RANK4TH_NRDM PLY_VOICE_PC05 64  
166 Sequence SQ_VOI_PC05_VICTORY PLY_VOICE_PC05 64  
167 Sequence SQ_VOI_PC05_VICTORY_DRC PLY_VOICE_PC05_DRC 64  
168 Sequence SQ_VOI_PC05_VICTORY_NRDM PLY_VOICE_PC05 64  
169 Sequence SQ_VOI_PC05_WINNER PLY_VOICE_PC05 64  
170 Sequence SQ_VOI_PC05_WINNER_DRC PLY_VOICE_PC05_DRC 64  
171 Sequence SQ_VOI_PC05_WINNER_NRDM PLY_VOICE_PC05 64  
172 Sequence SQ_VOI_PC05_READY_MGOP PLY_VOICE_PC05 64  
173 Sequence SQ_VOI_PC05_READY_MGOP_DRC PLY_VOICE_PC05_DRC 64  
174 Sequence SQ_VOI_PC05_READY_MGOP_NRDM PLY_VOICE_PC05 64  
175 Sequence SQ_VOI_PC05_DAMAGE_COLD PLY_VOICE_PC05 64  
176 Sequence SQ_VOI_PC05_DAMAGE_COLD_DRC PLY_VOICE_PC05_DRC 64  
177 Sequence SQ_VOI_PC05_DAMAGE_COLD_NRDM PLY_VOICE_PC05 64  
178 Sequence SQ_VOI_PC05_TURN_MG PLY_VOICE_PC05 64  
179 Sequence SQ_VOI_PC05_TURN_MG_DRC PLY_VOICE_PC05_DRC 64  
180 Sequence SQ_VOI_PC05_TURN_MG_RM PLY_VOICE_PC05_RM 64  
181 Sequence SQ_VOI_PC05_TURN_MG_NRDM PLY_VOICE_PC05 64  
182 Sequence SQ_VOI_PC05_TOGAME PLY_VOICE_PC05 64  
183 Sequence SQ_VOI_PC05_TOGAME_DRC PLY_VOICE_PC05_DRC 64  
184 Sequence SQ_VOI_PC05_TOGAME_NRDM PLY_VOICE_PC05 64  
185 Sequence SQ_VOI_PC05_SPSTAR PLY_VOICE_PC05 64  
186 Sequence SQ_VOI_PC05_SPSTAR_DRC PLY_VOICE_PC05_DRC 64  
187 Sequence SQ_VOI_PC05_SPSTAR_NRDM PLY_VOICE_PC05 64  
188 Sequence SQ_VOI_PC05_REPLACE_OMAKE PLY_VOICE_DUMMY 0  
189 Sequence SQ_VOI_PC05_REPLACE_OMAKE_DRC PLY_VOICE_DUMMY 0  
190 Sequence SQ_VOI_PC05_REPLACE PLY_VOICE_DUMMY 0  
191 Sequence SQ_VOI_PC05_REPLACE_DRC PLY_VOICE_DUMMY 0  
192 Sequence SQ_VOI_PC05_SELECT PLY_VOICE_PC05 64  
193 Sequence SQ_VOI_PC05_SELECT_DRC PLY_VOICE_PC05_DRC 64  
194 Sequence SQ_VOI_PC05_SELECT_NRDM PLY_VOICE_PC05 64  
195 Sequence SQ_VOI_PC05_POSE PLY_VOICE_PC05 64  
196 Sequence SQ_VOI_PC05_POSE_DRC PLY_VOICE_PC05_DRC 64  
197 Sequence SQ_VOI_PC05_POSE_NRDM PLY_VOICE_PC05 64  
198 Sequence SQ_VOI_PC05_SELECT_OMAKE PLY_VOICE_PC05_OMAKE 64  
199 Sequence SQ_VOI_PC05_SELECT_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
200 Sequence SQ_VOI_PC05_SELECT_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
201 Sequence SQ_VOI_PC05_POSE_OMAKE PLY_VOICE_PC05_OMAKE 64  
202 Sequence SQ_VOI_PC05_POSE_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
203 Sequence SQ_VOI_PC05_POSE_OMAKE_NRDM PLY_VOICE_PC05_OMAKE 64  
204 Sequence SQ_VOI_PC05_NFP_COLLATION PLY_VOICE_PC05_OMAKE 64  
205 Sequence SQ_VOI_PC05_NFP_COLLATION_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
206 Sequence SQ_VOI_PC05_AMIIBO_SET PLY_VOICE_PC05_OMAKE 64  
207 Sequence SQ_VOI_PC05_AMIIBO_SET_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
208 Sequence SQ_VOI_PC05_AMIIBO_SELECT PLY_VOICE_PC05_OMAKE 64  
209 Sequence SQ_VOI_PC05_AMIIBO_SELECT_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
210 Sequence SQ_VOI_PC05_AMIIBO_ITEM_USE PLY_VOICE_PC05_OMAKE 64  
211 Sequence SQ_VOI_PC05_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
212 Sequence SQ_VOI_PC05_AMIIBO_ITEM_SET PLY_VOICE_PC05_OMAKE 64  
213 Sequence SQ_VOI_PC05_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
214 Sequence SQ_VOI_PC05_AMIIBO_QTN PLY_VOICE_PC05_OMAKE 64  
215 Sequence SQ_VOI_PC05_AMIIBO_QTN_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
216 Sequence SQ_VOI_PC05_AMIIBO_SELECT_OMAKE PLY_VOICE_PC05_OMAKE 64  
217 Sequence SQ_VOI_PC05_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
218 Sequence SQ_VOI_PC05_AMIIBO_MAPSEL PLY_VOICE_PC05_OMAKE 64  
219 Sequence SQ_VOI_PC05_AMIIBO_MAPSEL_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
220 Sequence SQ_VOI_PC05_AMIIBO_MAPLOAD PLY_VOICE_PC05_OMAKE 64  
221 Sequence SQ_VOI_PC05_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
222 Sequence SQ_VOI_PC05_AMIIBO_DICE_CHARGE PLY_VOICE_PC05_OMAKE 64  
223 Sequence SQ_VOI_PC05_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
224 Sequence SQ_VOI_PC05_AMIIBO_DICE_THROW PLY_VOICE_PC05_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
225 Sequence SQ_VOI_PC05_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC05_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
226 Sequence SQ_VOI_PC05_AMIIBO_ITEM_DUMP PLY_VOICE_PC05_OMAKE 64  
227 Sequence SQ_VOI_PC05_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
228 Sequence SQ_VOI_PC05_AMIIBO_ACT PLY_VOICE_PC05_OMAKE 64  
229 Sequence SQ_VOI_PC05_AMIIBO_ACT_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
230 Sequence SQ_VOI_PC05_AMIIBO_RANK1ST PLY_VOICE_PC05_OMAKE 64  
231 Sequence SQ_VOI_PC05_AMIIBO_RANK1ST_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
232 Sequence SQ_VOI_PC05_AMIIBO_RANK2ND PLY_VOICE_PC05_OMAKE 64  
233 Sequence SQ_VOI_PC05_AMIIBO_RANK2ND_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
234 Sequence SQ_VOI_PC05_AMIIBO_RANK3RD PLY_VOICE_PC05_OMAKE 64  
235 Sequence SQ_VOI_PC05_AMIIBO_RANK3RD_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
236 Sequence SQ_VOI_PC05_AMIIBO_RANK4TH PLY_VOICE_PC05_OMAKE 64  
237 Sequence SQ_VOI_PC05_AMIIBO_RANK4TH_DRC PLY_VOICE_PC05_OMAKE_DRC 64  
238 Sequence SQ_VOI_PC05_AMIIBO_READY PLY_VOICE_PC05_OMAKE 64  
239 Sequence SQ_VOI_PC05_AMIIBO_READY_DRC PLY_VOICE_PC05_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC05_NORMAL  
1 SGRP_SND_VOI_PC05_OMAKE  
2 SGRP_SND_VOI_PC05_SELECT  
3 SGRP_SND_VOI_PC05_AMIIBO_NFP  
4 SGRP_SND_VOI_PC05_AMIIBO  
5 SGRP_SND_VOI_PC05_STAFF  

SS_VOICE_PC06_WALUIGI

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC06_ATTACK PLY_VOICE_PC06 64  
1 Sequence SQ_VOI_PC06_ATTACK_DRC PLY_VOICE_PC06_DRC 64  
2 Sequence SQ_VOI_PC06_ATTACK_NRDM PLY_VOICE_PC06 64  
3 Sequence SQ_VOI_PC06_JUMP PLY_VOICE_PC06 64  
4 Sequence SQ_VOI_PC06_JUMP_DRC PLY_VOICE_PC06_DRC 64  
5 Sequence SQ_VOI_PC06_JUMP_NRDM PLY_VOICE_PC06 64  
6 Sequence SQ_VOI_PC06_SAD PLY_VOICE_PC06 64  
7 Sequence SQ_VOI_PC06_SAD_DRC PLY_VOICE_PC06_DRC 64  
8 Sequence SQ_VOI_PC06_SAD_NRDM PLY_VOICE_PC06 64  
9 Sequence SQ_VOI_PC06_JOY_BIG PLY_VOICE_PC06 64  
10 Sequence SQ_VOI_PC06_JOY_BIG_DRC PLY_VOICE_PC06_DRC 64  
11 Sequence SQ_VOI_PC06_JOY_BIG_NRDM PLY_VOICE_PC06 64  
12 Sequence SQ_VOI_PC06_JOY PLY_VOICE_PC06 64  
13 Sequence SQ_VOI_PC06_JOY_DRC PLY_VOICE_PC06_DRC 64  
14 Sequence SQ_VOI_PC06_JOY_NRDM PLY_VOICE_PC06 64  
15 Sequence SQ_VOI_PC06_HIPDROP_ROLL PLY_VOICE_PC06 64  
16 Sequence SQ_VOI_PC06_HIPDROP_ROLL_DRC PLY_VOICE_PC06_DRC 64  
17 Sequence SQ_VOI_PC06_HIPDROP_ROLL_NRDM PLY_VOICE_PC06 64  
18 Sequence SQ_VOI_PC06_DAMAGE_N PLY_VOICE_PC06 64  
19 Sequence SQ_VOI_PC06_DAMAGE_N_DRC PLY_VOICE_PC06_DRC 64  
20 Sequence SQ_VOI_PC06_DAMAGE_N_NRDM PLY_VOICE_PC06 64  
21 Sequence SQ_VOI_PC06_DAMAGE_FLAT PLY_VOICE_PC06 64  
22 Sequence SQ_VOI_PC06_DAMAGE_FLAT_DRC PLY_VOICE_PC06_DRC 64  
23 Sequence SQ_VOI_PC06_DAMAGE_FLAT_NRDM PLY_VOICE_PC06 64  
24 Sequence SQ_VOI_PC06_STAGGER PLY_VOICE_PC06 64  
25 Sequence SQ_VOI_PC06_STAGGER_DRC PLY_VOICE_PC06_DRC 64  
26 Sequence SQ_VOI_PC06_STAGGER_NRDM PLY_VOICE_PC06 64  
27 Sequence SQ_VOI_PC06_DAMAGE_SHRINK PLY_VOICE_PC06 64  
28 Sequence SQ_VOI_PC06_DAMAGE_SHRINK_DRC PLY_VOICE_PC06_DRC 64  
29 Sequence SQ_VOI_PC06_DAMAGE_SHRINK_NRDM PLY_VOICE_PC06 64  
30 Sequence SQ_VOI_PC06_HOLLO_STG PLY_VOICE_PC06 64  
31 Sequence SQ_VOI_PC06_HOLLO_STG_DRC PLY_VOICE_PC06_DRC 64  
32 Sequence SQ_VOI_PC06_HOLLO_STG_NRDM PLY_VOICE_PC06 64  
33 Sequence SQ_VOI_PC06_READY PLY_VOICE_PC06 64  
34 Sequence SQ_VOI_PC06_READY_DRC PLY_VOICE_PC06_DRC 64  
35 Sequence SQ_VOI_PC06_READY_NRDM PLY_VOICE_PC06 64  
36 Sequence SQ_VOI_PC06_PEACE PLY_VOICE_PC06 64  
37 Sequence SQ_VOI_PC06_PEACE_DRC PLY_VOICE_PC06_DRC 64  
38 Sequence SQ_VOI_PC06_PEACE_NRDM PLY_VOICE_PC06 64  
39 Sequence SQ_VOI_PC06_HOLLO_FAST PLY_VOICE_PC06 64  
40 Sequence SQ_VOI_PC06_HOLLO_FAST_DRC PLY_VOICE_PC06_DRC 64  
41 Sequence SQ_VOI_PC06_HOLLO_FAST_NRDM PLY_VOICE_PC06 64  
42 Sequence SQ_VOI_PC06_JUMP_HIGH PLY_VOICE_PC06 64  
43 Sequence SQ_VOI_PC06_JUMP_HIGH_DRC PLY_VOICE_PC06_DRC 64  
44 Sequence SQ_VOI_PC06_JUMP_HIGH_NRDM PLY_VOICE_PC06 64  
45 Sequence SQ_VOI_PC06_POWER PLY_VOICE_PC06 64  
46 Sequence SQ_VOI_PC06_POWER_DRC PLY_VOICE_PC06_DRC 64  
47 Sequence SQ_VOI_PC06_POWER_NRDM PLY_VOICE_PC06 64  
48 Sequence SQ_VOI_PC06_ACCELERA PLY_VOICE_PC06 64  
49 Sequence SQ_VOI_PC06_ACCELERA_DRC PLY_VOICE_PC06_DRC 64  
50 Sequence SQ_VOI_PC06_ACCELERA_NRDM PLY_VOICE_PC06 64  
51 Sequence SQ_VOI_PC06_PANIC PLY_VOICE_PC06 64  
52 Sequence SQ_VOI_PC06_PANIC_DRC PLY_VOICE_PC06_DRC 64  
53 Sequence SQ_VOI_PC06_PANIC_NRDM PLY_VOICE_PC06 64  
54 Sequence SQ_VOI_PC06_QTN_LOOK PLY_VOICE_PC06 64  
55 Sequence SQ_VOI_PC06_QTN_LOOK_DRC PLY_VOICE_PC06_DRC 64  
56 Sequence SQ_VOI_PC06_QTN_LOOK_NRDM PLY_VOICE_PC06 64  
57 Sequence SQ_VOI_PC06_SAD_BIG PLY_VOICE_PC06 64  
58 Sequence SQ_VOI_PC06_SAD_BIG_DRC PLY_VOICE_PC06_DRC 64  
59 Sequence SQ_VOI_PC06_SAD_BIG_NRDM PLY_VOICE_PC06 64  
60 Sequence SQ_VOI_PC06_GRIEF PLY_VOICE_PC06 64  
61 Sequence SQ_VOI_PC06_GRIEF_DRC PLY_VOICE_PC06_DRC 64  
62 Sequence SQ_VOI_PC06_GRIEF_NRDM PLY_VOICE_PC06 64  
63 Sequence SQ_VOI_PC06_TERR PLY_VOICE_PC06 64  
64 Sequence SQ_VOI_PC06_TERR_DRC PLY_VOICE_PC06_DRC 64  
65 Sequence SQ_VOI_PC06_TERR_NRDM PLY_VOICE_PC06 64  
66 Sequence SQ_VOI_PC06_QTN_GENE PLY_VOICE_PC06 64  
67 Sequence SQ_VOI_PC06_QTN_GENE_DRC PLY_VOICE_PC06_DRC 64  
68 Sequence SQ_VOI_PC06_QTN_GENE_NRDM PLY_VOICE_PC06 64  
69 Sequence SQ_VOI_PC06_SUPRISE_N PLY_VOICE_PC06 64  
70 Sequence SQ_VOI_PC06_SUPRISE_N_DRC PLY_VOICE_PC06_DRC 64  
71 Sequence SQ_VOI_PC06_SUPRISE_N_NRDM PLY_VOICE_PC06 64  
72 Sequence SQ_VOI_PC06_SUPRISE_BIG PLY_VOICE_PC06 64  
73 Sequence SQ_VOI_PC06_SUPRISE_BIG_DRC PLY_VOICE_PC06_DRC 64  
74 Sequence SQ_VOI_PC06_SUPRISE_BIG_NRDM PLY_VOICE_PC06 64  
75 Sequence SQ_VOI_PC06_DAMAGE_HOT PLY_VOICE_PC06 64  
76 Sequence SQ_VOI_PC06_DAMAGE_HOT_DRC PLY_VOICE_PC06_DRC 64  
77 Sequence SQ_VOI_PC06_DAMAGE_HOT_NRDM PLY_VOICE_PC06 64  
78 Sequence SQ_VOI_PC06_DAMAGE_BIG PLY_VOICE_PC06 64  
79 Sequence SQ_VOI_PC06_DAMAGE_BIG_DRC PLY_VOICE_PC06_DRC 64  
80 Sequence SQ_VOI_PC06_DAMAGE_BIG_NRDM PLY_VOICE_PC06 64  
81 Sequence SQ_VOI_PC06_DAMAGE_ELECT PLY_VOICE_PC06 64  
82 Sequence SQ_VOI_PC06_DAMAGE_ELECT_DRC PLY_VOICE_PC06_DRC 64  
83 Sequence SQ_VOI_PC06_DAMAGE_ELECT_NRDM PLY_VOICE_PC06 64  
84 Sequence SQ_VOI_PC06_DAMAGE_FALL PLY_VOICE_PC06 64  
85 Sequence SQ_VOI_PC06_DAMAGE_FALL_DRC PLY_VOICE_PC06_DRC 64  
86 Sequence SQ_VOI_PC06_DAMAGE_FALL_NRDM PLY_VOICE_PC06 64  
87 Sequence SQ_VOI_PC06_DAMAGE_WATER PLY_VOICE_PC06 64  
88 Sequence SQ_VOI_PC06_DAMAGE_WATER_DRC PLY_VOICE_PC06_DRC 64  
89 Sequence SQ_VOI_PC06_DAMAGE_WATER_NRDM PLY_VOICE_PC06 64  
90 Sequence SQ_VOI_PC06_HOLLO_FAST_RNDW PLY_VOICE_PC06 64  
91 Sequence SQ_VOI_PC06_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC06_DRC 64  
92 Sequence SQ_VOI_PC06_PANIC_NG6 PLY_VOICE_PC06 64  
93 Sequence SQ_VOI_PC06_PANIC_NG6_DRC PLY_VOICE_PC06_DRC 64  
94 Sequence SQ_VOI_PC06_GREET PLY_VOICE_PC06 64  
95 Sequence SQ_VOI_PC06_GREET_DRC PLY_VOICE_PC06_DRC 64  
96 Sequence SQ_VOI_PC06_GREET_NRDM PLY_VOICE_PC06 64  
97 Sequence SQ_VOI_PC06_ACTSYS PLY_VOICE_PC06 64  
98 Sequence SQ_VOI_PC06_ACTSYS_DRC PLY_VOICE_PC06_DRC 64  
99 Sequence SQ_VOI_PC06_ACTSYS_NRDM PLY_VOICE_PC06 64  
100 Sequence SQ_VOI_PC06_TURN PLY_VOICE_PC06 72  
101 Sequence SQ_VOI_PC06_TURN_DRC PLY_VOICE_PC06_DRC 72  
102 Sequence SQ_VOI_PC06_TURN_RM PLY_VOICE_PC06_RM 72  
103 Sequence SQ_VOI_PC06_TURN_NRDM PLY_VOICE_PC06 72  
104 Sequence SQ_VOI_PC06_TITLE PLY_VOICE_PC06 64  
105 Sequence SQ_VOI_PC06_TITLE_DRC PLY_VOICE_PC06_DRC 64  
106 Sequence SQ_VOI_PC06_TITLE_NRDM PLY_VOICE_PC06 64  
107 Sequence SQ_VOI_PC06_MG_RUSH PLY_VOICE_PC06 64  
108 Sequence SQ_VOI_PC06_MG_RUSH_DRC PLY_VOICE_PC06_DRC 64  
109 Sequence SQ_VOI_PC06_MG_RUSH_NRDM PLY_VOICE_PC06 64  
110 Sequence SQ_VOI_PC06_MG_RUSH_NG6 PLY_VOICE_PC06 64  
111 Sequence SQ_VOI_PC06_MG_RUSH_NG6_DRC PLY_VOICE_PC06_DRC 64  
112 Sequence SQ_VOI_PC06_RANK2ND PLY_VOICE_PC06 64  
113 Sequence SQ_VOI_PC06_RANK2ND_DRC PLY_VOICE_PC06_DRC 64  
114 Sequence SQ_VOI_PC06_RANK2ND_NRDM PLY_VOICE_PC06 64  
115 Sequence SQ_VOI_PC06_RANK3RD PLY_VOICE_PC06 64  
116 Sequence SQ_VOI_PC06_RANK3RD_DRC PLY_VOICE_PC06_DRC 64  
117 Sequence SQ_VOI_PC06_RANK3RD_NRDM PLY_VOICE_PC06 64  
118 Sequence SQ_VOI_PC06_WINNER PLY_VOICE_PC06 64  
119 Sequence SQ_VOI_PC06_WINNER_DRC PLY_VOICE_PC06_DRC 64  
120 Sequence SQ_VOI_PC06_WINNER_NRDM PLY_VOICE_PC06 64  
121 Sequence SQ_VOI_PC06_RANK1ST PLY_VOICE_PC06 64  
122 Sequence SQ_VOI_PC06_RANK1ST_DRC PLY_VOICE_PC06_DRC 64  
123 Sequence SQ_VOI_PC06_RANK1ST_NRDM PLY_VOICE_PC06 64  
124 Sequence SQ_VOI_PC06_RANK4TH PLY_VOICE_PC06 64  
125 Sequence SQ_VOI_PC06_RANK4TH_DRC PLY_VOICE_PC06_DRC 64  
126 Sequence SQ_VOI_PC06_RANK4TH_NRDM PLY_VOICE_PC06 64  
127 Sequence SQ_VOI_PC06_VICTORY PLY_VOICE_PC06 64  
128 Sequence SQ_VOI_PC06_VICTORY_DRC PLY_VOICE_PC06_DRC 64  
129 Sequence SQ_VOI_PC06_VICTORY_NRDM PLY_VOICE_PC06 64  
130 Sequence SQ_VOI_PC06_READY_MGOP PLY_VOICE_PC06 64  
131 Sequence SQ_VOI_PC06_READY_MGOP_DRC PLY_VOICE_PC06_DRC 64  
132 Sequence SQ_VOI_PC06_READY_MGOP_NRDM PLY_VOICE_PC06 64  
133 Sequence SQ_VOI_PC06_DAMAGE_COLD PLY_VOICE_PC06 64  
134 Sequence SQ_VOI_PC06_DAMAGE_COLD_DRC PLY_VOICE_PC06_DRC 64  
135 Sequence SQ_VOI_PC06_DAMAGE_COLD_NRDM PLY_VOICE_PC06 64  
136 Sequence SQ_VOI_PC06_TURN_MG PLY_VOICE_PC06 64  
137 Sequence SQ_VOI_PC06_TURN_MG_DRC PLY_VOICE_PC06_DRC 64  
138 Sequence SQ_VOI_PC06_TURN_MG_RM PLY_VOICE_PC06_RM 64  
139 Sequence SQ_VOI_PC06_TURN_MG_NRDM PLY_VOICE_PC06 64  
140 Sequence SQ_VOI_PC06_TOGAME PLY_VOICE_PC06 64  
141 Sequence SQ_VOI_PC06_TOGAME_DRC PLY_VOICE_PC06_DRC 64  
142 Sequence SQ_VOI_PC06_TOGAME_NRDM PLY_VOICE_PC06 64  
143 Sequence SQ_VOI_PC06_SPSTAR PLY_VOICE_PC06 64  
144 Sequence SQ_VOI_PC06_SPSTAR_DRC PLY_VOICE_PC06_DRC 64  
145 Sequence SQ_VOI_PC06_SPSTAR_NRDM PLY_VOICE_PC06 64  
146 Sequence SQ_VOI_PC06_REPLACE PLY_VOICE_DUMMY 0  
147 Sequence SQ_VOI_PC06_REPLACE_DRC PLY_VOICE_DUMMY 0  
148 Sequence SQ_VOI_PC06_REPLACE_01 PLY_VOICE_DUMMY 0  
149 Sequence SQ_VOI_PC06_REPLACE_01_DRC PLY_VOICE_DUMMY 0  
150 Sequence SQ_VOI_PC06_SELECT PLY_VOICE_PC06 64  
151 Sequence SQ_VOI_PC06_SELECT_DRC PLY_VOICE_PC06_DRC 64  
152 Sequence SQ_VOI_PC06_SELECT_NRDM PLY_VOICE_PC06 64  
153 Sequence SQ_VOI_PC06_POSE PLY_VOICE_PC06 64  
154 Sequence SQ_VOI_PC06_POSE_DRC PLY_VOICE_PC06_DRC 64  
155 Sequence SQ_VOI_PC06_POSE_NRDM PLY_VOICE_PC06 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC06_NORMAL  
1 SGRP_SND_VOI_PC06_OMAKE  
2 SGRP_SND_VOI_PC06_SELECT  
3 SGRP_SND_VOI_PC06_STAFF  

SS_VOICE_PC07_YOSHI

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC07_ATTACK PLY_VOICE_PC07 64  
1 Sequence SQ_VOI_PC07_ATTACK_DRC PLY_VOICE_PC07_DRC 64  
2 Sequence SQ_VOI_PC07_ATTACK_NRDM PLY_VOICE_PC07 64  
3 Sequence SQ_VOI_PC07_JUMP PLY_VOICE_PC07 64  
4 Sequence SQ_VOI_PC07_JUMP_DRC PLY_VOICE_PC07_DRC 64  
5 Sequence SQ_VOI_PC07_JUMP_NRDM PLY_VOICE_PC07 64  
6 Sequence SQ_VOI_PC07_SAD PLY_VOICE_PC07 64  
7 Sequence SQ_VOI_PC07_SAD_DRC PLY_VOICE_PC07_DRC 64  
8 Sequence SQ_VOI_PC07_SAD_NRDM PLY_VOICE_PC07 64  
9 Sequence SQ_VOI_PC07_JOY_BIG PLY_VOICE_PC07 64  
10 Sequence SQ_VOI_PC07_JOY_BIG_DRC PLY_VOICE_PC07_DRC 64  
11 Sequence SQ_VOI_PC07_JOY_BIG_NRDM PLY_VOICE_PC07 64  
12 Sequence SQ_VOI_PC07_JOY PLY_VOICE_PC07 64  
13 Sequence SQ_VOI_PC07_JOY_DRC PLY_VOICE_PC07_DRC 64  
14 Sequence SQ_VOI_PC07_JOY_NRDM PLY_VOICE_PC07 64  
15 Sequence SQ_VOI_PC07_ATTACK_OMAKE PLY_VOICE_PC07_OMAKE 64  
16 Sequence SQ_VOI_PC07_ATTACK_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC07_ATTACK_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
18 Sequence SQ_VOI_PC07_JUMP_OMAKE PLY_VOICE_PC07_OMAKE 64  
19 Sequence SQ_VOI_PC07_JUMP_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC07_JUMP_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
21 Sequence SQ_VOI_PC07_SAD_OMAKE PLY_VOICE_PC07_OMAKE 64  
22 Sequence SQ_VOI_PC07_SAD_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC07_SAD_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
24 Sequence SQ_VOI_PC07_JOY_BIG_OMAKE PLY_VOICE_PC07_OMAKE 64  
25 Sequence SQ_VOI_PC07_JOY_BIG_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC07_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
27 Sequence SQ_VOI_PC07_JOY_OMAKE PLY_VOICE_PC07_OMAKE 64  
28 Sequence SQ_VOI_PC07_JOY_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC07_JOY_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
30 Sequence SQ_VOI_PC07_HIPDROP_ROLL PLY_VOICE_PC07 64  
31 Sequence SQ_VOI_PC07_HIPDROP_ROLL_DRC PLY_VOICE_PC07_DRC 64  
32 Sequence SQ_VOI_PC07_HIPDROP_ROLL_NRDM PLY_VOICE_PC07 64  
33 Sequence SQ_VOI_PC07_DAMAGE_N PLY_VOICE_PC07 64  
34 Sequence SQ_VOI_PC07_DAMAGE_N_DRC PLY_VOICE_PC07_DRC 64  
35 Sequence SQ_VOI_PC07_DAMAGE_N_NRDM PLY_VOICE_PC07 64  
36 Sequence SQ_VOI_PC07_DAMAGE_FLAT PLY_VOICE_PC07 64  
37 Sequence SQ_VOI_PC07_DAMAGE_FLAT_DRC PLY_VOICE_PC07_DRC 64  
38 Sequence SQ_VOI_PC07_DAMAGE_FLAT_NRDM PLY_VOICE_PC07 64  
39 Sequence SQ_VOI_PC07_STAGGER PLY_VOICE_PC07 64  
40 Sequence SQ_VOI_PC07_STAGGER_DRC PLY_VOICE_PC07_DRC 64  
41 Sequence SQ_VOI_PC07_STAGGER_NRDM PLY_VOICE_PC07 64  
42 Sequence SQ_VOI_PC07_DAMAGE_SHRINK PLY_VOICE_PC07 64  
43 Sequence SQ_VOI_PC07_DAMAGE_SHRINK_DRC PLY_VOICE_PC07_DRC 64  
44 Sequence SQ_VOI_PC07_DAMAGE_SHRINK_NRDM PLY_VOICE_PC07 64  
45 Sequence SQ_VOI_PC07_HOLLO_STG PLY_VOICE_PC07 64  
46 Sequence SQ_VOI_PC07_HOLLO_STG_DRC PLY_VOICE_PC07_DRC 64  
47 Sequence SQ_VOI_PC07_HOLLO_STG_NRDM PLY_VOICE_PC07 64  
48 Sequence SQ_VOI_PC07_READY PLY_VOICE_PC07 64  
49 Sequence SQ_VOI_PC07_READY_DRC PLY_VOICE_PC07_DRC 64  
50 Sequence SQ_VOI_PC07_READY_NRDM PLY_VOICE_PC07 64  
51 Sequence SQ_VOI_PC07_PEACE PLY_VOICE_PC07 64  
52 Sequence SQ_VOI_PC07_PEACE_DRC PLY_VOICE_PC07_DRC 64  
53 Sequence SQ_VOI_PC07_PEACE_NRDM PLY_VOICE_PC07 64  
54 Sequence SQ_VOI_PC07_HOLLO_STG_OMAKE PLY_VOICE_PC07_OMAKE 64  
55 Sequence SQ_VOI_PC07_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
56 Sequence SQ_VOI_PC07_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
57 Sequence SQ_VOI_PC07_READY_OMAKE PLY_VOICE_PC07_OMAKE 64  
58 Sequence SQ_VOI_PC07_READY_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
59 Sequence SQ_VOI_PC07_READY_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
60 Sequence SQ_VOI_PC07_PEACE_OMAKE PLY_VOICE_PC07_OMAKE 64  
61 Sequence SQ_VOI_PC07_PEACE_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC07_PEACE_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
63 Sequence SQ_VOI_PC07_HOLLO_FAST PLY_VOICE_PC07 64  
64 Sequence SQ_VOI_PC07_HOLLO_FAST_DRC PLY_VOICE_PC07_DRC 64  
65 Sequence SQ_VOI_PC07_HOLLO_FAST_NRDM PLY_VOICE_PC07 64  
66 Sequence SQ_VOI_PC07_JUMP_HIGH PLY_VOICE_PC07 64  
67 Sequence SQ_VOI_PC07_JUMP_HIGH_DRC PLY_VOICE_PC07_DRC 64  
68 Sequence SQ_VOI_PC07_JUMP_HIGH_NRDM PLY_VOICE_PC07 64  
69 Sequence SQ_VOI_PC07_POWER PLY_VOICE_PC07 64  
70 Sequence SQ_VOI_PC07_POWER_DRC PLY_VOICE_PC07_DRC 64  
71 Sequence SQ_VOI_PC07_POWER_NRDM PLY_VOICE_PC07 64  
72 Sequence SQ_VOI_PC07_ACCELERA PLY_VOICE_PC07 64  
73 Sequence SQ_VOI_PC07_ACCELERA_DRC PLY_VOICE_PC07_DRC 64  
74 Sequence SQ_VOI_PC07_ACCELERA_NRDM PLY_VOICE_PC07 64  
75 Sequence SQ_VOI_PC07_PANIC PLY_VOICE_PC07 64  
76 Sequence SQ_VOI_PC07_PANIC_DRC PLY_VOICE_PC07_DRC 64  
77 Sequence SQ_VOI_PC07_PANIC_NRDM PLY_VOICE_PC07 64  
78 Sequence SQ_VOI_PC07_QTN_LOOK PLY_VOICE_PC07 64  
79 Sequence SQ_VOI_PC07_QTN_LOOK_DRC PLY_VOICE_PC07_DRC 64  
80 Sequence SQ_VOI_PC07_QTN_LOOK_NRDM PLY_VOICE_PC07 64  
81 Sequence SQ_VOI_PC07_SAD_BIG PLY_VOICE_PC07 64  
82 Sequence SQ_VOI_PC07_SAD_BIG_DRC PLY_VOICE_PC07_DRC 64  
83 Sequence SQ_VOI_PC07_SAD_BIG_NRDM PLY_VOICE_PC07 64  
84 Sequence SQ_VOI_PC07_GRIEF PLY_VOICE_PC07 64  
85 Sequence SQ_VOI_PC07_GRIEF_DRC PLY_VOICE_PC07_DRC 64  
86 Sequence SQ_VOI_PC07_GRIEF_NRDM PLY_VOICE_PC07 64  
87 Sequence SQ_VOI_PC07_TERR PLY_VOICE_PC07 64  
88 Sequence SQ_VOI_PC07_TERR_DRC PLY_VOICE_PC07_DRC 64  
89 Sequence SQ_VOI_PC07_TERR_NRDM PLY_VOICE_PC07 64  
90 Sequence SQ_VOI_PC07_QTN_GENE PLY_VOICE_PC07 64  
91 Sequence SQ_VOI_PC07_QTN_GENE_DRC PLY_VOICE_PC07_DRC 64  
92 Sequence SQ_VOI_PC07_QTN_GENE_NRDM PLY_VOICE_PC07 64  
93 Sequence SQ_VOI_PC07_SUPRISE_N PLY_VOICE_PC07 64  
94 Sequence SQ_VOI_PC07_SUPRISE_N_DRC PLY_VOICE_PC07_DRC 64  
95 Sequence SQ_VOI_PC07_SUPRISE_N_NRDM PLY_VOICE_PC07 64  
96 Sequence SQ_VOI_PC07_SUPRISE_BIG PLY_VOICE_PC07 64  
97 Sequence SQ_VOI_PC07_SUPRISE_BIG_DRC PLY_VOICE_PC07_DRC 64  
98 Sequence SQ_VOI_PC07_SUPRISE_BIG_NRDM PLY_VOICE_PC07 64  
99 Sequence SQ_VOI_PC07_DAMAGE_HOT PLY_VOICE_PC07 64  
100 Sequence SQ_VOI_PC07_DAMAGE_HOT_DRC PLY_VOICE_PC07_DRC 64  
101 Sequence SQ_VOI_PC07_DAMAGE_HOT_NRDM PLY_VOICE_PC07 64  
102 Sequence SQ_VOI_PC07_DAMAGE_BIG PLY_VOICE_PC07 64  
103 Sequence SQ_VOI_PC07_DAMAGE_BIG_DRC PLY_VOICE_PC07_DRC 64  
104 Sequence SQ_VOI_PC07_DAMAGE_BIG_NRDM PLY_VOICE_PC07 64  
105 Sequence SQ_VOI_PC07_DAMAGE_ELECT PLY_VOICE_PC07 64  
106 Sequence SQ_VOI_PC07_DAMAGE_ELECT_DRC PLY_VOICE_PC07_DRC 64  
107 Sequence SQ_VOI_PC07_DAMAGE_ELECT_NRDM PLY_VOICE_PC07 64  
108 Sequence SQ_VOI_PC07_DAMAGE_FALL PLY_VOICE_PC07 64  
109 Sequence SQ_VOI_PC07_DAMAGE_FALL_DRC PLY_VOICE_PC07_DRC 64  
110 Sequence SQ_VOI_PC07_DAMAGE_FALL_NRDM PLY_VOICE_PC07 64  
111 Sequence SQ_VOI_PC07_DAMAGE_WATER PLY_VOICE_PC07 64  
112 Sequence SQ_VOI_PC07_DAMAGE_WATER_DRC PLY_VOICE_PC07_DRC 64  
113 Sequence SQ_VOI_PC07_DAMAGE_WATER_NRDM PLY_VOICE_PC07 64  
114 Sequence SQ_VOI_PC07_HOLLO_FAST_RNDW PLY_VOICE_PC07 64  
115 Sequence SQ_VOI_PC07_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC07_DRC 64  
116 Sequence SQ_VOI_PC07_PANIC_NG6 PLY_VOICE_PC07 64  
117 Sequence SQ_VOI_PC07_PANIC_NG6_DRC PLY_VOICE_PC07_DRC 64  
118 Sequence SQ_VOI_PC07_GREET PLY_VOICE_PC07 64  
119 Sequence SQ_VOI_PC07_GREET_DRC PLY_VOICE_PC07_DRC 64  
120 Sequence SQ_VOI_PC07_GREET_NRDM PLY_VOICE_PC07 64  
121 Sequence SQ_VOI_PC07_ACTSYS PLY_VOICE_PC07 64  
122 Sequence SQ_VOI_PC07_ACTSYS_DRC PLY_VOICE_PC07_DRC 64  
123 Sequence SQ_VOI_PC07_ACTSYS_NRDM PLY_VOICE_PC07 64  
124 Sequence SQ_VOI_PC07_GREET_OMAKE PLY_VOICE_PC07_OMAKE 64  
125 Sequence SQ_VOI_PC07_GREET_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
126 Sequence SQ_VOI_PC07_GREET_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
127 Sequence SQ_VOI_PC07_ACTSYS_OMAKE PLY_VOICE_PC07_OMAKE 64  
128 Sequence SQ_VOI_PC07_ACTSYS_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
129 Sequence SQ_VOI_PC07_ACTSYS_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
130 Sequence SQ_VOI_PC07_TURN PLY_VOICE_PC07 72  
131 Sequence SQ_VOI_PC07_TURN_DRC PLY_VOICE_PC07_DRC 72  
132 Sequence SQ_VOI_PC07_TURN_RM PLY_VOICE_PC07_RM 72  
133 Sequence SQ_VOI_PC07_TURN_NRDM PLY_VOICE_PC07 72  
134 Sequence SQ_VOI_PC07_TITLE PLY_VOICE_PC07 64  
135 Sequence SQ_VOI_PC07_TITLE_DRC PLY_VOICE_PC07_DRC 64  
136 Sequence SQ_VOI_PC07_TITLE_NRDM PLY_VOICE_PC07 64  
137 Sequence SQ_VOI_PC07_MG_RUSH PLY_VOICE_PC07 64  
138 Sequence SQ_VOI_PC07_MG_RUSH_DRC PLY_VOICE_PC07_DRC 64  
139 Sequence SQ_VOI_PC07_MG_RUSH_NRDM PLY_VOICE_PC07 64  
140 Sequence SQ_VOI_PC07_MG_RUSH_NG6 PLY_VOICE_PC07 64  
141 Sequence SQ_VOI_PC07_MG_RUSH_NG6_DRC PLY_VOICE_PC07_DRC 64  
142 Sequence SQ_VOI_PC07_RANK2ND PLY_VOICE_PC07 64  
143 Sequence SQ_VOI_PC07_RANK2ND_DRC PLY_VOICE_PC07_DRC 64  
144 Sequence SQ_VOI_PC07_RANK2ND_NRDM PLY_VOICE_PC07 64  
145 Sequence SQ_VOI_PC07_RANK3RD PLY_VOICE_PC07 64  
146 Sequence SQ_VOI_PC07_RANK3RD_DRC PLY_VOICE_PC07_DRC 64  
147 Sequence SQ_VOI_PC07_RANK3RD_NRDM PLY_VOICE_PC07 64  
148 Sequence SQ_VOI_PC07_RANK2ND_OMAKE PLY_VOICE_PC07_OMAKE 64  
149 Sequence SQ_VOI_PC07_RANK2ND_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
150 Sequence SQ_VOI_PC07_RANK2ND_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
151 Sequence SQ_VOI_PC07_RANK3RD_OMAKE PLY_VOICE_PC07_OMAKE 64  
152 Sequence SQ_VOI_PC07_RANK3RD_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
153 Sequence SQ_VOI_PC07_RANK3RD_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
154 Sequence SQ_VOI_PC07_RANK1ST PLY_VOICE_PC07 64  
155 Sequence SQ_VOI_PC07_RANK1ST_DRC PLY_VOICE_PC07_DRC 64  
156 Sequence SQ_VOI_PC07_RANK1ST_NRDM PLY_VOICE_PC07 64  
157 Sequence SQ_VOI_PC07_RANK4TH PLY_VOICE_PC07 64  
158 Sequence SQ_VOI_PC07_RANK4TH_DRC PLY_VOICE_PC07_DRC 64  
159 Sequence SQ_VOI_PC07_RANK4TH_NRDM PLY_VOICE_PC07 64  
160 Sequence SQ_VOI_PC07_VICTORY PLY_VOICE_PC07 64  
161 Sequence SQ_VOI_PC07_VICTORY_DRC PLY_VOICE_PC07_DRC 64  
162 Sequence SQ_VOI_PC07_VICTORY_NRDM PLY_VOICE_PC07 64  
163 Sequence SQ_VOI_PC07_WINNER PLY_VOICE_PC07 64  
164 Sequence SQ_VOI_PC07_WINNER_DRC PLY_VOICE_PC07_DRC 64  
165 Sequence SQ_VOI_PC07_WINNER_NRDM PLY_VOICE_PC07 64  
166 Sequence SQ_VOI_PC07_READY_MGOP PLY_VOICE_PC07 64  
167 Sequence SQ_VOI_PC07_READY_MGOP_DRC PLY_VOICE_PC07_DRC 64  
168 Sequence SQ_VOI_PC07_READY_MGOP_NRDM PLY_VOICE_PC07 64  
169 Sequence SQ_VOI_PC07_DAMAGE_COLD PLY_VOICE_PC07 64  
170 Sequence SQ_VOI_PC07_DAMAGE_COLD_DRC PLY_VOICE_PC07_DRC 64  
171 Sequence SQ_VOI_PC07_DAMAGE_COLD_NRDM PLY_VOICE_PC07 64  
172 Sequence SQ_VOI_PC07_TURN_MG PLY_VOICE_PC07 64  
173 Sequence SQ_VOI_PC07_TURN_MG_DRC PLY_VOICE_PC07_DRC 64  
174 Sequence SQ_VOI_PC07_TURN_MG_RM PLY_VOICE_PC07_RM 64  
175 Sequence SQ_VOI_PC07_TURN_MG_NRDM PLY_VOICE_PC07 64  
176 Sequence SQ_VOI_PC07_TOGAME PLY_VOICE_PC07 64  
177 Sequence SQ_VOI_PC07_TOGAME_DRC PLY_VOICE_PC07_DRC 64  
178 Sequence SQ_VOI_PC07_TOGAME_NRDM PLY_VOICE_PC07 64  
179 Sequence SQ_VOI_PC07_SPSTAR PLY_VOICE_PC07 64  
180 Sequence SQ_VOI_PC07_SPSTAR_DRC PLY_VOICE_PC07_DRC 64  
181 Sequence SQ_VOI_PC07_SPSTAR_NRDM PLY_VOICE_PC07 64  
182 Sequence SQ_VOI_PC07_REPLACE_OMAKE PLY_VOICE_DUMMY 0  
183 Sequence SQ_VOI_PC07_REPLACE_OMAKE_DRC PLY_VOICE_DUMMY 0  
184 Sequence SQ_VOI_PC07_REPLACE PLY_VOICE_DUMMY 0  
185 Sequence SQ_VOI_PC07_REPLACE_DRC PLY_VOICE_DUMMY 0  
186 Sequence SQ_VOI_PC07_SELECT PLY_VOICE_PC07 64  
187 Sequence SQ_VOI_PC07_SELECT_DRC PLY_VOICE_PC07_DRC 64  
188 Sequence SQ_VOI_PC07_SELECT_NRDM PLY_VOICE_PC07 64  
189 Sequence SQ_VOI_PC07_POSE PLY_VOICE_PC07 64  
190 Sequence SQ_VOI_PC07_POSE_DRC PLY_VOICE_PC07_DRC 64  
191 Sequence SQ_VOI_PC07_POSE_NRDM PLY_VOICE_PC07 64  
192 Sequence SQ_VOI_PC07_SELECT_OMAKE PLY_VOICE_PC07_OMAKE 64  
193 Sequence SQ_VOI_PC07_SELECT_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
194 Sequence SQ_VOI_PC07_SELECT_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
195 Sequence SQ_VOI_PC07_POSE_OMAKE PLY_VOICE_PC07_OMAKE 64  
196 Sequence SQ_VOI_PC07_POSE_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
197 Sequence SQ_VOI_PC07_POSE_OMAKE_NRDM PLY_VOICE_PC07_OMAKE 64  
198 Sequence SQ_VOI_PC07_NFP_COLLATION PLY_VOICE_PC07_OMAKE 64  
199 Sequence SQ_VOI_PC07_NFP_COLLATION_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
200 Sequence SQ_VOI_PC07_AMIIBO_SET PLY_VOICE_PC07_OMAKE 64  
201 Sequence SQ_VOI_PC07_AMIIBO_SET_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
202 Sequence SQ_VOI_PC07_AMIIBO_SELECT PLY_VOICE_PC07_OMAKE 64  
203 Sequence SQ_VOI_PC07_AMIIBO_SELECT_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
204 Sequence SQ_VOI_PC07_AMIIBO_ITEM_USE PLY_VOICE_PC07_OMAKE 64  
205 Sequence SQ_VOI_PC07_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
206 Sequence SQ_VOI_PC07_AMIIBO_ITEM_SET PLY_VOICE_PC07_OMAKE 64  
207 Sequence SQ_VOI_PC07_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
208 Sequence SQ_VOI_PC07_AMIIBO_QTN PLY_VOICE_PC07_OMAKE 64  
209 Sequence SQ_VOI_PC07_AMIIBO_QTN_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
210 Sequence SQ_VOI_PC07_AMIIBO_SELECT_OMAKE PLY_VOICE_PC07_OMAKE 64  
211 Sequence SQ_VOI_PC07_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
212 Sequence SQ_VOI_PC07_AMIIBO_MAPSEL PLY_VOICE_PC07_OMAKE 64  
213 Sequence SQ_VOI_PC07_AMIIBO_MAPSEL_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
214 Sequence SQ_VOI_PC07_AMIIBO_MAPLOAD PLY_VOICE_PC07_OMAKE 64  
215 Sequence SQ_VOI_PC07_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
216 Sequence SQ_VOI_PC07_AMIIBO_DICE_CHARGE PLY_VOICE_PC07_OMAKE 64  
217 Sequence SQ_VOI_PC07_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
218 Sequence SQ_VOI_PC07_AMIIBO_DICE_THROW PLY_VOICE_PC07_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
219 Sequence SQ_VOI_PC07_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC07_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
220 Sequence SQ_VOI_PC07_AMIIBO_ITEM_DUMP PLY_VOICE_PC07_OMAKE 64  
221 Sequence SQ_VOI_PC07_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
222 Sequence SQ_VOI_PC07_AMIIBO_ACT PLY_VOICE_PC07_OMAKE 64  
223 Sequence SQ_VOI_PC07_AMIIBO_ACT_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
224 Sequence SQ_VOI_PC07_AMIIBO_RANK1ST PLY_VOICE_PC07_OMAKE 64  
225 Sequence SQ_VOI_PC07_AMIIBO_RANK1ST_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
226 Sequence SQ_VOI_PC07_AMIIBO_RANK2ND PLY_VOICE_PC07_OMAKE 64  
227 Sequence SQ_VOI_PC07_AMIIBO_RANK2ND_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
228 Sequence SQ_VOI_PC07_AMIIBO_RANK3RD PLY_VOICE_PC07_OMAKE 64  
229 Sequence SQ_VOI_PC07_AMIIBO_RANK3RD_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
230 Sequence SQ_VOI_PC07_AMIIBO_RANK4TH PLY_VOICE_PC07_OMAKE 64  
231 Sequence SQ_VOI_PC07_AMIIBO_RANK4TH_DRC PLY_VOICE_PC07_OMAKE_DRC 64  
232 Sequence SQ_VOI_PC07_AMIIBO_READY PLY_VOICE_PC07_OMAKE 64  
233 Sequence SQ_VOI_PC07_AMIIBO_READY_DRC PLY_VOICE_PC07_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC07_NORMAL  
1 SGRP_SND_VOI_PC07_OMAKE  
2 SGRP_SND_VOI_PC07_SELECT  
3 SGRP_SND_VOI_PC07_AMIIBO_NFP  
4 SGRP_SND_VOI_PC07_AMIIBO  
5 SGRP_SND_VOI_PC07_STAFF  

SS_VOICE_PC08_KINOPICO

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC08_ATTACK PLY_VOICE_PC08 64  
1 Sequence SQ_VOI_PC08_ATTACK_DRC PLY_VOICE_PC08_DRC 64  
2 Sequence SQ_VOI_PC08_ATTACK_NRDM PLY_VOICE_PC08 64  
3 Sequence SQ_VOI_PC08_JUMP PLY_VOICE_PC08 64  
4 Sequence SQ_VOI_PC08_JUMP_DRC PLY_VOICE_PC08_DRC 64  
5 Sequence SQ_VOI_PC08_JUMP_NRDM PLY_VOICE_PC08 64  
6 Sequence SQ_VOI_PC08_SAD PLY_VOICE_PC08 64  
7 Sequence SQ_VOI_PC08_SAD_DRC PLY_VOICE_PC08_DRC 64  
8 Sequence SQ_VOI_PC08_SAD_NRDM PLY_VOICE_PC08 64  
9 Sequence SQ_VOI_PC08_JOY_BIG PLY_VOICE_PC08 64  
10 Sequence SQ_VOI_PC08_JOY_BIG_DRC PLY_VOICE_PC08_DRC 64  
11 Sequence SQ_VOI_PC08_JOY_BIG_NRDM PLY_VOICE_PC08 64  
12 Sequence SQ_VOI_PC08_JOY PLY_VOICE_PC08 64  
13 Sequence SQ_VOI_PC08_JOY_DRC PLY_VOICE_PC08_DRC 64  
14 Sequence SQ_VOI_PC08_JOY_NRDM PLY_VOICE_PC08 64  
15 Sequence SQ_VOI_PC08_HIPDROP_ROLL PLY_VOICE_PC08 64  
16 Sequence SQ_VOI_PC08_HIPDROP_ROLL_DRC PLY_VOICE_PC08_DRC 64  
17 Sequence SQ_VOI_PC08_HIPDROP_ROLL_NRDM PLY_VOICE_PC08 64  
18 Sequence SQ_VOI_PC08_DAMAGE_N PLY_VOICE_PC08 64  
19 Sequence SQ_VOI_PC08_DAMAGE_N_DRC PLY_VOICE_PC08_DRC 64  
20 Sequence SQ_VOI_PC08_DAMAGE_N_NRDM PLY_VOICE_PC08 64  
21 Sequence SQ_VOI_PC08_DAMAGE_FLAT PLY_VOICE_PC08 64  
22 Sequence SQ_VOI_PC08_DAMAGE_FLAT_DRC PLY_VOICE_PC08_DRC 64  
23 Sequence SQ_VOI_PC08_DAMAGE_FLAT_NRDM PLY_VOICE_PC08 64  
24 Sequence SQ_VOI_PC08_STAGGER PLY_VOICE_PC08 64  
25 Sequence SQ_VOI_PC08_STAGGER_DRC PLY_VOICE_PC08_DRC 64  
26 Sequence SQ_VOI_PC08_STAGGER_NRDM PLY_VOICE_PC08 64  
27 Sequence SQ_VOI_PC08_DAMAGE_SHRINK PLY_VOICE_PC08 64  
28 Sequence SQ_VOI_PC08_DAMAGE_SHRINK_DRC PLY_VOICE_PC08_DRC 64  
29 Sequence SQ_VOI_PC08_DAMAGE_SHRINK_NRDM PLY_VOICE_PC08 64  
30 Sequence SQ_VOI_PC08_HOLLO_STG PLY_VOICE_PC08 64  
31 Sequence SQ_VOI_PC08_HOLLO_STG_DRC PLY_VOICE_PC08_DRC 64  
32 Sequence SQ_VOI_PC08_HOLLO_STG_NRDM PLY_VOICE_PC08 64  
33 Sequence SQ_VOI_PC08_READY PLY_VOICE_PC08 64  
34 Sequence SQ_VOI_PC08_READY_DRC PLY_VOICE_PC08_DRC 64  
35 Sequence SQ_VOI_PC08_READY_NRDM PLY_VOICE_PC08 64  
36 Sequence SQ_VOI_PC08_PEACE PLY_VOICE_PC08 64  
37 Sequence SQ_VOI_PC08_PEACE_DRC PLY_VOICE_PC08_DRC 64  
38 Sequence SQ_VOI_PC08_PEACE_NRDM PLY_VOICE_PC08 64  
39 Sequence SQ_VOI_PC08_HOLLO_FAST PLY_VOICE_PC08 64  
40 Sequence SQ_VOI_PC08_HOLLO_FAST_DRC PLY_VOICE_PC08_DRC 64  
41 Sequence SQ_VOI_PC08_HOLLO_FAST_NRDM PLY_VOICE_PC08 64  
42 Sequence SQ_VOI_PC08_JUMP_HIGH PLY_VOICE_PC08 64  
43 Sequence SQ_VOI_PC08_JUMP_HIGH_DRC PLY_VOICE_PC08_DRC 64  
44 Sequence SQ_VOI_PC08_JUMP_HIGH_NRDM PLY_VOICE_PC08 64  
45 Sequence SQ_VOI_PC08_POWER PLY_VOICE_PC08 64  
46 Sequence SQ_VOI_PC08_POWER_DRC PLY_VOICE_PC08_DRC 64  
47 Sequence SQ_VOI_PC08_POWER_NRDM PLY_VOICE_PC08 64  
48 Sequence SQ_VOI_PC08_ACCELERA PLY_VOICE_PC08 64  
49 Sequence SQ_VOI_PC08_ACCELERA_DRC PLY_VOICE_PC08_DRC 64  
50 Sequence SQ_VOI_PC08_ACCELERA_NRDM PLY_VOICE_PC08 64  
51 Sequence SQ_VOI_PC08_PANIC PLY_VOICE_PC08 64  
52 Sequence SQ_VOI_PC08_PANIC_DRC PLY_VOICE_PC08_DRC 64  
53 Sequence SQ_VOI_PC08_PANIC_NRDM PLY_VOICE_PC08 64  
54 Sequence SQ_VOI_PC08_QTN_LOOK PLY_VOICE_PC08 64  
55 Sequence SQ_VOI_PC08_QTN_LOOK_DRC PLY_VOICE_PC08_DRC 64  
56 Sequence SQ_VOI_PC08_QTN_LOOK_NRDM PLY_VOICE_PC08 64  
57 Sequence SQ_VOI_PC08_SAD_BIG PLY_VOICE_PC08 64  
58 Sequence SQ_VOI_PC08_SAD_BIG_DRC PLY_VOICE_PC08_DRC 64  
59 Sequence SQ_VOI_PC08_SAD_BIG_NRDM PLY_VOICE_PC08 64  
60 Sequence SQ_VOI_PC08_GRIEF PLY_VOICE_PC08 64  
61 Sequence SQ_VOI_PC08_GRIEF_DRC PLY_VOICE_PC08_DRC 64  
62 Sequence SQ_VOI_PC08_GRIEF_NRDM PLY_VOICE_PC08 64  
63 Sequence SQ_VOI_PC08_TERR PLY_VOICE_PC08 64  
64 Sequence SQ_VOI_PC08_TERR_DRC PLY_VOICE_PC08_DRC 64  
65 Sequence SQ_VOI_PC08_TERR_NRDM PLY_VOICE_PC08 64  
66 Sequence SQ_VOI_PC08_QTN_GENE PLY_VOICE_PC08 64  
67 Sequence SQ_VOI_PC08_QTN_GENE_DRC PLY_VOICE_PC08_DRC 64  
68 Sequence SQ_VOI_PC08_QTN_GENE_NRDM PLY_VOICE_PC08 64  
69 Sequence SQ_VOI_PC08_SUPRISE_N PLY_VOICE_PC08 64  
70 Sequence SQ_VOI_PC08_SUPRISE_N_DRC PLY_VOICE_PC08_DRC 64  
71 Sequence SQ_VOI_PC08_SUPRISE_N_NRDM PLY_VOICE_PC08 64  
72 Sequence SQ_VOI_PC08_SUPRISE_BIG PLY_VOICE_PC08 64  
73 Sequence SQ_VOI_PC08_SUPRISE_BIG_DRC PLY_VOICE_PC08_DRC 64  
74 Sequence SQ_VOI_PC08_SUPRISE_BIG_NRDM PLY_VOICE_PC08 64  
75 Sequence SQ_VOI_PC08_DAMAGE_HOT PLY_VOICE_PC08 64  
76 Sequence SQ_VOI_PC08_DAMAGE_HOT_DRC PLY_VOICE_PC08_DRC 64  
77 Sequence SQ_VOI_PC08_DAMAGE_HOT_NRDM PLY_VOICE_PC08 64  
78 Sequence SQ_VOI_PC08_DAMAGE_BIG PLY_VOICE_PC08 64  
79 Sequence SQ_VOI_PC08_DAMAGE_BIG_DRC PLY_VOICE_PC08_DRC 64  
80 Sequence SQ_VOI_PC08_DAMAGE_BIG_NRDM PLY_VOICE_PC08 64  
81 Sequence SQ_VOI_PC08_DAMAGE_ELECT PLY_VOICE_PC08 64  
82 Sequence SQ_VOI_PC08_DAMAGE_ELECT_DRC PLY_VOICE_PC08_DRC 64  
83 Sequence SQ_VOI_PC08_DAMAGE_ELECT_NRDM PLY_VOICE_PC08 64  
84 Sequence SQ_VOI_PC08_DAMAGE_FALL PLY_VOICE_PC08 64  
85 Sequence SQ_VOI_PC08_DAMAGE_FALL_DRC PLY_VOICE_PC08_DRC 64  
86 Sequence SQ_VOI_PC08_DAMAGE_FALL_NRDM PLY_VOICE_PC08 64  
87 Sequence SQ_VOI_PC08_DAMAGE_WATER PLY_VOICE_PC08 64  
88 Sequence SQ_VOI_PC08_DAMAGE_WATER_DRC PLY_VOICE_PC08_DRC 64  
89 Sequence SQ_VOI_PC08_DAMAGE_WATER_NRDM PLY_VOICE_PC08 64  
90 Sequence SQ_VOI_PC08_HOLLO_FAST_RNDW PLY_VOICE_PC08 64  
91 Sequence SQ_VOI_PC08_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC08_DRC 64  
92 Sequence SQ_VOI_PC08_PANIC_NG6 PLY_VOICE_PC08 64  
93 Sequence SQ_VOI_PC08_PANIC_NG6_DRC PLY_VOICE_PC08_DRC 64  
94 Sequence SQ_VOI_PC08_GREET PLY_VOICE_PC08 64  
95 Sequence SQ_VOI_PC08_GREET_DRC PLY_VOICE_PC08_DRC 64  
96 Sequence SQ_VOI_PC08_GREET_NRDM PLY_VOICE_PC08 64  
97 Sequence SQ_VOI_PC08_TURN PLY_VOICE_PC08 72  
98 Sequence SQ_VOI_PC08_TURN_DRC PLY_VOICE_PC08_DRC 72  
99 Sequence SQ_VOI_PC08_TURN_RM PLY_VOICE_PC08_RM 72  
100 Sequence SQ_VOI_PC08_TURN_NRDM PLY_VOICE_PC08 72  
101 Sequence SQ_VOI_PC08_TITLE PLY_VOICE_PC08 64  
102 Sequence SQ_VOI_PC08_TITLE_DRC PLY_VOICE_PC08_DRC 64  
103 Sequence SQ_VOI_PC08_TITLE_NRDM PLY_VOICE_PC08 64  
104 Sequence SQ_VOI_PC08_ACTSYS PLY_VOICE_PC08 64  
105 Sequence SQ_VOI_PC08_ACTSYS_DRC PLY_VOICE_PC08_DRC 64  
106 Sequence SQ_VOI_PC08_ACTSYS_NRDM PLY_VOICE_PC08 64  
107 Sequence SQ_VOI_PC08_MG_RUSH PLY_VOICE_PC08 64  
108 Sequence SQ_VOI_PC08_MG_RUSH_DRC PLY_VOICE_PC08_DRC 64  
109 Sequence SQ_VOI_PC08_MG_RUSH_NRDM PLY_VOICE_PC08 64  
110 Sequence SQ_VOI_PC08_MG_RUSH_NG6 PLY_VOICE_PC08 64  
111 Sequence SQ_VOI_PC08_MG_RUSH_NG6_DRC PLY_VOICE_PC08_DRC 64  
112 Sequence SQ_VOI_PC08_RANK2ND PLY_VOICE_PC08 64  
113 Sequence SQ_VOI_PC08_RANK2ND_DRC PLY_VOICE_PC08_DRC 64  
114 Sequence SQ_VOI_PC08_RANK2ND_NRDM PLY_VOICE_PC08 64  
115 Sequence SQ_VOI_PC08_RANK3RD PLY_VOICE_PC08 64  
116 Sequence SQ_VOI_PC08_RANK3RD_DRC PLY_VOICE_PC08_DRC 64  
117 Sequence SQ_VOI_PC08_RANK3RD_NRDM PLY_VOICE_PC08 64  
118 Sequence SQ_VOI_PC08_RANK1ST PLY_VOICE_PC08 64  
119 Sequence SQ_VOI_PC08_RANK1ST_DRC PLY_VOICE_PC08_DRC 64  
120 Sequence SQ_VOI_PC08_RANK1ST_NRDM PLY_VOICE_PC08 64  
121 Sequence SQ_VOI_PC08_RANK4TH PLY_VOICE_PC08 64  
122 Sequence SQ_VOI_PC08_RANK4TH_DRC PLY_VOICE_PC08_DRC 64  
123 Sequence SQ_VOI_PC08_RANK4TH_NRDM PLY_VOICE_PC08 64  
124 Sequence SQ_VOI_PC08_VICTORY PLY_VOICE_PC08 64  
125 Sequence SQ_VOI_PC08_VICTORY_DRC PLY_VOICE_PC08_DRC 64  
126 Sequence SQ_VOI_PC08_VICTORY_NRDM PLY_VOICE_PC08 64  
127 Sequence SQ_VOI_PC08_WINNER PLY_VOICE_PC08 64  
128 Sequence SQ_VOI_PC08_WINNER_DRC PLY_VOICE_PC08_DRC 64  
129 Sequence SQ_VOI_PC08_WINNER_NRDM PLY_VOICE_PC08 64  
130 Sequence SQ_VOI_PC08_READY_MGOP PLY_VOICE_PC08 64  
131 Sequence SQ_VOI_PC08_READY_MGOP_DRC PLY_VOICE_PC08_DRC 64  
132 Sequence SQ_VOI_PC08_READY_MGOP_NRDM PLY_VOICE_PC08 64  
133 Sequence SQ_VOI_PC08_DAMAGE_COLD PLY_VOICE_PC08 64  
134 Sequence SQ_VOI_PC08_DAMAGE_COLD_DRC PLY_VOICE_PC08_DRC 64  
135 Sequence SQ_VOI_PC08_DAMAGE_COLD_NRDM PLY_VOICE_PC08 64  
136 Sequence SQ_VOI_PC08_TURN_MG PLY_VOICE_PC08 64  
137 Sequence SQ_VOI_PC08_TURN_MG_DRC PLY_VOICE_PC08_DRC 64  
138 Sequence SQ_VOI_PC08_TURN_MG_RM PLY_VOICE_PC08_RM 64  
139 Sequence SQ_VOI_PC08_TURN_MG_NRDM PLY_VOICE_PC08 64  
140 Sequence SQ_VOI_PC08_TOGAME PLY_VOICE_PC08 64  
141 Sequence SQ_VOI_PC08_TOGAME_DRC PLY_VOICE_PC08_DRC 64  
142 Sequence SQ_VOI_PC08_TOGAME_NRDM PLY_VOICE_PC08 64  
143 Sequence SQ_VOI_PC08_SPSTAR PLY_VOICE_PC08 64  
144 Sequence SQ_VOI_PC08_SPSTAR_DRC PLY_VOICE_PC08_DRC 64  
145 Sequence SQ_VOI_PC08_SPSTAR_NRDM PLY_VOICE_PC08 64  
146 Sequence SQ_VOI_PC08_REPLACE PLY_VOICE_DUMMY 0  
147 Sequence SQ_VOI_PC08_REPLACE_DRC PLY_VOICE_DUMMY 0  
148 Sequence SQ_VOI_PC08_SELECT PLY_VOICE_PC08 64  
149 Sequence SQ_VOI_PC08_SELECT_DRC PLY_VOICE_PC08_DRC 64  
150 Sequence SQ_VOI_PC08_SELECT_NRDM PLY_VOICE_PC08 64  
151 Sequence SQ_VOI_PC08_POSE PLY_VOICE_PC08 64  
152 Sequence SQ_VOI_PC08_POSE_DRC PLY_VOICE_PC08_DRC 64  
153 Sequence SQ_VOI_PC08_POSE_NRDM PLY_VOICE_PC08 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC08_NORMAL  
1 SGRP_SND_VOI_PC08_OMAKE  
2 SGRP_SND_VOI_PC08_SELECT  
3 SGRP_SND_VOI_PC08_STAFF  

SS_VOICE_PC09_KINOPIO

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC09_ATTACK PLY_VOICE_PC09 64  
1 Sequence SQ_VOI_PC09_ATTACK_DRC PLY_VOICE_PC09_DRC 64  
2 Sequence SQ_VOI_PC09_ATTACK_NRDM PLY_VOICE_PC09 64  
3 Sequence SQ_VOI_PC09_JUMP PLY_VOICE_PC09 64  
4 Sequence SQ_VOI_PC09_JUMP_DRC PLY_VOICE_PC09_DRC 64  
5 Sequence SQ_VOI_PC09_JUMP_NRDM PLY_VOICE_PC09 64  
6 Sequence SQ_VOI_PC09_SAD PLY_VOICE_PC09 64  
7 Sequence SQ_VOI_PC09_SAD_DRC PLY_VOICE_PC09_DRC 64  
8 Sequence SQ_VOI_PC09_SAD_NRDM PLY_VOICE_PC09 64  
9 Sequence SQ_VOI_PC09_JOY_BIG PLY_VOICE_PC09 64  
10 Sequence SQ_VOI_PC09_JOY_BIG_DRC PLY_VOICE_PC09_DRC 64  
11 Sequence SQ_VOI_PC09_JOY_BIG_NRDM PLY_VOICE_PC09 64  
12 Sequence SQ_VOI_PC09_JOY PLY_VOICE_PC09 64  
13 Sequence SQ_VOI_PC09_JOY_DRC PLY_VOICE_PC09_DRC 64  
14 Sequence SQ_VOI_PC09_JOY_NRDM PLY_VOICE_PC09 64  
15 Sequence SQ_VOI_PC09_ATTACK_OMAKE PLY_VOICE_PC09_OMAKE 64  
16 Sequence SQ_VOI_PC09_ATTACK_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC09_ATTACK_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
18 Sequence SQ_VOI_PC09_JUMP_OMAKE PLY_VOICE_PC09_OMAKE 64  
19 Sequence SQ_VOI_PC09_JUMP_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC09_JUMP_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
21 Sequence SQ_VOI_PC09_SAD_OMAKE PLY_VOICE_PC09_OMAKE 64  
22 Sequence SQ_VOI_PC09_SAD_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC09_SAD_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
24 Sequence SQ_VOI_PC09_JOY_BIG_OMAKE PLY_VOICE_PC09_OMAKE 64  
25 Sequence SQ_VOI_PC09_JOY_BIG_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC09_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
27 Sequence SQ_VOI_PC09_JOY_OMAKE PLY_VOICE_PC09_OMAKE 64  
28 Sequence SQ_VOI_PC09_JOY_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC09_JOY_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
30 Sequence SQ_VOI_PC09_HIPDROP_ROLL PLY_VOICE_PC09 64  
31 Sequence SQ_VOI_PC09_HIPDROP_ROLL_DRC PLY_VOICE_PC09_DRC 64  
32 Sequence SQ_VOI_PC09_HIPDROP_ROLL_NRDM PLY_VOICE_PC09 64  
33 Sequence SQ_VOI_PC09_DAMAGE_N PLY_VOICE_PC09 64  
34 Sequence SQ_VOI_PC09_DAMAGE_N_DRC PLY_VOICE_PC09_DRC 64  
35 Sequence SQ_VOI_PC09_DAMAGE_N_NRDM PLY_VOICE_PC09 64  
36 Sequence SQ_VOI_PC09_DAMAGE_FLAT PLY_VOICE_PC09 64  
37 Sequence SQ_VOI_PC09_DAMAGE_FLAT_DRC PLY_VOICE_PC09_DRC 64  
38 Sequence SQ_VOI_PC09_DAMAGE_FLAT_NRDM PLY_VOICE_PC09 64  
39 Sequence SQ_VOI_PC09_STAGGER PLY_VOICE_PC09 64  
40 Sequence SQ_VOI_PC09_STAGGER_DRC PLY_VOICE_PC09_DRC 64  
41 Sequence SQ_VOI_PC09_STAGGER_NRDM PLY_VOICE_PC09 64  
42 Sequence SQ_VOI_PC09_DAMAGE_SHRINK PLY_VOICE_PC09 64  
43 Sequence SQ_VOI_PC09_DAMAGE_SHRINK_DRC PLY_VOICE_PC09_DRC 64  
44 Sequence SQ_VOI_PC09_DAMAGE_SHRINK_NRDM PLY_VOICE_PC09 64  
45 Sequence SQ_VOI_PC09_HOLLO_STG PLY_VOICE_PC09 64  
46 Sequence SQ_VOI_PC09_HOLLO_STG_DRC PLY_VOICE_PC09_DRC 64  
47 Sequence SQ_VOI_PC09_HOLLO_STG_NRDM PLY_VOICE_PC09 64  
48 Sequence SQ_VOI_PC09_READY PLY_VOICE_PC09 64  
49 Sequence SQ_VOI_PC09_READY_DRC PLY_VOICE_PC09_DRC 64  
50 Sequence SQ_VOI_PC09_READY_NRDM PLY_VOICE_PC09 64  
51 Sequence SQ_VOI_PC09_PEACE PLY_VOICE_PC09 64  
52 Sequence SQ_VOI_PC09_PEACE_DRC PLY_VOICE_PC09_DRC 64  
53 Sequence SQ_VOI_PC09_PEACE_NRDM PLY_VOICE_PC09 64  
54 Sequence SQ_VOI_PC09_HOLLO_STG_OMAKE PLY_VOICE_PC09_OMAKE 64  
55 Sequence SQ_VOI_PC09_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
56 Sequence SQ_VOI_PC09_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
57 Sequence SQ_VOI_PC09_READY_OMAKE PLY_VOICE_PC09_OMAKE 64  
58 Sequence SQ_VOI_PC09_READY_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
59 Sequence SQ_VOI_PC09_READY_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
60 Sequence SQ_VOI_PC09_PEACE_OMAKE PLY_VOICE_PC09_OMAKE 64  
61 Sequence SQ_VOI_PC09_PEACE_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC09_PEACE_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
63 Sequence SQ_VOI_PC09_HOLLO_FAST PLY_VOICE_PC09 64  
64 Sequence SQ_VOI_PC09_HOLLO_FAST_DRC PLY_VOICE_PC09_DRC 64  
65 Sequence SQ_VOI_PC09_HOLLO_FAST_NRDM PLY_VOICE_PC09 64  
66 Sequence SQ_VOI_PC09_JUMP_HIGH PLY_VOICE_PC09 64  
67 Sequence SQ_VOI_PC09_JUMP_HIGH_DRC PLY_VOICE_PC09_DRC 64  
68 Sequence SQ_VOI_PC09_JUMP_HIGH_NRDM PLY_VOICE_PC09 64  
69 Sequence SQ_VOI_PC09_POWER PLY_VOICE_PC09 64  
70 Sequence SQ_VOI_PC09_POWER_DRC PLY_VOICE_PC09_DRC 64  
71 Sequence SQ_VOI_PC09_POWER_NRDM PLY_VOICE_PC09 64  
72 Sequence SQ_VOI_PC09_ACCELERA PLY_VOICE_PC09 64  
73 Sequence SQ_VOI_PC09_ACCELERA_DRC PLY_VOICE_PC09_DRC 64  
74 Sequence SQ_VOI_PC09_ACCELERA_NRDM PLY_VOICE_PC09 64  
75 Sequence SQ_VOI_PC09_PANIC PLY_VOICE_PC09 64  
76 Sequence SQ_VOI_PC09_PANIC_DRC PLY_VOICE_PC09_DRC 64  
77 Sequence SQ_VOI_PC09_PANIC_NRDM PLY_VOICE_PC09 64  
78 Sequence SQ_VOI_PC09_QTN_LOOK PLY_VOICE_PC09 64  
79 Sequence SQ_VOI_PC09_QTN_LOOK_DRC PLY_VOICE_PC09_DRC 64  
80 Sequence SQ_VOI_PC09_QTN_LOOK_NRDM PLY_VOICE_PC09 64  
81 Sequence SQ_VOI_PC09_SAD_BIG PLY_VOICE_PC09 64  
82 Sequence SQ_VOI_PC09_SAD_BIG_DRC PLY_VOICE_PC09_DRC 64  
83 Sequence SQ_VOI_PC09_SAD_BIG_NRDM PLY_VOICE_PC09 64  
84 Sequence SQ_VOI_PC09_GRIEF PLY_VOICE_PC09 64  
85 Sequence SQ_VOI_PC09_GRIEF_DRC PLY_VOICE_PC09_DRC 64  
86 Sequence SQ_VOI_PC09_GRIEF_NRDM PLY_VOICE_PC09 64  
87 Sequence SQ_VOI_PC09_TERR PLY_VOICE_PC09 64  
88 Sequence SQ_VOI_PC09_TERR_DRC PLY_VOICE_PC09_DRC 64  
89 Sequence SQ_VOI_PC09_TERR_NRDM PLY_VOICE_PC09 64  
90 Sequence SQ_VOI_PC09_QTN_GENE PLY_VOICE_PC09 64  
91 Sequence SQ_VOI_PC09_QTN_GENE_DRC PLY_VOICE_PC09_DRC 64  
92 Sequence SQ_VOI_PC09_QTN_GENE_NRDM PLY_VOICE_PC09 64  
93 Sequence SQ_VOI_PC09_SUPRISE_N PLY_VOICE_PC09 64  
94 Sequence SQ_VOI_PC09_SUPRISE_N_DRC PLY_VOICE_PC09_DRC 64  
95 Sequence SQ_VOI_PC09_SUPRISE_N_NRDM PLY_VOICE_PC09 64  
96 Sequence SQ_VOI_PC09_SUPRISE_BIG PLY_VOICE_PC09 64  
97 Sequence SQ_VOI_PC09_SUPRISE_BIG_DRC PLY_VOICE_PC09_DRC 64  
98 Sequence SQ_VOI_PC09_SUPRISE_BIG_NRDM PLY_VOICE_PC09 64  
99 Sequence SQ_VOI_PC09_DAMAGE_HOT PLY_VOICE_PC09 64  
100 Sequence SQ_VOI_PC09_DAMAGE_HOT_DRC PLY_VOICE_PC09_DRC 64  
101 Sequence SQ_VOI_PC09_DAMAGE_HOT_NRDM PLY_VOICE_PC09 64  
102 Sequence SQ_VOI_PC09_DAMAGE_BIG PLY_VOICE_PC09 64  
103 Sequence SQ_VOI_PC09_DAMAGE_BIG_DRC PLY_VOICE_PC09_DRC 64  
104 Sequence SQ_VOI_PC09_DAMAGE_BIG_NRDM PLY_VOICE_PC09 64  
105 Sequence SQ_VOI_PC09_DAMAGE_ELECT PLY_VOICE_PC09 64  
106 Sequence SQ_VOI_PC09_DAMAGE_ELECT_DRC PLY_VOICE_PC09_DRC 64  
107 Sequence SQ_VOI_PC09_DAMAGE_ELECT_NRDM PLY_VOICE_PC09 64  
108 Sequence SQ_VOI_PC09_DAMAGE_FALL PLY_VOICE_PC09 64  
109 Sequence SQ_VOI_PC09_DAMAGE_FALL_DRC PLY_VOICE_PC09_DRC 64  
110 Sequence SQ_VOI_PC09_DAMAGE_FALL_NRDM PLY_VOICE_PC09 64  
111 Sequence SQ_VOI_PC09_DAMAGE_WATER PLY_VOICE_PC09 64  
112 Sequence SQ_VOI_PC09_DAMAGE_WATER_DRC PLY_VOICE_PC09_DRC 64  
113 Sequence SQ_VOI_PC09_DAMAGE_WATER_NRDM PLY_VOICE_PC09 64  
114 Sequence SQ_VOI_PC09_HOLLO_FAST_RNDW PLY_VOICE_PC09 64  
115 Sequence SQ_VOI_PC09_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC09_DRC 64  
116 Sequence SQ_VOI_PC09_PANIC_NG6 PLY_VOICE_PC09 64  
117 Sequence SQ_VOI_PC09_PANIC_NG6_DRC PLY_VOICE_PC09_DRC 64  
118 Sequence SQ_VOI_PC09_GREET PLY_VOICE_PC09 64  
119 Sequence SQ_VOI_PC09_GREET_DRC PLY_VOICE_PC09_DRC 64  
120 Sequence SQ_VOI_PC09_GREET_NRDM PLY_VOICE_PC09 64  
121 Sequence SQ_VOI_PC09_GREET_OMAKE PLY_VOICE_PC09_OMAKE 64  
122 Sequence SQ_VOI_PC09_GREET_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
123 Sequence SQ_VOI_PC09_GREET_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
124 Sequence SQ_VOI_PC09_TURN PLY_VOICE_PC09 72  
125 Sequence SQ_VOI_PC09_TURN_DRC PLY_VOICE_PC09_DRC 72  
126 Sequence SQ_VOI_PC09_TURN_RM PLY_VOICE_PC09_RM 72  
127 Sequence SQ_VOI_PC09_TURN_NRDM PLY_VOICE_PC09 72  
128 Sequence SQ_VOI_PC09_TITLE PLY_VOICE_PC09 64  
129 Sequence SQ_VOI_PC09_TITLE_DRC PLY_VOICE_PC09_DRC 64  
130 Sequence SQ_VOI_PC09_TITLE_NRDM PLY_VOICE_PC09 64  
131 Sequence SQ_VOI_PC09_ACTSYS PLY_VOICE_PC09 64  
132 Sequence SQ_VOI_PC09_ACTSYS_DRC PLY_VOICE_PC09_DRC 64  
133 Sequence SQ_VOI_PC09_ACTSYS_NRDM PLY_VOICE_PC09 64  
134 Sequence SQ_VOI_PC09_MG_RUSH PLY_VOICE_PC09 64  
135 Sequence SQ_VOI_PC09_MG_RUSH_DRC PLY_VOICE_PC09_DRC 64  
136 Sequence SQ_VOI_PC09_MG_RUSH_NRDM PLY_VOICE_PC09 64  
137 Sequence SQ_VOI_PC09_MG_RUSH_NG6 PLY_VOICE_PC09 64  
138 Sequence SQ_VOI_PC09_MG_RUSH_NG6_DRC PLY_VOICE_PC09_DRC 64  
139 Sequence SQ_VOI_PC09_RANK2ND PLY_VOICE_PC09 64  
140 Sequence SQ_VOI_PC09_RANK2ND_DRC PLY_VOICE_PC09_DRC 64  
141 Sequence SQ_VOI_PC09_RANK2ND_NRDM PLY_VOICE_PC09 64  
142 Sequence SQ_VOI_PC09_RANK3RD PLY_VOICE_PC09 64  
143 Sequence SQ_VOI_PC09_RANK3RD_DRC PLY_VOICE_PC09_DRC 64  
144 Sequence SQ_VOI_PC09_RANK3RD_NRDM PLY_VOICE_PC09 64  
145 Sequence SQ_VOI_PC09_RANK2ND_OMAKE PLY_VOICE_PC09_OMAKE 64  
146 Sequence SQ_VOI_PC09_RANK2ND_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
147 Sequence SQ_VOI_PC09_RANK2ND_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
148 Sequence SQ_VOI_PC09_RANK3RD_OMAKE PLY_VOICE_PC09_OMAKE 64  
149 Sequence SQ_VOI_PC09_RANK3RD_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
150 Sequence SQ_VOI_PC09_RANK3RD_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
151 Sequence SQ_VOI_PC09_RANK1ST PLY_VOICE_PC09 64  
152 Sequence SQ_VOI_PC09_RANK1ST_DRC PLY_VOICE_PC09_DRC 64  
153 Sequence SQ_VOI_PC09_RANK1ST_NRDM PLY_VOICE_PC09 64  
154 Sequence SQ_VOI_PC09_RANK4TH PLY_VOICE_PC09 64  
155 Sequence SQ_VOI_PC09_RANK4TH_DRC PLY_VOICE_PC09_DRC 64  
156 Sequence SQ_VOI_PC09_RANK4TH_NRDM PLY_VOICE_PC09 64  
157 Sequence SQ_VOI_PC09_VICTORY PLY_VOICE_PC09 64  
158 Sequence SQ_VOI_PC09_VICTORY_DRC PLY_VOICE_PC09_DRC 64  
159 Sequence SQ_VOI_PC09_VICTORY_NRDM PLY_VOICE_PC09 64  
160 Sequence SQ_VOI_PC09_WINNER PLY_VOICE_PC09 64  
161 Sequence SQ_VOI_PC09_WINNER_DRC PLY_VOICE_PC09_DRC 64  
162 Sequence SQ_VOI_PC09_WINNER_NRDM PLY_VOICE_PC09 64  
163 Sequence SQ_VOI_PC09_READY_MGOP PLY_VOICE_PC09 64  
164 Sequence SQ_VOI_PC09_READY_MGOP_DRC PLY_VOICE_PC09_DRC 64  
165 Sequence SQ_VOI_PC09_READY_MGOP_NRDM PLY_VOICE_PC09 64  
166 Sequence SQ_VOI_PC09_DAMAGE_COLD PLY_VOICE_PC09 64  
167 Sequence SQ_VOI_PC09_DAMAGE_COLD_DRC PLY_VOICE_PC09_DRC 64  
168 Sequence SQ_VOI_PC09_DAMAGE_COLD_NRDM PLY_VOICE_PC09 64  
169 Sequence SQ_VOI_PC09_TURN_MG PLY_VOICE_PC09 64  
170 Sequence SQ_VOI_PC09_TURN_MG_DRC PLY_VOICE_PC09_DRC 64  
171 Sequence SQ_VOI_PC09_TURN_MG_RM PLY_VOICE_PC09_RM 64  
172 Sequence SQ_VOI_PC09_TURN_MG_NRDM PLY_VOICE_PC09 64  
173 Sequence SQ_VOI_PC09_TOGAME PLY_VOICE_PC09 64  
174 Sequence SQ_VOI_PC09_TOGAME_DRC PLY_VOICE_PC09_DRC 64  
175 Sequence SQ_VOI_PC09_TOGAME_NRDM PLY_VOICE_PC09 64  
176 Sequence SQ_VOI_PC09_SPSTAR PLY_VOICE_PC09 64  
177 Sequence SQ_VOI_PC09_SPSTAR_DRC PLY_VOICE_PC09_DRC 64  
178 Sequence SQ_VOI_PC09_SPSTAR_NRDM PLY_VOICE_PC09 64  
179 Sequence SQ_VOI_PC09_REPLACE PLY_VOICE_DUMMY 0  
180 Sequence SQ_VOI_PC09_REPLACE_DRC PLY_VOICE_DUMMY 0  
181 Sequence SQ_VOI_PC09_SELECT PLY_VOICE_PC09 64  
182 Sequence SQ_VOI_PC09_SELECT_DRC PLY_VOICE_PC09_DRC 64  
183 Sequence SQ_VOI_PC09_SELECT_NRDM PLY_VOICE_PC09 64  
184 Sequence SQ_VOI_PC09_POSE PLY_VOICE_PC09 64  
185 Sequence SQ_VOI_PC09_POSE_DRC PLY_VOICE_PC09_DRC 64  
186 Sequence SQ_VOI_PC09_POSE_NRDM PLY_VOICE_PC09 64  
187 Sequence SQ_VOI_PC09_SELECT_OMAKE PLY_VOICE_PC09_OMAKE 64  
188 Sequence SQ_VOI_PC09_SELECT_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
189 Sequence SQ_VOI_PC09_SELECT_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
190 Sequence SQ_VOI_PC09_POSE_OMAKE PLY_VOICE_PC09_OMAKE 64  
191 Sequence SQ_VOI_PC09_POSE_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
192 Sequence SQ_VOI_PC09_POSE_OMAKE_NRDM PLY_VOICE_PC09_OMAKE 64  
193 Sequence SQ_VOI_PC09_NFP_COLLATION PLY_VOICE_PC09_OMAKE 64  
194 Sequence SQ_VOI_PC09_NFP_COLLATION_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
195 Sequence SQ_VOI_PC09_AMIIBO_SET PLY_VOICE_PC09_OMAKE 64  
196 Sequence SQ_VOI_PC09_AMIIBO_SET_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
197 Sequence SQ_VOI_PC09_AMIIBO_SELECT PLY_VOICE_PC09_OMAKE 64  
198 Sequence SQ_VOI_PC09_AMIIBO_SELECT_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
199 Sequence SQ_VOI_PC09_AMIIBO_ITEM_USE PLY_VOICE_PC09_OMAKE 64  
200 Sequence SQ_VOI_PC09_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
201 Sequence SQ_VOI_PC09_AMIIBO_ITEM_SET PLY_VOICE_PC09_OMAKE 64  
202 Sequence SQ_VOI_PC09_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
203 Sequence SQ_VOI_PC09_AMIIBO_QTN PLY_VOICE_PC09_OMAKE 64  
204 Sequence SQ_VOI_PC09_AMIIBO_QTN_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
205 Sequence SQ_VOI_PC09_AMIIBO_SELECT_OMAKE PLY_VOICE_PC09_OMAKE 64  
206 Sequence SQ_VOI_PC09_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
207 Sequence SQ_VOI_PC09_AMIIBO_MAPSEL PLY_VOICE_PC09_OMAKE 64  
208 Sequence SQ_VOI_PC09_AMIIBO_MAPSEL_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
209 Sequence SQ_VOI_PC09_AMIIBO_MAPLOAD PLY_VOICE_PC09_OMAKE 64  
210 Sequence SQ_VOI_PC09_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
211 Sequence SQ_VOI_PC09_AMIIBO_DICE_CHARGE PLY_VOICE_PC09_OMAKE 64  
212 Sequence SQ_VOI_PC09_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
213 Sequence SQ_VOI_PC09_AMIIBO_DICE_THROW PLY_VOICE_PC09_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
214 Sequence SQ_VOI_PC09_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC09_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
215 Sequence SQ_VOI_PC09_AMIIBO_ITEM_DUMP PLY_VOICE_PC09_OMAKE 64  
216 Sequence SQ_VOI_PC09_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
217 Sequence SQ_VOI_PC09_AMIIBO_ACT PLY_VOICE_PC09_OMAKE 64  
218 Sequence SQ_VOI_PC09_AMIIBO_ACT_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
219 Sequence SQ_VOI_PC09_AMIIBO_RANK1ST PLY_VOICE_PC09_OMAKE 64  
220 Sequence SQ_VOI_PC09_AMIIBO_RANK1ST_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
221 Sequence SQ_VOI_PC09_AMIIBO_RANK2ND PLY_VOICE_PC09_OMAKE 64  
222 Sequence SQ_VOI_PC09_AMIIBO_RANK2ND_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
223 Sequence SQ_VOI_PC09_AMIIBO_RANK3RD PLY_VOICE_PC09_OMAKE 64  
224 Sequence SQ_VOI_PC09_AMIIBO_RANK3RD_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
225 Sequence SQ_VOI_PC09_AMIIBO_RANK4TH PLY_VOICE_PC09_OMAKE 64  
226 Sequence SQ_VOI_PC09_AMIIBO_RANK4TH_DRC PLY_VOICE_PC09_OMAKE_DRC 64  
227 Sequence SQ_VOI_PC09_AMIIBO_READY PLY_VOICE_PC09_OMAKE 64  
228 Sequence SQ_VOI_PC09_AMIIBO_READY_DRC PLY_VOICE_PC09_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC09_NORMAL  
1 SGRP_SND_VOI_PC09_OMAKE  
2 SGRP_SND_VOI_PC09_SELECT  
3 SGRP_SND_VOI_PC09_AMIIBO_NFP  
4 SGRP_SND_VOI_PC09_AMIIBO  
5 SGRP_SND_VOI_PC09_STAFF  

SS_VOICE_PC10_GABON

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC10_ATTACK PLY_VOICE_PC10 64  
1 Sequence SQ_VOI_PC10_ATTACK_DRC PLY_VOICE_PC10_DRC 64  
2 Sequence SQ_VOI_PC10_ATTACK_NRDM PLY_VOICE_PC10 64  
3 Sequence SQ_VOI_PC10_JUMP PLY_VOICE_PC10 64  
4 Sequence SQ_VOI_PC10_JUMP_DRC PLY_VOICE_PC10_DRC 64  
5 Sequence SQ_VOI_PC10_JUMP_NRDM PLY_VOICE_PC10 64  
6 Sequence SQ_VOI_PC10_SAD PLY_VOICE_PC10 64  
7 Sequence SQ_VOI_PC10_SAD_DRC PLY_VOICE_PC10_DRC 64  
8 Sequence SQ_VOI_PC10_SAD_NRDM PLY_VOICE_PC10 64  
9 Sequence SQ_VOI_PC10_JOY_BIG PLY_VOICE_PC10 64  
10 Sequence SQ_VOI_PC10_JOY_BIG_DRC PLY_VOICE_PC10_DRC 64  
11 Sequence SQ_VOI_PC10_JOY_BIG_NRDM PLY_VOICE_PC10 64  
12 Sequence SQ_VOI_PC10_JOY PLY_VOICE_PC10 64  
13 Sequence SQ_VOI_PC10_JOY_DRC PLY_VOICE_PC10_DRC 64  
14 Sequence SQ_VOI_PC10_JOY_NRDM PLY_VOICE_PC10 64  
15 Sequence SQ_VOI_PC10_HIPDROP_ROLL PLY_VOICE_PC10 64  
16 Sequence SQ_VOI_PC10_HIPDROP_ROLL_DRC PLY_VOICE_PC10_DRC 64  
17 Sequence SQ_VOI_PC10_HIPDROP_ROLL_NRDM PLY_VOICE_PC10 64  
18 Sequence SQ_VOI_PC10_DAMAGE_N PLY_VOICE_PC10 64  
19 Sequence SQ_VOI_PC10_DAMAGE_N_DRC PLY_VOICE_PC10_DRC 64  
20 Sequence SQ_VOI_PC10_DAMAGE_N_NRDM PLY_VOICE_PC10 64  
21 Sequence SQ_VOI_PC10_DAMAGE_FLAT PLY_VOICE_PC10 64  
22 Sequence SQ_VOI_PC10_DAMAGE_FLAT_DRC PLY_VOICE_PC10_DRC 64  
23 Sequence SQ_VOI_PC10_DAMAGE_FLAT_NRDM PLY_VOICE_PC10 64  
24 Sequence SQ_VOI_PC10_STAGGER PLY_VOICE_PC10 64  
25 Sequence SQ_VOI_PC10_STAGGER_DRC PLY_VOICE_PC10_DRC 64  
26 Sequence SQ_VOI_PC10_STAGGER_NRDM PLY_VOICE_PC10 64  
27 Sequence SQ_VOI_PC10_DAMAGE_SHRINK PLY_VOICE_PC10 64  
28 Sequence SQ_VOI_PC10_DAMAGE_SHRINK_DRC PLY_VOICE_PC10_DRC 64  
29 Sequence SQ_VOI_PC10_DAMAGE_SHRINK_NRDM PLY_VOICE_PC10 64  
30 Sequence SQ_VOI_PC10_HOLLO_STG PLY_VOICE_PC10 64  
31 Sequence SQ_VOI_PC10_HOLLO_STG_DRC PLY_VOICE_PC10_DRC 64  
32 Sequence SQ_VOI_PC10_HOLLO_STG_NRDM PLY_VOICE_PC10 64  
33 Sequence SQ_VOI_PC10_READY PLY_VOICE_PC10 64  
34 Sequence SQ_VOI_PC10_READY_DRC PLY_VOICE_PC10_DRC 64  
35 Sequence SQ_VOI_PC10_READY_NRDM PLY_VOICE_PC10 64  
36 Sequence SQ_VOI_PC10_PEACE PLY_VOICE_PC10 64  
37 Sequence SQ_VOI_PC10_PEACE_DRC PLY_VOICE_PC10_DRC 64  
38 Sequence SQ_VOI_PC10_PEACE_NRDM PLY_VOICE_PC10 64  
39 Sequence SQ_VOI_PC10_HOLLO_FAST PLY_VOICE_PC10 64  
40 Sequence SQ_VOI_PC10_HOLLO_FAST_DRC PLY_VOICE_PC10_DRC 64  
41 Sequence SQ_VOI_PC10_HOLLO_FAST_NRDM PLY_VOICE_PC10 64  
42 Sequence SQ_VOI_PC10_JUMP_HIGH PLY_VOICE_PC10 64  
43 Sequence SQ_VOI_PC10_JUMP_HIGH_DRC PLY_VOICE_PC10_DRC 64  
44 Sequence SQ_VOI_PC10_JUMP_HIGH_NRDM PLY_VOICE_PC10 64  
45 Sequence SQ_VOI_PC10_POWER PLY_VOICE_PC10 64  
46 Sequence SQ_VOI_PC10_POWER_DRC PLY_VOICE_PC10_DRC 64  
47 Sequence SQ_VOI_PC10_POWER_NRDM PLY_VOICE_PC10 64  
48 Sequence SQ_VOI_PC10_ACCELERA PLY_VOICE_PC10 64  
49 Sequence SQ_VOI_PC10_ACCELERA_DRC PLY_VOICE_PC10_DRC 64  
50 Sequence SQ_VOI_PC10_ACCELERA_NRDM PLY_VOICE_PC10 64  
51 Sequence SQ_VOI_PC10_PANIC PLY_VOICE_PC10 64  
52 Sequence SQ_VOI_PC10_PANIC_DRC PLY_VOICE_PC10_DRC 64  
53 Sequence SQ_VOI_PC10_PANIC_NRDM PLY_VOICE_PC10 64  
54 Sequence SQ_VOI_PC10_QTN_LOOK PLY_VOICE_PC10 64  
55 Sequence SQ_VOI_PC10_QTN_LOOK_DRC PLY_VOICE_PC10_DRC 64  
56 Sequence SQ_VOI_PC10_QTN_LOOK_NRDM PLY_VOICE_PC10 64  
57 Sequence SQ_VOI_PC10_SAD_BIG PLY_VOICE_PC10 64  
58 Sequence SQ_VOI_PC10_SAD_BIG_DRC PLY_VOICE_PC10_DRC 64  
59 Sequence SQ_VOI_PC10_SAD_BIG_NRDM PLY_VOICE_PC10 64  
60 Sequence SQ_VOI_PC10_GRIEF PLY_VOICE_PC10 64  
61 Sequence SQ_VOI_PC10_GRIEF_DRC PLY_VOICE_PC10_DRC 64  
62 Sequence SQ_VOI_PC10_GRIEF_NRDM PLY_VOICE_PC10 64  
63 Sequence SQ_VOI_PC10_TERR PLY_VOICE_PC10 64  
64 Sequence SQ_VOI_PC10_TERR_DRC PLY_VOICE_PC10_DRC 64  
65 Sequence SQ_VOI_PC10_TERR_NRDM PLY_VOICE_PC10 64  
66 Sequence SQ_VOI_PC10_QTN_GENE PLY_VOICE_PC10 64  
67 Sequence SQ_VOI_PC10_QTN_GENE_DRC PLY_VOICE_PC10_DRC 64  
68 Sequence SQ_VOI_PC10_QTN_GENE_NRDM PLY_VOICE_PC10 64  
69 Sequence SQ_VOI_PC10_SUPRISE_N PLY_VOICE_PC10 64  
70 Sequence SQ_VOI_PC10_SUPRISE_N_DRC PLY_VOICE_PC10_DRC 64  
71 Sequence SQ_VOI_PC10_SUPRISE_N_NRDM PLY_VOICE_PC10 64  
72 Sequence SQ_VOI_PC10_SUPRISE_BIG PLY_VOICE_PC10 64  
73 Sequence SQ_VOI_PC10_SUPRISE_BIG_DRC PLY_VOICE_PC10_DRC 64  
74 Sequence SQ_VOI_PC10_SUPRISE_BIG_NRDM PLY_VOICE_PC10 64  
75 Sequence SQ_VOI_PC10_DAMAGE_HOT PLY_VOICE_PC10 64  
76 Sequence SQ_VOI_PC10_DAMAGE_HOT_DRC PLY_VOICE_PC10_DRC 64  
77 Sequence SQ_VOI_PC10_DAMAGE_HOT_NRDM PLY_VOICE_PC10 64  
78 Sequence SQ_VOI_PC10_DAMAGE_BIG PLY_VOICE_PC10 64  
79 Sequence SQ_VOI_PC10_DAMAGE_BIG_DRC PLY_VOICE_PC10_DRC 64  
80 Sequence SQ_VOI_PC10_DAMAGE_BIG_NRDM PLY_VOICE_PC10 64  
81 Sequence SQ_VOI_PC10_DAMAGE_ELECT PLY_VOICE_PC10 64  
82 Sequence SQ_VOI_PC10_DAMAGE_ELECT_DRC PLY_VOICE_PC10_DRC 64  
83 Sequence SQ_VOI_PC10_DAMAGE_ELECT_NRDM PLY_VOICE_PC10 64  
84 Sequence SQ_VOI_PC10_DAMAGE_FALL PLY_VOICE_PC10 64  
85 Sequence SQ_VOI_PC10_DAMAGE_FALL_DRC PLY_VOICE_PC10_DRC 64  
86 Sequence SQ_VOI_PC10_DAMAGE_FALL_NRDM PLY_VOICE_PC10 64  
87 Sequence SQ_VOI_PC10_DAMAGE_WATER PLY_VOICE_PC10 64  
88 Sequence SQ_VOI_PC10_DAMAGE_WATER_DRC PLY_VOICE_PC10_DRC 64  
89 Sequence SQ_VOI_PC10_DAMAGE_WATER_NRDM PLY_VOICE_PC10 64  
90 Sequence SQ_VOI_PC10_HOLLO_FAST_RNDW PLY_VOICE_PC10 64  
91 Sequence SQ_VOI_PC10_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC10_DRC 64  
92 Sequence SQ_VOI_PC10_PANIC_NG6 PLY_VOICE_PC10 64  
93 Sequence SQ_VOI_PC10_PANIC_NG6_DRC PLY_VOICE_PC10_DRC 64  
94 Sequence SQ_VOI_PC10_GREET PLY_VOICE_PC10 64  
95 Sequence SQ_VOI_PC10_GREET_DRC PLY_VOICE_PC10_DRC 64  
96 Sequence SQ_VOI_PC10_GREET_NRDM PLY_VOICE_PC10 64  
97 Sequence SQ_VOI_PC10_TURN PLY_VOICE_PC10 72  
98 Sequence SQ_VOI_PC10_TURN_DRC PLY_VOICE_PC10_DRC 72  
99 Sequence SQ_VOI_PC10_TURN_RM PLY_VOICE_PC10_RM 72  
100 Sequence SQ_VOI_PC10_TURN_NRDM PLY_VOICE_PC10 72  
101 Sequence SQ_VOI_PC10_TITLE PLY_VOICE_PC10 64  
102 Sequence SQ_VOI_PC10_TITLE_DRC PLY_VOICE_PC10_DRC 64  
103 Sequence SQ_VOI_PC10_TITLE_NRDM PLY_VOICE_PC10 64  
104 Sequence SQ_VOI_PC10_ACTSYS PLY_VOICE_PC10 64  
105 Sequence SQ_VOI_PC10_ACTSYS_DRC PLY_VOICE_PC10_DRC 64  
106 Sequence SQ_VOI_PC10_ACTSYS_NRDM PLY_VOICE_PC10 64  
107 Sequence SQ_VOI_PC10_MG_RUSH PLY_VOICE_PC10 64  
108 Sequence SQ_VOI_PC10_MG_RUSH_DRC PLY_VOICE_PC10_DRC 64  
109 Sequence SQ_VOI_PC10_MG_RUSH_NRDM PLY_VOICE_PC10 64  
110 Sequence SQ_VOI_PC10_MG_RUSH_NG6 PLY_VOICE_PC10 64  
111 Sequence SQ_VOI_PC10_MG_RUSH_NG6_DRC PLY_VOICE_PC10_DRC 64  
112 Sequence SQ_VOI_PC10_RANK2ND PLY_VOICE_PC10 64  
113 Sequence SQ_VOI_PC10_RANK2ND_DRC PLY_VOICE_PC10_DRC 64  
114 Sequence SQ_VOI_PC10_RANK2ND_NRDM PLY_VOICE_PC10 64  
115 Sequence SQ_VOI_PC10_RANK3RD PLY_VOICE_PC10 64  
116 Sequence SQ_VOI_PC10_RANK3RD_DRC PLY_VOICE_PC10_DRC 64  
117 Sequence SQ_VOI_PC10_RANK3RD_NRDM PLY_VOICE_PC10 64  
118 Sequence SQ_VOI_PC10_RANK1ST PLY_VOICE_PC10 64  
119 Sequence SQ_VOI_PC10_RANK1ST_DRC PLY_VOICE_PC10_DRC 64  
120 Sequence SQ_VOI_PC10_RANK1ST_NRDM PLY_VOICE_PC10 64  
121 Sequence SQ_VOI_PC10_RANK4TH PLY_VOICE_PC10 64  
122 Sequence SQ_VOI_PC10_RANK4TH_DRC PLY_VOICE_PC10_DRC 64  
123 Sequence SQ_VOI_PC10_RANK4TH_NRDM PLY_VOICE_PC10 64  
124 Sequence SQ_VOI_PC10_VICTORY PLY_VOICE_PC10 64  
125 Sequence SQ_VOI_PC10_VICTORY_DRC PLY_VOICE_PC10_DRC 64  
126 Sequence SQ_VOI_PC10_VICTORY_NRDM PLY_VOICE_PC10 64  
127 Sequence SQ_VOI_PC10_WINNER PLY_VOICE_PC10 64  
128 Sequence SQ_VOI_PC10_WINNER_DRC PLY_VOICE_PC10_DRC 64  
129 Sequence SQ_VOI_PC10_WINNER_NRDM PLY_VOICE_PC10 64  
130 Sequence SQ_VOI_PC10_READY_MGOP PLY_VOICE_PC10 64  
131 Sequence SQ_VOI_PC10_READY_MGOP_DRC PLY_VOICE_PC10_DRC 64  
132 Sequence SQ_VOI_PC10_READY_MGOP_NRDM PLY_VOICE_PC10 64  
133 Sequence SQ_VOI_PC10_DAMAGE_COLD PLY_VOICE_PC10 64  
134 Sequence SQ_VOI_PC10_DAMAGE_COLD_DRC PLY_VOICE_PC10_DRC 64  
135 Sequence SQ_VOI_PC10_DAMAGE_COLD_NRDM PLY_VOICE_PC10 64  
136 Sequence SQ_VOI_PC10_TURN_MG PLY_VOICE_PC10 64  
137 Sequence SQ_VOI_PC10_TURN_MG_DRC PLY_VOICE_PC10_DRC 64  
138 Sequence SQ_VOI_PC10_TURN_MG_RM PLY_VOICE_PC10_RM 64  
139 Sequence SQ_VOI_PC10_TURN_MG_NRDM PLY_VOICE_PC10 64  
140 Sequence SQ_VOI_PC10_TOGAME PLY_VOICE_PC10 64  
141 Sequence SQ_VOI_PC10_TOGAME_DRC PLY_VOICE_PC10_DRC 64  
142 Sequence SQ_VOI_PC10_TOGAME_NRDM PLY_VOICE_PC10 64  
143 Sequence SQ_VOI_PC10_SPSTAR PLY_VOICE_PC10 64  
144 Sequence SQ_VOI_PC10_SPSTAR_DRC PLY_VOICE_PC10_DRC 64  
145 Sequence SQ_VOI_PC10_SPSTAR_NRDM PLY_VOICE_PC10 64  
146 Sequence SQ_VOI_PC10_REPLACE PLY_VOICE_DUMMY 0  
147 Sequence SQ_VOI_PC10_REPLACE_DRC PLY_VOICE_DUMMY 0  
148 Sequence SQ_VOI_PC10_SELECT PLY_VOICE_PC10 64  
149 Sequence SQ_VOI_PC10_SELECT_DRC PLY_VOICE_PC10_DRC 64  
150 Sequence SQ_VOI_PC10_SELECT_NRDM PLY_VOICE_PC10 64  
151 Sequence SQ_VOI_PC10_POSE PLY_VOICE_PC10 64  
152 Sequence SQ_VOI_PC10_POSE_DRC PLY_VOICE_PC10_DRC 64  
153 Sequence SQ_VOI_PC10_POSE_NRDM PLY_VOICE_PC10 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC10_NORMAL  
1 SGRP_SND_VOI_PC10_OMAKE  
2 SGRP_SND_VOI_PC10_SELECT  
3 SGRP_SND_VOI_PC10_STAFF  

SS_VOICE_PC11_ROSETTA

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC11_ATTACK PLY_VOICE_PC11 64  
1 Sequence SQ_VOI_PC11_ATTACK_DRC PLY_VOICE_PC11_DRC 64  
2 Sequence SQ_VOI_PC11_ATTACK_NRDM PLY_VOICE_PC11 64  
3 Sequence SQ_VOI_PC11_JUMP PLY_VOICE_PC11 64  
4 Sequence SQ_VOI_PC11_JUMP_DRC PLY_VOICE_PC11_DRC 64  
5 Sequence SQ_VOI_PC11_JUMP_NRDM PLY_VOICE_PC11 64  
6 Sequence SQ_VOI_PC11_SAD PLY_VOICE_PC11 64  
7 Sequence SQ_VOI_PC11_SAD_DRC PLY_VOICE_PC11_DRC 64  
8 Sequence SQ_VOI_PC11_SAD_NRDM PLY_VOICE_PC11 64  
9 Sequence SQ_VOI_PC11_JOY_BIG PLY_VOICE_PC11 64  
10 Sequence SQ_VOI_PC11_JOY_BIG_DRC PLY_VOICE_PC11_DRC 64  
11 Sequence SQ_VOI_PC11_JOY_BIG_NRDM PLY_VOICE_PC11 64  
12 Sequence SQ_VOI_PC11_JOY PLY_VOICE_PC11 64  
13 Sequence SQ_VOI_PC11_JOY_DRC PLY_VOICE_PC11_DRC 64  
14 Sequence SQ_VOI_PC11_JOY_NRDM PLY_VOICE_PC11 64  
15 Sequence SQ_VOI_PC11_ATTACK_OMAKE PLY_VOICE_PC11_OMAKE 64  
16 Sequence SQ_VOI_PC11_ATTACK_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC11_ATTACK_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
18 Sequence SQ_VOI_PC11_JUMP_OMAKE PLY_VOICE_PC11_OMAKE 64  
19 Sequence SQ_VOI_PC11_JUMP_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC11_JUMP_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
21 Sequence SQ_VOI_PC11_SAD_OMAKE PLY_VOICE_PC11_OMAKE 64  
22 Sequence SQ_VOI_PC11_SAD_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC11_SAD_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
24 Sequence SQ_VOI_PC11_JOY_BIG_OMAKE PLY_VOICE_PC11_OMAKE 64  
25 Sequence SQ_VOI_PC11_JOY_BIG_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC11_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
27 Sequence SQ_VOI_PC11_JOY_OMAKE PLY_VOICE_PC11_OMAKE 64  
28 Sequence SQ_VOI_PC11_JOY_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC11_JOY_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
30 Sequence SQ_VOI_PC11_HIPDROP_ROLL PLY_VOICE_PC11 64  
31 Sequence SQ_VOI_PC11_HIPDROP_ROLL_DRC PLY_VOICE_PC11_DRC 64  
32 Sequence SQ_VOI_PC11_HIPDROP_ROLL_NRDM PLY_VOICE_PC11 64  
33 Sequence SQ_VOI_PC11_DAMAGE_N PLY_VOICE_PC11 64  
34 Sequence SQ_VOI_PC11_DAMAGE_N_DRC PLY_VOICE_PC11_DRC 64  
35 Sequence SQ_VOI_PC11_DAMAGE_N_NRDM PLY_VOICE_PC11 64  
36 Sequence SQ_VOI_PC11_DAMAGE_FLAT PLY_VOICE_PC11 64  
37 Sequence SQ_VOI_PC11_DAMAGE_FLAT_DRC PLY_VOICE_PC11_DRC 64  
38 Sequence SQ_VOI_PC11_DAMAGE_FLAT_NRDM PLY_VOICE_PC11 64  
39 Sequence SQ_VOI_PC11_STAGGER PLY_VOICE_PC11 64  
40 Sequence SQ_VOI_PC11_STAGGER_DRC PLY_VOICE_PC11_DRC 64  
41 Sequence SQ_VOI_PC11_STAGGER_NRDM PLY_VOICE_PC11 64  
42 Sequence SQ_VOI_PC11_DAMAGE_SHRINK PLY_VOICE_PC11 64  
43 Sequence SQ_VOI_PC11_DAMAGE_SHRINK_DRC PLY_VOICE_PC11_DRC 64  
44 Sequence SQ_VOI_PC11_DAMAGE_SHRINK_NRDM PLY_VOICE_PC11 64  
45 Sequence SQ_VOI_PC11_HOLLO_STG PLY_VOICE_PC11 64  
46 Sequence SQ_VOI_PC11_HOLLO_STG_DRC PLY_VOICE_PC11_DRC 64  
47 Sequence SQ_VOI_PC11_HOLLO_STG_NRDM PLY_VOICE_PC11 64  
48 Sequence SQ_VOI_PC11_READY PLY_VOICE_PC11 64  
49 Sequence SQ_VOI_PC11_READY_DRC PLY_VOICE_PC11_DRC 64  
50 Sequence SQ_VOI_PC11_READY_NRDM PLY_VOICE_PC11 64  
51 Sequence SQ_VOI_PC11_PEACE PLY_VOICE_PC11 64  
52 Sequence SQ_VOI_PC11_PEACE_DRC PLY_VOICE_PC11_DRC 64  
53 Sequence SQ_VOI_PC11_PEACE_NRDM PLY_VOICE_PC11 64  
54 Sequence SQ_VOI_PC11_HOLLO_STG_OMAKE PLY_VOICE_PC11_OMAKE 64  
55 Sequence SQ_VOI_PC11_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
56 Sequence SQ_VOI_PC11_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
57 Sequence SQ_VOI_PC11_READY_OMAKE PLY_VOICE_PC11_OMAKE 64  
58 Sequence SQ_VOI_PC11_READY_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
59 Sequence SQ_VOI_PC11_READY_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
60 Sequence SQ_VOI_PC11_PEACE_OMAKE PLY_VOICE_PC11_OMAKE 64  
61 Sequence SQ_VOI_PC11_PEACE_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC11_PEACE_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
63 Sequence SQ_VOI_PC11_HOLLO_FAST PLY_VOICE_PC11 64  
64 Sequence SQ_VOI_PC11_HOLLO_FAST_DRC PLY_VOICE_PC11_DRC 64  
65 Sequence SQ_VOI_PC11_HOLLO_FAST_NRDM PLY_VOICE_PC11 64  
66 Sequence SQ_VOI_PC11_JUMP_HIGH PLY_VOICE_PC11 64  
67 Sequence SQ_VOI_PC11_JUMP_HIGH_DRC PLY_VOICE_PC11_DRC 64  
68 Sequence SQ_VOI_PC11_JUMP_HIGH_NRDM PLY_VOICE_PC11 64  
69 Sequence SQ_VOI_PC11_POWER PLY_VOICE_PC11 64  
70 Sequence SQ_VOI_PC11_POWER_DRC PLY_VOICE_PC11_DRC 64  
71 Sequence SQ_VOI_PC11_POWER_NRDM PLY_VOICE_PC11 64  
72 Sequence SQ_VOI_PC11_ACCELERA PLY_VOICE_PC11 64  
73 Sequence SQ_VOI_PC11_ACCELERA_DRC PLY_VOICE_PC11_DRC 64  
74 Sequence SQ_VOI_PC11_ACCELERA_NRDM PLY_VOICE_PC11 64  
75 Sequence SQ_VOI_PC11_PANIC PLY_VOICE_PC11 64  
76 Sequence SQ_VOI_PC11_PANIC_DRC PLY_VOICE_PC11_DRC 64  
77 Sequence SQ_VOI_PC11_PANIC_NRDM PLY_VOICE_PC11 64  
78 Sequence SQ_VOI_PC11_QTN_LOOK PLY_VOICE_PC11 64  
79 Sequence SQ_VOI_PC11_QTN_LOOK_DRC PLY_VOICE_PC11_DRC 64  
80 Sequence SQ_VOI_PC11_QTN_LOOK_NRDM PLY_VOICE_PC11 64  
81 Sequence SQ_VOI_PC11_SAD_BIG PLY_VOICE_PC11 64  
82 Sequence SQ_VOI_PC11_SAD_BIG_DRC PLY_VOICE_PC11_DRC 64  
83 Sequence SQ_VOI_PC11_SAD_BIG_NRDM PLY_VOICE_PC11 64  
84 Sequence SQ_VOI_PC11_GRIEF PLY_VOICE_PC11 64  
85 Sequence SQ_VOI_PC11_GRIEF_DRC PLY_VOICE_PC11_DRC 64  
86 Sequence SQ_VOI_PC11_GRIEF_NRDM PLY_VOICE_PC11 64  
87 Sequence SQ_VOI_PC11_TERR PLY_VOICE_PC11 64  
88 Sequence SQ_VOI_PC11_TERR_DRC PLY_VOICE_PC11_DRC 64  
89 Sequence SQ_VOI_PC11_TERR_NRDM PLY_VOICE_PC11 64  
90 Sequence SQ_VOI_PC11_QTN_GENE PLY_VOICE_PC11 64  
91 Sequence SQ_VOI_PC11_QTN_GENE_DRC PLY_VOICE_PC11_DRC 64  
92 Sequence SQ_VOI_PC11_QTN_GENE_NRDM PLY_VOICE_PC11 64  
93 Sequence SQ_VOI_PC11_SUPRISE_N PLY_VOICE_PC11 64  
94 Sequence SQ_VOI_PC11_SUPRISE_N_DRC PLY_VOICE_PC11_DRC 64  
95 Sequence SQ_VOI_PC11_SUPRISE_N_NRDM PLY_VOICE_PC11 64  
96 Sequence SQ_VOI_PC11_SUPRISE_BIG PLY_VOICE_PC11 64  
97 Sequence SQ_VOI_PC11_SUPRISE_BIG_DRC PLY_VOICE_PC11_DRC 64  
98 Sequence SQ_VOI_PC11_SUPRISE_BIG_NRDM PLY_VOICE_PC11 64  
99 Sequence SQ_VOI_PC11_DAMAGE_HOT PLY_VOICE_PC11 64  
100 Sequence SQ_VOI_PC11_DAMAGE_HOT_DRC PLY_VOICE_PC11_DRC 64  
101 Sequence SQ_VOI_PC11_DAMAGE_HOT_NRDM PLY_VOICE_PC11 64  
102 Sequence SQ_VOI_PC11_DAMAGE_BIG PLY_VOICE_PC11 64  
103 Sequence SQ_VOI_PC11_DAMAGE_BIG_DRC PLY_VOICE_PC11_DRC 64  
104 Sequence SQ_VOI_PC11_DAMAGE_BIG_NRDM PLY_VOICE_PC11 64  
105 Sequence SQ_VOI_PC11_DAMAGE_ELECT PLY_VOICE_PC11 64  
106 Sequence SQ_VOI_PC11_DAMAGE_ELECT_DRC PLY_VOICE_PC11_DRC 64  
107 Sequence SQ_VOI_PC11_DAMAGE_ELECT_NRDM PLY_VOICE_PC11 64  
108 Sequence SQ_VOI_PC11_DAMAGE_FALL PLY_VOICE_PC11 64  
109 Sequence SQ_VOI_PC11_DAMAGE_FALL_DRC PLY_VOICE_PC11_DRC 64  
110 Sequence SQ_VOI_PC11_DAMAGE_FALL_NRDM PLY_VOICE_PC11 64  
111 Sequence SQ_VOI_PC11_DAMAGE_WATER PLY_VOICE_PC11 64  
112 Sequence SQ_VOI_PC11_DAMAGE_WATER_DRC PLY_VOICE_PC11_DRC 64  
113 Sequence SQ_VOI_PC11_DAMAGE_WATER_NRDM PLY_VOICE_PC11 64  
114 Sequence SQ_VOI_PC11_HOLLO_FAST_RNDW PLY_VOICE_PC11 64  
115 Sequence SQ_VOI_PC11_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC11_DRC 64  
116 Sequence SQ_VOI_PC11_PANIC_NG6 PLY_VOICE_PC11 64  
117 Sequence SQ_VOI_PC11_PANIC_NG6_DRC PLY_VOICE_PC11_DRC 64  
118 Sequence SQ_VOI_PC11_GREET PLY_VOICE_PC11 64  
119 Sequence SQ_VOI_PC11_GREET_DRC PLY_VOICE_PC11_DRC 64  
120 Sequence SQ_VOI_PC11_GREET_NRDM PLY_VOICE_PC11 64  
121 Sequence SQ_VOI_PC11_GREET_OMAKE PLY_VOICE_PC11_OMAKE 64  
122 Sequence SQ_VOI_PC11_GREET_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
123 Sequence SQ_VOI_PC11_GREET_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
124 Sequence SQ_VOI_PC11_TURN PLY_VOICE_PC11 72  
125 Sequence SQ_VOI_PC11_TURN_DRC PLY_VOICE_PC11_DRC 72  
126 Sequence SQ_VOI_PC11_TURN_RM PLY_VOICE_PC11_RM 72  
127 Sequence SQ_VOI_PC11_TURN_NRDM PLY_VOICE_PC11 72  
128 Sequence SQ_VOI_PC11_TITLE PLY_VOICE_PC11 64  
129 Sequence SQ_VOI_PC11_TITLE_DRC PLY_VOICE_PC11_DRC 64  
130 Sequence SQ_VOI_PC11_TITLE_NRDM PLY_VOICE_PC11 64  
131 Sequence SQ_VOI_PC11_ACTSYS PLY_VOICE_PC11 64  
132 Sequence SQ_VOI_PC11_ACTSYS_DRC PLY_VOICE_PC11_DRC 64  
133 Sequence SQ_VOI_PC11_ACTSYS_NRDM PLY_VOICE_PC11 64  
134 Sequence SQ_VOI_PC11_MG_RUSH PLY_VOICE_PC11 64  
135 Sequence SQ_VOI_PC11_MG_RUSH_DRC PLY_VOICE_PC11_DRC 64  
136 Sequence SQ_VOI_PC11_MG_RUSH_NRDM PLY_VOICE_PC11 64  
137 Sequence SQ_VOI_PC11_MG_RUSH_NG6 PLY_VOICE_PC11 64  
138 Sequence SQ_VOI_PC11_MG_RUSH_NG6_DRC PLY_VOICE_PC11_DRC 64  
139 Sequence SQ_VOI_PC11_RANK2ND PLY_VOICE_PC11 64  
140 Sequence SQ_VOI_PC11_RANK2ND_DRC PLY_VOICE_PC11_DRC 64  
141 Sequence SQ_VOI_PC11_RANK2ND_NRDM PLY_VOICE_PC11 64  
142 Sequence SQ_VOI_PC11_RANK3RD PLY_VOICE_PC11 64  
143 Sequence SQ_VOI_PC11_RANK3RD_DRC PLY_VOICE_PC11_DRC 64  
144 Sequence SQ_VOI_PC11_RANK3RD_NRDM PLY_VOICE_PC11 64  
145 Sequence SQ_VOI_PC11_RANK2ND_OMAKE PLY_VOICE_PC11_OMAKE 64  
146 Sequence SQ_VOI_PC11_RANK2ND_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
147 Sequence SQ_VOI_PC11_RANK2ND_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
148 Sequence SQ_VOI_PC11_RANK3RD_OMAKE PLY_VOICE_PC11_OMAKE 64  
149 Sequence SQ_VOI_PC11_RANK3RD_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
150 Sequence SQ_VOI_PC11_RANK3RD_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
151 Sequence SQ_VOI_PC11_RANK1ST PLY_VOICE_PC11 64  
152 Sequence SQ_VOI_PC11_RANK1ST_DRC PLY_VOICE_PC11_DRC 64  
153 Sequence SQ_VOI_PC11_RANK1ST_NRDM PLY_VOICE_PC11 64  
154 Sequence SQ_VOI_PC11_RANK4TH PLY_VOICE_PC11 64  
155 Sequence SQ_VOI_PC11_RANK4TH_DRC PLY_VOICE_PC11_DRC 64  
156 Sequence SQ_VOI_PC11_RANK4TH_NRDM PLY_VOICE_PC11 64  
157 Sequence SQ_VOI_PC11_VICTORY PLY_VOICE_PC11 64  
158 Sequence SQ_VOI_PC11_VICTORY_DRC PLY_VOICE_PC11_DRC 64  
159 Sequence SQ_VOI_PC11_VICTORY_NRDM PLY_VOICE_PC11 64  
160 Sequence SQ_VOI_PC11_WINNER PLY_VOICE_PC11 64  
161 Sequence SQ_VOI_PC11_WINNER_DRC PLY_VOICE_PC11_DRC 64  
162 Sequence SQ_VOI_PC11_WINNER_NRDM PLY_VOICE_PC11 64  
163 Sequence SQ_VOI_PC11_READY_MGOP PLY_VOICE_PC11 64  
164 Sequence SQ_VOI_PC11_READY_MGOP_DRC PLY_VOICE_PC11_DRC 64  
165 Sequence SQ_VOI_PC11_READY_MGOP_NRDM PLY_VOICE_PC11 64  
166 Sequence SQ_VOI_PC11_DAMAGE_COLD PLY_VOICE_PC11 64  
167 Sequence SQ_VOI_PC11_DAMAGE_COLD_DRC PLY_VOICE_PC11_DRC 64  
168 Sequence SQ_VOI_PC11_DAMAGE_COLD_NRDM PLY_VOICE_PC11 64  
169 Sequence SQ_VOI_PC11_TURN_MG PLY_VOICE_PC11 64  
170 Sequence SQ_VOI_PC11_TURN_MG_DRC PLY_VOICE_PC11_DRC 64  
171 Sequence SQ_VOI_PC11_TURN_MG_RM PLY_VOICE_PC11_RM 64  
172 Sequence SQ_VOI_PC11_TURN_MG_NRDM PLY_VOICE_PC11 64  
173 Sequence SQ_VOI_PC11_TOGAME PLY_VOICE_PC11 64  
174 Sequence SQ_VOI_PC11_TOGAME_DRC PLY_VOICE_PC11_DRC 64  
175 Sequence SQ_VOI_PC11_TOGAME_NRDM PLY_VOICE_PC11 64  
176 Sequence SQ_VOI_PC11_SPSTAR PLY_VOICE_PC11 64  
177 Sequence SQ_VOI_PC11_SPSTAR_DRC PLY_VOICE_PC11_DRC 64  
178 Sequence SQ_VOI_PC11_SPSTAR_NRDM PLY_VOICE_PC11 64  
179 Sequence SQ_VOI_PC11_REPLACE PLY_VOICE_DUMMY 0  
180 Sequence SQ_VOI_PC11_REPLACE_DRC PLY_VOICE_DUMMY 0  
181 Sequence SQ_VOI_PC11_SELECT PLY_VOICE_PC11 64  
182 Sequence SQ_VOI_PC11_SELECT_DRC PLY_VOICE_PC11_DRC 64  
183 Sequence SQ_VOI_PC11_SELECT_NRDM PLY_VOICE_PC11 64  
184 Sequence SQ_VOI_PC11_POSE PLY_VOICE_PC11 64  
185 Sequence SQ_VOI_PC11_POSE_DRC PLY_VOICE_PC11_DRC 64  
186 Sequence SQ_VOI_PC11_POSE_NRDM PLY_VOICE_PC11 64  
187 Sequence SQ_VOI_PC11_SELECT_OMAKE PLY_VOICE_PC11_OMAKE 64  
188 Sequence SQ_VOI_PC11_SELECT_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
189 Sequence SQ_VOI_PC11_SELECT_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
190 Sequence SQ_VOI_PC11_POSE_OMAKE PLY_VOICE_PC11_OMAKE 64  
191 Sequence SQ_VOI_PC11_POSE_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
192 Sequence SQ_VOI_PC11_POSE_OMAKE_NRDM PLY_VOICE_PC11_OMAKE 64  
193 Sequence SQ_VOI_PC11_NFP_COLLATION PLY_VOICE_PC11_OMAKE 64  
194 Sequence SQ_VOI_PC11_NFP_COLLATION_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
195 Sequence SQ_VOI_PC11_AMIIBO_SET PLY_VOICE_PC11_OMAKE 64  
196 Sequence SQ_VOI_PC11_AMIIBO_SET_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
197 Sequence SQ_VOI_PC11_AMIIBO_SELECT PLY_VOICE_PC11_OMAKE 64  
198 Sequence SQ_VOI_PC11_AMIIBO_SELECT_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
199 Sequence SQ_VOI_PC11_AMIIBO_ITEM_USE PLY_VOICE_PC11_OMAKE 64  
200 Sequence SQ_VOI_PC11_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
201 Sequence SQ_VOI_PC11_AMIIBO_ITEM_SET PLY_VOICE_PC11_OMAKE 64  
202 Sequence SQ_VOI_PC11_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
203 Sequence SQ_VOI_PC11_AMIIBO_QTN PLY_VOICE_PC11_OMAKE 64  
204 Sequence SQ_VOI_PC11_AMIIBO_QTN_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
205 Sequence SQ_VOI_PC11_AMIIBO_SELECT_OMAKE PLY_VOICE_PC11_OMAKE 64  
206 Sequence SQ_VOI_PC11_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
207 Sequence SQ_VOI_PC11_AMIIBO_MAPSEL PLY_VOICE_PC11_OMAKE 64  
208 Sequence SQ_VOI_PC11_AMIIBO_MAPSEL_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
209 Sequence SQ_VOI_PC11_AMIIBO_MAPLOAD PLY_VOICE_PC11_OMAKE 64  
210 Sequence SQ_VOI_PC11_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
211 Sequence SQ_VOI_PC11_AMIIBO_DICE_CHARGE PLY_VOICE_PC11_OMAKE 64  
212 Sequence SQ_VOI_PC11_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
213 Sequence SQ_VOI_PC11_AMIIBO_DICE_THROW PLY_VOICE_PC11_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
214 Sequence SQ_VOI_PC11_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC11_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
215 Sequence SQ_VOI_PC11_AMIIBO_ITEM_DUMP PLY_VOICE_PC11_OMAKE 64  
216 Sequence SQ_VOI_PC11_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
217 Sequence SQ_VOI_PC11_AMIIBO_ACT PLY_VOICE_PC11_OMAKE 64  
218 Sequence SQ_VOI_PC11_AMIIBO_ACT_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
219 Sequence SQ_VOI_PC11_AMIIBO_RANK1ST PLY_VOICE_PC11_OMAKE 64  
220 Sequence SQ_VOI_PC11_AMIIBO_RANK1ST_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
221 Sequence SQ_VOI_PC11_AMIIBO_RANK2ND PLY_VOICE_PC11_OMAKE 64  
222 Sequence SQ_VOI_PC11_AMIIBO_RANK2ND_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
223 Sequence SQ_VOI_PC11_AMIIBO_RANK3RD PLY_VOICE_PC11_OMAKE 64  
224 Sequence SQ_VOI_PC11_AMIIBO_RANK3RD_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
225 Sequence SQ_VOI_PC11_AMIIBO_RANK4TH PLY_VOICE_PC11_OMAKE 64  
226 Sequence SQ_VOI_PC11_AMIIBO_RANK4TH_DRC PLY_VOICE_PC11_OMAKE_DRC 64  
227 Sequence SQ_VOI_PC11_AMIIBO_READY PLY_VOICE_PC11_OMAKE 64  
228 Sequence SQ_VOI_PC11_AMIIBO_READY_DRC PLY_VOICE_PC11_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC11_NORMAL  
1 SGRP_SND_VOI_PC11_OMAKE  
2 SGRP_SND_VOI_PC11_SELECT  
3 SGRP_SND_VOI_PC11_AMIIBO_NFP  
4 SGRP_SND_VOI_PC11_AMIIBO  
5 SGRP_SND_VOI_PC11_STAFF  

SS_VOICE_PC12_DK

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_PC12_ATTACK PLY_VOICE_PC12 64  
1 Sequence SQ_VOI_PC12_ATTACK_DRC PLY_VOICE_PC12_DRC 64  
2 Sequence SQ_VOI_PC12_ATTACK_NRDM PLY_VOICE_PC12 64  
3 Sequence SQ_VOI_PC12_JUMP PLY_VOICE_PC12 64  
4 Sequence SQ_VOI_PC12_JUMP_DRC PLY_VOICE_PC12_DRC 64  
5 Sequence SQ_VOI_PC12_JUMP_NRDM PLY_VOICE_PC12 64  
6 Sequence SQ_VOI_PC12_SAD PLY_VOICE_PC12 64  
7 Sequence SQ_VOI_PC12_SAD_DRC PLY_VOICE_PC12_DRC 64  
8 Sequence SQ_VOI_PC12_SAD_NRDM PLY_VOICE_PC12 64  
9 Sequence SQ_VOI_PC12_JOY_BIG PLY_VOICE_PC12 64  
10 Sequence SQ_VOI_PC12_JOY_BIG_DRC PLY_VOICE_PC12_DRC 64  
11 Sequence SQ_VOI_PC12_JOY_BIG_NRDM PLY_VOICE_PC12 64  
12 Sequence SQ_VOI_PC12_JOY PLY_VOICE_PC12 64  
13 Sequence SQ_VOI_PC12_JOY_DRC PLY_VOICE_PC12_DRC 64  
14 Sequence SQ_VOI_PC12_JOY_NRDM PLY_VOICE_PC12 64  
15 Sequence SQ_VOI_PC12_ATTACK_OMAKE PLY_VOICE_PC12_OMAKE 64  
16 Sequence SQ_VOI_PC12_ATTACK_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
17 Sequence SQ_VOI_PC12_ATTACK_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
18 Sequence SQ_VOI_PC12_JUMP_OMAKE PLY_VOICE_PC12_OMAKE 64  
19 Sequence SQ_VOI_PC12_JUMP_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
20 Sequence SQ_VOI_PC12_JUMP_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
21 Sequence SQ_VOI_PC12_SAD_OMAKE PLY_VOICE_PC12_OMAKE 64  
22 Sequence SQ_VOI_PC12_SAD_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
23 Sequence SQ_VOI_PC12_SAD_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
24 Sequence SQ_VOI_PC12_JOY_BIG_OMAKE PLY_VOICE_PC12_OMAKE 64  
25 Sequence SQ_VOI_PC12_JOY_BIG_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
26 Sequence SQ_VOI_PC12_JOY_BIG_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
27 Sequence SQ_VOI_PC12_JOY_OMAKE PLY_VOICE_PC12_OMAKE 64  
28 Sequence SQ_VOI_PC12_JOY_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
29 Sequence SQ_VOI_PC12_JOY_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
30 Sequence SQ_VOI_PC12_HIPDROP_ROLL PLY_VOICE_PC12 64  
31 Sequence SQ_VOI_PC12_HIPDROP_ROLL_DRC PLY_VOICE_PC12_DRC 64  
32 Sequence SQ_VOI_PC12_HIPDROP_ROLL_NRDM PLY_VOICE_PC12 64  
33 Sequence SQ_VOI_PC12_DAMAGE_N PLY_VOICE_PC12 64  
34 Sequence SQ_VOI_PC12_DAMAGE_N_DRC PLY_VOICE_PC12_DRC 64  
35 Sequence SQ_VOI_PC12_DAMAGE_N_NRDM PLY_VOICE_PC12 64  
36 Sequence SQ_VOI_PC12_DAMAGE_FLAT PLY_VOICE_PC12 64  
37 Sequence SQ_VOI_PC12_DAMAGE_FLAT_DRC PLY_VOICE_PC12_DRC 64  
38 Sequence SQ_VOI_PC12_DAMAGE_FLAT_NRDM PLY_VOICE_PC12 64  
39 Sequence SQ_VOI_PC12_STAGGER PLY_VOICE_PC12 64  
40 Sequence SQ_VOI_PC12_STAGGER_DRC PLY_VOICE_PC12_DRC 64  
41 Sequence SQ_VOI_PC12_STAGGER_NRDM PLY_VOICE_PC12 64  
42 Sequence SQ_VOI_PC12_DAMAGE_SHRINK PLY_VOICE_PC12 64  
43 Sequence SQ_VOI_PC12_DAMAGE_SHRINK_DRC PLY_VOICE_PC12_DRC 64  
44 Sequence SQ_VOI_PC12_DAMAGE_SHRINK_NRDM PLY_VOICE_PC12 64  
45 Sequence SQ_VOI_PC12_HOLLO_STG PLY_VOICE_PC12 64  
46 Sequence SQ_VOI_PC12_HOLLO_STG_DRC PLY_VOICE_PC12_DRC 64  
47 Sequence SQ_VOI_PC12_HOLLO_STG_NRDM PLY_VOICE_PC12 64  
48 Sequence SQ_VOI_PC12_READY PLY_VOICE_PC12 64  
49 Sequence SQ_VOI_PC12_READY_DRC PLY_VOICE_PC12_DRC 64  
50 Sequence SQ_VOI_PC12_READY_NRDM PLY_VOICE_PC12 64  
51 Sequence SQ_VOI_PC12_PEACE PLY_VOICE_PC12 64  
52 Sequence SQ_VOI_PC12_PEACE_DRC PLY_VOICE_PC12_DRC 64  
53 Sequence SQ_VOI_PC12_PEACE_NRDM PLY_VOICE_PC12 64  
54 Sequence SQ_VOI_PC12_HOLLO_STG_OMAKE PLY_VOICE_PC12_OMAKE 64  
55 Sequence SQ_VOI_PC12_HOLLO_STG_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
56 Sequence SQ_VOI_PC12_HOLLO_STG_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
57 Sequence SQ_VOI_PC12_READY_OMAKE PLY_VOICE_PC12_OMAKE 64  
58 Sequence SQ_VOI_PC12_READY_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
59 Sequence SQ_VOI_PC12_READY_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
60 Sequence SQ_VOI_PC12_PEACE_OMAKE PLY_VOICE_PC12_OMAKE 64  
61 Sequence SQ_VOI_PC12_PEACE_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
62 Sequence SQ_VOI_PC12_PEACE_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
63 Sequence SQ_VOI_PC12_HOLLO_FAST PLY_VOICE_PC12 64  
64 Sequence SQ_VOI_PC12_HOLLO_FAST_DRC PLY_VOICE_PC12_DRC 64  
65 Sequence SQ_VOI_PC12_HOLLO_FAST_NRDM PLY_VOICE_PC12 64  
66 Sequence SQ_VOI_PC12_JUMP_HIGH PLY_VOICE_PC12 64  
67 Sequence SQ_VOI_PC12_JUMP_HIGH_DRC PLY_VOICE_PC12_DRC 64  
68 Sequence SQ_VOI_PC12_JUMP_HIGH_NRDM PLY_VOICE_PC12 64  
69 Sequence SQ_VOI_PC12_POWER PLY_VOICE_PC12 64  
70 Sequence SQ_VOI_PC12_POWER_DRC PLY_VOICE_PC12_DRC 64  
71 Sequence SQ_VOI_PC12_POWER_NRDM PLY_VOICE_PC12 64  
72 Sequence SQ_VOI_PC12_ACCELERA PLY_VOICE_PC12 64  
73 Sequence SQ_VOI_PC12_ACCELERA_DRC PLY_VOICE_PC12_DRC 64  
74 Sequence SQ_VOI_PC12_ACCELERA_NRDM PLY_VOICE_PC12 64  
75 Sequence SQ_VOI_PC12_PANIC PLY_VOICE_PC12 64  
76 Sequence SQ_VOI_PC12_PANIC_DRC PLY_VOICE_PC12_DRC 64  
77 Sequence SQ_VOI_PC12_PANIC_NRDM PLY_VOICE_PC12 64  
78 Sequence SQ_VOI_PC12_QTN_LOOK PLY_VOICE_PC12 64  
79 Sequence SQ_VOI_PC12_QTN_LOOK_DRC PLY_VOICE_PC12_DRC 64  
80 Sequence SQ_VOI_PC12_QTN_LOOK_NRDM PLY_VOICE_PC12 64  
81 Sequence SQ_VOI_PC12_SAD_BIG PLY_VOICE_PC12 64  
82 Sequence SQ_VOI_PC12_SAD_BIG_DRC PLY_VOICE_PC12_DRC 64  
83 Sequence SQ_VOI_PC12_SAD_BIG_NRDM PLY_VOICE_PC12 64  
84 Sequence SQ_VOI_PC12_GRIEF PLY_VOICE_PC12 64  
85 Sequence SQ_VOI_PC12_GRIEF_DRC PLY_VOICE_PC12_DRC 64  
86 Sequence SQ_VOI_PC12_GRIEF_NRDM PLY_VOICE_PC12 64  
87 Sequence SQ_VOI_PC12_TERR PLY_VOICE_PC12 64  
88 Sequence SQ_VOI_PC12_TERR_DRC PLY_VOICE_PC12_DRC 64  
89 Sequence SQ_VOI_PC12_TERR_NRDM PLY_VOICE_PC12 64  
90 Sequence SQ_VOI_PC12_QTN_GENE PLY_VOICE_PC12 64  
91 Sequence SQ_VOI_PC12_QTN_GENE_DRC PLY_VOICE_PC12_DRC 64  
92 Sequence SQ_VOI_PC12_QTN_GENE_NRDM PLY_VOICE_PC12 64  
93 Sequence SQ_VOI_PC12_SUPRISE_N PLY_VOICE_PC12 64  
94 Sequence SQ_VOI_PC12_SUPRISE_N_DRC PLY_VOICE_PC12_DRC 64  
95 Sequence SQ_VOI_PC12_SUPRISE_N_NRDM PLY_VOICE_PC12 64  
96 Sequence SQ_VOI_PC12_SUPRISE_BIG PLY_VOICE_PC12 64  
97 Sequence SQ_VOI_PC12_SUPRISE_BIG_DRC PLY_VOICE_PC12_DRC 64  
98 Sequence SQ_VOI_PC12_SUPRISE_BIG_NRDM PLY_VOICE_PC12 64  
99 Sequence SQ_VOI_PC12_DAMAGE_HOT PLY_VOICE_PC12 64  
100 Sequence SQ_VOI_PC12_DAMAGE_HOT_DRC PLY_VOICE_PC12_DRC 64  
101 Sequence SQ_VOI_PC12_DAMAGE_HOT_NRDM PLY_VOICE_PC12 64  
102 Sequence SQ_VOI_PC12_DAMAGE_BIG PLY_VOICE_PC12 64  
103 Sequence SQ_VOI_PC12_DAMAGE_BIG_DRC PLY_VOICE_PC12_DRC 64  
104 Sequence SQ_VOI_PC12_DAMAGE_BIG_NRDM PLY_VOICE_PC12 64  
105 Sequence SQ_VOI_PC12_DAMAGE_ELECT PLY_VOICE_PC12 64  
106 Sequence SQ_VOI_PC12_DAMAGE_ELECT_DRC PLY_VOICE_PC12_DRC 64  
107 Sequence SQ_VOI_PC12_DAMAGE_ELECT_NRDM PLY_VOICE_PC12 64  
108 Sequence SQ_VOI_PC12_DAMAGE_FALL PLY_VOICE_PC12 64  
109 Sequence SQ_VOI_PC12_DAMAGE_FALL_DRC PLY_VOICE_PC12_DRC 64  
110 Sequence SQ_VOI_PC12_DAMAGE_FALL_NRDM PLY_VOICE_PC12 64  
111 Sequence SQ_VOI_PC12_DAMAGE_WATER PLY_VOICE_PC12 64  
112 Sequence SQ_VOI_PC12_DAMAGE_WATER_DRC PLY_VOICE_PC12_DRC 64  
113 Sequence SQ_VOI_PC12_DAMAGE_WATER_NRDM PLY_VOICE_PC12 64  
114 Sequence SQ_VOI_PC12_HOLLO_FAST_RNDW PLY_VOICE_PC12 64  
115 Sequence SQ_VOI_PC12_HOLLO_FAST_RNDW_DRC PLY_VOICE_PC12_DRC 64  
116 Sequence SQ_VOI_PC12_PANIC_NG6 PLY_VOICE_PC12 64  
117 Sequence SQ_VOI_PC12_PANIC_NG6_DRC PLY_VOICE_PC12_DRC 64  
118 Sequence SQ_VOI_PC12_GREET PLY_VOICE_PC12 64  
119 Sequence SQ_VOI_PC12_GREET_DRC PLY_VOICE_PC12_DRC 64  
120 Sequence SQ_VOI_PC12_GREET_NRDM PLY_VOICE_PC12 64  
121 Sequence SQ_VOI_PC12_GREET_OMAKE PLY_VOICE_PC12_OMAKE 64  
122 Sequence SQ_VOI_PC12_GREET_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
123 Sequence SQ_VOI_PC12_GREET_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
124 Sequence SQ_VOI_PC12_TURN PLY_VOICE_PC12 72  
125 Sequence SQ_VOI_PC12_TURN_DRC PLY_VOICE_PC12_DRC 72  
126 Sequence SQ_VOI_PC12_TURN_RM PLY_VOICE_PC12_RM 72  
127 Sequence SQ_VOI_PC12_TURN_NRDM PLY_VOICE_PC12 72  
128 Sequence SQ_VOI_PC12_TITLE PLY_VOICE_PC12 64  
129 Sequence SQ_VOI_PC12_TITLE_DRC PLY_VOICE_PC12_DRC 64  
130 Sequence SQ_VOI_PC12_TITLE_NRDM PLY_VOICE_PC12 64  
131 Sequence SQ_VOI_PC12_ACTSYS PLY_VOICE_PC12 64  
132 Sequence SQ_VOI_PC12_ACTSYS_DRC PLY_VOICE_PC12_DRC 64  
133 Sequence SQ_VOI_PC12_ACTSYS_NRDM PLY_VOICE_PC12 64  
134 Sequence SQ_VOI_PC12_MG_RUSH PLY_VOICE_PC12 64  
135 Sequence SQ_VOI_PC12_MG_RUSH_DRC PLY_VOICE_PC12_DRC 64  
136 Sequence SQ_VOI_PC12_MG_RUSH_NRDM PLY_VOICE_PC12 64  
137 Sequence SQ_VOI_PC12_MG_RUSH_NG6 PLY_VOICE_PC12 64  
138 Sequence SQ_VOI_PC12_MG_RUSH_NG6_DRC PLY_VOICE_PC12_DRC 64  
139 Sequence SQ_VOI_PC12_RANK2ND PLY_VOICE_PC12 64  
140 Sequence SQ_VOI_PC12_RANK2ND_DRC PLY_VOICE_PC12_DRC 64  
141 Sequence SQ_VOI_PC12_RANK2ND_NRDM PLY_VOICE_PC12 64  
142 Sequence SQ_VOI_PC12_RANK3RD PLY_VOICE_PC12 64  
143 Sequence SQ_VOI_PC12_RANK3RD_DRC PLY_VOICE_PC12_DRC 64  
144 Sequence SQ_VOI_PC12_RANK3RD_NRDM PLY_VOICE_PC12 64  
145 Sequence SQ_VOI_PC12_WINNER PLY_VOICE_PC12 64  
146 Sequence SQ_VOI_PC12_WINNER_DRC PLY_VOICE_PC12_DRC 64  
147 Sequence SQ_VOI_PC12_WINNER_NRDM PLY_VOICE_PC12 64  
148 Sequence SQ_VOI_PC12_RANK2ND_OMAKE PLY_VOICE_PC12_OMAKE 64  
149 Sequence SQ_VOI_PC12_RANK2ND_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
150 Sequence SQ_VOI_PC12_RANK2ND_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
151 Sequence SQ_VOI_PC12_RANK3RD_OMAKE PLY_VOICE_PC12_OMAKE 64  
152 Sequence SQ_VOI_PC12_RANK3RD_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
153 Sequence SQ_VOI_PC12_RANK3RD_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
154 Sequence SQ_VOI_PC12_WINNER_OMAKE PLY_VOICE_PC12_OMAKE 64  
155 Sequence SQ_VOI_PC12_WINNER_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
156 Sequence SQ_VOI_PC12_WINNER_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
157 Sequence SQ_VOI_PC12_RANK1ST PLY_VOICE_PC12 64  
158 Sequence SQ_VOI_PC12_RANK1ST_DRC PLY_VOICE_PC12_DRC 64  
159 Sequence SQ_VOI_PC12_RANK1ST_NRDM PLY_VOICE_PC12 64  
160 Sequence SQ_VOI_PC12_RANK4TH PLY_VOICE_PC12 64  
161 Sequence SQ_VOI_PC12_RANK4TH_DRC PLY_VOICE_PC12_DRC 64  
162 Sequence SQ_VOI_PC12_RANK4TH_NRDM PLY_VOICE_PC12 64  
163 Sequence SQ_VOI_PC12_VICTORY PLY_VOICE_PC12 64  
164 Sequence SQ_VOI_PC12_VICTORY_DRC PLY_VOICE_PC12_DRC 64  
165 Sequence SQ_VOI_PC12_VICTORY_NRDM PLY_VOICE_PC12 64  
166 Sequence SQ_VOI_PC12_READY_MGOP PLY_VOICE_PC12 64  
167 Sequence SQ_VOI_PC12_READY_MGOP_DRC PLY_VOICE_PC12_DRC 64  
168 Sequence SQ_VOI_PC12_READY_MGOP_NRDM PLY_VOICE_PC12 64  
169 Sequence SQ_VOI_PC12_DAMAGE_COLD PLY_VOICE_PC12 64  
170 Sequence SQ_VOI_PC12_DAMAGE_COLD_DRC PLY_VOICE_PC12_DRC 64  
171 Sequence SQ_VOI_PC12_DAMAGE_COLD_NRDM PLY_VOICE_PC12 64  
172 Sequence SQ_VOI_PC12_TURN_MG PLY_VOICE_PC12 64  
173 Sequence SQ_VOI_PC12_TURN_MG_DRC PLY_VOICE_PC12_DRC 64  
174 Sequence SQ_VOI_PC12_TURN_MG_RM PLY_VOICE_PC12_RM 64  
175 Sequence SQ_VOI_PC12_TURN_MG_NRDM PLY_VOICE_PC12 64  
176 Sequence SQ_VOI_PC12_TOGAME PLY_VOICE_PC12 64  
177 Sequence SQ_VOI_PC12_TOGAME_DRC PLY_VOICE_PC12_DRC 64  
178 Sequence SQ_VOI_PC12_TOGAME_NRDM PLY_VOICE_PC12 64  
179 Sequence SQ_VOI_PC12_SPSTAR PLY_VOICE_PC12 64  
180 Sequence SQ_VOI_PC12_SPSTAR_DRC PLY_VOICE_PC12_DRC 64  
181 Sequence SQ_VOI_PC12_SPSTAR_NRDM PLY_VOICE_PC12 64  
182 Sequence SQ_VOI_PC12_REPLACE PLY_VOICE_DUMMY 0  
183 Sequence SQ_VOI_PC12_REPLACE_DRC PLY_VOICE_DUMMY 0  
184 Sequence SQ_VOI_PC12_SELECT PLY_VOICE_PC12 64  
185 Sequence SQ_VOI_PC12_SELECT_DRC PLY_VOICE_PC12_DRC 64  
186 Sequence SQ_VOI_PC12_SELECT_NRDM PLY_VOICE_PC12 64  
187 Sequence SQ_VOI_PC12_POSE PLY_VOICE_PC12 64  
188 Sequence SQ_VOI_PC12_POSE_DRC PLY_VOICE_PC12_DRC 64  
189 Sequence SQ_VOI_PC12_POSE_NRDM PLY_VOICE_PC12 64  
190 Sequence SQ_VOI_PC12_SELECT_OMAKE PLY_VOICE_PC12_OMAKE 64  
191 Sequence SQ_VOI_PC12_SELECT_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
192 Sequence SQ_VOI_PC12_SELECT_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
193 Sequence SQ_VOI_PC12_POSE_OMAKE PLY_VOICE_PC12_OMAKE 64  
194 Sequence SQ_VOI_PC12_POSE_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
195 Sequence SQ_VOI_PC12_POSE_OMAKE_NRDM PLY_VOICE_PC12_OMAKE 64  
196 Sequence SQ_VOI_PC12_NFP_COLLATION PLY_VOICE_PC12_OMAKE 64  
197 Sequence SQ_VOI_PC12_NFP_COLLATION_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
198 Sequence SQ_VOI_PC12_AMIIBO_SET PLY_VOICE_PC12_OMAKE 64  
199 Sequence SQ_VOI_PC12_AMIIBO_SET_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
200 Sequence SQ_VOI_PC12_AMIIBO_SELECT PLY_VOICE_PC12_OMAKE 64  
201 Sequence SQ_VOI_PC12_AMIIBO_SELECT_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
202 Sequence SQ_VOI_PC12_AMIIBO_ITEM_USE PLY_VOICE_PC12_OMAKE 64  
203 Sequence SQ_VOI_PC12_AMIIBO_ITEM_USE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
204 Sequence SQ_VOI_PC12_AMIIBO_ITEM_SET PLY_VOICE_PC12_OMAKE 64  
205 Sequence SQ_VOI_PC12_AMIIBO_ITEM_SET_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
206 Sequence SQ_VOI_PC12_AMIIBO_QTN PLY_VOICE_PC12_OMAKE 64  
207 Sequence SQ_VOI_PC12_AMIIBO_QTN_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
208 Sequence SQ_VOI_PC12_AMIIBO_SELECT_OMAKE PLY_VOICE_PC12_OMAKE 64  
209 Sequence SQ_VOI_PC12_AMIIBO_SELECT_OMAKE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
210 Sequence SQ_VOI_PC12_AMIIBO_MAPSEL PLY_VOICE_PC12_OMAKE 64  
211 Sequence SQ_VOI_PC12_AMIIBO_MAPSEL_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
212 Sequence SQ_VOI_PC12_AMIIBO_MAPLOAD PLY_VOICE_PC12_OMAKE 64  
213 Sequence SQ_VOI_PC12_AMIIBO_MAPLOAD_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
214 Sequence SQ_VOI_PC12_AMIIBO_DICE_CHARGE PLY_VOICE_PC12_OMAKE 64  
215 Sequence SQ_VOI_PC12_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
216 Sequence SQ_VOI_PC12_AMIIBO_DICE_THROW PLY_VOICE_PC12_OMAKE 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
217 Sequence SQ_VOI_PC12_AMIIBO_DICE_THROW_DRC PLY_VOICE_PC12_OMAKE_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
218 Sequence SQ_VOI_PC12_AMIIBO_ITEM_DUMP PLY_VOICE_PC12_OMAKE 64  
219 Sequence SQ_VOI_PC12_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
220 Sequence SQ_VOI_PC12_AMIIBO_ACT PLY_VOICE_PC12_OMAKE 64  
221 Sequence SQ_VOI_PC12_AMIIBO_ACT_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
222 Sequence SQ_VOI_PC12_AMIIBO_RANK1ST PLY_VOICE_PC12_OMAKE 64  
223 Sequence SQ_VOI_PC12_AMIIBO_RANK1ST_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
224 Sequence SQ_VOI_PC12_AMIIBO_RANK2ND PLY_VOICE_PC12_OMAKE 64  
225 Sequence SQ_VOI_PC12_AMIIBO_RANK2ND_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
226 Sequence SQ_VOI_PC12_AMIIBO_RANK3RD PLY_VOICE_PC12_OMAKE 64  
227 Sequence SQ_VOI_PC12_AMIIBO_RANK3RD_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
228 Sequence SQ_VOI_PC12_AMIIBO_RANK4TH PLY_VOICE_PC12_OMAKE 64  
229 Sequence SQ_VOI_PC12_AMIIBO_RANK4TH_DRC PLY_VOICE_PC12_OMAKE_DRC 64  
230 Sequence SQ_VOI_PC12_AMIIBO_READY PLY_VOICE_PC12_OMAKE 64  
231 Sequence SQ_VOI_PC12_AMIIBO_READY_DRC PLY_VOICE_PC12_OMAKE_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_PC12_NORMAL  
1 SGRP_SND_VOI_PC12_OMAKE  
2 SGRP_SND_VOI_PC12_SELECT  
3 SGRP_SND_VOI_PC12_AMIIBO_NFP  
4 SGRP_SND_VOI_PC12_AMIIBO  
5 SGRP_SND_VOI_PC12_STAFF  

SS_VOICE_NPC

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_NPC000_BD_TURN PLY_VOICE_NPC000 72  
1 Sequence SQ_VOI_NPC000_BD_TURN_DRC PLY_VOICE_NPC000_DRC 72  
2 Sequence SQ_VOI_NPC000_BD_TURN_NRDM PLY_VOICE_NPC000 72  
3 Sequence SQ_VOI_NPC000_WHOOP_01 PLY_VOICE_NPC000 64  
4 Sequence SQ_VOI_NPC000_WHOOP_01_DRC PLY_VOICE_NPC000_DRC 64  
5 Sequence SQ_VOI_NPC000_WHOOP_01_NRDM PLY_VOICE_NPC000 64  
6 Sequence SQ_VOI_NPC000_LAUGH_01 PLY_VOICE_NPC000 64  
7 Sequence SQ_VOI_NPC000_LAUGH_01_DRC PLY_VOICE_NPC000_DRC 64  
8 Sequence SQ_VOI_NPC000_LAUGH_01_NRDM PLY_VOICE_NPC000 64  
9 Sequence SQ_VOI_NPC000_DASH PLY_VOICE_NPC000 64  
10 Sequence SQ_VOI_NPC000_DASH_DRC PLY_VOICE_NPC000_DRC 64  
11 Sequence SQ_VOI_NPC000_DASH_NRDM PLY_VOICE_NPC000 64  
12 Sequence SQ_VOI_NPC000_CHAGRIN PLY_VOICE_NPC000 64  
13 Sequence SQ_VOI_NPC000_CHAGRIN_DRC PLY_VOICE_NPC000_DRC 64  
14 Sequence SQ_VOI_NPC000_CHAGRIN_NRDM PLY_VOICE_NPC000 64  
15 Sequence SQ_VOI_NPC000_READY_MGOP PLY_VOICE_NPC000 64  
16 Sequence SQ_VOI_NPC000_READY_MGOP_DRC PLY_VOICE_NPC000_DRC 64  
17 Sequence SQ_VOI_NPC000_READY_MGOP_NRDM PLY_VOICE_NPC000 64  
18 Sequence SQ_VOI_NPC000_PANIC PLY_VOICE_NPC000 64  
19 Sequence SQ_VOI_NPC000_PANIC_DRC PLY_VOICE_NPC000_DRC 64  
20 Sequence SQ_VOI_NPC000_PANIC_NRDM PLY_VOICE_NPC000 64  
21 Sequence SQ_VOI_NPC000_READY_00 PLY_VOICE_NPC000 64  
22 Sequence SQ_VOI_NPC000_READY_00_DRC PLY_VOICE_NPC000_DRC 64  
23 Sequence SQ_VOI_NPC000_READY_00_NRDM PLY_VOICE_NPC000 64  
24 Sequence SQ_VOI_NPC000_READY_01 PLY_VOICE_NPC000 64  
25 Sequence SQ_VOI_NPC000_READY_01_DRC PLY_VOICE_NPC000_DRC 64  
26 Sequence SQ_VOI_NPC000_READY_01_NRDM PLY_VOICE_NPC000 64  
27 Sequence SQ_VOI_NPC000_QTN_LOOK PLY_VOICE_NPC000 64  
28 Sequence SQ_VOI_NPC000_QTN_LOOK_DRC PLY_VOICE_NPC000_DRC 64  
29 Sequence SQ_VOI_NPC000_QTN_LOOK_NRDM PLY_VOICE_NPC000 64  
30 Sequence SQ_VOI_NPC000_DAMAGE_BLOW PLY_VOICE_NPC000 64  
31 Sequence SQ_VOI_NPC000_DAMAGE_BLOW_DRC PLY_VOICE_NPC000_DRC 64  
32 Sequence SQ_VOI_NPC000_DAMAGE_BLOW_NRDM PLY_VOICE_NPC000 64  
33 Sequence SQ_VOI_NPC000_POWER PLY_VOICE_NPC000 64  
34 Sequence SQ_VOI_NPC000_POWER_DRC PLY_VOICE_NPC000_DRC 64  
35 Sequence SQ_VOI_NPC000_POWER_NRDM PLY_VOICE_NPC000 64  
36 Sequence SQ_VOI_NPC000_ATTACK_00 PLY_VOICE_NPC000 64  
37 Sequence SQ_VOI_NPC000_ATTACK_00_DRC PLY_VOICE_NPC000_DRC 64  
38 Sequence SQ_VOI_NPC000_ATTACK_00_NRDM PLY_VOICE_NPC000 64  
39 Sequence SQ_VOI_NPC000_POWER_ARM PLY_VOICE_NPC000 64  
40 Sequence SQ_VOI_NPC000_POWER_ARM_DRC PLY_VOICE_NPC000_DRC 64  
41 Sequence SQ_VOI_NPC000_POWER_ARM_NRDM PLY_VOICE_NPC000 64  
42 Sequence SQ_VOI_NPC000_DAMAGE_01 PLY_VOICE_NPC000 64  
43 Sequence SQ_VOI_NPC000_DAMAGE_01_DRC PLY_VOICE_NPC000_DRC 64  
44 Sequence SQ_VOI_NPC000_DAMAGE_01_NRDM PLY_VOICE_NPC000 64  
45 Sequence SQ_VOI_NPC000_SLOT01 PLY_VOICE_NPC000 64  
46 Sequence SQ_VOI_NPC000_SLOT01_DRC PLY_VOICE_NPC000_DRC 64  
47 Sequence SQ_VOI_NPC000_SLOT01_NRDM PLY_VOICE_NPC000 64  
48 Sequence SQ_VOI_NPC000_SLOT02 PLY_VOICE_NPC000 64  
49 Sequence SQ_VOI_NPC000_SLOT02_DRC PLY_VOICE_NPC000_DRC 64  
50 Sequence SQ_VOI_NPC000_SLOT02_NRDM PLY_VOICE_NPC000 64  
51 Sequence SQ_VOI_NPC000_SLOT03 PLY_VOICE_NPC000 64  
52 Sequence SQ_VOI_NPC000_SLOT03_DRC PLY_VOICE_NPC000_DRC 64  
53 Sequence SQ_VOI_NPC000_SLOT03_NRDM PLY_VOICE_NPC000 64  
54 Sequence SQ_VOI_NPC000_DAMAGE_00 PLY_VOICE_NPC000 64  
55 Sequence SQ_VOI_NPC000_DAMAGE_00_DRC PLY_VOICE_NPC000_DRC 64  
56 Sequence SQ_VOI_NPC000_DAMAGE_00_NRDM PLY_VOICE_NPC000 64  
57 Sequence SQ_VOI_NPC000_WHOOP_GIGANTIC_00 PLY_VOICE_NPC000 64  
58 Sequence SQ_VOI_NPC000_WHOOP_GIGANTIC_00_DRC PLY_VOICE_NPC000_DRC 64  
59 Sequence SQ_VOI_NPC000_WHOOP_GIGANTIC_00_NRDM PLY_VOICE_NPC000 64  
60 Sequence SQ_VOI_NPC000_LAUGH_02 PLY_VOICE_NPC000 64  
61 Sequence SQ_VOI_NPC000_LAUGH_02_DRC PLY_VOICE_NPC000_DRC 64  
62 Sequence SQ_VOI_NPC000_LAUGH_02_NRDM PLY_VOICE_NPC000 64  
63 Sequence SQ_VOI_NPC000_JOY_00 PLY_VOICE_NPC000 64  
64 Sequence SQ_VOI_NPC000_JOY_00_DRC PLY_VOICE_NPC000_DRC 64  
65 Sequence SQ_VOI_NPC000_JOY_00_NRDM PLY_VOICE_NPC000 64  
66 Sequence SQ_VOI_NPC000_SAD_00 PLY_VOICE_NPC000 64  
67 Sequence SQ_VOI_NPC000_SAD_00_DRC PLY_VOICE_NPC000_DRC 64  
68 Sequence SQ_VOI_NPC000_SAD_00_NRDM PLY_VOICE_NPC000 64  
69 Sequence SQ_VOI_NPC000_DAMAGE_02 PLY_VOICE_NPC000 64  
70 Sequence SQ_VOI_NPC000_DAMAGE_02_DRC PLY_VOICE_NPC000_DRC 64  
71 Sequence SQ_VOI_NPC000_DAMAGE_02_NRDM PLY_VOICE_NPC000 64  
72 Sequence SQ_VOI_NPC000_BD_JUMP_SP_00 PLY_VOICE_NPC000 64  
73 Sequence SQ_VOI_NPC000_BD_JUMP_SP_00_DRC PLY_VOICE_NPC000_DRC 64  
74 Sequence SQ_VOI_NPC000_BD_JUMP_SP_00_NRDM PLY_VOICE_NPC000 64  
75 Sequence SQ_VOI_NPC000_MG_BOSS_CUTIN PLY_VOICE_NPC000 64  
76 Sequence SQ_VOI_NPC000_MG_BOSS_CUTIN_DRC PLY_VOICE_NPC000_DRC 64  
77 Sequence SQ_VOI_NPC000_MG_BOSS_CUTIN_NRDM PLY_VOICE_NPC000 64  
78 Sequence SQ_VOI_NPC000_BD_CHAGRIN_SP_00 PLY_VOICE_NPC000 64  
79 Sequence SQ_VOI_NPC000_BD_CHAGRIN_SP_00_DRC PLY_VOICE_NPC000_DRC 64  
80 Sequence SQ_VOI_NPC000_BD_CHAGRIN_SP_00_NRDM PLY_VOICE_NPC000 64  
81 Sequence SQ_VOI_NPC000_BD_ROAR_SP_00 PLY_VOICE_NPC000 64  
82 Sequence SQ_VOI_NPC000_BD_ROAR_SP_00_DRC PLY_VOICE_NPC000_DRC 64  
83 Sequence SQ_VOI_NPC000_BD_ROAR_SP_00_NRDM PLY_VOICE_NPC000 64  
84 Sequence SQ_VOI_NPC000_FIRE_00 PLY_VOICE_NPC000 64  
85 Sequence SQ_VOI_NPC000_FIRE_00_DRC PLY_VOICE_NPC000_DRC 64  
86 Sequence SQ_VOI_NPC000_FIRE_00_NRDM PLY_VOICE_NPC000 64  
87 Sequence SQ_VOI_NPC000_GROAN_00 PLY_VOICE_NPC000 64  
88 Sequence SQ_VOI_NPC000_GROAN_00_DRC PLY_VOICE_NPC000_DRC 64  
89 Sequence SQ_VOI_NPC000_GROAN_00_NRDM PLY_VOICE_NPC000 64  
90 Sequence SQ_VOI_NPC000_GROAN_01 PLY_VOICE_NPC000 64  
91 Sequence SQ_VOI_NPC000_GROAN_01_DRC PLY_VOICE_NPC000_DRC 64  
92 Sequence SQ_VOI_NPC000_GROAN_01_NRDM PLY_VOICE_NPC000 64  
93 Sequence SQ_VOI_NPC000_WHOOP_02 PLY_VOICE_NPC000 64  
94 Sequence SQ_VOI_NPC000_WHOOP_02_DRC PLY_VOICE_NPC000_DRC 64  
95 Sequence SQ_VOI_NPC000_WHOOP_02_NRDM PLY_VOICE_NPC000 64  
96 Sequence SQ_VOI_NPC000_WHOOP_03 PLY_VOICE_NPC000 64  
97 Sequence SQ_VOI_NPC000_WHOOP_03_DRC PLY_VOICE_NPC000_DRC 64  
98 Sequence SQ_VOI_NPC000_WHOOP_03_NRDM PLY_VOICE_NPC000 64  
99 Sequence SQ_VOI_NPC000_WHOOP_04 PLY_VOICE_NPC000 64  
100 Sequence SQ_VOI_NPC000_WHOOP_04_DRC PLY_VOICE_NPC000_DRC 64  
101 Sequence SQ_VOI_NPC000_WHOOP_04_NRDM PLY_VOICE_NPC000 64  
102 Sequence SQ_VOI_NPC000_GROAN_02 PLY_VOICE_NPC000 64  
103 Sequence SQ_VOI_NPC000_GROAN_02_DRC PLY_VOICE_NPC000_DRC 64  
104 Sequence SQ_VOI_NPC000_GROAN_02_NRDM PLY_VOICE_NPC000 64  
105 Sequence SQ_VOI_NPC000_LAUGH_BD5 PLY_VOICE_NPC000 64  
106 Sequence SQ_VOI_NPC000_LAUGH_BD5_DRC PLY_VOICE_NPC000_DRC 64  
107 Sequence SQ_VOI_NPC000_LAUGH_BD5_NRDM PLY_VOICE_NPC000 64  
108 Sequence SQ_VOI_NPC000_DASH_NG6 PLY_VOICE_NPC000 64  
109 Sequence SQ_VOI_NPC000_DASH_NG6_DRC PLY_VOICE_NPC000_DRC 64  
110 Sequence SQ_VOI_NPC000_READY_01_NG6 PLY_VOICE_NPC000 64  
111 Sequence SQ_VOI_NPC000_READY_01_NG6_DRC PLY_VOICE_NPC000_DRC 64  
112 Sequence SQ_VOI_NPC000_WHOOP_01_NG6 PLY_VOICE_NPC000 64  
113 Sequence SQ_VOI_NPC000_WHOOP_01_NG6_DRC PLY_VOICE_NPC000_DRC 64  
114 Sequence SQ_VOI_NPC000_WHOOP_BD5_FORT PLY_VOICE_NPC000 90  
115 Sequence SQ_VOI_NPC000_WHOOP_BD5_FORT_DRC PLY_VOICE_NPC000_DRC 90  
116 Sequence SQ_VOI_NPC000_WHOOP_BD5_FORT_NRDM PLY_VOICE_NPC000 90  
117 Sequence SQ_VOI_NPC000_WHOOP_BD5_LASTBOSS PLY_VOICE_NPC000 90  
118 Sequence SQ_VOI_NPC000_WHOOP_BD5_LASTBOSS_DRC PLY_VOICE_NPC000_DRC 90  
119 Sequence SQ_VOI_NPC000_WHOOP_BD5_LASTBOSS_NRDM PLY_VOICE_NPC000 90  
120 Sequence SQ_VOI_NPC000_MG_BOSS_CUTIN_VOL PLY_VOICE_NPC000 64  
121 Sequence SQ_VOI_NPC000_MG_BOSS_CUTIN_VOL_DRC PLY_VOICE_NPC000_DRC 64  
122 Sequence SQ_VOI_NPC000_MG_BOSS_CUTIN_VOL_NRDM PLY_VOICE_NPC000 64  
123 Sequence SQ_VOI_NPC000_WHOOP_00 PLY_VOICE_NPC000 64  
124 Sequence SQ_VOI_NPC000_WHOOP_00_DRC PLY_VOICE_NPC000_DRC 64  
125 Sequence SQ_VOI_NPC000_WHOOP_00_NRDM PLY_VOICE_NPC000 64  
126 Sequence SQ_VOI_NPC000_NFP_COLLATION PLY_VOICE_NPC000 64  
127 Sequence SQ_VOI_NPC000_NFP_COLLATION_DRC PLY_VOICE_NPC000_DRC 64  
128 Sequence SQ_VOI_NPC000_AMIIBO_SET PLY_VOICE_NPC000 64  
129 Sequence SQ_VOI_NPC000_AMIIBO_SET_DRC PLY_VOICE_NPC000_DRC 64  
130 Sequence SQ_VOI_NPC000_AMIIBO_SELECT PLY_VOICE_NPC000 64  
131 Sequence SQ_VOI_NPC000_AMIIBO_SELECT_DRC PLY_VOICE_NPC000_DRC 64  
132 Sequence SQ_VOI_NPC000_AMIIBO_ITEM_USE PLY_VOICE_NPC000 64  
133 Sequence SQ_VOI_NPC000_AMIIBO_ITEM_USE_DRC PLY_VOICE_NPC000_DRC 64  
134 Sequence SQ_VOI_NPC000_AMIIBO_ITEM_SET PLY_VOICE_NPC000 64  
135 Sequence SQ_VOI_NPC000_AMIIBO_ITEM_SET_DRC PLY_VOICE_NPC000_DRC 64  
136 Sequence SQ_VOI_NPC000_AMIIBO_QTN PLY_VOICE_NPC000 64  
137 Sequence SQ_VOI_NPC000_AMIIBO_QTN_DRC PLY_VOICE_NPC000_DRC 64  
138 Sequence SQ_VOI_NPC000_AMIIBO_MAPSEL PLY_VOICE_NPC000 64  
139 Sequence SQ_VOI_NPC000_AMIIBO_MAPSEL_DRC PLY_VOICE_NPC000_DRC 64  
140 Sequence SQ_VOI_NPC000_MG_RUSH PLY_VOICE_NPC000 64  
141 Sequence SQ_VOI_NPC000_MG_RUSH_DRC PLY_VOICE_NPC000_DRC 64  
142 Sequence SQ_VOI_NPC000_AMIIBO_MAPLOAD PLY_VOICE_NPC000 64  
143 Sequence SQ_VOI_NPC000_AMIIBO_MAPLOAD_DRC PLY_VOICE_NPC000_DRC 64  
144 Sequence SQ_VOI_NPC000_AMIIBO_DICE_CHARGE PLY_VOICE_NPC000 64  
145 Sequence SQ_VOI_NPC000_AMIIBO_DICE_CHARGE_DRC PLY_VOICE_NPC000_DRC 64  
146 Sequence SQ_VOI_NPC000_AMIIBO_DICE_THROW PLY_VOICE_NPC000 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
147 Sequence SQ_VOI_NPC000_AMIIBO_DICE_THROW_DRC PLY_VOICE_NPC000_DRC 64 ※サイコロを投げる時のみamiibo照合SEを発音させないためwait無し
148 Sequence SQ_VOI_NPC000_AMIIBO_ITEM_DUMP PLY_VOICE_NPC000 64  
149 Sequence SQ_VOI_NPC000_AMIIBO_ITEM_DUMP_DRC PLY_VOICE_NPC000_DRC 64  
150 Sequence SQ_VOI_NPC000_AMIIBO_ACT PLY_VOICE_NPC000 64  
151 Sequence SQ_VOI_NPC000_AMIIBO_ACT_DRC PLY_VOICE_NPC000_DRC 64  
152 Sequence SQ_VOI_NPC000_AMIIBO_RANK1ST PLY_VOICE_NPC000 64  
153 Sequence SQ_VOI_NPC000_AMIIBO_RANK1ST_DRC PLY_VOICE_NPC000_DRC 64  
154 Sequence SQ_VOI_NPC000_AMIIBO_RANK2ND PLY_VOICE_NPC000 64  
155 Sequence SQ_VOI_NPC000_AMIIBO_RANK2ND_DRC PLY_VOICE_NPC000_DRC 64  
156 Sequence SQ_VOI_NPC000_AMIIBO_RANK3RD PLY_VOICE_NPC000 64  
157 Sequence SQ_VOI_NPC000_AMIIBO_RANK3RD_DRC PLY_VOICE_NPC000_DRC 64  
158 Sequence SQ_VOI_NPC000_AMIIBO_RANK4TH PLY_VOICE_NPC000 64  
159 Sequence SQ_VOI_NPC000_AMIIBO_RANK4TH_DRC PLY_VOICE_NPC000_DRC 64  
160 Sequence SQ_VOI_NPC000_SBD_TURN PLY_VOICE_NPC000 72  
161 Sequence SQ_VOI_NPC000_SBD_TURN_DRC PLY_VOICE_NPC000_DRC 72  
162 Sequence SQ_VOI_NPC000_AMIIBO_READY PLY_VOICE_NPC000 64  
163 Sequence SQ_VOI_NPC000_AMIIBO_READY_DRC PLY_VOICE_NPC000_DRC 64  
164 Sequence SQ_VOI_NPC000_FIGURE_LAUGH PLY_VOICE_NPC000 64  
165 Sequence SQ_VOI_NPC002_JUDGE_00 PLY_VOICE_NPC002 64  
166 Sequence SQ_VOI_NPC002_JUDGE_00_DRC PLY_VOICE_NPC002_DRC 64  
167 Sequence SQ_VOI_NPC002_JUDGE_01 PLY_VOICE_NPC002 64  
168 Sequence SQ_VOI_NPC002_JUDGE_01_DRC PLY_VOICE_NPC002_DRC 64  
169 Sequence SQ_VOI_NPC002_DAMAGE_00 PLY_VOICE_NPC002 64  
170 Sequence SQ_VOI_NPC002_DAMAGE_00_DRC PLY_VOICE_NPC002_DRC 64  
171 Sequence SQ_VOI_NPC002_ATTACK_00 PLY_VOICE_NPC002 64  
172 Sequence SQ_VOI_NPC002_ATTACK_00_DRC PLY_VOICE_NPC002_DRC 64  
173 Sequence SQ_VOI_NPC002_JUMP_00 PLY_VOICE_NPC002 64  
174 Sequence SQ_VOI_NPC002_JUMP_00_DRC PLY_VOICE_NPC002_DRC 64  
175 Sequence SQ_VOI_NPC002_READY_00 PLY_VOICE_NPC002 64  
176 Sequence SQ_VOI_NPC002_READY_00_DRC PLY_VOICE_NPC002_DRC 64  
177 Sequence SQ_VOI_NPC002_WALK_00 PLY_VOICE_NPC002 64  
178 Sequence SQ_VOI_NPC002_WALK_00_DRC PLY_VOICE_NPC002_DRC 64  
179 Sequence SQ_VOI_NPC002_RUN_00 PLY_VOICE_NPC002 64  
180 Sequence SQ_VOI_NPC002_RUN_00_DRC PLY_VOICE_NPC002_DRC 64  
181 Sequence SQ_VOI_NPC002_DAMAGE_01 PLY_VOICE_NPC002 64  
182 Sequence SQ_VOI_NPC002_DAMAGE_01_DRC PLY_VOICE_NPC002_DRC 64  
183 Sequence SQ_VOI_NPC002_JOY PLY_VOICE_NPC002 64  
184 Sequence SQ_VOI_NPC002_JOY_DRC PLY_VOICE_NPC002_DRC 64  
185 Sequence SQ_VOI_NPC003_READY_00 PLY_VOICE_NPC003 64  
186 Sequence SQ_VOI_NPC003_READY_00_DRC PLY_VOICE_NPC003_DRC 64  
187 Sequence SQ_VOI_NPC003_DAMAGE_00 PLY_VOICE_NPC003 64  
188 Sequence SQ_VOI_NPC003_DAMAGE_00_DRC PLY_VOICE_NPC003_DRC 64  
189 Sequence SQ_VOI_NPC003_DAMAGE_01 PLY_VOICE_NPC003 64  
190 Sequence SQ_VOI_NPC003_DAMAGE_01_DRC PLY_VOICE_NPC003_DRC 64  
191 Sequence SQ_VOI_NPC003_PROVOKE_00 PLY_VOICE_NPC003 64  
192 Sequence SQ_VOI_NPC003_PROVOKE_00_DRC PLY_VOICE_NPC003_DRC 64  
193 Sequence SQ_VOI_NPC003_READY_00_REPLACE PLY_VOICE_NPC003 64  
194 Sequence SQ_VOI_NPC003_READY_00_REPLACE_DRC PLY_VOICE_NPC003_DRC 64  
195 Sequence SQ_VOI_NPC003_DAMAGE_00_REPLACE PLY_VOICE_NPC003 64  
196 Sequence SQ_VOI_NPC003_DAMAGE_00_REPLACE_DRC PLY_VOICE_NPC003_DRC 64  
197 Sequence SQ_VOI_NPC003_DAMAGE_01_REPLACE PLY_VOICE_NPC003 64  
198 Sequence SQ_VOI_NPC003_DAMAGE_01_REPLACE_DRC PLY_VOICE_NPC003_DRC 64  
199 Sequence SQ_VOI_NPC003_PROVOKE_00_REPLACE PLY_VOICE_NPC003 64  
200 Sequence SQ_VOI_NPC003_PROVOKE_00_REPLACE_DRC PLY_VOICE_NPC003_DRC 64  
201 Sequence SQ_VOI_NPC003_ATTACK_00 PLY_VOICE_NPC003 64  
202 Sequence SQ_VOI_NPC003_ATTACK_00_DRC PLY_VOICE_NPC003_DRC 64  
203 Sequence SQ_VOI_NPC003_ATTACK_00_REPLACE PLY_VOICE_NPC003 64  
204 Sequence SQ_VOI_NPC003_ATTACK_00_REPLACE_DRC PLY_VOICE_NPC003_DRC 64  
205 Sequence SQ_VOI_NPC003_JOY_00 PLY_VOICE_NPC003 64  
206 Sequence SQ_VOI_NPC003_JOY_00_DRC PLY_VOICE_NPC003_DRC 64  
207 Sequence SQ_VOI_NPC003_JOY_00_REPLACE PLY_VOICE_NPC003 64  
208 Sequence SQ_VOI_NPC003_JOY_00_REPLACE_DRC PLY_VOICE_NPC003_DRC 64  
209 Sequence SQ_VOI_NPC009_APPEAR PLY_VOICE_NPC009 64  
210 Sequence SQ_VOI_NPC009_APPEAR_DRC PLY_VOICE_NPC009_DRC 64  
211 Sequence SQ_VOI_NPC009_WHOOP_00 PLY_VOICE_NPC009 64  
212 Sequence SQ_VOI_NPC009_WHOOP_00_DRC PLY_VOICE_NPC009_DRC 64  
213 Sequence SQ_VOI_NPC009_DAMAGE_00 PLY_VOICE_NPC009 64  
214 Sequence SQ_VOI_NPC009_DAMAGE_00_DRC PLY_VOICE_NPC009_DRC 64  
215 Sequence SQ_VOI_NPC009_DAMAGE_01 PLY_VOICE_NPC009 64  
216 Sequence SQ_VOI_NPC009_DAMAGE_01_DRC PLY_VOICE_NPC009_DRC 64  
217 Sequence SQ_VOI_NPC009_ATTACK_00 PLY_VOICE_NPC009 64  
218 Sequence SQ_VOI_NPC009_ATTACK_00_DRC PLY_VOICE_NPC009_DRC 64  
219 Sequence SQ_VOI_NPC009_ANGRY_00 PLY_VOICE_NPC009 64  
220 Sequence SQ_VOI_NPC009_ANGRY_00_DRC PLY_VOICE_NPC009_DRC 64  
221 Sequence SQ_VOI_NPC009_LOSE PLY_VOICE_NPC009 64  
222 Sequence SQ_VOI_NPC009_LOSE_DRC PLY_VOICE_NPC009_DRC 64  
223 Sequence SQ_VOI_NPC009_ANGRY_01 PLY_VOICE_NPC009 64  
224 Sequence SQ_VOI_NPC009_ANGRY_01_DRC PLY_VOICE_NPC009_DRC 64  
225 Sequence SQ_VOI_NPC009_MG_BOSS_CUTIN PLY_VOICE_NPC009 64  
226 Sequence SQ_VOI_NPC009_MG_BOSS_CUTIN_DRC PLY_VOICE_NPC009_DRC 64  
227 Sequence SQ_VOI_NPC009_MG_BOSS_CUTIN_VOL PLY_VOICE_NPC009 64  
228 Sequence SQ_VOI_NPC009_MG_BOSS_CUTIN_VOL_DRC PLY_VOICE_NPC009_DRC 64  
229 Sequence SQ_VOI_NPC014_READY_00 PLY_VOICE_NPC014 64  
230 Sequence SQ_VOI_NPC014_READY_00_DRC PLY_VOICE_NPC014_DRC 64  
231 Sequence SQ_VOI_NPC014_DAMAGE_00_01 PLY_VOICE_NPC014 64  
232 Sequence SQ_VOI_NPC014_DAMAGE_00_01_DRC PLY_VOICE_NPC014_DRC 64  
233 Sequence SQ_VOI_NPC014_DAMAGE_00_02 PLY_VOICE_NPC014 64  
234 Sequence SQ_VOI_NPC014_DAMAGE_00_02_DRC PLY_VOICE_NPC014_DRC 64  
235 Sequence SQ_VOI_NPC014_DAMAGE_01 PLY_VOICE_NPC014 64  
236 Sequence SQ_VOI_NPC014_DAMAGE_01_DRC PLY_VOICE_NPC014_DRC 64  
237 Sequence SQ_VOI_NPC014_PROVOKE_00 PLY_VOICE_NPC014 64  
238 Sequence SQ_VOI_NPC014_PROVOKE_00_DRC PLY_VOICE_NPC014_DRC 64  
239 Sequence SQ_VOI_NPC014_ATTACK_00_01 PLY_VOICE_NPC014 64  
240 Sequence SQ_VOI_NPC014_ATTACK_00_01_DRC PLY_VOICE_NPC014_DRC 64  
241 Sequence SQ_VOI_NPC014_ATTACK_00_02 PLY_VOICE_NPC014 64  
242 Sequence SQ_VOI_NPC014_ATTACK_00_02_DRC PLY_VOICE_NPC014_DRC 64  
243 Sequence SQ_VOI_NPC014_JOY_00 PLY_VOICE_NPC014 64  
244 Sequence SQ_VOI_NPC014_JOY_00_DRC PLY_VOICE_NPC014_DRC 64  
245 Sequence SQ_VOI_NPC021_HOLLO_FAST PLY_VOICE_NPC021 64  
246 Sequence SQ_VOI_NPC021_HOLLO_FAST_DRC PLY_VOICE_NPC021_DRC 64  
247 Sequence SQ_VOI_NPC021_DAMAGE_00 PLY_VOICE_NPC021 64  
248 Sequence SQ_VOI_NPC021_DAMAGE_00_DRC PLY_VOICE_NPC021_DRC 64  
249 Sequence SQ_VOI_NPC021_DAMAGE_01 PLY_VOICE_NPC021 64  
250 Sequence SQ_VOI_NPC021_DAMAGE_01_DRC PLY_VOICE_NPC021_DRC 64  
251 Sequence SQ_VOI_NPC021_PROVOKE_00 PLY_VOICE_NPC021 64  
252 Sequence SQ_VOI_NPC021_PROVOKE_00_DRC PLY_VOICE_NPC021_DRC 64  
253 Sequence SQ_VOI_NPC021_STAGGER PLY_VOICE_NPC021 64  
254 Sequence SQ_VOI_NPC021_STAGGER_DRC PLY_VOICE_NPC021_DRC 64  
255 Sequence SQ_VOI_NPC021_PROVOKE_01 PLY_VOICE_NPC021 64  
256 Sequence SQ_VOI_NPC021_PROVOKE_01_DRC PLY_VOICE_NPC021_DRC 64  
257 Sequence SQ_VOI_NPC021_PANIC PLY_VOICE_NPC021 64  
258 Sequence SQ_VOI_NPC021_PANIC_DRC PLY_VOICE_NPC021_DRC 64  
259 Sequence SQ_VOI_NPC021_SURPRISE PLY_VOICE_NPC021 64  
260 Sequence SQ_VOI_NPC021_SURPRISE_DRC PLY_VOICE_NPC021_DRC 64  
261 Sequence SQ_VOI_NPC021_ATTACK_00 PLY_VOICE_NPC021 64  
262 Sequence SQ_VOI_NPC021_ATTACK_00_DRC PLY_VOICE_NPC021_DRC 64  
263 Sequence SQ_VOI_NPC021_QTN_LOOK PLY_VOICE_NPC021 64  
264 Sequence SQ_VOI_NPC021_QTN_LOOK_DRC PLY_VOICE_NPC021_DRC 64  
265 Sequence SQ_VOI_NPC021_JOY_00 PLY_VOICE_NPC021 64  
266 Sequence SQ_VOI_NPC021_JOY_00_DRC PLY_VOICE_NPC021_DRC 64  
267 Sequence SQ_VOI_NPC021_GROGGY PLY_VOICE_NPC021 64  
268 Sequence SQ_VOI_NPC021_GROGGY_DRC PLY_VOICE_NPC021_DRC 64  
269 Sequence SQ_VOI_NPC021_REPLACE_00 PLY_VOICE_DUMMY 0  
270 Sequence SQ_VOI_NPC021_REPLACE_00_DRC PLY_VOICE_DUMMY 0  
271 Sequence SQ_VOI_NPC021_REPLACE_01 PLY_VOICE_DUMMY 0  
272 Sequence SQ_VOI_NPC021_REPLACE_01_DRC PLY_VOICE_DUMMY 0  
273 Sequence SQ_VOI_NPC021_PROVOKE_00_NRD PLY_VOICE_NPC021 64  
274 Sequence SQ_VOI_NPC021_PROVOKE_00_NRD_DRC PLY_VOICE_NPC021_DRC 64  
275 Sequence SQ_VOI_NPC021_PROVOKE_01_NRD PLY_VOICE_NPC021 64  
276 Sequence SQ_VOI_NPC021_PROVOKE_01_NRD_DRC PLY_VOICE_NPC021_DRC 64  
277 Sequence SQ_VOI_NPC021_BD_APPEAR PLY_VOICE_NPC021 64  
278 Sequence SQ_VOI_NPC021_BD_APPEAR_DRC PLY_VOICE_NPC021_DRC 64  
279 Sequence SQ_VOI_NPC021_BD_LEAVE PLY_VOICE_NPC021 64  
280 Sequence SQ_VOI_NPC021_BD_LEAVE_DRC PLY_VOICE_NPC021_DRC 64  
281 Sequence SQ_VOI_NPC021_JOY_02 PLY_VOICE_NPC021 64  
282 Sequence SQ_VOI_NPC021_JOY_02_DRC PLY_VOICE_NPC021_DRC 64  
283 Sequence SQ_VOI_NPC021_BD_PROVOKE_00 PLY_VOICE_NPC021 64  
284 Sequence SQ_VOI_NPC021_BD_PROVOKE_00_DRC PLY_VOICE_NPC021_DRC 64  
285 Sequence SQ_VOI_NPC021_BD_PROVOKE_01 PLY_VOICE_NPC021 64  
286 Sequence SQ_VOI_NPC021_BD_PROVOKE_01_DRC PLY_VOICE_NPC021_DRC 64  
287 Sequence SQ_VOI_NPC021_BD_APPEAR_2D PLY_VOICE_NPC021 64  
288 Sequence SQ_VOI_NPC021_BD_APPEAR_2D_DRC PLY_VOICE_NPC021_DRC 64  
289 Sequence SQ_VOI_NPC021_BD_ATTACK_00 PLY_VOICE_NPC021 64  
290 Sequence SQ_VOI_NPC021_BD_ATTACK_00_DRC PLY_VOICE_NPC021_DRC 64  
291 Sequence SQ_VOI_NPC021_BD_MOVE_00 PLY_VOICE_NPC021 64  
292 Sequence SQ_VOI_NPC021_BD_MOVE_00_DRC PLY_VOICE_NPC021_DRC 64  
293 Sequence SQ_VOI_NPC021_FIGURE_LAUGH PLY_VOICE_NPC021 64  
294 Sequence SQ_VOI_NPC021_MG_RUSH PLY_VOICE_NPC021 64  
295 Sequence SQ_VOI_NPC021_MG_RUSH_DRC PLY_VOICE_NPC021_DRC 64  
296 Sequence SQ_VOI_NPC021_JOY_01 PLY_VOICE_NPC021 64  
297 Sequence SQ_VOI_NPC021_JOY_01_DRC PLY_VOICE_NPC021_DRC 64  
298 Sequence SQ_VOI_NPC022_JUMP PLY_VOICE_NPC022 64  
299 Sequence SQ_VOI_NPC022_JUMP_DRC PLY_VOICE_NPC022_DRC 64  
300 Sequence SQ_VOI_NPC022_READY PLY_VOICE_NPC022 64  
301 Sequence SQ_VOI_NPC022_READY_DRC PLY_VOICE_NPC022_DRC 64  
302 Sequence SQ_VOI_NPC022_JOY PLY_VOICE_NPC022 64  
303 Sequence SQ_VOI_NPC022_JOY_DRC PLY_VOICE_NPC022_DRC 64  
304 Sequence SQ_VOI_NPC022_JOY_S PLY_VOICE_NPC022 64  
305 Sequence SQ_VOI_NPC022_JOY_S_DRC PLY_VOICE_NPC022_DRC 64  
306 Sequence SQ_VOI_NPC022_JOY_BIG PLY_VOICE_NPC022 64  
307 Sequence SQ_VOI_NPC022_JOY_BIG_DRC PLY_VOICE_NPC022_DRC 64  
308 Sequence SQ_VOI_NPC022_SAD PLY_VOICE_NPC022 64  
309 Sequence SQ_VOI_NPC022_SAD_DRC PLY_VOICE_NPC022_DRC 64  
310 Sequence SQ_VOI_NPC025_ATTACK PLY_VOICE_NPC025 64  
311 Sequence SQ_VOI_NPC025_ATTACK_DRC PLY_VOICE_NPC025_DRC 64  
312 Sequence SQ_VOI_NPC025_GERCHA00 PLY_VOICE_NPC025 64  
313 Sequence SQ_VOI_NPC025_GERCHA00_DRC PLY_VOICE_NPC025_DRC 64  
314 Sequence SQ_VOI_NPC025_GERCHA01 PLY_VOICE_NPC025 64  
315 Sequence SQ_VOI_NPC025_GERCHA01_DRC PLY_VOICE_NPC025_DRC 64  
316 Sequence SQ_VOI_NPC025_JOY PLY_VOICE_NPC025 64  
317 Sequence SQ_VOI_NPC025_JOY_DRC PLY_VOICE_NPC025_DRC 64  
318 Sequence SQ_VOI_NPC025_LAUGH PLY_VOICE_NPC025 64  
319 Sequence SQ_VOI_NPC025_LAUGH_DRC PLY_VOICE_NPC025_DRC 64  
320 Sequence SQ_VOI_NPC025_SORROW PLY_VOICE_NPC025 64  
321 Sequence SQ_VOI_NPC025_SORROW_DRC PLY_VOICE_NPC025_DRC 64  
322 Sequence SQ_VOI_NPC025_SURPRISE PLY_VOICE_NPC025 64  
323 Sequence SQ_VOI_NPC025_SURPRISE_DRC PLY_VOICE_NPC025_DRC 64  
324 Sequence SQ_VOI_NPC025_WRIGGLE PLY_VOICE_NPC025 64  
325 Sequence SQ_VOI_NPC025_WRIGGLE_DRC PLY_VOICE_NPC025_DRC 64  
326 Sequence SQ_VOI_NPC025_HOLD_RM PLY_VOICE_NPC025_RM 64  
327 Sequence SQ_VOI_NPC025_LAUGH_MG0B02 PLY_VOICE_NPC025 64  
328 Sequence SQ_VOI_NPC025_LAUGH_MG0B02_DRC PLY_VOICE_NPC025_DRC 64  
329 Sequence SQ_VOI_NPC025_LAUGH_APPEAR_MG0209 PLY_VOICE_NPC025 64  
330 Sequence SQ_VOI_NPC025_LAUGH_APPEAR_MG0209_DRC PLY_VOICE_NPC025_DRC 64  
331 Sequence SQ_VOI_NPC025_LAUGH_NRD PLY_VOICE_NPC025 64  
332 Sequence SQ_VOI_NPC025_LAUGH_NRD_DRC PLY_VOICE_NPC025_DRC 64  
333 Sequence SQ_VOI_NPC025_ATTACK_PLURAL PLY_VOICE_NPC025_PLURAL 64  
334 Sequence SQ_VOI_NPC025_ATTACK_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
335 Sequence SQ_VOI_NPC025_GERCHA00_PLURAL PLY_VOICE_NPC025_PLURAL 64  
336 Sequence SQ_VOI_NPC025_GERCHA00_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
337 Sequence SQ_VOI_NPC025_GERCHA01_PLURAL PLY_VOICE_NPC025_PLURAL 64  
338 Sequence SQ_VOI_NPC025_GERCHA01_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
339 Sequence SQ_VOI_NPC025_JOY_PLURAL PLY_VOICE_NPC025_PLURAL 64  
340 Sequence SQ_VOI_NPC025_JOY_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
341 Sequence SQ_VOI_NPC025_LAUGH_PLURAL PLY_VOICE_NPC025_PLURAL 64  
342 Sequence SQ_VOI_NPC025_LAUGH_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
343 Sequence SQ_VOI_NPC025_SORROW_PLURAL PLY_VOICE_NPC025_PLURAL 64  
344 Sequence SQ_VOI_NPC025_SORROW_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
345 Sequence SQ_VOI_NPC025_SURPRISE_PLURAL PLY_VOICE_NPC025_PLURAL 64  
346 Sequence SQ_VOI_NPC025_SURPRISE_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
347 Sequence SQ_VOI_NPC025_WRIGGLE_PLURAL PLY_VOICE_NPC025_PLURAL 64  
348 Sequence SQ_VOI_NPC025_WRIGGLE_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
349 Sequence SQ_VOI_NPC025_LAUGH_MG0B02_PLURAL PLY_VOICE_NPC025_PLURAL 64  
350 Sequence SQ_VOI_NPC025_LAUGH_MG0B02_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
351 Sequence SQ_VOI_NPC025_LAUGH_NRD_PLURAL PLY_VOICE_NPC025_PLURAL 64  
352 Sequence SQ_VOI_NPC025_LAUGH_NRD_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
353 Sequence SQ_VOI_NPC025_GERCHA02_PLURAL PLY_VOICE_NPC025_PLURAL 64  
354 Sequence SQ_VOI_NPC025_GERCHA02_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
355 Sequence SQ_VOI_NPC025_LAUGH_MG0209_PLURAL PLY_VOICE_NPC025_PLURAL 64  
356 Sequence SQ_VOI_NPC025_LAUGH_MG0209_PLURAL_DRC PLY_VOICE_NPC025_PLURAL_DRC 64  
357 Sequence SQ_VOI_NPC027_DAMAGE_00 PLY_VOICE_NPC027 64  
358 Sequence SQ_VOI_NPC027_DAMAGE_00_DRC PLY_VOICE_NPC027_DRC 64  
359 Sequence SQ_VOI_NPC027_DAMAGE_01 PLY_VOICE_NPC027 64  
360 Sequence SQ_VOI_NPC027_DAMAGE_01_DRC PLY_VOICE_NPC027_DRC 64  
361 Sequence SQ_VOI_NPC027_ATTACK_00 PLY_VOICE_NPC027 64  
362 Sequence SQ_VOI_NPC027_ATTACK_00_DRC PLY_VOICE_NPC027_DRC 64  
363 Sequence SQ_VOI_NPC032_JUMP PLY_VOICE_NPC032 64  
364 Sequence SQ_VOI_NPC032_JUMP_DRC PLY_VOICE_NPC032_DRC 64  
365 Sequence SQ_VOI_NPC032_PROVOKE_00 PLY_VOICE_NPC032 64  
366 Sequence SQ_VOI_NPC032_PROVOKE_00_DRC PLY_VOICE_NPC032_DRC 64  
367 Sequence SQ_VOI_NPC032_PROVOKE_01 PLY_VOICE_NPC032 64  
368 Sequence SQ_VOI_NPC032_PROVOKE_01_DRC PLY_VOICE_NPC032_DRC 64  
369 Sequence SQ_VOI_NPC032_READY_00 PLY_VOICE_NPC032 64  
370 Sequence SQ_VOI_NPC032_READY_00_DRC PLY_VOICE_NPC032_DRC 64  
371 Sequence SQ_VOI_NPC032_READY_01 PLY_VOICE_NPC032 64  
372 Sequence SQ_VOI_NPC032_READY_01_DRC PLY_VOICE_NPC032_DRC 64  
373 Sequence SQ_VOI_NPC032_LAUGH_00 PLY_VOICE_NPC032 64  
374 Sequence SQ_VOI_NPC032_LAUGH_00_DRC PLY_VOICE_NPC032_DRC 64  
375 Sequence SQ_VOI_NPC032_LAUGH_01 PLY_VOICE_NPC032 64  
376 Sequence SQ_VOI_NPC032_LAUGH_01_DRC PLY_VOICE_NPC032_DRC 64  
377 Sequence SQ_VOI_NPC032_ANGRY_00 PLY_VOICE_NPC032 64  
378 Sequence SQ_VOI_NPC032_ANGRY_00_DRC PLY_VOICE_NPC032_DRC 64  
379 Sequence SQ_VOI_NPC032_ANGRY_01 PLY_VOICE_NPC032 64  
380 Sequence SQ_VOI_NPC032_ANGRY_01_DRC PLY_VOICE_NPC032_DRC 64  
381 Sequence SQ_VOI_NPC032_DAMAGE_00 PLY_VOICE_NPC032 64  
382 Sequence SQ_VOI_NPC032_DAMAGE_00_DRC PLY_VOICE_NPC032_DRC 64  
383 Sequence SQ_VOI_NPC032_LOSE PLY_VOICE_NPC032 64  
384 Sequence SQ_VOI_NPC032_LOSE_DRC PLY_VOICE_NPC032_DRC 64  
385 Sequence SQ_VOI_NPC032_MG_BOSS_CUTIN PLY_VOICE_NPC032 64  
386 Sequence SQ_VOI_NPC032_MG_BOSS_CUTIN_DRC PLY_VOICE_NPC032_DRC 64  
387 Sequence SQ_VOI_NPC032_MG_BOSS_CUTIN_VOL PLY_VOICE_NPC032 64  
388 Sequence SQ_VOI_NPC032_MG_BOSS_CUTIN_VOL_DRC PLY_VOICE_NPC032_DRC 64  
389 Sequence SQ_VOI_NPC044_APPEAR PLY_VOICE_NPC044 64  
390 Sequence SQ_VOI_NPC044_APPEAR_DRC PLY_VOICE_NPC044_DRC 64  
391 Sequence SQ_VOI_NPC044_JOY PLY_VOICE_NPC044 64  
392 Sequence SQ_VOI_NPC044_JOY_DRC PLY_VOICE_NPC044_DRC 64  
393 Sequence SQ_VOI_NPC045_WHOOP_00 PLY_VOICE_NPC045 64  
394 Sequence SQ_VOI_NPC045_WHOOP_00_DRC PLY_VOICE_NPC045_DRC 64  
395 Sequence SQ_VOI_NPC045_DAMAGE_00 PLY_VOICE_NPC045 64  
396 Sequence SQ_VOI_NPC045_DAMAGE_00_DRC PLY_VOICE_NPC045_DRC 64  
397 Sequence SQ_VOI_NPC045_ANGRY_00 PLY_VOICE_NPC045 64  
398 Sequence SQ_VOI_NPC045_ANGRY_00_DRC PLY_VOICE_NPC045_DRC 64  
399 Sequence SQ_VOI_NPC045_ATTACK_00 PLY_VOICE_NPC045 64  
400 Sequence SQ_VOI_NPC045_ATTACK_00_DRC PLY_VOICE_NPC045_DRC 64  
401 Sequence SQ_VOI_NPC045_LOSE PLY_VOICE_NPC045 64  
402 Sequence SQ_VOI_NPC045_LOSE_00_DRC PLY_VOICE_NPC045_DRC 64  
403 Sequence SQ_VOI_NPC045_ANGRY_01 PLY_VOICE_NPC045 64  
404 Sequence SQ_VOI_NPC045_ANGRY_01_DRC PLY_VOICE_NPC045_DRC 64  
405 Sequence SQ_VOI_NPC045_MG_BOSS_CUTIN PLY_VOICE_NPC045 64  
406 Sequence SQ_VOI_NPC045_MG_BOSS_CUTIN_DRC PLY_VOICE_NPC045_DRC 64  
407 Sequence SQ_VOI_NPC045_DOWN_REPLACE PLY_VOICE_NPC045 64  
408 Sequence SQ_VOI_NPC045_DOWN_REPLACE_DRC PLY_VOICE_NPC045_DRC 64  
409 Sequence SQ_VOI_NPC045_MG_BOSS_CUTIN_VOL PLY_VOICE_NPC045 64  
410 Sequence SQ_VOI_NPC045_MG_BOSS_CUTIN_VOL_DRC PLY_VOICE_NPC045_DRC 64  
411 Sequence SQ_VOI_NPC045_DOWN PLY_VOICE_NPC045 64  
412 Sequence SQ_VOI_NPC045_DOWN_DRC PLY_VOICE_NPC045_DRC 64  
413 Sequence SQ_VOI_NPC048_LAUGH PLY_VOICE_NPC048 64  
414 Sequence SQ_VOI_NPC048_LAUGH_DRC PLY_VOICE_NPC048_DRC 64  
415 Sequence SQ_VOI_NPC048_LAUGH_APPEAR PLY_VOICE_NPC048 64  
416 Sequence SQ_VOI_NPC048_LAUGH_APPEAR_DRC PLY_VOICE_NPC048_DRC 64  
417 Sequence SQ_VOI_NPC051_ATTACK_00 PLY_VOICE_NPC051 64  
418 Sequence SQ_VOI_NPC051_ATTACK_00_DRC PLY_VOICE_NPC051_DRC 64  
419 Sequence SQ_VOI_NPC051_LAUGH_00 PLY_VOICE_NPC051 64  
420 Sequence SQ_VOI_NPC051_LAUGH_00_DRC PLY_VOICE_NPC051_DRC 64  
421 Sequence SQ_VOI_NPC051_DAMAGE_00 PLY_VOICE_NPC051 64  
422 Sequence SQ_VOI_NPC051_DAMAGE_00_DRC PLY_VOICE_NPC051_DRC 64  
423 Sequence SQ_VOI_NPC051_DAMAGE_01 PLY_VOICE_NPC051 64  
424 Sequence SQ_VOI_NPC051_DAMAGE_01_DRC PLY_VOICE_NPC051_DRC 64  
425 Sequence SQ_VOI_NPC051_ANGRY_00 PLY_VOICE_NPC051 64  
426 Sequence SQ_VOI_NPC051_ANGRY_00_DRC PLY_VOICE_NPC051_DRC 64  
427 Sequence SQ_VOI_NPC051_LOSE PLY_VOICE_NPC051 64  
428 Sequence SQ_VOI_NPC051_LOSE_DRC PLY_VOICE_NPC051_DRC 64  
429 Sequence SQ_VOI_NPC051_ANGRY_01 PLY_VOICE_NPC051 64  
430 Sequence SQ_VOI_NPC051_ANGRY_01_DRC PLY_VOICE_NPC051_DRC 64  
431 Sequence SQ_VOI_NPC051_ANGRY_02 PLY_VOICE_NPC051 64  
432 Sequence SQ_VOI_NPC051_ANGRY_02_DRC PLY_VOICE_NPC051_DRC 64  
433 Sequence SQ_VOI_NPC051_MG_BOSS_CUTIN PLY_VOICE_NPC051 64  
434 Sequence SQ_VOI_NPC051_MG_BOSS_CUTIN_DRC PLY_VOICE_NPC051_DRC 64  
435 Sequence SQ_VOI_NPC051_LAUGH_MG_BOSS_CUTIN PLY_VOICE_NPC051 64  
436 Sequence SQ_VOI_NPC051_LAUGH_MG_BOSS_CUTIN_DRC PLY_VOICE_NPC051_DRC 64  
437 Sequence SQ_VOI_NPC072_OP_ROAR PLY_VOICE_NPC072 64 開始演出の咆哮
438 Sequence SQ_VOI_NPC072_OP_ROAR_DRC PLY_VOICE_NPC072_DRC 64  
439 Sequence SQ_VOI_NPC072_DAMEGE_A PLY_VOICE_NPC072 64 ダメージ(平常時)
440 Sequence SQ_VOI_NPC072_DAMEGE_A_DRC PLY_VOICE_NPC072_DRC 64  
441 Sequence SQ_VOI_NPC072_MID_ROAR PLY_VOICE_NPC072 64 怒り演出(中間演出)の咆哮
442 Sequence SQ_VOI_NPC072_MID_ROAR_DRC PLY_VOICE_NPC072_DRC 64  
443 Sequence SQ_VOI_NPC072_DAMEGE_B PLY_VOICE_NPC072 64 ダメージ(怒り時)
444 Sequence SQ_VOI_NPC072_DAMEGE_B_DRC PLY_VOICE_NPC072_DRC 64  
445 Sequence SQ_VOI_NPC072_ED_LOSE PLY_VOICE_NPC072 64 やられてフラフラ
446 Sequence SQ_VOI_NPC072_ED_LOSE_DRC PLY_VOICE_NPC072_DRC 64  
447 Sequence SQ_VOI_NPC072_DAMAGE_01 PLY_VOICE_NPC072 64  
448 Sequence SQ_VOI_NPC072_DAMAGE_01_DRC PLY_VOICE_NPC072_DRC 64  
449 Sequence SQ_VOI_NPC072_MG_BOSS_CUTIN PLY_VOICE_NPC072 64  
450 Sequence SQ_VOI_NPC072_MG_BOSS_CUTIN_DRC PLY_VOICE_NPC072_DRC 64  
451 Sequence SQ_VOI_NPC072_MG_BOSS_CUTIN_VOL PLY_VOICE_NPC072 64  
452 Sequence SQ_VOI_NPC072_MG_BOSS_CUTIN_VOL_DRC PLY_VOICE_NPC072_DRC 64  
453 Sequence SQ_VOI_NPC072_DAMAGE_00 PLY_VOICE_NPC072 64  
454 Sequence SQ_VOI_NPC072_DAMAGE_00_DRC PLY_VOICE_NPC072_DRC 64  
455 Sequence SQ_VOI_NPC072_READY_00 PLY_VOICE_NPC072 64  
456 Sequence SQ_VOI_NPC072_READY_00_DRC PLY_VOICE_NPC072_DRC 64  
457 Sequence SQ_VOI_NPC072_PROVOKE_00 PLY_VOICE_NPC072 64  
458 Sequence SQ_VOI_NPC072_PROVOKE_00_DRC PLY_VOICE_NPC072_DRC 64  
459 Sequence SQ_VOI_NPC072_DAMAGE_02 PLY_VOICE_NPC072 64  
460 Sequence SQ_VOI_NPC072_DAMAGE_02_DRC PLY_VOICE_NPC072_DRC 64  
461 Sequence SQ_VOI_NPC072_MID_BITE PLY_VOICE_NPC072 64 怒り演出(中間演出)の噛み付き
462 Sequence SQ_VOI_NPC072_MID_BITE_DRC PLY_VOICE_NPC072_DRC 64  
463 Sequence SQ_VOI_NPC073_JUMP PLY_VOICE_NPC073 0  
464 Sequence SQ_VOI_NPC073_JUMP_DRC PLY_VOICE_NPC073_DRC 0  
465 Sequence SQ_VOI_NPC073_LAND PLY_VOICE_NPC073 0  
466 Sequence SQ_VOI_NPC073_LAND_DRC PLY_VOICE_NPC073_DRC 0  
467 Sequence SQ_VOI_NPC073_QTN_LOOK PLY_VOICE_NPC073 0  
468 Sequence SQ_VOI_NPC073_QTN_LOOK_DRC PLY_VOICE_NPC073_DRC 0  
469 Sequence SQ_VOI_NPC073_DAMAGE_00 PLY_VOICE_NPC073 0  
470 Sequence SQ_VOI_NPC073_DAMAGE_00_DRC PLY_VOICE_NPC073_DRC 0  
471 Sequence SQ_VOI_NPC073_DAMAGE_01 PLY_VOICE_NPC073 0  
472 Sequence SQ_VOI_NPC073_DAMAGE_01_DRC PLY_VOICE_NPC073_DRC 0  
473 Sequence SQ_VOI_NPC073_ANGRY_00 PLY_VOICE_NPC073 0  
474 Sequence SQ_VOI_NPC073_ANGRY_00_DRC PLY_VOICE_NPC073_DRC 0  
475 Sequence SQ_VOI_NPC073_ANGRY_01 PLY_VOICE_NPC073 0  
476 Sequence SQ_VOI_NPC073_ANGRY_01_DRC PLY_VOICE_NPC073_DRC 0  
477 Sequence SQ_VOI_NPC073_LOSE_00 PLY_VOICE_NPC073 0  
478 Sequence SQ_VOI_NPC073_LOSE_00_DRC PLY_VOICE_NPC073_DRC 0  
479 Sequence SQ_VOI_NPC073_LOSE_01 PLY_VOICE_NPC073 0  
480 Sequence SQ_VOI_NPC073_LOSE_01_DRC PLY_VOICE_NPC073_DRC 0  
481 Sequence SQ_VOI_NPC073_ATTACK_00 PLY_VOICE_NPC073 0  
482 Sequence SQ_VOI_NPC073_ATTACK_00_DRC PLY_VOICE_NPC073_DRC 0  
483 Sequence SQ_VOI_NPC075_JOY PLY_VOICE_NPC075 64  
484 Sequence SQ_VOI_NPC075_JOY_DRC PLY_VOICE_NPC075_DRC 64  
485 Sequence SQ_VOI_NPC076_RISE_00 PLY_VOICE_NPC076 64  
486 Sequence SQ_VOI_NPC076_RISE_00_DRC PLY_VOICE_NPC076_DRC 64  
487 Sequence SQ_VOI_NPC076_WHOOP_00 PLY_VOICE_NPC076 64  
488 Sequence SQ_VOI_NPC076_WHOOP_00_DRC PLY_VOICE_NPC076_DRC 64  
489 Sequence SQ_VOI_NPC076_ATTACK_00 PLY_VOICE_NPC076 64  
490 Sequence SQ_VOI_NPC076_ATTACK_00_DRC PLY_VOICE_NPC076_DRC 64  
491 Sequence SQ_VOI_NPC076_FIRE_00 PLY_VOICE_NPC076 64  
492 Sequence SQ_VOI_NPC076_FIRE_00_DRC PLY_VOICE_NPC076_DRC 64  
493 Sequence SQ_VOI_NPC076_DAMAGE_00 PLY_VOICE_NPC076 64  
494 Sequence SQ_VOI_NPC076_DAMAGE_00_DRC PLY_VOICE_NPC076_DRC 64  
495 Sequence SQ_VOI_NPC076_LOSE_00 PLY_VOICE_NPC076 64  
496 Sequence SQ_VOI_NPC076_LOSE_00_DRC PLY_VOICE_NPC076_DRC 64  
497 Sequence SQ_VOI_NPC076_RISE_01 PLY_VOICE_NPC076 64  
498 Sequence SQ_VOI_NPC076_RISE_01_DRC PLY_VOICE_NPC076_DRC 64  
499 Sequence SQ_VOI_NPC076_LOSE_01 PLY_VOICE_NPC076 64  
500 Sequence SQ_VOI_NPC076_LOSE_01_DRC PLY_VOICE_NPC076_DRC 64  
501 Sequence SQ_VOI_NPC076_DAMAGE_01 PLY_VOICE_NPC076 64  
502 Sequence SQ_VOI_NPC076_DAMAGE_01_DRC PLY_VOICE_NPC076_DRC 64  
503 Sequence SQ_VOI_NPC076_FIRE_01 PLY_VOICE_NPC076 64  
504 Sequence SQ_VOI_NPC076_FIRE_01_DRC PLY_VOICE_NPC076_DRC 64  
505 Sequence SQ_VOI_NPC076_JUMP_00 PLY_VOICE_NPC076 64  
506 Sequence SQ_VOI_NPC076_JUMP_00_DRC PLY_VOICE_NPC076_DRC 64  
507 Sequence SQ_VOI_NPC076_LOSE_02 PLY_VOICE_NPC076 64  
508 Sequence SQ_VOI_NPC076_LOSE_02_DRC PLY_VOICE_NPC076_DRC 64  
509 Sequence SQ_VOI_NPC076_READY_00 PLY_VOICE_NPC076 64  
510 Sequence SQ_VOI_NPC076_READY_00_DRC PLY_VOICE_NPC076_DRC 64  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOI_NPC000 サブグループ NPC000 クッパ
1 SGRP_SND_VOI_NPC000_AMIIBO_NFP  
2 SGRP_SND_VOI_NPC000_AMIIBO  
3 SGRP_SND_VOI_NPC021_AMIIBO  
4 SGRP_SND_VOI_NPC002  
5 SGRP_SND_VOI_NPC003  
6 SGRP_SND_VOI_NPC009  
7 SGRP_SND_VOI_NPC014  
8 SGRP_SND_VOI_NPC021  
9 SGRP_SND_VOI_NPC022  
10 SGRP_SND_VOI_NPC025  
11 SGRP_SND_VOI_NPC025_PLURAL  
12 SGRP_SND_VOI_NPC027  
13 SGRP_SND_VOI_NPC032  
14 SGRP_SND_VOI_NPC044  
15 SGRP_SND_VOI_NPC045  
16 SGRP_SND_VOI_NPC048  
17 SGRP_SND_VOI_NPC051  
18 SGRP_SND_VOI_NPC072  
19 SGRP_SND_VOI_NPC073  
20 SGRP_SND_VOI_NPC075  
21 SGRP_SND_VOI_NPC076  
22 SGRP_SND_VOI_NPC_STAFF スタッフロール専用
23 SGRP_SND_VOI_NPC_BRD_COMMON ボード共通NPCボイス
24 SGRP_SND_VOI_NPC_BRD_VSK_COMMON ボードVSクッパ共通NPCボイス
25 SGRP_SND_VOI_NPC_BRD_BOSS_CUTIN ボード共通ボスカットインボイス
26 SGRP_SND_VOI_NPC_VSKLAST ボード共通スターを取り戻せボイス(現在ノコノコのみ)

SS_VOICE_NPC_GAYA

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_CHEER_LOOP_A PLY_VOICE_NPC_GAYA 64  
1 Sequence SQ_VOI_CHEER_LOOP_B PLY_VOICE_NPC_GAYA 64  
2 Sequence SQ_VOI_CHEER_LOOP_C PLY_VOICE_NPC_GAYA 64  
3 Sequence SQ_VOI_CHEER_LOOP_A_02 PLY_VOICE_NPC_GAYA 64 LOOP_Aのボリューム違い
4 Sequence SQ_VOI_CHEER_LOOP_B_02 PLY_VOICE_NPC_GAYA 64 LOOP_Bのボリューム違い
5 Sequence SQ_VOI_CHEER_LOOP_C_02 PLY_VOICE_NPC_GAYA 64 LOOP_Cのボリューム違い
6 Sequence SQ_VOI_CHEER_ONESHOT_A PLY_VOICE_NPC_GAYA 64 確認用ラベル(実際には使用しない)
7 Sequence SQ_VOI_CHEER_ONESHOT_B PLY_VOICE_NPC_GAYA 64 確認用ラベル(実際には使用しない)
8 Sequence SQ_VOI_CHEER_ONESHOT_C PLY_VOICE_NPC_GAYA 64 確認用ラベル(実際には使用しない)
9 Sequence SQ_VOI_CHEER_LOOP_2D PLY_VOICE_NPC_GAYA 64  
10 Sequence SQ_VOI_CHEER_FADEOUT PLY_VOICE_NPC_GAYA 64  
11 Sequence SQ_VOI_CHEER_LOOP_NPC022 PLY_VOICE_NPC_GAYA 64  
12 Sequence SQ_VOI_CHEER_LOOP_NPC002 PLY_VOICE_NPC_GAYA 64  
13 Sequence SQ_VOI_CHEER_LOOP_NPC003 PLY_VOICE_NPC_GAYA 64  
14 Sequence SQ_VOI_CHEER_APPLAUSE_CMN PLY_VOICE_NPC_GAYA 64 通常はこちらを使用
15 Sequence SQ_VOI_CHEER_APPLAUSE_001 PLY_VOICE_NPC_GAYA 64 エントリを分ける必要があればこちらを使用
16 Sequence SQ_VOI_CHEER_APPLAUSE_002 PLY_VOICE_NPC_GAYA 64 エントリを分ける必要があればこちらを使用
17 Sequence SQ_VOI_CHEER_APPLAUSE_003 PLY_VOICE_NPC_GAYA 64 エントリを分ける必要があればこちらを使用
18 Sequence SQ_VOI_CHEER_ONESHOT_BRD_NPC022 PLY_VOICE_NPC_GAYA 64  
19 Sequence SQ_VOI_CHEER_LOOP_BRD_NPC022 PLY_VOICE_NPC_GAYA 64  
20 Sequence SQ_VOI_CHEER_ONESHOT_BRD_CEREMONY PLY_VOICE_NPC_GAYA 64  
21 Sequence SQ_VOI_CHEER_ONESHOT_BRD_BONUSSTAR PLY_VOICE_NPC_GAYA 64  
22 Sequence SQ_VOI_CHEER_ONESHOT_BRD_SUPERSTAR PLY_VOICE_NPC_GAYA 64  
23 Sequence SQ_VOI_CHEER_ONESHOT_BRD_CONGRATULATIONS PLY_VOICE_NPC_GAYA 64  
24 Sequence SQ_SE_CHEER_MGM_OPENING PLY_VOICE_NPC_GAYA 64  
25 Sequence SQ_SE_CHEER_MGM_REACTION PLY_VOICE_NPC_GAYA 64  
26 Sequence SQ_SE_CHEER_MGM_WINNER PLY_VOICE_NPC_GAYA 64  
27 Sequence SQ_SE_CHEER_MGM_GOMNG PLY_VOICE_NPC_GAYA 64  
28 Sequence SQ_SE_CHEER_CREDIT_REACTION PLY_VOICE_NPC_GAYA 64  
29 Sequence SQ_SE_CHEER_CREDIT_FINALE PLY_VOICE_NPC_GAYA 64  

Group List

Index Name コメント
(Comment)
0 GRP_SND_VOI_NPC_GAYA  
1 GRP_SND_VOI_NPC_GAYA_BRD  
2 GRP_SND_CHEER_MGMODE  
3 GRP_SND_CHEER_STAFFCREDIT  

SS_ARC_01_TEST

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Wave WD_SE_TEST_ARC1_001 PLY_VOICE_DUMMY 0  
1 Wave WD_SE_TEST_ARC1_002 PLY_VOICE_DUMMY 0  
2 Wave WD_SE_TEST_ARC1_003 PLY_VOICE_DUMMY 0  
3 Wave WD_SE_TEST_ARC1_004 PLY_VOICE_DUMMY 0  
4 Sequence SQ_SE_TEST_ARC1_001 PLY_VOICE_PC01 64 テレビ/DRC鳴らし分け案件
5 Sequence SQ_SE_TEST_ARC1_002 PLY_VOICE_PC01 64 テレビ/DRC鳴らし分け案件
6 Sequence SQ_SE_TEST_ARC1_003 PLY_VOICE_PC01 64 テレビ/DRC鳴らし分け案件
7 Sequence SQ_SE_TEST_ARC1_004 PLY_VOICE_PC01 64 テレビ/DRC鳴らし分け案件

SS_VOICE_E3

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Wave WD_VOI_PC_E3_KOOPAPARTY PLY_VOICE_DUMMY 0  
1 Wave WD_VOI_PC_E3_MARIOPARTY PLY_VOICE_DUMMY 0  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_VOICE_E3  

SS_EXP

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Sequence SQ_VOI_SAMPLE PLY_VOI_SAMPLE 64  
1 Sequence SQ_SE_AMIIBO_STAR_EXIST_TEST PLY_SE_STAR_TEST 64  
2 Sequence SQ_SE_AMIIBO_STAR_EXIST_EVENT_TEST PLY_SE_STAR_TEST 64  
3 Sequence SQ_SE_AMIIBO_STAR_FALL_TEST PLY_SE_STAR_TEST 64  

Player List

Index Name Sound Limit コメント
(Comment)
0 PLY_VOI_SAMPLE 1  
1 PLY_SE_STAR_TEST 5  

SS_SE_AMIIBO_CMN

Sound List

Index Type Name Player Player Priority コメント
(Comment)
0 Wave WD_SE_AMIIBO_SE_ERROR PLY_SE_AMIIBO_CMN 64  
1 Wave WD_SE_AMIIBO_SE_ERROR_DRC PLY_SE_AMIIBO_CMN_DRC 64  
2 Wave WD_SE_AMIIBO_SE_SUCCESS PLY_SE_AMIIBO_CMN 64  
3 Wave WD_SE_AMIIBO_SE_SUCCESS_DRC PLY_SE_AMIIBO_CMN_DRC 64  
4 Wave WD_SE_AMIIBO_SE_RELEASE PLY_SE_AMIIBO_CMN 0  
5 Wave WD_SE_AMIIBO_SE_RELEASE_DRC PLY_SE_AMIIBO_CMN_DRC 0  

Group List

Index Name コメント
(Comment)
0 SGRP_SND_AMIIBO_CMN  

FilePath:
D:\work\WiiU_10STARS\trunk_tenstSnd\fromLocal\PROJECT\10STARS_SOUND_ARC1\10STARS_SOUND_ARC1.fspj
DateTime:
2014-12-25T22:19:05