Changelog for stream Harry_DISCBUILD at transaction 2796872
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Displaying last days issues for Jira Key LHP first
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Closed issues updated in last hour
==================================

[LHP-23166] Wii - Leaky Cauldron Hub - After completing a Freeplay level, the game will crash if the player steps on the level select launch pad.
[LHP-22953] 360 - Y3Prologue - Y3LeakyUpper - Free Play - Process Failure - Game does not display a button prompt to attack the monster book of monsters when the player is controlling Lupin in werewolf form
[LHP-23073] Wii - Front End - Crash - Game crashes if the front end intro video is skipped
[LHP-22087] 360 / Wii - Y1 Story Lesson Wingardium Leviosa - Graphical - After completing the lesson, the red icon for Expelliarmus can be briefly seen in the character's icon.
[LHP-21815] 360 - Level Builder - Placement - The game always spawns the player outside of vault 1 regardless of which vault they exit from. By design?
[LHP-22625] Wii / 360 - Leaky Cauldron HUB - Cutscene Clip Room - Process Failure - Watching cutscenes that have more than one parts will finish playing after the first part
[LHP-19968] Wii - Gringotts HUB - Controls - The down button to select the options doesn't work after picking up the builder level block
[LHP-11773] Giz cutscene needs to read nearclip values from cut-scene txt file.
[LHP-23125] Wii - Y4Kingdom - Process Failure - Player was unable to target zap the silver LEGO chains at the end of the level
[LHP-22787] PS3 - Compliance - Title of the game on save data is incorrect.
[LHP-22711] Wii - Y2 Quidditch Madame Pomfrey - Infimary_A - Freeplay - Process Failure Co-op - If both players are the same character it can affect ear muffs and immunity to mandrake
[LHP-23057] Gringotts HUB - door DIAG2GRING needs to play Vault_Intro every time on arrival.  Currently doesn't work

Closed issues updated in last 6 hours
=====================================

[LHP-23065] LHP - PS3 - CharInst/VFX Bad matrix alignment
[LHP-20403] 360 - Sirius Story / Y3Rooftops_A - Graphical - Co op - After the pickaxe has been dropped off the edge the pickaxe will have a second leviosa aura whilst in the air using leviosa.
[LHP-23082] Wii - NLC 10.1 - Front End - Crash/Compliance - Game sometimes crashes when resetting on the language selection screen
[LHP-22962] Wii / 360 - Hogwarts Hub - Y4Quad - Process Failure / Legal - When on a vehicle, all characters will have Voldemort as a Boggart
[LHP-17749] Wii - Story Event 4 -Find Aragog - Y2Chase - Controls/Process Failure - The chase section of the level does not support any kind of rumble feedback on the controller
[LHP-18733] Wii - Gamewide - Process Failure / Spells - Player characters will be permanently bald, ginger, with antlers etc. if they die while the spell is in effect.
[LHP-18941] Wii - Y2 Quiddich/Madame Pomfrey - Infirmary_A - Animation - Malfoy will flicker and the end of his animation when his bed is leviosa'd
[LHP-19345] Wii - Y1 - Builder level 1 - Graphical - The polyjuice cauldron is black instead of gold.
[LHP-18800] 360 - Gamewide - Animation - If harry fires zap and then immediately puts on the invisibility cloak, before he puts it on there is a few frames of bizarre animation
[LHP-19598] Wii - Gringotts HUB - Level Builder - Camera/Graphical - Player can cause the camera to pan back very quickly exposing out of the gameworld when using pet ability
[LHP-20804] Wii - Y3 - Hogwarts Hub - Owlery - Audio - If the player attempts to Leviosa the objects by the hole in the wall as they fall, the characters scream will play several times
[LHP-19218] PC - Gamewide - Graphical/Animation - Objects lose leviosa glow when you spam the cast Button
[LHP-20526] 360 - Leaky Cauldron HUB - Graphical/Animation - When harry puts on his cloak he doesn't go invisible, if he zaps with the cloak on he clips through it and the cloak instantly disappears when he takes the cloak off
[LHP-22789] Wii - Hub - Owl Shop ( Red Brick Display ) - Process Failure - Buying a red brick from the menu caused the red brick counter to jump up one
[LHP-23056] LHP - PS3 - NuError while defragging NuGfxMemBuffer
[LHP-20807] 360 - Y3 - Hogwarts Hub - Owlery - Process Failure - The player will be unable to target the egg in the maze after using the chest to reveal the spell it items
[LHP-21578] Wii - Level Builder - Design / Graphical - Layout of Characters menu in build mode does not match the 360.
[LHP-22503] 360 - Quidditch/ Madame Pomfrey - Y2Infirmary_A - Story - Tech Hang - Players are unable to bring the spider ingredient through the transition, back into the ward containing the cauldron.
[LHP-19981] 360 / Wii - Gamewide - Characters / Process Failure - Hagrid is able to keep NPCs in a falling animation by holding them up with Leviosa and then zapping
[LHP-23052] Wii - Y4 The Maze - Process Failure - Players fall out of game world when choosing to Replay Story 'The Dark Lord Returns'
[LHP-22874] wii - Story Event 4 - Shrieking Shack - Y3Willow - Graphics - Freeplay - Whomping Willow is missing a character portrait
[LHP-12036] 360/Wii - Gamewide - Graphical - The square outline will remain on the rune panel / bookcase if you change character whilst it is appearing
[LHP-17839]  Wii - Y1 Wingardium Leviosa - Graphical / Art - The red spot briefly appears above the character portrait when awarded Leviosa but then quickly disappears.
[LHP-22809] Wii - Hogwarts Hub Y2 Class Lobby - Characters - Crookshanks can be seen in the Class Lobby after completing Immobilus, prior to the Norris Midtro.
[LHP-21640] 360 - Stairs / Foyer + Dorm lobby - Graphical - When you go between the dorm lobby and stairs there's various objects and shapes in the black transition fade.
[LHP-20198] 360/Wii - Y1 Prologue - Gringotts Hall - Graphical - If you skip the Griphook cutscene then a big coloumn and picture frame is visible in the level that is from the cutscene
[LHP-22758] piece of old goblin cart (?) appears here after griphook cutscene
[LHP-22990] Wii - Hub Leaky Cauldron - Tech hang - Freeplay - After finishing a level as Griphook and returning to Leaky Cauldron player cannot continue

Closed issues updated in last day
================================

[LHP-22664] Wii - Y2 - Story Lesson - Expelliarmus - Controls - Design - If playing the game as player two only, when the second half of the lesson begins, player will be duelling Crabbe as Harry rather than Draco
[LHP-22988] Wii - Y3 Rescue Sirius - Rooftops_D - Tech Hang - Unable to defeat boss due to Dementors moving around and not taking damage correctly
[LHP-20366] 360/Wii - Hogwarts Hub - Y3Quad - Design - Infirmary door does not lead anywhere after Saving Buckbeak
[LHP-21888] 360 / Wii - HUB - Gringotts Vault - Process Failure / Design - Cannot back out when deciding whether to choose to Replay Level or Builder Tutorial.
[LHP-23137] Wii - TT Ident movie - Process Failure - Movie does not play fully. Skips and brings user to Leaky Cauldron after a couple of seconds
[LHP-18150] Wii - Level Builder - Collision / Process Failure - Player can drive through enemies and creatures / cannot kill them with a vehicle
[LHP-23098] Builder levels require all abilities unlocked and pets available
[LHP-12290] 360 - Y1 Cave Troll Fight - Story - Graphics - Female Uniform instantaneous change in lighting
[LHP-22620] Wii - Gamewide - Graphical - Z-button prompts are too big
[LHP-8104] In the builder...  The puzzle bookcase doesn't draw correctly while being carried
[LHP-22700] Broomsticks a bit broken - if you have lumos active then jump on one you can never fire again
[LHP-22952] 360/Wii - Level Builder - Graphical - Certain items appear invisible in Build mode (cats and vehicles)
[LHP-23054] 360 - Front End - Process Failure - Graphical - Game will display an empty Front End screen for a moment if player skips the Attract movie
[LHP-22960] 360/Wii - Gamewide - Graphical - All characters disappear when player transitions between areas (appears to be background loading related)
[LHP-22497] PS3:  Online:  R063 Compliance:  Vibration continues indefinitely when the host disconnect message appears while vibration is occurring
[LHP-16322] PS3 - Fix reverb
[LHP-22165] Harry - charcustomiser - CustomiserSystem being created on level activate...
[LHP-13981] Wii - Y1 Library/Mirror of Erised - Story - Co-op - Process Failure - No reflection in mirror for anyone standing against it when cover opens
[LHP-23048] 360 - Y4/Y3/Y2/Y1 Class Lobby - Crash - Memhandle error then a blue bar crash
[LHP-23106] 360 - Robe Shop (Character Customiser) - Freeplay - Changing a characters skin tone from the colour they begin with causes the back of their head to return to its original pigment on leaving the customiser
[LHP-23049] 360 - Gamewide - Tech Hang - Mandrakes cannot be picked up.
[LHP-22225] PS3 - Front End - The View Trailer option is not immediately selectable in the main menu.
[LHP-22206] 360/Wii - Gamewide - Process failure - Co-op - if second player runs out of room when owl flies off with red parcel, no message is given to the user
[LHP-23042] PS3 - Y1 Hogwarts HUB - Main Corridor - Design / Text - During a normal playthrough, the first time the player enters this area they are given a hint to find potion ingredients, which isn't needed here.
[LHP-23061] PS3 - Y1 Quidditch Stands - Story - Crash / Hang - Game hangs on a black screen after the intro cutscene.
[LHP-21918] Wii - Y1 Quirrel/Voldemort Fight - Gameplay - There is no auto targeting to zap the giant key while on the broom, making this puzzle quite tricky.
[LHP-22569] LOZ FEEDBACK - Display message if player tries to use spell unlock code before unlocking spell wheel
[LHP-22408] LOZ FEEDBACK - Ensure that cheat codes are functioning for all spells.
[LHP-23029] 360/Wii - Y1 Prologue - Diagon Alley - Story - Process Failure - If player quits out just before Ollivander's, the shop will already be open when player reaches first section of Diagon Alley
[LHP-22838] Aragog Web VFX remains in view throughout cutscene.
[LHP-22252] PS3 - Gamewide - R173 Compliance - If 'Ok' is selected when prompted to install a game update the console sometimes resets instead of exiting to XMB.
[LHP-19908] Wii - HUB - Leaky Cauldron - Co-op - Process Failure - Player two is able to press the back button when player one has entered the level select
[LHP-22926] Wii - Leaky Caludron Hub - Audio - Falied Audio Allocation message in the Leaky Caludron Hub if the player exits to the Leaky cauldron after completing Experlliarmus,.
[LHP-18681] 360/Wii - Game Wide - Characters - Nevilles summon Trevor ability and dig ability both use the green section of the spell wheel
[LHP-23039] Y2Flashback_B : Harry should not be able to leviosa any of the wizards in this section
[LHP-19015] Shoot combos arent using Hit frames to fire bolts
[LHP-22991] Crash 1461
[LHP-23025] Wii ONLY - Dynamic Wall Light is on at all times. looks far too bright.
[LHP-23031] Physics Block got embedded in the rear wall in the leviosa lesson
[LHP-13914] 360 / Wii - Y1 Library/Mirror of Erised - Y1Library_A - Freeplay - AI / Process Failure - Should Mrs Norris the cat hiss when the player character is Filch
[LHP-22797] PS3 - Front End - Load / Save - NuError occurs when loading save data belonging to another user.
[LHP-18749] AI in y1charmslumos struggle with jumps
[LHP-22949] LOZ FEEDBACK - Builder tutorials should just follow on sequentially after you complete the first one.
[LHP-23046] Crash in Y2Broom with NULL Worldinfo->ldata pointer
[LHP-19441] Wii - Level Builder - Design - The gold brick can be seen to appear and disappear due to draw distance when moving away and towards it
[LHP-18191] Wii - Y1 Quirrel / Voldemort Fight - Collision - Chess pieces lose collision when they begin their death animation.
[LHP-20566] HUB - Cutscene Viewer - After viewing 'Gringotts Vaults Intro' the player is taken to the Gringotts Builder Vaults section of the HUB
[LHP-22572] 360 / Wii - Voldemort Bonus - Design / Text - The pause menu gives an option to return to Leaky Cauldron, yet you actually return to Borgin and Burkes.

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Displaying details for all issues
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Closed issues updated in last hour
==================================

[LHP-23166] Wii - Leaky Cauldron Hub - After completing a Freeplay level, the game will crash if the player steps on the level select launch pad.
[LHP-22953] 360 - Y3Prologue - Y3LeakyUpper - Free Play - Process Failure - Game does not display a button prompt to attack the monster book of monsters when the player is controlling Lupin in werewolf form
[LHP-23073] Wii - Front End - Crash - Game crashes if the front end intro video is skipped
[LHP-22087] 360 / Wii - Y1 Story Lesson Wingardium Leviosa - Graphical - After completing the lesson, the red icon for Expelliarmus can be briefly seen in the character's icon.
[LHP-21815] 360 - Level Builder - Placement - The game always spawns the player outside of vault 1 regardless of which vault they exit from. By design?
[LHP-22625] Wii / 360 - Leaky Cauldron HUB - Cutscene Clip Room - Process Failure - Watching cutscenes that have more than one parts will finish playing after the first part
[LHP-19968] Wii - Gringotts HUB - Controls - The down button to select the options doesn't work after picking up the builder level block
[LHP-11773] Giz cutscene needs to read nearclip values from cut-scene txt file.
[LHP-23125] Wii - Y4Kingdom - Process Failure - Player was unable to target zap the silver LEGO chains at the end of the level
[LHP-22787] PS3 - Compliance - Title of the game on save data is incorrect.
[LHP-22711] Wii - Y2 Quidditch Madame Pomfrey - Infimary_A - Freeplay - Process Failure Co-op - If both players are the same character it can affect ear muffs and immunity to mandrake
[LHP-23057] Gringotts HUB - door DIAG2GRING needs to play Vault_Intro every time on arrival.  Currently doesn't work

Closed issues updated in last 6 hours
=====================================

[LHP-23065] LHP - PS3 - CharInst/VFX Bad matrix alignment
[LHP-20403] 360 - Sirius Story / Y3Rooftops_A - Graphical - Co op - After the pickaxe has been dropped off the edge the pickaxe will have a second leviosa aura whilst in the air using leviosa.
[LHP-23082] Wii - NLC 10.1 - Front End - Crash/Compliance - Game sometimes crashes when resetting on the language selection screen
[ER-2513] None Instanced specials can not be animated after cutscene animates them
[LHP-22962] Wii / 360 - Hogwarts Hub - Y4Quad - Process Failure / Legal - When on a vehicle, all characters will have Voldemort as a Boggart
[LHP-17749] Wii - Story Event 4 -Find Aragog - Y2Chase - Controls/Process Failure - The chase section of the level does not support any kind of rumble feedback on the controller
[LHP-18733] Wii - Gamewide - Process Failure / Spells - Player characters will be permanently bald, ginger, with antlers etc. if they die while the spell is in effect.
[LHP-18941] Wii - Y2 Quiddich/Madame Pomfrey - Infirmary_A - Animation - Malfoy will flicker and the end of his animation when his bed is leviosa'd
[LHP-19345] Wii - Y1 - Builder level 1 - Graphical - The polyjuice cauldron is black instead of gold.
[LHP-18800] 360 - Gamewide - Animation - If harry fires zap and then immediately puts on the invisibility cloak, before he puts it on there is a few frames of bizarre animation
[LHP-19598] Wii - Gringotts HUB - Level Builder - Camera/Graphical - Player can cause the camera to pan back very quickly exposing out of the gameworld when using pet ability
[LHP-20804] Wii - Y3 - Hogwarts Hub - Owlery - Audio - If the player attempts to Leviosa the objects by the hole in the wall as they fall, the characters scream will play several times
[LHP-19218] PC - Gamewide - Graphical/Animation - Objects lose leviosa glow when you spam the cast Button
[LHP-20526] 360 - Leaky Cauldron HUB - Graphical/Animation - When harry puts on his cloak he doesn't go invisible, if he zaps with the cloak on he clips through it and the cloak instantly disappears when he takes the cloak off
[LHP-22789] Wii - Hub - Owl Shop ( Red Brick Display ) - Process Failure - Buying a red brick from the menu caused the red brick counter to jump up one
[LHP-23056] LHP - PS3 - NuError while defragging NuGfxMemBuffer
[LHP-20807] 360 - Y3 - Hogwarts Hub - Owlery - Process Failure - The player will be unable to target the egg in the maze after using the chest to reveal the spell it items
[LHP-21578] Wii - Level Builder - Design / Graphical - Layout of Characters menu in build mode does not match the 360.
[LHP-22503] 360 - Quidditch/ Madame Pomfrey - Y2Infirmary_A - Story - Tech Hang - Players are unable to bring the spider ingredient through the transition, back into the ward containing the cauldron.
[LHP-19981] 360 / Wii - Gamewide - Characters / Process Failure - Hagrid is able to keep NPCs in a falling animation by holding them up with Leviosa and then zapping
[LHP-23052] Wii - Y4 The Maze - Process Failure - Players fall out of game world when choosing to Replay Story 'The Dark Lord Returns'
[LHP-22874] wii - Story Event 4 - Shrieking Shack - Y3Willow - Graphics - Freeplay - Whomping Willow is missing a character portrait
[LHP-12036] 360/Wii - Gamewide - Graphical - The square outline will remain on the rune panel / bookcase if you change character whilst it is appearing
[LHP-17839]  Wii - Y1 Wingardium Leviosa - Graphical / Art - The red spot briefly appears above the character portrait when awarded Leviosa but then quickly disappears.
[LHP-22809] Wii - Hogwarts Hub Y2 Class Lobby - Characters - Crookshanks can be seen in the Class Lobby after completing Immobilus, prior to the Norris Midtro.
[LHP-21640] 360 - Stairs / Foyer + Dorm lobby - Graphical - When you go between the dorm lobby and stairs there's various objects and shapes in the black transition fade.
[LHP-20198] 360/Wii - Y1 Prologue - Gringotts Hall - Graphical - If you skip the Griphook cutscene then a big coloumn and picture frame is visible in the level that is from the cutscene
[LHP-22758] piece of old goblin cart (?) appears here after griphook cutscene
[LHP-22990] Wii - Hub Leaky Cauldron - Tech hang - Freeplay - After finishing a level as Griphook and returning to Leaky Cauldron player cannot continue

Closed issues updated in last day
================================

[LHP-22664] Wii - Y2 - Story Lesson - Expelliarmus - Controls - Design - If playing the game as player two only, when the second half of the lesson begins, player will be duelling Crabbe as Harry rather than Draco
[LHP-22988] Wii - Y3 Rescue Sirius - Rooftops_D - Tech Hang - Unable to defeat boss due to Dementors moving around and not taking damage correctly
[LHP-20366] 360/Wii - Hogwarts Hub - Y3Quad - Design - Infirmary door does not lead anywhere after Saving Buckbeak
[LHP-21888] 360 / Wii - HUB - Gringotts Vault - Process Failure / Design - Cannot back out when deciding whether to choose to Replay Level or Builder Tutorial.
[LHP-23137] Wii - TT Ident movie - Process Failure - Movie does not play fully. Skips and brings user to Leaky Cauldron after a couple of seconds
[LHP-18150] Wii - Level Builder - Collision / Process Failure - Player can drive through enemies and creatures / cannot kill them with a vehicle
[LHP-23098] Builder levels require all abilities unlocked and pets available
[LHP-12290] 360 - Y1 Cave Troll Fight - Story - Graphics - Female Uniform instantaneous change in lighting
[LHP-22620] Wii - Gamewide - Graphical - Z-button prompts are too big
[LHP-8104] In the builder...  The puzzle bookcase doesn't draw correctly while being carried
[LHP-22700] Broomsticks a bit broken - if you have lumos active then jump on one you can never fire again
[LHP-22952] 360/Wii - Level Builder - Graphical - Certain items appear invisible in Build mode (cats and vehicles)
[LHP-23054] 360 - Front End - Process Failure - Graphical - Game will display an empty Front End screen for a moment if player skips the Attract movie
[LHP-22960] 360/Wii - Gamewide - Graphical - All characters disappear when player transitions between areas (appears to be background loading related)
[LHP-22497] PS3:  Online:  R063 Compliance:  Vibration continues indefinitely when the host disconnect message appears while vibration is occurring
[LHP-16322] PS3 - Fix reverb
[LHP-22165] Harry - charcustomiser - CustomiserSystem being created on level activate...
[LHP-13981] Wii - Y1 Library/Mirror of Erised - Story - Co-op - Process Failure - No reflection in mirror for anyone standing against it when cover opens
[LHP-23048] 360 - Y4/Y3/Y2/Y1 Class Lobby - Crash - Memhandle error then a blue bar crash
[LHP-23106] 360 - Robe Shop (Character Customiser) - Freeplay - Changing a characters skin tone from the colour they begin with causes the back of their head to return to its original pigment on leaving the customiser
[LHP-23049] 360 - Gamewide - Tech Hang - Mandrakes cannot be picked up.
[LHP-22225] PS3 - Front End - The View Trailer option is not immediately selectable in the main menu.
[LHP-22206] 360/Wii - Gamewide - Process failure - Co-op - if second player runs out of room when owl flies off with red parcel, no message is given to the user
[LHP-23042] PS3 - Y1 Hogwarts HUB - Main Corridor - Design / Text - During a normal playthrough, the first time the player enters this area they are given a hint to find potion ingredients, which isn't needed here.
[LHP-23061] PS3 - Y1 Quidditch Stands - Story - Crash / Hang - Game hangs on a black screen after the intro cutscene.
[LHP-21918] Wii - Y1 Quirrel/Voldemort Fight - Gameplay - There is no auto targeting to zap the giant key while on the broom, making this puzzle quite tricky.
[LHP-22569] LOZ FEEDBACK - Display message if player tries to use spell unlock code before unlocking spell wheel
[LHP-22408] LOZ FEEDBACK - Ensure that cheat codes are functioning for all spells.
[LHP-23029] 360/Wii - Y1 Prologue - Diagon Alley - Story - Process Failure - If player quits out just before Ollivander's, the shop will already be open when player reaches first section of Diagon Alley
[LHP-22838] Aragog Web VFX remains in view throughout cutscene.
[LHP-22252] PS3 - Gamewide - R173 Compliance - If 'Ok' is selected when prompted to install a game update the console sometimes resets instead of exiting to XMB.
[LHP-19908] Wii - HUB - Leaky Cauldron - Co-op - Process Failure - Player two is able to press the back button when player one has entered the level select
[LHP-22926] Wii - Leaky Caludron Hub - Audio - Falied Audio Allocation message in the Leaky Caludron Hub if the player exits to the Leaky cauldron after completing Experlliarmus,.
[LHP-18681] 360/Wii - Game Wide - Characters - Nevilles summon Trevor ability and dig ability both use the green section of the spell wheel
[LHP-23039] Y2Flashback_B : Harry should not be able to leviosa any of the wizards in this section
[LHP-19015] Shoot combos arent using Hit frames to fire bolts
[LHP-22991] Crash 1461
[LHP-23025] Wii ONLY - Dynamic Wall Light is on at all times. looks far too bright.
[LHP-23031] Physics Block got embedded in the rear wall in the leviosa lesson
[LHP-13914] 360 / Wii - Y1 Library/Mirror of Erised - Y1Library_A - Freeplay - AI / Process Failure - Should Mrs Norris the cat hiss when the player character is Filch
[LHP-22797] PS3 - Front End - Load / Save - NuError occurs when loading save data belonging to another user.
[LHP-18749] AI in y1charmslumos struggle with jumps
[LHP-22949] LOZ FEEDBACK - Builder tutorials should just follow on sequentially after you complete the first one.
[LHP-23046] Crash in Y2Broom with NULL Worldinfo->ldata pointer
[LHP-19441] Wii - Level Builder - Design - The gold brick can be seen to appear and disappear due to draw distance when moving away and towards it
[LHP-18191] Wii - Y1 Quirrel / Voldemort Fight - Collision - Chess pieces lose collision when they begin their death animation.
[LHP-20566] HUB - Cutscene Viewer - After viewing 'Gringotts Vaults Intro' the player is taken to the Gringotts Builder Vaults section of the HUB
[LHP-22572] 360 / Wii - Voldemort Bonus - Design / Text - The pause menu gives an option to return to Leaky Cauldron, yet you actually return to Borgin and Burkes.

Closed issues updated in last week
==================================

[LHP-22881] Wii / 360 - Gamewide - Polyjuice / Freeplay - Animation - When you transform from Sirius into Padfoot there is no animation for walking this also occurs with Professor Lupin when he turns into a werewolf.
[LHP-22858] Wii - NLC 7.2.20 Recommended - Front End - PAL - Communications terminated message always appearing in English on Language Selection screen
[LHP-21635] 360/Wii - Frontend - Pressing 'View Trailer' replaces the 'New Game' cutscene with the Indy Trailer
[LHP-22187] 360/PS3 - Multiplayer - Recoverable impose messages should not pause the game
[LHP-22901] All Platforms - Two impose messages might pause music permanently.
[LHP-22943] 360 - Dismissing the guide will restart the music even if an impose message is present.
[LHP-21425] Wii - Y2 - Prologue - Borgin & Burkes - Process Failure / Collision - Chest will have fatal collision when the player enters it and returns from it
[LHP-22085] Level Builder - Text - Potion ingredients in the "Items" menu have incorrect hint text.
[LHP-22860] 360 - Attract movie requires a skip when it has finished
[LHP-22753] Wii - Y3 Marauders' Map - Compliance - Ron should not have his pet rat in this stage as player is chasing Peter Pettigrew (who is actually Scabbers)
[LHP-22764] Wii/360 - Gamewide - Tech Hang - Physics - Possible for player to drop physics-based LEGO and not be able to retrieve it (respawns out of reach)
[LHP-11677] PS3 - Y4 Underwater Challenge - Story - Process Failure - If a squid latches onto your head and attacks you, there is no vibration.
[LHP-22965] 360/Wii - Gamewide - Tech hang - Reloading save file immediately after Replaying an already completed Story Event will result in being unable to transition to a new area
[LHP-17993] attach deferred lights in code to vehicles
[LHP-19253] Builder item grids seem a bit random...
[LHP-22865] 360 - The Underwater Challenge / Y4Underwater / Y4Cave / Y4Kingdom - Process Failure - If you repeatedly tap the zap or spell button as fast as possible characters will send out two zaps instead of one.
[LHP-22311] Wii - Y4 The Maze - Maze_A - Freeplay / Process Failure - Switching to the next part of the maze when in control of a pet causes problems.
[LHP-22823] Wii Only -Y2Lair Web  not showing up when Arragog webs you
[LHP-19365] Wii - Y4 Dragon Spotting - Y4Enclosure - Freeplay - Graphical / Art - Upon transitioning into this area, a crossbow is embedded  in one of your party members.
[LHP-22676] Wii - Y1 Story Lesson Broomsticks - Graphical - The stud counter will overlap the Gargoyle portrait during the lesson.
[LHP-22484] 360 - Y2 Find Aragog Forest - Freeplay - Graphical - If the player manually targets a bee with any spell selected other the transfiguration the cursor will be green instead of orange
[LHP-22245] 360 - Leaky Cauldron Hub - Text - The text to start year three will display 'Continue Story.'
[LHP-21616] 360  - Leaky Cauldron HUB - Cutscene Clip Room - The projector screen changes colours as the camera goes into focus on it
[LHP-22679] Wii - Y1 Charms Leviosa - Co-op - Graphical - Flickering portrait/painting on the upper level in split screen when players are in certain positions.
[LHP-22802] 360 - Gamewide - Characters / Graphical - Lighting from Filch's lamp looks incorrect
[LHP-22768] Wii - Level Builder - Tech Hang - Player is unable to place ingredient items in objects
[LHP-4770] PS3 - Y1 Prologue -  Gringotts Hall - Co-op - Frame rate plumets if players allow split screen to kick in
[LHP-22903] 360  - Gamewide - Pause Menu - Placement - While paused during any of the HUB areas, the percentage complete and characters collected total text appear misaligned with each other.
[LHP-22844] 360 - Y1 Library/Mirror of Erised  - Camera - Camera will spin out of control when character's get hit by the man eating books
[LHP-22089] Wii/360 - Y1 Broomsticks - Text - During the lesson there's no hint informing the user how to fly the broom
[LHP-12156] 360 - Y1 Hagrid's/Forbidden Forest - Story - AI - Wasp on the upper level is affected by the jump / bounce pad
[LHP-22665] Wii - Y2 Find Aragog - Y2Forest - Story - AI - Fang has trouble following the player in the lake section if the player proceeds as quick as possible to the Pixies taking apart the ladder
[LHP-22541] 360/Wii - Gamewide - Graphical - Process Failure - A potion ingredient will disappear from the character's hand after collecting a character token. The potion ingredient will not be visible after it respawns.
[LHP-22647] 360 - Gamewide - Design/ Animation - Animal characters, including pets, don't have an interaction animation when turning rotary cranks.
[LHP-12688] 360 - Hogwarts Hub - Foyer /Stairs - Story - Co-op - Process Failure - Can activate the stairs with players on either end, which can produce a NuError (131)
[LHP-22673] Wii - Hub Leaky Cauldron - Text - Exiting to the hub during Year One will display 'Begin Year 1' when the player continues the story.
[LHP-21187] 360 / Wii - Gamewide - Process Failure - On Latest data the player cannot embed thier wand into a wall due to a push back when then wand is in a wall. This is never present on final builds
[LHP-22078] Wii - Legal/Compliance - Gamewide - Holding Start makes the games pause and unpause constantly on final disc build when burnt, as opposed to be summoned and wait for a second press to unpause
[LHP-22613] Wii - Y2Prologue - Y2Weasleys/Weasleysexterior - Freeplay - Placement - Freeplay level starts in the Weasley's house instead of outside like the story level
[LHP-22859] Wii - Crash / Hang - Performance - Builder level 10 - Game will freeze when playing builder level 10 at the end of the game ( repro'd on latest using debug and playing the level twice through )
[LHP-19920] 360 - Gamewide - After returning to the Leaky Cauldron, polyjuice potion pots round Hogwarts error when attempting to change character, and don't complete the swap
[LHP-20630] Wii - The World Cup - Y4 - Story - Crash/Hang - Finishing year 3, loading into Y4 prologue, quitting to Leaky Cauldron and reloading the game loads the user into Y3Quad
[LHP-20517] 360/Wii - HUB Diagon Alley / Madame Malkins - When buying a character, the icon clips through the background plate
[LHP-22505] 360 / Wii - Hub - Robe Shop - Process Failure - Tech Hang - If player buys a character from Madam Malkin's on their second visit to the shop, then immediately collects both tokens in there, when they continue story they will be returned to Diagon Alley
[LHP-19905] 360 - Y4 Hogwarts - Process Failure - Penelope Clearwater can't kill her Voldemort boggart
[LHP-22666] Wii - Gamewide - Controls - Design - When playing the game as player two only, using a polyjuice potion will cause a different character than the one who drinks it to change
[LHP-22660] Wii - Hub -  Leaky Cauldron - Controls - Tech Hang - If the final level in any year is completed while playing as player two, when returned to the Hogwarts Hub the player will lose control of any of the characters and will be forced to quit the game
[LHP-22048] Wii - Builder Magic 08 - AI - When under AI control, Ron continually interacted with the polyjuice potion cauldron.
[LHP-22031] Wii - BuilderMagic01 - Camera - The camera clips through the various houses in the level, when the player runs behind them.
[LHP-16616] 360 - Leaky Cauldron Hub - Freeplay - Character - Freeplay selection auto selects Harry or Hermione as the AI buddy even if one of them was previously the player character
[LHP-22337] Wii - Hub - Robe Shop (Character Customisation) - Design - The starting item on the customiser reel is 'Randomise' which can easily be accidentally pressed when entering the menu, resetting any previous model
[LHP-22887] Wii - Hogsmeade - Y3HogsTunnel - Y3Hogsmeade - Cutscenes will be repeated when transitioning back-and-to from Y3HogsTunnel and Y3Hogsmeade
[LHP-20867] Harry - customiser - menus have no sfx when scrolling...
[LHP-20487] FOCUS TEST FEEDBACK - Y1 Prologue - Leaky Cauldron - Confusing hints while playing 2 player co-op.
[LHP-5300] 360 - Prologue - Gringott's Hall - Collision - Griphook's key has no collision with other objects
[LHP-22974] DONT FORGET
[LHP-22956] Blobshadow command doesn't seem to work
[LHP-22856] Wii - Builder Level 9 - Process - After completing all builder levels up to 9 then completing 9 changes builder level 8 to show that it's not been completed
[LHP-22973] Harry - player 2 can go through a door while player 1 is polyjuice-transforming...
[LHP-22120] Boggart Chests Needs SFX When They Blow Up
[LHP-22972] 360 - HUB - Top white panel in the spell shop displays the option BEGIN YEAR 1
[LHP-22928] All Platforms - Polyjuice - Does not give you the character after the anim has played whilst background loading a level
[LHP-22942] Graveyard - in free play, Voldemort will not attack characters other than Harry
[LHP-22963] Wii - Audio - Music doesn't resume after HOME menu and controller communications interrupted message have both been dismissed.
[LHP-22069] Wii/360 - Gamewide - Process Failure / co-op / Tech Hang - Player's are unable to leave the scooter or the Weasley's car, unless the other character is available to swap to. If both characters are in one of these vehicles then neither can leave them.
[LHP-22957] Wii - Co-op - School Quad - Y2 - Story - Camera/Crash/Hang - NuErrors appear on screen whilst in split sceen in the quad in year 2, will eventually crash the game
[LHP-21104] 360 - Library/Mirror of Erised - Y1 - Story - Process Failure - After Harry jumps on one of the black books from invisibility, he needs to switch to another spell, then back to the invisibility cloak to use it again
[ER-2505] Fix DynoSDK editor for Jez
[LHP-22334] Wii - Hub - Robe Shop (Character Customiser) - Process Failure - Unable to put a robe on a character model that doesn't already have one
[LHP-22912] 360/Wii - Front End - Process Failure - Audio - Background music in Front End can be removed if player presses "START" as screen is fading out
[LHP-20751] Harry - 360 Debug - y1fluffy_a - impostors slowly go from 'normal' to black...
[LHP-17073] 360 - Level Builder -Game play - Request for CLEAR command.
[LHP-20614] 360 - Y4 World Cup_B - Freeplay - Graphical - Harry's portrait (middle one) will change when the player switches characters
[LHP-14577] 360 - Gamewide - Freeplay - Characters/Process Failure - Picking up a cauldron ingredient then changing to Fang or Padfoot, then pressing B near a cauldron will leave your character stuck until you change again
[LHP-17123] BRAND FEEDBACK - Voldemort Boggart needs to be the ghosty version of him and not the 2010 version.
[LHP-22415] JB Feedback - Music should fade down when the status screen fades down
[LHP-22417] JB Feedback - Leviosa "wumph" needs SFX.
[LHP-22420] JB Feedback - If you have lumos (but not Lumos Solem) pressing "B"should light it and pressing "B" again should put it out.
[LHP-22413] JB Feedback - Zap homes in forever when leviosa and zapping
[LHP-22626] 360 - Leaky Cauldron HUB - Cutscene Clip Room - Process Failure - After watching a cutscene, you are taken back to the first cutscene in the selector
[LHP-21789] 360 - Y3 Story Event 4 - Shrieking Shack - Lupin Pursuit - Freeplay - Characters / Performance - More characters seem to be added to freeplay selection in-game when only a certain few were chosen at the beginning of the level
[LHP-20013] 360 - Gamewide - Pause Menu - Design - Shouldn't be an option to enter cheat on the Extras Pause Menu if theres a dedicated area in game to enter cheats from.
[LHP-11494] 360 - Y4 Underwater Challenge - Design - Player is able to use Invisibility Cloak in this level
[LHP-22677] 360 - Hub - Potions Shop - Process Failure / Camera / Tech Hang - If the player stands by the door, they are able to change to a character that is outside and see / fall out of gameworld
[LHP-19119] 360 - Gamewide - Process Failure - Co-op - When Griphook uses locks the process continues when he is zapped.
[LHP-22816] Moaning Myrtle cowers when a boggart chest is active
[LHP-20932] wii uv repeat problem
[LHP-22916] XB360 - NoNetwork - compilation error
[LHP-18969] LOZ FEEDBACK - FOCUS TESTING - Hints system needs work for younger children
[LHP-19137] 360- Gamewide - Coop - Process Failure/Camera - Whilst one user is casting a spell, the other user is able to push them into awkward camera spots
[LHP-22398] LOZ FEEDBACK - Character icons on replay level grid should have silhouettes or question marks
[LHP-22788] 360 - Front End - Crash - The game will crash when the death eaters fly towards the screen during the main menu.
[LHP-22583] Titles - SFX track cuts out
[LHP-22287] 360 - Gamewide - Characters - Various issues with the abilities of Moaning Myrtle characters.
[LHP-22761] Wii / 360 - Gamewide - Freeplay - Process Failure - Snape and Barty Crouch Jnr cannot use dark magic in freeplay
[LHP-22722] 360 - Gamewide - Co-op - Process Failure - When both players drink Polyjuice potion at almost the same time, the character select menu will pop up twice.
[LHP-9960] LOZ FEEDBACK - Devil's snare needs behaviour changing
[LHP-20171] 360 - Y3 Marauder's Map - Graphical - If Harry grabs the green key, his wand will disappear.
[LHP-20949] 360 - Gamewide - Cutscenes - Process Failure - Skipping some cutscenes results in the 2nd parts playing without any audio
[LHP-22668] Wii - Hub - Leaky Cauldron - Process Failure - Magic cursor can still be moved even though Replay/Freeplay menu is on screen
[LHP-22140] 360 - Y2 Aragog - Lair - An error message was displayed when hit with a web while using the invisibility cape
[LHP-21943] Spiders clipping through bridge in Grounds when following them
[LHP-18839] JB FEEDBACK - SFX in Status Screen are a bit harsh (not very magical) in places
[LHP-22397] 360 - Frontend - Press Start causes stall.
[LHP-18833] JB FEEDBACK - Standard zaps shouldn't bounce off characters that they are aimed at
[LHP-22899] fix y2main corridorr hack-message interaction
[LHP-22898] add re-evaluate script for terrain for the krawlies
[LHP-22820] Lupinwerewolf cannot use strength handles
[LHP-22063] Wii - Y1 Charms - Collision/Process Failure - It is possible to place the blue LEGO piece on the respawn point of the green LEGO piece resulting in corrupt collision.
[LHP-22821] gringotts hall : the cart that you can ride around in can flatten the player when it is stationary and the player walks into it
[LHP-21915] 360 - Y4 The Maze - Graveyard - Process Failure - The game seems to struggle keeping the character in place for the duel, if the player attempts to break free and run away whilst being summoned by Voldemort.
[LHP-17074] Freeplay - Bumpers/L1+R1/RB+LB does not toggle spells
[LHP-22570] Wii - HUB - Diagon Alley - Potions Shop - The 'funny' spell icons appear very pixellated.
[LHP-22774] 360 - Y1 Main Corridor - Graphical - When having all the characters tokens collected, only about a third of the characters pictures now appear
[LHP-21892]  Wii - Story Event 5 - Library/Mirror of Erised - Y1Library_A - Tech Hang - Yellow Flower is missing from balcony that is needed for Potion to progress after playing the level several times
[LHP-8415] 360 - Y3 - Rescue Sirius - Camera - Camera shows out of the game world in the 2nd area if you split up Hermione and her cat , Crookshanks and then return him to her.
[LHP-7734] 360 - Gamewide - Graphical / Placement - Co-op - When in co-op the radial spell menus can overlap if both players activate them when standing close to each other.
[LHP-22850] Jb Feedback: The Leviosa Whumph needs a SFX
[LHP-21219] 360 - Story Event 1 - The World Cup - Y4WorldCup_A - Game - Graphical - Changing character causes the green ticks on 2 player icons to turn translucent
[LHP-21937] Latest build : Pick up and item and then a supercarry pickup - the wand vanishes and the object gets stuck to the shoulder with no pink glow.
[LHP-22277] Wii - Gamewide - Characters - Madame Maxime has no spells.
[LHP-22834] Wii - General Compliance - Front End - Unable to bypass language screen if Nunchuk is disconnected
[LHP-12544] 360 - Gamewide - Story - Design - Should be able to lose studs when dying in the Hub areas
[LHP-12450] 360 - Gamewide - If you approach the strength pull with Griphook then he puts the key away ready to pull and remains in that state until you change chacracters making him unable to use his key
[LHP-16860] Wii - Gamewide - Graphical - Freeplay - Filch is missing his lamp
[LHP-12897] Wii - Gamewide - Save/Load - If you Quit Game whilst in the Prologue, then start a New Game and choose any slot, you will load into the Prologue in the same state as you left it when you Quit
[LHP-19245] 360 - Y2 Polyjuice Potion  - Y2Slytherin_A - Story - Graphical - Command prompt does not appear in front of the conductor picture
[LHP-20901] Wii - Level Builder - Gringotts HUB - Text - After picking up a level builder LEGO piece the player isn't shown one of the options
[LHP-22537] Dobby supercarry - he can perform the anim but as he has no wand the objects stick to his hand and there is no pink glow.
[LHP-22118] Wii - Gamewide - Graphical - There is no pause screen notification for Character Token progress in the HUD
[LHP-22298] Wii - Hub - Robe Shop (Character Customiser) - The Code input does not have any confirm button nor does the Code have any effect on the Character
[LHP-22110] 360 - Gamewide - Y3 Owlery - Possible to Permanently lose character if they swap from pet to character while using the lift
[LHP-19359] JB Feedback: Lumos Glitches
[LHP-15796] PC - Compatibility - Gamewide - Graphical - Player icons not centered if the user turn off enhanced Graphics
[LHP-16587] PC - Compatibility - Y4 World cup/Y4 Dragon Fight - Gameplay - Frame Rate can drop below 15 fps using onboard Intel G33/G31 graphics card
[LHP-16569] PC - Compatibility - Front End - Crash - Game crashes when audio card is disabled or there isn't one installed
[LHP-15782] PC - Compatibility - Front End - Process Failure - The keys, [J] and [U] do not function as described
[LHP-15793] PC - Compatibility - Front End - Crash - Game crashes upon launch on the Q9550 - P5Q with the ATI X1800
[LHP-15797] PC - Compatibility - Y4 The World Cup - WorldCup_A - Graphical - User does not become invisible when drinking the potion in World cup level with enhanced graphics are turned off
[LHP-22551] PC Demo - COMPATIBILITY - Y1 Cave Troll Fight - Graphical / Art - Window texture not displayed properly with Low graphical settings.
[LHP-19527] 360 / Wii - Y2 Story Lesson - Expelliarmus - Y2GreatHall_Lesson - Tech Hang / Process Failure - Quitting out to Leaky cauldron and returning in the table duel area will cause the opponents not to spawn in
[LHP-22571] The end snap position of instanced spellits is incorrect
[LHP-22379] Could we have a randomise start frame on the initial looping idle for GizCutscenes - for Gringotts
[LHP-18868] Wii - Gamewide - Graphical/Animation - Harry's skull visible when you use the invisibility cloak
[LHP-22566] Ducker not working
[LHP-20858] Wii - NLC 7.2.20 - Front End - Audio - Communication terminated message causes audio to lose sync
[LHP-22556] Wii - Gamewide - Compliance/Controls - When holding Z on an object to use Leviosa, the Wii remote also controls the movement of the object instead of only the analog stick.
[LHP-21176] 360 - Y2 Hogwarts HUB - Process Failure - Could not enter both Wingardium Leviosa and Lumos lessons with a Freeplay character of my choice after finishing Polyjuice Potion lesson.
[LHP-22748] Shield Emblem pickup (MK-Pickup) plays twice
[LHP-22681] 360 - Y4 - World Cup - Y4WorldCup_B - Freeplay - Tech Hang - During the boss fight with Voldermort all other A.I character get stuck outside fire circle, causing a tech hang if player gets tied up by snake
[LHP-18295] 360 / Wii - Level Builder - Performance - When using random hills/cliffs or flatten terrain on a built up level, there will be a noticable drop in framerate
[LHP-22465] 360 - Story Event 6 - The Maze - Y4Graveyard - Tech Hang - Freeplay - The spell stream between Voldemort and Harry is not present after the ai player has been involved in the fight and you cannot defeat Voldemort
[LHP-19297] 360 - Y1 Prologue Diagon Alley - Audio -  No sound when casting Leviosa on passing characters
[LHP-22784] 360 - Y3 Marauder's Map - Graphical - Voldemort's Marauder's Map icon can be seen in the final section of the level.
[LHP-22423] 360 - Gamewide - Graphical - When the a character is swimming in water, the ripples that appear around the characters are bright blue to begin with
[LHP-20899] 360 - Y3 Prologue Monster Book of Monsters - Leaky Upper - Freeplay / Design - Character icon image for the book does not appear in freeplay
[LHP-20822] 360 - Gamewide - Text - All languages - The message 'press 'C' to switch to your AI' constantly appears during a playthrough if the player has turned the console off and on again
[LHP-22627] Dark magic characters always attempt to choke creatures that can be levitated
[LHP-19819] 360 - Y3 - Monster Book of Monsters - Y3Leaky Upper - Freeplay - Characters/Process Failure - Certain characters cannot jump on book after stunning it even thought the button prompt appears
[LHP-21973] 360 - Y3 Hogsmeade Tunnel - Co-op Graphical - If Player 1 stays at the start and Player 2 continues on, flames do not appear on the torches
[LHP-19201] 360 - Status Screen - Text - All languages - Invalid string appears for the gold brick on the status screen
[LHP-21673] 360 -Y2 Quad - Text/Localisation - After completing Y2Infirmary_A and returning to the Quad, Hint text concerning Potion is still present
[LHP-14625] 360 - Level Builder - Process Failure - It's not possible to go change between test mode and builder mode in the levels when accessing the builder levels through natural gameplay (vault doors in Gringotts).
[ER-2490] Match Wii deferred lights to next-gen
[LHP-15746] 360 - Gamewide - Freeplay - Gameplay - If the player transitions from one area to another using their characters pet, in the next area the default character wont be able to access their spell wheel
[LHP-22280] 360 - Hogwarts HUB - Foyer - Process Failure / Text - Incorrect hint text appears when assembling the ready-made Polyjuice Potion cauldron.
[LHP-20781] Levi_Magic_Stp no longer works
[LHP-22609] Wii - Hub - Leaky Cauldron - Basement - Process Failure - Superkits not counting correct Gold Bricks
[LHP-17134] 360 - Y4 World Cup - Graphical - Freeplay - There is a character portrait missing
[LHP-15206] 360 - Y4 Underwater Challenge - Cave - Story - Gameplay - By swimming into the bottom half of the bubbles pushing the rock upwards and quickly holding 'X' to manual target, the player stops being moved by the bubbles and the targeting cursor doesnt appear
[LHP-18887] 360 - Y4 - Secret of the Egg - Graphical - Myrtle doesnt cast a shadow for her arms, body and legs
[LHP-15059] 360 - Level Builder - Graphical - All vehicles turn pink and purple when they are about to break apart
[LHP-21537] 360 - Level Builder - AI - Buddy has trouble navigating around LEGO bricks placed on steep sloped hills.
[LHP-21932] 360 - Y1 Library/Mirror of Erised - Y1Library_A - Text - English - Localisation - When the cauldron explodes, the message "The potion is now ready! Press [SPECIAL] to take a gulp." is outside the context.
[LHP-21725] 360 - Hub - Diagon Alley - Text - After collecting 5 gold bricks and entering Diagon Alley or any of it's shops, the hint text for going to the Gringotts Bank will constantly appear
[LHP-22576] Screen corruption seen in Y2FlashBack_A
[LHP-16717] Wii/360- Hogwarts Hub - Gryffindor Dorms - Story - Co-op - Process Failure - Player 2 loses most of their control after progressing from Leaky Cauldron Prologue
[LHP-12373] 360 - Gamewide - Co-op / Camera / Animation - Strength pull chain handle clips through Hagrid when in split screen (the animations do not match).
[LHP-19910] 360 / Wii - Y4 HagridGardenTT - After leaving the lesson, only Harry was in the party
[LHP-22020] 360 - Gamewide - Characters - Filch cannot do damage with his melee lamp attack
[LHP-13114] 360 - Y1 Gryffindor Dorm Lobby - Text - No hint text appears for the first time telling the player they still have to buy the red brick, even though they have just unlocked it
[LHP-22438] 360 - Y2 Find Aragog Forest - Freeplay - Gameplay - If the player flies to the left or right of the lake with a character who is proficient on a broom, they will then be fly up and out of the level
[LHP-18335] Wii - Y2 - Quidditch/Madame Pomfrey - Y2Quidditch_B - Graphical - Character shadows appear below bridge whilst walking across it
[LHP-22053] Wii -  Builder - The game will crash if it has to force you back to test mode because you started testing your level in an inescapable mud trap.
[LHP-21190] 360 - Hub - Diagon Alley - Process Fail - Returning to Leaky Cauldron Hub from Diagon Alley Hub as Griphook produces two Griphook characters upon loading
[LHP-22363] 360 - Gamewide - Freeplay - Characters - Snape and Quirrell have Crucio and Avada Kedavra.
[LHP-21182] 360 - Hogwarts Hub / Gryffindor Dorms Bedroom Area - Text - No hint text is given to the player telling them how to use the clock
[LHP-19481] Wii - Y1 - Builder level - Graphics - Textures can be seen to build on the split screen line.
[LHP-20009] 360 - HUB - Diagon Alley - Potions Shop - Graphical / Art - When viewing the funny spells to buy, they appear very blurry.
[LHP-17293] 360 - Builder - Process Failure -  When pulling walls in you cant delete LEGO bricks in the way by tapping B.
[LHP-21698] 360 - Y4 Hogwarts HUB / Gamewide - Compliance / Loading - When loading back into game / Continuing Story after completing Story levels, exiting and reloading into game the characters end up in different parts of the Hogwarts HUB
[LHP-21676] 360 - Y3 Save Buckbeak - Cutscene / Sound: Effects - During the midtro cutscene at the end of the Y3Garden area, the sound goes out of sync by a good few seconds.
[LHP-19244] Wii - Hub - Leaky Cauldron - Controls - D-pad moves cursor and pans the camera in the Freeplay menu
[LHP-22605] 360 - Level Builder - Tech Hang - When loading a Year 4 completed save, Ron will not have Scabbers in any of the Builder Levels, which results in a tech hang
[LHP-16378] 360 - Gamewide - Freeplay - Characters - Animation - Design - When Professor McGonagall changes into a cat there is no animation, the cat appears invisible in the HUD and when trying to use a dig spot the cat will attempt to dig but not be able to
[LHP-19468] Wii - Y3 - Hogwarts Hub - Foyer / Stairs - Audio - When playing through Year Three, SFX that sounded like a soft crackling / buzzing or flame effect was present instead of music until transitioning to School Grounds
[LHP-13485] 360 - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1LeakyCauldron - Collision - Edging off the ledge of the uper level platform when carrying the handle will leave the player floating
[LHP-21443] 360  - Diagon Alley Hub - Character Customiser - Process Failure / Placement - Player will spawn outside the Leaky Cauldron after exiting the character customiser room
[LHP-21949] Wii - Level Builder -Buildermagic01 -Co op - Process Failure - Player cannot use polyjuice potion while split screen is activated
[LHP-20561] 360 - Y2 Find Aragog - Lair - Process Failure - When using the manual target on the black spiders it does not automatically change the spell to Leviosa
[LHP-22640] Wii - Y3 Rescue Sirius - Rooftops_D - Freeplay - Tech Hang - Dementors do not swoop down immediately and when you hit the main Dementor only two come down and no others come down resorting in a Tech Hang
[LHP-21786] 360 - Gamewide - Freeplay - Process Failure - If user skips the status screen when given a house crest it will not be awarded to the player
[LHP-22617] Wii/360 - Dragon Spotting - Y4Forest - Tech Hang - Water bucket before Blue Dragon cage not putting out flames, can't get past
[LHP-21136] Wii - Front End Trailer - Crash - Crash occurs if pressing the + Button and the C button together during the Indy trailer accessed at the Front End.
[LHP-21870] Wii - Gamewide - Builder Levels - Tech Hang - The polyjuice potion cauldron cannot be used in certain builder levels, bringing up a NuError.
[LHP-21293] Wii - Leaky Cauldron Hub - Placement - Players will spawn in front of wrong door when entering Leaky Cauldron from Diagon Alley
[LHP-22550] Increase SERIALISEDPROGRESSBUFFERSIZE
[LHP-22256] wii - Hogwarts Hub - main Corridor - Co op - Crash/Hang - When a player drops out on the main corridor stairs the game will crash.
[LHP-22589] WII FINAL Moving from y3Quidditch to Y3Grounds caused quite a large sound to remain in memory (Valkyries_Lp)
[LHP-21983] Taming Buckbeak - The text at the end of the level should read 'Buckbeak Handling Complete' rather than it saying unlocked
[LHP-21947] Gamewide - Spade characters currently have dig assigned to Hold [Special] when it should be on Hold [Attack]
[ER-2501] Shared texture missing from 'common' scene when not triangle stripping
[LHP-18050] Wii - Player can skip the cutscene after waving at the griphook character painting in gringotts hall
[LHP-10999] Leaky_Cauldron - Continue Story menu
[LHP-22714] FMV doesn't fade in/out or add borders on Wii
[LHP-22614] Harry - diagon_alley - unable to revert polyjuice character if you change levels...
[LHP-22523] after video plays in titles - the deferred lights on the ford anglia don't appear next time it plays the cutscene for the title.
[LHP-22540] Harry - gizpainting default far-clip is too small...
[LHP-22561] All Platforms - Impose Screens should pause the music during gameplay
[LHP-22564] UsePermanentBufferToSerialise should use adata, not current_adata
[LHP-22574] Cutscenes need 'Blobshadows on all the time' fix
[LHP-22449] Griphook doesnt play his ledge grab in builder
[LHP-22468] Year 1 Transfiguration - Rats Stop Moving If Zapped Twice
[LHP-22402] Jumping On Floating Physics Objects
[LHP-22407] Custom characters on the grid
[LHP-22433] Characters are getting stuck at the end of the lumos pulse
[LHP-22315] All Platforms - Controller - Disconnect during pause menu doesn't display message
[LHP-22329] Want lessons to reset if exit without finishing
[LHP-22364] All Platforms - Controller - Split Screen - Disconnect two controllers during split screen and half the screen turns black behind the disconnect message.
[LHP-22195] Small Characters Not Playing Right Takehit_Knockback Anim
[LHP-22284] Shadow clipping issue in Y2Flashback_A
[LHP-22168] All Platforms - Frontend - Controller - Controller removed message missing on title screen
[LHP-22171] BonusVoldemort - Multiple water hydrant looping water sfx playing on same handle causing stuttering
[LHP-22192] Ridebroom anims not working on Firebolt inBuilder
[LHP-22090] Spider Boggart - No longer spawns correctly
[LHP-22113] Underwater post effect stops working in split screen
[LHP-22114] Gamewide - Resetting a level or going into the editors breaks the level flow
[LHP-22123] Super Strength Cauldron Snap-To-Use Radius Too Large
[LHP-22002] Gold Brick Needs Adding Into The Shop
[LHP-22052] Set up set hover height so it doesnt change permanent values
[LHP-21964] Jump to level can confuse save system
[LHP-21966] Give error if doors are referencing gizmo s taht are already in the flow.
[LHP-21981] Year 1 Transfiguration - Bolt Type Defaults
[LHP-21992] Y1Mirror - need to be able to turn off the mirror screen giz in the Mirror's reflection
[LHP-21993] Y1 LibraryIntroA/IntroB - Scene fades to black at the start of the cutscene, automatically
[LHP-21917] OK - areas.txt is up to date - you need to do your bit now nobber
[LHP-21925] Characters Play Kill SFX When Putting Pet Away
[LHP-21936] Move Wii Strap screen back to fg thread
[LHP-21774] 360 - you can still interact with the menu after selecting 'Play Trailer'
[LHP-21796] No SFX When Students Are Scared Frozen
[LHP-21692] Special Jose hack needed after the y3maraudersintro cutscene (the one before hogsmeade)
[LHP-21015] vehicle physics isn't working on WII on any level
[LHP-21156] Harry - attract movie - skipping the FMV fades out the picture, but not the audio...
[LHP-18412] 360 - Saveload - Save slots in-game stop making soundfx after 8 sounds
[LHP-18307] Painting cameras moving with player's game camera
[LHP-16278] Investigate bloom/dof problems on WIi.
[LHP-16713] Inactive "Player" characters still have physics capsules.
[LHP-14166] Swimming characters bump away from physics objects instead of swimming through it.
[LHP-14820] Griphooks key lock - he is too close to the lock and his hands go through...
[LHP-9787] Harry_AUTOTEST TeamCity fixes (holding issue)
[LHP-10418] Age Line Mechanic working in the builder
[LHP-12289] Harry_GAMEBUILD misc fixes (holding issue)
[LHP-4059] Harry - MovingCharacterIcons - fix framing for all cases...
[LHP-7371] Harry has an Accio casting animation ready to be set up
[LHP-2633] Ongoing Lego Systems work
[LHP-2931] Superpush_fail anims are locked to the spot. They should be using z speed to move backwards.
[LHP-3005] Want to be able to load art and tech resources seperately.
[LHP-1879] Depth of field performing unusually when focus point is close to camera
[LHP-1967] supercarry fallland action does not default to fall animation if fallland animation does not exist
[LHP-22414] JB Feedback - Fade down status screen when continue story used
[LHP-22527] JB FEEDBACK Doormarkers in Story events do not have particles
[LHP-22579] Engorgio Skullus needs to be a purchasable spell in the shop as an upgrade
[LHP-22385] stalls caused by krawlies
[LHP-19361] JB Feedback: More status Screen shennanigans
[LHP-11067] JB Feedback: Pause menu in Hogwarts
[LHP-11118] Music Problems
[LHP-15646] Freeplay grid - Character Display
[LHP-17524] Harry - eliminate as many load-screens as possible...
[LHP-17755] Y1Diagon Alley characters are sliding for a time, could be game wide
[LHP-4485] Year 3 Dark Arts Boggart (Rons Spider) Clips through wardrobe
[LHP-10524] Harry - check that all levels are in frame-rate budgets - and fix any that aren't
[LHP-11066] JB Feedback: Ricocheting for Spells
[LHP-17649] Wii - Y2 Hogwarts - Toilet Block - Cutscenes - Process Failure - Harry does not respawn in stage after Y2Cake cutscene plays
[LHP-22043] 360 / Wii - Y3 Hogwarts Hub - Y3Foyer /Stairs - Story - Process Failure - After completing Taming Buckbeak and proceeding towards Y3Quad, when passing from the Gyroscope area to the foyer archways the tech resets for Hogwarts Foyer area
[LHP-22586] Student in Peril ingame status SFX - Mk-Panel plays twice
[LHP-22047] 360 / Wii - Y1 Grounds - Red brick in grounds doesn't update the counter or percentage
[LHP-22452] PS3 - Attract Mode - TRC R076 - Compliance - Exiting the game after cycling attract mode for 8 seconds causes PS3 to reset
[LHP-12193] 360 - Front End - TCR 001 Compliance - Soft-lock occurs when soaking overnight on the 'Press START' screen.
[LHP-22076] Wii - Legal/Compliance - Gamewide - Home Button is not working on final disc build when burnt
[LHP-18336] Wii - Marauders' Map - Y3 - Story - Game - Graphical - Running to the far left of the large gate in the section after Filch causes the image in the wizard painting in the background with the red chair to slide to the left
[LHP-18321] Wii - Marauders' Map - Y3 - Story - Gameplay - Walking to Corridor_A from Corridor_B, then back again causes the parseltongue door to replay the IN animation - triggering the snake sound effect to play once the Corridor_B has been reloaded
[LHP-22029] Wii - BuilderMagic04 - Crash/Hang - Game will crash after the load screen into builder level 04
[LHP-20477] 360/Wii - Y1 Story Lesson Broomsticks - Gameplay - The player is able to go upside down on a broomstick.
[LHP-21100] 360 - Quirrel/Voldemort Fight - Y1 - Story - Design - Hitting the flying keys with a character on the broom will knock them off of the broom
[LHP-22267] 360 / Wii - Gamewide - Process Failure - Story - Collecting Red Bricks after Year 1, will not show up in the Extra's pause menu and will not be available to buy in the shop from the Hub
[LHP-21738] 360 - HUB - Leaky Cauldron - Tech Hang - Continue Story will spawn you into the Level Builder if you enter a level builder straight after loading your game
[LHP-21874] 360 - Y4 World Cup - Process Failure / Graphical - Invisibility potion does not wear off, even when the sparkles under the characters disappear.
[LHP-11573] 360 - Y3 - Marauder's Map - Y3Corridor_A  - Process Failure - Design - Feedback - If the player sticks two LEGO bricks together before attempting to stack them during the floor puzzle, they won't attach to a lower piece
[LHP-21902] Wii - PGL 7.2.20 - Leaky Cauldron HUB - Game fails to show message informing user that communication with the Wii Remote have ceased after interrupting communications during loading a saved game
[LHP-22392] Harry - dynamically-loaded polyjuice characaters don't load their icon-scene - also affecting some player-items...
[LHP-3579] 360 - Y1 Story Lesson 'Leviosa' - Collision - It's possible to lower and absorb the two pieces from the purple base puzzle in to your friendly A.I to get them stuck.
[LHP-21805] 360 - Library/Mirror of Erised - Y1 - AI - When a character gets eaten by the black book the AI character stutters on the spot
[LHP-22419] JB Feedback - lots of the in-game/in-hub "status" screen type updates (gold brickstudent in peril/character token etc.) don't have SFX
[LHP-22412] JB Feedback - Hagrid seems to have standard leviosa
[LHP-22411] JB feedback - Potion ingredient arrow rules
[LHP-3640] The requirement to set a builder catagory in the gix editors needs removing
[LHP-9778] In the builder...  The race gates trigger before they should.
[LHP-16984] 360 - Leaky Cauldron Hub - Upstairs - Text - Incorrect text for title cutscene in the cutscene menu / No side scrolling arrows
[LHP-21982] 360 - Leaky Cauldron HUB - Graphical - Stud count briefly appears twice when running into the Continue Story doorway.
[LHP-21618] 360- Y2 Prologue - Borgin & Burkes - Graphical - Wand and umbrella are invisible in the mirror
[LHP-21413] 360 - Y4 World Cup - Y4WorldCup_B - Story - Graphical - Scared Harry portrait clips through the border when his head goes from side to side
[LHP-18723] After collecting a character token there is no hint given that the character will have to be purchased before they can be used
[LHP-10845] BUILDER - Sirius should have landscape cone from wand
[LHP-20578] 360 - Y4 Underwater Challenge - Freeplay - Animation - Player can select Fang for Freeplay; Fang has no swimming/backflip animations present
[ER-592] Promoting latest API (v45)
[LHP-13657] 360/Wii - Gamewide - Freeplay - Graphical - No stud counter present when playing through in freeplay, however present in status screen upon completion
[LHP-21827]  360 - Y1 Cave Troll Fight - Y1TrollToilet - Tech Hang - After being hit once, troll will not pick up the 2nd object which he throws at you, so you are unable to defeat him.
[LHP-21760] 360 - Hub - Gringotts - Level Builder - Text - When re-entering a vault in the builder the menu displays the text "Replay Story" as an option.
[LHP-22022] 360 - UI- Leaderboards - The LB Button overlaps the Error Message boxes.
[LHP-22122] Wii - Hang - Gamewide - If player replays a level from the hub they get an option to continue story on the status screen. Which if they choose they will be spawned in the hogwarts area that follows the story event they replayed, killing all progression
[LHP-21247] 360 - Level Builder - Control - Vehicles handle incorrectly. They will speed off in a straight line depending on the direction they are pointing
[LHP-17946] Need to be able to count how many physics objects, particles etc is used by a LegoSpecial/Gizmo in the builder.
[LHP-21261] 360 - Y1 - Quirrel / Voldemort Fight - Cavern_B - Free Play - Tech Hang / Process Failure - Player is able to destroy the chess pieces using Fang's melee attack, causing a technical hang
[LHP-21281] 360 - Level Builder - Process Failure - Signing out of the profile when in a pre-built level results in player being brought back to vault, not the title screen
[LHP-21809] 360 - Story Lesson Wingardium Leviosa - Text prompt telling saying you need to complete lesson to learn spell comes up after re-entering Leviosa class room
[LHP-21539] 360 - Y2 Quad(quad) - Process failure/Crash hang - Console will crash on completion of the red parcel puzzle.
[LHP-16058] Wii - Y4 - Dragon Spotting - Y4Forest - Graphical - Chains from ring puzzle are visible over the top right of the cage after  the puzzle is completed
[LHP-21533] 360 - Y1 Library/Mirror of Erised - Graphical - The icon for Expelliarmus can be seen in the player's icon after killing a black book.
[LHP-21624] 360 - Y4 Hogwarts HUB School Grounds - Tech Hang - When trying to progress to the grounds after completing Ageing Potion you cannot leviosa ball to break down door even though door should already be broken
[ER-2491] Fix AutoTest so that it correctly detects when running with Debug memory
[LHP-21491] 360 - Y1Main Corridor - Graphical - In this area, character icons are missing
[GS-1784] Node Group Weighting Support
[LHP-21193] 360 - School Quad - Process Failure - Co-op - If one player is carrying the red parcel while the other player saves the student in peril, the parcel will disappear, re-spawn and be unable to be picked up
[LHP-21387] JB Feedback:
[LHP-17376] Wii - Gamewide - Co-op - Graphical - Wizards in portraits stretch when split screen triggers
[LHP-21222] 360 - Hogwarts HUB - Foyer - Process Failure - If the player uses leviosa on one or more of the torches, restarts the console and continues the game, the torches counter will reset but previously used torches wont now add to the counter
[LHP-19314] Wii - Y2 Prologue - Knockturn Alley - Audio - Couple of sound effects missing from Wii.
[LHP-19794] Wii - Y2 - Story lesson -Mandrake - Y2Greenhouse - Game play - Process failure - The Z icon can go onto a non selected character's head
[LHP-20044] Wii - Y4 Underwater Challenge - Graphical/Art - Co Op - Severe bright graphical flickering present when entering split screen/firing spells
[LHP-22395] y4worldcup_b : the snakes are not appearing during the boss fight, causing a hang in the level
[LHP-22008] Wii - Y4 Dragon Fight - Roof Fight - Co-op Graphical - Player can run behind dragon and drop out causing camera to turn and see out of game world
[LHP-20323] Wii - Y4 Dragon Fight - Pit - Collision / Camera / Characters / Placement - As Hermione is destroyed and you select Crookshanks the game will shoot Crookshanks to the end of the level and then he'll shoot back to Hermione
[LHP-21611] 360 - Y3 Taming Buckbeak - Design - Hint text appears once finished with the lesson about trying your new ability around Hogwarts. This is untrue as Buckbeak can't be used anywhere in the game.
[LHP-21889] 360 - HUB - Gringotts Vault - Placement - When choosing to Replay Level or Builder Tutorial, the text 'Select' overlaps the player's life hearts.
[LHP-20406] 360 - Y2 Tom Riddle and the Basilisk - Y2Basilisk - Sound: Music - The music does not start playing in this area for about a minute if the player chooses to skip the midtro cutscene.
[LHP-11319] music_other areas to set up
[LHP-20010] 360 - HUB - Diagon Alley - Potions Shop - Hang - If you purchase one of the funny spells, status screens appear, after which the entire screen goes black.
[LHP-21946] 360/Wii - Gamewide - Exploit - The player will be given studs for nothing if they return to the Leaky Cauldron after completing a story event on the status screen.
[LHP-20388] 360 - Y2 Tom Riddle and the Basilisk - Y2Basilisk - Freeplay - Collision - Lack of collision on certain parts of both the dragon boat and pirate ship vehicles in this area.
[LHP-21254] 360 - Gamewide - Sound Effects - No Sound Effects present when ghosts freeze a NPC in fear
[LHP-16323] PS3 - Sound effects PAK file loading
[LHP-20543] 360 - Madame Pomfrey - Y2 Infirmary_A - Animation/Process failure - No animation or message on collection of the character token.
[LHP-15036] 360 - Level Builder - Feedback / Suggestion - The builder could benefit from a way of differentiating between objects when targeting with the reticle.
[LHP-22404] y2toilet_c : the froggy is flipping upside down repeatedly when it escapes the cubicle and goes into the cupboard, and then when the cupboard is emptied out
[LHP-20425] 360 - Level Builder - Process Failure - If player goes down to 1 heart in test mode and then switches back to build mode, the builder characters will flash red
[LHP-21968] 360 - Y3 Mapstory - Corridor A -  Crash - The game blue bar crashes in the when building the small lego tower in the second room
[LHP-21977] Ducking problems with "Student in Peril" SFX
[LHP-20420] Wii Lightmaps comming out green
[LHP-12231] 360 - Y1 Quad - Process - Character is able to pick up ingredient leave area come back in and produce the ingredient again
[LHP-21536] 360 - Y1Foyer - Hogwarts Hub - Missing Arrow when going to greenhouse / devils snare lesson in year1, explosion ( LHP-21535 ) is present just the arrow is missing.
[LHP-22005] 360 - Hogwarts - Characters - Nick trys to take you some were in Hogwarts after the game is completed
[LHP-3404] 360 - Gamewide - Animation - If a character with no super strength attempt to pull the Strength Switch, the switch will snap back to its starting point instantly when they let go
[LHP-21470] 360 - Y4 - Dragon Spotting - Y4Forest - Process Failure - Hagrid uses his crossbow like a wand when pressing X on a strength panel highlight
[LHP-13727] 360/Wii - Y1 Broomsticks - Animation - You can zap while flipping around and it looks sort of odd.  Can also put character upside down permanently.
[LHP-9318] 360 - Y4 World Cup - Y4WorldCup_B - Tech Hang - Snakes don't spawn during the boss fight, can't progress
[LHP-19945] 360 - Builder - Buildermagic04 - Using undo after adjusting the walls makes the camera swing about wildly
[LHP-10994] 360 - Front End - Process Failure - Holding B button once you pressed the Guide button will have double function
[LHP-21672] 360 - Gamewide - Process Failure - Player is unable to activate Parseltongue doors when Lumos is active
[LHP-21120] 360 - Gamewide - Graphical / Design - Lids of gold polyjuice cauldrons when they can't be used are black instead of gold.
[LHP-22327] 360 - Y3Pub - Tech Hang - Malfoy's DIY tank not shooting snow boulders
[LHP-20690] 360 - Diagon Alley Hub - Character Customiser - Changing the skin colour only changes the face instead of the whole head
[LHP-21716] 360  - Y1 Gringotts Hall - Freeplay - Graphics - Character portraits when entering Gripgotts Hall lose the facial features
[LHP-21985] Filch setup
[LHP-22463] Strip out unused members of AreaProgress
[LHP-21930] Broken Locomote
[LHP-22182] Wii - Quirrel/Voldemort Fight - Y1Fluffy_A - Process Failure - "True Wizard" awarded during progressional playthrough after entering Y1 Quirrel Story
[LHP-21001] particles not rendering in giz photos
[LHP-17476] 360 - Gamewide - Characters - Masons and Dursleys have Voldemort as a boggart
[LHP-15062] 360 - Gamewide - Graphical - No water effect when player is swimming
[LHP-20441] 360 - Gamewide - Process Failure - Accio ability does not work on objects
[LHP-19279] 360 - Gamewide - Process Failure - Freeplay - If a level ends and the player is in Sirius's dog form, they will load back into the Leaky Cauldron as a dog and be unable to change back
[LHP-21471] 360 - Gringotts HUB - Process Failure - If the player currently doesnt have enough gold bricks to open a vault they are still able to manually target and cast the leviosa spell on vault parts but nothing happens
[LHP-22101] Wii - Hang - Gamewide - If player replays a level and saves and exits, when they go to continue story they will be spawned in the hogwarts area that follows the story event they replayed, killing all progression
[LHP-22117] Wii - Gamewide - Game - Graphical - There is no HUD when replaying a level
[LHP-21956] Coins stop timing out after a status screen has been completed.
[LHP-21965] Loading screen Cauldron scrolling textures don't always work
[LHP-21975] Gringotts HUB - messages so I can reliably turn gold brick pic on
[LHP-22109] Wii - Gamewide - Controls - When in Freeplay mode, using buttons 1 and 2 as instructed to scroll through characters has no effect
[LHP-20922] Crazy character velocity warning
[LHP-8272] We need to sort out how the Timeturner works and get a VFX for it..
[LHP-21648] Characters given super character clothes in y2grounds
[LHP-22285] Wii - Surround sound/attenuation not working
[LHP-22253] Dynamic Lightson car. dissapear from after 1st event
[LHP-21330] 360 - builderMagic01 - Process Failure - Player is required to enter goal net after ball for it to register (player is then killed for doing so)
[LHP-21541] Wii - Y2 - Story Lesson - Immobilus - After the cutscene and returning to The Leaky Cauldron a Failed Audio Allocations message appears
[LHP-17924] Wii - Y2 Moaning Myrtle & Tom Riddle - A.I - Design - The far right cubicle will throw debris to the left or right, not down the middle.
[LHP-10546] Wii - NLC 3.2 - Gamewide - Crashing and graphic problems in general when returning from No Disc message
[LHP-9645] Wii - Gamewide - Process Failure - After using Leviosa on any objects / puzzles that have a purple glow, using Leviosa on people characters will lift them out of gameworld
[LHP-22125] 360 - Gamewide - Process Failure - Entering a level in single player mode and having another player drop in locally during play results in second player not being able to drop in post level
[LHP-20951] Wii - Gamewide - Graphical / Art - A plus symbol appears when manually targeting and moving a Leviosa object, almost like a button prompt.
[LHP-22062] Wii - Story Event 4 - Find Aragog - Y2Lair - Tech Hang - Freeplay - Camera pans to the right of the lair and hangs when attacked by spider
[LHP-21911] Rendering goes very strange in Y3QuidditchTT
[LHP-21438] Wii - Y2 - Prologue - Story - Co-op Technical Hang - If player two has Scabbers out when player one uses the Floo powder, Hagrid will turn into Ron after exiting the chest in Borgin & Burkes
[LHP-22178] Harry - Y3ClockTT - vignette doesn't always fill screen on PC...
[ER-2420] Debug issue with Deferred lights
[LHP-21674] Wii - Daigon alley hub - Eeylops emporium - No indication of what red brick is highlighted in the shop
[LHP-12770] PS3 - Front End - R115 - The game does not check the required free space on boot up.
[LHP-13547] PS3 - Front End - R115 - Game does not delete save data from a list.
[LHP-13827] PS3:  Gamewide:  R026 Compliance:  The player is able to create a game on controller port 2, but cannot play the game without a player on port 1
[LHP-13574] PS3 - TRC R115 - Front End - Corrupt save data cannot be overwritten.
[LHP-21231] 360 - Level Builder - Design - When selecting Exit Builder from the pause menu, the cursor defaults to YES.
[LHP-13506] PS3 - TRC R120 - Front End - Unresponsive screen occurs if player attempts to Retry save after full message.
[LHP-21265] 360 - Level Builder - Process Failure - Gate to Grongotts Hall is reset (closed) when leaving the vault after quitting out of a tutorial
[LHP-13498] PS3:  Gamewide:  R064 Compliance:  The SDK libraries used by the title are no longer applicable
[LHP-13187] PS3: Attract Mode: R076 Compliance: Quitting the game during the attract mode movie will cause the PS3 to reset
[LHP-21200] Harry - customiser - add unlockable characters...
[LHP-21921] Can't climb ladders when you've got your lumos out..
[LHP-22144] Cgharacter no phys
[LHP-20905] Wii - Gamewide - Process Failure - If the player chooses to exit out of the level/area they are in, during the loading screen the player will be unable to tell the game is loading
[LHP-21722] Y2Flashback_A : The locomotes are really slow now, more so than before
[LHP-21548] 360/ Wii - Gamewide - Process Failure - 100% status (whole game) is given to the player after completing Y1 Cave Troll story, getting all the collectibles possible and true wizard during story mode.
[LHP-22107] y2flashback_B : harry should noty be able to target or zap the generic wizards in this level at all
[LHP-13736] PC/Wii - Y3 Dark Arts - Riddikulus - Process Failure - Repeatedly entering and exiting boggart area can cause the boggart to jump through the bottom or back of wardrobe
[LHP-13359] 360 - Y1 / Y2 Quad - Slow / stuttering framerate as the characters leave Greenhouse and heads towards the Quad
[LHP-21410] 360 - Gamewide - Process Failure - No hint text present telling player how to switch Freeplay characters
[LHP-2511] 360 - Y3 Owlery - Switching from a pet to a student when on different levels, will allow the user to see outside the gameword
[LHP-19934] Wii - Gamewide - Gameplay - When a player takes damage or is shot by a spell after drinking the strength potion, the effect of the potion is no longer present on that character
[LHP-21690] Wii shine/specular light seems to be fixed to coming from below

Closed issues updated in last month
===================================

[LHP-20980] Crash 3828
[LHP-12474] 360 - Leaderboards - TCR 015 - Compliance - The game displays an unnecessary error message when signing out in leaderboards.
[LHP-21456] Wii - Y2 Polyjuice Potion - Y2Toilet_A - Process Failure / Co-op / Graphical - Character's icon disappears when player is behind cylindrical set of sinks to the right and the other player is further left of the level.
[LHP-18821] 360 - Freeplay - Gamewide - Exploit - If the player quits back to the Leaky Cauldron Hub during a Freeplay level, they will be awarded True Wizard if didn't get it during story mode.
[LHP-20796] Wii ./ 360 - Y3 - Hogwarts Hub - Back In Time - Owlery - Graphical - When back in time, the flames on the candles will appear normal when standing in front of them
[LHP-18921] Wii - Gamewide - Process Failure, TechHang - Levitating (Leviosa) spell causes unexpected results when combined with other spells and can potentially cause a technical hang. (Does not occur on 360)
[LIJII-18052] X360 (360 Emulation) - TCR 082 - Online Co-op - Gamewide: If the Host signs out and back in without closing the Guide button menu, the Host's game will no longer be joinable.
[LIJII-18063] 360 - Compliance - 086 MPS NO MULTIPLAYER - Profile with Online privileges blocked can play online when joining as a second profile on the clients console
[LHP-21047] 360: TCR 029: No message is displayed when selecting Xbox LIVE, if the Ethernet cable is disconnected at the Main Menu.
[LHP-20340] Wii - Y4 Dragon Fight - Pit - Camera / Co-op - get to the end of the level run back to the start with Hermione or Crookshanks leaving Harry at the end of the level on one of the puzzle stepping blocks and the co-op camera spins and blocks view
[LHP-21963] y4pit: the dragon should land facing the player on the 3rd plinth around the area where you make the super strength potion
[LHP-21941] Y2Flashback_B : Tom Riddle is unable to target or zap the 2 blue pizies in the level
[LHP-21803] Progress Bug
[LHP-18848] TITLES - JB FEEDBACK - Need to fade out Title screen when attract mode triggers (currently just cuts)
[LHP-18847] JB FEEDBACK - Need 2 second pause after "Tt" logo has faded out before main Title screen starts
[LHP-18849] TITLES - JB FEEDBACK - Need to sync music and SFX to title screen
[LHP-19477] Wii - Builder Levels - Text - When the player pauses the game the name of the character wont be displayed under their portrait
[LHP-20723] Harry - when test-driving character, rail-menu is in wrong position on return to room...
[LHP-21927] Transparency on characters  isnt working in game
[LHP-14828] Investigate Partitioning For y4rooffight
[LHP-13806] PS3 - Front End - Audio: The game will downgrade from 5.1 audio to 2ch when the attract video plays.
[LHP-15671] Can't turn off the DOF in DragonSpotting_IntroB
[LHP-12049]  360 - Y1 Foyer - Progression Blocker - If player creates and uses potion in courtyard before the scenario it's used for, they cannot progress
[LHP-13735] Edmesh verts cannot snap to dynamic objects
[LHP-9822] networked character does not get gravity applied to it.
[LHP-15019] splitscreen - stop the autofree look like I did in Clonewars
[LHP-11054] BRAND FEEDBACK - Casting the wrong spell should have no effect.
[LHP-11011] Continue Story - Should be "Return To Hogwarts" after completing all story events.
[LHP-15172] Can't turn off the DOF In Map _Intro and Outro
[LHP-14963] PS3- Y4 Dragon Fight - Design - If player jumps into the holes in the floor, they spawn behind the dragon
[LHP-8885] PC - Gamewide - Process Failure / Animation - Characters can run at full speed after casting a spell while under the effects of an ageing potion.
[LHP-9735] Small objects bounce off water
[LHP-10959] srartup cutscene level contains isn't turned off
[LHP-14985] If Lumos is active and then the player jumps onto a character - the lumos glow will remain in the last positon the player was in
[LHP-8103] PC settings screens are not working
[LHP-8775] SceneObject refactor.
[LHP-12250] 360:  Front End:  FTC 025 Compliance:  German and Italian languages are partially tied to the Locale setting of the console
[LHP-13718] PC - Y1 Broomsticks - Tech Hang -  Players cant jump on brooms once they have jumped off.
[LHP-9910] PS3 - Online Co-op - Front End - Hang - After hosting a game and quitting out, the system hangs when trying to join a game.
[LHP-9261] 360 - Gamewide - Online Co-op - Process Failure / Characters - When the client joins the game, all characters will disappear / float away on client screen, and the client can't join. Problem resolves when host moves the character(s).
[LHP-7971] NETWORK - All error reporting done in one place
[LHP-9425] 360 - Front End - Online - Process Failure / Graphical - When the host quits an online game and returns to the front end, the image behind the menu is frozen.
[LHP-10651] PS3 - Gamewide - Online - Process Failure - no message given to the client when the host ejects their disc
[LHP-11191] 360 - Co-op: Online- TCR 115 - The CLIENT is unable to connect to the HOST through the Guide Button.
[LHP-9292] 360/PS3 - Gamewide - Online Co-op - Process Failure / Hang - Moving through a transition while the client is connected will cause the client to permanently lose control of their character, who will then run left and up for ever.
[LHP-15620] 360 - Y2 Tom Riddle and the Basilisk - Y2Toilet_C - Online - Crash - Host will crash when client uses plunger ride-on on toilet
[LHP-18774] PC - Online - Y2BorginBurkes - Crash when client as hagrid pulls pullchain near mirror
[LHP-11275] 360 - Front End - Online (Quick Match) - When selecting Quick Match after selecting the 'Join Game' option the game will crash while attempting to  search for games.
[LHP-11946] 360 - Y1 Dorm Lobby - Online - Process Failure - Client's character appears on the edge of the banister after spawning when observing hosts screen.
[LHP-10010] 360 - Gamewide - Online Co-op - Process Failure - If the client loses the connection to Xbox LIVE, the disconnected message box appears twice.
[LHP-9690] 360 - Online - Y1 - Cave Troll Fight - Story - Game - Collision/Game - Graphical - Player 2 can not see or interact with the pipes green gas barriers
[LHP-10633] PS3 - Gamewide - Online - Graphical - When joining a game the client is on a screen that looks like it has hung
[LHP-9305] 360 - Gamewide - Online Co-op - Crash - Client has a blue bar crash if host selects 'Remove Other Player' from the Xbox LIVE Settings in the pause menu.
[LHP-14752] 360 - Y2 Prologue - Knockturn Alley - Online / Co-op / Tech Hang - Story - Hagrid turns into Ginny when entering Knockturn Alley, unable to use strength lever
[LHP-9911] 360/PS3 - Online Co-op - Pause Menu - Process Failure - Choosing "No" in the Quit Game dialog on either system will cause the Client game to quit.
[LHP-10705] PS3 - Online - You can access the Playstation network options when you are not signed in
[LHP-21490] 360 - Y1 Quiddich Stands_A - Tech hang/Process failure - Transitioning backwards down a ladder will stop leviosa from affecting the LEGO staircase.
[LHP-9548] 360 - Y1 Dorm Lobby - Online Co-op - Graphical - Fat Lady portrait appears black on client's screen.
[LHP-11289] 360 - Gamewide - Co-op: Online - Crash/Hang - Client will display an error message and crash when attempting to join Host's game
[LHP-9242] 360 - Front End - Online Co-op - Process Failure / Text - When the client joins a game from the online list, a Cancel option appears on top of the Back option briefly just before loading starts.
[LHP-12054] 360 - Online Co-op - TCR 015 - Compliance - Crash - Client enters an unresponsive state after selecting a signed-out host in the Custom Match menu.
[LHP-7235] 360 - Front end Online - If the client quits out of the Join Game screen and then re-enters it, no games will be available
[LHP-12247] 360 - Online - TCR 028 Compliance -  When viewing Xbox LIVE leaderboards A and B buttons that are displayed else ware through the front end are displayed below other button images.
[LHP-14706] 360 - Gamewide - Compliance - Online - If the client joins the game during the credits they will promoted to save and host will be left on a black screen
[GS-1768] Builder AI
[LHP-21830] 360:  Online:  TCR 029 Compliance:  Incorrect error message is displayed when the client of an Xbox LIVE match signs out of their profile
[GS-2020] Builder AI - ConvexGraph Generation from TileMapGeom
[LHP-21431] Wii - Y2 Hogwarts - Main Corridor - Crash/Hang - Crash noticed on way to Y2MainCorridor after completing Y2 Potion Lesson
[LHP-12464] Wii- Y1 Forbidden Forest - Characters - After performing LHP-12233, Hagrid's crossbow will flash red, then he'll throw a purple cube if the player zaps a few objects.
[LHP-20514] 360 - HUB Diagon Alley / Madame Malkins - No name or price on the characters in the character shop
[LHP-12707] Wii - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1DiagonAlley - Animation - Attempting to do Harry's jump and forward roll move whilst above a destructable object, causes the animation to quickly reverse
[ER-2463] autotest - record absolute test number in test failure message
[LHP-18004] 360 / Wii - Y4 Hogwarts Hub - The Library - Freeplay - Process Failure - Red brick if placed on unsafe terrain will respawn on the upper shelf and cannot be reached again
[LHP-16986] Wii - Gamewide - Spells - The player can control themselves when Accio'd, allowing them to get over obstacles/get stuck
[LHP-21073] 360 - Y1 - Hogwarts Hub - Dorm Lobby - Process Failure - None of the characters have any hands after the Christmas cutscene when put into the Dorm Lobby with Santa hats
[LHP-21093] 360 / Wii - Hogwarts Hub - Class Lobby - Story - Process Failure - Cannot climb the stairs whilst holding a Mandrake
[LHP-20709] Wii - Y1 Troll Story - Toilet - Animation - The trolls head in the intro cutscene to Y1TrollToilet is broken
[LHP-21374] Wii - Hub - Leaky Cauldron - Process Failure - Unable to move selection circle to choose a freeplay year
[LHP-17553] Wii - HUB Leaky Cauldron - After completing a year, when returned to the hub, a NuError is displayed, and the player cannot use the level select pad
[LHP-19960] Wii - Y1 Cave Troll Fight - Y1Corridor - Story - Crash / Hang - Game will produce a NuError then crash on a natural playthrough attempting to enter the great hall to trigger Y1Troll_Intro from Y1MainCorridor
[LHP-17753] 360 / Wii - Status Screens - Occasionally a 0 is shown on the status screens or when a spell is unlocked
[LHP-21364] Wii - Y2 Find Aragog - Is very hard to throw the spiders into aragog, they just fall in front of him
[LHP-21346] 360 - Online - TCR 001 - The pause menu cannot be dismissed once it has been summoned during Xbox LIVE game play
[LHP-21140] sfx_ambient for door areas
[LHP-21660] 360 - Gamewide - Process Failure - Tech Hang - If the player selects 'Replay Story' for a level via the Hub, pausing the game will display 'Return to Hogwarts.' Selecting it will completely destroy flow, especially if a Year has just been completed.
[LHP-10537] The position of the lumos glow graphics appears to lag a frame
[LHP-21458] Only specials in current active portal are drawing in the LED and sometimes not at all - all specials should be visible whilst in the editor
[LHP-21531] Passing though ageline with invisibility cloak on takes it off, but still appears briefly when zapping
[LHP-21620] 360 Render crash switching levels
[LHP-21239] All Platforms - Development Bug - "AlwaysCutSkip" on the command line causes the titles screen to restart repeatedly
[LHP-21241] Harry - charcustomiser - don't create CharDef materials until the first CharInst is created...
[LHP-21405] y1 grounds - Game blue bars after posting red brick to owl
[LHP-21174] [PC] MGPU fixes
[LHP-21198] Pushing against walls forces players down aggressively
[LHP-21204] Add flag to allow artists to disable z-prepass on a per-level basis in the level text file
[LHP-21211] Leviosa target sfx not working for Hagrid
[LHP-21107] [PC] Cutscene audio fixes
[LHP-21112] Calling NuMusic::ResumeTrack() after calling NuMusic::PauseTrack() doesn't work
[LHP-21128] CAT - Error when trying to alter anim file
[LHP-21131] BuilderClassKids (using blendshape animation) - instances work fine internal to the builder level but not when placed in another level
[LHP-21010] Posting red bricks - Y1 Quidditch Freeplay
[LHP-21011] When Harry plays the 'take off cloak' anim, the cloak vanishes at the start and doesn't reappear.
[LHP-20950] Increase SERIALISEDPROGRESSBUFFERSIZE and put in some more info in the progress related NuErrrors.
[LHP-20972] Santa hats not working correctly...
[LHP-20994] Crash 13232
[LHP-20784] Playthrough crash - Y1 Foyer
[LHP-20802] Hint to tell you about the builder after 5 gold bricks are unlocked
[LHP-20812] Y1Library_A - Player often falls off the right statue's book when it's lifted
[LHP-20601] 360 - Saveload - Controller Removed message does not appear over the top of the "storage device changed" message
[LHP-20611] Harry - CharDef::SetMaterialMapTextureFileName() still does stuff even if texture is already current...
[LHP-20654] [PC] Vista/Win7 performance fixes
[LHP-20696] Bake the physics for a few frames
[LHP-20698] Garbage in savegame folder causing the game to crash.....
[LHP-20549] 360 - Frontend - Load game / sign in flow failure
[LHP-20560] Harry - CharDef::SetMaterialMapTextureFileName(() causes all materials in the map to get rebuilt...
[LHP-20581] DEMO - 360 - 'A' button doesnt work on demo start screen
[LHP-20471] Need a "View Trailer" option on the frontend
[LHP-19846] Red brick extras shoudl always spin in the shop once bought.
[LHP-19737] Harry - freeplay-select (from map in Leaky_Cauldron) still causes intro-cutscenes to be played...
[LHP-19797] PS3 - Saveload / Controller - Controller disconnection message appears behind slot selection utility making it difficult to read.
[LHP-19681] Exciting new error from maya..  2747205.Harry_INT
[LHP-19690] DEMO - Need main menu to select demo levels
[LHP-19631] Further investigation fo the PS3 reboot time.
[LHP-19642] PS3/360 - Controls - Jump to a level on command line without controllers means no way to control player 1
[LHP-19657] Harry - changing attachments / layer-bits on a CharDef should automatically update all CharInst's using it...
[LHP-19594] Character customiser - file open on main thread
[LHP-19564] Socksys 2player cam spline generated cam to use perspective mid  point and not the actual mid point between the 2 players
[LHP-19285] 360 crashdump improvements
[LHP-19208] Year 4 Aging Potion Icon Missing
[LHP-19014] Early colour processing breaks render target binding if no other post effect is active
[LHP-19050] Fang can pull a chain sideways, backwards or anyways..
[LHP-19056] ford swaps 180 degrees when aragog picks it up.
[LHP-19102] Customiser - In the LUMOS context characters cannot activate menus when walking on the pads
[LHP-18928] FP Wii settings - Y1 BroomIntro
[LHP-18985] Looks to be an error in the Door Editor
[LHP-19005] PC Debug - Harry - pressing 'B' in front of a polyjuice cauldron when in pets category toggles pet...
[LHP-18773] Global adjust not working for Y
[LHP-18796] DYNO - Create Editable Box coming out in lightmaps
[LHP-18846] Hagrid available in the freeplay grid in y2potions when he should not be
[LHP-18636] [PC] Enable partial & conditional SSE2 support
[LHP-18639] CPU performance optimizations
[LHP-18419] Year 2 Potions - Polyjuice Potion Icon Missing
[LHP-18325] capsules do not correlate between what is in maya and what is exported.
[LHP-18270] Wii central icon in freeplay selection menu needs scaling down
[LHP-18278] You cant shoot whilst holding an item
[LHP-18144] There is a Single Frame of garbage during camera cuts in cut-scenes.
[LHP-17982] The wand push away from walls is/has potential to cause problems
[LHP-18003] Hermione removed from party for 1 task in year 2 please
[LHP-18013] Dark Magic seems to be broken on certain characters
[LHP-18015] Wii Textures are SemiTransparent
[LHP-17707] Disable Keyboard to NuPad mapping when in LedEd
[LHP-17720] Status screen fade cutting off save render.
[LHP-17722] tuning of physics vehicles in LEGO Harry Potter 1-4.
[LHP-17723] Port viewport scale code from CloneWars to use on impostors
[LHP-17738] Shooting green plant at beginning of Y3Rooftops_A results in crash in lighting code
[LHP-17837] Leaky Cauldron Hub -  Wii / 360 - Crashes trying to go into Freeplay levels
[LHP-17588] PC autotest_levelstream gets stuck on Y2Foyer
[LHP-17589] IDent Screen, Audio not in sync from the start.
[LHP-17591] Screen Flashes just after boot
[LHP-17592] Front end, the IDent screen is slightly visible before it fades up
[LHP-17599] [PC] Lowres lights don't use color information
[LHP-17374] Y2WeasleysExterior - Gnomes appear to be broken
[LHP-17410] Crash 6316
[LHP-17430] Freeplay - VictorShark should behave as a muggle underwater....
[LHP-17284] Fix Autotest Problem - Message: There are less specials in the special progress system than when this data was saved. The save data is invalid, please delete it.
[LHP-17327] Crash 5861
[LHP-17370] Crash in FMV attract movie playback
[LHP-16987] Ginny weasleys hair doesnt turn off when she is zapped by head swapping spells...
[LHP-16789] In the Builder when placing an instance of the firepan1_ob object  (from the props menu), the physics fail to have any effect.
[LHP-16810] [PC] Texture crash on lowres PC (lightmap texture ref count > 255)
[LHP-16851] Crash 7579
[LHP-16865] Crash 5859
[LHP-16904] Deferred lights do not take effect in the editor but work ingame
[LHP-16748] Polyjuice grid selection screen within Hogwarts
[LHP-16737] Crash 5302
[LHP-16741] Drinking from the polyjuice cauldron should not reset you as a character.
[LHP-16742] Age ability being able to be set for non bearded characters
[LHP-16746] Harry - CharacterLoader - ensure 2-frames have past since resources last drew; before dumping those resources...
[LHP-16659] Do physics create LOTS of sfx when the level starts?
[LHP-16664] Improve Dyno Performance
[LHP-16503] Wierd broken uvs on the wii?
[LHP-16520] Crash 1571
[LHP-16489] Y4Graveyard - You should be able to tag to Harry during the button bash
[LHP-16212] Improve CPU performance of shadow clip test
[LHP-15927] Builder Level Checking
[LHP-16005] Polyjuice cauldron in HUB Diagon Alley
[LHP-16097] BUILDER - Add the ability to use shift_y=0
[LHP-15625] TTInst Clip Dist not working on special objects
[LHP-15703] Implement NuSoundClearLoopHold() on all platforms
[LHP-15765] SOUND - Create SoundLevelManager in LevelContainer to hold all level specific sound information
[LHP-15422] The sprout on the Mandrakes head is coming out sideways within the cutscenes not ingame
[LHP-15480] Lightning - Alpha scale blend
[LHP-15507] Harry - game crashes after repeated pause/unpausing...
[LHP-15307] LHP - PC - GizCutPlaylistItem memleak
[LHP-15386] Need additional flag in particle types to allow Distance to Camera Thinning
[LHP-15263] Cutscene Recorder inserting odd frames
[LHP-15278] Occasional stray polygons appearing in Y1Quad
[LHP-15285] Whip and web tied spells arent working as designed...
[LHP-15289] CAT : Can we get another attachment slot... Object5?
[LHP-15299] Splitscreen Area setting support
[LHP-15300] Game crashes when attempting to delete a Wardrobe(hatmachine) in the Editor
[LHP-15163] [360] Each imposter does a full texture resolve
[LHP-15178] Supercarry jump should go to a slighty lower height than the normal jump...
[LHP-15183] Cached Sphere Cast
[LHP-15245] Crash when AI party create a route to follow player
[LHP-15090] Bad Balls
[LHP-15101] Intermittant disconnection issues
[LHP-15041] Assert when standard terrain is made dynamic.
[LHP-15047] Y4Cave - Need to be able to place the pearl even when not touching the ground
[LHP-15072] Can we get an underwater wave anim please?
[LHP-15014] NewShadowEx doesn't hit stair terrain
[LHP-14922] LHP - PC - Audio crash loading SFX
[LHP-14932] The Attach to in the Giz Blowups doesn't seem to work when in Complex Gizmos
[LHP-14816] Griphooks lunge attack doesnt work with a key in his hand.
[LHP-14861] crash when dumping level in y3foyer
[LHP-14711] Could we have ClipTestExtentsGeneric support in the SplitManager class?
[LHP-14608] to code lights so that they are off in specific levels (cutscene levels)
[LHP-14510] Ready mixed polyjuice potion cauldrons don't seem to work in the HUB
[LHP-14541] when exiting a physics vehicle, the player movement spams.
[LHP-14544] phyiscs vehicles placed in builder levels are embedded in the ground and unusable
[LHP-14006] Investigate cost of SceneObjectManager::RenderSceneObjectList
[LHP-14145] Need to check if enough space to save builder file on entry to builder level
[LHP-13952] SetDeflectBolts "FALSE" script command to prevent bolt deflection when SetInvulnerable is also on.
[LHP-13961] [PC] Amend dynamic smooth lightmap code to take latest texture sharing changes into account.
[LHP-13624] Char Token Loading
[LHP-13634] Freeplay grid does not work
[LHP-13746] BUILDER - Going from one builder level to another in-game causes a crash
[LHP-13767] Pausing and then unpausing the game causes MovingCharacterIcon::Update to become more expensive.
[LHP-13402] Replicated characters on client teleport during first few frames after joining.
[LHP-13414] Game switches to Freeplay mode upon using the Polyjuice potion
[LHP-13475] CAT - When you add an anim now you cant see it play until you save.
[LHP-13319] Fast Magic Extra - Needs to have an effect on Locomotes
[LHP-13320] Fast Magic Extra - Needs to have an effect on Spell-Its
[LHP-13348] CAT editor crashes out on attempt to boot up.
[LHP-13360] Add capability of setting physics sound effects time to live after last call
[LHP-12534] In the builder...  When a spell-it is added to a GizGroup it fails to appear in the menu.  (should appear as a build-it)
[LHP-12617] Player fires 2 bolts for each zap on Broom
[LHP-12435] Underwater Challenge - Loop-de-loop anim should always finish
[LHP-12320] GizItems do not use the correct helper functions for creating/destroying objects
[LHP-12342] Merge in the split sock stuff from clonewars
[LHP-12348] ClipPlane - y4forest - appears to be clipping when it shouldn't be
[LHP-12367] Cutscenes should not be skippable on the first playthrough
[LHP-12412] Blob shadows don't hit moving stairs in hogwarts
[LHP-12172] latest list of spell reactions and there anims
[LHP-12285] AI characters to be buble wrapped when zapped with immobulus
[LHP-12293] Car Headlights not working on the Wii
[LHP-12104] 2nd player drops in/out with no pad connected
[LHP-12095] Unable to build PAK files on the current CAT build...
[LHP-11943] Bleached faces in cutscenes
[LHP-11785] Builder UFO character - LOD animations not working correctly and hands/face blends not exporting
[LHP-11667] Null pointer crash inside api cutscene code : Y3leakyupper
[LHP-11714] Gold Brick Award SFX Needed
[LHP-11599] Enchanted book special move ready to go in
[LHP-11619] the code that turns off normal skiining in split screen in Harry
[LHP-11518] Y3Pub fixes
[LHP-11520] CAT : Latest build, when new anims are added you cant play them.
[LHP-11524] Interactive/Moving paintings not being portalled
[LHP-11561] Spellit instancing issues
[LHP-11577] Need to be able to turn off Giz question mark in a cutscene
[LHP-11579] IsObjectReplicated() is not being checked during CreateObject
[LHP-11385] Cant select hair from drop down menu list when loading hair or special objects
[LHP-11468] Changing textures on body parts causes CAT to crash
[LHP-11255] Harry - gamewide - materials being leaked...
[LHP-11308] Add Blendshape system to the Crowds
[LHP-11321] Crash - ClearGizmoSys results in a crash when the LegoLevelContainer is NULL and probably shouldn't be
[LHP-11231] Level AI messages are not being saved in Hogwarts
[LHP-11124] scale of parts not coming through from the parts editer to the LEDed
[LHP-11150] Reflective characters dont work in cutscenes?
[LHP-11029] Level Select - Functionality and presentation issues
[LHP-11032] Divide by zero in VuRayCastAABB() in GeometryFuncs.cpp
[LHP-11053] Motion Blur in cutscenes should only be on when V-Sync is turned on.
[LHP-10988] JB Priority - True Wizard
[LHP-10993] JB Priority - Student In Peril
[LHP-10907] CHOOSER - Need to be able to use shoulder buttons to cycle left/right
[LHP-10912] Boggart Chests should not open until year 3
[LHP-10866] [PC] Default value for 'Are you sure you want to exit to Windows' is 'YES'. Should be 'No'
[LHP-10880] Special move system is eratic
[LHP-10894] CAT: blendshape files arent getting added automatically in the latest build
[LHP-10823] Y1Library_B - Filch can get stuck in his GrabLoop state if you go up to him as Scabbers
[LHP-10849] Lumos jump contimues to move forwards after you have stopped pressing a direction
[LHP-10712] Builder - AI Movement and AI Reaction menus both show the same thing
[LHP-10780] All dark magic anims are now in and ready to be set up...
[LHP-10605] In the builder... physics ball rails stop the ball too quickly.
[LHP-10672] y2borginburkes - need to switch off pullchain in y2borginburkes intro cutscene
[LHP-10679] RANPAK exporter not exporting multiple blendshapes with the Latest toolschain  - nu2api_Harry_INT_2638239_x64
[LHP-10691] Cutscenes : Ident cutscene doesn't have lights. There's a led file there, but I would guess there's no way to load it as yet?
[LHP-10503] In the builder...  Potions don't display the bits you need..
[LHP-10564] Motion blur produces odd artifacts in split screen.
[LHP-10579] The anim when a player drinks the strength potion needs to be changed to Ability_superstrength
[LHP-10474] Tweak physics based sfxs
[LHP-10406] In the Builder...  I can't change the players on the start points
[LHP-10266] BeenToLevel progress isn't being saved
[LHP-10160] In the Builder...  You have to hold down B for just the right amount of time to be able to place an object
[LHP-10067] Exporter not converting cutscenes
[LHP-10104] Student in Peril giving purple stud and not Gold Brick (first time)
[LHP-10041] Make invites work for Harry
[LHP-10051] CHAR Token icons needs bacface cull off + alpha changes
[LHP-10019] Latest current toolschain FP commands do not effect the size of files
[LHP-10038] Animations are in for setting up flu access in builder levels...
[LHP-9889] Swim punch z speed seems to be ineffective
[LHP-9890] Grindylow attach shouldn't have a Z translation.
[LHP-9894] Client gets kicked when return to hogwarts is selected
[LHP-9739] Builder - Placing a race gate causes crash
[LHP-9828] We can't easily calibrate the sounds because they're being created by two different systems.
[LHP-9671] Cutscenes : Can't stop Y1_Intro_A1 cutscene fading in.
[LHP-9457] Targetted Leviosa needs to use the range set on the magic in the editor
[LHP-9472] GizItem visibility inconsistency
[LHP-9586] Vehicles in the builder all need fixing up.
[LHP-9408] Incomplete list of loaded ai characters appearing in drop down selection
[LHP-9415] Fix Animation refactor problems
[LHP-9421] Y1forest status doesn't progress correctly
[LHP-9424] In the builder...  the creatures character always displays the menu of the last used character rather than his own.
[LHP-9265] Make physics objects play splash sound fx
[LHP-9286] Status screens need a backdrop.
[LHP-9140] Hagrid's Crossbow doesn't target in the same way as a wand
[LHP-9197] Investigate memory leaks
[LHP-9245] Y4 Graveyard - Art file will not convert on current toolchain
[LHP-9056] Harry needs to jump whilst invisible...
[LHP-9081] Devilsnare behaviour change
[LHP-8998] Can you remove the invisibility prompt areas in the Y1Library levels?
[LHP-8887] Filch's lamp needs a light source
[LHP-8896] There is a new underwater anim to go in for muggles
[LHP-8936] Putting game in "Freeplay" mode causes cutscene "no gizmos" flags to be enabled
[LHP-8882] Can we get the offset functionality we have for attachments put into vfx and particle trigger?
[LHP-8523] Too many Chars loaded (or so says the error)
[LHP-8562] Interactive icons rendering highest LOD or low lod with highest special object
[LHP-8683] "SnapToLocator" doesn't seem to work in Y4Maze_B
[LHP-8612] Y4 Slytherin - Level sometimes crashes on NexGen texture conversion and few times it does work a number of textures are corrupted within the level.
[LHP-8370] Strange jumping/floating character glitch
[LHP-8424] In the builder...   Placing FirePan1_Ob  crashes the game
[LHP-8443] BUILDER - Global Adjust
[LHP-8469] Animation Tool : can we have a cursor scale in the CAT properies
[LHP-8251] Harry - customiser - allow players to move between levels when in test-mode...
[LHP-8266] Latest Harry build, Terrain problem
[LHP-8283] Register InstAnims with AnimationManager to support deactivated anim list.
[LHP-7941] Physics in the builder should only start working when in test/play mode
[LHP-7943] All builder characters have the same menu as the basic builder.
[LHP-7950] Underwater Challenge - Code Feedback 22/01/10
[LHP-8019] Animaiton tool : Need to be able to set light colour so artists can see actual texture colour.
[LHP-7850] GizmoHatMachine::LoadEx overwriting the HatMachineParts special pointers during background loading causing a crash
[LHP-7912] Super kits - Percentage Code
[LHP-7924] Fix problems caused by collision reshuffle.
[LHP-7741] Animation Tool : Need Reconvert Anim, so an individual anim can be re-converted form within the tool...
[LHP-7671] Animation Tool : Can we remove the Show All Classes, Hide All Classes, and Invert Visibility
[LHP-7675] Animation Tool : Can we add a `dont load by default` flag for Animation sets
[LHP-7686] Continue Story - Support pressing button to exit
[LHP-7690] Remove Texture Pak fixes and any non Anim Pak files
[LHP-7326] Dementor icons needed for Y3Lake_A
[LHP-6931] Broom/Pumpkin Chopper cushioning not working in Grounds
[LHP-6993] Harry - Y1Grounds - fix terrible framerate...
[LHP-7170] "Baddies only" flag not working
[LHP-6739] rotation of a battlemarch blendshape doesnt seem to work ingame build but works ok in the viewer
[LHP-6559] JB Priority  - Status Screens
[LHP-6563] JB Priority - Gold Bricks
[LHP-6564] JB Prioroity - Character collection
[LHP-6566] JB Prioroity - Spell Shop
[LHP-6425] New wand shoot animations are in for Harry and need setting up....
[LHP-6474] Faces jitter on Y3_Buckbeak_Intro
[LHP-6488] Adding SFX flag to the end of spell-its
[LHP-6172] Builder Fireworks don't function properly.
[LHP-6207] Rope can't be jumped on.
[LHP-5084] Level Select - Show stats for completed areas
[LHP-5464] PC - Saveload - Detect and handle corrupt saves
[LHP-5659] Paintings being portalled and I can't figure out how to stop it
[LHP-4310] Joke Shop - Freeplay spells etc
[LHP-4354] Can we have 'New Blendshape Export@ ticked on by default?
[LHP-4406] Map Wii memory layout. Ensure retail size memory works.
[LHP-4285] Script Command No Longer Working
[LHP-3825] GizMixers need setting up so they can be instanced for the builder
[LHP-3826] Wardrobes (HatMachines) need setting up so they can be instanced for the builder.
[LHP-3470] Can we get breakout frames implemented for Pickups
[LHP-3503] Can we get breakout frames implemented for falllands
[LHP-3043] Harry - GizSpellit - get working with networking...
[LHP-2922] Please ensure basic contraptions are working.
[LHP-2943] Can we get support for SFX trigger stuff for common anims - so we can add triggers to common anims and hook them in with the text files
[LHP-2787] Can you make Fang play interesting cool anims when the player presses buttons out of context
[LHP-2535] Physics "Effect" Material.
[LHP-1054] music_other for Foyer ( all years ) when exiting Hogwarts interior
[LHP-1215] Autobake doesn't bake out TTOpacity keys
[LHP-21544] 360/Wii - Level Builder - Process Failure / Crash - User can continue placing objects into the level after the memory bar is empty.
[LHP-21446] Wii - Gamewide - Characters / Graphical / Feedback - When Hagrid is zapped with the spell that turns hair ginger- it looks unusual. Same occurs with Victor Krum in his sharksuit.
[LHP-21352] 360:  Gamewide:  TCR 015/029 Compliance:  Signing into a profile after beginning a game while not signed into a profile displays an unnecessary, non-functional message
[LHP-21269] 360 - Hub - Leaky Cauldron - Process Failure - Game displays "Begin Year 1" message instead of "Begin Year 2" after completing Year 1
[LHP-21207] BRAND - Expelliarmus lesson the dummies should lose their wands before they fall apart.
[LHP-21162] VO_GilderoyConfused SFX playing throughout intro cutscene
[LHP-21075] 360:  Crash: TCR 001:  Game crashes when removing the storage device at the sign-in change error message after signing out and then selecting "Choose Storage Device"
[LHP-21076] 360:  Crash:  TCR 001:  Game crashes when signing out of your gamer profile at the storage device removal error message and then selecting "Choose Storage Device"
[LHP-20824] 360 - Game-wide / Hogwarts - Error Message - Title displays random error message while in Hogwarts
[LHP-20671] Gamewide - When a pet returns automatically to its owner an explosion effect is seen
[LHP-20721] SFX file headers causing fragmentation
[LHP-20728] 360 / Wii - gamewide - If a button is displayed on the HUD it will be partially visible on the mini cut
[LHP-20624] Wii - Y4 - Ageing Potion Lesson - Graphical - Upon drinking age potion and then stopping movement of the player the beard disappears
[LHP-20369] 360 - Hogwarts Hub - Greenhouse - Save/Load/Design - Ron appears in your party if going into Greenhouse after finishing Saving Buckbeak.
[LHP-20384] 360 - Gamewide - Player can destroy silver lego if they are riding a broom
[LHP-20299] Wii - Y4 Secret of the Egg - Toilet_A - Characters / Collision - When Myrtle wears the barrel she can walk through other character in the bathroom with her but not be able to walk through any objects
[LHP-20157] 360 - Hogwarts Hub Y2 Main Corridor - Process Failure - After completing Y2 Moaning Myrtle & Tom Riddle, Nearly Headless Nick will disappears on his way to the Foyer.
[LHP-19987] 360 - HUB - Leaky Cauldron / Diagon Alley - Process Failure - Zapping any of the NPC's wandering around the alley or Leaky Cauldron produces no effect / reaction.
[LHP-19762] TCR 024 - 360 - Game audio will not reapply on the main menu screen.
[LHP-19733] 360 - Gamewide - Process Failure - Playing through to Year Two Mandrakes Lesson then reloading the save and replaying a first year level will cause the game to drop the player back in the first year when quitting out and choosing to Continue Story
[LHP-19515] Wii - Y2 Story Lesson - Immobulus - Story - Process Failure - Cutscene does not replay after completing half the lesson, quitting to Leaky Cauldron then continuing story back into the lesson
[LHP-19077] Dyno network stats need reporting differently because file opening on the main thread is not allowed.
[LHP-19239] 360 - Level Builder - Graphical - Creatures and vehicles are missing shadows
[LHP-19252] Lighting very flat on Wii in BuilderMagic01 level
[LHP-18937] Add platform specific flag to turn off reflections
[LHP-18760] TRC/TCR/FUNC - PS3/360 - Help text is sometimes placed above AutoSave symbol
[LHP-18589] Wii - Gamewide - Process Failure - The 'mandrake cry' extra does not function
[LHP-18311] Wii - Gamewide - Tech Hang - Player can cause a tech hang by spawning scabbers the rat when falling off a platform/ledge, causing a deathloop
[LHP-18124] Palying latest build JB arrive in Hogwarts after playing through Y1 Prologue and arrived with no Music
[LHP-18183] y2chase - can't drop 2nd player in when in this level
[LHP-18043] Wii - Y1 Transfiguration Lesson - Tech Hang - Process Failure - Player will fall out of game world when attempting to leave the lesson
[LHP-18051] 360 / Wii - HUB - Character customiser / leaky cauldron- A spell icon appears through the floor of the floor panel
[LHP-17833] Drop In/Out not working correctly for PC
[LHP-17918] TRC/Func - PS3 - Save icon - Duration of Autosave warning.
[LHP-17919] When using 'SetLevelComplete' and the status screen comes up control will switch to player 2
[LHP-17529] 360 - NuHardwareTextureBase::DecrementReferenceCount() assert - "Ref count is already zero"
[LHP-17658] 360 - Process Failure - Credits played when selecting continue story in Leaky Cauldron HUB once year 4 is completed
[LHP-17661] Wii - Gamewide - Characters - Voldemort is unable to handle Mandrakes
[LHP-17699] Dust effect on parts continues to play for the life of the part.
[LHP-17068] 360 - Y1 Prologue - Freeplay - Process Failure - Player does not have full use of the spell wheel while playing this level in Freeplay.
[LHP-16946] Harry and particles aren't depth sorted causing all particles to draw behind Harry
[LHP-16169] 360 / Wii - Y2 Tom Riddle and the Basilisk - Y2Toilet_C - Story - Process Failure - Player character icon does not show if the player is on the plunger ride-on and behind the central sinks
[LHP-16177] TRC R076 - PS3 - Title cannot successfully handle PSButton exit request.
[LHP-16178] TRC R076 - PS3 - Title cannot successfully handle PSButton exit request.
[LHP-16179] TRC R076 - PS3 - Title cannot successfully handle System Power Down
[LHP-16181] TRC R076 - PS3 - Title cannot successfully handle Disc Eject
[LHP-16321] dno file being loaded twice for a SceneResource
[LHP-20689] FOCUS TEST FEEDBACK - Physics blocks (if attached) should detach from LEGO when targeted
[LHP-20989] Memory tweaks
[LHP-19004] Prevent loading on the main thread
[LHP-18765] Loading on FG thread
[GS-364] Import cutscene animation into level editor
[LHP-14850] Need final game save size
[LHP-21402] JB Feedback: Voldermort boss fight
[LHP-21384] JB Feedback: Magical Particles on LEGO Arrow
[LHP-21392] JB Feedback: Y4 dark Arts - Blue Pixe firing discrepancy
[LHP-19382] JB Feedback: Y1 transfigure bug
[LHP-19614] Can you create an insect jinx anim please
[LHP-19659] JB Feedback: Hogs Express - Lupin
[LHP-19034] JB/AP Hub Feedback
[LHP-19040] JB/AP Hub Feedback - Clip viewer
[LHP-19144] JB Feedback: Need to be able to pickup-drop objects while Lumos is active (otherwise Lumos lesson very frustrating)
[LHP-12686] JB Feedback : Leviosa of Characters
[LHP-16854] TITLES: after the attract FMV the game does not fade up and the music does not restart.
[LHP-11014] JB Feedback: Bolts
[ER-2464] "Common" texture scene conversion on Wii should not do any tri stripping
[LHP-20550] Christmas mode extra removes hair and doesn't bring it back
[LHP-9701] 360 - Y4 Dragon Fight - Story - Graphical/Animation - Dragon flickers at the end of its animation loop when its on top of tower roof in 2nd Area
[LHP-19284] Indy 2 Trailer needs converting and put into LHP in the pause menu
[LHP-21029] Quad : The 4 bird statues in the middle of the quad that surround the water fountain did not have debris parts when destroyed
[LHP-19469] 360 - Y3 Prologue - Hogwarts Express - Exploit - Your able to move Lupin across the moon light without covering up the windows.
[LHP-15752] Wii - Gamewide - Freeplay - AI - Just as a dementor starts attacking a player, if they then change character the dementor will briefly cancel their attack on the player
[LHP-15806] Wii - Freeplay - Characters - Process Failure - Characters lose their earmuffs when they are switched.
[LHP-6096]  360 - Y3 Dark Arts - Riddikulus - Process Failure - It's possible to quickly target and zap the spider after it's gone back in to the wardrobe
[LHP-20928] Wii / 360 - Y1 Dorm Lobby - Process - After the Christmas cut scene with Hagrid and the trees it loads in to the Dorm Lobby with everyone bald.
[LHP-13822] 360/Wii - Y1 Mirror - Cutscene - In the mirror there is no reflections.
[LHP-12974] Wii - Status Screens - Graphical - Various VFX needed for Status Screens
[LHP-13816] 360 - Gamewide - Graphical - Lighting issue, Green lighting is incorrect in character portrait, a piece of geomertry is visible on charactrer's shoulders.
[LHP-4515] Put contraption support in LEGO
[LHP-13854] 360 - Y1 Dorm Lobby - Animaton - If player Transitions back into gryffindor dorm as the door is animating it gets stuck open.
[LHP-8236] 360 - Y3 Clock - Collision - Red parcel lacks collision if it has been dropped over and respawns
[LHP-14507] SFX won't audition in SP SFX EDITOR
[LHP-21345] 360 - Leaky Cauldron/Diagon Alley - Y1LeakyCauldron - Crash - Game crashes if Harry puts down the door handle without attaching it to the door
[ER-2467] Clear memory on boot on Wii
[LHP-20830] 360 - Y3Divination - Error displayed regarding hotfix displayed after leaving Divination lesson (Passable)
[LHP-21123] 360 - Hub - Gringotts - Level Builder - Crash/Hang - Running to the right of the screen then switching characters will result in a crash
[LHP-13877] 360 - Builder - Text -  Camera adjust is called blow ups in the radial menu.
[LHP-19901] 360 - Gamewide - Process Failure - If paused while autosaving is taking place, after it is complete, the game unpauses itself.
[LHP-19128] 360 - Gamewide - Design - If you drink a super strength potion then change character, the character instantly loses their strength ability.
[LHP-17169] 360 - Y4 World Cup - Process Failure - Freeplay - Player gets a Nu Error when transitioning into the second area
[LHP-19850] 360 - Y4 Secret of the Egg - Toilet_A - Tech Hang - Moaning Myrtle releases green shells from Leviosa and they disappear from the game and do not regenerate
[LHP-19449] 360/Wii - Y1 Troll Fight Corridor - Audio - Changing back genders makes no audio
[LHP-20860] 360 - Y3 - Hogwarts Hub - Library - Process Failure - Player is able to bypass the blue force field/age line by using the invisibility cloak
[LHP-19436] Wii - Gringotts HUB - Process Failure - If the player quits a bonus level after having already completed it, when they are returned to the HUB they will be automatically forced to re-enter the same bonus level
[LHP-16410] 360 - Y3 - Hogsmeade - Story - Process Failure - During the tank building animation, the player is able to hold the X button to target the various pieces of the tank in midair
[LHP-20735] 360 - Level Builder -Buildermagic01 - Co op -  Tech Hang - Tech Hang created when having Harry drink the Polyjuice Potion while Ron has scabbers out.
[LHP-20065] 360 - Level Builder - Graphical/Placement/Animation - Griphook appears to be in an un-animated sitting position when mounting and riding a 'Pumpkin Hopper'
[LHP-20445] 360 - Y2 Tom Riddle and the Basilisk - Y2Basilisk - Graphical / Art - Tom Riddle is ghostly during the midtro and outro cutscenes associated with this area, but has a solid body during the area itself.
[LHP-10321] 360 - Level Builder - Process Failure - Zapping any of the vehicles Transfigures them into animals.
[LHP-15317] 360 - Freeplay - Gamewide - Pause Menu - Text - Option for 'Return to Hogwarts' when players are actually returned to the Leaky Cauldron Hub.
[LHP-21114] 360 - Leaky Cauldron HUB - Story - Process Failure - Player can view all the cutscenes, even the ones they havent come across yet in the story
[LHP-18775] 360 - Y4 - Secret of the Egg - Toilet - Story - Collision - Two of the toilet doors lack collision and can be walked through
[LHP-20007] 360 - HUB - Diagon Alley - Owl Shop - Graphical / Art - Gold bricks don't appear on the shelf when scrolling through them.
[LHP-12815] 360 - Y3 Prologue - Kings Cross - Story - Graphical - Magic aura around suitcase bounce pad is rather large
[LHP-18727] 360 - Gamewide - Text - All languages - Red parcel has not been implemented in the game
[LHP-21106] 360 - Y1 Hogwarts HUB - Main Corridor - Graphical / Art - The lighting from Filch's lamp appears far too bright in this area.
[LHP-7110] Specials are not drawing when in editors based on which portal the current active player is in.
[LSWCW-1676] Normal map with mipmap chain crashes NUT plugin
[LHP-11487] 360 - Gamewide - Process Failure - Once the effect of the super strength potion has apparently worn off, with the coloured trail disappearing the player is still able to pull the chain
[LHP-20134] Wii - Quidditch/Madame Pomfrey - Quidditch_A Intro - Cutscene - Graphical - There is no crowd anywhere in the stadium during the intro cutscene
[LHP-12365] 360 - Quirrel/Voldemort Fight - Y1 - Story - Cutscenes - Wizard in painting stays completely still during the midtro cutscene
[LHP-19869] Wii - Y4 World Cup A - Co-op - Gameplay - After watching the intro cutscene the game will start in split screen even though the 2 players start next to each other
[LHP-20354] 360 - Y3RescueSirrius / Y3Rooftop_D - Crash/Hang - Title will crash when Boss Dementor casts frozen breath.
[LHP-17027] 360/Wii - Game Wide - Controls - Possible to rotate physics leviosa items 90 degrees
[LHP-19097] Wii / 360 - Level Builder - Process Failure -  When in Test mode, if the player kills their pet, the game will return to Build mode
[LHP-18836] Wii - Y3 - Shrieking Shack - LupinPursuit - Co-Op - Story - Graphical - When the two player characters seperate too far, the screen will become filled with a dark water texture
[LHP-20720] Wii - Level Builder -Buildermagic01 -Co op - Crash/Hang - Game crashes when drinking Polyjuice Potion while other character has their pet out.
[LHP-18170] Wii - Level Builder - Graphical - Majority of LEGO items are white in colour
[LHP-19003]  Wii - Y4 The Maze Graveyard - Gameplay - The Duelling minigame between harry and voldemort seems far too easy for a 'final boss battle'
[LHP-20600] 360/Wii - Y4 - The World Cup_B - Tech Hang/Co-op - The green cart wheel will disappear if one player uses leviosa on the player holding it
[LHP-20238] Wii - Y3 Prologue - Monster Book of Monsters - Leaky Upper - Controls - When jumping on the book the command asks you to press 'C' button but other buttons can be pressed to jump onto the book
[LHP-19081] Wii - Gringotts - Performance - Intro Cut Scene has very slow frame rate making it very laggy.
[LHP-20629] Wii - Y2 - Prologue - Ron's House/Borgin & Burkes/Knockturn Alley - Y2BorginBurkes - Graphical / Co-op - Graphical anomally when in split screen when transitioning into chest
[LHP-19455] Wii - Gamewide - Gameplay - If a player uses zap after drinking the age potion, they then move at normal speed again
[LHP-19909] Wii - Gamewide - Controls - Using the Wii Remote to move Leviosa objects around is very fiddly and unresponsive.
[LHP-19470] Wii - Builder Levels - Design - Player should only be able to place one gold brick in a builder level at a time
[LHP-21092] Wii - Y4 Quad - Crash/Hang - Game will crash attempting to load Y4Quad
[LHP-20881] 360 / Wii - Voldemort Bonus - Freeplay - Crash / Hang - After building the Voldemort gate, attempting to transition through it will crash the game
[LHP-20921] Flip Horizontal no longer works in painting editor - try to flip the backgrounds in Y3Corridor_B
[LHP-15391] 360/Wii - Gamewide - Freeplay - Characters - Characters revert back to defaults when transitioning to different area of Hogwarts
[LHP-15410] 360/Wii - Hogwarts Hub - Foyer - Freeplay - Characters - Characters are missing or represented by a floating face after transitioning between Hogwarts areas
[LHP-15394] 360/Wii - Hogwarts Hub - Foyer - Freeplay - Cauldron is missing when the player returns to Foyer after changing characters
[LHP-19635] JB Feedback: Leviosa Whoosh
[LHP-19348] 360 - Y2 Quidditch Story - Feedback - Hint text may be required to tell player that Madam Pomfrey can destroy silver LEGO to open Mandrake cupboard
[LHP-18826] Y1Charms : The green locomote piece is clipping through the baseplate at the start of the lesson, and you can see it flickering through the purple baseplate
[LHP-20770] CAT: Allow per character definition override of model LOD distances
[LHP-19857] Special Object LOD control
[LHP-18160] Uncompressed animation size getting out of sync with actual decompressed animation size
[LHP-20481] SFX loading: copying the game SFX bits into the request SFX bits causes a random crash
[LHP-20682] Functionality to limit highest quality LOD
[LHP-20790] Hack to prevent loading of builderdefault.gsc for a second time...
[LHP-20760] Wii - Y1 Library/Mirror of Erised - Graphical - The Leviosa aura isn't aligned properly when the player picks up the green key.
[LHP-20912] Can we make the wand go away when near a diggit area...
[LHP-20882] [PC] Stereo3D fixes
[LHP-19632] Wii Converter - leaky_cauldron (Hub) won't convert on wii
[LHP-15804] 360 - Freeplay - Gamewide - Process Failure - Player can change character while the Mandrake wardrobe animation is being carried out.
[LHP-20879] Wii - Y2 Tom Riddle and the Basilisk - Y2Chamber - Story - Crash / Hang - Game will produce three NuError repeatedly and then will crash during the Midtro
[LHP-20872] Wii - Y4 Hogwarts - Numemorymanager.cpp (544) error and crash when transitioning from Foyer to Class lobby in year 4
[LHP-12219] 360 - Gamewide - TCR 051 - There is no message informing the user that their MU has been removed.
[LHP-20342] 360 - Y4 The Maze Graveyard - Co-op / Process Failure - Player is able to push Harry and voldemort around the level while they are duelling
[LHP-15905] 360  - Y4 Dragon Fight Story - Pit - Text / Hints - Hint that 'Potion is now ready.. Z to take a gulp' will keep randomly apearing after ingredients to the cauldron have been added
[LHP-20170] 360 - Front End - TCR015/029 - If signing out of a gamer profile in game (or cutscene), if the user then signs back in to an offline profile at the sign in pane, a message about losing connection to LIVE will appear.
[LHP-19200] 360 / PC / PS3 / Wii - No clear way for player to know about the builder
[LHP-15215] 360 - Y4 Underwater Challenge - Cave - Story - Graphical - The crab doesn't flash showing that it is about to respawn in it's original position after having leviosa used on it
[LHP-14164] 360 - Gamewide - Process Failure - If player jumps into a wardrobe, tags AI, then zaps character in wardrobe, character will exit the wardrobe prematurely
[LHP-18365] 360 - Gamewide - Process Failure - When placing a pickup object into its rightful place, the currently selected spell will be fired.
[LHP-19810] 360 - Quirrel/Voldemort Fight - Y1Cavern_A - Process Failure - Zapping while riding a broom to shoot down the key can stop working
[LHP-20226] 360 - Y4 - The World Cup - Y4WorldCup_B - Text - Potion prompt text will appear during Barty Crouch boss battle
[LHP-12472] 360:  Front End:  TCR 001 Compliance:  Game crashes when attempting to load a game save moved between profiles in the Xbox Neighborhood
[LHP-19712] 360 - Y2 Care of Magical Slugs - AI - The AI can get stuck being unable to follow and constantly walking in circles behind the tap to the top left of the area.
[LHP-20716] env sphere map not showing up ingame or viewer
[LHP-20617] 360 - Gamewide - HUD - Extras - Graphical/Placement - 'Score x' Extras HUD text overlaps spell icon whilst scrolling through spells
[LHP-20715] cube and sphere map both in converted data for NXG
[LHP-20326] 360 - Gamewide - Audio - 'Booo!' sound effect seems to have been removed from booing animation.
[LHP-12012] 360 - FTC 016 - Gamewide - Pulling the Memory Unit prior to saving to it will cause a NuError to occur and corrupt the save.
[LHP-18888] 360 - Riddikulus Freeplay/Challenge Area - Process Failure - Nu Error occurs when collecting Viktor token
[LHP-12244] 360 - Cave Troll Fight - Graphical - Female Ron model persists if Scabbers is summoned during transformation.
[LHP-20180] 360 - Y1 Prologue - Design - Player is able to access the Leaky Cauldron hub before the Year 1 intro has finished playing (going to Hogwarts for the first time)
[LHP-12437] 360:  Gameplay:  TCR 014 Complaince:  NuError is produced at every autosave point after a secondary controller is signed in/out after reaching Hogwarts
[LHP-9087] 360 - Hub Leaky Cauldron / Diagon Alley / Knockturn Alley - Process Failure / Characters - Multiple Crookshanks' summoned if you switch character to Hermione while the pet is already out.
[LHP-20619] 360 - Y1 Leaky Cauldron/Diagon Alley - Y1Gringotts Hall - Crash/Hang - Game will crash when player waves at Griphook
[LHP-13465] Wii - Gamewide - Design/Controls - User cannot move physics objects with the Wii pointer
[LHP-19795] 360 - Y2 Story Lesson - Mandrake - Y2Greenhouse - Process Failure / Gameplay - 2-3 Mandrakes can get placed in the wrong pot
[LHP-20125] Wii - Y3 Hogsmeade - Tech Hang / Controls - Torch to melt the ice doesn't move to the ice and instead hangs in the top right corner of the screen and cannot move across
[LHP-11292] 360 - 024 Compliance - Cutscenes - Inconsistency with background music from a USB being stopped when a cutscene is on
[LHP-20643] Wii / 360 - Dragon spotting Y4 Enclosure - Crash - Co-op - dog barking and shooting the dog after a period of time causes the game to crash
[LHP-20045] 360 - Gamewide - Crash / Hang - Zapping a character with Multicofor in story levels causes a crash.
[LHP-18126] y3 Kings Cross - bad respawn
[LHP-8517] PS3 - Y4 - Underwater Challenge - Graphical - When player gets attacked by multiple squids only one attacks directly
[LHP-19016] 360 - Y1 Forbidden Forest - Character/Design/Gameplay - If player follows the student in peril after he has been saved, switch characters and then save, the student will disappear
[LHP-19508] 360 - Y3 - Marauders' Map - Y3Corridor_A - Graphical - Map icon pops onto the screen when it is already half on it
[LHP-20620] Battlemarch objects not drawing when instanced within giz system
[LHP-13142] Animated Player Icons - Draw incorrectly on PC at 800x600
[LHP-11107] Chooser - Need support for cycling anti-clockwise
[LHP-19849] 360 - Y2 Greenhouse Mandrakes - Tech Hang/Collision - Mandrakes can be placed near the pots making them fall through the game world.
[LHP-12241] HUB - Diagon_Alley - Power Brick Shop
[LHP-17173] 360- Gamewide - Process Failure - Co-op - If players return to previous room, then transition back to original room, split screen wont occur
[LHP-9005] Potions - Ingredients display needs some improvements
[LHP-20221] Wii - Gamewide - Process Failure - Gold knight statues around Hogwarts are briefly suspended in the air if player transitions while they are in pieces
[LHP-20011] 360 - HUB - Diagon Alley - Potions Shop - Design - A spell appears to buy on the left when approaching the counter but player cannot scroll left to it, they have to scroll all the way through the other spells to reach it.
[LHP-20012] 360 - HUB - Diagon Alley - Potions Shop - Process Failure - Player cannot enter cheats onto the blackboard upstairs.
[LHP-4119] LOZ FEEDBACK - PS3 not as good-looking as 360.
[LHP-15912] Wii - Gamewide - Animation - Co-op - When Hermione drinks the strength potion and lands from jumping it cancels other characters on screen
[LHP-16963] Wii - Hub - Diagon Alley - Robe Shop(Madam Malkin's) - Camera - Camera will pan to the ground when player exists customiser using a pet
[LHP-15365] Wii - Y4 Secret of the egg toilets_A - Process Failure - Turning on the finder Extras points towards 5 spots, each with nothing there.
[LHP-18109] Builder - Chooser menu icons are all to cock
[LHP-20933] Change LegoSet loading in WorldInfo_Load so that if there is a common folder then it ONLY looks in there for the LegoSets.txt file.
[LHP-20492] 360 - Y2 Prologue - Quad - Process Failure - Save icon stays on screen after Y2 prologue and the flow is broken.
[LHP-18019] Wii - Gamewide - Process Failure - If you zap objects using the leviosa upgrade to cause them to float, you can cause them to float as high as where the zap lands.
[LHP-20935] Remove +1 from status screen for Gold Bricks
[LIJII-5717] Crash 185
[LHP-20809] Y1Forest : Hagrid constantly gets his crossbow out automatically when you are playing as him, causes a hang in Forest_B
[LHP-19360] Wii - Y2 - Moaning Myrtle & Tom Riddle - Y2Flashback_A - Freeplay - Graphical - Freeplay characters appear as Tom Riddles does when they should be in colour as they are not in his time line
[LHP-18287] Harry - customiser - name & code displays & menus outside safe area...
[LHP-20057] Wii - Level Builder - Localisation/Text - Debug text 'BUILDER_SNAKE' present for the orange snake in the 'Items' object sub-screen
[LHP-20512] 360 / Wii - Can't use B to zap with Lumos solem
[LHP-18120] Wii - Gamewide - Audio / Process Failure - Looping sound effects trigger again briefly when entering the pause menu.
[LHP-3639] Particles attached with the ANM editor in don't replicate when the parent object is instanced by the Giz system
[LHP-17849] disabling MipMap display mode in May doesnt work on the Wii
[LHP-20142] 360 - Front End - Audio - The audio for the front end isn't playing about half of the time
[LHP-20225] 360 - Voldemort Bonus - Tech Hang - Pausing the game during the level will have an option of "Return To Hogwarts," selecting it will spawn the player in a test level.
[ER-2461] Fix build errors in harry_INT
[LHP-14573] 360 - HUB Diagon Alley/Gringotts - Text - No indication outside each vault door to show what level it is.
[LHP-10272] Wii - Level Builder - Crash / Hang - Placing around 60 giant yellow balls then testing the level causes a NU Error.
[LHP-14569] 360 - Gamewide - Freeplay - Characters/Process Failure - Griphook cannot pick up items, even though a blue arrow is present to say you can pick it up
[LHP-10744] PS3 - Hogwarts HUB - Process Failure / Exploit - Player can ride brooms before completing the broomsticks lesson.
[LHP-20070] Wii - Y3 - Rescue Sirius - Rooftops_A - Process Failure - The pickaxe will pull immediately to the right, making it nearly impossible to break the ice to continue
[LHP-13982] 360/Wii - Gamewide - Design/Character - When you transition out of a level  whilst a character is placing their pet that character disapears.
[LHP-16210] 360 - Builder - Graphical - If you lower the terrain and then pull the walls in, only the top half moves in.
[LHP-14763] 360 - Y2 Aragog Story - Cutscene - When completeing the battle with aragog if one of your characters is in webbing that webbing is also in the cutscene.
[LHP-18803] 360 / Wii - Freeplay - Gamewide - Graphical - No HUD is displayed during freeplay levels.
[GS-2265] Crash 1780
[LHP-16820] Trains Fade in Z on all Carridges at once
[LHP-18810] Wii / 360 - Y4 - Underwater Challenge -  Y4Underwater - Y4Kingdom - Process Failure - The LEGO squid / octopi and mermaids present in the water sections are invincible
[LHP-20043] Wii - Gamewide - Crash - When playing as Hagrid with the crossbow hold C to bring up the spell wheel and the game will crash.
[LHP-6430] Hover Broom doesn't work with trunaround splines
[LHP-10831] Paintings are glitchy and are projecting other painting images into them as well as character icons.
[LHP-2858] 360 - Y1 Prologue - Diagon Alley - Green chair ride-on totally clips through minifigs after they have been knocked down
[LHP-20753] 360 - Hub - Leaky Cauldron - Process Failure - Game displays "Begin Year 2" message instead of "Continue Story" if player quits to Hub
[LHP-20574] Between shrieking shack and saving buckbeak Harry needs to be not playable
[LHP-9702] 360 - Y4 Dragon Spotting - Story - Co-op - Camera - Camera view makes it difficult to navigate the purple egg in the cage during split screen
[LHP-19572] 360 - Y4 Dragon Spotting - Characters - Playing through Year 4, noticed that Hagrid is unable to use Leviosa by holding the "B" button (requires targetting with "X" instead)
[LHP-16913] 360 - Hub - Leaky Cauldron - Graphical - Process Failure - Level select menu disappears a moment after player activates it
[LHP-19645] JB Feedback: y2 Borgin and Burkes
[LHP-19509] Can you add the hint CHOOSER_REMIND into code please?
[LHP-19578] More music issues
[LHP-19636] JB Feedback: More Mandrakes
[LHP-19420] JB FEEDBACK - Y2 Weasley Exterior - The gnome's should have leviosa particles
[LHP-19409] JB FEEDBACK - Y2 Darkarts - Blue pixies don't have blue bubbles around them when shot and don't fall to the floor when shot again
[LHP-19412] JB FEEDBACK - Y2 Greathall lesson - Once expelliarmus is learnt we need to wait until the new spell / Gold brick sequence is finished before triggering the outro
[LHP-19386] JB Feedback: y71 Forest Story - Hagrid Crossbow
[LHP-19387] JB Feedback: Y1 Cavern A
[LHP-19389] JB FEEDBACK - If Lumos is being used you can't use an earmuff wardrobe
[LHP-19394] JB FEJB FEEDBACK - Potter's portrait icon seems to do his worried look all the time after the Y1 Forest level
[LHP-19377] JB Feedback: Filch
[LHP-19385] JB Feedback: Y1 Forest
[LHP-19367] JB Feedback: Hints Y1 Prologue
[LHP-19369] JB Feedback:
[LHP-19370] JB Feedback: teachers Spells
[LHP-19162] JB Leviosa Icon in lesson
[LHP-19167] JB Hints Y1 Greenhouse
[LHP-19169] JB feedback: Y1 Broom
[LHP-19148] JB Feedback: Incorrect text on Status Screens
[LHP-19157] JB Feedback: Hints Y1 Class lobby
[LHP-19044] JB/AP Hub Feedback - Character purchaser
[LHP-19046] JB/AP Hub Feedback - Gold Brick Goodness
[LHP-19061] Demo (As Agreed with JB) To be set up
[LHP-19139] JB Feedback: Getting pet out/putting away has no SFX
[LHP-19140] JB Feedback: Locomotes/Breaking apart
[LHP-19142] JB Feedback: Leviosa wihtout Accio
[LHP-19143] JB Feedback: Cauldrons with lids
[LHP-19021] new particle effect needed for hub icons
[LHP-19032] JB/AP Hub Feedback
[LHP-18870] JB FEEDBACK - Y1 Prologue - Diagon Alley - Spring inconsistencies
[LHP-18875] JB FEEDBACK - Y1 Prologue - Gringott's Hall - When desk is zapped coins appear when desk shuts, should appear when the lid opens (like they spill out from inside)
[LHP-18930] JB Feedback: Zap shoukd be green/Reducto Red
[LHP-17528] Harry - cauldron-glitch after y1prologue_status...
[LHP-17590] Missing Audio in Gringots Bank
[LHP-17597] Profiling Crash if left on between levels
[LHP-17603] Bloom on the 360 behaves odly at the edge of the screen
[LHP-18657] Harry - gringotts (hub) - slow frame-rate due to spellits never sleeping...
[LHP-18703] Spell Bug - Freezing and killing characters
[LHP-18835] JB FEEDBACK - When players take a hitpoint of damage touching terrain such as fire/green tentacles etc. they don't play any "take hit" SFX/anims.
[LHP-16282] JB Feedback: If in rang of a Leviosa Glow the player needs to be able to zap, they currently can't
[LHP-16448] JB Feedback: 1.	Spell its need the Leviosa glow attaching to them when swirling around and building in the air - although it should be subtle
[LHP-16808] Stange visual glitch as we fade up
[LHP-16855] After selecting a save slot, we do not get a fade down on the front end
[LHP-16856] FMV on start screen.
[LHP-16857] Loading screen Cauldron pops up when not required
[LHP-16867] JB Feedback: Ron should not get scabbers until Ycorridor level
[LHP-15458] JB Feedback: New Spell System Changes - Jon Burton
[LHP-15652] JB Feedback: Hub Functionality - M.Jackson Support
[LHP-15748] JB Feedback: Front End Information - Acces to replay levels
[LHP-15988] JB Feedback: Priority Spell changes
[LHP-13885] Frame out logic maybe floored
[LHP-12997] Check sounds on physics objects
[LHP-13018] JB Feedback: Odd camera behaviour when skipping Cut Scenes
[LHP-13019] JB Feedback: Hagrid/Magic Carry bugs
[LHP-13132] BG Load times, make use of hints
[LHP-13157] Music late or not starting
[LHP-13162] Cut scene sync audio problems caused by 3 frame delay
[LHP-12436] Cauldron_Lid instead of question mark
[LHP-12608] Take responsibility for AI quality assurance
[LHP-12691] JB Feedback : Spell Its - Leviosa Glow
[LHP-12701] Invisibility cape anims
[LHP-12115] Frontend loading 360 very poor and glitchy
[LHP-11627] Guide update
[LHP-11472] parts holder in LEDed not picking up some attribute of the part
[LHP-11485] Physics objects respond differently when running to a level that they do when going in and out of the Giz Editor
[LHP-11530] Changing rooms (through door) or getting on ride on resets spell wheel
[LHP-11070] JB Feedback: Leviosa Whoosh
[LHP-11099] drawdoormarker "nameofdoor" false needs adding please
[LHP-19615] Polyjuice character SFX loading
[LHP-15928] Provide "worst case" memory functionality for freeplay autotesting...
[LHP-18737] Nextgen: Polyjuice freeplay - running out of memory loading Professor Lupin
[LHP-18197] harry_default animation takehit3 (action takehit5): Harry's glasses shrink whereas the rest of his features do not.
[LHP-14347] 360 - Y2 Quidditch/Madame Pomfrey - Y2Quidditch_A - Story - Process Failure / Graphical - The Gryffindor students crowd occasionally flickers to a blue rectangle and back
[LHP-14318] 360 - Y2 Quidditch/Madame Pomfrey - Y2Quidditch_A - Story - Graphical - The male students in the Slytherin crowd appear to have a large horizontal orange streak in their hair
[LHP-19639] JB Feedback: Magical Bolts
[LHP-10783] Freeplay inside Hogwarts should allow the player to select any character they've bought
[GS-2129] PakDat is unable to write out a file with .pac extension
[LHP-17545] 360 - Gamewide - Load / Save - If player completes a lesson and returns to hogwarts, then switches off the console upon reloading they will be spawned in the lesson and played the openibng cutscene again
[ER-2439] Cutscene frame reduction causes character instances to be left visible, also see ER-2449
[ER-2449] Cutscene frame reduction causes character instances to be left visible (Converter fix), part of ER-2439 fix
[LHP-18319] Game crashes between level transitions (going from foyer to grounds) on thread semaphore code.
[LHP-17881] 360 - Frontend - Insufficent Space message displayed when selecting a slot
[LHP-19830] 360 - Y1 - Hogwarts Hub - Story Lesson - Broomsticks - Process Failure - After completing the Broomsticks Lesson, if the player quickly runs through the nearby transition then the Harry Head save icon will stay on screen
[LHP-19039] Character tokens dont work on Story Events.
[LHP-18975] 360 - Y1 Hogwarts - Stairs - Exploit - Process Failure - If player quits game and starts a new one, the door to Y1 Quirrel will be open straight away
[LHP-16379] Playthrough bug
[LHP-11972] Harry - Y1Hogwarts - memory leaks - EdSceneMesh...
[LHP-11974] Harry - Y1Hogwarts - memory leaks - rtleditor...
[LHP-15389] Harry - fps display - don't clamp to 60fps - show real frame-time...
[LHP-18934] Harry - unable to change to hats on any character...
[LHP-17754] Harry - short pause in black screen between cutscenes in different levels...
[LHP-18188] Harry - FinishLoop() needs to be able to work without any blank frames being presented...
[LHP-18407] Harry - crash due to StreamingVoice being NULL...
[LHP-18738] Harry - GuideManager::LoadDoorWeb() is happening on the fg-thread...
[LHP-20563] gizpainting.cpp : line 1329 : NuError("Not yet implemented.");...
[LHP-19388] JB FEEDBACK - Leviosa glow around objects should be centred around the object and the right size
[LHP-19963] GizCutScenes - when running to Gringotts the initial idle doesn't appear to be playing although it is set to loop.  Works again after going in and out of Gizeditor
[LHP-14790] LOZ FEEDBACK - The range for getting onto Ride-ons is too large
[LHP-12350] Optimise the Wii controller data in the Player Packet.
[LHP-11462] BRAND FEEDBACK - Hagrid's crossbow usage needs tidying up
[LHP-13369] Dragon Fight Code Feedback
[LHP-20527] Y3Corridor_B : In the final corridor section before the end of the level, the pettigrew scroll icon fades out when the player starts to move
[LHP-20465] LSV appears broken on Wii
[LHP-18432] 360/Wii - Gamewides - Process Failure - If the player has used Mandrake ear muffs during a level and dies, they will respawn with the ear muffs.
[LHP-14320] 360 - Y2 Quidditch/Madame Pomfrey - Y2Quidditch_A - Story - Animation - Noticeable reset when the animation loops for the Slytherin student crowd
[ER-2402] The character icons for CloneWars need the software render to be able to cope with vertex-face colours.
[ER-2446] Copy InstAnim animation fixs from CloneWars To Harry
[LHP-14260] Add SpiderTastic stuff
[LHP-18777] 360 / Wii - Hang - Y2 Story lesson Expelliarmus - Y2GreatHall_Lesson - Dummies do not respond to expelliarmus
[LHP-19104] 360 / Wii - Y3 Class Lobby - Process - After the Y3 prologue loaded into Hogwarts with no guide or arrows.
[LHP-13276] 360 - Gamewide - Freeplay - Character - Unneccessary rumble when standing in the lumos tentacles as a Ghost
[LHP-20207] Y4WorldCup_A JB FEEDBACK : The tick on the icons needs to be less transparent - don't half bright the character icons when you find them either, keep them full brightness
[LHP-12443] Wii - NLC 8.10/8.11 - Removal of confirmation message for returning to the Data Management screen
[LHP-13665] PC - Y4 Secret of the Egg - Story - Graphical - Mermaid stained glass window flickers when the game is unpaused
[LHP-13650] 360 - Y1 Prologue - Status Screens - Player is able to return to Leaky Cauldron before the Year 1 intro has played (going to Hogwarts for the first time)
[LHP-18991] y2lair - Black and purple spiders need to have a magic glow when they are on their backs to show they can be lifted
[LHP-15328] 360 - Y4 Stairs - Crash / Hang - Heading towards Dunbledore's Office to trigger maze results in a crash
[LHP-9904] 360 - Gamewide - Process Failure - NuError message present after credits screen "AREADATADIRLEN (40)"
[LHP-17551] 360 - Y3 Save Buckbeak - Tech Hang - Process Failure - If player drops golden record into the shallow end of the lake it will not disappear and respawn
[LHP-17385] Wii - Gamewide - Audio - Certain objects appear to create loud, heavily distorted SFX
[LHP-15716] 360 - Y3 Riddikulus Lesson - Process Failure - Riddikulus enemy (spider) does not appear out of chest for Ron when progressing out of Y3 Class Lobby on right hand door
[LHP-20050] Running out of framework memory in Y1Foyer
[LHP-19074] 360 - Gamewide - Polyjuice Potion Cauldrons/Pots are invisible until the potion is complete
[LHP-16057] 360 - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1LeakyCauldron - Tech Hang - It is possible to lose the yellow door handle by holding it as Hagrid when using Leviosa to build the table pieces into the pictures
[LHP-13263] Wii - Y3 Hogsmeade - Design - AP Feedback: If you constantly transition between the street and sweet shop after triggering the wizard cutscene - he will repeatedly come out giving you fire torches.
[LHP-15684] Wii/360 - HUB - Wiseacres Wizarding Equipment - Process - The pads in this area don't seem to be doing anything.
[ER-2444] Implement GPU Hang detection
[ER-2443] Fix progression stalling during AutoTest_Wii
[LHP-19051] Wii / 360 - Level Builder - Text - Menu after picking up builder level block to enter level has incorrect text.
[LHP-19456] 360 - Y1 - Troll Fight Toilet - Process Fail -  Possible to lose all life hearts and not die
[LHP-17768] 360 - Hub - Leaky Cauldron - Process Failure - After watching the Gringotts midtro in the Leaky Cauldron, the player will spawn into Gringotts with the characters lacking animation
[LHP-19604] 360 - Y3 Rescue Sirius - Rooftops_C - Process Failure - Very hard to leviosa purple bird statue onto its perch
[LHP-19130] 360 - Gamewide - Process Failure - Mandrake lets out an extra cry when placed into the pot.
[LHP-17673] AI char rendered twice in "moving painting"
[LHP-8449] Gamewide - Tech Hang - If player is carrying a green carry object via magic and is hit with freeze by another character, object will disappear forever and not respawn
[LHP-19280] 360 - Hogwarts Hub - Design - Flow - Flow skips from Y1Brooms to Y1Library, misses out Quidditch and Christmas cutscene
[LHP-19479] Wii - Y4 Dragon Fight - Roof Fight - Freeplay - Tech Hang - After running into the castle and destroying your character, the character is regenerated back near the beginning and you cannot get past the dragon
[LHP-13966] Wii - Y4 Underwater Challenge - Performance - Low framerate at the start of the second area (Y4Cave)
[LHP-17389] 360 - Y4 Secret of the Egg - Sound - No music throughout the level
[LHP-16582] Wii - Y3 Dark Arts - Riddikulus - Co-op - Exploit - Player is able to gain a tick by zapping other players boggart
[LHP-17297] 360 - Freeplay - Game Wide - Process Failure - Possible to change character once the rune memory puzzle has been activated, leaving the square target visible on the puzzle
[LHP-17480] 360 - Hufflepuff Dorms - Y2 - Story - Design - The B prompt to pick up the mandrake appears even when stood on the ground above it
[LHP-9992] Wii - Y3 - Taming Buckbeak - Story - Animation - wasp's flying animation stops while they are jumping over plants
[LHP-16017] Wii - Y3 - Hogsmeade - Graphical - Clouds go from pink to black when shooting both snakes located near the purple weight
[LHP-16018] Wii - Y3 - Hogsmeade - Animation - Cloud animation from machine will reset every three new clouds made which causes them to briefly disappear
[LHP-18644] Wii - Y3 - Freeplay Lesson - Care of Magical Dragons (Norbert) - Graphical - Ground texture flashes briefly upon digging up the pumpkin patch
[LHP-16430] 360 - Y4 - Dragon Spotting - Process Failure - After switching character, Hagrid will put away his wand and take out his crossbow - The player will then be unable to use any spells as Hagrid without manually aiming and no reticule will appear
[LHP-17651] Wii - Taming Buckbeak Lesson - Y3 - Story - Process Failure - Possible to render the chicken legs for buckbeak impossible to pick up by summoning pets
[LHP-18622] 360/Wii - Freeplay - Game Wide - Characters - Trying to use avada kedavra as Peter Pettigrew turns him into Scabbers
[LHP-19299] Wii - Y2 Prologue - Weasleys Exterior - Process Failure - If the player presses Z briefly with Leviosa while a gnome is selected, it will keep rising into the air forever.
[LHP-15546] Wii - Y2 Prologue - Borgin & Burkes - Collision - Hagrid can clip through fish tank making it appear that his umbrella/wand is poking through the other side
[LHP-16979] 360 - Gamewide - Co-op - Process Failure - There is a conflict when both players are using Leviosa at the same time on two different physics puzzle objects.
[LHP-17905] Wii - Voldemort Bonus - Tech Hang / Process Failure - Level does not end after collecting 1,000,000 studs.
[LHP-18676] 360 - Builder - buildermagic01 - AI - Mandrake can't find it's way back to it's 'point' if you put it down near the shattering glass wall.
[LHP-12656] Wii - Quirrel/Voldemort Fight - Y1 - Story - Cutscenes - Voldemort's ghost in the final cutscene is not semi transparent, and his face is different
[LHP-18651] 360 - Gamewide - Process Failure - Characters with more than one clothing option will only transform into the Hogwarts uniform when using the gold cauldron
[LHP-18187] Wii - Hub - Diagon Alley - Crash - When attempting to change to Ron Weasley using the polyjuice potion, the game will crash
[LHP-16988] 360 - Gamewide - Process Failure - Character fails to drink from a cauldron or put ingredients in when certain spells are selected (Pet, Lumos, Cloak)
[LHP-12990] 360 - Hub - Leaky Cauldron - Story - Process Failure - Loads incorrect cutscene instead of Y2intro_A, after loading in from the title screen
[LHP-10562] Wii - NLC 8.20 - Verification on save banner User Blocks total
[LHP-18984] Wii - NLC 7.2.20 - Graphical/Animation - Front End - Clouds in Front End background flicker/skip slightly when you return from Controller Disconnection message
[LHP-14646] 360 - Y1 - Quirrel/Voldemort Fight - Freeplay - Graphical - After giving Fluffy the duck, he teleports to his position when he sits down with the duck, no cutscene to link these together in freeplay
[LHP-18253] Wii - Gamewide - Compliance/Graphical - Opening and closing the HOME menu during a time turner level (serpia filter) causes the colour to be restored to the level
[LHP-19165] 360 - Gamewide - Design - Freeplay - Player is able to collect all house tokens/student tokens again after having collected them in story mode
[LHP-18695] 360 - Gamewide - Crash - Game crashes when player attempts to transform into Sirius's dog form using the gold cauldron
[LHP-15649] 360 - HUB - Diagon Alley - Madam Malkins Robe Shop - Process Failure - Character customiser - Player cannot change the ethnicity of a custom character
[LHP-16089] 360 - HUB - Diagon Alley - Leaky Cauldron - Tech Hang - If player 2 is the only active player, entering any selection menu will cause the player to be unable to leave - excluding Character Customiser
[LHP-18842] 360 - Gamewide - Process Failure - When approaching a mandrake with a pet, the icon for interacting with them will be displayed
[LHP-18371] Wii - Level Builder 01 - Tech hang - When one player has the Mandrake and the other player shoots them the Mandrake is released and disappears
[LHP-18361] Wii - Level Builder 01 - Tech Hang - After releasing the Mandrake it will run to the side of the Mandrake house and then the Mandrake jumps up into the house and is stuck at the top
[LHP-13440] 360 - Builder - Process Failure - Enemies are able to shoot even when there are mandrakes placed next to them
[LHP-19865] Blend shapes not handled correcly by FinishLoop
[ER-2213] Texture unlock bug due to zero mip count.
[LHP-13077] Wii - Y1Quirrel/Voldemort Fight - Design - Studs dropped in boss fight autocollect, should not
[LHP-19219] 360 - Cave Troll Fight - Y1Corridor - Design - Characters lose proximity Leviosa glow targeting if they only have one spell available in the spell wheel
[LHP-14824] 360 - Y4 - SE2 Dragon Spotting - Y4Enclosure -  Freeplay - AI - The AI will always attempt to return to the player's position which can slow progress.
[LHP-2621] 360 - Gamewide - Animals will climb an invisible ladder if jumps on a ladder at an angle
[LHP-12984] remove gui impose priority
[LHP-13346] PC - Networking - Can't debug networking - it tells you you need to be signed in to xbox live!
[LHP-10844] Wii - Frontend - Pressing "Load Game" with no data, offers to create data
[LHP-10848] Wii - Frontend - NoSaves screen has a %s in place of "Harry Potter"
[LHP-11128] All Platforms - Gamewide - use the framework impose for pad removal
[LHP-13161] All Platforms - Disable "Continue Game" until aproved.
[LHP-13596] Wii - "FileExists" not updated or saved for all slots
[LHP-14377] Refactoring Game Framework Game State
[GS-1879] Scroll wheel behaviour is unintuitive
[GS-1933] Feature Request - Press F2 in scene explorer to rename
[LHP-16106] 360 - Saveload - Builder - Pull memory card during builder save, occasionally crashes (1/3?)
[LHP-17535] PS3 - Builder Saveload - Deleting my save game when not enough space to save builder should error but doesn't.
[LHP-18272] 360 - Saveload - Pulling memory card during cutscene will initiate recovery before game level has faded up.
[LHP-18274] 360 - Saveload - "Choose Storage Device" menu option doesn't display device selection if only 1 storage device
[LHP-18366] 360 - Saveload - Builder goes into semi-unresponsive state after pulling memory card during save.
[LHP-18401] 360 - Saveload - Builder - Builder goes into semi-unresponsive state if you pull memory card during builder save, and choose 'continue without saving'
[LHP-19093] PC - Controller - Process Failure - Hang - Once controller is removed in game, you can't resume the game.
[LHP-19287] PC - SaveLoad - overwriting save game does not delete existing builder files.
[LHP-19769] 360/PC - Saveload Slot time doesn't take into account BST
[LHP-11453] WIi - Saveload - Process failure - If you choose not to create a save file, you cannot get into the game - you are returned to the main menu
[LHP-13970] PC - Saveload - Slot time doesn't update if a builder level is saved.
[LHP-14930] Feature - All platforms - If a previous save game, have "Load Game" as the default option on the main menu.
[LHP-15282] PS3 / 360 - recovered save game when saving builder needs to fire off another save event
[LHP-15758] PS3 - Saveload size reported is incorrect
[LHP-15924] 360 - Saveload - Every other autosave fails!
[LHP-16847] 360 - Saveload - "Select Slot" screen allows "Back" in gameplay when it doesn't make sense - you need active confirmation from player to continue without saving.
[LHP-17455] 360 - Saveload - need to handle 'not enough space' scenarios
[LHP-17989] 360 - Saveload - Out of space - bugfix issue for copying fix into hotfix stream
[LHP-13496] Wii - Saveload - Saving in various slots corrupts other slots
[LHP-13524] Wii - SaveLoad - "Are you sure you want to delete this file" defaults to "Yes" instead of "No"
[LHP-13824] 360 - Saveload - Saving always deletes existing data (which is bad if you want to save a builder file for example and it deletes your save game!)
[LHP-13869] All Platforms - Saveload - UI could tell save core that a save is in progress
[LHP-13870] 360 - Saveload - overwriting fails
[LHP-14421] PC - saveload - crash if slot folder with no files
[LHP-14502] PC - Saveload - File Extensions required
[LHP-14784] All Platforms - Saveload - Probably need screen to fade whenever save/load screens appear
[LHP-14846] PS3/PC - saveload - file write needs to pad to MaxSize to be in line with size of save reported on the back of the box.
[LHP-11650] 360 - Saveload - Remove memory card after selecting it as the save device then try to save - crash
[LHP-11902] PS3 - SaveLoad - Progress appears as 999%
[LHP-12073] 360 - Saveload - The "You need to select a profile" screen doesn't detect sign-in
[LHP-13068] 360 - Profile - Frontend - Changing profile doesn't boot the player back to the press start screen
[LHP-13449] Wii - Saveload - After any save, that save's progress is copied into the gui slot 0.
[LHP-13488] Saving a file doesn't mark it as "exists".
[LHP-10838] Wii - Saveload - After press start, wii asks to create save data file
[LHP-10858] Wii - Saveload - Crash after "Save Successful"
[LHP-11393] Wii - Saveload - "Corrupt save data" message is incorrect - contains % symbol
[LHP-11403] Wii - Saveload - "Continue Game" appears, even if the save is corrupt
[LHP-11451] Wii - Saveload - Process failure - selecting "load game" when no saves present causes a hang
[LHP-11460] Wii - Startup - Impose screens on Wii turn white during pre-startup save warning (corrupt save screen)
[LHP-11595] PC - SaveLoad - Unable to create a new save in the PC build
[LHP-8034] 360 profile - Sign in after press start
[LHP-8570] SaveGame - add "progress" and date/time to slot selection screen
[LHP-9825] Clean up Press Start strings in cornwall
[LHP-11775] Nick guide fixes
[LHP-13783] 360 - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1LeakyCauldron - Free Play - Process Failure - Animation - If a ghost character picks up the yellow door handle, it will break their animation and allow them to spawn multiple handles
[LHP-17752] 360/Wii - Y4 - Hogwarts Hub - Main Corridor - Crash / Hang - Story - Following the game flow back to the Main Corridor after the Ageing potion class is complete causes a crash
[LHP-18802] 360 - Y4 - Secret of The Egg - Y4Bath - Tech Hang - Unable to destroy the lobsters / scorpions in the Bath area to trigger the arrival of the LEGO train pieces
[LHP-14776] 360 - Gamewide - Design - Guides visibly disappear half a second before screen fades to black for transition
[LHP-18473] 360 - Y2 Stairs - After the Sly Access cutscene, when following the flow back to the stairs, the camera was facing up to the ceiling with no control
[LHP-17985] 360 / Wii - Gringotts / Builder - Process Failure - Can't back out of the replay story / build level prompt
[LHP-14739] 360 - Gamewide - Process Faliure/Controls - When performing the spinning Leviosa on another character or object the controller rumbles but stops after about 16 seconds.
[LHP-18740] 360 - Gamewide - Can bypass large amounts of puzzles by leviosa throwing your AI buddy
[LHP-16375] 360 - Year 1 - Design - AP Feedback: Xmas needs to be triggered with all characters getting Xmas hats and the Xmas music overriding all others after the Xmas cutscene.
[LHP-11152] 360 - Y2 Moaning Myrtle and Tom Riddle - Y2Flashback_B - Cutscene - If Harry runs into the doorway through the arch before the cutscene triggers, they will be present in the scene
[LHP-16078] y1classlobby - if the player approaches the lumos gate with lumos spell active they will be in a casting loop
[LHP-19343] 360 - Y1 Leaky Cauldron - When player performs leviosa for 5 seconds on an NPC (White Lady) the NPC will explode and die
[LHP-19328] y2forest It is fiddly to Leviosa the spider at Aragog. Can we have it so when you leviosa the spider it auto pushes into Aragog, like when you leviosa back thrown objects (like Quirrel Boss/Troll/Murtle)
[LHP-18808] 360 / Wii - Y2 Find Aragog - Y2Lair - Can't kill the spiders in Aragog's lair, so can't spawn the second wave with the spider to leviosa into him
[LHP-19202] 360 - Gamewide - Process Failure - Graphical - Flow directional arrows are not present in game
[LHP-19240] 360 - Gamewide - Tech Hang - Physics - Player is unable to affect locomotes (physics-based LEGO) with "B"-button Leviosa
[LHP-19342] 360 - Gamewide - Characters - The Muggle Roll is blowing up mini-figs
[LHP-18440] 360 - Leaky Cauldron HUB - Continue Story stays on a black screen
[LHP-9899] Implement the SetAIAvoid virtual function for walls
[LHP-18814] 360 - Y1 Prologue Leaky Cauldron Status Screen - Process Failure - There is no option for the player to go back to the Leaky Cauldron, but they can press B in order to do so.
[LHP-19099] 360 - Hogwarts HubY2 Dorm Lobby - Text - There doesn't appear to be any hint text for using the Parceltongue door for the first time.
[LHP-18601] 360 - Hogwarts Hub Y4 Stairs - A.I - Nearly Headless Nick will start acting erratically on his way to Y4Office.
[LHP-18467] 360 - Y2AragogStory/Y2Chase - Freeplay - Gameplay - Level doesn't work correctly in freeplay.
[LHP-18753] 360 - Y1TrollStory / Y1Corridor - Gameplay -User cannot activate the Picture to turn into a girl.
[LHP-7044] y4forest - Player can become trapped in collision of steps that gets them to the blue dragon
[LHP-18844] JB FEEDBACK - The House Shield on the HUD in the Hub (Hogwarts/Diagon Alley) should just show the number of complete shields you have
[LHP-19330] y2forest - 6;	Need a hint when you are in the plant-rideon saying "Pressing Y may let you jump to a higher ledge"
[LHP-13275] 360 - Gamewide - Freeplay - Characters - Animation - It's possible to float the characters up and out of the game world if you swap to new ones with the shoulder buttons while repeatedly hitting jump
[LHP-19281] BUILDER - Tutorial 4
[LHP-19257] BUILDER - Tutorial 2
[LHP-19249] BUILDER - Tutorial 1
[LHP-19576] BUILDER - Integrate Tutorials to Gringotts
[LHP-8894] 360 - Y4 Secret Of The Egg - Story - Graphical - Water effect too strong when running around Bath section of 'Secret Of The Egg'
[LHP-16909] BRAND FEEDBACK - Tom Riddle Outro - Harry should not be in sepia colour.
[LHP-19111] Pieces that should be inactive in the y1cavern_b section turn to face the player when hit by a spell
[LHP-19185] Y1TrollToilet 6; The leviosa chunk the Troll throws at you has too many particles on it - thin them out in this instance
[LHP-19326] Y2Basilisk JB FEEDBACK: Where the beams from the eyes touch Harry/Ginny we need to add particles, but the beams should carry on straight through as they are now.
[LHP-18196] Timeturner doesn't take you to correct level - Y3ClockTT but is relevant to them all
[LHP-19147] JB Feedback: Rune Access Hints
[LHP-18226] 360 / Wii - Y2 Hufflepuff - Y1 Classlobby - Some debug lines seem to be present
[LHP-19274] Fix AutoTest level streaming getting stuck on Builder
[LHP-18686] Builder levels crash when using polyjuice to change character
[LHP-18834] JB FEEDBACK - Minikit Shield on HUD should have missing pieces fade in and out using alpha - currently they are solid.
[LHP-18845] JB FEEDBACK - Need Splash, potion and magical sparkle effects for "Tt" potion animation
[LHP-18034] Wii - Y3 Hogwarts Hub - Foyer /Stairs - Story - Crash / Hang - Game crashed in the foyer after a few seconds, after completing Taming Buckbeak
[LHP-19206] 360 - Hogwarts Hub - Maincorridor - Flow - On completing Troll Fight story event, flow guides point back into Troll Fight again, re-entering restarts the level
[LHP-9282] LOZ FEEDBACK - Implement the old death/hearts system
[LHP-15689] PolyJuice full char grid for the Builder
[LHP-12989] Wii - Status Screens - Add VFX/SFX to status screens when assets are delivered
[LHP-7700] Level/FreePlay - Rearrange a bit...
[LHP-19024] 360 - Front End - Process Failure - NuMemoryManager.cpp (616) message present (player able to skip)
[LHP-19145] Fix up GameObjectToCameraDistances for split screen.
[LHP-17782] Wii - Gamewide - Freeplay - AI/Process Failure - Friendly AI will never automatically change to the required character whenever encountering a dual Leviosa puzzle.
[LHP-17092] 360 - HUB - Leaky Cauldron - Legal - On an Xbox set to US region, in the basement of the Leaky Cauldron, the first year is referred to as The Philospher's Stone as oppossed to The Sorcerer's Stone
[LHP-16286] 360 - Gamewide - Status Screens - AP Feedback: There is an untidy glitch at the end of every status screen where the screen fades down and then glitches back to the status screen then fades down.
[LHP-8609] Harry - customiser - problems when returning to customiser room as custom-character...
[LHP-18238] Wii/360 - Y2 Hogwarts - Toilet Block - Tech Hang - Process Failure - After Y2Cake cutscene, game returned with incorrect camera and loss of player control
[LHP-18308] 360/Wii - Y1 Gryffindor Dorm - Tech Hang - Process Failure - Ringing the bell in the bedroom does not open the door
[LHP-18380] 360 - Y2 Mandrakes Lesson - Tech Hang - Process Failure - Player is unable to plant Mandrakes into the pots
[LHP-4813] Harry - y1hogwarts - "Current Character List is greater than 64"...
[LHP-15707] PC - Music off - amb stream not working
[LHP-18236] Hungarian Horntail : stuck in archways anim is clipping through the 2nd and 3rd archways of the Y4rooffight level
[ER-2434] Fix Wii converter not building
[LHP-9374] Wii - Y4 The World Cup - Graphical - Death Eaters have no smoke effect when they appear
[ER-2422] Check PS3 DOF quality issues
[LHP-16502] Wii - Y4 Dragon Spotting - Y4 Forest - Graphical / Art - The flames from the red dragon at the beginning of the level are completely missing.
[LHP-18750] 360 - The World Cup - Y4 - Story - Crash/Hang - Snakes in the fight at the end of the prologue are indestructible
[LHP-14666] 360 - Y1Grounds - Crash - Collecting the character unlock token from the 4 uprootable carrots causes a crash
[LHP-17962] 360 / Wii / PS3 - Y4 Hogwarts Hub - The Library - Freeplay - Crash/ Hang - After zapping the fire breathing statue to obtain the leaf ingredient the game will crash
[GS-2299] Harry - Editor crash when entering levels with Crowd Blend meshes
[GS-1871] Editor: Crash while typing in scene explorer search box
[GS-2193] NuError (just once) if samples have exceeded MAXSFX - on all platforms
[GS-1811] Fix PITCH keyword in Audio.cfg to be a scalar value
[GS-1864] PC - Call stack trace broken in exception handler
[LHP-7514] AI script: PlayLoopingSfx doesn't load sample
[LHP-9196] Too many SFX requests from impact/slide sound code
[LHP-9538] Reverb wet mix is additive - sound effects are clipping and distorting
[LHP-10906] Sound effects in PAK files
[LHP-16093] Wii - Y1DiagonAlley - no music in level after returning from Y1GringottsVault outro cutscene
[LHP-16610] Fade from cutscene to level music
[LHP-17669] 360 - Pressing the GUIDE button during a cutscene will call the Lego API pause
[LHP-5485] Spellit SFX_SPELLIT_TORNADO_START sound being retriggered
[LHP-15428] Wii - Y3 Save Buckbeak - Sound - Sound of fish jumping disappears as soon as the player stands behind the plants blocking Buckbeak
[LHP-18678] Dobby bust (again) latest code and data on y2quidditch_B
[LHP-16368] 360 - Y1 Super Strength Potions - Tech Hang - Process Failure - Ingredient does not respawn if player places it in cauldron, leaves stage, goes to Foyer and returns to class
[LHP-9353] Wii - Gamewide - Characters - There are various problems with wizards in the paintings
[LHP-17114] 360 - Y1 Prologue - Leaky Cauldron - Freeplay - Tech Hang - If the player switches Hagrid to a different character, they will be unable to change back to him, resulting in a technical hang
[LHP-17059] 360 - Y1 Prologue - Leaky Cauldron - Sound: Effects - An extremely loud feedback noise occasionally plays constantly after starting a new game and Leaky Cauldron started.
[LHP-18438] Wii - Y2 Tom Riddle & The Basilisk - Tech Hang - The Basilisk will go missing and will not attack. Only his eye beams can be seen.
[LHP-18133] Wii - Front End - Audio - No click sound effect when highlighting and moving off the "Continue without saving" option.
[LHP-18310] Wii - Y1 Transfiguration - Graphical - Character portraits are not shown in HUD or on the character indicator icons
[LHP-18269] Wii - Y1 Cave Troll Fight corridor - Effects - Lightning flash inverted screen flashes darker instead of lighter when walking around the area
[LHP-12292] 360 - Y3 Prologue - Hogwarts Express - Process Failure - The animagus option in the spell wheel is available for Lupin
[LHP-13354] 360 - Y1 Cave Troll Fight - Graphical - Several graphical issues with the painting when you zap it
[LHP-18523] Wii - Hogwarts HUB - Y3 Owlery - Animation - Player will judder when transitioning from the upper level to the lower level
[LHP-13110] Can we have the ability to set the time it takes for paintings to blend into each other?
[LHP-18700] 360 - Multiple part cutscenes out of sync with audio
[LHP-17261] 360 - Y1 Freeplay Lumos - Graphical - Switching to Fang will cause his animation to fail.
[LHP-16515] 360 - Gamewide - Game doesn't unpause after closing the guide, giving the impression of a hang, if player isn't connected to x-box live or if player is playing without signing into a profile
[LHP-14715] 360 / Wii - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1LeakyCauldron - AI - Harry will jump before making his actual leap to the ledge when raised on the platform
[LHP-17732] 360 - Gamewide - Disconnecting the controller whilst another controller is connected will allow the second controller to take over the game
[LHP-17503] 360 - Gamewide - Design - Controls - It's possible to change spell when dropping a character's pet so that the pet is spawned in a totally different place from the character; often showing out of the game world
[LHP-18239] 360 - Game Hub - Knockturn Alley - Collecting Igor Karkaroff character token continues story
[LHP-18231] 360 / Wii - Y4 Potions - Ageing animation doesn't complete, character gets stuck in a loop
[LHP-18710] 360 - Y1Hogwarts / Y1Greenhouse - Gameplay - User cannot zap Devils Snare plants
[LHP-16268] 360/Wii - Gamewide - Hang - Process Failure - Pausing the game during Y2-Y4 Prologue levels gives the option of "Return to Hogwarts." Selecting it will spawn the player in a test level.
[ER-2425] Modify SetCameraMatrices in camera.cpp so it sets a valid specular light direction
[ER-2424] Increase GFX memory by 600k on Wii
[LHP-18337] Rofotops_D : When the Dementor boss breathes in to pull the player towards him, he goes flying out of posiotion to the right hand side
[LHP-16728] 360/Wii - Find Aragog - Y2 - Story - GameSys - AI - Spiders will retreat if a player controlled character has lumos active, but not if an AI buddy does
[LHP-16732] 360/Wii - Freeplay - Find Aragog - Y2 - Process Failure - Only Harry and Ron can use leviosa on the black spider in the Lair boss battle
[ER-404] Investigate startup memory requirements (360/PS3)
[LHP-17944] Wii - Hogwarts Hub - Boathouse - Freeplay - Process Failure - Can use the scare attack from ghosts underwater which can bypass the automatic return from the out of water bounds on the player
[LHP-13884] 360 - Gamewide - Freeplay - Process Failure - Characters that roll as an attack (eg. Griphook), can destroy silver lego by rolling into them
[LHP-17373] [360] Investigate bg load
[LHP-17920] Wii - Options - Debug - Add 'show safe area' to game options instead of debug options
[LHP-18279] Wii - Tom Riddle and the Basilisk - Y2 - Crash/Hang - Game crashes when entering the Basilisk level from Aragog
[GS-2225] Harry - Particles emitted by particle holders aren't being clipped
[GS-2213] Review Animation, AnimationInstance and Scenenode for optimising storage
[LHP-17147] 360 - Freeplay - Game Wide - Characters - Dobby can use the mandrake cupboard, and the earmuffs float a short distance away from his right hand
[LHP-11423] 360 - Y2 Tom Riddle and the Basilisk - Story - Performance - Noticeable screen tearing when moving left and right across the level near the toilet stalls
[LHP-17180] 360 - Freeplay - Gamewide - Characters - Shark head Krum does not get any earmuffs when using the mandrake cupboard
[LHP-17263] 360 - Freeplay - School Quad - Y2 - Design - Possible to kill Colin Creevy, some random students, and most of the spectators around the mandrake with the ghostly scare
[ER-2386] autotest - add two player pad simulation mode
[ER-2385] mem report - NuVarArry<T_Type> should resolve type name
[ER-2404] autotest - padsim - unlock only magic appropriate to level
[LHP-17266] 360 - Freeplay - School Quad - Y2 - Design - Using ghostly scare when under the hanging student in peril causes the student to fall to the floor. He resets his position when the petrify effect ends
[LHP-17890] Wii - Monster Book of Monsters - Y3 - Story - Process Failure - Repeated NuError on bus scene of the year 3 intro
[LHP-17403] 360 - Freeplay - Y4LakeStory /Y4Underwater - Animation - Incorrect animation when using non spell characters
[LHP-17275] 360 - Freeplay - Game Wide - Design - Nearly headless Nick has an on screen prompt to pick up mandrakes
[ER-2421] Fix AuoTest level streaming and add CSV output for results
[LHP-9864] Wii - Gamewide - Process Failure / Tech Hang - Cannot use the red bricks with the owl stands.
[LHP-17227] 360 - Y4 Ageing Potion Lesson - Graphical - Freeplay - Hagrid is able to drink the age potion and has the transformation animation but no beard is visible
[LHP-4652] 360/PS3 - Front End- Co-op - Text/Process Failure - When player quits out to the front end, "Tap Y to take control of another character" will appear on the front end
[LHP-17413] 360 - Y4 Secret of the Egg - Process Failure - Freeplay - Player gets a Nu Error when using dark magic on the wardrobe close the the entrance
[LHP-15638] 360 - HUB - Diagon Alley - Madam Malkins Robe Shop - Process Failure / Placement - Character customiser - Customising options are still on the floor when player is testing the character
[LHP-14550] 360 - Leaky Cauldron HUB - Process Failure - When in the level select option, backing out when given the choice of mode respawns the player back at the entrance to the Leaky Cauldron
[LHP-12794] 360 - Y2 Borgin Burkes - Animation - The reflection of Hagrid pulling the strength lever isn't as smooth as it is in the real world.
[LHP-17817] 360 - Y2 Potions - Can't change into Justin Finch Fletchley, character select is blank
[LHP-15917] 360 - Y3 Prologue - Monster Book of Monsters - Control - co-op - Player two gets attack priorityover player 1 when attempting to attack the book
[LHP-18436] Wii - Story Lesson - Broomsticks - Y1Brooms - Process Failure - Transitioning into the level as a character other than Harry meant that upon lesson start, was unable to switch to Harry and therefore had to complete level from the ground
[LHP-12950] 360 - Gamewide - Compliance / Sound: Effects - A non-Xbox sound can be heard when pressing the Guide button during a cutscene or gameplay.
[LHP-17991] 360 - Y2 Find Aragog - Y2Forest - Story - Compliance - If the player chooses to swim across the area of water the controller will vibrate for 8 1/2 seconds
[LHP-16899] Wii - Hub - Owl Shop - Text - All languages - Gold brick has not been implemented into the game
[LHP-17716] Wii - PGL 7.2.21 - Story Event 1 - Y1Diagon Alley - Game enters paused state for unknown reason between cutscenes involving Olivander's wand shop
[LHP-17045] 360 - HUB - Madame Malkin's Robe Shop - Crash - Scrolling through items on the Harry minifig on the left rack will cause the game to crash
[LHP-17467] 360 - HUB - Leaky Cauldron - Placement - Two of the Y1 levels are mixed up on the level selection screen.
[LHP-17727] Wii - NLC 8.10 & 8.11 - Front End - NAND_02 & NAND_03 messages appear on a silver background
[LHP-17150] 360 - HUB - Leaky Cauldron - Process Failure - When highlighting the "Return To Leaky Cauldron" option and pressing B to go back, the game will load the player back into the story
[LHP-18163] Wii - Level Builder - Collision - Wardrobe will not move with the terrain when it is raised or lowered
[LHP-16953] Wii - Hub - Diagon Alley (Madam Malkin's) - Process Failure - Player is unable to purchase/view any of the unlocked characters
[LHP-18122] Wii - Level Builder - Collision - Cauldron will not move with the terrain when it is raised or lowered
[LHP-8355] 360 - Gamewide - spell wheel / chooser - The spell wheel centers it's self around the character so if the player is tucked away in a corner it can be partially off screen, even more so if the player moves the camera
[LHP-16991] 360 - Y1 Gryffindor Dorms - Animation / Collision - player can enter a falling animation if they jump behind the open door in the bedroom
[LHP-17360] Wii - Hogwarts - Foyer - Graphical - When the player shoots the gold bookcase and then re-builds it into a cauldron using leviosa, the cauldron turns black once created
[LHP-14317] Wii - Y3 - SE1 Prologue - Monster Book of Monsters - Process Failure - The Monster Book of Monsters attacks Harry despite him wearing the invisibility cloak.
[LHP-15757] Wii - Y3 - Rescue Sirius - Y3Rooftops_A - Freeplay - Sound: Effect - If the player immediately moves right and gets attacked by the dementor no sound effect for the attack plays
[LHP-18290] Wii - Y3 - Monster Book of Monsters - Y3 Hogwarts Express -  Co-op/Tech Hang - Player as Lupin can get stuck against Dementor, then by dropping out rendering character useless causing a tech hang
[LHP-15590] Wii - Gamewide - Freeplay - Crash - When the player just starts a level or changes area and selects to 'Return to Hogwarts' they are not given the option to save and if they then choose to 'Return to Hogwarts', the game crashes
[LHP-18254] 360 - Gamewide  - Graphical - Character select grid shown after using Polyjuice potion is broken, it shows no portraits and the icons appear 1 by 1.
[LHP-13916] 360 - Builder - Process failure - The Griphook lock appears invisible
[LHP-13935] 360 - Builder - Process failure - Strength lever is invisible in all modes.
[LHP-16218] 360 - Builder - Process failure -  In level 6 you can't delete the cauldron, only the floating ingredients around it.
[LHP-18277] 360 - Hub - Leaky Cauldron - Camera / Placement - When looking at the story wall, the players wand will partially obscure the view of Year 3
[LHP-17075] 360 / Wii - Builder - BuilderMagic08 - Crash/Hang - Driving the bus / Weasley's car can cause a NuError crash
[LHP-16350] 360 - Y1 Story Lesson Broomsticks - Design - AP Feedback: The zap bolts do not home in on the gargoyle making this section far too hard/frustrating.
[LHP-17099] 360 / Wii - Builder - Crash/Hang - Selecting Random Cliffs or Random Hills then testing level will crash
[LHP-11981] 360 - Wii - Gamewide - Process Failure - Strength switch will stay rigid if you jump onto a ride-on whilst pulling it
[LHP-15706] 360 - Y1 Foyer / Stairs - Devils snare doesnt trigger and release lego piece unless player switches to ron and fires straight down at it
[LHP-17786] y1diagonalley - Hovering character
[LHP-15451] 360 - Status Screens - Graphical - Placement - The stud counter at the end of level status screens overlaps the image of the stud in the top corners of the screen rather than displacing the studs to be beside them
[LHP-18018] y2flashback_b - massive CPU spike in DynoScene::Evolve wehn walking in books by bookcase
[LHP-15710] Wii - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1DiagonAlley - Collision - Standing on the table when it is raised up by Leviosa makes the player character's legs fall below the top of the table
[LHP-12458] 360 - Y1 Gryfindor Dorm - Graphical - The stud shadows are on the beds through the top of the beds
[LHP-15668] 360 - Gamewide - Graphical - Raytraced shadows are culled screen right before going off the screen
[LHP-16689] Cutscene lights get deleted while they're still in use
[LHP-16512] Please Investigate dyno memory spikes
[LHP-16045] Wii - Y1 Cave Troll Fight - Process Failure - If the player resets the console during the level, they will be back in Gryffindor when the game loads.
[ER-2415] Allow non-power-of-two textures on the Wii
[LHP-16318] 360 - Y1 Cave Troll Fight - Design - AP Feedback: The Troll club needs fixing
[LHP-17610] sfx_ambient causing retriggering looped sfx
[LHP-17424] When starting certain levels on wii - the player will have just a zap selected on the wheel - this should not be the case
[LHP-17429] Wii - Player can zap bombarda lego when on a broom even without the spell
[GS-2290] Game Pad processes keyboard inputs.
[GS-2241] Clear ConsoleManager files on new connection
[GS-2180] Add toggle to search path list
[LHP-16694] Failed save on 360 does not report any errors
[LHP-17408] Fix Fog and Bloom settings for RenderTech
[LHP-17689] Added error messages to fog hack
[LHP-15402] Make NUFILE handle unique
[LHP-15970] Investigate out of file handles error.
[LHP-16087] hpident cutscene too dark
[LHP-15076] Target Manager Crash
[LHP-14614] Save memory in SceneObject
[LHP-14807] Temp fix for serialising removed strings
[LHP-15010] SceneObject::RenderAt() improvements
[LHP-16325] 360 - Gamewide - Status Screens - AP Feedback: The current gold brick collection screen in game needs polishing
[LHP-14129] 360 - Y3 Rescue Sirius - axe Obstacle attached to locomote not animating *Gamewide*
[LHP-17997] Expelliamus creatures should only be destroyed by that spell
[LHP-7808] 360 - Gamewide - Tech Hang - Using Leviosa while holding an item with the wand will cause the item to disappear.
[LHP-17868] 360 - Y1CavernStory /Y1Cavern _A - Graphics - Spell effect occurs in odd location.
[LHP-17067] 360 - Y1 Wingardium Leviosa Y1Charms - Only Leviosa is available to use in this level, so you can't access the challenge room
[LHP-17002] 360 - Y3 - Marauders Map - Corridor_B - Camera - If the player uses their pet as Filch is pushing them back, the camera will fly out of the game world
[LHP-18061] Wii version 8.4c - After finishing year 1 and returning to leaky cauldron - the level select isn't present
[LHP-16296] Often if bolts delect off something, they will just spin around it in a continous loop
[LHP-17582] Shop Draw code hook for turning draw on and off.
[LHP-17244] 360 - Y3 - Marauders Map - Corridor_A - Graphical - Part of the map remains in Harry's hand when he is drinking the potion
[LHP-3543] 360 / PS3 - Y1 Mirror - The relfections in the mirror are very pixelated
[LHP-17955] 360 - Y1 Dorm Lobby- Process failure - Fat Lady's portrait open but button prompt to open it still appears.
[LHP-17214] 360 - Y3 - Hogsmeade - Pub -Placement - There is a snow ball in the middle of the snow fight area when you transition back
[LHP-5859] 360 - Gamewide - Process Failure - If player releases 'B' whilst a spell-it is finishing it's build animation, magic auras will appear around each of the pieces remaining
[LHP-14188] 360 - Gamewide - Graphical / Process Failure - The B button/icon prompt comes up too early when walking near Mandrakes, so the player ends up changing spell instead of picking it up.
[LHP-13770] 360 - Level Builder - Process Failure - Selecting "Save and Exit" from the menu does not exit / quit the builder.
[LHP-13713] 360 - Level Builder - Crash / Hang - The game can crash if the user selects Random Hills and then Undo.
[LHP-12574] Flue Powder Teleports
[LHP-16234] 360 - Gamewide - Graphical - owl does not carry red box with it when it flies off
[LHP-17916] No SFX on status screen when leviosa first unlocked
[LHP-17202] 360 - Y3 - Hogsmeade - Pub - Collision - Invisible collision remains where Malfoy and his Rubble once stood
[LHP-8195] All platforms - Front End -  Audio / Sound - No sound effects when moving between and selecting items in the main menu.
[LHP-13154] Hedwig doesn't fly over water he sinks
[LHP-12025] 360 - Hub Diagon Alley - Design - The Power / red brick counter in Eeylops Owl Emporium is incomplete and does not function
[LHP-7522] 360/PS3 - Y2 Find Aragog - Design/Graphical - Add a trail of spiders to the forest section of the level
[LHP-13340] 360 - Y3 Marauder's Map - Graphical - When standing in front of the super strength lever, the map in your hand shrinks into a tiny floating square
[LHP-17981] Dual App Pad Input - Loss of input for App 2
[LHP-17825] Wii - Y4 Prologue - Controls - Player must now use Expelliarmus to destroy Death Eaters
[LHP-11746] GizDigs - the orientation of the first position is not correct to the game anim set
[LHP-17966] turn off awkward shape collsion (wands etc) for the ghosts
[LHP-17440] Year 3 Dark Arts - Boggarts Get Stuck In Loop When Successfully Zapped
[LSWCW-831] *CAT*  Unable to Add Face Character Definition
[ER-2417] PostProcess char rendering in cutscenes, see LHP-16909 BRAND FEEDBACK - Tom Riddle Outro - Harry should not be in sepia colour.
[LHP-15340] Wii - Story Lesson - Polyjuice Potion - Y2 - Story - Crash/Hang - Game crashes upon leaving the Polyjuice Potion lesson
[LHP-10060] 360 - Y2 Hogwarts - Foyer/Stairs - Process Failure - Hermione is still present in Hogwarts after Petrify cutscene
[LHP-17980] Some stroy levels, eg Y5CedricStory are having their progress permanently stored.
[ER-2416] FrontEnd 'Press Start' not responding
[LHP-11392] 360 - Y1 Cave Troll Fight - Process Failure/Spell - Wizard's girlie bolt damages players as well as transforming them
[LHP-13140] 360 - Gamewide - Story - Co-op - Process Failure - If one player plunges the second player, the second player upon getting up, leaps up uncontrollably.
[LHP-17848] Front end menu input not working for PC
[LHP-17417] Arrows aren't being displayed when lessons are completed
[LHP-17807] Diagon_Alley - AI Issues
[LHP-13038] Can't Jump on Stairs
[LHP-9895] Set the StairFlag on the builder terrain, so that the character's can get up the same step heights as in indy.
[LHP-11031] TileMapGeom has no welding info
[LHP-13795] TileMapGeom Ray Casting causes Array Overflows
[LHP-14157] Physics - Objects on the top of a hat machine don't move when the art does (when used)
[LHP-13918] All Builder Terrain Climbable (Stair Terrain)
[LHP-14783] Level Editor: Spamming polys from a character
[LHP-14873] Character popping up and down rapidly
[LHP-14810] animations of characters in gizpaintings not updating
[LHP-17960] CRASH - Potion update code can crash if character has changed
[GS-2031] TT Console Manager: Add a "Copy TMSERVER command to clipboard" button
[LHP-15485] Freeplay: MemoryMan characters need reinstating into the Hogwarts areas (years 1-4)
[LHP-7831] Profile Harry
[ER-2288] Delete animation data from 'attached' cutscene characters
[LHP-17884] BUILDER - Crash when deleting anything
[LHP-11207] Shoot Combo anims dont play their full length and snap into the next anim.
[LHP-17383] 360 - Freeplay - Y4LakeStory /Y4Underwater - Animation - Incorrect animation when bringing up the spell wheel.
[LHP-16744] 360	- Y4Prologue - Y4WorlCup_A - Tech Hang - Transfiguring a death eater means that the user cannot free Arthur Weasley.
[LHP-16603] LOD per platform export problems
[LHP-17085] 360 - Level Builder - Prebuilt Level 1 - Game play - User can lose the Mandrake meaning that progression is impossible.
[LHP-15961] Wii - Y4 Dragon Fight Story - Roof Fight - Exploit - Player able to cut out half of the level by falling down hole
[ER-1780] New LEGO vertex cols problem
[LHP-14950] LHP - PC - GizmoDoor/GuideManager crash
[LHP-15288] LHP - PC - SoundInfoOverrides  Potential mem leak
[ER-2338] Character memory/poly count/per LOD report required
[LHP-14788] Toolchain build fixes.
[LHP-16047] Wii - Y3 Hogsmeade - Sound - Sled has a sliding sound even when player isn't riding it
[LHP-8142] PC Build always crashes when coming out of LEDed
[LHP-17386] Wii - Leaky Cauldron HUB - Text - Player is asked if they want to 'Return to leaky cauldron' when they are already in the leaky cauldron
[LHP-17381] Wii - Hogwarts - Main Corridor - Graphical - The graphical triangle appears telling the player to put the ingredient into the cauldron even thought they dont have the ability yet and cant use the cauldron
[LHP-17555] [PC] InputRemapClass::ScanRemainingPorts() takes up 5ms on min spec PC
[LHP-16051] Wii - Y4 - Dragon Spotting - Y4Forest - Collision - Skeleton parts appear above the bucket when lifting them out of the water
[LHP-16926] Wii - Gamewide - A.I/Process Failure/Tech Hang - Player can cause all friendly A.I to disappear if spawning a pet, switching to another player and transitioning to another area, causing tech hangs in many levels
[LHP-14895] Wii - Y2 Mandrakes - Story Lesson - Graphical / Process Failure - When holding a mandrake, white arrow indicators are still present over pots that already have mandrakes in them.
[LHP-17665] 360/Wii - Y2 Moaning Myrtle & Tom Riddle - Tech Hang - Process Failure - Zapping Myrtle has no effect (player unable to complete 1st area)
[LHP-17664] 360 - Y2Potions Story - Process Failure - Midtro not triggered once placing all three ingredients in cauldron
[LHP-17508] AnimationId errors - using the -1 value
[LHP-16692] Crash 5514
[LHP-17454] JB FEEDBACK - When Leviosa is used on a character, they should lift in the air a little.
[LHP-17650] Y2Quidditch - Accidental frogging/spidering of player unreversable
[LHP-14637] Door System Reset clearing the start door name after cutscenes set it up.
[LHP-17731] Remove JPEG source files from non-gameoptions builds
[LHP-17442] Player is still prompted to drop mandrakes in pots occupied by mandrakes already
[ER-2400] Fix toolchain build errors in harry_GAMEBUILD
[GS-2259] Setting special tree filter (eg. editing) and then changing editing LED loses setting
[GS-2260] HP: Fixed Animation library panel
[GS-2261] HP: Cloning animation does not set LED
[ER-2399] Histogram display on wii (via luminance query)
[ER-2396] LSV broken on harry
[LHP-16372] 360 - Gamewide - Audio - AP Feedback: The ghost studs appear to make no sound when collected.
[LHP-16297] 360 - Gamewide - Effects - AP Feedback: Nearly Headless Nick should play a "poof" ghostly particle effect
[LHP-17433] y1grounds - potion ingredients don't float above the cauldron
[LHP-17543] 360/Wii - Y2 Polyjouce Potion Story - Tech Hang - The cauldron is closed despite having already learned Polyjuice Potion.
[LHP-10543] Status Screens - House Shields phase
[LHP-14531] 360 - Level Builder - Process Failure - NU error messages pop up when entering a builder level through the vaults at the Bank and also when exiting the bank/vaults back to the Alley. (They can be skipped)
[LHP-15297] 360 - Y1 Prologue - Gringotts Hall - Collision - Red chair has incorrect collision if you run against it after zapping it and it expands back
[LHP-12354] Problem with positioning with the shields in specialdrawminikit stuff - and placing them in the pickup editor
[LHP-14988] Wii - NLC 3.2 - Front End - Wrong Disc error message not displayed during the attract mode
[LHP-14894] BUILDER / GIZMOS - Optimize out the builder variables in GizmoBase
[ER-2394] ER-2390 WII cutscene FP fix (toolchain)
[ER-2390] FP WII in cutscenes not working correctly
[ER-2275] Stress Test System On All Platforms.
[LHP-16736] Gamewide - No SFX in game
[LHP-17472] Wii - Y3 Shrieking Shack - Y3LupinPursuit - Story - Graphical - Environment of area appears completely black
[LHP-13177] Wii - Gamewide  - Graphical - Characters - All Ghosts have shadows
[ER-1639] Dependencies appear to be broken on Wii with certain paths.
[LHP-17483] Bug to cover Y2 Foyer fixes in trunk
[ER-2315] Support alignment as low a 0 in pakdat
[LHP-17407] make mandrake have default locator to return to.
[LHP-17348] Wii - Y1 Leaky Cauldron / Diagon Alley - Graphical - Environment is completely black
[ER-2348] Investigate motion blur bug in Y3Intro_D
[ER-2384] Disable NuFileBase loading in PinnerDynamic.cpp on Wii temporarily to avoid crash issue with Console Manager
[LHP-11092] JB Feedback: Spell fail SFX
[LHP-17377] AI flitting between directions in various places throughout the game
[LHP-16912] Very loud garbled audio in some levels
[ER-2389] Fix PS3 warnings in FMV system

Closed issues updated more than a month ago
===========================================

[LHP-17014] Wii - Y1 Leaky Cauldron / Diagon Alley - Crash/Hang - Crash occurs as soon as the Main Intro has finished playing
[LHP-17095] 360 - Y3 Shrieking Shack - Willow - Tech Hang - Process Failure - Player is unable to use tree branch ride-on to defeat boss
[LHP-16298] Shadows disappear when the character is not on-screen
[ER-2309] Autotest Harry - add Stranded memory tracker/reporter
[ER-2343] memleaks report - link in with level transition data from the game
[LHP-16431] Target Manager v3.0.3 is locking txt files so they can't be edited/opened
[LHP-16832] Giz Editor - Move player to Cam Pos doesn't move the players
[LHP-16825] toolchain nu2api_Harry_INT_2715421_x64.msi (latest Harry experimental) - InstanceANim bail exception
[LHP-16013] Year 1 Charms Lumos Star Piece Duplicates When Placed
[LHP-14122] 360 - Y2 Ron's House/Borgin & Burkes/Knockturn Alley - Story - Process Failure - Can Leviosa the gnomes and switch character leaving the secondary character still holding the gnome in the air
[LHP-13838] 360 - Y1 Quirrell Intro - Cutscene - There is only music audio in the cut scene there is no sound effects in the cut scene.
[LHP-15944] Wii - Y3 Hogsmeade Tunnel - Hogsmeade - AI/Collision - Co-op - If player is changed into a frog while jumping on red mushroom they will get stuck in a collision loop
[LHP-14843] Wii - Y2 Care of Magical Slugs - Freeplay - Characters / Animation / Process Failure - Issues when Fang approaches the Boggart chest.
[LHP-15535] Wii - Quirrel/Voldemort Fight - Y1 Quirrel - Story - Crash - Game will crash after the cutscene before you fight Quirrel/Voldemort
[LHP-15240] Wii - Y3 Quidditch - Sound: Music - Music from the brooms flying off will keep playing until player presses pause
[LHP-16911] 360 - Y1Quiddidtch - Crash/Hang - Blue bar crash upon entrance to Quidditch tent
[LHP-16906] Year 3 Taming Buckbeak - LEsson Complete Icon Missing
[LHP-11728] 360 - Y3 Expecto Patronum - Story - Process Failure - Leaving and re-entering the boggart circle causes it to stay in the chest
[LHP-15368] 360 - Gamewide - Design - House shield / tokens and associated gold brick doesn't appear on the status screen
[LHP-15359] 360 - Y2 Basilisk - Graphical - Basilisk clipping out of the pipe on the other level
[LHP-15549] 360/Wii - HUB - Diagon Alley - Madam Malkins Robe Shop - Character Customiser - The Camera is too close in Character Customiser mode, the Minifig being customised is blurry and the Icons and text goes off screen
[LHP-16109] 360 - Y2 Mandrakes - Challenge Room (Greenhouse) - Process Failure - B button prompt will show when standing above the Mandrake that is in an enclosed area below
[LHP-17017] 360 - Dragon Spotting - Y4Forest - Tech Hang - Cannot target or highlight purple hoop for Leviosa in blue dragon pen, cannot progress
[LHP-15226] 360 - Y4 Underwater Challenge - Cave - Story - Gameplay - Moving just after pressing the 'B' button to pick up the pearl teleports it into the players hand
[LHP-15125] 360 - Y4 Underwater Challenge - Story - Animation - Characters still perform land animations when hit by spells
[LHP-11932] 360 - Y4 The Maze - Graphical - Brief flash on screen when motion blur is turned on and AI walks through smoke doors
[LHP-16077] 360 - Gamewide - Process Failure - If you walk up to a Mandrake, whilst having another Mandrake in your hand, the B button prompt will appear
[LHP-5482] 360 - Gamewide - Graphical / Animation - If you place the Mandrake down when facing any solid flat surface, the Mandrake jumps up and graphically distorts.
[LHP-8547] PC - Gamewide - Graphical - Alt-tabbing out whilst the game is paused will cause corruption on screen when the player returns
[LHP-13726] PC - Gamewide - Co-op - Graphical - When players are in split screen, either or both players character goes very blurry and this extends outwards
[LHP-15611] 360 - Gamewide - Process Failure - Hearts are not produced enough throughout the game
[LHP-16147] 360 - Gamewide - Graphical - When using the Polyjuice potion golden cauldron the portraits for the Wizard and Witch are blank
[LHP-5599] 360 - Gamewide - Animation - Players character will fall slightly, after producing a Pet / Animal. Happens for a split second.
[LHP-14486] 360 - Gamewide - Freeplay - Characters - Harry Potter (Task 2) Flippers clip through the floor
[LHP-13436] 360 - Builder - Graphical - Age line is still visible even when it has been removed
[LHP-14934] PS3 - Front End - Load / Save - Process Failure - Overwriting save data always results in a message statiing "The save game was created by another user. Saving and Trophies will be disabled."
[LHP-13434] 360 - Co-Op - Leaky Cauldron/Diagon Alley - Y1 - Story - Crash/Hang - Game blue bar crashes if a player runs back into the Leaky Cauldron whilst the bricks are being assembled to go into the wall
[LHP-14208] 360 - y1Hogwarts - y1Quidditch- Unnecessary button icon above mandrake while on Broom
[LHP-15835] 360/Wii - Quidditch/Madame Pomfrey - Y2 - Story - Characters - Madame Pomfrey cannot pick up the mandrake
[LHP-16730] 360	- Y1TrollStroy - Y1Corridor - Light Shade above Orange picture frame will not always drop.
[LHP-16903] 360 - Gamewide - Crash/Hang - Crash occurring when 'Continue Story' is selected in the Leaky Cauldron HUB
[LHP-10762] 360/Wii - Ron's HouseBorgin & Burkes/Knockturn Alley - Y2 - Story - Game - Graphical - When Hagrid uses the strength switch, it doesn't animate correctly in the mirror reflection
[LHP-16858] Crashing when exiting builder levels (eg BuilderMagic01) levels
[ER-2379] Allow bad instance animation ids (dont stop export)
[ER-2377] Improve shader semantic lookup system for PS3
[LHP-15027] LOZ FEEDBACK - Score multipliers should not work in the bonus level
[LHP-16687] 360 - Y3 Darkarts Riddikulus - Boggarts not jumping back into wardrobe / cupboard
[LHP-16484] 360 - Y2 Class Lobby - Crash/Hang - Blue bar crash after leaving Y2 Potions lesson
[LHP-6567] JB Priority - Free Play
[LHP-16543] 360 - Gamewide - Players will drop thier wand / umbrella on transition
[ER-2366] Add Wii only buttons to lightmapper shelf for redoing wii scenes quickly
[LHP-14081] 360 - Y3 Marauder's Map - Collision - Invisible collision is still present outside the Parceltongue door after activating it.
[LHP-16129] 360 - Gamewide - Tech Hang - Process Failure - Unable to load saved game (appears as "-1.0%" on Load menu and plays from beginning of game in darkened screen)
[LHP-16483] 360/Wii - Save Buckbeak - Y3 - Story - Crash/Hang - Game crashes with a NuError upon completing the garden section of saving buckbeak
[LHP-15341] Wii - Gamewide - Physics - Small physics spell-its aren't very stable, often almost attach then go flying
[LHP-13927] Players can use magic spellits when in water - should be prevented
[LHP-15623] 360 - Y4 The Maze - Tech Hang - Freeplay - Player is unable to defeat Voldemort
[LHP-10446] Wii - noticable music/Amb pause on loop
[LHP-16480] 360 / Wii - Y2 Moaning Myrtle & Tom Riddle - Y2Toilet_B - Story - Process Failure - Cannot zap Myrtle, the spells pass through her
[LHP-16001] Lumos_Whoomph Animation is sliding along the floor
[LHP-16301] Year 2 Dark Arts - Pixie Icons No Longer Appearing (Not Even Empty Circles)
[LHP-14612] 360 - Y1 - Foyer/Stairs - Story - Crash - Game crashes when pausing infront of the Quidditch painting after the ball has been thrown
[LHP-15026] 360/Wii - Y1 Great Hall - Crash/Hang - Crash when entering Great Hall to trigger Troll_Intro
[LHP-15531] Wii/360 - Underwater Challenge - Y4 - Story - Design - When leviosa is used on the halves of the fish statue, they are only affected for a fraction of a second
[LHP-16561] 360 - Y1 Troll Story - Process Failure - Troll not recognising presence of character. Fight does not begin
[LHP-14210] Wii - Gamewide - Audio/Process Failure - Not all zaps emit a sound from the Wii remote, frequently you'll just get nothing.
[ER-2334] Make shader baking never change average brightness and handle selection via material
[ER-2360] Wii doesn't use glow factor on materials
[ER-2335] Change wii light-mapper to use vertex colours to improve accuracy of light-maps
[LHP-16565] Harry - y2toilets_b crash in character-render when pausing game...
[ER-2347] Try and free up some more of MEM2 memory now Hagrid/Icons all are loaded
[ER-2357] Change mipmap bias & aniso filter settings to improve texture detail
[ER-2356] Use deferred light render target as scratch pad for HomeMenu data to save 1Mb of Mem2
[ER-2358] Increase SFX memory from 3.5Mb -> 3.75Mb
[LHP-16353] y1quirrel - objects are exporting to game with different anim IDs to the ones that they've got in Maya
[LHP-12490] 360 / Wii - Gamewide - Collision - Player can clip / pass through ladders when they are using the Lumos spell
[LHP-13534] 360 / Wii - Gamewide - Graphical - The HUD 'Z' / 'B' button icons that sit next to the interactive spots appear mis-aligned being placed slightly to the side
[LHP-15511] 360 - Y1 - Quirrell/Voldemort Fight - Y1Quirrell - Freeplay - Tech Hang - None of the available Harry's do any damage to Quirrell
[LHP-14516] 360 - Y1 - Quirrel/Voldemort Fight - Freeplay - Tech Hang - Selecting James Potter will not give you Harry
[LHP-16385] 360 - Gamewide - Design - AP Feedback: It is possible to trigger the drink animation from an exploding cauldron if you are quick enough after placing the ingredients.
[LHP-15851] Wii - Foyer/Stairs - Process Failure - Polyjuice Potion is already complete without placing ingredients
[LHP-10224] 360 - Level Builder - Process Failure - Player is unable to change the characters they want to play as when they test the level.
[LHP-16252] 360 - Gamewide - Stud in the top left corner not spinning
[LHP-16253] 360 - Y1 Prologue - Y1LeakyCauldron - Design - Empty spell wheel comes up if user holds Y
[LHP-15491] 360 - Front End - Text - Localisation - In the Front end, the option "Select profile" is not localised.
[LHP-15736] Wii - Y1 Library/Mirror of Erised - Freeplay - Not given a key character for the library
[LHP-11772] 360 - Y2 Borgin & Burkes - Collision - The player is able to go behind the man-eating chest and clip through it.
[LHP-12742] 360/Wii - Y1 Library/Mirror of Erised - AI - Switching from Harry to Ron when Harry is invisible and on the upper left level cuases harry to either jump up and down (360) or spin on the spot (wii)
[LHP-13222] 360 - Gamewide - Freeplay - Effects - Characters - Graphical - The switching between characters FX is too high and appears in the middle of the character rather than at their feet
[LHP-11703] Year 2 Great Hall Lesson Expelliarmus - Code Issues
[LHP-13915] Year 3 Dark Arts Riddikulus - Boggarts Just Dissapear
[LHP-12694] Year 4 Potions - Crash On Completing Level
[LHP-15994] Year 1 Charms - Icons Are Missing
[LHP-16080] Year 4 Potions - Player Can Get Past Age Line Without Making Potion
[LHP-11568] Player characters in Lumos should not have Lumos active when lesson starts
[LHP-10965] Year 4 Dark Arts - End Lesson Coding Needed
[LHP-13378] 360 - Y1 / Y2 - Quidditch / Madame Pomfrey - Graphical - Green wire frames present throughout the area
[LHP-14032] Moaning Myrtle - Ghost rules
[LHP-15775] Wii - No autosave triggered after unlocking lumos
[LHP-14394] when you jump in the black castle vehicle in Y1Cavern_B it rotates on th spot before correcting itself
[LHP-16400] BUILDER - Pink box crash
[LHP-13461] Code support required---Underwater level needs push back from Terrain at top of play area
[LHP-8791] Ability to turn the Material Us for the GIZ paintings OFF
[LHP-13942] When adding TTShine to a shader it doesnt display in maya until the scene is reloded.
[LHP-14998] Dyno Terrain on jetty means water terrain has no effect
[LHP-11963] SidePanels of HogwartsExpress need to Fade to allow gamepaly to be more Visible.
[LHP-15454] Wii - y1corridor - lighting flash effect a little dark
[LHP-14393] Multi-Part Cutscenes don't run in sequence when accessing them in the Cutscene player
[LHP-15095] 360 - Builder - Error messages displayed before loading into a Builder level
[ER-2327] Tune DOF effect at DD's / JB's request
[LHP-13644] TTShine Not Working  on the Wii
[GS-2212] DeferredLightManager does not respond to the correct RemoveScene call when a scene is removed
[ER-2320] Implement disjointed time bars (i.e. start time +  duration)
[LHP-13007] Wii - Gamewide - Placement - Studs seem to sort ahead of everything else on Wii
[LHP-15715] BUILDER - WII - Memory saving - Use graphic memory for the Undo / Load / Save buffers
[LHP-16033] 360 - Y1 Main Corridor - After an unsuccessful wave the B Button prompt disappears from under the trophies
[ER-2330] [Wii] NuPrimCreateBuffer should allocate form Gfx memory
[LHP-13656] 360 - Gamewide - Level Builder - Crash/Hang - Game crashes when player attempts to load into Builder stages
[LHP-11247] Y3Corridor_B: Invisibility potion should wear off after about 20 seconds, and definately when the player goes to the next bit of the level beyond the outside rooftops section
[ER-2274] Test texture resize on all platforms, all texture formats, extreme width/height ratios, combinations of numbers of  mip levels.
[ER-2167] Sharing of textures with different resolutions.
[LHP-16028] CHOOSER - Infinite loop in Cycle code
[LHP-14389] Hogwarts express: need to fade out in game before 'Lupin waking up' cutscene
[ER-2328] copy LSWCW-1668 to HP, Adding Anim and Anim ID on object causes level to crash...
[LHP-15943] Ai can't get up the locomote stairs.
[LHP-15544] 360 - Gamewide - Pause Menu - The Student in peril's head is missing from the pause menu (only a face is shown)
[ER-2324] Texture resampling should not alter the format of the texture
[LHP-12075] Integrate live animation decompression and caching
[LHP-12076] Integrate "accumulate" style blend shape evaluation
[LHP-12077] Support automatic decompression of core animations
[LHP-15261] NuFileRequests: Put in asserts for buffer pointer memory overwrite.
[ER-2323] Fix MEMORYHUD to display memory buffer sizes correctly when using1 level buffer.
[LHP-15787] 360 - Y2 Prologue - Crash/Hang - Crash occurring just after player gets control in the Weasleys house
[LHP-12107] Instancing the obstacle in BuilderLights called Firepan1_Ob that contains the contraption objects FPAN1 causes both the original and the instance to behave quite spoonily
[ER-2321] Can we now disable the prompt on load for shadow cast.
[LHP-15176] 360 - Y4 Underwater Challenge - Story - AI - If the player shoots their AI partner in the back, they will get knocked direction in the wrong direction
[LHP-14999] 360 - Y3 Prologue - Hogwarts Express - Exploit - Your able to push Lupin across the moon light by passing the need to cover up the windows.
[LHP-15562] 360/Wii - Freeplay - Y4 World Cup - Selecting / having the AI as one of the trapped Wealsey's leaves them in their dazed state, unselectable
[LHP-9562] 360 - Y3 Hogsmeade - Y3HogsTunnel - Collision - Invisible collison on the bridge if the player transitions back from Honeydukes
[LHP-14399] 360 - Y4 Dark Arts - Had to turn bombarda on in the magic menu in order to destory the silver blocks trapping the students
[LHP-7574] BakeAnim - wrong scaling on the stalk of attached object
[LHP-13081] 360 - Quidditch/Madame Pomfrey - Y2 - Story - Design - Using zap style spells it is possible to push the red and green wizards off of the platform after the strength switch
[LHP-11934] 360 - Quirrel/Voldemort Fight - Y1 - Story - Cutscenes - The doors don't open for Harry and Hermione as they run through them after completing the chess challenge
[LHP-14525] 360 - Y1 Troll Corridor - Wizard picture only zaps Harry
[LHP-10939] Character cape spamming?
[GS-2108] Solid studs blocking
[LEGOSYS-16] Builder - Save to console needs to work (was Buildersave needs to be seperated completely from the main game save / GAMESTATE)
[LHP-6786] Radial Menu needs making generic
[LHP-2715] Toolchain nu2api_Harry_INT_2526168_x64.msi - when opening a scene I get a long list of errors
[LHP-15209] Wii - PGL 7.2.27 - User should not be able to connect a third & fourth controller
[LHP-14871] Wii - PGL 11.15 - HOME Menu - As the game auto saves, remove the confirmation message from Reset
[LHP-14852] Wii - NLC 11.11 - Gamewide - HOME Menu Disabled Icon appears as a grey box
[LHP-7864] 360 - Gamewide - Animation/Collision - It's possible to place the mandrake in the plant pot by simply placing the mandrake next to the plant pot
[GS-2237] GizPaintings have an offset when rendering cutscenes out
[LHP-14016] 360 - Gamewide - Graphical - After picking up a Mandrake, the B icon will still appear over the character.
[ER-2304] Corrupt textures in character icons
[LHP-12740] 360 - Y2 Hogwarts Hub School Quad - Tech Hang - On a natural playthrough, the player cannot leave the Quad after arriving back at Hogwarts at the start of year 2.
[LHP-12321] Ghosts need scare anim
[LHP-14592] 360 - Y2 Finding Aragog - Crash - When in the water in the forest level it constantly brings up an error message and then crashes
[LHP-5696] Wii - Y2 Find Aragog - Story - Sound: Music - If you watch the intro cutscene without skipping, the level when it loads has no music.
[LHP-5943] 360 - Y3 Rescue Sirius (Y3Rooftops_A) - Graphical - Story - At spawn point, there is some kind of puff of smoke eminating from the ground.
[LHP-15130] 360 - Y4 Underwater Challenge - Story - Animation - Player is unable to perform a somersault while having the Lumos spell selected
[LHP-15150] 360 / Wii - Gamewide - Process Failure - Double tapping the pet ability with the pet summoned will spawn multiple pets
[LHP-14713] Wii - Y2 Find Aragog - Story - Sound: Music - If they player watches the intro cutscene with the ingame audio volume on 0 and then turns it back on in the level, there is no music
[LHP-15054] Wii - Y1 Quad - Collision / Tech Hang - Player is able to pass through door at back of quad to enter another quad area. cannot go back through as no characters can use the strength lever
[LHP-7870] 360 - Gamewide - Process Failure / Animation - Can stand on top of a cauldron and drink out of it, making the animation appear out of place.
[LHP-7994] 360 - Y4 The World Cup - Tech hang - Player character caught in an infinite death loop if switching to a secondary character and back, whilst close to some flames.
[LHP-15166]  Y1 Quad (Archways) - Crash/Hang - Entering the Archways following completion of Broom lesson results in crash
[LHP-14294] 360 / Wii - Y4 The Maze - Y4Maze_B - Crash - Game will crash in this area
[LHP-15309] 360 - Y3Pub - Crash/Hang - Crash occurring during Rosmertas cutscene
[LHP-15344] 360 / Wii - Y3 Rescue Sirius - Crash - Rescue Sirius crashes at the start of Rooftops_A
[LHP-15481] 360 - Y4 Ageing Potion - Crash/Hang - Level does not load in
[LHP-15339] 360 / Wii - Game Wide - Crash/Hang - Unable to use the Parseltongue doors
[LHP-15338] Wii - Quidditch/Madame Pomfrey - Y1 - Story - Crash/Hang - Progressing to Quidditch Stands from Expelliarmus, the level won't load
[LHP-15336] Wii - Cave Troll Fight - Y1 - Story - Crash/Hang - Game crashes when the wizard in the painting zaps player to give them girls clothes
[ER-1509] Fix animation glitch in cutscenes on Wii using locked cache skinning
[ER-2319] Increase MAXGAMECMODELS to prevent AutoTest_Wii failing
[LHP-12685] JB Feedback : Hagrids Cross Bow and on the Spell Wheel
[LHP-15399] Freeplay - Icons scene being loaded in
[ER-2318] Fix portal crash with Splitscreen
[LHP-12207] 360 - Gamewide - Design - While selecting spells through the spell menu, locked spells can be seen briefly as the menu transitions away.
[LHP-11519] 360 - Y2Story Event 5 - Moaning Myrtle and Tom Riddle - Story - Process Failure - After completing the Riddle Flashback level, the game will not recognise story progression
[LHP-12913] 360 - Process Failure - Selecting Leaky Cauldron from the pause menu in Hogwarts returned player to Front End
[LHP-13722] 360/Wii - Gamewide - Process Failure / Controls - When pressing the button to place down a pickup item, it will also cycle to the next spell.
[LHP-8000] Wii - Y1 Leaky Cauldron/Diagon Alley - Process Failure - Griphook unlocked upon entering Gringott's Hall
[ER-2314] Load and skip lightdata on Wii to save memory
[LHP-14943] 360 - Y3 Taming Buckbeak - Crash/Hang - Game crashes when player targets objects to zap them
[LHP-8191] Harry - customiser - chooser menu / text appear over customiser button-prompts...
[LHP-14291] 360 / Wii - Y1 Transfiguration - Process Failure - After zapping the dummy, the tick on the blackboard will not appear
[LHP-15091] Harry - implement LevelStreamTestSystem...
[LHP-15255] Camera points to the floor of y1trolltoilet
[ER-2310] Enable loading using FileStreams when using TargetManager on Wii as its ALOT faster
[LHP-15171] 360 - Gamewide - Process Failure - Unable to put pet away once deployed
[LHP-14984]  360 - Y1Charms(ClassLobby) - Tech Hang - Zapping the painting to remove the claw has no effect
[LHP-12468] 360 - Y2 Quidditch / Madame Pomfrey Story - Process Failure - Purple Leviosa brick / weight can be pushed down the trapdoor into the area below and does not always respawn.
[LHP-15201] 360 - Y2 Basilisk - Process Failure - Zaps bounce off Basilisk. Cannot finish fight
[LHP-3843] 360 - Y2 Mandrakes (Greenhouse) - Technical Hang - Tech hang occurs when one of the mandrakes plants itself into the first pot (furthest from the camera)
[LHP-9041] 360 - Y4 - Dragon Fight - Story - Crash/Hang - No status screen at the end of Dragon Fight, loads into the Gryffindor bedroom of the dorm room but the player cannot leave
[LHP-11967] Harry - Y1Hogwarts - memory leaks...
[LHP-15109] Wii - Hogsmeade - Process failure - Flow not updating following completion of level
[LHP-10030] Wii - Y4 World Cup - Co-op:Local - Crash - Crash occurs if a user presses the + button while in split screen at the start of the level.
[LHP-14302] 360 - Y2 Quidditch/Madame Pomfrey - Y2Quidditch_A - Story - Crash / Hang - Game will crash whilst Hagrid is selected and pausing
[LHP-14621] 360 - HUB - Leaky Cauldron - Graphical - When the game chooses the freeplay characters, there seems to be a lot of empty portraits selected in your party
[LHP-5719] 360 - Gamewide - Sound: Effects - Fang has no sound effect when swimming.
[LHP-13608] Pull unused code out of Harry.
[LHP-10183] 360 - Level Builder - Animation - The Hippogriff's legs have no animation when flying around.
[LHP-14759] 360 - Gamewide - Freeplay - Animation / Graphical - Neville Longbottom does not hold his spade / shovel when he digs / is digging.
[ER-2306] Running out of texture handles on Lego Harry PC
[LHP-9680] Wii - Front End / Y1 Prologue - When selecting to 'Load Game' after quitting out to the main menu from Leaky Cauldron/ Diagon Alley, user gets stuck in a hang being unable to select 'Continue Story' or stuck in a permanent out of gameworld deathloop.
[LHP-10697] 360 - Gamewide - Process Failure - Inconsistent results when rescuing Students in Peril.
[ER-2303] Remove motion blur data from charinst class on Wii
[LHP-13483] 360 - Y1 - Transfiguration - Freeplay - Tech Hang - Dummies will not get transfigured when zapping them
[LHP-14559] 360 - Y1 - Hagrid's/Forbidden Forest - Graphical - Freeplay - The Icon/portrait for finding Harry in Story is the second character you have in Freeplay
[LHP-12516] Memory Optimisations
[LHP-13012] 360 - Y2 Prologue - Weasleys Exterior - Game- Animation - Animation missing from thrown Gnome
[LHP-13887] 360 - Builder - Process failure - Selecting the size of the terrain you want to edit with the hippogriff is irrelevant, it just toggles through.
[LHP-8160] Harry - customiser/dynosdk - constraints not enforced rigidly enough...
[LHP-8118] Harry - PC Debug - customiser/charsys - crash when changing hair on characters with no hair...
[LHP-8156] Harry - customiser - unable to get characters to ignore physics layers...
[LHP-8506] Harry - customiser - if a player is standing on pad when existing customiser, it activates it again...
[LHP-7856] Harry - PC Debug - CharCustomiser - keychains get spawned below floor...
[LHP-8248] Harry - customiser - player 2 can exit room while player 1 customising (& vice versa)
[LHP-4365] Harry - Character Creator - get characters dangling like keychains from rack...
[LHP-8199] Harry - customiser - make menu-cameras work in split-screen...
[LHP-13593] 360 - Y2 - Tom Riddle and the Basilisk - Story - Animation - Ginny's body will be mangled when she pops off a barrel
[ER-2299] Fix deep overlap in harry_HOLDING (ngcconverter_displist.cpp)
[LHP-7068] MiniKit needs SFX
[LHP-14133] JB Feedback: General targetting Bug
[LHP-14737] JB Feedback: No Spell wheel ability until you are in Hogwarts
[LHP-12695] JB Spell feedback: Spell Classes and Icon selection
[LHP-14849] Y3Rooftops_B : When the pixie attacks you when you are using Lumos, then Lumos should turn off from the players wand and reset back to 'zap'
[LHP-12155] Spells Debug Options
[LHP-6286] sirius refinement
[LHP-12379] make the lightning less rubbish
[LHP-12675] Quirrel head bolts should only be bounced abck if levitosa is selected
[LHP-14980] 360 - HUB - Crash/hang - Hub crashing on load
[LHP-15063] Animagus stuff needs sorting for the sirius and lupin characters
[ER-2301] Improve Autotest turn-around times by giving background loading thread more time when in AutoTest mode
[LHP-4654] Y3Cave - Can you make the player characters 'auto-swim' down at the start of the area
[LHP-14858] Griphook doesn't work in any level other than year one prologue
[LHP-13205] Wii - Y2 Tom Riddle and the Basilisk - Collision - AP Feedback: The Parceltongue snake head has no collision.
[LHP-13009] Wii - Gamewide - Hogwarts Hub - Process Failure - Picking up character tokens around Hogwarts Hub gives no unlock message
[LHP-13002] Wii - Gamewide - Design - UI - Replace imposter character icons with static icons
[LHP-14937] 360 - Gamewide - Graphical - All Hogwarts navigation arrows are not present
[LHP-14506] 360 - Y4 Silver LEGO Lesson - Process Failure - Zapping silver LEGO does not always destroy it straight away (requires multiple attempts)
[LHP-14992] y3HogwartsExpress- missing Expecto Patronum spell
[LHP-8676] 360 / Wii - Y3 Story Lesson - Expecto Patronum - Tech Hang - Patronum is not cast when tagetting the Dementor from the chest.
[LHP-10683] PS3 - Y1 Prologue - Leaky Cauldron - Online - Tech Hang - when client uses Leviosa on the Door handle it wont open forcing the client to quit
[LHP-10657] PS3 - Gamewide - Online - Process Failure - no message given to the client when the host exits to the XMB
[ER-1870] Fix motion blur glitch on in-game animations (especially jumping)
[LHP-15031] DEBRIS - Provide clip box calculation routine for Particle Holders in LEDed
[LHP-15001] Y4Pit : Is there any way to turn the dragons shadow off when he is up in the air off screen
[LHP-10494] PS3 - Process failure - Save game data is called TTFramework in the XMB
[LHP-8694] 360 - Y3 Save Buckbeak - Process Failure - If player presses the B button next to the mandrake basket after having placed it there, the mandrake will either sink into ground or slowly float upwards
[LHP-13559] PS3 - Y1 Prologue - Crash / Hang After about a minute of being in the area the title will freeze and hang
[LHP-14289] 360 - Y2 Greenhouse Mandrakes - Tricky to sit the mandrakes in the pots correctly
[LHP-14971] BUILDER - Cannot toggle characters
[LHP-9567] 360 - Y4 Dragon Spotting - Y4Enclosure - Tech Hang - Hagrid can't leviosa the mushroom to turn the tree
[LHP-13584] 360 - Y2 - Mandrakes Lesson - Story - Tech Hang - Possible to make a mandrake fall through a pot after being planted and out of the world, stopping level completion
[LHP-14696] Using pets causing crash on latest code and data
[LHP-12712] 360 - Gamewide - Process Failure - Spot lights on strength pull chains/ switches stay present after using them.
[LHP-14430] 360 - Y1 Troll Story - Freeplay - Troll story crashes on free play load
[LHP-7379] All Platforms - All Languages - Front End - Text - The 'Save Slot' string needs to be added to Cornwall for translation.
[LHP-14437] 360 - Y4 Secret of the Egg - Crash / Hang - Game will crash if you press start after the painting has thrown out the purple handle
[ER-2296] Change memleak dumping codeto output seperate files for each memorymanager
[LSWCW-288] Fix PhysicsEffects::Collision(.. )
[LSWCW-296] change void CharShadows_Update() GameShadow to a standard raycast.
[LSWCW-439] LED - The manipulator properties don't save
[LSWCW-60] LED sometimes does not pick up changes
[LSWCW-46] Clone Wars - Game crashs without an error when you press fire
[LSWCW-51] LED editor crashes if multiple lights are slected and then try to use the colour picker.
[LSWCW-28] Texture resolution display on texture node
[LSWCW-30] VTF staying on despite turning it off.
[LSWCW-31] Live-Lit AO feedback/requests
[LSWCW-48] Files to be added/removed with the toolchain
[LSWCW-123] 360/pc crashes when saving out from the blowup editor
[LSWCW-144] keyframes in time line neede
[LSWCW-699] Anim acucracy
[LSWCW-1042] Can't set battlemarch blendshape anim (Chris Stanfroth)
[ER-2294] Upgrade Maya 2011 build files to RC2
[LHP-14354] Kid saved message doesn't appear in story events
[LHP-14712] BUILDER - Reduce maximum vehicles to 16
[ER-2069] testsuite - update svn data before running.
[ER-2287] Fix crash loading from a file stream in DynoSDK
[LHP-11849] HUB - Nearly Headless Nick should float like the other ghosts and not walk
[LHP-4514] Run3 (wand run shoot) doesnt always play when running and shooting...
[LHP-14771] Make dynamic memory allocations use pools.
[LHP-12329] 360 - Y1 Quidditch Stands - Story - Achievements - Process Failure - Player is not awarded Xbox Achievement for completing the level in under 5 minutes
[LHP-14449] 360 - Y3 Hogsmeade - Flow - After completing Hogs Story the user is guided back to Main Corridor and Hogsmeade is loaded
[LHP-13094] Y1Library_A - EnchantedBook killing move doesn't sync up with characters
[LHP-13448] Malfoy Boss Fight - JB Fixes
[LHP-11420] Time based updates may well have broken the ai (esp. re: going up stairs)
[LHP-11436]  y4forest/y4enclosure - Final TECH feedback
[LHP-13823] 360 - Y2 Main Corridor - No way to transform into the Hufflupuff student to proceed
[GS-2005] NetMessage to use NuMemoryManager
[GS-2121] Add inc/exc rules to console manager
[GS-2154] Fix dir stats on PC/360
[GS-2153] Remove edlevel file buffer to save memory
[GS-2182] fix LEDed build issue
[LHP-11919] Legal screen stall load
[LHP-1893] Impose 'pause' to use screen grab
[LHP-13998] Unable to create Giz Cutscene
[ER-2272] Resource Manager to reduce cost of searching for mismatched textures.
[GS-2211] RTL crash when changing between Builder levels in Harry
[LHP-14331] 360 - Y1 Foyer - Story - Crash/Hang - Completing Leviosa lesson then proceeding to the class foyer results in crash
[LHP-12047] PS3 - Gamewide - Only the Y1 prologue loads. All other areas remain on the loading screen
[LHP-12403] Wii - Gamewide - Status Screens - Graphical - Status Screens are displayed in the Indiana Jones font
[LHP-13113] Can't convert wii gsc - y4bath
[ER-2278] Disable intro cutscene on Wii when AutoTest is running to prevent crash and save time
[LHP-14204] y4forest - Broken physics for the drum stick for the green dragon puzzle
[LHP-8279] Bad DDS header crash
[LHP-13600] character blendshape crashes maya when exporting
[LHP-11433] 360 - Y3 Expecto Patronum - Tech Hang - Player cannot get into a suitable position to kill the Dementors
[LHP-14297] Y4Forest - Fang behaving strange / running in circles.
[LHP-13720] 360 - Y2 - Tom Riddle and The Basilisk  - Y2Toilet_C - Crash / Hang - Putting away Hedwig when Moaning Myrtle is present and close to Harry can cause a crash
[LHP-13818] Wii - Y1 Troll Story - Crash/Hang - Game crashes when player enters the Troll Toilet area
[LHP-14264] Value predictor flags are not used in the correct place
[LHP-13214] 360 - Gamewide - Freeplay - Character / Animation - Neville can't dig dig spots as the spell wheel comes up
[LHP-13459] Ensure all objects are sleeping when the level begins.
[LHP-14019] y1stairs strang ai behaviour when Ron has his rat out
[LHP-14021] y4forest - JB Feedback
[LHP-14191] Hedwig use - should be a stud magnet
[LHP-13116] Physics objects should behave realistically - not like lego
[LHP-3947] Immunity to damage when in leviosa context
[LHP-13928] 360 - Y1 Troll Corridor - Possible to get two Rons when zapping the wizard painting
[LHP-14041] 360 - Y1 Leaky Cauldron/Diagon Alley - Process Failure - Reloading saved game into Y1 Prologue causes player to lose all control except "A" button
[LHP-12046] Wii - Y1 Forbidden Forest - Process Failure - Strength switch will remain rigid if you switch character whilst pulling it with Fang
[LHP-12715] 360 - Gamewide - Process Failure - Lumos not affecting vines initially. Must switch to another character for it to function
[LHP-13428] JB Feedback: Y3 Prologue Leaky Upper
[LHP-13139] Networking task: Builder ordering and Accurev check against Indy 2 Networking Fixes
[LHP-13144] JB Feedback: Lumos
[LHP-13148] JB Feedback: Teachers and Students targetting
[LHP-13149] JB Feedback: Spell unlocking
[LHP-13151] JB Feedback: Devisl Snare
[LHP-13155] JB Feedback: Lumos lesson
[LHP-12345] JB Spell feedback: Magic/Zapping
[LHP-12681] JB Feedback: Fading The 'B' prompt
[LHP-12682] JB Feedback: Shields Display in game and on status screens
[LHP-12683] JB Feedback : Extra Rotation for Arrows
[LHP-12689] JB Feedback : Coin/Stud collection in minicuts
[LHP-12696] JB Feedback : Invisibility Cloak
[LHP-12729] JB Tweaks: loco motes
[LHP-11164] JB Feedback: Changing spells
[LHP-11377] JB Feedback - loco-motes need SFX
[LHP-11483] JB feedback Guides: Nearly headless Nick
[LHP-11484] JB Feedback: Potions Display
[LHP-11707] JB Feedback: Hedwig set up for Harry Potter
[LHP-11865] X360 Demo Setup work
[LHP-12084] PC Saving: If you save a file on the PC and then try to load it, the file is always corrupted
[LHP-12125] JB Feedback: House Crests above specific doors, swirling around
[LHP-12173] Remove all text from the spell wheel display :)
[LHP-11075] JB Feedback: LUMOS functionality
[LHP-11035] JB Feedback: red Brick Carrying - Make the red brick float around the point - seek the locator.  If holding a red brick, glow turns on by the owl post.  If not holding a red brick there is never a glow on the floor
[LHP-11064] JB Feedback: Boggarts Toggling
[LHP-11071] Jb Feedback: Status screens and Continue story
[LHP-11074] JB Feedback: Locomotes SFX required
[LHP-11006] JB Feedback: Vernon Dursley Main intro
[LHP-11009] JB Feedback: Shields Display in game and on status screens
[LHP-11018] JB Feedback : Grip hooks Spell Wheel
[LHP-11021] Jb Feedback:  Fade a 'B' prompt  up on the wave points - all wave points - run near it fades in runaway and it fades out.
[LHP-8747] JB Feedback: Chooseeeeerrrrrnessss
[LHP-8753] JB Feedback: Gringotts Hall - the Frame rate in this area is particulalry bad and needs to be looked at
[LHP-10184] JB Cut scene request - Blend GizCutscenes...
[LHP-10910] If Background loading is still active slow the screen fade down to give us more time
[LHP-10911] If we have a black screen for more than 3 seconds we must bring up an Icon like that in Indy 2 and it must animate
[LHP-10941] JB Feedback - Spell Its
[LHP-7423] Mechanics - Lumos -
[LHP-7905] Spell Improvements
[ER-2271] Maya software render no longer renders TTshaders/vert colours
[ER-2269] Report resize/readjustment conflicts between file nodes referencing the same texture in the feedback window
[LHP-13004] Wii - Gamewide - Physics - Characters pop up visibly when walking over smaller physics objects
[LSWCW-122] Light Sabres - Light doesn't work on
[LHP-13699] 360 - Gamewide - Process Failure - NuError message is continuously displayed when the user holds down the "X" button to target zap
[LHP-12599] 360 - Hub - Leaky Cauldron - Tech Hang - Process Failure - End Credits play if player selects Continue Story from HUB after quitting and reloading saved game from Y1 Prologue
[ER-2265] Need dx1 on hud nut save from PSd plugin.
[LHP-13866] Y2Toilet_C : The parseltongue snake is not appearing when you interact with the parseltongue door in the level
[LHP-13743] Rescue Sirius JB Code Feedback
[LHP-14017] Wall marking per tri.
[LHP-13888] Y4WorldCup_A : Can we have the  Harry icon added to go with the Weasley icons, even though you dont actually rescue him in this section
[LHP-12661] Y1Forest : We need an icon for Harry on screen at all times during the level, basically like a boss icon, but instead it will be one of Harry playing the 'cower' animation.
[LHP-13478] Marauders Map JB Feedback
[LHP-13164] 360 - Gamewide - Freeplay - Design - Completing a level then quitting back to the Leaky Cauldron Game Hub does not allow the selection of the Freeplay mode, it will only become selectable after returning to the Leaky Cauldron a second time
[LHP-12980] y1corridor - meriad globe and trident glitchy since cutscene changes
[LHP-13883] Two Rons don't make a right
[LHP-4684] PullChain needs SFX added to the end drop
[ER-2266] Make Wii target manager 5 times faster
[LHP-12965] Wii - Frontend - Audio - No audio on TT Ident screen
[LHP-6167] y3willow - Can we have Harry target near the three targets when in the rideon?
[LHP-13769] Issues with painting in corridor
[LHP-6106] 360 - Gamewide - Process Failure - Zap target (lightning) appears above the Mandrake, zapping the Mandrake does nothing. There should be an arrow indicator instead of a lightning.
[LHP-4618] 360 - Gamewide - Co-op / Process failure - If player is on Vehicle / Ride-on and the other player transition to another area the object will be present in new area
[LHP-10234] 360 - Builder - Process failure - The ball's you put down can be moved in builder mode, they start where you leave them in test mode
[LHP-10723] Wii - Y1 School Quad - Collision - Issue with collision on terrain around the fallen tree in the corner of the courtyard allows player to fall out of gameworld or get stuck.
[LHP-13757] Harry - don't reserve character-streaming buffer space (though maybe hold back 2MB just in case needed)...
[GS-2188] Selecting scene object in property grid (via tree or selection) crashes
[LHP-12045] Wii - Gryffindor Dorm - Crash/Hang - Game crashes when player leaves the Gryffindor bedroom area
[LHP-11307] Scabbers functionality
[LHP-13096] Y2Basilisk JB code feedback
[LHP-12399] JB requested change to block in y1trolltoilet and voldermort skull in y1quirrell
[LHP-12088] LOZ FEEDBACK - Add Ghost Stud Score Extra
[LHP-11047] LOZ FEEDBACK - Freeplay doesn't work
[LHP-12658] Voldermort's skull bolt type should have the pink magic 'sparkles'
[LHP-13397] Quidditch World Cup Code Feedback
[ER-2264] Fix LEDed build error due to 'editMode' not being recognized as a member of 'FrameworkConfig::Editor'
[LHP-6206] CIRCULAR "paintings" technology required.
[LHP-12387] 360 - Freeplay - Gamewide - Can only toggle between one or two characters while playing the level
[LHP-12318] 360 - Freeplay - Character select icons overlap the centre icon
[LHP-12578] 360 - Frontend - Skippable Cutscenes 531 error displayed on boot
[LHP-13668] Crash in CreateGizmoSys due to scenes not loading - due to data being missing
[LHP-12271] PS3 - Frontend - Latest data boots to a black screen
[LHP-8540] PC- Y2 Prologue - Y2 Borgin & Burkes - Placement - Student in peril respawns in wardrobe if player transitions into the alley and back again
[LHP-9290] PC - Gamewide - co-op - Player 1 / player 2 is unable to join the game again if they have dropped out once
[ER-2255] Move NUSPECIALOBJECT 'exported' flag into 'flags' bitfield
[LHP-13637] Targetting reticule fix - Merge across from CloneWars
[LHP-9119] 360/Wii - Y4 Ageing Potion (Y4Potions (ClassLobby)) - Collision / Tech Hang - Jumping into the circle of light,  the character will bounce back and he/she will be embedded into the shelves.
[LHP-4284] 360 / Wii - Y1 Library/Mirror of Erised - Story - Collision - Ghost horse that Nearly Headless Nick is riding has collision.
[LHP-13115] 360 - Y4 Underwater Challenge - Tech Hang - Player is unable to target chain s in background to complete level
[LHP-11260] 360 - Y1 Charms Lumos - Tech Hang - Switching character while holding a yellow star piece causes the piece to disappear and not respawn.
[GS-2181] Crashdumps fail to create if symbols cannot be found
[LHP-7793] PC - Y1Diagon Alley - Code/progression - Re-entering the Leaky Cauldron after opening the wall to Diagon Alley causes a brown wall texture to appear upon returning to the alley
[LHP-10741] 360 - Y3 Dark Arts - Riddikulus - Tech hang - When controlling Ron, no targets emerge from wardrobe
[LHP-12375] 360 - Quirrel/Voldemort Fight - Y1 - Story - Crash/Hang - Running to the doorway just north of the starting position as Hermione, summoning Crookshanks, switching to the other two characters, then switching back to Hermione Blue Bars the game
[LHP-9061] 360 - Gamewide - Process Failure - Transitioning while on a ride-on vehicle results in the vehicle remaining very close to or beyond the transition point in that area, often preventing the player from riding it again.
[LHP-13179] 360 - Gamewide - Process Failure - Returning to the leaky cauldron from freeplay twice will stop allowing the player to select characters
[LHP-13352] PS3 - Frontend - Constant INDEX DOESN'T COMPARE error displayed after the main intro
[LHP-13065] 360 - Y2 Polyjuice Potion Story - Tech Hang - Remaining as Hufflepuff student upon entry to Polyjuice Potion story level. AI will not raise toilet seats for player as a result
[LHP-13040] Spec maps being Exported on Wii
[LHP-11106] PC - Front end - Crash/Hang - Crash occurring during inital saving process - not crashing any more, but still error messaging, which is bad
[LHP-10895] Water Volume Issues :- Affecting player context & player position.
[LHP-10948] Target reticule not moving with animating objects, even when attatched to said special.
[LHP-5610] 360 - Y3 Hogsmeade - Placement/Process Failure - Music shop door disappears after mini cutscene
[LHP-11398] 360 - Y1 Grounds - Process Failure - Christmas cutscene triggered at incorrect point (Prior to Y1Quidditch)
[LHP-12840] 360 - Y2 Quidditch / Madame Pomfrey Story - Crash/Hang - Crash occurs when zapping Dobby in Y2Quidditch_A
[LHP-12179] 360 - Gamewide - Process Failure - Returning to Leaky Cauldron HUB resets the level Tech objects in Hogwarts
[LHP-7363] LOZ FEEDBACK - Dig isn't very satisfying
[LHP-12604] Wii - NLC 3.2 - No Disc message flashes when produced on the attract video
[LHP-11754] Animated textures not playing on Wii
[LHP-9404] 360/PS3 - Online - Co-op/Process Failure - Game Wide - Objects player 2 can use leviosa on do not animate on host side, and don't complete
[LHP-12967] CAT : Attacked16 needs a stop frame of 165 but the entry in cat resets to a negative figure
[LHP-12425] 360 - Gamewide - Process Failure / Characters / Controls - The only way to put away Hermione's pet Crookshanks is to switch character (Scabbers can be put away with B button).
[LHP-7672] 360 - All Languages - Front End - English messages appear for all languages after selecting New Game
[LHP-13043] 360 - Quidditch/Madame Pomfrey - Y2 - Story - Game - Graphical - Using leviosa on either the Ravenclaw and Gryffindor flag, a white puff of smoke appears half way between them
[LHP-11271] 360 - Front End - Xbox LIVE options - The user hangs on the front end if leaving the game on the 'Game session is no longer available'  screen for over 30 seconds after failing to connect to a match/game.
[LHP-4211] 360 - Gamewide - Graphical - No cup is visible when drinking from a cauldron with Ron Weasley
[LHP-13141] PS3 - Frontend - Latest data boots to a black screen
[LHP-11538] 360 - Gamewide - Placement - Boss heart / health icons are placed too high making them intersect with the portrait.
[LHP-13022] Wii/360 - Gamewide - Graphical - When the first potion ingredient is placed into the cauldron the rest of the ingredients all switch off
[LHP-6463] 360 - Y1 - Cave Troll Fight - Story - Graphical - Character portrait/icon obove there head is blocked out by scenery next to the beginning of the Y1Corridor
[LHP-12369] Wii - NLC 3.8 - Disc error messages are not displayed if produced as soon as the game takes control
[LHP-12453] Wii - NLC 3.10 - Unable to soft reset & power off on certain disc error messages
[LHP-8458] 360 - Y3 Rescue Sirius 2nd area - Process failure - If you Leviosa the torch / candle against railing the glow continues to move by it's self. The object judders it's way back to the glow when you move it over the railing.
[LHP-12639] Wii - NLC 8.7 - Front End - Console resets before save is complete
[LHP-12649] Wii - NLC 8.7 - Able to interrupt saving by producing Disc Errors
[LHP-12143] 360 - Gamewide - Process Failure - Holding down 'B' whilst stunned by a Mandrake plays characters "choosing" animation
[LHP-11798]  360 - Y1 Prologue - Gringotts Hall - Characters - Griphook is able to use Leviosa spell
[LHP-11733] 360- Gamewide - Story - Text English / Process Failure - On Ron's spell wheel, Invisibility Cloak appears instead of Scabbers
[LHP-11749] Wii / 360 - Gamewide - Story - Game Animation - There is no animation for Scabbers going down a ladder and is unable to run off the ladder
[LHP-10288] 360 - Gamewide - Dark Magic  (red sparkles) are triggered by Leviosa
[LHP-12848] 360 - Gamewide - Process Failure - Leviosa changes affecting certain objects
[LHP-12372] 360 - Y1 Library/Mirror of Erised - Tech Hang - Process Failure - Player does not have Invisibility Cloak at beginning of stage despite being awarded it
[GS-2152] Console Manager - Would be nice if files open window was cleared when "Close All Files" is selected
[LHP-12011] 360 / Wii - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1LeakyCauldron - Design - Process Failure - Using the ride-on chair as Harry presents him with Hagrid's spell wheel
[LHP-10976] Characters show single frame location teleport glitch when placing them in builder levels
[LHP-12079] Decompress animations when extracting from a compressed pak file
[LHP-12731] 360 - Y1 Quad - Process - Ron is able to perform the Devils Snare with just Lumos
[LHP-9961] 360 - Profile system doesn't detect pad connecting if boot straight to level
[LHP-13082] Merge locator bug fix from CloneWars into Harry
[LHP-1831] LED - part holders ignore scaling and opacity
[LHP-12957] y4bath - blue bar crash on 360 when the player repeatedly attacks lobsters with spells
[LHP-10826] y2quidditch_a - Fist that has a bat in it is a little hard to target with magic
[LHP-11048] You should be able to choose between Story and Freeplay when selecting a level to replay
[LHP-7208] 360 - Frontend - Design - If player starts the game,  goes to choose a save slot and chooses a slot that already has a save on it, the screen to confirm that the player wants to overwrite the save will have Yes as the first option
[ER-2200] File handle table not thread safe.
[GS-2148] Maya 2011 dyno plugin does not load.
[ER-2217] Dyno plugin missing from clean install of 2011
[LHP-6546] Ongoing level progress work for Harry.
[LHP-13072] JB lightbeam change
[ER-2230] Disable normal skinning for imposters
[LHP-12082] Integrate New Welding Data into Maya Toolchain
[LHP-8679] LOZ FEEDBACK - Idea for extra
[LHP-9627] CAT: Layer flag problems
[LHP-8488] Resource Loader: Support asynchronous file loading
[LHP-8484] Feature to load file from inside a pak file
[LHP-8492] File Manager: extra features for resource loader asynchronous loading
[LHP-12263] 360 - Y1 Cave Troll Fight - Story - Game play - The user the user receives no damage from the cave trolls attacks.
[LHP-12323] CRASH - Loading level buildercore hangs in NuVisiEvaluate
[LHP-12322] 360 - Freeplay - Y1TrollCorridor - Crash/Hang - Zapping painting to be turned into a girl as a non story character results in crash
[ER-1908] Improve dynamic material performance
[LHP-11312] Girlie bolt to auto target
[LHP-11248] 360 - Front End TCR 29- Options - Incorrect UI prompt with guide prompt present with 'PROFILE and GUEST' options  when attempting to access 'Xbox LIVE' option with a disconnected Xbox LIVE profile or Silver gamer profile
[LHP-11334] 360 - 067 Compliance - Gamewide - Gamer preference inversion setting is not applied in the game
[LHP-10937] 360 - Front End - TCR 049 Compliance - Process Failure - Game Loads and saves when the MU is removed
[LHP-7403] 360 - Y3 Marauder's Map - Co-op - Graphical - Starting area goes invisible during split screen
[LHP-12017] 360 - Front End - TCR 15/ 118 - (Game should be associated with the correct profile) - It's possible to have the ''Continue Game'' option created by another gamer profile available for a non-signed in active user. (Also crash occurs if selecting)
[LHP-9031] 360 - Y4 Underwater Challenge - Game Animation - When a player presses A to do a loop in the water and then X to zap whilst doing the loop, the loop animation will end abruptly
[LHP-11638] 360 - Y1 Prologue - Leaky Cauldron - Process Failure - Switching characters after placing the handle on the door with Harry will cause him to jump a very long distance, sometimes through scenery
[LHP-4557] 360 - Y2 Prologue - Y2 Weasleys Exterior - Placement/Process Failure - Some of the carrots will appear to float in mid-air after entering the Weasley house and then entering the garden after the carrots have been taken out of the ground
[LHP-9994] 360 - Gamewide - Inconsistency when bringing up the guide, game is only paused when user isn't signed into a profile
[LHP-9452] Wii - Y3 Prologue - Story - Process Failure - No status screen after you complete the level
[LHP-10299] 360 - Level Builder - Process Failure - Player is unable to change the name of the level in the Options.
[LHP-9004] 360 - Gamewide - Co-op - Target will go to the side of the screen that the character is on when aiming with the X button
[LHP-4372] 360 - Gamewide - Co-op - Abilities/Spells - Process Failure - Players can't use Wingardium Leviosa properly while in split screen (depends on distance between characters).
[LHP-11712] 360 - Y1 Quirrel/Voldemort Fight - Story - Graphical - Distorted LEGO bricks in midtro cutscene
[LHP-12006] 360 - Front End - Load Game - ''Continue without Saving'' option appears on the ''Load Game slot menu''.
[LHP-11380] Wii - Gamewide - Crash/Hang - Many areas throughout the game fail to load or crash shortly after loading
[LHP-10142] Wii - Game Wide - Story - Game - Graphical - All studs in game appear silver
[LHP-12751] Wii - Front End - Crash/Hang - Game crashes when attempting to boot into the Front End
[LHP-8239] 360 - Hub - Progression - Trying to start year 2 after completing year 1 replays Y1 Outro and returns you to the Hub
[ER-1345] Check sepia effect implementation on Y2FlashBack_A on Wii
[ER-2223] Move platform identifier initialisation back to converter main.cpp
[LHP-11961] 360 - Gamewide - Process Failure - Save System does not record Lesson stages or HUB tech
[LHP-12171] 360 - Gamewide - Tech Hang - Process Failure - Quitting game from Leaky Cauldron HUB area and reloading file will cause credits to play when attempting to resume play
[ER-2206] Scene consistently crashes maya 2011 when loaded.
[ER-2222] Move file system initialisation so it happens after NuFeedback initialisation
[LHP-12085] Turn the viewer into a batch converter (or equivilent)
[GS-2139] Define out FOGSET for Harry to save memory
[LHP-609] UV scrolling on 3rd layer unlocked gives viewport only bug
[LHP-11643] On Wii the floor in the leaky Cauldron Has dissapeared.
[LHP-12094] DEMO support
[LSWCW-63] Animaiton Tool : Crash's when selecting a character definition
[LSWCW-129] Anim exporter does not generate AN3 files when exporting a 7 frame animation
[LSWCW-69] Move manipulator's CTRL-Axis-select feature doesn't work with multi-select
[LSWCW-136] Change Collision System From WorldSpace to LocalSpace
[ER-2214] Remove old DAT file decoder from nucoreconv_include
[LHP-12310] Gamewide : When doing any co-op magic based puzzles, the AI will only help you if they have Leviosa selected on their spell wheel
[LHP-10282] 3rd layer set to Over and set the opacity to 0.3 gives a different opacity to an identical 2nd layer with opacity set to .3
[ER-2201] UV scrolling triggers unexpectedly in Maya
[LHP-12276] Jim Cunliffe feedback - Real time lights appearing when lightning flashes
[LHP-5465] 360 - saveload - get all cornwall translations in game
[ER-2182] Two layered materials with shine maps on Wii end up creating two transform and geometry display list items instead of just one
[LHP-8978] Wii - Impose screen grab fails on Wii
[ER-2210] copy  LSWCW-671, reset gscene blendshape objects back to there original position prior to export
[ER-2027] LMOs are apparantly still growing after each lightmap
[ER-2135] Gamma Correction and Monitor Calibration
[LHP-2518] clean out apimenu
[LHP-5432] Pad Profile refactoring
[LHP-4566] saveload refactoring bugs in "clean" stream
[LHP-10834] Frontend - Tidying
[ER-2203] NXG converter crash on y3darkarts
[LHP-11726] Chooser - Colour rings for all spells, not P1/P2 colours. Black rings for ?-marks.
[ER-2187] Fix silly wii viewer controls
[LHP-2614] 360 - Y1 Forest - Student trapped behind spider web will just stand at the level entrance after being saved
[ER-2170] Thread DAT decode.
[LHP-8050] PC/360 - Y4 Egg Story - AI - AI buddy not using leviosa on the bench to obtain Gryffindor shield
[LHP-5083] HUB - Leaky_Cauldron - Bring back the game time and percentage display from LSW
[LHP-11895] Y2Hagrid Garden - split tech level intro problem with cutscenes.txt
[LHP-11108] 360 - Y1 Quidditch Stands - Tech Hang - Collision - Staircase lacks collision in 2nd area
[LHP-11213] 360 - Y2 - Quidditch / Madame Pomfrey - Y2Infirmary_A - Audio - The sound of the cauldron's bubbling potion plays over the outro
[LHP-6149] 360 - Y2 - Polyjuice Potion - Story Lesson - Process Failure - Switching character while drinking the polyjuice potion causes some glitches and allows all three characters to become Justin permanently.
[LHP-11648] Rescue Sirius Code Feedback
[ER-2198] Prevent Wii loading spotlight textures as they're not used
[LHP-11536] BUILDER - Complex Gizmos (such as Dark Egg) need to be able to hold items
[LHP-10291] 360 - Builder - Process Failure -  Builder guy can't do the endless jumping move like he could in Indiana Jones.
[LHP-12109] Y3Rooftops_D : The Dementor Boss character should only take damage if you zap him with with Expecto Patronum
[LHP-7205] 360 - Gamewide - Co-op/ Process Failure - If dropping P2 in the game when in a scared animation, they will be stuck in the scared animation
[LHP-11547] Player permenantly a girl when they tag to another player and go to the next level they won't be present
[LHP-11198] 360 - Gamewide (Lessons) - Process Failure / Graphical - Stud counts and true wizard are missing / invisible during Hogwarts lessons.
[LHP-6116] 360 - Y3 Dark Arts - Riddikulus - Process Failure - After succesfully completing the lesson by zapping the wizard and spider three times, they will still continue to come out the wardrobes when going inide the flamed radius.
[LHP-5699] 360 - Y2 Find Aragog - Story - Design - The Y button prompt to ride the tree vehicle appears when controlling Fang even though he cannot ride vehicles.
[LHP-5972] 360 - Y2 Prologue - Knockturn Alley - Graphical / Art - The zap / lightning bolt symbol appearing over the giant spider doesn't move when the spider moves.
[LHP-8338] 360/PC - Gamewide - Sound: Effects - There is no sound effect when you pick up a character token.
[ER-2193] Add load/save support to viewer
[LHP-11129] 360 - Front End - 015 Compliance - Tech Hang - Signing out when continuing game will result in a Front end with no menu
[ER-2191] Add "quiet" mode to converter for autoconv
[ER-2188] Add percentage-of-size as a criterion for the filesize-increase warning
[ER-2189] copy   LSWCW-1069 to HarryPotter (animation endian flip bug)
[ER-2164] Add dialog box to warn artists of GSC size increase
[LIJII-17922] X360 (360 Emulation) - Online Co-op - Leaderboards: The title will crash when the user accepts a game invite from the Guide menu before the Leaderboards results have been displayed.
[LHP-12010] 360 Saveload - Game doesn't notice memory card removed
[LHP-11477] 360 - Game Hub Leaky Cauldron - Tech hang - If player quits to the Game Hub (Leaky cauldron) there is no way to continue game, player would previously exit through the front door but now there is just a back and return option
[LHP-9814] Wii mystery fog
[LHP-7946] LiveLitAO crashing Maya
[LHP-9716] Specular mask textures in Wii GSC
[LHP-11863] y1quirrell - Player can zap quirrell and cause him to be webbed up/play other incidental animations
[LHP-11383] Harry - Spellits - optimise them...
[LHP-111] GizSpellIts - start-position not always being set correctly from edpos...
[ER-2184] Sort priorities of shine map materials on wii are wrong
[LHP-9951] LOZ FEEDBACK - Spell wheel moves around too much when located on character
[LHP-7893] Shared Texture export - can we have a separate htm file for the Wii and NXG shared texture GSCs
[LHP-11379] Harry - fix cutscenes flow (incl. audio and fade glitches)
[LHP-8423] GizCutScenes - Incorrect reporting of clip counts
[LHP-10773] y1Quidditch_A - locomote terrain
[LHP-9632] 360 - Y2Prologue WeasleysExterior - Process Failure - Gnome throwing action does not lift gnomes in the air, causing them to miss when thrown
[LHP-11622] JB wants spiders to react to lumos solem and lumos bolts in aragog
[GS-732] PS3 GameSys Compilation has a LOT of warnings.
[GS-1990] Add ability to switch camera to selected objects position
[GS-2023] HARRY - Get rid of which editing scene is being saved
[GS-1636] LED - Changing the name of objects with hierarchy doesn't change the name of its SceneNode
[GS-1630] LED Colour picker 2 - The colour picker should be lauched by clicking in the colour box, and not the little ... box on the right.
[GS-1627] LED Lights - Typing the lights RGB directly in the properties window has no effect and the value returns to 255,255,255 when pressing enter.
[GS-1624] Rotation values go wild
[GS-1615] LED interface - should be able to rename animations in the Scene Explorer and Timeline windows
[GS-1595] LED - Picking on the Particle holders should be accurate to the Box and should be smaller
[GS-1554] Cutscene recording grapple object visibilty is wrong
[GS-1543] Frontend - Logo in wrong place and light needs fading out
[GS-1518] Remove cutscene borders and BGLOAD messages when recording
[GS-1468] LEDed assert fix MAX_FILES_COUNT
[GS-1437] Temp hack fix for linker error in LEDed and GWiz
[GS-1362] Rotate manipulator deselects the object when trying to rotate
[GS-1264] F8 to toggle component mode in LED
[GS-1243] Make F8 in editor go into the component mode
[GS-1169] Treeview doesn't show scene graph objects
[GS-1053] gcutscene overlap in Lego_CodeBuild
[GS-1026] LED - Zoom with mouse is inverted
[GS-1016] Better logic for edclass DestroyObject when getting parent object
[GS-791] Save dialog current LED is not checked on by default.
[GS-937] Warnings in Layers in edlevel.cpp
[GS-865] Refactor Resource loading for tidiness and so that new scenes are added to the editor through the ResourceLoader only.
[GS-1276] Add additional options for the height snap start position to be lifted up from the object
[LIJII-2815] scaling issue on joints
[LIJII-5846] EXP shelf button doesn't allow non minifig animations to be exported
[LHP-10681] screen resolution does not save upon exiting harry debug build.
[ER-2173] Remove thread static stacks for FINAL builds on Wii to bring DOL limit down
[ER-2172] Fix PakFileLib 64-bit compile warnings
[LHP-6451] 360 - Y1 Troll Story Corridor - Co-op - Wizard can fail to transform player into a girl
[ER-2169] Write DAT file header at the front of the file
[LHP-11137] Animated Particles Don't Work On Wii
[ER-2168] Investigate motion blur issues in Quidditch cutscene
[LHP-11362] 360 - Y1 Charms Leviosa - Lesson icon is blank when it is awarded on lesson completion
[ER-2146] Fix crash when using Target Manager on Wii
[ER-2109] Upgrade Wii SDK (v3.3) & upgrade install package for DevEnv
[GS-1467] Crashdump URL parameters fix
[LHP-10812] 360 - Y1 Cave Troll Fight - Crash - Game will crash if player uses Leviosa on the lamp nearest the troll as the troll tries to hit them the first time
[LHP-8526] PS3 - Y4 Dragon Spotting - Collision - The chairs and the table will pass through the wood boxes.
[LHP-5075] PS3 - Y1 Hogwarts HUB - Foyer / Stairs - Co-Op - Graphical - Entire screen loses texture (turns black) when entering the Foyer area in co-op.
[LHP-11610] BUILDER - Potion component pedestals don't have the components on them visible
[LHP-4653] PS3 - Y2 Riddle & Basilisk - Design - Player is able to create a duplicate of themselves and the bouncing chair when activating the sink in the toilet
[LHP-4664] PS3 - Y1 Quirrel/Voldemort Fight - Fluffy A - Collision/Placement - It is possible for characters to become stuck in the harp.
[LHP-11565] Silver Lego should not be targettable unless the player has bombada
[ER-2161] Print checksum as part of "missing shared texture" error
[LHP-9872] Wii - Front end - Crash - Game crashed when left on the front end for an hour.
[GS-1002] Allow TeamCity to write current svn data revision to a file
[GS-1973] Add Directory virtuals to NuFileDevice
[ER-1974] Update toolchain intaller to be compatibable with the DevEnv Manager.
[LHP-10403] Save game too big
[LHP-11630] 360 - Y1 School Grounds - Crash/Hang - Title will crash when attempting to return to Hogwarts following completion of Y1 Quidditch
[LHP-7156] Investigate AutoTest crash
[LHP-9139] Arthur wants the following change made to the caldron ingredients
[LHP-11633] 360 - Y2 Moaning Myrtle & Tom Riddle - Crash / Hang - While proceeding through the Flashback B area
[LHP-11631] 360/Wii - Y1 Library - Crash/Hang - Game will crash if player zaps the painting triggering the bird object to open the far door
[ER-2019] NuFileOS cannot handle handles with a value of zero
[LHP-11287] 360 - Gamewide - Process Failure - Unable to return pet to character whilst pet is in pipe maze
[LHP-9990] 360 - Y2 Hogwarts - Class Lobby - Tech Hang - Process Failure - Door to Immobulus class fails to open
[LHP-7580] 360 - School Quad - Process Failure - Player can duplicate the red boxes by picking up and dropping them while riding the plunger.
[LHP-11618] 360 - Y1 Troll Story - Crash/Hang - Game will crash as Troll strikes the Merman statue (holding the globe)
[LHP-9820] SetAIAvoid() for the builder objects
[GS-2086] Benches
[GS-2085] Mushrooms
[GS-2022] Builder AI - Moving and Static Platforms
[GS-2019] Builder AI - Locomotes
[ER-2101] Builder - Placing Characters causes crazy motion blurring
[LHP-11184] Creating Characters on Ledges causes major issues and errors.
[LHP-11371] Emitted coins staying in level and saved in Giz - Y1Gryffindor has some as a test
[LHP-9723] 360 - Y3 Hogsmeade - Co-op - Camera - While playing the senses puzzle, the player can use leviosa to move the items off the screen
[LHP-10978] TimeTurner Sepia effect - need characters etc excluding like in Y2Flashback_A
[LHP-11495] Chooser - Background icon support
[LHP-11368] YearsUnlocked message not working - need it to work for setup purposes
[LHP-11052] LOZ FEEDBACK - Take tag off the shoulder buttons
[LHP-11318] 360 - Y4 Dragon Fight - Tech Hang - The player is able go behind the dragon then get caught in an infinite death loop after the first section of Roof Fight.
[LHP-11370] 360 - HUB Madam Malkins Robe Shop - Crash/Hang - Destroying the centre mini-fig will result in a crash as soon as the player steps on the pressure pad for the character customiser
[LHP-11007] 360 - Y1 Quirrel/Voldemort Fight - Y1Cavern_B - Process Failure - If the player runs around the white side of the chess board, a NuError pops up
[LHP-11284] 360 - Shrieking Shack - Y3 - Story - Crash/Hang - Can't shoot the green nodes on the Whomping Willow's back
[LHP-11443] Can you add some rotation and float to the used to show the doors
[GS-2079] Remove NetValueReplicator
[LHP-9023] Wii - Hub - Game Hub - Crash - Killing another character while playing as one of the other witches or wizards in the room can cause a crash.
[LHP-2252] Slippy terrain doesn't seem to work as it used to..
[LHP-3270] Levi_magic_lp SFX needs levi_magic_stp trail adding
[LHP-3693] Invisible Minikit should have sound effect removed
[LHP-11322] Doors debugging not working on Final Builds
[LHP-10455] 360 - Y2 Greenhouse Mandrake - Invisible collision blocking entry of level
[ER-2139] Merge deep overlap in harry_HOLDING
[LHP-9050] Wii - Pause Menu / HUBs - Process Failure - Player is unable to use the quit game function
[LHP-9324] Wii - Y1 Library - Tech hang - Unable to target / zap the bookcase to create the grass dig patch
[LHP-10280] Wii - Front End - Process Failure - Save slots do not record time and date.
[LHP-9093] 360 - Hub - Diagon Alley - Co-op - Camera / Split Screen - The camera goes too close to the characters when in particular positions in split screen.
[GS-167] Animation Manager
[LHP-11343] 360 - Y1 Grffindor Dorm - Christmas cutscene - Marauder's Map intro plays when heading back into Grffindor after completing Quidditch
[LHP-11283] 360 - Y1 Quirrell - Tech Hang - Quirrell doesn't shoot heads at the user
[LHP-11279] 360 - Y1 Cavern B - Tech Hang - Zap not functioning. Unable to to trigger chess pieces
[LHP-11277] - 360 - Y2 Potions - Crash /Hang - Repeated system error displayed. Unable to continue gameplay
[ER-2105] Investigate Texture Loading Times.
[LHP-10775] 360 - Grounds / Hagrid's Hut - Gameflow - Unable to trigger Forest story as there are two Hagrid's blocking entry
[LHP-11015] We need the ability to turn off a gizmo that has mandrake set in the game properties
[LHP-10737] Progression flag for Final builds
[LHP-11061] 360 - Y3 Shrieking Shack - Story - Cutscenes - Minister of magic has missing hair in the intro cutscene
[LHP-10439] need floor target for superstrength handle in mirror
[ER-2133] Cutscene motion blur tests for Jez
[LHP-10323] Walking down a slope feel wrong - like wading through treacle
[LHP-11177] y1corridor - JB code changes
[LHP-11272] JB CODE change requests for y1trolltoilet
[LHP-11330] Chooser - Allow control over the alpha of unknown entries (the ? marks)
[LHP-11268] Y3Corridor : The scroll icons should be big enough to accomodate the size of the player icon so it loks like the icon is printed on the scroll
[LHP-7162] 360 - Y4Graveyard - Black smoke does not fade after deatheaters appear is player progresses to area naturally
[LHP-9115] Y3Corridor : We need the scroll icon adding as part of the player icons for this level only
[ER-2106] DDS Error with latest engine/converter on Harry stream
[LHP-10549] 360 - Gamewide - After every story event (bar Y1 and prologue levels) the next story event is loaded straight away
[LIJII-17899] SCEA Report PS3: BUG ID 159381 (Bug#2):  If Host removes Client from game,  other players will not be able to see game in Join Game Screen.
[LIJII-6817] Crash 3086
[LIJII-6856] Mutts Comb not appearing In-Game
[LIJII-10445] Cannot add new .CD files, they either dont appear or the project believes them to already exist
[LIJII-928] When SUPER_Characters Blow-Up htye dont retain their Textures
[LIJII-5314] None of the Characters have their Hair or Hat Blowup when a character Dies. The layer 7/8 is called in the txt file.
[LHP-10257] Get Demo running
[ER-2128] Fix deep overlap in harry_HOLDING
[LHP-10671] sfx_misc flag in level.txt to load a given sample
[LHP-10871] PS3 - Crash / Hang - Latest data remians on a black screen after booting
[ER-2126] Fix reading palettized textures from memory
[LEGOSYS-60] Rename: PartHelper / Manager to LegoPartHelper / Manager
[LHP-10938] Minicuts - select target doesn't list all specials from tech and art
[ER-2110] Reinstating banner format on Wii converters.
[LHP-3856] Y2Basilisk : The Basilisk should not be glowing red after the fawkes midtro ends.
[LHP-10307] y1corridor  - scabbers cannot get out of the entry point to the rat maze if they try to get back out
[LHP-7888] y1cavern_B - Tweaks to animations on pieces
[LHP-8290] Ability for Pickups (MKs. GoldBricks etc.) to follow a dummy anim not working.
[LHP-3794] 360 - Y2Prologue - Y2 Weasleys Exterior - Process Failure - Bubble effect from tractor is present above build it when not built
[LHP-10953] 360 - Y1 - Prologue - Leaky Cauldron / Diagon Alley - Y1LeakyCaludron - Graphical - Design - Harry begins the game with a portrait of a wand in his spell wheel when he is only capable of a rolling attack
[ER-1839] [PC] Add support for INTZ and NULL formats on ATI cards
[ER-2111] Optimise motion blur pass for Jez
[LHP-8920] 360 - Game Wide - Story - Characters - Game - Graphical - Killing friendly characters occasionally results in flickering black patterns on screen
[LEGOSYS-58] HelpMan refactor- guid is NULL warning coming up
[LHP-7492] Can we get swimming characters to orientate when they swim up and down?
[LHP-10435] 360 - Y3 Expecto Protronum Lesson - Legal - Lupin's boggart turns into voldemort
[LHP-10178] far clip in level editor....need larger far clip
[LHP-8585] 360 - Gamewide - Process Failure - When holding down B to pull strength switches or use keys on locks the spell wheel will appear
[LHP-10868] 360 - Y1 Stairs - Tech hang - Wizard doorbell picture not moving stairs
[LHP-10100] 360 - Y1 School Grounds - Crash/Hang - Title will crash when returning to archways upon completion of Quidditch story level
[LHP-10415] 360 - Y4 The Underwater Challenge - Design - The radial spell menu cannot be viewed.
[LHP-8871] 360 - Y4 Ageing Potion - Process Failure - Attempting to cross the Age Barrier without a beard while constantly zapping can get character stuck in a loop of the knockback animation
[LHP-9784] 360 - Y3 Shrieking Shack - Story - Placement - There is a target symbol underneath the Willow tree which cannot be hit with any spell
[LHP-9941] y1corridor - We need a way for the character placed in the painting to face forward when firing rather than facing the player
[LHP-10137] 360 - Y4 The World Cup - Story - Tech Hang - After the boss battle against death eaters, game will show status screen then load back to opening cutscene and gameplay
[GS-2073] wx bug: Cannot drag item low enough in the tree
[LHP-10878] Fix thread crash
[LHP-7325] 360 - Y3 Rescue Sirius - Y3Rooftops_A - Process Failure - The metal chest near the last part of the level can only be zapped with auto-aim, it cannot be targeted using the reticle.
[LHP-9984] 360/PS3/Wii - Gamewide - Text - Debug text "!!!FROZEN!!!" appears on characters when they are frozen by the Freeze spell
[LHP-8950] 360 - Y4 Dragon Fight - Collision / Proces Failure - The dragon has no collision with player characters and does not harm them with its attacks on the rooftops.
[LHP-10573] Y3Corridor_A : The player icon of the pixie needs switching off
[LHP-6113]  360 - Y3 Dark Arts - Riddikulus -Process Failure - If swapping characters while inside the flamed radius, the swapped characters target character will suddenly appear.
[LHP-10412] y3lupinpursuit - Player has extreme difficulty walking off a ledge with a mandrake
[LHP-6231] 360 - Y3 Expecto Protronum Lesson - Tech Hang - Player cannot zap 3 out of the 5 cobwebs needed for collectible, resulting in 100% completion tech hang
[ER-2093] Merge ER-2089 (g-wiz removal) into harry_INT stream
[LHP-2147] Spellit Tornado SFX retrigger
[LHP-4236] Audio cutting out on certain levels
[LHP-1193] Importing AI data - locators lose their names
[LHP-376] *** Milestone 4 - Disc Build Issue - no music anywhere (cutscenes / levels)
[LHP-378] Character Anims -Editor bug
[LHP-967] Characters can not navigate stairs in y1foyer
[LHP-2542] Some sounds attached to (character?) animations trigger twice
[LHP-1482] Problem with physics objects in spellits and locomotes falling through the floor
[LHP-2912] Year 1 Charms Leviosa Lock Issue
[LHP-2947] Targeting - Highlight the target that will be hit
[LHP-655] PC Debug - NuImpostor corruption...
[LHP-1520] Special objects and cameras in paintings are in the wrong place - classlobby
[LHP-2608] X360 - Gamewide - Spell its pieces are incorrectly orientated whilst in the air...
[LHP-3242] Y2 Dark Arts - Immobulus lesson (additional) Feedback - CODE
[LHP-7882] Water Entity is not animating with its parented special
[LHP-9296] Objects making themselves dynamic when they should be kinematic
[LHP-571] * Need someone to take a look a visibility issue in Y2Quidditch_B
[LHP-1955] Removing joint does not enable collision between lego pieces Y1Charms
[LHP-670] DOF not working correctly
[LHP-3259] [Request] Connection Controllers to recorgnise Obstacle frames
[LHP-6876] Cutscenes need to load Face_Characters automatically
[LHP-326] Release builds need SFX editor and Character Stats adding
[LHP-1009] Olivanders Brand Change
[LHP-1015] Nu Error Going between levels
[LHP-2348] cannot export character sucessfully
[LHP-510] Animation Tool: Issue adding a new super char character...
[LHP-2720] Y1Library_B - Mrs Norris slides when following Filch (instead of tiptoeing)
[LHP-1763] Y1 Prologue
[LHP-2042] Tagging - Need a new game.txt flag
[LHP-2058] Animated character icons separate from their frames with distance
[LHP-8969] 360 - Y2 Prologue - Tech Hang - Process Failure - Painting does not recognise Ginny Weasley
[LHP-9835] 360/PS3/Wii - Gamewide - Process Failure / Controls - Pressing B to interact with objects conflicts with the spell system.
[LHP-5055] 360 - Gamewide - Graphical / Text - Debug text "WAGGLING" is present when the player needs to waggle the stick to get out of danger
[LHP-7972] 360 - Gamewide - Possible to cast leviosa before actually learning it. Holding the button down for about three seconds
[LHP-9506] 360 - Gamewide - Difficult to navigate rune panels / bookcases as Hermione due to spell wheel
[LHP-8949] 360 - Y4 Dragon Fight - Process Failure / Collision - The dragon freezes and becomes unresponsive at multiple points when chasing the player along the roof.
[LHP-2800] 360 - Y1 Archways - Crash / hang in Archways area or when attempting to go to the Quad from Archways
[LHP-204] Sound effect preview in the SPSFX editor is that quiet it can't be heard
[LHP-7243] 360 - Gamewide Online - Accepting an invite has no effect / doesn't function
[LHP-3204] 360 - Y1 - Diagon Alley (HUB) - Pause Menu/ Process Failure -User is unable to use the 'Quit Game' option while at the Diagon Alley.
[LHP-8964] 360 - Gamewide - Tech Hang - A.I. - A.I. partners do not use Leviosa when required
[LHP-6309] 360 - Y3 Rescue Sirius - Crash/Hang - Game will hang when progressing through the "Y3Rooftops_B" area
[LHP-9977] 360 - Y1 Troll Story - Cave Troll Fight - Troll's club doesn't drop to the floor after the first time he is hit with a brick
[LHP-9573] 360 - Y2 Find Aragog - Process Failure - After finishing the level, you are not transported back to Hogwarts.
[ER-2091] Fix filepak build errors
[ER-2090] Fix memory manager build errors
[ER-2074] Improve autotest stability
[LHP-10489] 360 - Hub Knockturn Alley - Borgin and Burkes - Graphical - Player is reflected in the wall by the cabinet
[LHP-7278] 360 - Gamewide - Crash / Hang - Game will crash if you place a pet (cat or rat) directly down onto a candlestick / fireplace.
[ER-2052] Removed mip mapping from fonts in harry int.
[LHP-7270] Vehicle handling features requests (per email)
[LHP-10645] y2Chase - Vehicle requests for final level approval
[LHP-9687] 360 - Y2 Hogwarts - Class Lobby - Process Failure - After completing Immobulus lesson, the Norris Midtro cutscene fails to play and player is directed to Lumos classroom
[LHP-9293] 360 - Y2 Hogwarts - Placement - Player taken on incorrect route when following arrows from Mandrakes to Immobulus lessons
[LEGOSYS-57] Remove debugging code for crazy cornish pixie fix
[LEGOSYS-53] Crazy Cornishpixie/hufflepuffgirl velocity
[LHP-6171] 360 - Y3 - Rescue Sirius - Story - Placement - When placing the platform on the left brick and then lifting off again to fall it will keep re spawning and falling
[LHP-7930] save game skinning
[LHP-10189] Y1Forest_B : the black Lego rock super counter puzzle is broken in here, although nothing has changed in the tech.
[LHP-4497] Animation Tool: Make attachment resource path relative to main data folder...
[LHP-8558] Seated characters vibrate visibly when motion blur is enabled.
[LEGOSYS-56] #ifdef out the BYOA code for Harry
[LHP-9436] Harry - LevelEditor::mNumScenes being misused in a number of for-loops...
[LHP-9768] 360 - Y1 - Quirrell - Cavern A - Player unable to use Lumos after riding broom
[LHP-10459] 360 - Gamewide - Mandrake cupboards / wardrobes are missing doors
[LHP-9650] splitscreen - character wrappers creation/destruction - use perm buffer
[LHP-10154] 360 - Y3 Save Buckbeak - Story - User is taken back to the start of the story after completing it
[LHP-9482] 360 - Y2Prologue - After completing Knockturn Alley, the user is returned to the Weasleys
[LHP-10092] 360 - Y2Basilisk Story - Crash/Hang - Game will crash after midtro between Y2Chamber and Y2Basilisk
[LHP-10353] [360] Add engine support for Kiosk demos
[LHP-10228] Tom Riddle & The Basilisk code feedback
[LHP-8399] Spell Chooser - Amendments for Spell Learning
[ER-1344] Investigate Lumos implementation on Wii
[LHP-9668] Floaty terrain unlocked as an extra
[LHP-8450] LED : Cutscenes don't play in the LEd, so we're unable to record cutscenes
[LHP-8629] Make Harry use product strings from ttbuilder
[LHP-9749] Harry - 360 - profiler: bug in grouping of tree-nodes (doesn't always work)...
[LHP-9805] Brooms should stay level when moving over kill terrain
[LHP-9897] Dark Magic - need red twinkles and glows
[LHP-10044] Second player can't drop in on PC lan mode
[LHP-10309] Game freezes and disconnects on pc
[LHP-9009] Hogwarts SuperCounters
[LHP-9303] GizItems - not picking up specials from the common tech.
[LHP-8190] Lumos_Bolt anim ready to be set up
[LHP-8566] Student in Peril Gold Brick not activating
[LHP-8632] Builder Game Flow
[LHP-10219] y2chase - Player can escape the aragog spider by pressing A button
[LHP-9721] Random targettable object in most levels of the game
[LHP-6431] JB Feedback - When jumping with Harry Muggles and the action Button is pressed he needs to go into a combo forward roll
[LHP-7902] Lumos should pulse if you tap B when it has been activated at the end of the wand
[LHP-9740] Doorweb to save names instead of indexes - Guide System
[LHP-9742] Spell its in the builder  -YAY!
[LHP-9987] JB request: Players should only ever wave on context
[ER-2020] Bad DDS texture header in latest Y1LeakyCauldron in Harry Potter
[ER-1984] Improve memory stats using MEMWATCH
[LHP-9940] y3Willow - Final code feedback (including freeplay)
[LHP-9931] Y1Forest_B : Locomote is broken. When you try to click a brick onto the purple baseplate, it snaps to the wrong angle
[LHP-7339] y3willow - Animation snap seen when the die is changed to idle9
[LHP-9500] 360 - Gamewide - Story - Process Failure - Character will automatically take his/her pet out after the player attempts to put it away
[LHP-10252] Y2Toilet_B : Invisibility fix needed for Myrtle when she is zapped
[GS-2001] Sort out ParseNode
[ER-2025] Getting lots of crashes while exporting.  (Harry experimenal 2626572)  (2011)
[ER-2039] NuFileOpenDir failing to read paths correctly
[LHP-9870] Ducker on Patronus bolt spell
[LHP-8537] PC - Front End - Design - No exit to Windows option
[ER-2031] Allow old style blendshapes in battlemarch tech
[LHP-9769] Wii / 360 - Y1 Transfiguration - Only Harry is able to zap the dummies
[LHP-1139] Parts editor gives 'NOSOUND' warning even when 'NOSOUND'  is removed from command line  (PC)
[ER-1455] Hook in post effects on Wii to nuapi post effects impose menu
[ER-2028] Add support for FMV player memory leak tracking
[LHP-9925] Unable to re-assign skirt texture in CAT
[ER-2009] rewrite DAT load to strip filesnames.
[ER-2014] Fix overallocation of dlists
[LHP-7227] 360 - Y2 Find Aragog - Story - Crash / Hang - Game crashes if you return Scabbers the rat to Ron while he is tied up in a spider web during the Aragog boss fight.
[LHP-8748] JB Feedback: Any pick up, but more particularly the shields need to go to the correct location on the HUD when collected successfully.
[LHP-9743] loco motes Instance able in the Builder
[LHP-6571] JB Priority - Spells
[LHP-6647] Message system  - Needs setting up so the progress works with level specific messages.
[LHP-8397] Builder - Gold Bricks need to finish the level
[LHP-8602] JB Request - Locomotes - Need to snap in when the correcdt piece is above a baseplate
[LIJII-7574] missing and incompletre level placed VFX
[LIJII-5747] inaccurate collision on parts
[LIJII-3913] add VFX to the gui editor
[LIJII-3623] add VFX trigger to Anamation Tool
[LHP-4670] PS3 - Y1 Quirrell/Voldemort Fight - Co-op - Process Failure / Characters - Player 1 will die (and explode into many pieces) when Player 2 attempts to jump over the flames.
[ER-2008] lambert1 material should not cause live-lit object to be transformed to special object
[ER-2017] Checksum not being calculated for error textures
[LHP-4144] y2Chase - Code changes
[LHP-8379] PS3 - Front End - Process Failure / Hang - Choosing "Load Game"  from the Front End menu causes a hang.
[LHP-8626] 360 - Hub - Crash - Progression - Game will blue bar crash when returning to the Hub after Y1 Cavern story
[ER-2012] Re-enstate gscene fp code accidentaly removed
[ER-834] teamcity - consolidate rendertech and gamesys style build scripts
[GS-2008] Adding new items to the scene doesn't show up in tree without redraw
[LHP-9818] Host crashes when client rejoins after quiting
[ER-1994] TT shadow cast tweak
[LHP-9698] 360 - Y2 - Quidditch/Madame Pomfrey - Story - Tech Hang - Unable to place ingredients in cauldron (ability not unlocked)
[GS-1950] Optimise NetReplicator SerialiseObject
[ER-1993] Animation optimizations for WII
[ER-2000] Stop gscene animation output from meshes that are excluded from export
[LHP-8129] [PC] Make pc settings screens use strings from Cornwall
[LHP-9326] PS3 - Gamewide - Crash/Hang - Game fails to load into Front End (black screen hangs before reaching credits)
[LHP-9323] - 360 - Y4 Dragon Fight - Crash/Hang - Swapping characters results in crash
[LHP-4998] Wii VertLit Override not working
[LHP-6958] 360 - Y1 Leaky Cauldron/Diagon Alley - Collision - Griphook will remain suspended in mid air when Hagrid stops using leviosa on the table in Gringotts
[ER-1768] Add attributes to LOD nodes to control what platforms each LOD level is exported to.
[LHP-6945] 360 - Gamewide - Character no longer functions and ingredient is lost if a pet attempts to add an ingredient to a cauldron
[LHP-8840] 360 / PS3 - Gamewide - The spell wheel is working for certain characters. The character just freezes for about ten seconds
[ER-1999] Fix up nu2api files to compile with out unity files on PS3
[ER-2001] Enable memory dumping from FINAL builds with GAMEOPTIONS defined
[GS-2000] Selections go out-of-sync in scene tree when the known-match list gets reset
[LHP-7048] 360 - Gamewide - Process Failure - Player loses an excessive amount of studs when attacking / rolling into the green vines or green tentacles (Lumos Vines)
[LHP-3236] 360 - Gamewide - Characters/Process Failure - Characters flash red after being hit three times, even though they shouldn't die and no health meter is present
[LHP-8386] y1cavern_A - Following tasks required before new tech changes can go in
[LHP-8669] Y4WorldCup_B : Barty Crouch Jr needs to be a silhouetted / shadowey figure in the background so you can't actually see who he is
[ER-1997] [Wii] Fix crash if DVD is removed before NuHardwareInit() has completed
[ER-1996] Fix debris rendering bug
[LHP-9150] NuMemoryManager issues preventing game running with WX enabled
[LHP-8260] Troll Toilet Final freeplay feedback - CODE
[LHP-9145] y1quirrel - Final CODE feedback
[LHP-8253] Common Texture artifacts (Y3 Library a good example)
[GS-1997] Moving an EdVert continually refreshes the EdSceneTree
[ER-1937] Add screen brightness histogram data to auto test
[ER-1778] Verts with more than one specular direction should pick just one of them, and polys with specular multiple directions should have their specular colours set to black
[LHP-8535] 360/PS3 - Y4 Underwater Challenge - Crash/Hang - Moving between loading/buffering zones in the cave section can cause a crash
[LHP-9066] 360 - Y4 - Dragon Fight - Story - Crash/Hang - Running away from the dragon as Crookshanks causes the game to crash
[GS-1996] Can't save settings ini file, file is locked
[GS-1995] Scene Tree Columns being shown by default when no previous ini setting was present
[LHP-9183] Crash when playing gringotts vault intro cutscene (decoding textures)
[LHP-1584] Network Physics
[GS-1748] Get upto speed on the current state of Maya interface.. What's working and what isn't basically.
[ER-1687] NuQFntDuplicate needs to allocate array members
[GS-1399] Manipulator Property Box not appearing.
[LHP-9413] Clear GuideManager Route when entering editor, or whenever else.
[LHP-8600] Harry doesn't fade away in the last shot of the cutscene
[LHP-8710] Wii - Y2 Potion Story - Tech hang - Unable to zap following use of Lumos on vines in Slytherin Dorm
[LHP-9110] 360 - Y1 Library/Mirror of Erised - Tech Hang - Invisibility Cloak is not awarded to the player when they begin the level through natural progression
[GS-490] Animation Tool : SFX Volume - Change to a slider ranging from 0 - 100%
[ER-1979] Add fp command and platform specific default fp values when exporting gscenes
[LHP-8947]  360 - Dark Arts - Riddikulus - Process Failure - Ron has great difficulty defeating the giant spider while Hermione defeats the wizard without any difficuties
[LHP-8055] PC/360 - Gamewide - Crash/Hang - Title will crash when student is rescued
[LHP-8686] 360 - Y1 Quirrel/Voldemort Fight - Tech Hang - Process Failure - Unable to zap the rubber duck to make it grow
[LHP-8926] 360 - Gamewide - Control - Unable to jump whislt using invisibility cloak
[LHP-8965] 360 - Gamewide - Characters - Unable to switch back to regular character. Spell wheel remaining in transformation
[LHP-3092] Sonar (Mandrake) blowups - we really could do with a way of pulsating the objects like what we did in Batman
[ER-1849] NuWix - generic Wix generator
[ER-1977] Split NuShaderMtlDesc for Wii.
[LHP-9182] Fix no path bug with target manager
[LHP-8731] Riddikulus Spell Fires Wrong Bolt
[ER-1976] usersetup.mel should be installed for 2011 exporter
[LHP-8866] 360 - Front End - Crash - A NuError and Crash occur when the attract movie tries to play
[ER-1968] Install 2011 files from artist repository
[ER-1967] Automatic updating of installer based on artist repositories
[ER-1973] Name pushblock in error message
[LHP-9086] Animation Tool : Locator names missing
[LHP-7000] Level Reverb
[LHP-8977] Exporter - only happens in recent toolchains but the BakeAnim seems to get stuck in a loop and deletes keys from child joints
[ER-1966] Promote NuWix script to lego clone wars and harry stream
[ER-1815] Maya Shader Render
[GS-1927] Working Target Manager V3.0
[GS-1928] NuFileTM for PS3
[GS-1930] Merge and promote new TM code
[GS-1952] NuFileDeviceDat needs some attention.
[GS-1971] Promote of TT Console Manager 3.0
[GS-1974] Fix PS3 app_home issue from nufile changes
[GS-1978] Initial bugs fixes for TT Console Manager
[ER-1911] Make harry installer only install harry toolchain
[LHP-607] Remove old redundant Gizmo systems
[GS-1979] Ensure scene tree filter never starts empty
[LHP-7611] 360 - Find Aragog - Crash/Hang - Title will crash approximately three quarters through the chase level
[ER-1959] Deep overlap fix
[ER-1880] Add character model/anim memory stats and timing bars to autotest results
[LHP-6011] 360 - Y3 Shrieking Shack - Y3 Shack Tunnel/Fight - Graphical - Green radius circles present throughout level
[LHP-6123] 360 - Y3 Hogsmeade - Hogs Tunnel - Collision - Block of invisible collision at the end of the drop down bridge
[LHP-3786] PS3 - Y2 - Polyjuice potions class - Graphical - Lumos light casts a large white sphere on portraits
[LHP-8496] Additive display mode in Maya - would be good to have in the Harry Toolchain
[LHP-8225] 360 - Y3 Riddikulus Lesson - Crash/Hang - Large spiders fall through floor which causes game to crash
[LHP-8521] 360 - Y4 Underwater Challenge - Tech Hang - Using Leviosa on the crab whilst holding the pearl causes the pearl to disappear preventing progression
[LHP-3285] 360 - Y1 Prologue - Process Failure - Harry can damage and kill AI buddies when doing his roll animation into them
[ER-1955] Cached materials must still be updated with the shared-texture flag
[LHP-7353] Debug message - Display Percentage as the player progresses through the game
[LHP-3559] 360 - Gamewide - Text English - There is another Resume on the Pause menu, which is not selectable, when player enters any area and pauses the game twice
[LIJII-17694] X360:  Co-op Online:  If the Client accepts an Invite from the Dashboard, they are taken to theTitle Screen instead of directly into the game.
[LHP-7992] Wii / 360 / PC - Gamewide - Crash/Hang - Game crashes after many of the Story levels have been completed (on the Level Completed screen)
[LHP-8575] Y4Pit: Arthur Code feedback
[ER-1950] If a texture belongs to both shared and non-shared objects, flag it shared.
[LIJII-17549] Occasional long pause upto 5 seconds when auto-saving on SCEE retail disc
[GS-927] Improve network object update
[GS-1572] Refactor framework and things
[GS-1730] Use symbol server for wxWidgets pdb
[GS-136] Editor animation curves
[GS-81] Online high scores and leader boards for LEGO Potter
[ER-1938] Add custom target manager to installer
[ER-1942] Rename "360 target manager" references to "console target manager"
[LHP-5176] Buildersets being processed?  Y1TrollToilet particles from builder appearing when you start the level
[LHP-8487] Vertical gibbering of characters and popping up onto things
[LHP-7918] Builder Levels (seems to be just those) No menu comes up when we select pause menu>debug options>editor
[LHP-8259] [Wii] Investigate level builder performance
[ER-1944] [Wii] Add renderstream usage to new profiler
[ER-1935] Investigate lightning problems.
[GS-931] EdMesh.cpp overlap in Lego_Harry_API
[GS-932] Selection on RTL meshes misses sometimes on a directional light.
[GS-871] Manipulator selecting does not work on a very small scale
[GS-914] RTL values being corrupted in builder levels
[GS-915] RTL crash going between levels
[ER-1035] Accumulation motion blur not taking effect
[ER-1513] Increase the number of deferred lights from 32
[GS-1256] AILocator Position inconsistency with NUVEC (12 bytes) and VuVec (16 bytes) is overwriting the Undo Buffer
[GS-1166] Add the new pragmas and fix up code that use temporaries that gcc doesn't like
[GS-1609] HP - Removing GameCode lights crashes editor
[GS-1610] HP - Stop saving lumos like
[GS-1694] Standalone LEDed needs to be able to start the old particle editor
[GS-1870] Remove stl vector include to get rid of min and max errors on the wii
[LIJII-17955] 360 - TCR FAIL 090 - Online - Connectivity/Process Failure - A muted Player is still able to hear voice communication from the muting Player after they have been muted.
[LHP-7131] y4forest - Feedback for dragons
[LHP-8509] looping blowup-if-hit obstacles
[LHP-6530] Rooftops_D : Need the dementor boss freeze attack to turn the player into an ice cube like in Batman
[LHP-8422] PART Editor - LEGO set PAR files are mixing it up with the Level PAR files
[GS-1963] Allow game to force the replication of a particular RigidObject.
[LHP-8071] Barty Crouch bolt type needed
[LHP-8254] 360 - Y1Broom - Progression - Lesson starts with wrong characters and Tech missing if the level is started through progression
[ER-1927] [Wii] Add support for target memory sizes and display overruns in MEMORYHUD
[ER-1909] Add 2011 files to toolchain MSI
[ER-1676] New Fancy Profile Tool Please
[ER-1913] Remove 'New Blendshape Export' option from exporter and set functionality as permanently on
[LHP-3436] 360 - Gamewide - Pause Menu - Graphical - When exiting out of the pause menu with Motion Blur activated, there will be a horizontol flash on the screen where characters are present
[ER-1904] Default TTLight falloff on harry toolchain changed
[LHP-7660] Specific Char tokens need to be able to be numbered for supercounters
[LHP-7851] Some GizObtsacles (could affect other gizmos?) dont seem to work properly on DEBUG builds, but do work on RELEASE
[LHP-7869] SetLevelSfxBits() being called per-frame from HUB_UpdateAI()
[LHP-6753] [PC] Hang on startup when you have wx on the command line
[LHP-6988] problems with exporting scale to Wii version
[LHP-5543] Endian swapping of LEGO progress and the GAMESTATE - for networking PC to 360
[LHP-5678] 360: thePlayerProfileManager crash on startup with no controllers connected
[LHP-3818] Jumping spellits should be deactivated when not visible
[LHP-3827] LegoSpecial::SetDynamic should either not be called every frame or not wakeup the rigidbody
[LHP-3841] Parts get kicked too far
[LHP-3878] Small physics objects impede players progress
[LHP-4056] Properly implement KdTerrain::GetLocalInertia
[LHP-3094] Lodded characters crash
[LHP-3121] Lodded characters flicker
[LHP-3296] Interactive Painting is ignoring "Start Invisible" flag in Giz flow.
[LHP-3593] Character interaction with dynamic objects needs a push mode that can be set, not a static flag
[LHP-1622] Need pc input fixs from Indy
[LHP-1626] Incorrect text printed for player drop in prompt
[LHP-2287] Paintings not working in Y3_Prolog
[LHP-2470] Exporter fails when converting tga file to nut
[LHP-208] Terrain Wallsplines no longer working since last v39 and dynoSDK v9 toolchain update
[LHP-435] *** Main intro cutscene characters are rendered multiple times
[LHP-1570] Need PC control configuration menu
[LHP-1571] Extra square '[' bracket printed on some button prompts
[LHP-148] can't add 3rd painting in hub>diagon alley robe shop - "out of imposter texture space"
[LHP-155] Obstacles not behaving correctly in Locomote flow
[LHP-157] Dyno SDK objects do not 'fall through' the Fall Kill terrain layer
[LHP-169] Can't turn Harry's hair off in cutscenes
[LHP-207] lightmap broken on an object ingame but ok in maya (yr1 potions...2nd room)
[LHP-42] Indy2/Harry - PC Debug - crash with NuError("Internal driver error. Aplication will now shut down. Please restart");
[LHP-101] PC Debug - dynosdk out of memory loading Y1HagridGarden (via AUTOTESTALL - memory leak?)
[LHP-6164] Harry - gameapi - have a pass over the code resolving any detected memory-leaks...
[LHP-2891] Dont seem to be able to get particle and vfx working in interactive paintings
[LHP-4300] Problem with MoaningMyrtle
[LHP-5064] Harry - spellit brick sfx - attenuation of volume & pitch for impact & slide...
[LHP-5216] WX alert while selecting links
[LHP-5445] Locomote objects can be targetted from afar
[LHP-7667] Animation Tool : Crashs when reconverting anims
[LHP-7684] Continue Story - Menu text needs changing
[LHP-7689] Continue Story - Upon cancelling the player is left behind the door
[LHP-7712] Builder - No icons in release build on radial menus
[LHP-7880] update shaderCopy.mel so it does copy all the attributes correctly
[LHP-7982] Animation Tool : When cutscene layer are set to use default they don't update when the default is updated.
[LHP-7537] Y4Kingdom - Merpeople need adding
[LHP-7554] WorldCup_b
[LHP-7587] Deleted anims are not removed from the pak files.
[LHP-7599] Characters can't pick up/drop carry objects underwater unless they're on the ground
[LHP-7613] CAT : Can we get two extra object layers?
[LHP-7656] Add function to toggle drawing of shadows on NUHSPECIAL objects
[LHP-7658] Only Art objects appearing in dialog box for proximity special (X360 and PC)
[LHP-7666] Animation Tool : Unload/Reload is broken on anim sets
[LHP-7126] Crash in SceneObject when loading Harry Ident Cutscene Level
[LHP-7216] Crash in VehicleHelper after using Gizmo editor
[LHP-7237] GameRayCast (NewRayCastScaleYMask) sometimes returns 0 when casting a ray through terrain.
[LHP-7269] Wii export for Icons all on wii is way too high
[LHP-7368] CAT : automatic adding of face blend shapes seems to be broken.
[LHP-6771] PC - SaveLoad - Crash when trying to save if SavedGames folder does not exist
[LHP-6533] PS3 Crash, NuMusic::Initialise
[LHP-6620] Don't Create Friction Constraints For Negative Contact Points
[LHP-6656] Animation Tool : When turning off a joint in the evaluate joints panel, all the joints below (In the joint heirachy) should also be disabled.
[LHP-6683] CAT editor and sfx
[LHP-6423] Depth of Field doesn't work in cutscenes
[LHP-6492] Particle Damage Spheres Are Not Being Taken Across When A Particle Is Instanced In The Anim Or LED Editor
[LHP-6205] Harry - parentNode / no parent assert
[LHP-6305] Y2 - Riddle Flashback - Studs should remain there original colour
[LHP-6345] CAT : deleting anims from crookshanks default crashes CAT
[LHP-6347] camera on potion level is messed up
[LHP-5522] AI struggle to follow over physics objects when off screen
[LHP-5528] animated object sfx sometimes don't play - newer sounds should kill old?
[LHP-5658] when you are in a barrel with a wanded minifig it plays the wand out anim and not barrel out
[LHP-5691] Harrys vehicle special2 never plays in Y1Broom
[LHP-5222] Locamote needs networking
[LHP-5295] Bowtruckles have difficulty navigation mesh once falling from edge
[LHP-5460] Animation tool : Special objects with Dyno attributes dont show up when set as attachments
[LHP-5461] animation tool : reset animation layers flag doesnt seem to do anything
[LHP-4987] Animation tool : I keep getting this error whenever I add an anim
[LHP-5085] Continue Story - Show overall game stats when near the door
[LHP-5095] Here is a Jira for you - can you please make brooms hover when moving
[LHP-5096] Crash loading scene on 360 when registering texture names with PIX
[LHP-4720] Adding attachments created with attachment triggers to layers doesnt seem to be functional
[LHP-4729] animation tool : editing trigger keys doesnt update the status of the animset...
[LHP-4759] Fix Stairs/Walkable and GroundSnap
[LHP-4763] Y4Graveyard - Voldemort fight needs implementing
[LHP-4615]  animation tool : offsets for attachments.
[LHP-4616] animation tool : extra slot for attachments
[LHP-4617] animation tool : exit animation flag for attachment triggers
[LHP-4651] Underwater context needs setting up
[LHP-4510] Animation tool : when you copy an animset from one character to another it doesnt show as modified..
[LHP-4584] Latest toolschain - nu2api_Harry_INT_2567702_x64.msi - does not export hands and face blendshapes correctly
[LHP-4268] Y1 Hogwarts - Being able to only half complete Leviosa objects is confussing and frustrating to new users
[LHP-4274] Contact reduction still looks broken
[LHP-4275] Aragog lair - whip actions need changing to web actions.
[LHP-4429] Optimise Welding
[LHP-4181] Game hangs in GhkRayCast
[LHP-4196] ITEMS - We need support for "get out and shoot" anims
[LHP-4206] Boggarts z speed dpesnt seem to be working correctly
[LHP-3978] cannot get the converters to convert fordanglia.hgo vehicle
[LHP-3985] When in the LED (AI), pressing 'Start' on the 360 pad will return to game within the editor.
[LHP-4020] spiderbog boggart anims ready
[LHP-4021] Animation rate overrides not set in edspecials
[LHP-3774] RigidBodies seem to just stop colliding with certain parts of the terrain
[LHP-3776] cubegen in PC viewer
[LHP-3819] My new scale support is stopping  certain objects from sleeping
[LHP-3869] Clown Snake Boggart anims ready...
[LHP-3877] nu2api_Harry_INT_2548592_x86.msi - Animated TTOpacity no longer working in game.. toolchain problem?
[LHP-3906] Hermiones Boggart - McGonagal now has her anims
[LHP-3645] Lift editor needs enabling in Potter
[LHP-3662] Animation Tool : Crash when you hit play with no anim selected.
[LHP-3568] GizCutscene Gizmos are not remaining inactive until triggered in the flow using a GizCutscene. (X360)
[LHP-3614] Dementors kiss special ready to go in
[LHP-3616] Assert when right clicking locators
[LHP-3350] Cant load GreatHall after adding battle march stuff
[LHP-3447] If you try and show locators and locator names they render miles off in the distance
[LHP-3453] Harry blue shirt punch doesnt use breakouts
[LHP-3460] Can we get more ride actions added?
[LHP-3469] Can we get breakout frames implemented for...
[LHP-3257] implement the basilisk redesign
[LHP-3268] Crash changing levels when using WX
[LHP-3316] Using the AI editor breaks the anim editor
[LHP-3212] 'Draw Route Info' doesnt draw the navmesh in game
[LHP-3220] Add the gnome throwing stuff
[LHP-3233] Animation Tool : Need to add ability to re-convert animations from rans in the CAT
[LHP-3244] Can we have some way of colour co ordinating the character lods in the napi?
[LHP-3124] Murtle draws in a superman outfit in the cutscene
[LHP-3125] Characters and items such as ladders and security doors from the level appear in the background
[LHP-3126] I cannot commit changes
[LHP-3150] Characters do not appear unless you click on an anim
[LHP-3153] when you load a character,  animsets appear empty where in fact they have not been loaded...
[LHP-2971] When character is on light physics objects, character moves very fast if objects are moved
[LHP-3067] TTGame Visible flag only active when in the editors?
[LHP-3080] Locomotes - As with Magic, draw twinkles if interactable, but stop adding when glow target is shown
[LHP-3123] Scene animate doesn;t work in the latest version of the LED editor
[LHP-2886] Fix ordering of  animation / gamecode / dynomanagercode
[LHP-2902] game characters showing in cutscene mirrors
[LHP-2940] Make sure NuFileRead is buffered
[LHP-2792] CharAnimTrigger Flags not coming through correctly on 360 (works on pc)
[LHP-2813] Animated Icons need to be forced to use the lowest level LOD
[LHP-2827] "ComplexGizmo" don't support "Attach To Special"
[LHP-2836] Add object instance to editor
[LHP-2688] Anim Editor acts crazy
[LHP-2691] GizCutscene kills and resets particles
[LHP-2692] ai character jumps even though flag to disable it is set
[LHP-2697] Can we add an "are you sure" message to quitting the editor
[LHP-2775] Instanced "trigger if hit" obstacle won't target properly
[LHP-2638] Can we have the ability to batch import lmos from the render farm
[LHP-2554] Takehit for when being hit by filchs lamp anim needs setting up
[LHP-2367] Icon drawing in marauders map level
[LHP-2327] Owl post anims done
[LHP-2358] parceltongue anims now split in two
[LHP-2360] Script to create missing blendshape files
[LHP-2235] ComplexGizmo spaz/flick anims on original
[LHP-2309] Cutscenes are broken
[LHP-2310] pc viewer dumping cube maps
[LHP-2180] Crash on bringing up pause menu
[LHP-2192] Locomote pieces sticking incorrectly can't be undone
[LHP-2204] Slytherin Jacuzzi anim done
[LHP-2230] Music insertion markers not working
[LHP-2076] ageing potion
[LHP-2013] Animation Tool : Need to be able to disable joints on the super character model...
[LHP-2018] Harry - SpellIts - they never emit coins...
[LHP-2065] GizPuzzles - Characters without academic access should still do something
[LHP-1968] Animation Tool : Need to export hgo path names file
[LHP-1971] cannot preview the NXG custom texture settings in maya
[LHP-1900] Tweak the AddToDynoLayer option.
[LHP-1949] Snappy Arms on Pumpkin Vehicles...
[LHP-1796] Characters start above floor when going through door in Y1Gryffindor
[LHP-1810] Remove animation code from the game
[LHP-1826] .an3s are not converting.
[LHP-1857] Height Fog appears to be broken
[LHP-1859] One-shots re-playing on an animation that spans multiple obstacles
[LHP-1864] Y1Transfigure - Bits to do
[LHP-1695] the normal returned by GetClosestPoints is inconsistent with TimeOfImpact
[LHP-1702] Wave at paintings - security doors
[LHP-1707] Script and converter changes to allow better procesing from ranpak script.
[LHP-1665] y2clock ai assistance
[LHP-1677] A grey debug box keeps popping up in animedit whilst navigating around the veiwer window.
[LHP-1682] ranpak exporter exports to the wrong folder if we link to an hgo file outside of the characters folder...
[LHP-1683] Need a wii ambient light adding to the lightmapping
[LHP-1687] LED / GIT - SetLEDObjectVisible False doesn't work on PartHolder
[LHP-1614] Wardrobe fail anim
[LHP-1631] Y3TamingBuckbeak (Bowtruckles under rock)
[LHP-1644] Ability to place blendshape items in scenes.
[LHP-1645] Better support for scaling terrain
[LHP-1560] Autogenerated Nodes and zoning
[LHP-1561] Zones not working
[LHP-1569] We need to be able to see character lods in animations
[LHP-1575] ConvexConvexAgent::TimeOfImpact is wrong
[LHP-1577] Characters can walk up steep slopes
[LHP-1585] Maya Interface
[LHP-1596] Double jumping causes both sfx to play, without the need
[LHP-1521] Lightmap art objects and Autobake Tool
[LHP-1544] Export Range from Time Slider (CutScene)
[LHP-1489] There are problems creating new characters
[LHP-1492] parsel tongue anims
[LHP-1494] Switch Molly to Ginny in y2weasleys
[LHP-1518] Support for additional Camera's in Cut-Scenes
[LHP-1449] Set management system
[LHP-1477] Need the ability to turn all post effects off in the game debug options
[LHP-1398] Boggest Polishing
[LHP-1414] Interactive paintings - ignore cutscene camera flag
[LHP-1338] Respawn values st to -1 by default
[LHP-1353] Broom anims - dash should play only once.
[LHP-1364] Audiolog crashes game in release
[LHP-1371] Mandrakes not outputting when potted
[LHP-1235] Invisibility Mechanic - Prompt to put the cloak on when in a given range and Harry must tiptoe
[LHP-1268] Brooms and gravity
[LHP-1291] Capability flags on AI links
[LHP-1169] Generic multi purpose scripts needed
[LHP-1176] Dobbys face blends dont seem to be exporting to game properly
[LHP-1187] FACE_CATHEAD CRASH
[LHP-1192] Crash loading Level Specific Fluffy character on y1 stairs (PC)
[LHP-1205] Condensation Breath FX
[LHP-1219] Exporter not exporting anims correctly - nu2api_Lego_INT_2392157_x64.msi
[LHP-1147] DOF Will turn full on, and then full off on the two frames preceding a camera cut ina  cut scene.
[LHP-1158] Mandrakes need further attention
[LHP-1115] Audio needs addng for Mandrake wardrobes
[LHP-1141] Animation Tool : Adding a new character definition and saving the project doesn't add the definition to the APJ the first time you save.
[LHP-1060] 6; The dancing/moving chair is broken at present
[LHP-1094] Refraction broken ingame
[LHP-1105] No character reflections
[LHP-1000] Im having trouble adding a new character to the project...
[LHP-1031] Takehits dont seem to be playing in the latest build. Characters just walk on the spot.
[LHP-900] Errors when trying to SVN add files...
[LHP-901] RAN.PAK viewer - if the name of an anim is longer than 13 characters the name gets cut off....
[LHP-912] wand shoots/wand run shoots not playing correctly...
[LHP-917] tt wind doesnt work
[LHP-948] Face blend shapes dont play when an anim is added...
[LHP-862] Ran Pak exporter not exporting to correct place...
[LHP-715] Super strength icon and Grip hook Icon need to be different (Icons on the floor)
[LHP-774] Need Code Support for Basilisk Fight Y2
[LHP-656] Characters should be Magically returned to the last safe position if they fall.
[LHP-696] Implement RAN PAK file browser
[LHP-697] Animation Tool: Need SVN controls for .APJ
[LHP-712] Animating the new value of TTOpacity on a transform node doesn't give us visual feedack in Maya - toolchain v44
[LHP-621] Cant seem to create a self shadow normal map on a 128x1024 size texture
[LHP-606] centre of mass does not look correct for physics parts.
[LHP-511] Animation Tool: Adding materials to a super character is a slow process.
[LHP-512] Animation Tool: Duplicate Material Maps allowed?
[LHP-456] Mechanics - Hermione time turner
[LHP-287] Dont have any character reflections (only the hair is drawing)
[LHP-327] Animation Tool : I would like the ability to put objects such as wands etc into a characters hand and animate them....
[LHP-411] add support for break-out frames into the shooting code
[LHP-7251] Year 4 Potions George and Fred Weasley Require Beards
[LHP-7313] Mandrake arrow on pot to be tweaked
[LHP-7387] movies - can't turn off movies via command line
[LHP-5228] Harry - suggestion - add NuSpline::GetName() accessor...
[LHP-4377] Joint/RigidB relationship - Lego Contraptions
[LHP-4902] Harry - thread-info presented in NuErrors...
[LHP-5189] Ability to turn split screen off on a per sock basis needs adding
[LHP-3892] Cushion the player (while on Broom/other flying vehicle) before they reach the solid terrain ceiling.
[LHP-4023] Year 3 Dark Arts Riddikulus Boggart Code
[LHP-4150] GizMixers - Cauldron object should change and animate differently as each ingredient is added
[LHP-3484] Year 2 Potions Character Choice
[LHP-3231] Year 2 Expelliarmus Code Fixes
[LHP-3278] No fog on 360
[LHP-3048] Increase rat timeout and have it as a configurable value in game.txt
[LHP-3077] Targeting - Players should be able to "fire and forget" on multiple Spell-It and Magic targets
[LHP-3175] Remove current Vehicle/Broom SFX and replace with 'Broom_Impact'
[LHP-3015] Y2 Prologue feedback - B&B's painting
[LHP-2823] Ron and hermiones broom run needs to work the same as harrys
[LHP-2829] No fog on pc or 360
[LHP-2871] Need 'autobake back on export'  forcing on
[LHP-2624] Slyhterin characters to play alternative clap anims on lesson completion
[LHP-2362] Studs drawing through objects for small amount of time after spawning
[LHP-2569] Y1 Broom Feedback - Code
[LHP-2105] Prefect script
[LHP-2106] Stud loss when taking damage
[LHP-2166] Vehicle ride animations are broken in the latest build
[LHP-2229] SFX not attaching from builder level
[LHP-2290] Lumos broken
[LHP-911] I would like to be able to select a previous SVN message from a drop down menu in the tool...
[LHP-1132] Spell targetting reticule to start at the wand tip
[LHP-4646] PS3 - Gamewide - Co-op - Audio / Sound - When in split-screen, sound effects for player 2 cannot be heard when they are far away from player 1.
[LHP-4050] PS3 - Gamewide - Graphical/Art - The character portraits disappear upon transitioning to another area, and then reappears when transitioning again
[GS-1457] Implement manual change replicators
[GS-1429] Cutscene recording editor frontend improvements
[GS-1904] Investigate the SceneNodeManager autotest fail in Harry
[GS-1501] Move the layer code further down to nu2api so that originals can be hidden
[GS-1308] Stop CrashDump 0 from being made
[GS-924] Add sound support to GWiz
[LHP-7952] Remove the use of the obstructed flag with the new wander system.
[ER-1847] Bad DDS in NUS and unknown texture format in _WII.GSC
[LHP-6930] Extract Clone-Wars specific parse functions from Lego core
[ER-356] Need a way for the artists to turn of anisotropic texture filtering.
[GS-1901] Maya 2011 slows down when Dyno render is visible.
[GS-975] increment the file version number
[LHP-7682] 360 - Y2 Expelliarmus Lesson - Process Failure / Tech Hang - Completing the lesson by disarming Malfoy spawns two silver studs instead of spell tokens, making the level impossible to finish.
[ER-1854] Exclude 32-bit exporter plugin feature from 64-bit installer builds
[GS-763] LEDEd - Create a layout manager
[ER-1776] teamcity - better error reporting for MSI build stage
[ER-1820] Add Maya 2011 resources to AccuRev
[ER-1846] Don't build 32-bit toolchain in harry_int stream
[ER-1611] all 360 tests fail on testsuite
[GS-1727] Framework move BaseThings to global processing and rendering lists
[LHP-7114] 360 - Y3 Dark Arts - Riddikulus - The characters have all three ticks as soon as the lesson is loaded. The lesson can't be completed
[LHP-7645] 360/PS3 - Y2 Prologue - Crash / Hang - Borgin and Burkes crashes after about five seconds of being loaded
[LHP-7651] 360 - Y3 Dark Arts - Riddikulus - Crash/Hang - Title will crash during loading of level
[LHP-6541] 360 - Y2 Mandrakes Story Lesson (Greenhouse) - Crash - Game crashes after or when the intro is skipped
[LHP-7901] Broken tubes
[GS-1940] Crash in standalone editor when AICreature or ConvexLink is selected
[GS-1939] Current working dir is set incorrectly in standalone editor
[ER-1874] NuGScnDestroyPS on PC doesn't check whether the material scene block pointer is valid
[LHP-6542] PS3 - Gamewide - Crash/Hang - Game fails to load when booting latest data
[ER-1508] Add importance flag to dynamic lights
[ER-1700] Dyno icons need including in the installer.
[LIJII-495] LSV Lighting on Characters
[LHP-5093] A reminder that we need the PTL, ANM and PAR to be read from the common folder
[ER-1835] [Wii] Enable screenshot grabbing code in FINAL when GAMEOPTIONS are enabled for TT Games
[ER-627] Remove PSP support from TTBuilder
[ER-1851] Add ability to load more than one GSC at a time to viewer
[LHP-3207] Picker files for next toolchain ?
[LHP-2938] Wii - Y1 Troll Story - Unable to use leviosa on the brick that the troll throws
[LHP-6543] PC - Gamewide - Crash/Hang - Game fails to load on boot
[ER-1845] Fix JPEG screendump code.
[LHP-7288] Y4Pit code feedback
[LHP-5335] 360 - Y2 Prologue - Y2 Weasleys Exterior - Audio/Sound - The tractor engine sound stutters when the tractor is off-screen.
[LHP-7588] When clicking Browse to select a Shared Texture Path in the Export All nus options the path gets put in the CustomConverter path dialogue box instead
[LHP-7231] 360 - Gamewide Online - Nothing happens when selecting Invite a Friend from the pause menu
[LHP-7634] crash when leaving y4underwater
[LHP-6858] 360 - Gamewide - Process Failure/Tech Hang - Parceltongue snakes spit Harry out stopping him from progressing through levels
[LHP-4648] Underwater Challenge - Wobbly underwater effect needed
[ER-1790] Rework character-only motion blur technique to improve quality
[LHP-6211] 360 - Gamewide - Process Failure - If you zap a character while they are getting into or already inside a mandrake / ear muff wardrobe, the wardrobe is disabled.
[LHP-4037] 360 - Y1 Potions - Tech Hang - Ron's rat is unable to climb up the tube at the back of the room
[GS-1926] Too slow to load files in standalone editor due to scene filter
[ER-1837] NuStrCmp returns -1 and not Zero when two empty strings are passed in
[GS-1906] tidy up NOS
[GS-1917] The Aui manager doesn't take in to account multiple screens when docking windows.
[ER-1834] [Wii] Prevent profiler from running when not enabled to prevent memory leaks
[ER-1832] Force maximum framepercentage for character animations on WII to 50%
[ER-1831] Metatool compile error since new profiler code introduced
[LHP-7462] Looping sfx borken in SFX editor (auditioning)
[LHP-6721] Y4Quidditch World Cup Code Feedback
[LHP-7507] super carry turn broken underwater
[GS-1922] Make dataviewcontrol look like a tree view control
[ER-1824] Add more character loading stats (CPU/GPU memory usage) to TTY
[LHP-6819] Feature Request: Additional parse table support (NuFParPushCom3)
[LHP-6658] Cutscene progress doesn't appear to be getting saved
[ER-1799] Add Maya 2011 builds to TeamCity artifacts in ..._INT streams
[ER-1821] Make exporter plug-ins build against 2011 resources in AccuRev
[LHP-5213] Animation Tool : Adding new character definition doesn't create empty attachment/material mapping slots.
[LHP-5214] Animation Tool : Loading an animation set/character definition file doesn't update the property window
[LHP-7098] Characters: Disable blend shape evaluation and rendering at a game specified camera distance
[LHP-3573] Animation Tool : Move dead/special etc layers out of the character text files and into CAT
[LHP-3937] Animation Tool : Two scene explorers
[ER-1561] Lowest LOD level doesn't render for attached face objects
[ER-1705] Add/use HGOFILEPATH in the animation converter when specifying the LOD skeleton .HGO
[LHP-7003] Levi_Magic_Lp is retriggering
[ER-1769] Filter platform-specific texture from shared texture scene
[LHP-6727] "vfxgroundimpact" flag doesn't work as intended
[LHP-1885] Specular Inverts when Exporting
[ER-1813] Add new artist lightmapper scripts
[LHP-7221] Character-Character Avoidance needs to relay direction information to avoidee.
[GS-1919] Network graphs do not display when the network debug menu options are on.
[GS-1427] Missing NuHalf wx controls
[LHP-6701] Ducking for 3D sfx - based off Falloff
[LHP-2183] Y1diagonalley: GizItems don't properly retain relative rotation when attached to Specials
[LHP-6891] Improve the 2D Creature Interaction
[ER-1805] LMI file isn't overwritten when starting a new lightmap
[ER-1804] In game animations are corrupted
[ER-1779] Add 'smooth' falloff which has curve similar to quadratic with a definite end point, and show the end point when the light is selected in maya
[ER-1802] sourcelighting folder isn't created automatically when importing LMO files
[ER-1796] Crash fix due to converter bug
[LIJII-17256] Hint text vanishes in tutorial when player 0 drops out
[LHP-7072] Alter-Ego's are not running the correct script
[LHP-3186] please could we have the 360 and PC options removed and the PS3 Options renamed to NXG
[ER-245] Get the Grass Editor working in LEDed
[ER-759] Toolchain installer failed on XP32 machine
[ER-609] Crash dumps needed for QA builds
[ER-645] Investigate/Improve Wii performance for Lego Indy.
[LHP-1043] AnimatEdc crashes onselecting certain characters...
[LIJII-11739] GIz Hints - Character Flags
[ER-1540] Fix particle test on RenderTech stream
[ER-272] Texture referencing and sharing.
[ER-1054] Make Wii data format use a single colour for LSV
[GS-1442] Multiple Listeners
[GS-1451] Unloading needed SFX's between Levels
[ER-1594] Bake vertex colours into vertices
[ER-1646] Deleting a hidden TTObjectSet will leave all its members permanantly hidden
[ER-868] LSV on last gen (Wii) needs ambient term adding (or possibly just single colour)
[LIJII-5984] Flying/parachuting characters need to have their blend time for lighting increasing
[ER-1067] Live lit mesh isn't being converted to a special automatically by converter
[ER-1320] Sort out sort priority assignment in converters.
[LHP-6813] CAT : If I load voldemort and voldemort phantom in harry_misc and then select between them the tool crashes.
[LHP-2258] Gamewide : Devil Snare needs to damage the player in the same way as the tentacles dotted around the forest
[LHP-5098] DragonFight
[LHP-6768] Levi_Magic_Lp emitting more than once occasionally
[ER-1783] Character Lod remap tables need fixing
[LHP-6795] Characters are spamming out gamewide - Diagon Alley a really good example
[LHP-6454] Magical Arrows to be part of the door system
[LHP-3649] Can't add 'Battlemarch' objects into obstacles etc..
[ER-1781] Scenes with no textures cause crash on load
[ER-1758] Too bright RTL lights
[LHP-1870] Leaky Cauldron HUB Front end level select
[LHP-6605] JB Priority: The Red Brick Parcel needs to match the one on the status screen
[GS-1888] Level Editor - Drop down box for View, within the object properties panel is limited to 2
[GS-1373] No way to rotate multiple objects around their own origins
[ER-1774] Add cross platform support for thread local storage.
[LHP-6390] Please look into lessening the Water effect when the camera is moving.
[LHP-4575] *Feature Request* Extra VFX options in CAT editor
[LHP-6395] Animations for fang and crookshanks doesn't play when digging
[LHP-4161] Y3Hogsmeade - gizcutscene playing automatically
[GS-1912] Cutscene safearea rendered in LedEd when cutscene not loaded
[ER-1771] Fix NuMetaData serialization for PIX texture captures.
[GS-1911] Level Editor(Stand Alone) - Scale manipulator not moving when rotating via property panel
[GS-1852] Add tree filter per scene file
[GS-1824] Optimise the Placeable expanding so that it only creates the folder below it first instead of the entire branch when first expanding
[LHP-4187] Terrain - walking up and down slopes, stairs and the like
[GS-1909] Level Editor(Stand Alone) - recursive calling of the game Assert.
[GS-1908] Level Editor(Stand Alone) - Read Only locks not being displayed
[GS-1907] Standalone: Scene filter out of date when loading LED
[GS-482] Animation Tool : Change background to grey
[LIJII-6109] Anim Tool - cannot add an SFX trigger
[ER-1764] Allow dynamic allocation of thread stacks on Wii
[GS-921] PS3 session manager refactor to use Matching2
[GS-1872] TreeParser maked a mess of memory layout.
[LHP-5345] 360 / PS3 - Y2 - Tom Riddle and the Basilisk - Story -Tech Hang - Being frozen when pulling the strength switch will cause a tech hang
[LHP-3542] 360 - Gamewide - Sound: Effect - When you stop building spell-its half way and they drop to the ground, there is no sound when the objects hit the ground.
[LHP-4148] Harry - control access to NewLData for setting...
[LHP-1018] Y2 Aragog
[ER-1707] Allow resizing of cube maps
[LHP-6448] [Wii] Debris isn't rendering
[LHP-2181] NU Error: Out of Time bar set handles
[ER-1734] Speed up checking of Maya attribute clean-up using a scene versioning mechanism
[LHP-2909] Action needs adding for Generic wizard - scratch beard and ponder something (i.e. looking in shop window)
[LHP-3128] Spell Grid/Spell Collection
[ER-1749] ProcessJointArray optimisation of animation system
[LHP-3884] 360 - Gamewide - Co-op: Local - Graphical - Paintings turn black on player 1's screen when in split screen.
[LHP-6306] Can't convert nus with ngcconv on Exp nu2api_Harry_INT_2588114_x64.msi - no errors
[LHP-5652] 360 - Gamewide - Process Failure/Placement - Some objects release hearts when hit, though no health meter is present
[LHP-5737] 360 - Y3 - Ravenclaw Dorms - Collision - There is a hidden force dragging the player towards the edge of gameworld
[TTANIM-23] Attaching/mapping textures to spot lights
[ER-1748] Do not output pallette from wii converter for rejected textures
[LHP-5447] 360 - Y2 - Moaning Myrtle & Tom Riddle - Story - Hang - game will hang when targeting objects flying over the cubicles
[LHP-3499] LOZ FEEDBACK - Tom Riddle and Harry should pass through each other like ghosts
[LHP-6055] 360 - Y1 Quirrell/Voldemort Fight - Tech Hang - In the Cavern which has the key, if player jumps onto the Broom and then falls down the side, the broom will fall and not respawn
[LHP-4924] 360 - Y1 Foyer/Stairs - Co-op - Crash/ Hang when playing on two player and the screen is split
[LHP-5655] We're going to need a gsc with all the textures in reading in from the common  folder
[LHP-5690] 360 - Y2Basilisk - Crash/Hang - Repeating error message when musical instruments appear
[LHP-5224] [Wii] Port Water Distortion post effect from Next Gen
[ER-1746] Scaling issues in lodded characters (LHP-3764, LHP-4157 and ER-1724)
[LHP-6154] LED - game crashes when I enter LED editor (y3hogsmeade)
[ER-1704] Investigate why self-shadowing normal map photoshop filter has stopped working in v50
[ER-1735] Texture scene written out incorrectly
[LHP-6146] No Pan in audio.cfg
[LHP-5455] Ducking SFX feature
[LHP-5117] Spell fire skips sound after every other shot
[LHP-6219] 360 - Y1 Prologue - Gringott's Vault - Tech Hang - Process Failure - Griphook is unable to use keys (shrugs shoulders)
[LHP-5554] 360 - Y1 Hogwarts - Y1Foyer - Process Failure - Tech Hang - Player is unable to destroy all three vine plants to retrieve the parts
[LHP-4329] x360 - y3 Taming Buckbeak- hangs after intro
[ER-1728] Enabled Texture Sharing
[ER-1727] Textures wait 3 frames before being destroyed.
[ER-1284] splines in main scene dont get there prefix's dropped off like specials do when referenced into tech scene.
[LIJII-17903] SCEA Report PS3: BUG ID 159401: When in the Leaderboards, the title will crash when the user presses the PS button before the results have been displayed.
[LIJII-17818] X360(Emulation)/PS3 SCEE/SCEA: Co-op Online: Character Creator:  With all Custom Characters slots filled, if Host Returns to Warehouse with Client in Game, or Cancels Client Load, Client is stuck on black screen, and on XBL if Host goes to Dashboard.
[ER-1723] Reinstated lighting transform fix.
[ER-1731] Add field to specify custom path to shared texture scene
[ER-1616] Need to be able to identify autogenerated special objects.
[ER-1662] Track Maya usage in on intranet database
[LIJII-17911] SCEA Report PS3: BUG ID 159447: The Leaderboards do not populate when the user accesses them after backing out to the Main Menus from the Warehouse.
[LHP-2201] LED assets replicating themselves when used in gizmos and instanced
[LHP-2862] 360 - Y1 Prologue - Diagon Alley - You can drink  the potion at the end of the alley before it blows up
[LHP-3896] Year 3 Shrieking Shack code feedback
[LHP-4900] game crashes when trying to go to rooftops section of Y3Corridor
[GS-1883] Scene animate flag no longer works
[LHP-3100] 360 - Y1 Prologue - Diagon Alley - The Broom Ride-on is present and build upon returning to Diagon Alley after Gringotts even though it wasn't built first time.
[LHP-3101] 360 - Y1 Prologue - Diagon Alley - The Strength switch spell-it parts are present upon returning to Diagon Alley after Gringotts even though the switch was built and is still on the wall
[LHP-3749] y1trolltoilet - troll no longer plays the take hit animation when hit by ceiling debris
[LHP-4000] 360 - Y1Griffondor (DormLobby) - Graphics - Character disappears from Griffondor dorm entrance.
[LHP-5657] Spellits - when the pieces are turned on can they always start in their Maya position and move towards the spellit start position if isn 't isn't locked to scene
[LHP-2078] Specials don't obey the special_draw_distance setting in the text file
[GS-598] Exposed variables for Ring Effect and set correct defaults in Post Effect Editor.
[LHP-4993] Harry - Y1Potions - crash in SceneObject::GetAnimData() - array overflow...
[LHP-5456] Harry - autotest from Y3DarkArts - Problem with SceneNodeManager::CreateObject() / node->Fixup() ...
[LHP-2883] Harry - SceneObjects not obeying portalling/special_draw_distance when being drawn...
[LHP-3730] Memory readout on Lightmap set manager sets doesnt work
[ER-1724] Negative scale in joints causes lodding problem (LHP-4157)
[LHP-4919] Gamewide : Can't kill Dementors
[LHP-4099] 360 - Y1 Herbology/Devil's Snare class - Process Failure - Player as Harry is unable to switch to the other two characters
[LHP-4564] 360 - Y2 Prologue - Y2 Weasleys Exterior - Process Failure - It's possible to make one of the gnomes fly up really high up into the air
[LHP-4867] 360 - Y1 Hogwarts HUB - School Grounds - Crash/Hang - Game crashes to a black screen when entering Hagrid's house
[LHP-4231] 360 - Y1Slytherin (DormLobby) - Gameplay - Bookshelf in the second room moves back into original place when re-entering the area. Books does not move at the same time.
[LHP-3477] 360 - Y1 Prologue - Gringotts Hall / Vault - Graphical - Griphook has no portrait  / character icon
[LHP-3862] 360 - Gamewide - Animation - If you 'PAUSE' halfway through an animation after interacting with it, will cause the animation to be finished after unpausing.
[LHP-4191] 360 - Y3Clock (Quad) - Hang due to switching to pet.
[LHP-5540] 360 - Y2Basilisk Story - Crash/hang - Title will crash when user attempt to use sword
[LHP-5574] 360 - Gamewide - Crash/Hang - Game crashes when player puts final ingredient into cauldrons
[LHP-3526] DYNO Collision to not export when on a layer flagged to not export
[LHP-3451] 360 - Y2 Basilisk Story - "Constraint Overflow" causing major slowdown...
[LHP-2739] 360 - Y1 Class Lobby - Gold statues on the upper area have invisible terrain above them
[LHP-5196] 360 - Gamewide - Tech hang -  Rons pet cannot climb inside piping
[LHP-5220] 360 Y1 Broom (Quad) - Cannot aim at large plant to get back glass ball
[LHP-5502] 360 - Y1 Charms Lumos - Tech Hang - Unable to pick up the star puzzle pieces
[LHP-5299] TARGETING - Red targets should not be persistent
[LHP-4947] WANDS - Players should never put their wands away manually
[GS-1891] Cannot use mousewheel on Scene resources panel
[ER-425] NuFeedback DLL crashes on error messages longer than 1024
[LHP-1669] Custom coin direction on obstacles doesn't get rotated properly in obstacle instances
[GS-1874] Rebuild all below has stopped working
[GS-1691] Make object/property padlocks clickable for SVN access...
[GS-1889] Remove edSearch source
[GS-1366] Saving in the level editor takes too many clicks!
[LIJII-17863] Wii - NLC 8.5 - Data Compatibility Within the Same Program - Gamewide - You cannot load into a hub when using save data from the submitted retail version.
[LHP-1675] Rescue Sirius story (Y3Rooftops_D) - boss fight needs coding
[LHP-1595] LED - can't save my changes
[LHP-1656] GizLocomote - need "move activation radius with anim object" flag for y3Rooftops_b
[TTANIM-42] shadows from deferred lights are not displaying
[ER-1712] [Wii] Allow opening of files for writing to host PC
[LHP-4480] locomotes - need flag to similar to Magic editor's "check line of sight"
[LHP-4809] Snowball vehicle engine SFX not triggering
[LIJII-17331] Client very laggy on host when in USA HUB
[LIJII-17468] Smashing the statues in MapRoomStory causes a NULL pointer to be passed from the NOS
[LHP-4923] When Obstacles are made dynamic the objects don't fall to the floor until moved by the player
[LHP-4826] Can't get out of the Debug Options using the back (Y on 360 pad) button
[ER-1711] Version check needs to test for ERROR_FILE_NOT_FOUND as well as ERROR_PATH_NOT_FOUND
[GS-1885] Crash if cutscene create dialog is cancelled
[ER-1693] Wii producing mip maps with edge sizes too small for non-square textures.
[ER-1614] Wait for token in thread safe queue for texture decode bug.
[ER-1606] Update NuTexRead on Wii to use Generic Texture System.
[LHP-2153] Harry - NuImpostor - mip-levels don't seem to be calculated correctly..?
[ER-1709] Safety changes for texture loading.
[LHP-4496] 360 - Y3 Dark Arts - Riddikulus - Game crashes zapping the Riddikulus targets
[ER-1706] Re-instate "export shared texture" option in exporter
[LHP-5012] Non descriptive Error when Exporting scene
[GS-1813] Supress Add/Delete Object for a class
[LHP-4712] Spellits in Marauders Map (Y3 Corridor) require that they be targeted before activating 'Tornado' effect. This is unlike all other spell-its in other levels.
[ER-1698] Merge pix texture analysis code into Harry stream
[GS-1882] Missing icons for dyno nodes in maya.
[GS-1875] Physics viewer crashes.
[ER-1694] [Wii]  Fix linking error in converter
[LHP-4724] Rescue Sirius Arthur Code Feedback
[LHP-4338] Y3Rescue Sirius : Code Feedback
[ER-1688] Update TeamCity script with new lightmapper executable share path
[GS-1556] Autotest reports Bad Scene Id after Builder levels
[GS-1546] Crash in the Scene Hierarchy fixup
[GS-1466] LEDed linker errors missing x3daudio included to the build
[GS-1488] Gameapi Final compile errors from warnings to errors change
[GS-1503] Cutscene grabbing compile error
[GS-1490] Change to GUI rendering so its in the very last render stage
[LIJII-17827] X360/PS3 (360 Emulation) - H1L0 - Raiders of the Lost Ark (Hub): The U-Boat will float away slowly on its own, often to unreachable areas.
[LHP-1633] Custom Part effects don't seem to replicate when setup in builder levels and used in another level
[LHP-2247] Toolchain nu2api_Harry_INT_2518015_x64.msi - creating DynoCollision shapes sometimes appears to not be working
[LIJII-17247] PC - Polish/Russian - Builder - Localisation/Text - When Player 1 is dropped out, tooltips appear incorrectly
[LIJII-17271] [PC] Crash on startup
[LIJII-17872] X360 - Online - Front End: Leaderboard sorts time records in incorrect order.
[LIJII-14459] 360: Xbox LIVE - User able to play on Xbox LIVE with a non-Live-enabled Gold account
[ER-1276] Wii shine maps upside down.
[LHP-3936] Animation Tool : Lock icon appears on CharDefFile/AnimSetFile property panel
[ER-1682] [Wii] Fix crash with texanim system on Harry_GAMEBUILD stream
[LIJII-17823] X360 (360 Emulation) - TCR 030 - Online Co-op - Front End: Accepting a game invite while in a Creator mode will not display a data loss warning.
[LIJII-17754] 360: (Emulation) TCR 070 - Frequently, inaccurate rich presence when booting game or in Warehouse.
[LIJII-17639] PS3 - Online Co-op - Front End: Creator playset covers will remain closed when opened if the Client joins the Host's game when the Host is in the Creator playset.
[LIJII-17858] X360/PS3 (360 Emulation) - Online Co-op - H2L1 - Shanghai Drive - Story: Intermittently, enemy vehicles will be invisible or will appear to rubber band for the Client.
[LIJII-17769] X360/PS3 (360 Emulation): Online Co-op: Story:  H6L2 River Chase:  Issue with Client joining level, leaving game, desyncing and intermittent crashing.
[LIJII-17867] PS3 - H2L1 / H3L4 - Shanghai Drive / Canyon Tank Fight - Story - Vehicles : Mines from mine laying vehicles immediately explode in the air when released
[LIJII-17864] X360 (360 Emulation) - Online Co-op: The user will crash when accepting a game invite from the Dashboard.
[LHP-4408] 360 - Gamewide - Zap isn't triggering some tech that can stop progression
[LHP-4396] 360 - Y1 Troll Story - Crash - Using magic to hand the statue the trident results in crash.
[ER-1684] LedEd not building
[LOTR-624] Level Editor - Crash - Undo spam on splines
[LOTR-625] Level Editor - Bezier splines do not work
[LOTR-634] Level Editor - Manipulator Arrows and Center, in addition to the selection spheres are obstructive
[LOTR-635] Level Editor - Splines: When inserting knots in the center, upon cycling through knots, placement knot should move
[GS-1812] Crash/Assert when rebuilding tree whilst renaming item
[LHP-2791] Opening a new scene gives ajnd error message. possibly relating to the new Toolchain
[LHP-2734] SFX on brooms need changing
[GS-1460] GUI ParserNode cleanup after gui has finished parsing
[ER-1680] Edspecial crash if object has state animation but no translation animation
[LIJII-17834] PS3 - TRC R180 - Online Co-op - Gamewide: If a Client leaves a Host's game while in a level, the Host quits out of the level, and the Client attempts to quickly rejoin the Host's game, the Host will be forced to wait on an extended loading screen.
[LIJII-17803] X360 (360 Emulation) - Single Player & Online Co-op - Level Builder: The title will hang on a map loading screen when attempting to play a Level Builder level when signed out.
[LIJII-17826] X360 (360 Emulation) - Online Co-op - Gamewide: If the Host, as Indy, whip-grabs a spear thrown by the Client just before the spear reaches the hole, the Host will crash.
[LIJII-17816] X360/PS3 (360 Emulation) - Online Co-op - Gamewide: Weapons dropped by enemies will become invisible and cannot be wielded by the Client.
[LIJII-17809] PS3 / 360 - SP & Online Co-op - Global - Tech Art : Most throw-able items flash when being thrown through the air
[LIJII-17847] X360 (360 Emulation) - Online Co-op - Achievements/Trophies: The Client cannot attain Bonus level completion Achievements/Trophies when completing the levels directly from the Warehouse.
[LIJII-17817] X360 (360 Emulation) - Online Co-op - H1L0 - Raiders of the Lost Ark (Hub): Intermittently, if the Client quits the game while in the passenger seat of the U-Boat, and rejoins the game, the Client will crash.
[LHP-3569] 'MiniKit_Glow' to be put on the Shield pickups
[GS-1502] PC: Sound FX thread is taking up 100% CPU
[ER-1675] Wii fullscreen FMV does not render (windowed does)
[GS-1785] Brain crash - LoadFromValidRoute()
[ER-1671] Converter crash creating temp shader directory
[TTANIM-34] LSV on character
[ER-1515] Make the ambient occlusion lighting model omnidirectional
[ER-1668] Wii Visual Studio Error/Warning Parser Exception
[LIJII-17845] X360 (360 Emulation) - Online Co-op - Achievements/Trophies: The Client cannot attain the 'What are you looking at Daddy-o' Achievement/Trophy.
[LIJII-17840] X360/PS3 (360 Emulation) - Online Co-op - Gamewide: The Client will crash when accepting an invite after having quit out of the Host's game while driving a vehicle.
[LIJII-17804] X360/PS3 (360 Emulation) - TCR 014/TRC 031 - Online Co-op - Gamewide: Debug text appears when the Host exits the purchase menu when at a Brick extra while the Client is also on another purchase menu.
[LIJII-17677] X360 (360 Emulation) - Online Co-op - H2L0 - Bonus 4 - Mountain Cave: If the Host signs out, signs back in, and the Client rejoins the Host's game, the Host or Client will crash during level or on completion.
[LIJII-17668] PS3 - Online Co-op - H1L4 - Pursue the Ark - Story: If the Client joins the Host's game during the 2nd wave of enemies, the Client will crash in the Ark Truck.
[ER-1665] Investigate failed shader path creation in converters
[ER-1659] Light blocks appear to ignore the export flags
[ER-1626] [Wii] Autogenerate disc error messages
[ER-1658] [Wii] Fix file selector in nuview as it currently only shows files/dirs nested one deep only
[LHP-3093] Parented terrain in the set management gets forced through in export
[LIJII-17800] PS3 - TRC 036 - Online Co-op - Gamewide: The player will remain on an infinite loading screen without an error message when unable to join an overscribed game session.
[LIJII-17792] X360/PS3 (360 Emulation) - TCR 001/TRC 035 - Online Co-op - Gamewide: The Host and Client will hang on a skull loading screen if the Client joins the Host's game during the Congratulations screen.
[GS-1831] Implement decorated label colours in new SceneTree panel
[GS-1834] Implement keyboard navigation of scene tree panel
[ER-1543] Check Lego Harry Potter memory management on RenderTech stream
[GS-1828] Only show Rebuild All context menu item in debug
[GS-1829] Show appropriate columns in scene tree for character editor tree
[TTANIM-38] ENV (CubeMap) Lighting to Work with Deferred Lights
[LIJII-17678] X360/PS3 (360 Emulation) - Online Co-op - [Tracking Bug]: X360/PS3 random crashes after 90 minutes to 120 minutes of gameplay.
[LIJII-17681] X360/PS3 - Online Co-op - Bonus Levels - Achievements/Trophies: The Client does not receive Bonus level completion Achievements/Trophies.
[LIJII-17744] 360/PS3: Multiple issues caused when client is removed from a session after having played a user-created Adventure
[LIJII-17762] X360/PS3 (360 Emulation): Co-op Online:  Bonus Level:  Slave Driver Cave:  If the players fail the level, and then repeat the level successfully, both players hang.
[LIJII-17755] PS3: TRC R149 - Not possible to unlock trophies after save data is overwriten while playing online
[LIJII-17740] PS3: TRC R035 - Client hardlocks when Host pulls  WAN cable while in both testing characters in Character Creator mode
[LIJII-17775] X360/PS3 (360 Emulation) - Online Co-op - H4L5 - Crane Train - Story: The Client will crash when the Host attacks a crane arm.
[LIJII-17729] 360: TCR 095 - Title freezes after disconnecting Uplink cable while in the Quick Match screen, and selecting Refresh and reselecting Quick Match.
[LIJII-13891] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: Dovchenko's grenades are visually out of sync for the Client.
[GS-1582] Remove Old AI Objects
[ER-1652] Fix character blending bug on Wii
[GS-1820] EdgeGroup Evaluators
[LHP-3894] Animated boss icon for the Whomping Willow
[LHP-3372] 360 - Gamewide - Crash / hang when switching back from pet near a mandrake
[LHP-3751] Animation Tool : After saving an animation set the option to delete loose files is forced on
[LHP-3728] 360 - Y1 Prologue - Gringotts Hall - Large black and white graphical corruption in the area
[LHP-3759] 360 - Y2 Expelliarmus - If Harry stands close to Malfoy it is possible to actually destroy him rather than disarm him
[GS-1822] New property grid doesn't erase background property
[LHP-309] MovingCharacterIcon - make them usable for any character...
[ER-1644] Instance animations get 'cut short' by size of maya scrub bar
[LHP-3562] 360 - Y1 Class Lobby - Proccess Failure - User is able to raise the object (Quill) to draw on the painting although not yet learning the 'Leviosa' spell
[LHP-3444] 360 - Y1 Hogwarts HUB - Foyer- Graphical/Art - Small white debug cross on the floor next to a torch on the right hand side.
[LIJII-17634] PS3: TRC R035 - Client returns to non-functional title screen when Host remains in XMB after credits roll
[LIJII-17731] PS3: TRC R041 - Chat restrictions message is not implemented
[LIJII-17756] 360: TCR 001 - User loses progress when attempting to join full session
[LIJII-17752] 360: TCR 029 - Incorrect message when attempting to connect to Xbox LIVE after having lost connection
[LIJII-17739] 360: TCR 029 - Incorrect message after signing into Silver gamer profile on Main Menu
[LIJII-17715] X360 - Online Co-op - H1L4 - Pursue the Ark - Story: The Client will crash on a skull loading screen when attempting to join the Host's game during the 2nd wave of enemies.
[LIJII-17469] PS3 SCEE - H1L3/H4L1 - Online - Story - Tech Hang - If both players throw the spear into the hole at the same time, one spear will disappear and will not respawn
[LIJII-17406] X360/PS3 - Online Co-op - SP - Gamewide: If the user moves Indy while using the whip to retrieve an object, the object will become unresponsive, often preventing progression.
[LHP-3659] 360 - Y2 - Expelliarmus - Tech Hang - Level does not end after defeating enemies on table with wand
[LIJII-10284] animedit - potential pak issue
[LIJII-10201] anim edit - the text panel for entering blends shapes seems to act like it is case sensitive
[LHP-3952] In maya, when terrain for a special object is created using the terrain layer, the mass is set to 1.0kg instead of shapematerial auto compute.
[ER-1642] Fix converter bug where sometimes the shader cache folder is not created successfully
[LHP-3410] Common files shenanigans - Cutscene in painting on the right of tentacles at the start isn't controlling special
[LHP-3669] GizCutscenes - print debug info to HUD...
[LHP-3933] Animation Tool: Add component objects from the scene explorer doesn't work
[ER-1584] Convert new Harry data set from Harry Code drop and test the game on Wii
[ER-1624] Font conversion failing on RenderTech_CODEBUILD
[LIJII-17615] X360 - Online Co-op - Bonus Levels - H4L0 - Super Bonus Level: The fire trucks will shake erratically for the Client for about 10 seconds upon entering the level.
[LIJII-17661] PS3:  Online Co-op:  TRC R035: If a NAT3 Client receives 2 Invites from a NAT3 Host, and accepts the first one received, the Client is stuck on a Load Screen.
[LIJII-13583] 360: TCR 095 - User is returned to the Title screen after disconnecting the Ethernet cable in the Front-End
[LHP-3492] y2chase - animated icons don't work when players are in vehicles
[LHP-2699] We require a 'shockwave' type impact VFX for the troll when it's club hits the floor and when projectiles hit the floor
[LHP-1950] Y3Hogsmeade / Y3Pub - characters need cold breath particle effect
[ER-1560] Devenv manager - expore and update
[ER-1632] Fix blendshape crash in test suite
[ER-1582] Jaggies in bloom_dof test for v49.
[LHP-806] GizPaintings - allow alpha + alpha-mode to be set...
[LHP-3245] 360 - Y1 Prologue - Camera/Tech hang - When selecting the ' Quit to Diagon Alley?' option at any area in the prologue will result in user transitioning with the camera out of gameworld at the Diagon Alley leaving user tech hanged.
[GS-1826] Selecting 'editor' from debug options in the game should not launch the LED
[LHP-3535] Need to adjust the editor font
[LIJII-17750] PS3 - Gamewide - Tech Hang - Jumping into a vehicle as a pull switch is being pulled causes it to not trigger
[LIJII-17645] X360: Online-Co-op: TCR 089: Voice Chat abnormalities between consoles with multiple profiles signed in.
[LIJII-17748] PS3/X360:  Co-op Online & Singleplayer: H2L1 Lao Chase:  If player flips over the Rickshaw 1 to 3 times, and spams the grenade button player will crash.
[GS-1781] Hide objects in the SceneTree Panel when ticking visibility in the Scene Properties Panel
[GS-1740] Save dialog to auto-tick only LED files with modified contents
[ER-1618] Display the shader cache path that cannot be created during conversion
[ER-1622] Merge fixs from Harry Potter
[ER-1621] EdSpecial changes: Crash fix if special has no animation but has blendshapes and cutscenes now stop edspecial anim updates
[ER-1620] need NuGScnGetInstancePlaybackOverrideRate function
[LHP-3705] 360 - Y2Prologue - Y2 Weasleys - Hang - Going outside and back in to the Weasleys causes a Hang
[ER-397] Automating export of Cornwall data by TT Builder
[ER-1617] Skins missing from lods in test suite
[GS-1821] Level Editor - Crash in Propgrid
[LHP-3737] 360 - Y2 Expelliarmus - If Ron is hit by a dummy while Scabbers the rat is in use, he will not respawn
[LHP-3752] 360 - Y2 Expelliarmus - When geting hit by a dummy the AI buddy will act like they have been hit by a spell if they are near by
[LHP-2592] Minicut editor seems broken (can't easily edit points)
[LIJII-17488] PS3 - Online Co-op - H5L5 - Fight in the Ants - Story: Two cones can be placed atop an ant hill simultaneously, causing one to despawn, preventing progression.
[LIJII-16411] X360/PS3 - Online Co-op - Gamewide: Destroyed enemies will not break apart into pieces when the Client uses his character's punch attack to destroy them.
[LIJII-17680] X360/PS3 - Online Co-op - Gamewide: Object's that release bricks will not appear destroyed if destroyed while the other player simultaneously enters a level.
[LIJII-17578]  X360 - Online Co-op - H4L5 - Crane Train - Story: The Client, as Indy, can become stuck in the enemy train's collision, preventing progression.
[LIJII-17733] 360/PS3 - Gamewide - Co Op: Online - Crash/Hang - Game crashes when player (Host or Client) places a two-handed pick up
[LIJII-17712] 360: TCR 015 - Title enters unresponsive state when the user signs out on the Quick Play screen
[LIJII-16999] X360/PS3 - H1L0 - Co-Op - Online - Physics? - Gamewide - Upon loading into Cairo a bicycle will fly around the level by itself (behave erratically)
[LIJII-17569] 360 - H3L5 - Grail Temple - Online: Co-op - Quick Play - Process Failure - Donovan will get stuck on door on left of first area
[LIJII-17702] 360: TCR 095 - Title enters unresponsive state upon selecting Quick Match after disconnecting Ethernet cable
[LIJII-17703] 360: TCR 095 - Title hangs upon joining game via gamertag selection after disconnecting Ethernet cable
[LIJII-17691] X360 - Online Co-op - Gamewide: The Host and Client will hang on skull loading screens after completing Bonus Levels.
[LIJII-17448] X360/PS3 - TCR 073/TRC R148 - Online Co-op - Achievements/Trophies: Client will not receive most Acheivements/Trophies.
[TTANIM-18] Motion blur doesnt do anti-aliasing
[LHP-3448] VFX Do Not Appear In CAT Editor
[TTANIM-29] Crash/ Hang in LEDed as soon as anything is selected in the Scene Explorer window
[TTANIM-37] UV warp on Characters eye.
[GS-1814] Ctrl-S bypasses save dialog
[GS-513] Layers Trigger Panel - Misc Changes...
[GS-1818] Cannot create rigid body objects
[GS-1745] Context menu additons in render
[LIJII-17557] X360 - TCR 029 - Online Co-op - Gamewide: The Client will receive an incompliant message when removed from the Host's game.
[LIJII-17663] X360 - TCR 001 - Online Co-op - Gamewide: Cancel option present during Non-Syncing Skull Loading Screens does not function for the Client.
[LHP-3286] edit ran file to point to a different HGO file
[GS-1697] Slider property for floats
[GS-1692] Locators under LocatorSets in SceneExplorer
[GS-1815] Need to be able to merge two edmeshes into one.
[LIJII-17693] X360/PS3 - Online Co-op - H3L2 - Castle Brunwald - Story: Client cannot open the trap door by turning the key.
[LHP-3399] 360 - Y1 Charms Lumos - Characters will wave to spiders when pressing the B Button
[LHP-3612] Gringotts - can't move relative position of Techno that is attached to special
[LIJII-17432] PS3 - H3L0 - Last Crusade HUB - Co-op: Online - Process Failure/Tech Hang - Couldn't collect any further bricks after Client pulled the lever for Bonus Level 2 and it failed to open
[LHP-3392] 360 - Gamewide - Earmuff wardrobe becomes unusable if a character switches to a pet while they are entering one
[GS-1816] Verts of a new EdMesh not being added to scene tree
[ER-1269] Merge across cheap-sort double render functionality from LOTR
[ER-1610] [PC] Fix D3D errors
[LHP-3314] Y2Toilet_B Feedback
[LHP-3545] Y2Toilet_C : Scabbers won't go back to Ron at all in the level, meaning you can't control Ron again once you have tagged to Scabbers
[ER-1608] Preserve directory structure when outputting texture usage of gscenes (ListTextures)
[ER-1607] Investigate L2 stalls in main joint animation routines
[LIJII-17482] PS3 - Gamewide - Online - Graphical/Process Failure - All check points are invisible on the client's screen making it very difficult to complete
[ER-1609] Check for uninitialised scene graph in ExportableInstanceList::CommonToAllTTObjectSets
[LIJII-16566] 360 - H6L0 - Crystal Skull (Akator HUB) - Mini statue is missing at the top of Bonus Level 2 if Marion keeps mashing the "B" button while jumping down, as such unable to access to the bonus level.
[ER-1600] Blendshape animation speed could be increased
[LIJII-16333] X360 - H5L1 - Oxley's Cell - Story - Co - op Local - 2nd buildable wheelchair doesn't jump about on the spot indicating to user that it's a bunch of lego buildable bricks in co-op mode.
[LIJII-17633] X360 - TCR 115 - Online Co-op - Gamewide: If a user accepts a game invite while loading into a level or Hub, the user will become stuck on an infinite skull loading screen.
[LIJII-14424] 360: TCR 115: Second user cannot send game invitations
[ER-1495] Fix RenderTech testsuite issues (deffered, bloom)
[TTANIM-19] Shadowmap cliping issue on titles screen
[LIJII-17672] X360 - Online Co-op - Gamewide: The Client will lose controller functionality when leaving a Host's game and then rejoining via game invite from the Guide button menu.
[LIJII-17696] 360 - Online - join game in progress or accept game request do not function through the Xbox Guide
[LIJII-17692] X360: Online Co-op: While on the Main Menu, if a Client accepts an Invite from the Guide Button, they are taken to the Join Game Option not directly into game.
[LHP-3146] 360 / PS3 - Y1 Library Story - Hang - Game hangs after using the book to get the clock spell-it parts
[LIJII-17396] 360 - H1L4 Pursue The Ark - Co-Op Online Crash - The host system hangs when the client falls off the cliff in a vehicle to the left side of the level
[LHP-1457] Add support for trail particles on Wii
[LIJII-17126] 360/PS3 - TCR 001 - Gamewide - Online - If client leaves controller idle and gets 'Connected' status before finishing final level, they will be unable to skip Dancing Indy Warehouse screen
[LHP-323] Complex Gizmos don't replicate particles on specials attached in the Anim editor
[LHP-2246] Latest build (svn 32836) Parts not drawing and Particles attached with the ANM editor are not behaving as expected
[LHP-2682] Fang shouldn't cause magic objects to glow (indicating they can be interacted with)
[LIJII-17626] X360 - TCR 070 - Online Co-op - Gamewide: User 1 in a Local Co-op game is listed as 'Online - Joinable'.
[LIJII-17622] X360 - TCR 033 - Online Co-op - Gamewide: If a 3rd or 4th profile attempts to join another Host's game while signed onto a console playing a full local co-op game, the player will not be able to bypass the error message.
[LIJII-17637] X360/PS3 - TCR 001/TRC 035 - Online Co-op - Front End: The Client cannot leave a Host's game in the Warehouse once the Host has chosen the 'Back' option.
[LIJII-17640] X360 - TCR 090 - Online Co-op - Gamewide: Mute option in the Guide menu doesn't mute the other player.
[LIJII-17094] PS3 - Co-Op - Online - Character Customiser - When player chooses to test character and walks around the room, the character appears to be sliding on the other players screen
[LIJII-17618] 360 - H4L5 - Crane Train - Story - Co-op: Online - Main whip-target does not extend on the Client's screen (Client unable to complete level without Host active)
[LIJII-17621] PS3: TRC R035 - Title proceeds to online gameplay despite selecting Do Not Join when viewing a game invite
[LHP-1199] BUP (Bake under Parent) script on LegoTools shelf
[GS-1778] Provide support for Wide Links
[GS-641] Ability to reload the animation project
[GS-1377] Only load full animation project when running the animation editor...
[GS-1475] Animation Tool : Need to be able to copy a character, and it's links to sets etc, in the tool...
[GS-1757] CAT: Model not changed when switching between animation sets under different characters.
[GS-638] Animation path is displayed as part of the animation name
[GS-640] Ability to preview character LODS
[ER-1414] Cutscene animated layer bits not exported correctly
[ER-1415] Improved Texture Mapping
[LHP-3210] NuHGobjRndrMtxDwaAlpha with alpha value of < 1.0f doesn't render
[LHP-1326] Y1 Owlery - Code support required for the Owlery percentage complete required
[GS-1486] Clicking Cancel on DynoExport is still ignored.
[LIJII-17430] Indy2 - networking - crash when signing out of a profile during gameplay...
[GS-1551] Issues Attaching SFX with the Particle Editor
[GS-890] Version parameter in filepak and mkdat
[GS-511] PTL Trigger Panel...Misc changes...
[TTANIM-28] LedEd crashes if cutscene has no cameras
[TTANIM-25] LedEd saving files to CFG folder
[LHP-3463] y2lair boss fight feedback
[GS-1779] LEDEd crashes when pressing 'U'
[LIJII-17508] PS3 - Online Co-op - Leaderboards: The title will crash when the user presses left or right repeatedly to scroll through the leaderboards.
[GS-1777] Move AIProperty Settings to EdMeshes
[ER-1577] [Wii] Modify diffuse+specular+shine case
[ER-1595] Fix linker warnings for static libs in Metatool
[GS-1776] Cutscene camera not active when led starts
[LHP-158] GizCutscene - no blending between clips...
[LHP-3288] Ability to add play loop once  on a giz cutscene
[ER-1593] Reenstate fixs from LHP-2240 that got lost
[ER-1514] Implement manual sync between GSC and Editor lights
[LHP-1911] 360 - Y2 Hufflepuff Dorm - Walking into objects while carrying the screaming plant, moves the plant away from the character
[ER-1528] Add per-project choice to installer
[LHP-3024] Y2 Tom Riddle & The Basilisk : Y2Toilet_C & Y2Chamber Code Feedback
[ER-1564] Add texture metadata to GSC
[ER-1586] View texture extended info in LEDed
[ER-1585] copy of lhp-3350
[LIJII-17189] PS3 - H3L5 - Grail Temple - Co-op:Online/Process Failure - Boss appears in last area straight away if user exits level after midtro and re-enters stage
[LIJII-17600] X360:  Online Co-op:  Quick Match:  User receives no notification if there are no games available.
[LIJII-17369] X360 - Online Co-op - Gamewide: If Player 1 in a local game accepts an invite the game will crash.
[LIJII-14137] X360/PS3: Co-op: Credits: Host and Client hang at the transition screen between the Congratulations and Credits.
[LIJII-16899] 360 - TCR 001 - Online Co-op - Gamewide - Controls / Process Failure - Player is unable to rejoin game when characters are far apart.
[GS-1772] Level Editor - Low cost shaders are not being saved to the ini file
[LC-8] Photoshop Plugin lists the VTF save type as VFT. Which is confusing.
[LIJII-17511] X360/PS3 -TCR 007/TRC R180 - Online Co-op - Gamewide: If User 1 skips a cutscene and User 2 does not, User 1 will remain stuck on a skull loading screen until the other player catches up.
[LIJII-17610] X360/PS3 - Online Co-op - Quick Play - Bonus Levels: Bonus levels do not receive check marks when completed in Quick Play.
[LIJII-17565] PS3: TRC R035 Online Co-op: If Client signs out of PSN or accesses Account Management from XMB while on Loading Screen, Host will be frozen for about 1 minute.
[LIJII-17561] PS3: TRC R035 Online Co-op: If Client pops Disc on Loading Screen, Host will be frozen for about 1 minute.
[LIJII-17510] PS3/360 - Online Co-op - H6L2 - River Chase - Story: If either player drives the Jeep through the river, that player will appear out of sync to the other player.
[LIJII-17206] X360 - Online Co-op - H3L5 - Grail Temple - Story: Sand is present on the Leap of Faith bridge for the Client upon entering the area.
[LIJII-17611] X360/PS3 - SP/Online Co-op - Gamewide: Gathering 10 bricks of any color will cause the Host to crash.
[LIJII-17560] PS3: TRC R035 Online Co-op: If Client pulls Ethernet Cable from back of PS3 on Loading Screen, Host will be frozen for about 1 minute.
[LIJII-17608] X360/PS3 - Online Co-op - Quick Play - Bonus Levels: If a Custom character is used on a Quick Play - Bonus level, Indy will not spawn, preventing progression.
[LIJII-17416] X360/PS3 - Online Co-op - Gamewide: The Client cannot gather studs when traveling at moderate to high speed in vehicles.
[LIJII-17375] X360/PS3 - Character Creator: The Return to Warehouse option will disappear if the user connects to Xbox LIVE/Playstation Network while in the Pause menu.
[LIJII-17559] PS3: TRC R035 Online Co-op:  If Client powers down system on Loading Screen, Host will be frozen for about 1 minute.
[LHP-2684] ShaderCopy Script doesnt copy TT SurfaceRelief settings
[LHP-3013] Y2 Moaning Myrtle & Tom Riddle Flash back Strory Event : Y2Toilet_b Myrtle Boss Fight
[LHP-3222] y2chase - The player should not be able to jump off the lambretta vehicle as Ron
[LHP-2349] Ledges don't animated with their parent object
[GS-1586] NavMesh Removal
[ER-1570] Fix cutscene test on RenderTech stream
[LHP-2068] Y1 Library(Freeplay) Second Area gets a lot of slowdown
[ER-1559] Remove dependency on old JPEG encoder
[LIJII-11757] Builder Levels : Lift Platform has no sfx
[ER-1579] Check against 16-bit per channel floating point textures
[GS-1739] Display name of objects being deleted in delete prompt
[ER-69] Keyable per-instance parameter to control transparency.
[LOTR-521] A way to enable end joints on particular bones.
[LIJII-17577] PS3 - Online Co-op - H6L1 - Ant Crossing - Treasure: The player will become stuck in a death loop when standing atop a pile of wood as the fire is lit.
[LIJII-15874] X360 - TRC 032 - Gamewide: The controller will vibrate continuously if the controller is vibrating while entering a level from the Hub.
[LIJII-17568] 360/PS3 - Online: Co-op - Quick Play - Crash/Hang - Game will crash after playing a few levels in a row
[LIJII-17542] X360/PS3 - Online Co-op - Gamewide: When replaying a Treasure mode level from the Warehouse, various discrepancies will occur between the Host and Client.
[LIJII-17538] X360/PS3 - Online Co-op - Gamewide: Host and Client will receive incorrect characters when the Client chooses to replay a Treasure mode level from the Hub.
[LIJII-14124] X360/PS3/Wii - Character Creator: Language filter doesn't block all swear words.
[LIJII-17509] X360 - TCR 007/TRC R180 -- Online Co-op - Gamewide: If the Client skips the Congratulations screen and the Credits, he will be forced to wait for the Host before progressing into the Warehouse.
[LIJII-17456] X360 - Online Co-op - H4L0 - Bonus Levels - Bonus 3 - Doom Town House 2: Scoring with the soccer ball will not register for the Client.
[LIJII-17532] X360/PS3 - Online Co-op - Gamewide: Many buttons and vehicle pads flicker for the Client when activated.
[LIJII-17575] X360/PS3 - Online Co-op - Front End: The Client will see the Host's unlocked playsets in the background of the Main Menu upon exiting a Host's game.
[LHP-1270] LED - Particle Holders position doesn't update when selected and therefore messes up relative positioning with parent object
[LHP-3154] LED - if Led files haven't yet been generated the Led thinks they are locked and therefore you can't save new LED files out
[GS-1741] Remember which properties were expanded in property panel
[GS-1584] Wander Spline Code
[GS-1765] Splines - Request for indicators to show which edges are being modified and better visual display of nodes, and thinner lines
[ER-1573] Expose Wii Dark Level in LEDEd
[GS-1762] Implement show/hide all visibility in scene tree
[GS-1763] Make visibility toggle usable on object's
[GS-1761] Double click search result to do "show-in-tree"
[LHP-2664] y1trolltoilet Its possible to levitate the ceiling pieces to push the troll up
[ER-1571] Reducing animation frames (frame percentage) causes bad euler values to be baked into the animation
[LHP-3011] Y2Prologue Feedback - Painting in the Weasleys is currently broken
[LHP-2516] Add Autosave to debug options
[LHP-2557] 360 - Frontend - Can't start a new game
[LIJII-14583] 360 - Frontend - Sign out of profile/return to frontend should probably fade instead of cutting straight to the "Press Start" screen
[LIJII-16462] 360 - Frontend - Sign in on the sign-in-prompt screen boots you back to the main menu
[LIJII-16722] 360 - Profile - Frontend - Exit Game doesn't fade to black when using a Gold live account
[LIJII-17409] 360 - Networking - Player 2 unable to view invites or invite players
[LIJII-16729] 360 - Online - Gameplay - signing out of xlive profile as a client generates duplicate framework messages
[LIJII-17047] 360 - Networking - Crash when attempting to display the Join Game screen after failing to connect after accepting an invite
[LIJII-17050] 360 - Networking - Client unable to join if host in frontend and on an xbox gui screen
[LIJII-16973] 360 - Networking - Gameplay - Signing out of a gamer profile leaves the host on the XLive pause options menu.
[LIJII-17052] 360 - Networking - Frontend - Client able to control frontend after accepting invite while waiting for synchronisation
[LIJII-16676] 360 - Frontend - saveload - No "back" option on the "no saves present" screen - inconsistent with other screens
[LIJII-16748] 360 - Online - Frontend - If host exits an online game, the client returns to the press start screen, but the camera is in a bad position
[LIJII-16851] 360 - Networking - Crash - Host able to "continue story" while the NETWORK_SYNCING string is on screen - which results in a client crash
[LIJII-16921] 360 - Networking - Tech Hange - Client signs out immediately after joining a game and will be stuck on the spinning skull loading screen forever
[LIJII-17213] 360 - Networking - Crash - Client asserts after pulling client network cable while on map screen heading back to frontend
[LIJII-17253] 360 - Profile - Game doesn't notice if a player switches a profile
[LIJII-16480] 360 - Frontend - Profile - Tech Hang - Sign out of profile immediately after pressing "continue story"
[LIJII-16588] 360 - Saveload - profile - obscure tech hang after storage device select screen
[LIJII-16674] 360 - Saveload - other player's save games appear briefly when trying to load your own game after a profile change
[LIJII-17054] 360 - Networking - Frontend - Client sees warehouse behind spinning skull while synchronising after accepting an invite
[LIJII-17408] 360 - Networking - Frontend - Can't join games from search screen if two profiles are signed in
[ER-1568] Move/Scale Wii timing bars so they dont overlap the generic engine timing bars
[ER-1567] Lowest LOD level doesn't render for attached face objects
[LIJII-5800] heirarchies in the tech scene failed to carry the lightmap through
[ER-1229] Wii-specific geometry being exported into next-gen scene
[ER-1314] Mapped drive remapping detection not working?
[LIJII-2916] refraction slightly out
[LIJII-2951] UV scrolling broke again :(
[LIJII-3968] Animated texture (sequence) have stopped working on latest toolchain.
[LIJII-12590] sword_miss retriggering
[LIJII-12637] random pitch on looping sfx broken
[LIJII-13493] No digging sound / dig sound in builder
[ER-1565] Don't access lpUniversalName in server lookup in case it's NULL
[LIJII-17541] X360/PS3 - Online Co-op - Front End: The Client's controller will become unresponsive if the Host quits out of the Warehouse while the Client is on the Quit Game option.
[LHP-1318] Y1 Leaky Cauldron Hub Final Design Feedback
[LHP-1624] Y3 Dark Arts - C Gizmo problem
[ER-1563] Recompute checksums on textures for old scenes
[ER-1408] Unify Wii Texture Conversion.
[GS-1751] Route Tester in the Editor
[LHP-1563] I need to be able to control the PPS of the wand particles
[LHP-1952] Camera Problem When Player is "Revived"
[LHP-2253] Need a PC viewer that works for Font generation
[LHP-2347] I need a second particle effect for GizDigs
[LHP-1902] y2borginburkes - pull chain is visible
[TTANIM-13] The image from the cutscene camera becomes distorted when the window size is changed.
[ER-1552] Get the 'multiply' layer blend mode working again
[GS-1742] Incorrect tree selection when switching to/from search filter
[GS-1698] Scene tree filter-based search
[GS-1750] Scene tree changes need propogating to new scene tree control
[ER-1554] Add post load / import cleanup of unused Maya attributes.
[ER-1557] Incorrect texture size calculation in NGCTEXTURE::NGCTEXTURE
[ER-1558] MD5 digest different on re-calculation in NUTToRAWNUTEX
[TTANIM-17] Deferred Lighting affects emissive materials
[TTANIM-20] Specular highlights look low rez in LEDed
[ER-1535] SplitScreenmanager.cpp no longer building for pc
[ER-1520] Merge of code for fix LHP-2240
[ER-1419] LedEd Cutscene support
[GS-1470] AnimatEd - Copy paste chardef will crash
[ER-1555] NUT shell extension needs updating to cope with recent format changes
[ER-1556] Merge LOTR-615 from Hobbit_INT to RenderTech_CODEBUILD
[LOTR-615] screen door fading doesnt work as expected
[GS-614] The data can be duplicated and overwritten by accident...
[LIJII-17504] 360 - Credits - Crash/Hang - Opening the guide on the congratulations screen cuases the game to hang on the credits screen
[LIJII-17314] PS3 - Online - USA hub - After finishing the bonus levels there was a motorbike there upon exiting for the client. Getting on it drops them from the game.
[LIJII-17374] X360 - TCR 001 - Character Creator: Store Progress and Exit option does not store progress.
[GS-1729] Search Query system, and improve the pathfinding management
[LHP-1583] Api Character
[LHP-2102] AI support for Y2 and Y3 Dark Arts
[LHP-3037] y2infirmary_a - MadamPomfrey character cannot escape the mandrakes
[GS-1731] Nudging Objects does not have the undo functionality
[GS-1732] Nudging does not work for spline objects
[GS-1733] Scene Hierarchy navigation works on pad but not keyboard
[ER-1551] Fixed specular/fog/refraction blending
[ER-1550] instance animation crash when loading scenes
[LHP-2920] PHYSICS BLOWUPS - test in BuilderPhysics
[LIJII-17492] PS3 - Online - gamewide - Host cant kick the other player from the game.
[ER-1548] TestSuite - Process Colour Not Working
[LHP-2866] 360 - Gamewide - Harry's carry animation looks wrong when holding a red brick
[LOTR-530] Editor - needs XZ manipulator
[LIJII-16970] PS3 - Gamewide - Vehicle Levels - Online:Co-op/Crash/Hang - Game crashes sporadically for one of the Players during vehicle levels in an online co-op game
[ER-1494] Change installer build script to update from new SVN update repository.
[LHP-955] LED - Animation Library doesn't seem to update when going from level to level properly.
[LHP-1413] GizCutscene - the ability to rename clips and identify them in the flow with names rather than ClipId numbers...
[ER-1449] Make DoF HD mode work at 2048x2048 resolution, not 1024x1024
[LIJII-17465] X360 - Online Co-op - Gamewide: The Client will be receive a black screen when reconnecting to the Host after disconnecting under certain circumstances.
[LIJII-17103] PS3 - Co-op:Online - H2B3 - Temple Hub - Slave Driver Cave Bonus - Client is out of sync and juddery thoughout the level while observing on the hosts screen.
[LHP-2999] y1trolltoilet - When characters are in the dizzy context, they should be able to waggle out of it with the analog sticks
[GS-1738] Duplicate dynamic light entry appears in new scene tree
[GS-1702] Speed up new tree population & expansion
[GS-1736] Allow control of DOF scene scale from game config
[LIJII-16992] PS3 - H2L1 - Shanghai Drive - Story - Online:Co-Op/Process Failure - Client cannot throw dynamite out of the rickshaw vehicles.
[LIJII-17471] 360 - H5L5 - Fight in the Ants - Co-op: Online - Graphical/Art - Joining the game during this level causes ant boss to not be visible for client
[LIJII-17412] X360/PS3 - Online Co-op - H5L5 - Fight in the Ants - Replay: Marion's face is missing in the intro and outro cutscenes.
[LIJII-17491] 360/PS3 - Spanish - Gamewide - Co-op: Online/ Localisation/Text - Spanish - Exclamation mark at the end is incorrectly displayed when any Extra is turned on or off when playing in Spanish
[LIJII-16909] 360 - online - Leaderboards - You cant select a gamertag from the leaderboard and check their gamercard.
[LIJII-17404] PS3/360 - Online Co-op - SP - H1L3 - Map Room - Story: The Client will lose control of his character when using the switch on the right in the lower area of the level.
[LIJII-17414] X360/PS3 - Online Co-op - H4L4 - Motorbike Chase - Story: If the Client dismounts a motorcycle during split screen, the Client will lose control of the character.
[ER-1531] Clean up project configs
[LHP-2995] Targeting - Should be able to configure rotate speed for player reticles
[ER-1530] Remove PS3 / NXG Texture File Name attribute from the file node in Maya
[LIJII-17238] PS3 - H4L1 - Hangar 51 - Story - Process Failure - Quitting from the first section of the level takes the game to the boss fight rather than back to the HUB
[LHP-2901] 360 - Hogwarts - Y1 Stairs - The Painting of the Quidditch player is all black
[LHP-2873] 360 - Y1 Prologue - Diagon Alley - Hang - Using Hagrid jump up and down the alley while firing magic
[LHP-2799] Feature request for portraits on boss characters
[ER-1527] Need change to converter and scripts to reprocess wii cutscenes
[LIJII-17464] X360/PS3 - Online Co-op - Bonus Levels - H2L0 - Bonus 3 - Slave Driver Cave: Failing the level causes both players to hang upon level reset.
[LIJII-17066] 360/PS3 - H4L3 - Diner - Story - Online:Co-Op/Graphical - The car that smashes through the door halfway through the level, is already embedded in the door during the intro cutscene.
[LIJII-17011] 360 - H3L3 - Berlin - Story - Online:Co-Op/Animation - When the Client jumps the animation is very slow and jerky on the Host's screen.
[LIJII-17474] X360: Online-Co-op: Players get stuck in Bonus/Treasure mode levels when the client joins a hosted game as the host picks up a tresure chest.
[LIJII-17268] PS3 - Online Co-op - Bonus Levels - H1L0 - Bonus 3 - Hovitos Temple: The Client lags significantly on the Host's screen.
[LIJII-17461] X360 - Online Co-op - H1L0 - Raiders of the Lost Ark (Hub): Boats will sink when driving them underneath the bridges.
[LIJII-17484] X360/PS3 - TRC 036/TCR 029 - Online Co-op - Gamewide: Host will be presented with an incorrect 'Disconnected' message when the Client drops out or idles out during gameplay.
[LIJII-17446] X360/PS3 - Online Co-op - Gamewide: The error message, 'You will be returned to warehouse' is inaccurate.
[LIJII-17479] PS3 - Only the controller assigned to port 1 can press OK at the "Do not turn off console" save warning in frontend
[LIJII-17090] PS3 - Online - Character Creator - Process Failure - The customiser options will cause changes on both characters when used by one player
[LIJII-17355] X360: Online Co-Op - BYOA - 2 builders can be present in Level Builder.
[LHP-2026] Red letter collection needs setting up
[ER-376] Remove NuAllocs from engine/game where possible.
[LOTR-555] Editor - rotation stops when cursor moves outside 3D window
[LHP-2008] John H Changes
[LOTR-562] Editor - can we colour the cursor BEFORE clicking on handles?
[LIJII-16209] 360 - Front End - Controls/Co-Op/Process Failure - Game repeatedly shows a 'network error' message when in the warehouse if player 2 has a gold account and player 1 has a non-gold account
[LHP-2833] Int Paintings are broken and are semmingly crashing the level via the editor
[LHP-2905] Pull Chain SFX needs to be removed from chain object
[GS-1588] EdMesh - Wall Marking
[GS-1681] Object Avoidance - Reworked to better handle multiple objects.
[LHP-2854] Can't exit certain minimazes
[ER-1461] NUDATA array merging errors
[LHP-2839] 360 - Y1 Prologue Leaky Cauldron - Harry can make Hagrid's head shrink just by rolling into him
[LHP-2707] Get the wasp attack working
[LIJII-17344] PS3 - EU Version - H1L0 - Raiders of the Lost Ark (HUB) - Co-Op:Online - Balloons get left behind in the air after destroying them with the Flying Wing vehicle.
[LHP-1804] characters seem to be easily able to step over small bits of lego and don't make them scatter like they used to
[LIJII-16919] 360/PS3- Gamewide - Localisation/Text - Co-Op Online - All languages - When any Extras is turned on or off by either the client or the host the words "On" and "Off" appear in English
[LIJII-17028] TCR 115 - Gamewide -360 - Co-op:Online - Client will crash on a black screen when attempting to join a friends session through the 'Guide' when trying to connect out of  a HUB/Level.
[LHP-2795] 360 - Y1 Prologue - Y1 Gringotts Hall - Tech Hang - Using Harry to wave at the goblin on the desk will not trigger the cutscene, after Harry has tried Hagrid can no longer interact with the wave spot
[LHP-2705] 360 - Y1 Potions - Black screen hang / crash when trying to load the test area after completing the potion lesson
[LIJII-14909] X360/PS3 - Online Co-op - Gamewide: When a player picks up a large object, it will disappear briefly on the other player's screen.
[LHP-2749] Placing Parts With UV Scrolling Causes Crash
[LHP-2060] Students applauding script needs sfx to go with it when you complete a lesson
[LHP-2747] Re bug to me Bogart chests should explode into parts when complete - not just vanish
[ER-1476] Allow vertex data to model ambient occlusion
[LHP-2240] Y2Slytherin - error while exporting for Wii
[ER-1505] Investigate frameout on Wii Harry Potter in Y1Intro_C cutscene (Great Hall)
[LHP-2678] Y1Library_B - Crash when putting green key in the door
[LHP-2662] If uncloaking anim is interrupted, Harry will be stuck wearing the cloak, but won't be invisible
[LHP-2770] 360 - Hogwarts HUB - Foyer/Stairs - Crash/Hang - Game hangs on black screen when attempting to load Stairs
[ER-1506] Remove references to "warn before NUT over-write"
[ER-1504] Remove references to "export textures as paths"
[ER-1502] Remove references to split instancing in exporter
[ER-1500] Remove references to scene referencing in exporter
[LHP-691] Broomstick Flying Anims
[LHP-2782] can we get actions set up for hermione and rons vehicle special anims
[ER-1303] Get Lego Harry Potter up and running on Wii
[LHP-548] * MS5 - get customiser working in Harry.
[GS-884] Removal of NuNusound comments
[GS-1231] Stream Management
[ER-1499] Allow multiple instances of the game to run
[LIJII-17403] X360/PS3 - Online Co-op - Character Customiser:  Customizing a character will crash the other player.
[LIJII-17350] X360 - Online Co-op - Gamewide - Story: When the Client joins a Host's game during a cutscene, the Host will be forced to wait for the Client's cutscene to complete before loading into the level.
[LIJII-17337] X360 - Online Co-op - Front End: The Client will be sent to the Press Start screen after selecting 'Join session in progress' from the Guide menu while in the Front End.
[LIJII-13559] PS3: TRC R035 - Client remains on a permanent suspended screen when attempting to connect to game that no longer exists
[LIJII-17371] X360 - TCR 029 - Online Co-op - Gamewide: A player will not receive a message when the other player disconnects while launching a Hub.
[LIJII-17239] Cannot join host's game when client is on same level
[LHP-2779] y1trolltoilet AP feedback
[LOTR-593] UVs scroll wrong way in maya viewport only...
[ER-807] add renderthread callback
[GS-1456] Change dymanic string memory allication
[GS-1699] Crash when editor is exited
[LHP-2231] Y1 Charms - Locomote puzzle
[LHP-1005] Year 2 Story event - Moaning Myrtle And Tom Riddle boss fight support
[LHP-1625] Moonlight Phobia Implementation
[LIJII-15764] JB - 360/PS3 - loading times should be instantaneous during HUB Story progression but many still display a Crystal Skull loading screen
[LHP-2429] (Y1trolltoilet design change) The following functionality will now be present for the final phase of the troll fight:
[LIJII-17348] X360 - Online Co-op - H5L5 - Fight in the Ants - Story: If the Client picks up an orange cone from atop an ant hill, the cone will disappear, preventing progression.
[GS-1684] When waiting at link, the AI needs to stop and wait
[GS-1592] Node Groups
[ER-1477] Made post effect params classes with constructors to avoid problems with defaults
[ER-1381] Output FT2 files for the WII.
[LHP-1443] Wardrobe sfx out of sync
[LHP-2225] Grouped random SFX not working
[LHP-2576] Harry Broom anims...
[LHP-2375] Flame effects sorting in front of objects
[LIJII-1463] DOF and PostEeffects not appearing on both splitscreens
[LIJII-11942] Frontend - Render order changes have affected the Back text and Icon drawing
[LIJII-14044] MotorbikeStory - Characters and live lit objects become flat shaded when certain enemy characters or vehicles are offscreen
[LIJII-17175] PS3 - Online - H1L3 - Map Room - can make duplicate/copy the reflector by the client picking it up and the host whipping it
[LIJII-17323] PS3 - EU Version - H1L1 - Cafe Raven - Story - Co-Op:Online/Tech Hang - Client gets an out of gameworld view after finishing level, and then neither player can enter next level.
[LIJII-17336] PS3 - Online Co-op - Level Builder: The Client will hang and the Host will be unable to progress if the Client completes a created level.
[LIJII-17258] PS3 - Online Co-op - Gamewide: If the Client drops out while the Host is in the Pause menu, the Host will be taken out of the pause menu.
[LIJII-17358] X360/PS3 - Level Builder: There is no option to save a created builder level.
[GS-1693] Using 0/1 keys with dropdown box is broken
[LHP-2445] 360 - Year 1 - Story Event 1 - Leaky Cauldron/Diagon Alley - Collision - Ride-on chair becomes inactive if left for a moment (player unable to ride it again)
[LHP-2432] ShaderBaking creates Texture with Alpha in it
[ER-1474] Change Light Creation in Editor to match Standard Creation Procedures.
[LHP-2626] 360 - Y1 Forest - Dig symbols change when Fang rides the mushroom
[LIJII-6719] Character Creator - add all relevant characters to chars/collection.txt - and ensure they get unlocked correctly...
[LHP-2601] Harry - SceneObject::RenderAt() uses NuSpecialGetDrawDistance()...
[LHP-2449] MovingCharacterIcon::SetCharacterId() is not passing a VARIPTR start addr. to NuTexRead
[ER-1471] Improve layout of TT Shader Material attributes in Maya
[LHP-2648] y1fluffy_A We need the ability to delete auto generated nodes for tubes
[TTANIM-15] No shadows when using cutscene camera in LEDEd
[LIJII-17166] X360 - Online Co-Op - H2L1 -Shanghai Drive: When encountering the boss on this level, the final ramming motion (5 of 5) will cause the boss to become engulfed in a flame effect, and invincible.
[LIJII-16216] 360 - Online - Process Failure - No indication on hosts screen if their attempts to join via the guide button
[GS-1589] Convex Node De/activation
[LIJII-17167] 360 - Gamewide - Co-op Online - Sound Effects/Vehicles - Client's vehicle will play a continuous loop of the tire-screeching sound effect when driving normally
[LHP-1296] Y3 Peter Pettigrew Boss fight
[LHP-385] The PS3 converter doesn't appear to be cleaning up after itself
[GS-1688] Changes to wxWidgets dataview control
[LOTR-568] EdClass "ManipulatorProps" registered Twice
[LIJII-16571] 360 - TCR073  - Process failure - Player does not recieve achievements when signing in on the playset menu and continuing the game
[ER-1404] Add 'lighting data size' variable to each TTObjectSet to show memory usage for each platform
[LHP-2236] Latest build (svn 32795) has specials with rotation (and scale?) on them coming out in the wrong orientation
[LIJII-17151] X360 - TRC R180 - Online Co-op - Gamewide - Story: When the Client joins a Host's game during a cutscene, the Client will be forced to wait for the Host's cutscene to complete before loading into the level.
[LIJII-17208] X360 - Online Co-op - H3L0 - Last Crusade (HUB): On the Super Bonus Level, vehicle pads do not appear activated for the Client when the Client activates them.
[LIJII-17059] 360 - H6L3 - Inside Temple A - Online Co-Op - Tech Hang - The toggle switches can only be used a number of times so can expire before their required purpose has been served
[LIJII-16978] 360 - H5L5 - Fight the ants - Online - Tech Hang - If player 2 grabs a cone and drops it, it will not respawn causing a tech hang
[LHP-2202] Harry - reduce area-buffer size (currently up to 48MB - which seems silly)
[LIJII-15548] SRT: X360: Global: Online Multiplayer: Joining a paused game hangs the client should the host leave
[ER-1472] TTSetManager bugs
[LIJII-15567] SRT: Online Multiplayer: Pause Menu: The Host can select Invite A Friend even if the game already has a client causing a hang
[LIJII-17242] MS FAIL - P1-005 - Builder - Hard lock after multiple players provide simultaneous input in "Level Builder" mode.
[LIJII-17243] MS FAIL - P2-002 - Character Customiser - Player is unable to edit heroes in the "Character Creator" after entering a blank naming string.
[GS-1683] Multi-gate path crosssings
[LHP-1750] Y1 Library Story - Arthur Feedback
[LHP-2210] Y1Corridor - Lady painting doesn't let you past, even when you're a girl
[LHP-2031] Particles needed for when Fang digs
[LIJII-17190] 360 - Co-op:Online - Gamewide - Client can press the A button on the 'Treasure mode' or 'Story' repeat screen before the host joins them to overide and prevent the host from choosing any of the two options .(Automatically taken them in to level)
[LHP-2308] 360 - Y1 - Charms Lumos - Placing a star piece on a book pile produes a small graphical corruption
[ER-1453] Comment bitmap and NUT interface class
[LIJII-17137] 360 - H1L0 - Raiders of the Lost Ark (HUB) - Online Co-op - Process Failure - Destroying a christmas tree with the client when the host has chosen to Return to Warehouse will not change the counter in-game, but will change it on the playset in Warehouse
[LIJII-16628] COMPAT - PC - HW - Logitech Dual Action/Logitech ChillStream: Strange button combinations appear at the TT logo building
[LIJII-16893] X360 - Online Co-op - Front End - Client does not see the correct levels unlocked on the playset menus when the host is setting up the game.
[LIJII-16969] PS3 - online - Build your own adventure - Game will crash for the client when you head in BYOA with a custom built level.
[LIJII-12114] 360/PS3 - Online Co-op - H1L4 - Pursue the Ark - Story (Gamewide, Vehicle Levels):  The Client cannot damage other vehicles.
[LIJII-17160] X360 - Online Co-op - Front End: Client will hang when choosing to join a game from the Available Games lobby that has been set to Invite Only.
[LIJII-16904] 360 - Online - H4L1 - Hanger 51 - Tricycle will respawn in the robot section of the level creating a tech hang if you haven't used both floor switches
[LIJII-17037] TCR 15 - 360 -Coop:Online - The client will crash when signing out of their gamer profile during the loading screen before reaching the Host.
[LIJII-17105] 360/PS3 - Co-op:Online - Raiders Hub - H1B3Hovitos Temple Bonus - Hang -The client or host will hang on to a loading screen when their co-op partner uses the lever to raise the lava to kill them.
[LIJII-6943] X360: Online Co-op: Gamewide:  Discrepancy between Host and Client Scores on both Host and Client screens.
[LIJII-17042] 360 - Online - Gamewide - Crash/Tech Hang - If client joins a game while the host has the xbox 'Guide' up the client will hang
[LIJII-17159] X360 - Online Co-op - Front End: Client will not enter the Host's game when accepting an invite from the Guide menu while in the Available Games lobby.
[LIJII-17034] 360 - Online Co-op - Front End - Process Failure - Client unable to join through the Guide while in pre-game lobby (also available games will disappear until refreshed)
[LHP-2196] Can't reload BuilderLights - I think it may be to do with having a ball constraint on a couple of the objects
[LIJII-16753] PS3 - TRC R036 - Online Co-op - Front End:  No disconnect message is displayed for the Client when the Host chooses Quit Game in the Warehouse.
[LHP-2389] Game crashes when the girl access point is used to get into the toilet block
[LIJII-16965] 360 - Networking - Gameplay - Process Failure - both pads control player 1
[GS-1604] Allow any angle of poly when converting from edmesh to graph.
[LIJII-12905] Indy2 - Character Creator - if we 'load' a game, characters don't show correct parts in menu...
[LIJII-12997] Indy2 - congrats screen - play 'clunk' sfx when each string stomps in...
[LIJII-12998] Indy2 - congrats screen - play sfx when skip pressed...
[LIJII-14036] PC Debug - Customiser - Crash when entering pause menu when in customiser level...
[LIJII-14410] Indy2 - all platforms - customiser - locked characters are available in default-pool...
[LIJII-14560] Indy2 - NXG - level streaming doesn't entirely work logically...
[LIJII-15805] NuSevereWarning( "NuFilePakLoad now requrires the passed VARIPTR to be 16 byte aligned" )...
[LIJII-15981] All Plats - 'abort' support for NuGScnRead()...
[LIJII-17108] 360 - Credits - Co-op: Online - Code - Client is disconnected from online game after game credits screen
[ER-1370] Redundant attribute cleanout.
[GS-1682] Once of the new audio libraries appears to link against debug XAPI/CRT libraries, even in the release versions
[ER-1468] LSV not working in RenderTech_INT
[LHP-2393] Y1Library_a - Harry falls through the statue book when being lifted
[ER-1463] NUT files can be saved in DXT5 format when 'no alpha' is requested
[ER-47] Reloading scene causes Maya crash.
[LHP-914] LEGO UI scripts to be part of installer
[LHP-2203] userSetup.mel....not installing into Maya prefs
[ER-1464] Fix crash bug with Lego Harry Potter artist build
[LHP-1684] Names created from ShaderBake are too long
[LHP-1655] When quiting out of the game you go to the incorect version of the level
[LHP-1917] ShaderCopy and ShaderReplace dont copy shadow recive attribute.
[LHP-1597] Texture Bake options does not set the Texture options to "file"
[LHP-1198] Second layer Effect tick box on shader doesnt work until scene is reloaded.
[ER-1462] Remove uniform triangle stripping feature
[LHP-2259] Scabbers instantly disappears when Ron plays the pickup animation
[LHP-1189] Still not seeing any scene animations in the LED
[LHP-1990] 360 - Y1 Quidditch - If Ron stands right up against the tube and release the rat, he will be spawned at the upper level
[ER-1457] LOD and blendshape tests on PC have no animation applied
[ER-784] Detect and report duplicate special object names on export.
[LIJII-16430] X360 - Online Co-op - H2L0 - Temple of Doom (HUB):  If either player abandons the raft, the other player will not be able to enter it.
[ER-1267] Lightmaps and lightmap "dummy texture" missing first letter of their names in NUS name table
[LIJII-17203] PS3 - Online Co-op - H3L3 - Berlin - Story: The Host and Client will hang on the outro cutscene.
[LIJII-17212] PS3 - Pause Menu - Online:Co-Op - There is an option on the PSN Settings Menu for 'Send Party Invitation', even though parties are an Xbox Live feature, not PSN.
[LIJII-17180] PS3 - Online - Front End - Level completed pictures in playsets are inconsistent with the hosts
[LIJII-17072] PS3 - H4L0 - Crystal Skull part 1 (USA) HUB - Crash/Hang - After installing the Online Patch, game hangs loading into USA HUB using a previously saved game from before patch
[ER-1454] Engine doesn't compile with latest DirectX SDK
[ER-1426] Windows Explorer NUT plugin crashes with the "large" thumbnail size in Windows 7
[ER-1225] Limit maximum number of matrices in a packet for Motion Blur character.
[LIJII-17058] 360 - Front End - Leader Board - Not all times in the leader boards appear to be in the right place
[LHP-2306] 360 - Y1 Dorm Lobby - Snake pieces can be lifted and put through the walls
[LHP-2313] Guide System Bugs
[LHP-2279] Gamewide - Painting not picking up Draw Matrix of special
[LHP-2350] The studs that are given off when the player has been hit are a little excessive
[GS-1675] 32bit DynoSDK plugin for TTFusion
[LIJII-15970] Need support in NetMessage for 64bit values
[GS-1573] ThingManager should process things in priority order
[GS-1603] Harry Edmesh vert snapping and other modes not working consistently after recent changes.
[GS-1612] Move splitscreenmanager into game framework.
[ER-1391] 32-bit Autodesk header files and libraries need adding to Accurev
[ER-1402] Setup hobbit in teamcity (help roland)
[ER-1403] nurndr2bmp build fix
[LHP-2294] 360 - Y1 Dorm Lobby - If a character falls off the edge their hair will rest on invisible terrain
[ER-1450] Add latest LEGO UI changes to installer
[LHP-943] Blowup Editor - Debris/parts menu always goes back to A every time you bring the option up
[ER-1447] Add fog and motion blur effects to NXG viewer menus
[GS-1665] Change PinnerDynamics to work with DynoMemory Manager instead of VARIPTR
[TTANIM-9] Some cutscene recorder options don't work
[ER-1436] PIX texture recording enabled in Harry
[ER-1423] Disable lightmapping on skydomes or report it as an error
[ER-1431] Tidy up lightmapper shelf
[ER-1438] Importing Wii LMOs seems to always fail
[ER-1437] Added option to ignore specific sets from lightmapping
[ER-1435] Serialize NUT checksum into scene
[LIJII-14326] Wii : Creator: Level Builder: Raiders Theme: Rope switch attached to Complex Baseplate 3 appears displaced when entering test mode
[LIJII-14464] Wii - H5L0 - Crystal Skull Part 2 (Peru Hub) - Text - "You need a shovel to paddle boat the raft" hint appears but raft can be used by any character (no need for a shovel)
[LIJII-14554] Wii - H1L0 - Raiders of the Lost Ark (HUB) - Tech Hang - After destroying some of the Brick Objects, then entering the Super Bonus, re-entering the HUB after this showed the objects as being destroyed but the counter lower than it should have been.
[LIJII-14613] Wii - Creator - Level Builder - Localisation/Text - In French, Bonus Levels that are edited and saved as user created levels are spelled in English
[LIJII-14880] Wii: Creator: Level Builder: Boulders can be stacked onto and into each other.
[LIJII-14118] Wii - H4B2 - Bonus 1 (Marshall College) - Co-op - Process Failure - Push box does not move when pushed, preventing progress in the level.
[LIJII-14232] Wii: Creator: Level Builder: Objects on complex baseplates will not function once Undo has been used on the baseplate items.
[LIJII-13941] Wii: Creator: Level Builder: Global: Cancelling the Popper item leaves the floor at a lower level.
[LIJII-14066] Wii - Level Builder - Process Failure - After entering and leaving options submenu in the radial menu with any character selected, selecting the UFO, and then entering and leaving the options menu again, the menu options will be wrong.
[LIJII-14097] Wii - H4L0 - Crystal Skull Part 1 (USA HUB) - Process Failure - Dovchenko is affected by having the Invincibility extra turned on
[LIJII-13131] Wii - H4L5 - Crane Train.  Jumping behind the cabin will cause a death loop
[LIJII-13309] Wii: Creator: Level Builder: Location doesn't change on loading screen when loading any created levels.
[LIJII-13860] Particles shift during split screen in builder levels
[LIJII-11036] Add Bink credits to PC and Wii
[LIJII-11393] The Boulders/Balls in the Builder move much more quickly than before. [TempleBuilder5]
[LIJII-11569] Wii - Coop / Local / Online / Gamewide - H4L4 - Graphical Art : When second player is a specific distance or further away from first player, second player, balloons, and studs become invisible.
[LIJII-10331] Wii- Creator - Text not translated when creating a character: "Player...."
[TTANIM-10] Build failure
[GS-1676] Fix crashes in g-wiz
[ER-1393] Investigate Anisotropic filtering settings (and other related settings)
[ER-1424] Add error message for file node with an empty texture field
[ER-1434] Add ability to customise bootup image per project
[LHP-2315] Re-Order gamecode to allow an Api anim update rather than a game animupdate.
[ER-1205] Strange render offset due to deferred light (point)
[LIJII-16875] Effects Options Oddities
[ER-1409] Re-Add 32bit lightmapper support
[ER-1388] store MD5 checksum with texture
[LIJII-17102] PS3 - Online Co-op - H6B3 - Akator (Bonus) - Tech Hang - Issues with bike spawning into level, can result in tech hang.
[LHP-2262] If mandrakes are taken between levels, they will float in mid air and then can't be picked up again
[LIJII-15653] SRT Kingdom of the Crystal Skull - Part 2:  Dovchenko Duel:  If the host drops out Oxley will not follow the client's character
[LHP-2261] Minimaze a little broken as rat goes really fast when at the bottom of the tubes
[LIJII-15257] PS3 - Online Multiplayer - Text not translated when wating for the other player to connect- WAITING...!!!!
[LIJII-15552] SRT: TRC R037 - Title does not provide a means to sign in to the PlayStationNetwork
[LHP-2170] VFX Problem - Currently in the whole game none of the VFX draw even though they are being loaded and processed by the code.
[LHP-2205] NU Erro: GameFrameworkMemory1 AllocMemory()Failed!
[LHP-2208] Y1Lumos - Nu Error - Called with Null Object
[LHP-2250] Red brick/letter pickup radius
[LIJII-14670] COMPAT - PC - Controls - Using the keyboard,  Player 2 cannot drop-in.
[LIJII-16556] X360 - Online Co-op - H3L5 - Grail Temple - Story: Saw blades do not deactivate for the Client.
[ER-1421] Fix problem with texture alpha detection when shader baking.
[LHP-2226] Y1Library_B - If you put the cloak on while holding the green object for the first gate, it'll vanish
[LIJII-15708] PS3 - Quickplay - No indication of what quickplay freeplay level you have done, this makes getting the achievement/trophy hard to get if you don't play all the levels all in the one
[GS-1672] Colour picker changes
[GS-1677] wxWidgets 2.9 upgrade
[GS-1593] EdMesh - Zone Painting
[ER-1417] Converters assumed to be in 'Program Files' directory in 64-bit environment.
[ER-653] Lego_GAMEBUILD stream and code build
[ER-1413] Add 32-dyno MLL to toolchain installer.
[LIJII-15939] ONLINE: Cutsomiser does not work online
[ER-1411] Prevent old JPEG encoding code from being included in build
[ER-1354] LOD, blend shape and cutscene test suite tests fail at conversion stage
[ER-1390] Add 32-bit build configuration of Maya plugins to TeamCity (at least Harry_INT)
[LIJII-7145] X360 - Online Co-op - H3L4 - Canyon Tank Fight - Story: The Client's vehicle is out of sync with other vehicles.
[LIJII-16424] X360 - Online Co-op - H1L4 - Pursue the Ark - Story: The Host and Client will become out of sync periodically during gameplay.
[LIJII-15865] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: The metallic objects will be already attached to the Skull crate and cannot be seen flying through the air for the Client after tipping over the 2nd box of metal.
[LIJII-16131] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: The Client will crash after the Control Room midtro cutscene.
[LHP-706] SPELLITS - the characters terrain with the specials whilst they are vortexing. Looks like it could potentially cause problems
[LHP-1442] y3Gryffindor - spellits not looping correctly
[GS-1662] DynoSDK - capsule collsion shapes are too big and appear as spheres
[ER-1405] Converters not spawning in 32-bit OS.
[LHP-2213] [PC] Add support for screenshots
[LIJII-15650] PS3: SRT: Online Multiplayer: Clients cannot destroy enemy vehicles by ramming them
[LHP-2126] 360 - Y1 Prologue - Diagon Alley - Crash / Hang - Constant error displayed if Harry attempts to ride the green chair
[ER-1366] Platform Specific LSV support
[LHP-1856] Hermoine will have no hands drawn when she uses a mandrake earmuff cupboard
[LHP-2172] Y1 Charms - Completing the Y1 Charms level successfully and walking out of the door the game crashes 100%
[LHP-2173] Y1 gringotts - Griphook/Goblin Access is currently broken
[LHP-1634] Y2 Quidditch/Madame Pomfrey - Dobby chase needs setting up
[LHP-2090] Y1 Guide System
[LHP-2101] Disable Depth of field in cut scenes
[LIJII-5715] Builder : Ongoing builder stuff
[LIJII-15583] SRT: Online Multiplayer:  The Client cannot perform races in the Hub
[LIJII-11237] X360/PS3 - Online Co-op - Gamewide - Story:  When the Client exits a vehicle, it was disappear briefly into the ground.
[LIJII-13857] X360/PS3 - Online Co-op - H4L1 - Hangar 51 - Story: The vehicle pad does not activate for the Client.
[ER-1400] 32-bit OS toolchain problems for Fusion
[LIJII-16186] icon missing from toolchian
[LHP-768] Memory Hud looks too small on Wii + small screens
[LIJII-16975] PS3 singing in menu does not give back control to the client
[LIJII-15028] X360 - Story - Controls - H3L0 - Controller vibrates when returning to hub after finishing a story level
[ER-1125] [PC] stuttering when there is a lot of dynamic geometry
[LIJII-5561] Glitches on special move whip tied pick up
[LIJII-16555] X360 - Online Co-op - Bonus Levels - Gamewide: Event camera sequences do not trigger for the Client.
[LIJII-16923] Frontend hud with no scene
[LIJII-16527] X360 - Online Co-op - H4L2 - Doom Town - Treasure Mode: The Client will crash shortly after returning to the Hub from Doom Town.
[GS-1587] Multiple Convex Graphs
[LHP-2133] Techno should always be active for all players
[ER-1392] Fix PC Settings Manager Merge
[ER-1362] NUT file shell extension for thumbnail preview
[ER-1389] Check for zero area lights
[LIJII-16295] PS3 - Online - Co-Op - H4L4 - Motorbike Chase - Upon entering the level, Mutt's character will not be controllable.
[GS-1669] Closest point calculation not including A's radius.
[GS-1667] Capsule geom - downgrade assert of negative half length to warning and clamp negative value to 0.
[ER-1385] Compile error in toolchain due to STFONT access in pcinput.cpp
[ER-1386] Compile error in toolchain due to STFONT access in pcinput.cpp
[LIJII-15894] PC - H1L0 - Raiders HUB - Tech Hang - The Jeep will be thrown in to the air by the race starter markers and not respawn back when player re-enters the HUB
[GS-1666] Property change where value doesn't change marks objects modified
[LIJII-16432] PC - Localisation/Text - In the French version the letters in the controls (key binding) menu are mixed up (W=Z)
[LIJII-16540] X360 - Online Co-op - Gamewide: Progression necessary objects manipulated in the Hub by the Client will become out of sync, often preventing progression.
[LIJII-16179] 360 - Online Co-op - Using the Xbox 360 Dashboard to join a friend's LIJ2 game causes the system to crash.
[LIJII-16215] 360 - Online - Crash - Game crashes for the client when attempting to join a friend's game via the guide button.
[LIJII-16260] COMPAT - PC - Language - Hungary: Only game installer is in Hungarian, gameplay is in english.
[LHP-1970] Add "Simple target functionallity"
[LHP-1951] Add a new Magic Debug menu and options
[LHP-2045] Invisibility - Activate & deactivate controls
[LHP-1029] Allow scene animation to be scrubbed/played past frame 0 and still use editor controls without crashing
[LHP-1030] disable depth of field in the LED editor
[LHP-1495] Crash  drawing face blendshape in cutscene when loading y2potions
[LHP-1619] Add Wand Flourish Stuff
[LHP-1666] MiniCuts - Change the blend in/out defaults
[LHP-690] Harry - Customiser features required for CharDef
[LHP-797] Character specific potions needed for Neville and Hagrid
[LHP-1898] Crash when loading Y1Corridor on a release build reproduceable about 100% of the time on PC:
[LHP-1897] Y1 Coridoor Crash (Call stack Included)
[LHP-1265] Y1 Troll Corridoor
[LHP-1361] JB Priority
[LHP-1651] Play cutscene using door system
[ER-1332] Enable motion blur in cutscenes in Harry Potter
[LHP-1273] LED - can't delete or move a pause on the timeline
[LHP-788] GizCutScenes - Can we have the ability to rename each placed
[LIJII-15219] Disable trophy files when loading save game created by another profile
[LIJII-14625] PC - Gamewide - Collision - Extra LOS code needed to stop the user picking up items and destroying objects through walls
[LIJII-16405] Gamewide - Localisation/Text - Russian - Button prompt characters are displayed as a question mark
[LIJII-16404] X360 - Online Co-op - Gamewide: The game will crash and the console will reset if a player accept's a game invitation.
[LIJII-16542] X360 - Online Co-op - H4L1 - Hangar 51 - Treasure: If both players knock simultaneously on the checkpoint guard's door, the Host will become frozen in place.
[LIJII-13678] PS3 - Online Co-op - H4L0 - Bonus 1 - Barnett College: The Client crashes upon loading the level.
[LIJII-16583] PC - Level Builder - Graphical/Art - Cancelling save on the save slot screen causes the level to turn black
[LIJII-16413] X360 - Online Co-op - H1L3 - Map Room - Story: Marion doesn't replace Sallah after the midtro cutscene taking the players to part 2, the Well of Souls, preventing progression.
[LIJII-15282] COMPAT - PC - HW - Radeon X1300/9600 - H4L1: Graphics become distorted and the user is unable to play the game when beginning the level.
[LIJII-14569] PS3 - H3L5 - Grail Temple - Story - Sound effect - Shooting the Silver Chests while they're flying around in the toronado, do not have sound effect when the explode.
[LIJII-13746] 360/PS3 - Gamewide - Co-op - Even if one player whip grabs an object first the player who picks up the object normally will be the one who gains the object
[LIJII-6189] PS3 - Front end - options - Audio volume bar starts at the bottom in the options even though the volume is turned up.
[GS-1499] [PS3] SDK version 280 changes made by SBrown and DConnell
[GS-1560] Fronted - Change the cancel in the Save Slots menu to Continue without Saving
[GS-1561] Frontend - Add a cancel option so that you can back out of pressing New Game
[GS-1663] Capsules on run time side need changing to fit new export.
[GS-1540] Wii Fog changes in LEDed
[GS-1581] LED - Hierarchying some to some sceneobjects makes the child object disappear
[GS-1558] Frontend - Zoom doesn't work on Creator Box Play and Edit options
[GS-1547] Frontend - Change to the level index setting so the game can choose which box to focus on next
[GS-1550] Frontend - Changes to store the frontend box value in the game
[GS-1548] Frontend - Moving fast between boxes then selecting and holding Right or Left swings the camera
[ER-1373] Add icon for TTLights in outliner
[LIJII-16749] [PC] Exiting the controller config screen by pressing the Start button on the controller makes the HUD disappear
[LIJII-16819] COMPAT - Controls - Control configurations return to default, each time game is re-launched.
[LIJII-16820] COMPAT - Audio - Music and Audio Volume options are reset  to default, each time game is re-launched...previous customized settings are not applied until savegame is loaded.
[LIJII-16760] COMPAT - Controls - When Joypad DeadZone is set above 60%, movements assigned to Y-axis are broken.
[LIJII-16607] PC / X360 - H4L0 - USA Hub - Crash - Game crashed just before entere crane train level
[LIJII-16815] [PC] Poor perfromance on front end on low end Intel chipsets
[LIJII-16800] X360/PS3/PC - Co-op- Global- Entering any bonus level causes second player to be kicked out of game and can not rejoin until you reset the console
[LIJII-15483] X360 - H3L5 - Grail Temple - Story - Local Co op - Animation - Both characters can be in animation turning the keyslot if they press B at the same time.
[LIJII-15402] 360 - H3L0 - Crusade Hub - Story - Graphics - Elsa can walk under water, and goes into infinite death loop, involving speed boats
[LIJII-16420] COMPAT - PC - HW - Radeon X1300 - H5L2: Games performance drops to 10fps when chasing the native carrying the crystal skull.
[LIJII-15580] COMPAT - PC - Controls - Load Game Menu: User cannot move up or down in most parts of the load game screen.
[LIJII-16699] COMPAT - Graphics - Unlike all other video options, the Brightness setting is saved with the savegame.
[LIJII-16693] COMPAT - Graphics - Customized Brightness setting is not applied, each time the game is re-launched.
[LIJII-16750] COMPAT - Frontend Menu - When Enhanced Graphics is disabled, Motion Blur is correctly grayed-out, but option setting can still be changed to ON.
[LIJII-16754] COMPAT - Frontend Menu - When Enhanced Graphics is disabled, FSAA becomes grayed-out.
[LIJII-16755] COMPAT - Crash - Frontend Menu - Attempting to scroll down at bottom of Effects Settings Menu causes game to crash.
[LIJII-16489] pc - H1L0 - Raiders Hub - Tech Hang - The staff of RA cannot be used to activate the gate, if the player mounts a vehicle whilst using the staff of Ra.
[LIJII-13086] X360 - Front End - Save/Load - When the user selects Press Start to Begin, then selects Load Game, then selects a slot and selects Ok, a black square texture appears behind the big Indy hat that appears during loading, for half a second.
[LIJII-16740] crash when changing AA options in russian
[LIJII-16728] Options menu overlaps in some of the new languages
[LIJII-15272] PS3 - H3L0 - Tech Hang - It is possible to break a military checkpoint by switching characters as the character knocks on the door.
[LIJII-15320] PS3 - Doom town - H4L2 - Story - Graphical - The buildable handle in the bedroom disappears once building it until picking it up.
[LIJII-14200] PC - Low end Intel support needed
[LIJII-13878] 360: TCR 015 - Title does not recognize profile change status when signing in a Gold or Silver gamer profile in the Front-End
[LIJII-16539] COMPAT - PC - HW - Text: Depth of Field and Ambient Occlusion are not greyed-out in the effects settings options, on the main menu.
[LIJII-16520] COMPAT - Controls - When Player2 uses unconfigured controller to drop-in, then configures controller and returns to game, Player2 has no control over their character.
[LIJII-16515] COMPAT - Frontend Menu - In Control Setup Menu, the flashing red bindings indicate different functions require assignment, for Player1 and Player2.
[LIJII-16491] COMPAT - Frontend - The Control Setup Menu is difficult to read when overlayed on top of the title screen and flashing text, when using an unconfigured controller to select input device at game launch.
[LIJII-16598] COMPAT - Sound - Frontend Menu - No volume reference SFX is heard when Audio Volume is adjusted in Main Menu's Options menu.
[LIJII-16610] COMPAT - Sound - Windows volume mixer level drops to minimum, if user presses any button or key during Attract Mode movie.
[LIJII-14147] PS3 - H1L3 - Map Room - Story - Animation - Indy goes into a looping animation if user switch users while moving the light beam
[ER-1333] Wii material emulation
[ER-1372] Disable rule which has last-gen TT Glass and TT Water FX overriding native next-gen material effects on NXG
[LIJII-9242] Wii / 360 / PS3 - Level Builder - Process Failure - Player 1 is able to walk through player 2 door and thus validate/finish the level
[LIJII-13214] [PC] Test MGPU implementation
[LIJII-16684] NXG conv crash
[LIJII-15211] Hangar 51 intro cutscene, audio pauses just before car shows head on on screen
[LIJII-16590] PC - Front End - Test PC 2 - Game will crash when attempting to plug in headphones during the attract mode.
[LIJII-16044] MS - TCR 006 - 360 - Gamewide - The title displays a blank black screen for between approximately 7 to 12 seconds after exiting from certain game areas.
[LIJII-16592] Spanish - PC - Front End - Video Settings- The text for 'Brightness' is in english at the video settings.
[LIJII-16219] PC - Build Your Own Adventure - H4L4 Crane Train(Replay) - Co op - Crash/hang- Games crashs when targeting out of area with user 1 and user 2 jump off back of train
[LIJII-16518] PC - Gamewide - Text - Co-op - Buy prompts for characters and vehicles display only Xbox button symbols and no keyboard alternatives (when a controller and keyboard are both in use).
[LIJII-16523] PC - Gamewide - Text - No button prompt for vehicle powerups when using keyboard.
[LIJII-16092] PC - H3 - Replay / Treasure mode - Process Failure - Loading into this levels from the front end spawns too many characters in certain levels
[LIJII-16403] PC - H5L5 - Fight in the Ants - Story - Graphical Art - Large stretched ant seen flickering over ant holes
[LIJII-16376] Xbox360 - Character Customiser - After creating a character in the bottom right save slot, when reentering the characters are a solid blue or green color and displaced down.
[LIJII-12221] Characters can push up steep slopes
[LIJII-12489] Out of sync audio : Coronado outro
[LIJII-10585] X360/PS3 - Online Co-op - H1L0 - Raiders of the Lost Ark (HUB) - Story: The Client receives the incorrect cutscene when returning to the HUB after completing a level.
[LIJII-13896] X360 - Online Co-op - H4L1 - Hangar 51 - Story: If the Client joins the Host's game after the robot has been used, parts of the robot will remain in the area that it was assembled.
[LIJII-12880] Wii/360 - H1 L3, Map Room - progression stopper.  in co-op play, cant place torch in holder, cant jump in snake pit, and indy slides off the staff of ra pedestal when salah runs off screen
[LIJII-9544] Wii - H2B3 - Temple of Doom Bonus 3 - After killing an alligator a pink box spawns the can be picked up
[LIJII-14725] X360 - Level Builder - Process Failure - Border from deleted levels appear in Newly created level
[LIJII-15595] PS3: SRT: Global: If the host is disconnected from the PSN and then reconnects a client that joins will cause both users to hang in the Hub
[LIJII-16253] PS3 - Gamewide - Collision - Whilst riding a bike type vehicle and forcing the vehicle to break and respawn when there is a wall to your right, you can go through the wall and get stuck / out of gameworld
[LIJII-14024] [Builder] The number of goals required to activate something is not displayed when played from the Hub
[LIJII-1429] Cutscene_Character command does not load Super Chars
[LIJII-5353] AI NavMesh - Wander only works when there is more than one node
[LIJII-14850] 360: TCR 006 - Black screen displayed before proceeding to Initial Interactive Screen
[LIJII-15041] JB - Whip & Blur
[LIJII-7214] Whip Not Being Deleted properly
[LIJII-15492] 360 front end:  selecting storage device causes game to crash.
[LHP-1602] Giz Paintings - some feedback on which special you have selected before you make it a painting would be useful
[LHP-1697] General Bug Fixing Build  07/10/09
[LIJII-15733] PS3 - Front End - Builder - If the user moves the highlighted box and presses X the same time, it is possible to have the chosen background different to what appears to be selected
[LIJII-16009] SRT: 360: TCR 049 - Title becomes unresponsive when Memory Unit is removed whilst loading
[LIJII-7768] glitch has returned in jump-land, combatroll-land, swing anims when blending.  Also affects supercarry jump-land
[LIJII-15630] Player 2 control lost in wahrehouse
[LIJII-16363] Sometimes when the Peru Nurse is holding a hand gun it stays attached when she reverts to her normal idle and anims
[LIJII-7236] Coins bounce on water and kill terrain
[LIJII-15647] PS3 - Builder - Skull 1 - co-op - Crash/hang - Game is prone to crashing if the player alters terrain height when theres loads of LEGO bricks on it placed by both players.
[LIJII-10433] All rope swings glitch when first triggered.
[LIJII-11611] Out of sync audio in DoomTownOutro cutscene due to excessively long frame between the two scenes
[LIJII-11640] Some vehicles don't cast shadows
[LIJII-13514] BYOA - Playset Flow / Process Failure - If while you are putting together your adventure you decide you don't want to have a level you just chose, you can't cancel it without starting from the beginning
[LIJII-11751] Flickering shadows on builder levels
[LIJII-16627] 360 - Gamewide - Vehicle stages - Code - Arrows don't point towards enemies during the stage
[LIJII-16207] [PC] Fix menus for nvidia stereo 3D
[ER-1371] Add NUT shell extension to toolchain installer.
[LIJII-16675] LIJII-16668 dupe, to commit against
[LIJII-16155] cant change options in video and effects menus on pc
[LIJII-16187] Pulsing cross in BYOA
[LIJII-15941] BYOA does not work online
[LIJII-15743] X360 - BYOA - Front End - Selection does not automatically move to next option after selecting
[ER-1369] DCTSIZE constant still required by Wii converter
[ER-1368] Fix motion blur problem arising from charinst abuse
[LIJII-15940] Quick Player levels do not work online
[LIJII-15711] 360 - Creator - Level Builder - Text - Hint text overlaps spinning icon at bottom right of screen
[LIJII-16153] 360 - Co - Op - Gamewide - Enemies are able to minus player's life during the gameplay even though Player has triggered the Dashboard Menu.
[LIJII-16508] 360 - Gamewide - Achievement - The 'Wow! Holy smoke!' achievement unlocks after 102 vehicles have been destroyed
[LIJII-16126] 360 - H1B4 - Bantu Wind Bonus Level - A.I - Buddy can get stuck underbridge on far left of platform causing tech hang
[LIJII-6871] X360/PS3: Online Co-op: Gamewide HUBS:  If a player holding an "unusable object" is punched by another player, the object is duplicated.
[LIJII-15591] SRT: Kingdom of the Crystal Skull - Part 1: Gas Station: Completing Bonus Level in Online Multiplayer causes the Hub to lock
[LIJII-16024] PC - H1L1 - Cafe Raven - Sound - No sound in second opening cutscene for Cafe Raven (first time you see Marion)
[LIJII-16196] PC - Front End - Process Failure/ Graphical - Alt tabbing out to desktop and then entering game agin causes graphics to disappear but text remains
[LIJII-16473] PC - H4F1 - Hangar 51 Replay - Graphical - There are 3 lamps that have a square of light coming out of them instead of the usual light effect
[LIJII-16469] PC - H4F2 - Doomtown Replay - Graphical - Blue band of shading in the background looks incorrect
[LIJII-16386] PC - H5L3 - Escape the Camp - Story - Graphical Art - Strange grey textures appears behind the tent near to where Spalko is standing
[LIJII-16198] PC - Build your Own Adventure - Co-op -  Crash - Crashs to desktop when you complete in split screen for Cairo Streets level (H1L2)
[LIJII-16366] PC - H4B5 - Crystal Skull act 1 USA HUB - Hangar 52 - Bonus Level - Crash - Game crashes after opening the gate and whip targetting a dropped torch
[LIJII-15351] PS3 - H2L0 - Temple Hub - Bonus 2 (Cliffside Cave) Entrance- Process Failure - When Scholar panel is actvate, player is able to walk and jump around until they press 'O' again
[LIJII-16274] COMPAT - PC - Languages - Poland: Only game intsaller is in Polish, gameplay is in English
[LIJII-16415] X360 - Online Co-op - Gamewide: The Client will crash when exiting a level from the Pause menu.
[LIJII-14905] PS3 - Online Co-op - Gamewide: If both players attempt to pick up an large object simultaneously, when the object gets set down it cannot be picked up again.
[LIJII-16412] X360 - Online Co-op - Gamewide: On vehicle levels, red enemy location arrows are not present during split screen for the Client.
[LIJII-15744] Motion blur ends up rendering albedo texture when it's not the last effect to run
[LIJII-15828] COMPAT - PC - Options: No Reset to Default option available in the Video and Effects Settings.
[LIJII-16408] COMPAT - PC - HW - H4L3: Buildings appear over reflective during the cut scene when two agents drive up to the diner.
[LIJII-16228] COMPAT - Controls - Co-op - After either player exits a Co-op game, when new game is started, Player2 cannot drop-in.
[LIJII-16141] PS3 - Online Co-op - H4L0 - Crystal Skull (USA HUB): When Client switches characters during split screen, the Host's camera will become erratic.
[LIJII-13290] X360 / PS3 - Co-Op Online - Gamewide: If the client's vehicle is destroyed and respawns, they will not be able to enter or use it again
[LIJII-6003] PS3 - H3L5 - Grail Temple - Story - Online - Collision/Graphical - Players appear to pass through pushable statues on other player's screen
[LIJII-13755] X360 - Story - H3L0 - Hang  - Game hangs when re-entering Crusade Bonus 3 (Airport)
[LIJII-13792] 360 - Level Builder - Crystal Skull - Copy & Nudge clones do not have same characteristic as original as they do not attack unlike the original
[LIJII-14094] 360: TCR 089 - Voice chat is currently not implemented
[LIJII-10956] PS3 -TRC R029: Content information is not localised to match the language of the system settings (save data).
[LIJII-16380] COMPAT - Crash - The application crashes when user enters a level, minimizes the game, then closes the application from the Windows task bar.
[LIJII-13759] 360 - Bonus Level - Raiders - Lost Temple Bonus (H1B3) - Crash/Hang - Game crashes when user keeps entering and exiting of level
[LIJII-14624] Hangar 51 Time Trial: Janitor gets stuck in staff animation
[LIJII-3771] 360: TCR 033 - Co-Op - Gamewide - Turning off player two's controller results in the title freezing on the pause menu
[LIJII-13103] Character Creator - selecting random character causes the game to freeze.
[LIJII-14608] PS3: Creator: Level Builder: Locked objects can be placed without being purchased
[LIJII-14691] X360 - Bonus Levels - Process Failure - Driving a car into lava does not kill player
[LIJII-13508] Wii - H4B1 - Marshall College - Bonus Level - Tech Hang - The pushable crate sinks into the ground slightly, and prevents player from climbing onto platform.
[LIJII-14453] 360: Single Player - Text cut-off when sign-in status changes in game - "et lance une nouvelle partie[%cut off]"
[LIJII-14548] PS3 - H2L5 - Suspension Bridge - Local Co Op - Tech Hang - Pausing the game while Player 2 is inside Kali rolling up, will cause the game to freeze on the pause menu, neither  player has control.
[LIJII-12550] TempleHub: Dropping into the water as character will cause player to be trapped against terrain permanately.
[LIJII-5866] 360/PS3 - Front end - Tech Hang - Starting a Single player game after being in the Multiplayer Join Game screen will cause a Tech Hang
[LIJII-14385] Vehicles do not die when entering water, and ride on the ground under the water (causes hang in some levels)
[LIJII-14721] 360: SP: Quickplay: The Last Crusade: Trial & Terror: Incomplete Cutscene and audio plays during the loading screen after level completion.
[LIJII-13208] Wii - Level Builder - Small Crate copy looks half destroyed
[LIJII-14849] 360: SP: Crystal Skull - Part 1: Hangar Havoc: Dropping a crate behind a character holding a Staff or Ra under the light causes a progression break.
[LIJII-15118] 360 - H6L0 - Akator Hub - Characters - Inter-dimensional being can get hurt by ants
[LIJII-15323] 360 - Level Builder - Crystal Skull - Flipping Saw Trap does not kill player if player is stationary next to it, instead it merely pushes player away
[LIJII-15684] PS3 - H1L0 / H3L0 - Gamewide - Collision / Vehicles / Exploit : Diving under boat causes player to walk on ocean floor
[LIJII-15761] 360 - GameWide - Co-op - Code - 2nd Player gets stuck in carrying person animation when user whips carried person from player 2
[LIJII-15184] 360 - H1L0 - Raiders of the Ark (HUB) - Process Failure - User cannot knock on guardhouse again if he swaps character while knocking the guardhouse the first time
[LIJII-15224] PS3 - Front End - Extras such as silhouettes and Disguises turn on when you enter a playset in the front end. Extras should only be used in levels
[LIJII-15246] PC - Controls - Pressing <ENTER> at the "Press any key or button to select input device" screen will skip Main Menu and take user to Save Game menu.
[LIJII-15453] PS3 - H1B3 - Hovitos Island Temple Bonus - Collision: If the user progresses quickly with Sallah, leaving Indy behind, AI becomes stuck in collision.
[LIJII-15679] SCEE - PS3 - During boot there is a black screen for 12 seconds
[LIJII-15132] COMPAT - PC - GFW - Aspect Ratio: When playing the game in a 16:9 resolution, graphics and text will look stretched.
[LIJII-14994] X360 - Bonus Level - H4B2 - Bonus Level (Petrol Station) - There are no SFX when user's race vehicle passes through orange flag checkpoints.
[LIJII-15393] PS3 - H4B2 - USA Hub - Bonus 2 - Co-op - Tech Hang - Checkpoints do not seem to register and minikit does not appear when balloons are collected, preventing progression.
[LIJII-15396] 360 - H1L0 - Raiders of the Lost Ark (HUB) - Random impact sounds do not play upon character hitting them
[LIJII-15739] PS3- H5L0- Bonus 2- Technical Hang: If player messes up the puzzle the will be unable to complete it without a reboot.
[LIJII-14881] 360: Creator: Level Builder: Balls can be stacked on top of each other.
[LIJII-15096] PS3 - Level Builder - Process failure - Mud/lava/water taps is turned on right away in test mode even when timer is used
[LIJII-15707] 360/PS3 - Quickplay - Player shouldn't be able to select the same character twice as this results in only one appearing in the level
[LIJII-15255] PS3 - Online Multiplayer -All Languages -  Missing String when trying to invite a friend  - "INVALID STRING ID"
[LIJII-15518] 360 - Gamewide - Allocmem error message displayed, then the title crashes during a playthrough
[LIJII-15738] PS3- Front End - Percentage does not display on playsets if you attempt to go back whilst a locked crate is on screen and then select "No" when asked if you want to Quit Game
[LIJII-14854] 360: TCR 118 - User able to load other gamer profile's saved game data
[LIJII-15300] PS3: Creator: Level Builder: "Exit and save" is cancelled if start button is pushed.
[LIJII-15358] PS3 - H3L0 - Crusades HUB - Characters / Animation - While rowing the Gondola, Sallah has his shovel strapped to his back, and is rowing with empty hands
[LIJII-15328] 360 - H1L0 - Raiders Hub - Tech Hang - Story - Co-Op - Machine part to access Bantu Wind can get stuck at sea
[LIJII-15144] COMPAT - GFW - Controls - When an active XBOX 360 controller is disconnected during gameplay, the keyboard loses functionality.
[LIJII-15222] SFX can be heard while cutscene is playing
[LIJII-15734] 360 - Frontend - Game crashes on the Load Game screen when signing out of an Xbox live profile.
[LIJII-15881] PC - H4L4 - Motorbike Chase - Graphical - All objects and vehicles on this level appear very bright
[LIJII-16132] 360 - H5L0 - Crystal Skull Hub 2 (Peru) - Process Failure - Super bonus levels shows complete in warehouse once it is built but not entered
[LIJII-16123] 360 - Front end - Process Failure - If player 2 presses start on the initial title screen, player 1's save file can't be loaded. There is no back button to allow player 1 to load their game.
[LIJII-16130] 360 -TCR050  - Issues with selecting storage device while in game
[LIJII-15863] PC - Gamewide - Graphical - When characters are hurt, they flash red except for their hat or hair which remains the same colour
[LIJII-15957] 360 - Front End - Save/Load/Loc/text - French/Italian/German/Danish - Save slots have extra strings preceeding the percentage, depending on the language.
[LIJII-15974] 360 - Front End - Load Game option/Process Failure - Co-op: Local - When player 2 (without a profile) selects to Load player 1's progress saved game will cause the saved game to be unloadable again(by either player) until rebooting.
[LIJII-16116] PS3 - Online - Frontend - Selecting join game from the multiplayer menu and then backing out and creating a new single player game causes a tech hang.
[LIJII-15912] 360 - H1L0 - Raiders of the Ark (HUB) - Code - Indy can send partner into sky by using whip
[LIJII-16043] PC - Gamewide - Text - Power Up controls over lap power up name
[LIJII-15868] PC - Gamewide - Compliance - The skip button shows "???" instead of the correct button symbol during the TT cut-scene after credits.
[LIJII-16475] 360 - Front End - Playsets - Quickplay - If the player successfully completes a quickplay level, then backs out of the game or quits to dashboard. Green ticks will disappear. No save function after completing a Quickplay level.
[LIJII-16125] 360 - TCR015 - Front End - Player 2 can sign into player ones active profile in the select profile screen when loading a game when not signed in to a profile
[LIJII-16000] X360 - Gamewide - Localization/Text - The reverse tutorial for vehicles inappropriately appears while in a plane if the User never uses the reverse function prior to piloting one.
[LIJII-15870] 360 - Extras - Graphical - Disguise is multiplied on characters during the intro of hangar 51
[LIJII-16144] X360 - Online Co-op - Bonus Levels - H4L0 - Bonus 4 - Interrogation Room - Lava is not present for the Client.
[LIJII-13146] AnimEd not updating/playing back re-exported anims of the same name
[LIJII-10575] When a bonus level is accessed, the player is not informed that it is a 'Bonus' level or a 'Builder Made' level.
[LIJII-16580] BYOA Menu acting strangely
[LIJII-15648] PS3 - Level Builder - Lowering and raising terrain around a large amount of bricks will result in very bad framerate
[LIJII-16567] Background objects make it hard to see control config screen in builder mode
[LHP-1373] Broken Interactive paintings in some areas
[GS-1411] Wii Save Load - startup needs to check for correct amount of space
[GS-1414] Wii Save Load - Support saving of builder files
[GS-1413] Wii Save Load - Loading needs to handle corrupt files
[GS-1368] Manipulator Toolbar Buttons are able to multi-select when really they should behave like radio buttons
[LIJII-14867] PC - options - left/right options wrap on "Video Settings" and "Effects Settings" screens, but not on the "Options" screen - it's inconsistent
[LIJII-16461] 360 - Frontend - tech hang - hammer the A button after pressing start without a profile signed in
[LIJII-14586] 360 - profile - bugs
[LIJII-14842] 360 Hotfix
[LIJII-15535] 360 - Profile - saveload - graphics corruption during framework messages
[LIJII-15954] 360 - Profile - Frontend - Signing out while legobox opening animation is playing breaks the camera position
[LIJII-16175] 360 - Frontend - Tech hang - when signing out during crate sweep
[LIJII-16352] elements appearing in frotn of fade-to-black page
[LIJII-16359] 360 - Saveload - Profile - Sign out of a profile while a game is loading and the game will still be loaded
[LIJII-16361] 360 - frontend - camera - backing out of the main menu makes the camera "jump"
[LIJII-16460] 360 - Frontend - sign out while panning across crates will make the music change to the subdued music for a second
[LIJII-16478] 360 - Saveload - No way to cancel "new game" from "no valid storage device" screen
[LIJII-10893] PC Save Load - Player prompted to choose a save slot on entry to hub after choosing to continue without saving in frontend
[LIJII-14829] 360 profile changes
[LIJII-16183] 360 - Saveload - Corrupted saves appear valid in load/save slots except for date and time looks like 00/00/00 00:00
[LIJII-15889] 360 - TCR050 - Storage selection menu is replaced by the return to warehouse menu after H4L1 if the player waits a few seconds
[LIJII-15212] 360 - Front End - Save Data - Time played is different in the dashboard as it is in the Load screen on the saved data
[LIJII-16278] 360 - H5L0 - Peru Hub - Co Op - Graphics - Missing female high jump "flower petal" animation at cliff near raft
[LIJII-14782] self-shading doesn't fade with distance
[LIJII-14553] Shadow artifacs in builder levels
[LHP-757] * Harry/Indy2 - loading character-txt files from PAK-file..?
[LHP-1657] LED - can't animate properties on deferred light
[ER-1363] Ensure mesh UV sets aren't discarded if needed for lightmapping
[ER-1359] Fix refraction + fog combination
[LIJII-16375] Save dialog box appears after credits on client machine
[LIJII-16017] [PC] Changing resolution to 800x600 causes frontend boxes to go black
[LIJII-16463] Bonus level button prompt overlap
[LHP-437] Water entities seem to have stopped working/having an affect on other physics objects
[LHP-1855] Toolchain 2498008 - convex meshes set up with older toolchains are coming out as cubes
[LIJII-15641] [PC] Motion blur option needs to behave differently
[LIJII-16455] Control config screen user input does not work in Bonus Level
[LIJII-2733] Indian Village Story : You can still target monkeys with a banana that have already given you the sankara stone. Probably shouldn't be targetable once the money has already been finished with.
[LHP-922] Mandrakes - Collision sphere bug
[ER-1360] Pak files in nuview
[ER-1361] Cutscene viewer does not build
[LIJII-4286] Join Game Screen has Create Network Game menu in background
[LIJII-15947] Credits do not display on client or host when completing the final boss.
[LIJII-15942] Can not skip all the cut scenes, ahve to skip one at a time
[LIJII-15938] Coop Online: Client unable to skip cut scenes after joing in game in main menu
[LIJII-15931] PC - Gamewide - Graphical/Art - Minisming the game can cause a patch of shadow to appear near the player
[LHP-1748] 360 - Y1 Prologue - Diagon Alley - Potion Help Text prompt appears at the wrong time
[LIJII-10582] Wii/PS3 - Gamewide - Collision - When jumping through a ladder (or whilst on a ladder) you will often jump through it before latching on to it
[GS-1605] set all languages wen adding a language
[LIJII-16364] [PC] Motion blur isn't working in-game
[LIJII-15676] [PC] Crash during autotest when forcing pixel shader 1.4. Colour Tex is NULL when rendering lens filter.
[ER-1356] Clean up findTexture argument list
[ER-1355] Remove DCTSIZE constant declaration from old JPEG encoding file
[ER-1353] Update Physics Viewer to call RayResult::GetTerrExtra
[LIJII-15644] [PC] The brightness slider should be in the video options
[LIJII-11600] [PC] Should SSAO be supported for Indy2?
[LHP-1800] 360 - Y1 - Library B - User loses control of rat once it reaches the top of the tube
[LHP-1803] 360 - Y1 - Library B - Two Rons present if rat gets killed by guard
[ER-1352] Move GWizMotionBlurSetting into nu2api
[ER-1351] Hard-code correct aspect ratio for test suite
[LIJII-11865] TTlight - cannot turn off specular mode
[LIJII-15008] 360 - H3L0 - Last Crusade (HUB) - Getting whacked while reading hieroglyphs results in weird animation
[ER-1258] Add LSV/lego style lighting toggle to debug menu in harry build
[LIJII-15858] COMPAT - GFW - Control Setup Menu - While both players are using XBOX360 controllers, keyboard callouts are displayed,  when Player2 exits game and either player opens Control Setup Menu.
[LIJII-14623] 360 - frontend - saveload - builder - crash when copying and pasting too fast
[ER-1259] Re-enable code for automatically converting live-lit objects to special objects for the purpose of LSV lighting.
[LIJII-15750] 360 - Builder - Save and Exit Hangs
[LIJII-14656] 360 - H3L4, H3F4, H3F3 - Canyon Tank FIght - Tech Hang - Jeeps will explode as soon as you enter them, resulting in a technical hang
[LIJII-15168] PS3 - H2L0 - Temple Hub- Stunt plane becomes invisible after initial take off
[LIJII-15288] PS3 - Gamewide - Tech Hang - Player is unable to pick up any two-handed items in the HUB levels
[LIJII-15649] 360 - Frontend - Profile - Crash - Occasional crash when loading back into the frontend and signing out of a profile
[LIJII-14637] PS3 -Gamewide - Single Player - Crash/Freeze - Initiating race causes crash/freeze
[LIJII-15113] PS3: Creator: Level Builder: In Temple of Doom theme if the user raises a specific baseplate the game will crash
[LIJII-15112] 360: Creator: Level Builder: In Crystal Skull part 1 theme if the user raises a specific baseplate the game will crash
[LIJII-15173] PS3 - H1L5 - Opening the Ark Re-Play Mode - Single Player Mode - Tech Hang - after completing a number of levels when loading into Pursue the Ark Re-play game will crash
[ER-1350] Autobake problem
[LIJII-13345] PS3: Creator: Level Builder: Co-Op: Spinning complex baseplates crashes the title.
[LIJII-14632] 360 - frontend - saveload - crash - when copied and pasted into last builder slot and quit game and pressed start
[LIJII-15275] Crash on Entry to Diner
[LIJII-15516] 360 - Tech Hang - Frontend - Saveload - Cancel the device selector after choosing "New Game" and selecting a profile, and the game will hang
[LHP-1704] Glitch in loops when included in a complexGizmo - Builderchairs
[LIJII-16174] Debounce issues with pc controller
[LIJII-12886] Builder - Bug Fixes
[LIJII-14833] Indy can whip grab blowpipes?
[LIJII-7320] Builder - AI - Layer handling
[LIJII-8522] Repeat visits to freeplay/bonus levels should replace the normal minikit with one that intermittently fades
[LIJII-12806] Builder - BonusBuilder4 - Backdrop has problem terrain on the left wall.
[LIJII-5601] PC - Options - Screen Resolution says "On" when first entering Options.
[LIJII-4667] PC - H4L1 - Hangar 51 - Story - Graphical Art - Intro - All characters have no hats/hair, Spalko has wrong texture and many scenes are out of focus
[LIJII-13761] Splitscreen audio blending
[LIJII-1967] Audio - Sequential playing of effects in a group
[LIJII-5603] PC - Options - "Revert" changes to "Restore Defaults"
[LIJII-10076] PS3 - Online Co-op - Gamewide: Event Camera sequences will not trigger for the Host.
[LIJII-4800] PC - Gamewide - Cutscene / Graphical Art - Most characters are missing hats and hair during cutscenes
[LIJII-5915] PC - Game runs in Windowed mode by default
[LIJII-14604] Gamewide - memory trashing when text.CSV exceeds 928k
[LIJII-9516] Implement draw distance in gizmos and legospecials.
[LIJII-9708] X360/PS3 - Online Co-op - Purchase prompts not present for Client.
[LIJII-15227] Cache Irradiance (LSV) results
[LIJII-3056] Combo - Streaks
[LIJII-4806] Music - Need support for 5 'other' music sets, not just one
[LIJII-1936] Indy2 - Stun/Stunned - Only 3 'stun' anims make use of their corresponding 'stunned' anims
[LIJII-5604] PC - Options - Selecting Accept doesn't take you out of the menu
[LIJII-9992] 360/PS3/Wii - H4L0 - Crystal Skull (USA HUB) - If the intro cutscene is watched all the way through then there will be no background music in the HUB
[LIJII-6852] Builder - Ledge draw
[LIJII-11244] Builder - Autosave trigger required in both Complete menus
[LIJII-13303] PC - H1L4 - Pursue the Ark - Story - Process Failure: In the third wave with Two Trucks and two machine gun jeeps, if user destroys a jeep it will respawn on the icon counter at the top of the screen, and user cannot complete the level.
[LIJII-10388] SCEE - PS3 - Front End: When creating a New Game, if the user cancels the save operation, the user will not receive a message that Autosave is disabled.
[LIJII-13364] PS3: Creator Mode: Tutorial: It is possible to clip objects through walls.
[LIJII-14302] PS3: Creator: Inconsistency with the characters available in BYOA
[LIJII-13933] *** Wii: SP: Global: Gameplay flashes after cutscene. ** IF DANGEROUS, DO NOT FIX **
[LIJII-14144] PS3: Creator: Level Builder: Deleting and re-using a level slot will cause the objects from the deleted level to reappear.
[LIJII-11518] 360 - Gamewide - Graphical/Text - The green used for some text lacks a certain Indy feeling
[LIJII-14271] X360 / PS3 - Level Builder -  Graphical Tech Art - Lifting a Pylon does not show last placed position when moving Up/Down/Left
[LIJII-11214] X360 - Online Co-op - Gamewide - Story: Client will crash when crashing into an enemy vehicle at high speed.
[LIJII-12049] PS3 - Online Co-op - H6L5 - Inside Temple B - Story: Rock platforms out of sync for the Client, preventing progression.
[LIJII-13343] PS3: Creator: BYOA: Editing a character adds a new character.
[LIJII-14285] PS3: Creator: Co-op Level Builder: Character 2 is unable to enter the vehicle Bike 'n' Side with character 1
[LIJII-13326] 360 - H4L1 - Hanger 51 - Indy remains in mid-air after being killed by the bombs while exiting out from the tricycle.
[LIJII-14478] PS3: Creator: First player's UFO beam will target the baseplate that player two is targeting.
[LIJII-14719] 360 / PS3: Creator: Level Builder: Picking up and then placing a Light Beam switch will cause the light beam to be visible in build mode.
[LIJII-14857] 360: SP: Bonus Levels: Treasure chest acquired icon resets after the level is complete
[LIJII-14874] PS3 - Online Co-op - H4L2 - Doom Town - Story: The Client will see the LEGO piece attached to the sliding glass door before it has been placed there.
[LIJII-15040] X360 - Bonus Level - H4B6 (Super Bonus) - GameSys AI - Mutt starts attacking back of fire engine when Indy dismounts from driver seat.
[LIJII-14678] 360 - Front End - Process Failure / Save/Load : Percentage completed remains at 0% at load screen
[LIJII-14882] PS3: Creator: Level Builder: Combination of Ball or Bolder with Track Lift does not function properly.
[LIJII-14999] X360 - Bonus Level - H4B5 (Area 52) - Car does not respawn properly and clips through wall or gets stuck if user drives it into lava and destroys it.
[LIJII-14903] PS3 / X360 - Co-Op - Story Mode - H1L0 - Raiders of the Lost Ark: The plane located outside of Cafe Raven appears dug out for the Client when its has not been.
[LIJII-14873] COMPAT - PC - H3L0 - Grail Story: Checkered is misspelled as Chequered during the first statue moving mini game.
[LIJII-14724] COMPAT - PC - Installation: Game fails to install in Windows 7...receive Install Error 1310
[LIJII-14906] 360 - H4L0 - Hangar 51 - Bonus 4 - Process Fail - When activating the large lift it is possible to get your AI buddy stuck under the lift
[LIJII-14764] 360 - Bonus Level 2 - Burnout marks can be seen floating in mid - air after Player has destroyed the trees.
[LIJII-14828] PS3 - Front End - Gamewide - Super Bonus Level - Process Failure - Super Bonus Level portrait in the playset shows ticked even though the super bonus level has not been completed.
[LIJII-15152] 360 - Gamewide - Singleplayer - Graphical Art - Airplane invisible after takeoff
[LIJII-15170] PS3 - H5L4 - Jungle Chase- Story - Intro - Graphical - Many graphical stutterings with the intro cutscene
[LIJII-15241] PS3/360 - Gamewide  - Many objects have black textures throughout game
[LIJII-15514] PS3 - H4L1 - Hangar Havoc - Single Player - Occasionally, the player cannot get out the vehicle by pressing Triangle
[LIJII-15140] 360 - Front End - Save/Load - If a game is started in save slot other than slot 1, the autosave function will keep making different saves in all the slots up to and including the chosen slot.
[LIJII-14838] 360 - Profile - Frontend - Sigining out of profile during fade to black after confirm exit leaves the screen black permanently
[LIJII-15350] PS3 - Save load - If you play the game, save, quit, start a new game then the percentage of the new game is that   of the old game.
[LIJII-15386] 360 - Frontend - Saveload - "No Valid Storage Device Selected" screen responds to the B button, but doesn't prompt it on screen.
[LIJII-15054] 360 - player 2 pause menu brings up erroneous message
[LIJII-15283] 360 - H5L4 - Jungle Chase - Story - Vehicles : Ramming the boss from behind with tree cutter instantly destroys her
[LIJII-15369] 360/PS3 - Achievements - "I'd cover my ears if I were you." achievement unlocks after 50 bazooka shots instead of 100
[LIJII-15445] 360 - H1L4 - Pursue the Ark - Story - Double Y button for player to swap onto vehicle
[ER-1336] Patch texture resizing fix from Lego QA to Harry_INT to solve crash
[ER-1338] Test for patch merging
[ER-1339] Test for patch merging II
[ER-1341] Update XML file to reflect lightmapper toolbox having been moved to to the Lego UI
[LIJII-1438] BugPit allocates incorrect amount of memory resulting in failed allocations during their generation
[ER-1335] Clarify UV set 0 check in converters
[ER-1340] Protect converters against including NuRenderMesh::CreateDebugShadowmapMesh
[LIJII-15963] [PC] Frontend - Video Settings - If you go in and out of the video settings, every other time the strings are incorrect
[LIJII-12818] 360 - Level Builder - Code - LEGO Piece does not rise with the terrain
[LIJII-15209] 360 - H6L4 - Challenge Mode - Entering and exiting treasure mode (H6L4) quickly after completion of normal playthrough drags character selection help text to Hub screen
[ER-1277] Stop build process copying MSI to f1bpc01
[ER-1330] WNetGetUniversalName return value needs to be checked
[LIJII-15741] [PC] Changing the value of Motion Blur from the Effects menu doesn't trigger the 'Apply' menu entry
[LIJII-15233] 360 - Level Builder - Process Failure - using random cliffs and a mud/Lava tap on a default builder level will cause death loop when playing the level
[LIJII-14677] 360 - Spanish - Gamer Profile sign in changes - Text - The message when signing out of a gamer profile is missing a full read of  the last word ' partida '
[LIJII-15475] X360 - H3L0 - Last Crusade (Hub) - Freeplay - Vehicle - Turret structure above tank does not glow red along with rest of tank when stuck and attempting to self destruct.
[LHP-762] BAKEANIM - a couple of objects are baking with the wrong orientation
[LIJII-15532] COMPAT - PC - Video Options - Pause Menu: Inconsistent game prompts when Enhanced Graphics is turned on/off from the front end and pause option menus.
[ER-1329] Fix motion blur in split-screen gameplay
[LIJII-15167] 360 - Gamewide - Sound Effects - The sound for picking up blue/purple studs can be heard when one of these studs appears and stops bouncing.
[LIJII-14412] [PC SM2] Spinning skull & alien character look odd due to lack of reflections
[LIJII-15247] PS3/360 - Trophies/Achievements  - "What are you looking at Daddy-o?" achievement doesn't unlock for creating a Custom Character
[ER-1324] Prevent seperate layers on characters being combined in WIi Converter
[ER-1318] Cutscene motion blur tweaks
[ER-1321] 360 - Lighting changes and shadows can disappear in split-screen mode
[LHP-1653] Remove animation code from the game
[LIJII-14414] [PC] Motion blur option on pause menu appears outside the Effects Option
[LIJII-13066] PS3 - H5L4 - Jungle Chase - Story - Performance : Frequent stutters while playing level
[LIJII-15067] PS3/360 - H1F5 - Opening the Ark - Replay - Crash/Hang - Loading into level after completing story mode will result in a crash
[LIJII-14927] X360 - Options - Graphical Art - At the frontend Options, incorrect instructions appear for Music, Screen V - Sync and Motion Blur.
[LIJII-15517] [PC] Remove 'widescreen' entry from option menu
[GS-1432] [PC] Add menu option to disable motion blur
[ER-275] Ability to blend more than one blend shape animation
[GS-750] rename  misc flags
[LHP-350] need to be able to draw an extra character (i.e. cloak) in lego HP
[LHP-102] MemoryManager - lost CharSys::GetDynamicMemoryManager()->GetAllocated() fix
[LHP-166] Super character faces not showing in cutscenes
[GS-1530] Right-click context menu takes a long time...
[GS-1186] Improve memory layout of CharSys to mirror existing Lego buffers
[GS-1205] Integrate CharSys into Indy2
[GS-1209] Pak files are being loaded/unloaded multiple times during loading
[GS-1211] Support builder characters with no animations (and add supercharacter faces etc.)
[GS-1386] Fully support level specific loaded characters
[GS-1391] Error "pak files have a different version status" when trying to save animation projects.
[GS-1404] Missing fixup of old-new attachment anim pak file flags
[GS-1434] CharSys resource loading is slow
[GS-1436] Remove old Lego character animation system code/data
[GS-1454] Speed scaling of animation doesn't work
[GS-658] Ability to lock animation editor files inside the editor
[GS-699] Animation triggers
[GS-798] Super Character in the Animation Editor
[GS-1031] PAK File Building and SVN Control
[GS-1067] Setup _face and _hands blend shape animation file names
[GS-1070] Modify the Tree View to create nodes dynamically
[GS-1137] Deleting source animation files from an attachment animation causes a crash
[GS-1141] Error when only modifying single pak file or animation set and not pak files
[GS-1168] Animation sets under a character definition are not updating with the svn status (locked/ready to commit etc).
[GS-546] Unique object names
[GS-637] Selecting objects in the tree view panel - various issues
[LIJII-5435] PS3 / 360 - Level Builder - Any Builder Level - Player will experience mass slow down when raising and lowering land with lego bricks stacked to a high height
[LIJII-15124] PS3 - Creator - Level Builder - Graphical - Stack option graphical is green, when the player is unable to stack a second crature on top of another
[ER-1317] Fix various cutscene motion blur glitches and quality issues
[LIJII-13757] 360 - Bonus Level - Raiders - Lost Temple Bonus (H1B3) - Code - Lava tap not functional when user enters bonus level again
[LIJII-297] Glyn's ongoing AI changes
[LIJII-486] Ongoing level progress work.
[LIJII-12226] Vehicle engine loops need to kick in sooner
[LIJII-13602] Vehicle_Skid_Lp constantly playing on motorike in CrusadeHub_A
[LIJII-14827] BugPitGeneral PS3 -- make use of new HiRes StopMotion bugs, when all available
[LIJII-14973] 360 - H5L0 - Crystal Skull (Peru HUB) - Indy is unable to place the mini statue if Player immediately place the "B" button after collecting it, thus causing a technical hang.
[LIJII-14716] PS3: Creator: Level Builder: Global: Using the pause menu to test a level lets the user drop an object anywhere in the stage.
[LIJII-15126] PS3/360 - H3L0 - CrusadeBuilder1 - Process Failure - Unable to use wall puzzle (symbols memory test)
[LIJII-14071] Wii/PS3 - H5L4/H5F4 / H4L4 - Jungle Chase / Motorbike Chase - Freeplay - Characters/Vehicle/Process Failure - When selecting Jungle Chase freeplay from the placeset the level loads with 4 characters, one of them as a vehicle.
[LIJII-14665] COMPAT - PC -  Video Options - Crash: Game locks-up on solid black screen when re-launched, after turning Enhanced Graphics off.
[LIJII-14688] PS3 - Gamewide - Sound - When you press the 'playstation' button while there is a continuous sound playing in the background the sound will loop whilst you are on the XMB
[LIJII-14480] 360 /PS3 : Creator: Ground raises underneath crocodiles when stacking them on top of each other.
[LIJII-15205] Different sillohette icons for custom chars in the character selector
[LIJII-10296]  PS3 - H2L0 - Temple of Doom (HUB) - Gameplay - The elephant can break objects and collect items for the player even when it's not mounted
[LIJII-12080] X360: TCR 029: From a saved game, an incorrect error message appears when signing out of a profile.
[LIJII-12919] PS3 - Level Builder - Tutorial - Controls - It can take the player several tries before jumping into a vehicle during 'test' mode
[LIJII-9063] PS3 - H4L1 - Hangar 51 - Sound - As the intro to Control Room starts, you hear an artefact collected sound
[LIJII-14694] X360 - Bonus Levels - Process Failure - Driving a car into lava and then destroying it results in a level reset
[LIJII-14683] COMPAT - PC - Controls - There is no Controller Option on the main menu...user cannot configure controller, prior to entering a game.
[LIJII-13875] 360: TCR 049 - Title crashes when removing the storage device immediately following the Device Selector
[LIJII-14813] PS3 - H5L0 - Crystal Skull 2 peru Hub - Bonus 1 (Military base Hangar) - Hang - Player gets stuck underneath the water and cannot get to the teasure chest
[LIJII-14085] COMPAT - PC - Installer: Game cannot start after installation.
[LIJII-14570] PS3 - H1L3 - Cairo Streets - Camera: Splitscreen / Co-Op - When in split screen, and attacking one of the sword characters above the canopies, they slide about hitting the edge of the screen trying to get into the sword fighting animation
[LIJII-15207] Remove the delay when trying to open the character customiser
[LIJII-13101] PS3 - save / load - Sometimes the game will fail to save and all your progress becomes corrupt.
[LIJII-13427] X360 - Level Builder -  Graphical Tect Art - On-screen Instructions appear and disappear too quickly for player to read
[LIJII-11127] PS3 - H4B4 - USA Hub - Bonus 4 - Process Failure - Player can drive the Ice cream truck through the lava without dying
[LIJII-14642] PS3 - Creator - Character Creator / Editor - Text / Process Failure - In character creator, the text for 'Test', 'Switch' & 'Select' flickers at a rapid pace.
[LIJII-14681] COMPAT - PC - Controls - When Player 2 manually exits a level with XBOX360 controller and is returned to Main Menu, Player 2's menu navigation control is broken - skips every other option.
[LIJII-10906] PS3 - H1L0 - Raiders Hub - Sound/Audio - Snowmobile vehicle makes a tyre squealing noise when turning
[ER-1316] Fix in-game motion blur bug occurring on vehicle riders
[ER-1310] Investigate incorrect aspect ratio being set in 360 cutscenes when v-sync is enabled in the front-end
[ER-1263] Investigate and fix possible differences between PS3 DOF and DOF on PC / 360
[LIJII-14982] 360 - H4L2   Doom town - Story - Process Failure -  If your quick enough at whipping/ character swapping you can duplicate the pick up box on the balcony as many times as you want.
[LIJII-13806] 360 - Gamewide - Dropping pick-up items in ants and trying to pick them up with a non skull character causes the pick-up to be duplicated
[LIJII-14773] [PC] Reinstate OpenAutomate support
[ER-1315] AUTOTESTALL crashes on 100% of tests
[ER-1313] Remove PC converter from converter project.
[ER-1301] Separate out artist MEL files from AccuRev
[LHP-1083] Gamewide - Targetting glows becoming inconsistent
[ER-1252] PC Critical Section FIx for Render Meshes.
[GS-1021] Make Object Picker remember more filter settings
[GS-1025] crash when switching aspect after previewing.
[GS-1037] g-wiz sometimes crashes when changing an objects name
[GS-1080] Add g-wiz based framework menu screens for pc config.
[GS-1085] Allow a spline to control a camera with the animation in g-wiz
[GS-1090] Green boxes around obj...
[GS-1131] Have spline control camera only
[GS-955] make page explorer remeber it's settings when g-wiz is closed
[GS-1020] Main image flickers when object picker is drawing placeables
[LIJII-14961] 360 - Creator - Character Creator - Colision - Active character will displace to other side of inactive character when approaching a hand
[LIJII-14977] 360 - Build Your Own Adventure - Graphics - Black screen instead of red line over map if Dashboard button is pressed after selecting Play
[LIJII-14992] 360 - Build Your Own Adventure - Graphics - Text - Level name and icon at Warehouse won't match up if holding down analogue stick then press A
[LIJII-14996] 360 - Build Your Own Adventure - Graphics - Adventure selection screen can get jumbled if pressing A and B at the same time continuously
[LIJII-15036] 360 - Build Your Own Adventure - Graphics - Pressing A&B together will blank out the mission slot icons
[LIJII-14769] 360 - H3L0 - Last Crusade (HUB) - Use light for switch next to zeppelin does not go off even after activation
[ER-1312] Fix double compensation of frame time duration in cutscene motion blur and clamp animator-set exposure to 0.0 to 1.0 range
[LIJII-13874] 360: TCR 030 - No message displayed when attempting to start new game without gamer profile signed in
[LIJII-14561] PS3 - Insufficient HDD space displayed upon booting the title
[LIJII-15044] All Platforms - Characters that use vehicles lose their hands
[LIJII-14192] 360 /PS3 - On BYOA, when you go in between levels you see a crystal skull loading screen instead of the map travel screen. Why? (make sure they have travel music) ** IF DANGEROUS, DO NOT FIX **
[LIJII-14435] 360/PS3 - SP: Quickplay: The Last Crusade: Coronado Caper: Cutscene audio plays during the loading screen upon level completion
[LIJII-15031] BYOA: Level icon incorrect
[LIJII-13870] 360: TCR 015 - Signing out active profile returns user to Title screen with Load Game menu displayed
[LIJII-14369] Crash 2894
[LIJII-15021] All Platforms - Character customiser: When you switch between characters/re-enter the game after dropping out the name "Indiana Jones (officer)" appears
[LIJII-12879] CrusadeHub_a -  Player can't return to beach due to vehicle physics boundary layer
[LIJII-12276] Crash when holding timed dynamite and jumping into mud.
[GS-829] Character Jitter and Excessive Rope Stretch on Indy Whip
[GS-1320] Stop small/light objects flying off when kicked by character
[GS-1409] Background loading stab crash
[GS-1526] Vehicle Performance - CompoundAgent AABB checks + Larger Character Cache
[GS-1532] Sphere cast is completely stuffed and has been for ages
[GS-1537] BIPED mode in characte rmover.
[GS-1007] Deal with over-constrained rope for the indy whip.
[GS-1009] Fix cloth/rope/whip bug since merge
[GS-1010] Make constraint solver fail gracefully
[GS-1103] Mirror Agent memory Leak
[GS-1112] Persistant Broadphase Raycasts (performance)
[GS-1123] Characters ignoring water
[GS-1124] Character TouchingActiveIsland fix/optimisation
[GS-1125] moving Complex/KdTerrain agent cache is broken.
[GS-1193] Maya Improvements for Harry
[GS-1257] Make exporter not write a dyno file if it's empty.
[GS-1258] Add "AddToDynoScene" tick box to transform node
[GS-1298] physics render is broken because of bug in nu2api.
[GS-947] Address memory management and threading
[GS-984] Crash in PC Release and DebRel using autotestall, before Y1Charms loads.
[GS-990] Increased Partition Depth and Fixed Double Terrain Export
[GS-993] Character Mover Performance
[LIJII-5447] Split screen menu rendering causing afterimage
[LIJII-14972] Second fix for wierd menu control after player 2 exits game (LIJII-14681)
[LIJII-6455] Low framerate in frontend
[LIJII-9592] FRONTEND - Need more subdued, quieter music when selecting a level box
[LIJII-11032] FRONTEND - When we start the game initially can we delay the opening of the first crate
[LIJII-4555] 3D fonts have black borders ingame
[LIJII-6650] Creator Box - back out and box cutscene remains open
[LIJII-6670] Frontend Creator box - should show internal menu on open sub box when big box opens
[LIJII-6675] FRONTEND Level Builder - when edit/copy/delete unavailable grey out
[LIJII-9585] FRONTEND - Info pane should always be visible
[LIJII-11097] FRONTEND - Left/right arrows on QuickPlay character selector
[LIJII-11098] FRONTEND - BYOA - Use title for instruction prompt, ie "Select Quest Item"
[LIJII-6667] Frontend Freeplay - Press up when move not available, main icon flickers
[LIJII-9569] FRONTEND - music delay first time in
[LIJII-9582] FRONTEND - Exit game fade down should bring the music volume down too
[LIJII-9902] FRONTEND - "Select Box" prompt not availabel initially on closed crate
[LIJII-11093] FRONTEND - Quickplay menus should move to the  available slot for character and level
[LIJII-11101] FRONTEND - BYOA - After copy should indicate which slot is being copied with a tick
[LIJII-12929] FRONTEND - Brick counters don't increment
[LIJII-6609] FRONTEND - -	On selection of New Game, the first crate should break open and start you on Skull 1.
[LIJII-6613] FRONTEND -	Shouldn't be any pops or graphical sorting issues when opening boxes, backing out of boxes etc
[LIJII-6640] FRONTEND - -	If not unlocked yet, themes/backgrounds should show as a "?"
[LIJII-6646] Character Creator - -	The icons should show a render of the characters you have created
[LIJII-7793] Frontend scene/gui cam seems to still be a frame apart
[LIJII-9579] FRONTEND - Left/right noise on crate select
[LIJII-9586] FRONTEND - Progress info should read "75% complete" not "75%"
[LIJII-6454] Ensure all frontend cut scenes are correct and glitch free
[LIJII-6627] FRONTEND - BYOA - -	The HUB names should be in the scroll of levels, between each set.
[LIJII-6638] FRONTEND - -	On selecting a Background, it should display this in the window below the Theme.
[LIJII-6641] FRONTEND - -	Backgrounds should also unlock with Hub progression.
[LIJII-6861] Left / right buttons on box select
[LIJII-9575] FRONTEND - Stop "back" noise playing on New Game menu
[LIJII-9903] FRONTEND - Reload game and camera not pointing at correct box
[LIJII-10213] FRONTEND - Character lighting is inconsistent and changes when a cutscene is played.
[LIJII-11100] FRONTEND - BYOA - Menu yellow frame is large to start with, doesn't grow as the other boxes do
[LIJII-5923] MENU_CARDWARNING
[LIJII-6618] FRONTEND-	As you select items within a LEGO box, the camera should subtly move left/right/up/down depending on the position of what you are highlighting.
[LIJII-6660] FRONTEND - Box close cutscene playing stops characters appearing on other boxes
[LIJII-6666] Frontend Freeplay - Need 45 "my levels" adding to bottom of menu
[LIJII-6864] FRONTEND: Level Builder action text!
[LIJII-9580] FRONTEND - Left/right arrows visibility on crate select
[LIJII-11962] FRONTEND - Alpha mask polys used to clip menus on Creator box (far right) are visible
[LIJII-6662] FRONTEND - Cut scene characters are placeholder
[LIJII-11092] FRONTEND - Mark tutorials as completed and highlight next one available when return to that box
[LIJII-11094] FRONTEND - Quickplay character select - empty slot show "?"
[LIJII-6632] FRONTEND - -	There is a bug with backing out of the Build Level (appears to do nothing, then you cant press A)
[LIJII-6649] Creator Box - first time in takes too long to open box
[LIJII-8267] Frontend titles camera drifts slowly upwards
[LIJII-9581] FRONTEND - Restarting menus to PRESS START needs to reset music track
[LIJII-9904] FRONTEND - Start game with default character visible inside boxes
[LIJII-6648] Creator Box - First time move to it all internal cutscenes play "close" animation
[LHP-1527] Need a second/third wand particle
[LHP-1529] Need Specific Particle Effects for Scabbers
[LHP-523] Y2 GreatHall - Expelliarmus lesson, code support
[LHP-1133] Need To Trigger A VFX When Switching Characters
[LHP-1526] Particle To Highlight Blowups.
[LHP-1293] Lightmap wii vert lit override
[LHP-1354] Platform display mode in the ttshader is broken....doesnt refresh when you toggle between wii and ng.
[LIJII-5664] Get rid of the need to press back twice on creator boxes
[LIJII-5746] Crash 11338
[LIJII-1167] pushblocks on NepalStory don't seem to set flags correctly
[LIJII-3825] Crash when trying to add an existing animation set/character definition to the project
[LIJII-5655] Need menu items to alpha out as they move away from the item that has focus.
[LIJII-5662] Add my levels to the BYOA box
[LIJII-6126] Character Builder
[LIJII-8892] guichunk already set error received in skull1 coming out of DoomTownStory
[LIJII-10197] Dodge animation snaps to idle after playing
[LIJII-5666] Implent the my levels box as discussed with jim
[LIJII-5710] Add load / save
[LIJII-5986] Implement IsHubUnlocked() - in gwizmenu.cpp
[LIJII-6085] implement delete in the mylevels box
[LIJII-8090] Coin pickups are being spawned and collected at the world origin
[LIJII-13153] BYOA: Copied characters overwritten if a builder level is selected
[LIJII-3289] Crash occurs when activating a techno gizmo in multiplayer games
[LIJII-5648] Zoom in slightly when going into a level
[LIJII-5663] Add copy to my levels side menu (to copy/ paste levels)
[LIJII-6014] Frontend Cutscenes
[LIJII-7275] Super character faces need to be displayed on kill parts
[LIJII-13150] BYOA: Builder level icon remains if you cancel selecting a level
[LIJII-5676] Can freeplay any level in the game so freeplay box needs a big menu
[LIJII-5677] Need a big character and vehicle grid.
[LIJII-8665] Disable NOS updates when no other peers present
[LIJII-13162] BYOA: Customised characters used even if they are deleted.
[LIJII-14812] Crowd characters in grey have both hair and hats
[LIJII-3330] Ability to multi select objects in the search panel
[LIJII-3750] Changing the animation flags doesn't set the animation set as modified
[LIJII-5647] Level completion time (best time)
[LIJII-5649] Return to the correct level box when completing a mission
[LIJII-7059] The game loads unnecessary cutscene character animations
[LIJII-8401] When pausing in the hub while the individual player score is being transferred into the combined score the player score counter continues to decrement.
[LIJII-9244] GhkRayCast infinite loop in SouthAmericaHub online co-op
[LIJII-5658] Pressing back takes u back to main menu too quickly, scale speed by distance.
[LIJII-5670] Show quest items from start (with focus) on byoa box.
[LIJII-5996] My Levels setup
[LIJII-13154] BYOA: Vehicle icon does not show if customised characters selected
[LIJII-14631] 360 - H4L5 - Crane Train - Story - Tech Hang - Crane arm on the right of the screen doesn't function at all, causing a tech hang
[LIJII-13116] Bug pit: Bugs don't avoid Oxley when the Crystal Skull is not in hands
[LIJII-14395] 360 - H6L0 - Crystal Skull (Akator HUB) - Code - If user falls down from bike and bike goes into river, user will not be able to mount up bike
[LIJII-14888] 360 - H3L5 - Grail Temple - Story - Process Failure - Boss character (Donovan) does not attack player
[LIJII-2922] Game wide : player judders on on elevators when going up
[LIJII-4914] Level Builder : When I place a base plate and then delete it using 'delete all' it acts as though the base plate is still there.  So no terrain relief occurs in the area, it will only rise or lower as a flat square as if the base plate remains
[LIJII-5216] Ants Crossing Freeplay : The blue arrow above camp fires appears sometimes but doesn't always appear if you run towards it (more often than not). If you jump up and down next to the camp fire then the blue icon will appear again
[LIJII-1806] Doom Town Story : TNT blast radius ignores terrain and collision (player can blow up tables).
[LIJII-2981] Indian Village Story : AI will run into the river and get stuck next to the water wheel if you run behind the water wheel to the left
[LIJII-1953] Map Room Story (well of souls) : If out of range of the torch safe area, Indy should die & not go into phobia stance
[LIJII-1794] Doom Town Story : Wobble should also be on two handed carry on couches
[LIJII-15033] Re-fix VFX bgloading problem without breaking bosses
[LIJII-12986] BYOA Artifact Cutscene: "Interdimensional Being" doesn't render if selected
[GS-1029] Sound objects created in game are spawned on editor
[GS-1038] Support RTL lights in networked editor
[GS-1039] Mouse panning not working when controlling console editor through target manager
[GS-1047] Support particles in networked editor
[GS-1049] Sync up Class IDs between game and editor
[GS-1058] Crash occurs when starting editor with mouse over on console
[GS-1065] LED/GSC file ids out of sync
[GS-1066] Toggling on toolbars not working
[GS-1081] Game crashes when selecting objects on networked LEDed
[GS-1071] Crash when loading a file which exists on MRU list
[GS-1224] Bitstream v2
[GS-1189] Background loading in networked game adds objects from other level to NOS
[GS-1192] Some non-local objects being destroyed
[GS-1064] Changed Replicator checksum failing every frame
[GS-852] Editor is still receiving events when it is not active
[GS-1428] Merge network fix int GAMEBUILD
[GS-1459] Class header in replicator serialise is using an int
[GS-1520] Packet length mismatch during split on RaidersHub
[GS-1521] improve null object handling in replicator serialise
[LIJII-6159] Ran out of materials
[LIJII-6623] MYLevels - highlight the correct background
[LIJII-6637] MYLevels - Backgrounds should be lockable
[LIJII-7269] Add superbonus levels to the level sel menu
[LIJII-10158] have play level and edit level in the My Levels menu
[LIJII-6608] My Levels - close Edit box after selecting a slot
[LIJII-9234] Use John H's default chars function
[LIJII-9782] FRONTEND - Remove Wrapping
[LIJII-10175] Make freeplay look like BYOA
[LIJII-6611] MyLevels - Show Selected theme name
[LIJII-7580] Frontend - InfoBox
[LIJII-7834] Add select level to the MyAdventures Box
[LIJII-8129] Copy / paste builder levels
[LIJII-8275] Remove duplicates from the character and vehicle grids
[LIJII-11960] Add Overlays to my levels
[LIJII-6606] My Levels - Theme Bigger
[LIJII-6614] MYLevels - Blanck level is to be part of the template list
[LIJII-9500] Add tutorial levels to templates
[LIJII-9527] Always show default character icons in BYOA and Freeplay
[LIJII-13142] dont show 0/10 for bricks
[LIJII-13191] JB ------ Add a cannot paste over existing things message
[LIJII-13192] JB ------ Tutorial 1 should unlock all tutorials
[LIJII-13807] check world info before drawing coins
[LIJII-12297] Change BYOA to suit JB character selection changes
[LIJII-12498] clicking bug in builder box
[LIJII-13450] Silhouete minikit ans dont show 0/10 (like with the bricks)
[LIJII-13817] Can loose the image in adv slot menu
[LIJII-14042] Decimal point iin completion
[LIJII-13190] JB ------ Green border for copy in the char creator
[LIJII-13200] JB ------ on my levels add a "jump in" to tutorials and backgrounds (would read edit if in backgrounds and edit mode)
[LIJII-13454] Frame out after going to creator box
[LIJII-14000] Super bonus levels dont unlock in the builder
[LIJII-14008] My adventure default names behaving oddly
[LIJII-14026] green tick for completed tutorials
[LIJII-13115] copy / pate / dele my levels not reflected in byoa and quickplay
[LIJII-13193] JB ------ dont unlock the builder set (raiders etc) until the associated hub is completed
[LIJII-13194] JB ------ Edit My Levels should go to background select.
[LIJII-13448] Shouldn't be sounds on the first menu entry in character and vehicle collections
[LIJII-13640] With the stud counter and score stuff get overlapped in the creator box
[LIJII-14014] Backgrounds should unlock when hub are completed not unlocked
[LIJII-14877] 360 - Options - Frontend - Screen V-Sync and Motion Blur misbehaving when attempting to change them in the options screen
[LIJII-12987] BYOA: You can invalidate a BYOA builder created level and still play the adventure, even though you can't complete it.
[LIJII-12988] BYOA Play with deleted builder level
[LIJII-14341] X360 - Level Builder - Gameplay - Player able to shoot through Explosive Metal Barrel
[LIJII-14523] 360 - H3L2 - Castle Brunwald - Item box to be placed on panel sinks into ground when put on floor
[LIJII-14617] USA_Hub: Checkboard textures appear on character parts
[LIJII-12923] 360/Wii - Pushable green crates have no collision for buddy
[LIJII-13340] X360 - Level Builder - Tutorial - Game hard-locks when walking through door in completed tutorial level.
[LIJII-7056] Unpacked CharSys files increasing loading time by 35~ secs
[LIJII-14190] 360/PS3 - When you complete / quit a tutorial level, it shows the map screen when loading back to the front end, would be better with spinning crystal skull ** DO NOT FIX IF DANGEROUS **
[LIJII-11258] 360 - H1L1 - Cafe Raven - Indy is unable to jump over as there is an invisible firewall around the table during the second visit to the cafe.
[ER-1307] Compensate for 30 Hz frame times in motion blur exposure setting
[LIJII-9588] Speed up character loading times (on disc builds)
[LIJII-15017] CacheGeom::Cast needs to consider convex flag not convex type.
[GS-1028] AI - ledges need to connect to platforms above. Add link creation when required.
[GS-1030] AI - create and maintain ai->mCurrNodePos and use in pathtotarget
[GS-1078] AI - render nodes unreachable from the currently selected node
[GS-1079] AI - render all nodes connected to selected node via any method
[ER-875] teamcity - accurev promote error should be more informative
[ER-901] Make sure testsuite report pages work well in IE
[ER-828] makefile builds need errors highlighting in teamcity
[ER-836] fix teamcity build \SN was unexpected at this time.
[ER-458] testsuite build times - add to custom chart in teamcity
[ER-502] testsuite - wx.Kill fails with dialog box try to avoid this.
[ER-512] testsuite - alter code to use AccuRev info rather than SVN info in XML reporting
[ER-610] lego toolchain build fixes
[ER-618] teamcity build script fix for indy
[ER-731] testsuite - Character loses textures when exported as HGO but not NUS
[ER-734] teamcity.bat workspace creation for version.h should be outside source tree.
[ER-753] testsuite - shader compiler tmp directory clear causes converter fails
[LIJII-12574] AI character gibbers on trying to enter water. Due to physics barrier placed for water vehicles being found by character object avoidance system.
[GS-1354] EdMesh - fix vert offset in new fast mesh render
[GS-1378] EdMesh - rendering needs refactoring to remove so much needWrap stuff which over complicates things.
[GS-1387] EdMesh - vert snap render, only flash when potential snap available.
[GS-1390] AILocators should be named according to the currently selected set.
[GS-1494] AI Zones - have characters pause if they are assigned zones that are not in the graph.
[GS-1527] Vehicle spawn volume required in the editor, plus associated game side changes to use it.
[GS-1539] Grouper flags should affect auto-created links
[GS-1575] Add near clip adjustment to leded
[GS-1170] AI Edgegroup rendering
[GS-1182] CustomNode - clicking over convexgraph while in vertex placement cancels component mode.
[GS-1183] Component mode stops ConvexGraph from rendering
[GS-1184] Unreachable nodes labelling incorrect for Groupers
[GS-1185] CustomConvexNode - Invalid on load
[GS-1187] CustomConvexNode - Add zones properties
[GS-1213] AI surface info not saving to ini file.
[GS-1353] EdMesh - implement Point and Click Edge Split mode
[GS-1156] ConvexGraph doesn't connect staircases in Harry y1foyer
[GS-1160] CustomNode - render normal
[GS-1161] CustomNode - Add further vertices using scene explorer context menu
[GS-1162] customNode - render selected verts more visibly
[GS-1167] ConvexNode connectivity render - add enums
[LIJII-14786] 360 - frontend - saveload - Overwriting save game doesn't blank builder levels
[LIJII-13536] Display studs and completion on the frontend
[LIJII-6622] MYLevels - Only show top icons on template menu unless that menu has focus.
[LIJII-6620] MYLevels - Can have locked themes and templates
[LIJII-5673] Assign default characters in freeplay and BYOA
[LIJII-14645] 360 - Creator - Quickplay - Front End - Process Failure - When the player selects a level, the focus should switch to the character slot instead of remaining on the level slot
[LIJII-8749] Wii - Level Builder - Graphical -  If you select copy and nudge on a vehicle pad and then move it over somewhere it cannot be placed, the red light advising you that you cannot place it there is corrupted
[LHP-1601] LEGOsets - Y2Quidditch_A won't load if legoset commented in in txt file
[LHP-1599] Gamewide - HUB - return to Warehouse Displayed
[LIJII-14788] 360 - H5L0 - Peru Hub - Sound - Every step in shallow water sounds like jumping in water
[LIJII-12910] 360 - Build Your Own Adventure - Code - Hangar Havoc is always selected as the default instead of the current level when Editing in BYOA
[LIJII-13415] 360 - Build Your Own Adventure - Sound - Dummy Run - Guard makes no sound whether nodding/shaking his head
[LIJII-14133] 360 - Build Your Own Adventure - Text - Suggestion to rename A as "Done" when renaming adventures
[LIJII-13382] 360 - Creator - Character - Performance - Noticable pause when changing from letter to letter when editing name
[LIJII-12419] 360 - Front end - Graphics - Exiting X360 Dashboard when loading Creator will allow control of the inner box flaps
[LIJII-3956] Fix homing bolts for use in Donovan boss
[LIJII-10219] Items swap over when press you press attack button, when you don't want them to.
[LIJII-10503] Need blcok actions for weapon types
[LIJII-12184] SplitLine - make it sort behind the character collection panel
[LIJII-1931]  Wii Disk Build - no SFX on anything
[LIJII-6169] Crash when selecting Chatterlal and variants
[LIJII-6619] FRONTEND-	The frame rate over all on the front end seems bad.
[LIJII-728] Individual Player cameras
[LIJII-5751] Need new ride actions adding in code
[LIJII-13053] Wii - ArkOpeningStory - Level frames out due to AI
[LIJII-1893] Wii Disk Build - No Audio
[LIJII-1902] DebRel build not set up correctly
[LIJII-8349] Create vehicle recorder for new bookend system
[LIJII-5074] Ark Opening - minicuts are often blurry
[LIJII-5551] Crash 6935
[LIJII-14621] Duplicate of (14516) so I can promote into the TRUNK - Wii - Gamewide - Co-op (local) - Crash/Hang - Game hangs when user completes any flying-related vehicle race in local co-op mode
[LIJII-7636] Request to be able to flag a player item so it doesn't combat roll
[LIJII-10473] Wii running out of texture memory due to front end impostors.
[LIJII-946] Need to be able to key visibilty of Lego Objects in Cutcsenes
[LIJII-3673] Tried to lock and save an animation set and it crashed.
[LIJII-5884] Unclean exit on Indy2 PC when closing window in debug.
[LIJII-13932] Wii: Creator: Level Builder: Global: Menu unexpectedly closes in Build mode.
[LIJII-94] Barrel Distortion Cut-Scene controls
[LIJII-8674] Pad Issue - Go to game, drop in both players,leave pads to powerdown, only player 1 can drop back in
[LIJII-13310] Wii / 360 / PS3: Creator Mode: Level Builder: Raising the elevation of complex installments can cause them to be buried.
[LIJII-1839] Second Torch sometimes doesn't appear in level
[LIJII-2422] Belloq Final Polish
[LIJII-12027] Frontend box scene flickers when box exit cutscene finishes.
[LIJII-726] Minicuts in splitscreen
[LIJII-1270] Adding prop objects for Mutt and Peru Nurse via anim entries
[LIJII-2701] Slow down when using NavMesh on IndianVillageStory
[LIJII-3029] Can't spawn bugs from Bug Pit
[LIJII-5502] Targetting in splitscreen is misaligned and appears to be targetting things in the wrong screen space
[LIJII-5718] CraneTrainStory: Make front train drift left and right
[LIJII-1945] Pausing game causes screen size to be reduced by half the size
[LIJII-2704] Indian Village, the party members high jump up to platform with lift winch
[LIJII-6729] Client does not get notified of objects created at load time that have since been destroyed
[LIJII-13713] Wii: SP & Co-op: Creator: Quick Play: Characters get stuck when switching away from Indy.
[LIJII-1173] Broken Whip
[LIJII-1530] water shader in toolchain needs extra feature
[LIJII-1884] Belloq_Boss needs to shoot lightning at the player
[LIJII-4413] Debug cross drawn while getting into barrel
[LIJII-12282] BYOA bookend vehicles do not have engine noise
[LIJII-1881] Need better control of Belloq's anims from script
[LIJII-4347] VFX Beam descriptor lookup needs error checking
[LIJII-6046] PS3 - H1L0 - Raiders of the Lost Ark (HUB) - Process Failure - Player can obtain the key-crank for Cairo level entrance without the use of Marion
[LIJII-1443] Shadows flicker on the landscape in the builder when viewed from a distance
[LIJII-2786] Can I have some extra actions for the crystal skull player item?
[LIJII-3953] NULL ptr protection in barrel logic
[LIJII-10055] no shadows showing in Hangar51_IntroB when being rendered
[LIJII-2803] Grail Story - set up vortex system for picking up objects in tornado
[LIJII-4904] Grail Story - Donovan final polish
[LIJII-5290] VFX loading on demand
[LIJII-7846] Bandwidth limit not reached when gamestate is sent
[LIJII-12043] LookRatio X and Z
[LIJII-13163] BYOA - fixes for arriving on foot
[LIJII-3390] It would be useful to be able to re-order anim names in alphabetical order within pak browser on export
[LIJII-7052] Jittering of client owned player on host
[LIJII-12792] who broke the post effects in the latest build??
[LIJII-1883] Belloq_Boss needs to levitate
[LIJII-2331] SplitScreen - Minicut breaking when moving into non split during minicut start
[LIJII-2792] Fix someone else's compile error
[LIJII-5511] CraneTrainStory: Set up arm attack sequence
[LIJII-9916] Titles render to texture very low resolution
[LIJII-1631] Flash of light in shadows when joining in splitscreen
[LIJII-2109] Ledge animation offset needs changing in code
[LIJII-1435] Player Icons should be placed infront of doors when in 2 player mode while the other player is not in range to open it.
[LIJII-5978] CraneTrainStory: Final Polish
[LIJII-13920] Wii: Creator: Level Builder: Inconsistent option on the Select Theme screen.
[LIJII-8232] SFX Continues to Play after Anim Stops
[LIJII-1615] sword combo pauses at the end of each animation
[LIJII-1666] Builder - Cycling cats.
[LIJII-2939] GizDig Editor Doesn't Play SFX
[LIJII-13099] Wii - Controller - When playing player 1 with controller 2, swinging controller 2 controls the whip action for another player
[LIJII-1529] Ark 'beams' need SFX attaching
[LIJII-1635] AI - Sellecting an AI link is fiddly
[LIJII-1664] Grey selection spheres don't show up unless alt is held
[LIJII-1733] Toolchain version number
[LIJII-2594] Merge new NXG format into Lego
[LIJII-3043] Bug pits kill players underneath them
[LIJII-1562] Major update problem in the game editors
[LIJII-4326] Navmesh ledge link not working in Hangar51Story
[LIJII-5060] Animations in instant obsticles/complex gizmos going very wrong...!
[LIJII-5183] .nus failing to convert to NXG using toolchain 2333026.msi
[LIJII-1181] BlowUpManager taking 100 scanlines
[LIJII-1880] Builder placements from the Creatures menu should ignor the tile studmap flag.
[LIJII-2986] Player Items no longer appear in the builder
[LIJII-5247] Cubemaps render incorrectly in the Maya software renderer.
[LIJII-1571] Giz Switches/button pad and thier outputs in the builder
[LIJII-1632] AI - Can not place locators if the mouse is over a gizmo (Rigid body)
[LIJII-2582] Support for Vehicle SFX
[LIJII-2835] Custom mesh without optimisations
[LIJII-4557] ATI 1950 with latest toolchain is unusable
[LIJII-13168] Wii - Controller - Controller 3 can't start the game when playing using Controller 2 and 3
[LIJII-1601] Fix compile/link errors for new Wii SDK
[LIJII-2012] Locator placing woes
[LIJII-3199] Builder - SuperBasePlates
[LIJII-985] SplitScreen - still processing when in paused
[LIJII-2896] Pressing ESC to exist component mode
[LIJII-3500] Swarms need to play an appropriate looping sound effect when active
[LIJII-4845] Latest toolchain breaks the .obj importer in Maya
[LIJII-1402] Control Room Story: If Dovchenko is shot then he should deflect bullets with his whip (coiled)
[LIJII-1564] Builder - Ledges don't draw correctly in Build mode
[LIJII-1634] AI - When placing a locator it defaults to a locator set when it shouldn't
[LIJII-3355] Placing custom convex nodes
[LIJII-2361] Whip switches dont work with whip targetting
[LIJII-2856] Spider bug spline needs to damage the player
[LIJII-3345] In-Scene Object Animation Playback
[LIJII-3436] Action_MoveAwayFromPlayer - Ignores the path
[LIJII-1171] Looping SFX attached to particles don't play
[LIJII-1832] Amin libs numbers.
[LIJII-6846] Level Builder - Missing terrain
[LIJII-824] NavMesh not working on 360
[LIJII-3042] Player avoidance
[LIJII-4869] Silent Techno
[LIJII-6815] Level Builder - Minimise memory usage on Wii
[LIJII-944] Builder level - PushBlock - snaps the height to below the terrain in the builder level.
[LIJII-1388] AI Editor - A clear on the editor debug output window would also be nice
[LIJII-2333] scrolling uv's on characters
[LIJII-8659] Remove blend from top edge on landscape
[LIJII-267] vehicle fx (i.e. ptls/headlights/guns etc)
[LIJII-384] Dyno Terrain created for the builder terrain needs to be removed on exiting
[LIJII-1260] Instanced obsticles are not animating as they should...
[LIJII-2047] V44 - Meshes are now transparent in maya - ATI 1950
[LIJII-2154] Spanner_fix_loop doesn't play properly when fixing stuff
[LIJII-1566] Studs and the lack of blobs
[LIJII-1627] Adjusting the Terrain height, effects the wrong bit of tech..
[LIJII-1779] CS nut plugin.  Double Alpha
[LIJII-3024] StudSnap seems to get out of whack
[LIJII-6986] Level Builder - Terrain rendering optimisations
[LIJII-126] shader baking still not working
[LIJII-1430] Looping SFX not playing properly
[LIJII-2562] auto name for the obstacle editor
[LIJII-12162] arkopening free blow ups reacting oddly when hit with a weapon but work fine when punched
[LIJII-114] Pickups move in editor
[LIJII-273] Update puzzles to new Gizmo System
[LIJII-1386] AI Editor - Can't remove locators from locator sets
[LIJII-1387] AI Editor - Would be nice for the locator set property pane to have a tree view of all the locators that it contains
[LIJII-3036] Crystal skull player item needs to have the following behaviour
[LIJII-4917] Security Access Booth need SFX
[LIJII-8402] When re-entering the hub after an individual player has accumulated a massive score in-level (>10^9), the transfer of score from the individual total to the combined total takes much too long.
[LIJII-1735] Toolchain 44 Textures missing/ not drawing in Maya.
[LIJII-5098] AnimatEd needs to load all SFX
[LIJII-2148] Editor Bugs/Improvements
[LIJII-5008] Lightmapper attributes box pops up when loading Lego part from Lego tools library...
[LIJII-6706] frame animation textures not displaying on WII ( except for the first frame)
[LIJII-7857] Raiders Hub - You can trigger the plane race before solving the puzzle on Hovitos Island
[LIJII-12540] Auto hint needs setting up for sword cut objects
[LIJII-1731] Toolchain version number
[LIJII-2163] SP SFX Editor Update
[LIJII-2845] AI jumps on to a locator then jumps a second time in Diner
[LIJII-2898] Scale tool using the wrong detection
[LIJII-8122] Hangar51: Jeep flies into the air when hitting crate
[LIJII-1565] Builder Stud req
[LIJII-1569] Fonts and more control over the spacing of letters
[LIJII-2878] Can not see the convex graph behind a grouper box
[LIJII-4348] 'Whip Only' on obsticles is playing up...
[LIJII-4747] Transmit the backbuffer across the network
[LIJII-1721] Expand CSList functionality
[LIJII-2028] Stencilled alphas appear to be more abruptly `clamped` on v44 toolchain.
[LIJII-2768] Need empty bugspline so bugs can be triggered from script
[LIJII-6781] Falloffs Stutter
[LIJII-8684] Disconnection of client caused by gizmo acquisition queue send.
[LIJII-9906] Rope SFX Needs Sorting
[LIJII-376] Lightbeams seem not to take the correct rotation when placed in the builder
[LIJII-4012] Want to be able to build "builder bonus" levels in a builder area, but also load in a proper game area.
[LIJII-4748] Convertor crash
[LIJII-7598] Light Beam needs SFX when deflected
[LIJII-2931] Player hovers above terrain
[LIJII-3038] Dovchenko needs specific chain actions for the boss fight
[LIJII-4606] Builder: Need ai menu items
[LIJII-1545] LED Colour picker
[LIJII-11386] SFX Plays When Anim Stops
[LIJII-1600] Builder - Lift (no visual feedback)
[LIJII-1782] Specials setup as Lods don't exort in version 44
[LIJII-7751] mel script request: convert face selection into object selectio
[LIJII-1640] AI - Placing locator using snap height
[LIJII-2126] pathinfo.onpath needs setting for Navmesh levels
[LIJII-1636] AI - Can not select between 2 different AI links that are close togeather
[LIJII-1907] PERFUME - JB Changes
[LIJII-2107] Particles out of sync when re-entering the hub...
[LIJII-2424] Move Carry into the Studmap files
[LIJII-731] Need to be able to attach technos to moving objects
[LIJII-952] Light Beams in the builder don't update correctly
[LIJII-1036] Add Save/Load simple interface to Director menu
[LIJII-1385] AI Editor - Can't add locators to locator sets
[LIJII-4017] goodie flag on ladder link is ignored
[LIJII-1264] Front End
[LIJII-2017] v44 Lightmaps are displayed in viewport with overly strong specular.
[LIJII-2592] PSCS plugin Nut Hud mipmap + dither
[LIJII-3440] Can no longer select multiple items in the scene explorer
[LIJII-1389] AI Editor - deleting multiple AI characters
[LIJII-3348] AI crash in Berlin
[LIJII-3575] XnView crashes when viewing directories containing .nuts
[LIJII-5896] AlienChamberStory SFX
[LIJII-264] 2 handed carry objects are still using the old blow-up system, this needs porting over
[LIJII-990] Sort out the y_offset builder items
[LIJII-1618] Improve draw performance of the builder terrain by turning alpha off on the main layer
[LIJII-2429] Old Texture animation system (UV Scoll) does not sem to convert properly on Wii.
[LIJII-3064] Need saftey net for general .ptl
[LIJII-772] LED Interface - Should be able to right click on a value name in the properties window and select 'key selected' from a popup.
[LIJII-1638] AI - Can not select the AI links with the control pad
[LIJII-1678] Plant squash SFX plays intermittently
[LIJII-2024] Crash leaving level Crystal Skull Hub 1
[LIJII-4655] Renderfarm lightmap crash
[LIJII-5898] AlienChamberStory SFX
[LIJII-11760] Change builder terrain so that it stores the primitive buffer between render calls
[LIJII-13475] NuError("Trying to destroy a scene while it is still being rendered.");
[LIJII-5163] Giz editor randomly crashes...
[LIJII-7593] sfx_update not working
[LIJII-8679] BYOA cutscene preview is non-functional on the wii
[LIJII-12546] Indy2 - Customiser - entering same code on 2 machines doesn't guarantee matching characters...
[LIJII-1252] Investigate gizflow usage of CMList
[LIJII-2365] Builder save - Endian fixes
[LIJII-5202] Loading fails on wii because of fragmentation
[LIJII-8041] In South America hub, after completing level1, Asylum, all the particle effect in the level are triggering as if turned on
[LIJII-3030] GizPushblocks - flag-toggles only turn items on (never off)
[LIJII-3769] The AI vehicles shouldn't cut corners when in a zone
[LIJII-6138] Static black screen >10 seconds going into the Frontend
[LIJII-12229] Indy2 - hub-levels - don't bg-load locked levels...
[LIJII-1661] Support/fix 'can flatten' code for new vehicle system
[LIJII-4086] TeamCity AUTOTESTALL - don't filter out NuWarnings / useful crash-info...
[LIJII-4125] Get CnxControllers working with NavMesh and it's new components ie. Blockers
[LIJII-6885] Crash 4783
[LIJII-12239] Indy2 - PC Release - skull fades in and out when going from wait-for-stream to level-load screens
[LIJII-1121] Cairo Story: Sword-play combo system: should work exactly like the light sabre combat did in SW. Please see Arthur for exact details if this is un-clear.
[LIJII-4296] The player sticks to steps when jumping
[LIJII-4352] Add functionality to Water Terrain "splash" effect so it can be changed to look more appropiate if used for puddles.
[LIJII-1408] NUHSPECIALS/legospecials failing to be fixed up for gizmo systems after having entered the in-game Editors.
[LIJII-1716] Builder Nudge......Nudge....  Wink......
[LIJII-1876] Extend AutoTestSystem soaking options
[LIJII-5006] Move away from player And circle player should know about the NavMesh
[LIJII-8442] 360 Debug - autotestall - Crash in NuDynamicLight::renderSetClipTestAABB() ...
[LIJII-2559] GizObstacle / ANIM editor - Can't hide particles at end of the animation
[LIJII-5242] copy and pasting of flow nodes crashes the GIT editor
[LIJII-7626] frontend - show menus when boxes open.
[LIJII-10195] Implement pre-credits area-complete congratulations screen...
[LIJII-11771] Berlin Story AI Getting stuck at the back
[LIJII-12237] Indy2 - PC Release - load-map music -> level-music - music snaps rather than fading...
[LIJII-11621] NuSound3 (Wii/PS3 only) - PlaySfx* should accept a NULL position
[LIJII-11946] Indy2 - skull-spin screens - only fade-in skull after about 3 seconds - so quick load look like slightly long fades...
[LIJII-66] Snap to Special - old blowup editor
[LIJII-623] PS3 Particles broken
[LIJII-2788] Add second memory manager to framework for Wii
[LIJII-3023] need new dummy pickup for supercounter
[LIJII-3611] Builder - Terrainer options menu needs the layer submenu (and ready for smooth / reset / randomize)
[LIJII-5022] Reduce GUI memory
[LIJII-6678] Character Creator - allow hair to be changed as well as hats...
[LIJII-7099] BUILDER - Radial Menu control issues
[LIJII-1629] game crashes when reloading level
[LIJII-2209] Remove old static hints system (especially Hints[] array)...
[LIJII-3041] GizItem_FindThrowTarget() - reduce per-frame expense...
[LIJII-7308] Monkey in camp escape doesn't fall out of the sky when time basing
[LIJII-6413] can we have a change to the door editor.. when you select a vehicle to allow through door it drops you out of the menu... can it be made so that you can go down the list  and untick characters without it dropping you out of the menu
[LIJII-11719] Indy2 - Hub Level Streaming - door-biasing...
[LIJII-1598] lag when going back to game from the Gizmo editor
[LIJII-3058] ****** rotation on some components of complex gizmos appears wrong
[LIJII-4740] Time-based updates of game-objects not entirely working...
[LIJII-6728] Wii - remove Wii icon in text
[LIJII-733] New Blowups need a temporary version of the output flags "plugging" and "been picked up"
[LIJII-2471] Indy2 - PC Debug - hangar51story - light-beams pass through much of the terrain...
[LIJII-2472] Indy2 - PC Debug - nepalstory - physics-code crashes on reload...
[LIJII-3296] crash when going into a level from the frontend, then backing out in the frontend again
[LIJII-3482] Fix missing alignment bugs
[LIJII-4303] Added warning when the APJ file is changed during load
[LIJII-4365] Fix up incorrect names in .APJ file
[LIJII-4810] Optimize edanimUpdateSpecial()
[LIJII-252] Adjust the boat controls so its more realistic
[LIJII-3508] Builder - Wall pulling deleting terrain & gizmos
[LIJII-4818] 360 Debug - Indy2 - specialsfx crash in UpdateSpecialSfx_Paged()
[LIJII-4786] 360 Debug - Indy2 - Loading CursadeHub_A - MemoryManager crash during memset (allocating a new GIZFLOW object)
[LIJII-5885] Builder - Use alternative Undo / Redo icons for when there aren't any stages to do them
[LIJII-7774] snow and sand debris is not working in raidershub (gamewide)
[LIJII-1039] BUILDER - Walls need to snap out to nearest stud multiple
[LIJII-3261] data/code missmatck in indy causes crash without explination
[LIJII-3606] Builder - Door in wall goes wrong
[LIJII-3609] Builder - Delete Baseplate area
[LIJII-3612] Builder - Duplicate should start on top, not embedded
[LIJII-13136] Indy2 - customiser - 'Exit Level' -> 'Return to Warehouse'...
[LIJII-13137] Indy2 - customiser - always show name & code...
[LIJII-4166] Nudge selected objects with keyboard
[LIJII-4656] DuckBoat (Carboat) is still using the old system, needs to be physicsed up!!
[LIJII-6012] Need AREADATA::open to be correctly populated for use in menus
[LIJII-1833] Pull lever anims don't line up like they used to.
[LIJII-2977] can we have the same 'look at' functionality adding to the Obstacles as was in the force editor
[LIJII-5450] Crash 1020
[LIJII-13609] Stop audio tracks between levels (except cutscenes)
[LIJII-306] vehicles  various issues
[LIJII-785] Builder - UFO Beam
[LIJII-1259] Investigate specialsystem usage of CMList
[LIJII-1984] Builder piece snapping
[LIJII-4650] Builder - Undo does not restore wall positions
[LIJII-11342] Customiser: default pool - around half of them should have hair...
[LIJII-13139] Indy2 - customiser - menu sfx...
[LIJII-2179] SetObstacleSpeed command in GIT editor is broken
[LIJII-5660] My levels should be 5 wide, 50 levels total and scroll
[LIJII-6669] Frontend Freeplay - when diving in menus sometimes flicker
[LIJII-7239] saving out from the anim editor will crash the 360 in builderhub level
[LIJII-9467] Music TRC's to be fixed up for 360/PS3
[LIJII-13113] Indy2 - Loading Icon (Skull) - make glow-pattern into sine-wave...
[LIJII-3992] techno is not active when placed on an animated platform with terrain attached
[LIJII-13179] Indy2 - customiser - don't show map when going to & from...
[LIJII-3754] Memory manager improvements
[LIJII-4107] Special 'Vehicle' material for DynoObjects in Maya
[LIJII-5867] My Levels copy/paste
[LIJII-732] Add a TerrainOnly option to CanIPlace in builder
[LIJII-6200] Turnaround spline for vehicles out at sea doesn't work for the vehicles on the Akator level.
[LIJII-6994] credits play after grail outro section a instead of outro b which plays in the hub
[LIJII-3751] Get all of the frontend strings added to cornwall
[LIJII-5524] Motorbike Chase MB unusually long hang on "Writing TT Lights" export process.
[LIJII-10835] tt game visible does not seemm to make objects invisible in game
[LIJII-1724] Indy2 - remove all [unused] InteractiveDisplays
[LIJII-1985] Builder piece terrain levelling
[LIJII-2068] GizObstacle - player is ignored by terrain of the animated object
[LIJII-3462] Force memory alignment to 4 bytes on wii
[LIJII-4682] 360 Debug - autotestall crash - SceneObjectManager::FindObject() - bad (old?) object...
[LIJII-2777] SceneInstance class - make it smaller...?
[LIJII-1179] Builder - Layers - Players should always sink into mud, and polys under Fall Kill should fade to black and stop rendering
[LIJII-1277] Convert Puzzles to use dynamic class based GizmoBase
[LIJII-3442] Network performance/bandwidth issues
[LIJII-3984] 360 locks up and crashes after adding a new blowup type to an obstacle that is part of a complexgizmo
[LIJII-8706] Frontend Overlays need implementing
[LIJII-10191] Skull-Spin loading screen - changes position on widescreen...
[LIJII-2056] Indy2 - remove any excess code / global-data
[LIJII-2122] it would be useful to be able to set the rotate snap in the Gizmo to different values
[LIJII-5176] Builder - Radial menu
[LIJII-5265] Indy2 - splitscreen - game-messages are offset from required position...
[LIJII-11707] Indy2 - congrats screen - show 'Press A' to progress to credits...
[LIJII-2133] ai messages need setting up for races when completed
[LIJII-2169] Memory manager debug improvements
[LIJII-4014] AI doesn't run directly to the start of the jump link
[LIJII-4433] Fixed API SetTransform to correctly set DrawMtx for non-instanced specials
[LIJII-5936] Indy2 - charsys - allow materials and accessories for charinst's to be queried and set...
[LIJII-6172] Builder - Tutorial
[LIJII-7776] intro levels in the hub do not trigger when you go through the door the 2nd time
[LIJII-1690] placeable casting incorrectly
[LIJII-1986] Builder piece embedding
[LIJII-3443] AI constantly running in to walls
[LIJII-1899] GizSwitches have stopped working in my hub level
[LIJII-2399] Re-spawn
[LIJII-6358] colecting minikit in builder level does not set ai message
[LIJII-7844] GizCutPlaylistItem is leaking on reloading hub
[LIJII-3490] Custom Mesh not generating correctly on Mayan Fight
[LIJII-4582] PC Debug - autotestall - "NuError - c:\projects\lego_indy_optimise\gameapi\network\nos.cpp(1529) : You should stop the nos before calling ImportObjects"
[LIJII-13140] Indy2 - customiser - allow 'Select' to also change character's parts... (cycle up)...
[LIJII-14409] Indy2 - Wii / All Platforms - customiser: default-pool parts not guaranteed to be available...
[LIJII-2781] Add options menu to indy frontend
[LIJII-3179] Can we increase the number of particle effects allowed
[LIJII-12774] Indy2 - make map load to next hub-location...
[LIJII-13001] Indy2 - credits - not being bgloaded during cranetrainoutro...
[LIJII-1792] Push obstacles are not working anymore
[LIJII-3607] Builder - Studmap for baseplates
[LIJII-3610] Builder - Levelling in single square mode in the terrainer should remember the value as you press level
[LIJII-4563] Builder - Save crashes on 360
[LIJII-4584] red, green and blue and dummy bricks need setting up
[LIJII-5080] Impement character customiser for Indy2
[LIJII-361] Optimize Vertex Creation on builder terrain
[LIJII-1026] Vehicle Levels Slowdown
[LIJII-4401] dig particles appear after completing dig and exiting then returning to hub
[LIJII-4757] gizitems start drawing after first level is complete rather than arkopeningStory
[LIJII-5413] certain kind of spammyness when you are on at the bottom of a ladder that is below the water surface
[LIJII-10738] fog and skydome vanish if you go to coronadostory and exit without completing level
[LIJII-12047] Jump and attack with sword or staff anim, swish sfx out of sync
[LIJII-4175] Indy2 - PC Debug - Crash in IsMaterialLightmappedPS( NuMtl* mtl ) due to mtl being NULL...
[LIJII-8459] FMV - Cutscene replacements
[LIJII-129] Spec Only and Test Run Options in Lightmapper dont work or break the scene
[LIJII-2906] wii file size increase....i believe normal maps are not being removed from wii gsc (nu2api_Lego_INT_2304225.msi)
[LIJII-5468] Improve builderwall rendering
[LIJII-1913] v44 shader compile error version nu2api_Lego_INT_1927797.msi ATI 3800
[LIJII-5208] Fix missing virtual destructor
[LIJII-13811] Add builder unlockass into progress
[LIJII-14357] Use Nu2API memory manager to manage sample data
[LIJII-131] Instances not working on NG
[LIJII-5270] Change Lego stud count to be 64bit int
[LIJII-13655] Hotfix gui
[LIJII-1943] v44 shader compile error on ATI 3800 (nu2api_Lego_INT_1985307.msi)
[LIJII-1964] v44 cubemap load in photoshop(cs4) broken
[LIJII-5253] Fix wii build issues
[LIJII-11869]  Wii - Front End - Lego boxes - Slow Camera
[LIJII-2507] v45 game code. uv scrolling animation has stopped working.
[LIJII-7042] worlfinfo memset memory manager
[LIJII-7480] Frontend characters draw all the time
[LIJII-8951] Memory manager debug tools for detecting leaks
[LIJII-87] normal map compression is noisy
[LIJII-1748] v44 lightmapper crashes maya
[LIJII-11958] Remove code breaking frontend
[LIJII-1829] v44 self shadow normal plugin
[LIJII-2021] ** dof visible in 360 editors again
[LIJII-11302] PS3 save load rewrite to support builder files
[LIJII-11956] Move the fedora hat to the bottom left and make it smaller
[LIJII-13529] Remove auto save when returning to the front end
[LIJII-1980] v44 360_viewer will not run
[LIJII-10212] FRONTED - Crate opening cutscenes
[LIJII-13170] Add crate wobble into frontend box pan
[LIJII-1843] v44 pix capture
[LIJII-1965] v44 mipmaps not loading in photoshop(cs4) nu2api_Lego_INT_1985307.msi
[LIJII-3083] platform specific viewport display not resetting going between platforms
[LIJII-68] directional spec only lights need spec graphic
[LIJII-85] Next Gen water shader
[LIJII-128] info in HTML file gives wrong info
[LIJII-287] new UV Animation doesnt play in Maya Viewport
[LIJII-1870] v44 nu2 vtf height map save
[LIJII-1939] v44 wii and ps2 convertor failed
[LIJII-1909] lightmapped mesh self shadowing
[LIJII-6278] Improve memory manager defrag speed
[LIJII-11099] FRONTEND - BYOA - Selecting locked vehicle should play a "fail" sound effect
[LIJII-497] Low-End Shader Baking
[LIJII-2025] v44 shaders displaying vertex colours without it being enabled
[LIJII-6336] Change G-Wiz to load data into data memory manager
[LIJII-9497] Add templateded Delete to memory manager
[LIJII-5100] maya crashes loading on latest toolchain. nu2api_Lego_INT_2332535.msi
[LIJII-2517] Molaram playing pre-emptive anims to instruct kali statue, e.g. molaram slam attacks just before kalistatue does
[LIJII-3435] could the Wii htm file contain the texture details
[LIJII-4361] Add new shortround attack anim variants
[LIJII-4792] lsv volumes are ignoring layer visibilty during export
[LIJII-5679] vert lit materials on Wii have lightmap textured tiled over them
[LIJII-6739] Inst clipping specials dont work.....they used too
[LIJII-10112] LSV Weird Problem - Setting meshes to Ignore not working correctly
[LIJII-1687] Frontend network menu still present ingame when joining as client
[LIJII-1728] v44 toolchain.......diffuse maps not rendering in Maya
[LIJII-2116] Added puppet context that simply plays an animation.
[LIJII-5708] PartCollide() causing damage to the player from the kali fight when transitioning to the alienchamber_b
[LIJII-2118] Add rest of BigBoss classes in preparation for development of them
[LIJII-3755] Castle Brunwald Story : Need whip tied up anim to be used when in chair ride-ons
[LIJII-4189] VFX's not being processed correctly, which prevents them being dynamically moved also in game
[LIJII-6223] Materials with lightmap crash the NXG converter when `Lighting Style: Emissive` is set in Shader options.
[LIJII-7762] Kali head IK snapping whilst the game is paused
[LIJII-2053] Increased MAXLOCATORS to 29 to cope with the extra ones added for the kali statue boss
[LIJII-2177] Kali statue boss functional and playable
[LIJII-3911] Add KALI SFX!
[LIJII-4825] shader compile errors using no lights in maya viewport (nu2api_Lego_INT_2329127.msi)
[LIJII-5184] nxg convertor crash. nu2api_Lego_INT_2333026.msi
[LIJII-6335] scrolling spec map effecting wii diffuse layer
[LIJII-6497] Memory leak in the DynoRagdoll
[LIJII-2090] Increased MAXLOCATORS to 30 for a new locator being added for the small access exit point on top of kali's head
[LIJII-2515] Get correct small access anims for kali foot enter/head exit transitions in and make sure transition is as smooth as possible
[LIJII-3095] Add new combo sword slam anims and new stamp+punch attacks for kali
[LIJII-10064] Error loading font
[LIJII-13289] Wii/PS3: Creator: Build Your Own Adventure: No indication of unverified created levels.
[LIJII-1867] Added script command to snap the position of a gizmo to a character POI.
[LIJII-2165] Added real kali character doing strafe anims and attack anims
[LIJII-2516] Get correct sword attack in for kali when he has lost the first 2 arms and correct slam vfx/line crack vfx playing for the correct attack
[LIJII-4332] DOF in level when none is setup
[LIJII-4354] Big Boss Spalko functional
[LIJII-5254] Camera 2d crosshair targeting bug in big boss levels in single player
[LIJII-7645] crash within builder level templebuilder2
[LIJII-12592] cutscene shadows different between platforms
[LIJII-1987] Separated out the KaliStatueBoss into its own source file for better and clearer structuring
[LIJII-4074] NXG conv error at home
[LIJII-4417] LM error stopping scene exporting
[LIJII-4813] vtf maya plugin and feedback errors
[LIJII-7278] VFX editor page crash
[LIJII-1466] Few frames of boxes with the wrong camera position when entering Indy 2 level from frontend
[LIJII-3434] UV animation playing in reverse in the maya viewport (nu2api_Lego_INT_2310108.msi)
[LIJII-3475] JointModifier callback child locators not updating correctly
[LIJII-4163] textures that should be excluded from NXG aren't
[LIJII-6133] SFX sounds corrupted for LaserAttack_LP in the anim tool preview and in game, but is fine if WAV file played externally
[LIJII-6344] TM 2.2b. TTY is printing when not enabled
[LIJII-1933] Adding the tools feedback window to the toolchain MSI loader
[LIJII-1968] Removed whip switches as rigid bodies when attached to the kali boss and added stage 1 of the Kali boss monitor object
[LIJII-3001] AIManager::FindLocatorByName() case sensitivity
[LIJII-3756] alignment fixes
[LIJII-8231] is bloom broken on 360??
[LIJII-2129] Error message on connection to network game
[LIJII-2750] Make indiana jones's whip connect with whip switches that are elevated higher than the character
[LIJII-6115] loading lmo after first lightmap doesnt load
[LIJII-2178] Add initial interaction for molar ram and short round ontop of kali
[LIJII-4363] TT Shader ccauses a fatl error in Maya when applied to hi-poly meshes.
[LIJII-6116] LSV ignore flag doesnt work on instances
[LIJII-9150] TTLightmappershelf.....create new set errors in maya nu2api_Lego_INT_2414311_x64.msi
[LIJII-1651] Movetool priority issue
[LIJII-7801] Characters are being left behind
[LIJII-271] Need a converter for the blow up system for multiple blowups
[LIJII-1668] Terrain rendering in editor
[LIJII-2737] AI wander splines
[LIJII-3455] AI Assisting fails
[LIJII-11777] Level Builder : The 2 different types of toggle cranks (red and green) have no sfx
[LIJII-1642] Crash when Navmeshing RaidersHub
[LIJII-2809] Creature / Locator placement
[LIJII-12328] Level Builder : When you change the length of a whip swing and save, it will reset to default when you leave the level
[LIJII-1647] Area scaling hypersensitivity
[LIJII-1653] Locators & Locator sets
[LIJII-2477] Grapples Visibility
[LIJII-7096] Wii - builder - crash on entry into builder
[LIJII-7791] LSV on DoomTown Story
[LIJII-2082] Marion unable to do Buildit
[LIJII-6686] AUTOTESTALL doesn't operate correctly with GWiz (anymore?)
[LIJII-1003] Access Hatch
[LIJII-1456] Shiny Chrome Particles
[LIJII-2037] LightZone Attach to Special
[LIJII-6695] Out of materials
[LIJII-2164] Problem After torches are Plugged
[LIJII-7252] Grapple Alphas
[LIJII-1002] Muut Carrying Objects
[LIJII-2156] Kill Terrain and other Terrai n types being glitched by Players
[LIJII-4366] Roating Terrain Flag
[LIJII-7887] Wii Save Load - new messages required
[LIJII-9999] Wii - Front End - Process Failure - Press + to start appears behind autosave warning on startup
[LIJII-7229] 360 - TempleHub_A: Realtime shadows are corrupt
[LIJII-8308] [360] ConoradoStory Explosion particles are looking pixelated
[LIJII-10561] PC - Front End - Options -Text / Process Failure - SURROUND SOUND option doesn't remember it's setting
[LIJII-11461] Frontend - Options - Sliders move smoothly from left to right, but jerkily from right to left
[LIJII-13556] Builder - Frontend - "Select Background" screen preselects the most recent background - not the one in that slot.
[LIJII-13607] Wii - Character Customiser - dpad controls camera as well as radial menu
[LIJII-14011] crash - all platforms - back out of level builder when any slot greater than 15 has a green copy border
[LIJII-14399] 360 - Frontend - "verified" x remains on a builder slot after the level in that slot has been deleted
[LIJII-8445] NLC 8.7 -  Handling Reset While Writing
[LIJII-10897] PC - Graphics - H4L0 (usa hub) - Shadow corruption beside plane in army base
[LIJII-11177] Frontend - LegoBoxes - Icons disappeared
[LIJII-14025] green copy border in character creator remains when backing out of character creator box
[LIJII-1533] Push Block SFX
[LIJII-7836] WIi Save Load - 1st builder save takes several seconds with no "saving" message displayed to player
[LIJII-8688] Wii - Front end - Techinal Hang - After chooosing "quit game", "yes", you can immediately pick "no" and the screen goes black
[LIJII-9232] Wii Save Load - saving 135 builder levels then starting a new profile won't free off 45 builder saves
[LIJII-10753] wii - frontend - grahpics - Icons in lego boxes are much much brighter than other platforms
[LIJII-10865] Wii Save Load - unable to load directly into a builder level
[LIJII-11785] Frontend - Options - Prompts - could be clearer - adjust rather than select
[LIJII-13576] Wii - Builder - backing out of builder after selecting "Copy" will leave the green highlight in place - even thouguh you can't paste when you return to the builder
[LIJII-14573] 360 - Framework Message - "profile changed" message illegible - font too small
[LIJII-14635] 360 - saveload - profile - load game doesn't recognise profile
[LIJII-7767] Wii save load - reboot during builder save won't get noticed as corrupt until that builder save is loaded again
[LIJII-10049] Autosave occurs at the start of every builder level
[LIJII-10562] PC - Front End - Options -Text / Process Failure - pressing A on SURROUND SOUND option doesn't work first time
[LIJII-13833] Wii - Builder - crash - load a previously saved level after saving whilst carrying something
[LIJII-14673] 360 - profile - savelod - user able to choose a save slot in-game
[LIJII-1267] * NepalStory - The AI tends to run to the same position when in large groups
[LIJII-3412] Vfx Thing processes in ProcessContextLate
[LIJII-1750] Add more texture pages for Particle System
[LIJII-2612] Decal Manager
[LIJII-3118] Fix bug where PARTS stopped drawing during cutscene even if editor was running.
[LIJII-5496] AIManager destructor crash on wrong order of destroying things since they have dependecies.
[LIJII-5546] Fix Crash going in and out of the wx leveleditor
[LIJII-5761] BugChar Sheds ants according to Bone Indices
[LIJII-6136] Be able run Wii specific general.ptl file on Next Gen
[LIJII-9554] Memory Leak: ListLink of about 40k going from CrusadeHub_a to CoronadoStory and back
[LIJII-1751] Add BigBossManager Thing
[LIJII-3018] Memory Leak: GizitemPersistency
[LIJII-3146] increase particle chunks to 320
[LIJII-3205] sound effect not loaded msg is disabled on "nosound" in the commandline
[LIJII-3773] Need GetJointId(char* name) and GetPoiId(char* name) access functions for NUHGOBJ
[LIJII-4888] increase MAXGAMEPARTS to 192
[LIJII-5295] Fix Ragdoll not being updated during AnimTool.
[LIJII-6105] Added flag to Render Character Model Cpu Skin in AnimEdit Tool
[LIJII-6167] Hgo CpuSkin is fixed on the Wii
[LIJII-6820] Editor Objects, memory Alignment fixes.
[LIJII-8075] gizflow string allocation to use AllocStringPool
[LIJII-1675] Memory Leak: CritterPit not cleaned up correctly on level change or exit
[LIJII-3033] make memory macro code compile with #define DYNOMEMPROFILE
[LIJII-3744] Vfx Editor crash when Editing Vfx Type
[LIJII-3889] NonStop NuError : GScene memory leak detected
[LIJII-3923] Level Specific Character Loading
[LIJII-4231] Increased MaxLocators to 64 in Anim Tool.
[LIJII-4288] Crash in physics using DecalManager
[LIJII-4380] Ragdoll rigids play vfx on hitting ground and disappear.
[LIJII-5797] BugChar Arm Bug Count.
[LIJII-10239] Memory Leak: BlowUp of 4k every time we go from UsaHub to MotorBikeStory and back
[LIJII-1665] Memory Leak: rtlcontainer_s are not cleaned up correctly
[LIJII-2409] Provide Once only severe warnings on running out number of max characters, max character models, max character string buffer
[LIJII-2765] increase MAXGAMEPARTS to 128
[LIJII-4100] Relate bones with Bug Polys.
[LIJII-4159] Material UV OffSet control for BigBoss Kali Cold State
[LIJII-4376] Ragdoll rigids damage characters, for Kali Boss
[LIJII-5538] increase MAXGAMEPARTS to 224 and increase particle chunks to 352
[LIJII-5651] Fix character reflection not being rendered.
[LIJII-6922] Undo bad merge in wii weekly hotfix
[LIJII-1689] Memory Leak: SpecialSystem and LegoSpecial
[LIJII-2771] new AI sys related pointer checks and intialization of variables to fix crash
[LIJII-2842] 'parts' appearing in some levels but not others.
[LIJII-4002] Fixed Vfxs not being Triggered from Anim Tool
[LIJII-4025] PS2 build fix.
[LIJII-6350] class ResourceContext is using global new to be allocated.
[LIJII-6436] fix Wii compile error
[LIJII-6818] Alignment test turned off Wii because its not needed.
[LIJII-8365] Added PrintTags function that prints to file, contents of memory tags used by physics.
[LIJII-8577] Added void VerifySafetyAndScnRemove( NUGSCENE *gsc )
[LIJII-2947] Wx Dyno Menu gives the abitlity to draw terrain according to Terrain Type
[LIJII-3709] Ability to manipulate Opacity of 2nd layer of a Material needed from Code
[LIJII-4164] PARTS editor displays metric
[LIJII-4306] SFX trigger sound list max limit fixed.
[LIJII-4927] Fix Bug Data structures allocating using global new.
[LIJII-5557] class TargetPose allocated using global new, resulting in crash
[LIJII-9122] Memory Leak: AIBlob
[LIJII-1844] Icon Loading optimized to only load unique Scenes
[LIJII-2861] Memory Leak: RTL_Container are not cleaned up correctly
[LIJII-4766] Kali Boss Polish: The actual flame Parts do damage to player and the flame Parts create the decal on the floor rather than a ray, making the functional match the visual
[LIJII-6904] Weekly Hotfix to trunk.
[LIJII-7492] Fix crash in GUI on going back to frontend from a completing boss level.
[LIJII-8146] Unsigned Char Control displays signed char values if set greater 127 in Wx.
[LIJII-10703] MisAlignment and some crash fixes.
[LIJII-11712] Memory Leak: SoundObjects not being cleaned up.
[LIJII-1622] Memory Leaks in Flow related code on level changing.
[LIJII-1720] Setup Memory Manager to be able to track leaks
[LIJII-3143] Fix so that Network code doesnt flush all editor objects.
[LIJII-3408] Memory Leak: Whip CharInst not being deleted
[LIJII-3411] Level version of parsing text file to get character list
[LIJII-4308] SFX trigger sound list is Displayed in alphabetical order
[LIJII-5960] reduce PARTS and Chunks for WII
[LIJII-5998] increase particle chunks to 512
[LIJII-6351] SoundInfoOverrides is using global new
[LIJII-8783] Memory Leak: Keyframe data structures dont get cleaned up on Exitting level
[LIJII-10026] Memory Leak: cLightHolder going from TempleHub_a to ShanghaiFree and back
[LIJII-11810] Memory Leak: Memory Allocation in parts.cpp Line 709 is not cleaned up.
[LIJII-2873] Memory Leak: SceneNode are not cleaned up correctly
[LIJII-3008] terraindecals needs to be updated to compile. Required for DecalManager
[LIJII-3495] Add script command to control Texture Anims of level scene.
[LIJII-5077] Extend DynoMenu to display Controller only rigids.
[LIJII-5167] Fix 360 compile error in AIVert.cpp
[LIJII-5264] Fix AnimTool Options->Ragdoll->RenderGeoms not Rendering Geoms
[LIJII-5475] Increase PArticle Types to 320
[LIJII-6352] GameObjectFilter is using global new
[LIJII-6366] Fix Wii warnings
[LIJII-6431] Ai Math handles divide by zero using NuFdiv
[LIJII-6696] Memory Align Fix AI Classes
[LIJII-4322] Fix Anim Tool Disabling Anim Triggers in game on Entering and Exitting
[LIJII-5665] Bugs: Replace dominant bone variable with Index of Edge the Ant has bias to go towards
[LIJII-5729] increase MAXGAMEPARTS to 256 and increase particle chunks to 384
[LIJII-6495] remove debug code.
[LIJII-7005] Increase PArticle Types to 370
[LIJII-11890] Memory Leak: AIblob
[LIJII-2427] AI editor crash when going back into it from menu
[LIJII-2232] (Oxley's cell JB feedback) Can smash blow up sink through the wall
[LIJII-1415] MiniCuts and splitscreen
[LIJII-4036] (Mind control black sleep ability
[LIJII-3233] (Temple Entrance JB feedback) The player should be able to pick up the Mayan King when he has been whip tied
[LIJII-1982] Ai and Blow-ups
[LIJII-3868] (Kali's Temple) When a thuggee statue is used and access is given, the player will snap to the thuggee statue and remain uncontrollable for several seconds
[LIJII-1573] Update 360 title ID to 4C3107EC
[LIJII-2844] (Kali's Temple) Player is able to walk through ladder collision from behind them
[LIJII-3512] (Kali's Temple) Hats for player characters aren't being drawn
[LIJII-14046] Characters caught in fall slide animations when jumping on
[LIJII-3499] (Nepal Story) The player can blow up the silver lego table with the whip spin attack
[LIJII-7375] (JB request) Crystal skull needs to be pulled out by the player when they approach bug pits, also a pool of white light needs to be generated by it
[LIJII-802] Whip - Game crashes if you exit a level while whip tethered
[LIJII-1186] Raiders HUB: The Plane Near Nepal doesn't have accurate collision
[LIJII-2498] Player cannot tag to a whip tied character
[LIJII-5532] Characters don't draw on the character options menu if they are placed in the level txt files
[LIJII-10283] Torch VFX particles are sucked up by tornado donovan
[LIJII-13016] Title crashes when approaching the spear points on ark opening freeplay
[LIJII-1723] VFX Editor
[LIJII-11037] New ww2 bazooka doesn't flash red when out of ammo
[LIJII-2316] (map room story) The player can blow up the bird statues with the beam of light
[LIJII-2341] (JB map room feedback) Snakes on the spline needs to follow it more precisely
[LIJII-12270] glow should be present on crystal skull even when it's put away
[LIJII-2408] (Oxley's cell) The two handed carry whip switch plug cannot be placed by mutt (works with Indy)
[LIJII-6975] Characters will not animate for security doors and thuggee statues
[LIJII-14043] When  mutt attacks with the crystal skull, it should then be placed on his back and the glow should persist
[LIJII-1607] Ropes and Whips need to draw shadows.
[LIJII-1755] Peru Nurse needs walking stick out by default
[LIJII-1924] 'Always give coins' on obsticles - the slider to limit how many times the obsticle gives out coins doesn't work as expected i.e. it doesn't work...!
[LIJII-2785] (Hangar51) Character is not immune to whip tie in the event he respawns
[LIJII-2322] (doom town story) When the player gets the crank key on the second floor from the bath tub there is no blue icon displayed
[LIJII-2311] Sphinx rideon can become trapped in the snake pit
[LIJII-2632] Whip spinning doesn't damage the rats
[LIJII-4533] No gizhint present for levers
[LIJII-2905] Warping issue if the player picks up a two handed carry and has a character whip tethered
[LIJII-5271] Possible to whip two weapons and have them both on your back
[LIJII-5870] Changes to Oxley required
[LIJII-14411] Can kill the donovan big boss by repeatedly firing the bazooka at him, without the need for any silver blow ups
[LIJII-1261] Supercarry needs to use poi locator for position reference via playeritem system
[LIJII-2103] Whip swinging always seems to revert back to the last swing
[LIJII-6370] Crash when driving up the ramp in ark opening freeplay
[LIJII-6128] Crash 1098
[LIJII-2757] Stop ants sheding too early ( causes them to congregate )
[LIJII-12855] BugPit General -- enable split Screen clipping
[LIJII-1451] Add Vortex Suck ability to bugpit
[LIJII-1452] replace AntMan snakes with Ants
[LIJII-2796] make ats flow the correct way
[LIJII-11073] JungleFightStory -- New stars
[LIJII-12897] JungleFightFree -- Apply suitable optimisations
[LIJII-13496] BugPit General -- Must die within the spline
[LIJII-14772] BugPit general -- DebugDisplay correctly in co-op
[LIJII-1736] GuiGame doesn't compile in profile build
[LIJII-1737] Bugpit warning, blocking compile
[LIJII-2150] Make Ants flow in a given direction
[LIJII-2223] Bug Shedding
[LIJII-2791] Add ant  blob shadows
[LIJII-7028] JungleFightStory -- Dov Surf Anim
[LIJII-7034] JungleFightStory -- Keep within bounds
[LIJII-7045] JungleFightStory -- Oxley dazed anims
[LIJII-7220] JungleFightStory -- Defeat boss during the shark attacks leads to uncompletable level
[LIJII-10162] BUGPIT General -- Stray ants dont damage, just stun
[LIJII-13091] JungleFightStory -- Stun/Hit anims are way too long ( on player )
[LIJII-1725] Bug Splatter Zone appears to get corrupted
[LIJII-1754] Bugpit not cleaning up causing nastly level to level crash
[LIJII-2018] CPU Skinning
[LIJII-2151] Make ants capable of flowing from the mounds to the bugchar, seperate to the main flow
[LIJII-3071] Allow simple playthrough ( easy alpha ) of the AntBoss
[LIJII-3202] ANTBOSS create InBugPitNotSafe condition for the aiscripts
[LIJII-3409] protext indy when hes tethered to oxley in the antboss
[LIJII-10436] set up system for punching holes using the current bug light system
[LIJII-14006] JungleFightStory -- Sometimes the idle anim plays facing the wrong way
[LIJII-2353] Setup test AntBoss code, including AntGrenate test
[LIJII-2358] Bug Character needs to generate via the streams of ants generated for it ( teamB )
[LIJII-2759] Add polygon velocity to the structure, to allow improved shedding
[LIJII-7231] JungleFightStory -- Optimise the ants to use a gridbased quickout for clipping
[LIJII-8321] JungleFightStory -- Make all red ants go to the antboss when he's active
[LIJII-10480] JUNGLE FIGHT STORY -- Reduce number of ants for the AntBoss
[LIJII-12790] Jungle Fight Story -- Ants can generate on screen
[LIJII-14376] JungleFightStory -- Make use of extra 'stopmotion' frames for the ants
[LIJII-2797] make sea of ants flow around the anthills
[LIJII-2940] make antboss use the correct colour ants,
[LIJII-7021] Fix Plug ( TrafficCone ), resetting on JungleFightStory
[LIJII-9545] BUGPIT Correctly use seperate mem managers per level/BugThing
[LIJII-12301] Jungle Fight Story -- Put new anims in
[LIJII-13778] JungleFightStory -- Fix up faked mask light glitches
[LIJII-1784] Initial BugChar test shape, including a simple debug mode
[LIJII-2577] collapse bug character into bugpit
[LIJII-3027] make bugpits terrain by default
[LIJII-7038] JungleFightStory -- Improve Dov on Shark Attack
[LIJII-8396] JungleFightStory -- Knockdown anim for dovchenko between stages
[LIJII-12300] JungleFightStory -- Make Indys whip damage dovchenko
[LIJII-12316] JunglefightStory -- ShowBoat dissapearing Dovchenko
[LIJII-12853] BugPit General -- enable the clipping to completely disable bugpits
[LIJII-14551] BugPit General -- Stop bugs acting erratically to lights when light is static
[LIJII-2795] make ants shed on intro to antboss
[LIJII-7025] Investigate need to double render the traffic cones
[LIJII-7889] JungleFightStory -- Carry Dovchenko on an ant
[LIJII-10426] Critter Pit Menu Options
[LIJII-14377] JungleFightStory -- Improve build up a=of ants against the large light circle
[LIJII-14527] Improve the AntAttackStory Ants
[LIJII-1453] Make AntAttack Ants appear from anthills rather than be pre-generated
[LIJII-2756] Make ants turn around when hitting edges
[LIJII-3025] Add NoCritterDamage commandline and menu option
[LIJII-7237] JungleFightStory -- Stop the 'spurting' off the ants after the slam
[LIJII-10180] BUGPIT General  Dont do any damage ( just stun ), if outside spline
[LIJII-10425] akator hub ants :--> Add extra option for ants HI to increase density
[LIJII-14571] OrellannaFree -- Improve BugPits
[LIJII-14606] OrellannaStory -- Improve BugPits
[LIJII-2403] Only load Necessary BugPit Files
[LIJII-7041] JungleFightStory -- Remove Traffic cone from final cutscene
[LIJII-7266] Fix Whip plug cone position after whipping it
[LIJII-8658] BUGSTUFF General -- Ants falling through the floor when TERR Added
[LIJII-10422] antattack storyant pits
[LIJII-12315] JungleFightStory -- Make SharkTimeants, get off the playing field
[LIJII-12320] JungleFightStory -- Crazy Y Vel occasionally after a slam
[LIJII-13465] JungleFightStory -- Flying ants can have a squashed mtx
[LIJII-2149] Bugs need simple terrain following
[LIJII-2543] Make the anthills pluggable
[LIJII-2578] Smooth y vaues for the bugpit
[LIJII-7022] JungleFightStory -- Fix cnsistency of AntBossLighting
[LIJII-7039] JungleFightStory -- Improve Dov Grow
[LIJII-7888] JungleFightStory -- Cache optimise the ants
[LIJII-10416] JungleFightStory -- Spin the flying ants, subtley
[LIJII-10423] ant attack story ants dropping out of the floor
[LIJII-12852] BUGPIT General Enable Clipping in single screen
[LIJII-1727] improve splatter debug gfx in debrel
[LIJII-2758] Tie in collapse to input levels
[LIJII-7049] JungleFightStory -- Wii Optimisation
[LIJII-8436] JungleFightStory -- Static traffic cones dont judder
[LIJII-14032] JungleFightStory -- Improve LowDensity AntBoss
[LIJII-1752] Initial BugChar setup
[LIJII-12318] JungleFightStory -- Slammers arn't on the ground as well as they might be
[LIJII-13206] JungleFightStory -- dynamic lights not blocked correctly
[LIJII-1852] Cafe Raven - If the light beam hits a "standard" blowup then they should blowup.
[LIJII-1855] Cafe Raven - JB Design Feedback
[LIJII-749] Split screen and minicuts
[LIJII-951] Working nav-mesh needed (See Jimmy / Arthur)
[LIJII-2447] The game will crash if you select AI Editor on a Navmesh'ed level
[LIJII-2144] Respawn Times for Player items and plug objects
[LIJII-2180] Cam shake and Exp SFX on Dynamite
[LIJII-1804] Hanger 51 - Golem/statue head must only trigger if both beams are active
[LIJII-1861] Hanger 51 - Chains shouldnt stretch as you climb them
[LIJII-8450] Doomtown Free - AI glitch
[LIJII-723] Builder - Nudge action needs a Cancel.
[LIJII-754] Builder - Should be able to hold [TAG] button as anyone to enter Test mode.
[LIJII-995] Punch - Incorrectly using the run anim
[LIJII-1025] Indy2 - Gameplay tweaks
[LIJII-1170] need 'ignore explosion' flag in new blowups
[LIJII-1176] Indy2 - Punch/Whip changes
[LIJII-1240] Builder - Interface improvements
[LIJII-1462] Builder - Player 1/2
[LIJII-1774] Builder - Baseplates
[LIJII-378] Builder - Gameplay tweaks
[LIJII-789] Builder - Push walls
[LIJII-927] Camera - Fix 2 player pull-back gibber
[LIJII-1331] Builder - Layers
[LIJII-1465] Builder - BuilderActive needs 3 modes
[LIJII-1543] Whip - Spin Move
[LIJII-1778] Indy2 - Characters - Model referencing also required for non-SuperChar characters
[LIJII-377] Indy2 - Whip mechanics
[LIJII-634] Builder - Re-factor Actions highlighting
[LIJII-955] Builder - Link/Unlink
[LIJII-1419] Builder - Camera
[LIJII-1570] Builder - Change menu
[LIJII-1641] Builder - Play Level option for Curator
[LIJII-1785] Builder - Need a separate Builder Options menu
[LIJII-1914] Builder - Curator needs a Camera menu
[LIJII-1974] Builder - Safe "Pick Up"
[LIJII-2157] Whip - Keep highlighting the last valid target
[LIJII-2275] Camera - Socks - New functionality
[LIJII-3178] Builder - "Grab Socket"
[LIJII-4396] Builder - Name entry
[LIJII-7470] Builder - BYOA
[LIJII-2470] Brawl - Make melee icons fit together properly in widescreen
[LIJII-3242] (JB feedback) Characters will often float above slopped terrain.
[LIJII-3963] Adjust lowest terrain point per level
[LIJII-4068] Whip - Allow a second tether
[LIJII-5486] Builder - Unlocks
[LIJII-11366] Level Builder : Can't target the whip point object for whip swinging
[LIJII-2351] Indy2 - Item tweaks
[LIJII-2535] Indy 2- SpecialMoves
[LIJII-3626] Builder - Validate/Fail/Win/Complete
[LIJII-5096] Builder - Minor bug fixes
[LIJII-6270] Indy2 - Abilities
[LIJII-11325] Builder - Clicking on Save
[LIJII-3914] Load Times - Only correctly-flagged levels should be parsed for level-specific characters
[LIJII-4009] Indy2 - Gameplay tweaks
[LIJII-5044] Builder - User created levels
[LIJII-2994] Builder - Wiring/Sockets/Linking/Unlinking
[LIJII-10417] 360 - builder - tutorial - If you replay the first level it wont end when you get all the required studs.
[LIJII-12182] 360 - Builder - Save/Load - Unable to paste a copied level in Level Builder main menu
[LIJII-12456] X360 - Level Builder - Graphical Tech Art - A portion of the landscape at the rightmost boundary of the allowed terrain does not reset when user creates random hills and then selects Undo, occassionally this portion gets transferred to outside the area.
[LIJII-13015] True Adventurer & Timer
[LIJII-14115] X360 - Front End: Attract mode only skippable with the Y button.
[LIJII-12452] 360 - Level Builder - Code - Chest disappears when user walks and throw towards another chest
[LIJII-10902] 360 - Gamewide - Code - Long and unresponsive pause when returning to Front End after completing Story mode levels in any HUB
[LIJII-13004] Indy2 - worldmap - ensure no journeys have zero-length...
[LIJII-13512] X360 - Level Builder - Code - Characters can fall out of world when user undo terrain change
[LIJII-13842] X360/PS3 - Online Co-op - H4L0 - Crystal Skull (USA HUB):  The monkey will not receive a banana thrown by the Client, preventing progression.
[LIJII-14381] PS3 - H4L1 - Hangar 51 Story - Indy gets spawned back to the baeginiing of the level after the midtro cutscene
[LIJII-12728] X360/Wii - Level Builder - Blank Level - If user places a vehicle at the boundary side wall, then picks it up and moves it slightly away, the user is unable to pull back the boundary wall, as if there is a vehicle there.
[LIJII-13939] PS3: Creator: SP and Co-op: Level builder: Stacking the crocodile on anything will raise the ground.
[LIJII-14022] Character customiser: After first unlocking the customiser - first entered character is indy and mac without hair
[LIJII-12937] 360 - Level Builder - Tutorial - Completeing just the first tutorial will allow the player to select all builder characters when loading into the builder
[LIJII-13822] Indy2 - WorldMap - don't show 'press start' on way back to frontend...
[LIJII-13069] X360 - Character Customiser - Game Code -  Under the ABC option when quick customising a character, the 2nd alphabet from the left does not seem to change anything of the avatar.
[LIJII-13126] Indy2 - 360 Debug - lighting on skull pops in, probably just after LoadPerm()...
[LIJII-13271] COMPAT - PC - Video Options: Changing the video resolution does not display a prompt when changing it from the main menu option screen.
[LIJII-13452] the music should be reset when returning to the frontend from in game
[LIJII-13956] X360 - Gamewide - Localisation/Text - purplish score multiplier below character's portraits after unlocking x2 and x4 score, is visible in mini cutscenes throughout the game.
[LIJII-9182] 360 - Gamewide - Process Failure - If player targets objects which has a red target showing that it is either out of range or not in the line of sight, the character will still throw the object even if the player does not want to
[LIJII-14309] Wii - H6L0 - Akator - Characters : After purchasing Ugha Warrior he does not have spear until resetting hub
[LIJII-13753] 360 - Level Builder - Crystal Skull - Rotating chain onto object previously there and then pressing B removes the object mysteriously.
[LIJII-14269] X360 - Level Builder - Process Failure - Save Level does not save level borders
[LIJII-12931] Indy2 - WorldMap - improve framing of journey...
[LIJII-13183] FRONTEND - after returning from game to frontend, on-lid cutscenes have one frame from previous play position
[LIJII-14017] Wii: music plays when loading into customiser... it shouldn't...
[LIJII-14021] Character customiser: Face not randomising
[LIJII-14350] X360 - H4L0 - Hangar 51 - Story - Co op - Split screen line appears in midtro cutscene and stays until the end of outro when user returns to Hub again.
[LIJII-9268] X360 - Gamewide - Text/Process Failure - No hint text for how to reverse a vehicle
[LIJII-13490] JB - Indy2 - customiser - player-items changes...
[LIJII-14007] Wii/PS3/360 - H4F3 - Diner - Replay/Treasure - Graphical/Art - Dropping the small disc object near the jukebox briefly creates a duplicate object on the floor.
[LIJII-9349] PS3 - Level Builder - Text - Levels can be named curse words
[LIJII-11898] X360/PS3 - Online Co-op - Gamewide: If both players pick up an item at the same time, the item will duplicate.
[LIJII-12450] 360 - Level Builder - Crystal Skull 1 Interior - Player is still able to see the red / green semi - oblique pyramid flickering after User has made changes to the landscape and browsing other menus.
[LIJII-12983] Wii movies need to play in creator mode...
[LIJII-14125] 360 - Build Your Own Adventure - Graphics - Character icons no longer visible
[LIJII-13923] PS3: Creator: Level Builder: Destroying a vehicle in test play will return the user to build mode.
[LIJII-13959] 360 - Bonus Builder 4 - Burnout marks can be seen floating in mid-air after destroying the bricks and plants.
[LIJII-9305] 360 - H4L1 - Hangar51 - Story - Collision- Collision issue with dropping bottles: Disappear through floor surfaces.
[LIJII-13075] X360 - Character Customiser - Graphical Art - Options for Yes/No when deleting characters intersect with the middle avatars if the middle slot has created characters.
[LIJII-11633] X360 - H2B4 - Bonus Levels - Graphical Tech Art - Player is able to see the shadows of the bridge being drawn as he walks downwards.
[LIJII-13180] PS3 - H1L0 - Raiders HUB - After completing a level there is no audio for Indy's whip or stud collection
[LIJII-13269] COMPAT - PC - Controls: User cannot begin the game with mouse and keyboard, must use an XBOX360 controller.
[LIJII-14113] PS3 - Front End: Attract mode does not occur.
[LIJII-13958] X360 - Level Builder -  Graphical Tech Art - Lift not visible after switching from Test Level to Build Level
[ER-1305] Add a NoMotionBlur command-line option.
[ER-1302] Improve suppression of motion blur during camera cuts
[LIJII-14374] Saving from the Anim editor will remove any existing params... Crusadehub_a
[LIJII-7731] Wii - H2L0 - Temple Hub - Bonus 1 - Club Obi Wan - Collision - Player clips through the small person hatch and the fixable cog
[LIJII-12522] Credits - The TT logo FMV didn't play once the credits had finished
[LIJII-12524] In the front end as soon as the camera starts moving forward towards the crates, it should swap music tracks
[LIJII-12529] Why is there such a long pause after the Crusade intro into the Crusade HUB?
[LIJII-14388] Indy2 - Wii / All Platform - 1-2-frame glitch at end of BYOA intro-cutscenes...
[GS-1095] Extents Calculation for underground nodes invalid.
[GS-1507] Builder (AI) - Lifts
[GS-1509] Builder (AI) - Spear Grabs
[GS-1511] Builder (AI) - Fix Lava Height test.
[GS-1512] Builder (AI) - Basic Jumps.
[GS-1579] NXG front end should behave in an identical manner to the in-game menu as far as v-sync is concerned
[LIJII-11327] Allow artists to predicate layer visibility on character height above terrain and 'IsFlying' status
[LIJII-13470] 360 - Build Your Own Adventure - Controls - Willie "remembers" second rapid ''X' keypress
[LIJII-11661] mini-kits
[LIJII-6033] PS3 - H4L1 - Hangar 51 - Story - Process Failure - Player is unable to whip grab the Staff of Ra from the container box but they can whip grab spears from their container later in the level
[ER-1248] Fix shader baking texture pathing issue
[ER-1281] Fog goes wrong sometimes
[ER-1299] Flickering deferred lights
[ER-1278] Ensure consistent Lego shaders across NXG platforms
[ER-1298] Invalid scissor rect from builder terrain shadows
[LIJII-14353] Giz Editor issue - placing a Ladder in editor locks up 360
[LIJII-14401] [PC] Motion blur option should appear under 'Effects Settings' for consistency
[ER-1297] Enable motion blur by default on NXG Lego
[LIJII-14235] Wii - Co-op - H1L4 - Pursue the Ark - Collision / Process Failure: When users jump in the Ark Truck after it parks on the top of the road, they cannot drive it, and it will blow up in place. Invisible Collision remains, and the Ark Truck does not respawn.
[LIJII-14343] Wii - Lotcheck 7.1.16 - The HOME Menu is opened when HOME is pressed on the Classic Controller.
[LIJII-14344] Wii - Front End - Singleplayer - Process Failure - Upon completing the entire game and earning 100$, the save file with the content complete will only appear as 82.2% instead of 100%.
[LIJII-8886] Wii - Level Builder - Co-Op - Collision - Placing the race start object on terrain that is at different heights can result in the player falling out the Gameworld.
[LIJII-9042] PS3 - H4L1 - Hangar 51 - Replay - Collision - After re-entering the level in Replay, the box will fall through the lift on the left and not fall next to the broken forklift, causing a tech hang
[LIJII-8805] 360 / PS3 - H2F4 - Temple of Kali - Replay - Collision/Placement - Player character can get stuck in a perpetual sliding animation.
[LIJII-13486] JB - Indy2 - customiser - show up/down arrows on cyclable icons
[LIJII-14122] Wii - Level Builder - Process Failure - Changes to the level name in created levels do not save, reverting back to "My Level"
[LIJII-14186] Wii - When in the builder, when you press and hold B to copy an object can we have it so you have to hold slightly longer. Very easy to pick up instead of copy by accident
[LIJII-13749] Wii / PS3 / 360 - H4L1 - Hangar 51 - Collision - First box in first area will sink into the floor when placing it on the left side of the room (next to red and white fence)
[ER-1296] AUTOTESTALL PC Crashes
[LIJII-14063] [PC] Can't turn shadows on when loading straight into level with shadows off
[LIJII-14380] [PC SM2] Bink movies aren't playing
[LIJII-14394] Allow game to run with none critical PC control items unset
[LIJII-14372] [PC SM2] Missing lights and odd shadow on front end
[LIJII-14366] [PC] Audio continues to play while app is not in focus
[LIJII-13798] No Control Configuration menu for PC
[ER-1242] AccuJira report log is zero-sized.
[ER-1291] findTexture function should be able to ignore "default" textures
[ER-1282] Merge version_increment.py update into rendertech stream
[ER-1288] MERGE : Wii - Lotcheck 7.1.16 - The HOME Menu is opened when HOME is pressed on the Classic Controller.
[LIJII-14048] lights falloff effect does not work for vehicles
[GS-1384] [PC] Exit to Windows screen should take you to an 'Are you sure' screen
[ER-1262] AutoBake on export breaks lightmaps
[LIJII-14049] [PC] Some button prompts have square brackets and others don't
[LHP-1541] Blowups - Sonar is currently greyed out in the editor so I can't seem to assign it.
[LIJII-9103] Wii - H1L0 - Raiders Hub - Options -Graphical- Function buttons ''Select A'' and ''Back B'' overlap the green and red brick icons on the hud when viewing the ''Options'' at the pause menu
[LIJII-12464] Wii - BYOA - Process Failure: Loading Orellana's Grave treasure mode in BYOA gives the Oxley character, but without a skull to drive away scorpions.
[LIJII-12685] Wii - Level Builder - Graphical Art: The Adjustable Platform piece under Adventure objects section is invisible while being carried, but appears when placed on the ground
[LIJII-12971] PS3/360/Wii - Gamewide - No background music in Bonus levels
[LIJII-14054] Wii - H1L0 - Raider's Hub - Sound Effect - Sound of corrupt stud collection when player uses the military panel to access the snowmobile
[LIJII-11163] 360 / PS3 / Wii - Level Builder - Process Failure / Text - Where icons cycle through other options, the cycle speed makes it hard to read hint text
[LIJII-14101] Wii: Co-op: Creator: Level Builder: Can place sufficient fire to overrun memory.
[LIJII-13216] Wii - BYOA - Change Case (1 Button) does nothing when attempting to rename an adventure.
[LIJII-13083] Wii - H6L5 - Replay - System crash at after beating Spalko
[LIJII-14053] Wii - frontend - attract movie can't be skipped...
[LIJII-14153] Wii - H2L3/H3L2 - Pancot Palace/Castle Brunwald - Process Failure - Outro is not playing on the completion of the level
[LIJII-13758] 360 - Level Builder - Crystal Skull - Going in and out of Level Builder causes game to crash with black screen on third try
[LIJII-11694] doomtown story - you can place the key into the mechanism through a wall
[LIJII-12679] Wii/360 - Level Builder - Graphical Tech Art - Transport canvas cover and roof disappears when user test level
[LIJII-13258] Crane Train - Hint for using the spanner is repeated when playing this level and shouldn't be
[LIJII-12846] Wii / 360 - H4L1 - Hangar 51 / control room story - Single Player - Graphical Tech Art - Mid-intro cutscene - on load of Dovchenko boss fight there is a long pause before gameplay
[LIJII-13526] Wii - All Languages - Text - Creator/ Build your own Adventure- After creating and saving a personalised adventure on an empty slot the text will read 'MY ADVENTURE' on that slot
[LIJII-13367] 360 - H5L1 - Oxley's Cell - Sound of collecting studs can be heard at the start of the ending cutscene.
[LIJII-11104] 360 - Gamewide - Pause Menu - Extras - Process Failure - 'Fearless' extra doesn't appear to work
[LIJII-8261] X360 - Character Customiser - Graphical/Art - Created character's back will always look untextured, regardless of body type
[LIJII-10750] Wii - Gamewide - Text - When paused the amount of gold bonus chests collected isn't updated and shows 0/10, Also not updating when checked on the playset info.
[LIJII-13837] 360 - H4L0 - Skull 1 USA Hub - Game Hangs on a black screen loading into a the USA Hub
[LIJII-13999] Wii - Front End Playsets - Going into a story level via the playsets before doing the replay version causes the level to be completed without having to do anything
[LIJII-10335] PS3 - H5L0 (Peru) - Animation - Tree cutter has no animation when driving backwards.
[LIJII-12116] Wii - H2L5 - Suspension Bridge - Story - Exploit - Last round of fire does not damage character as long as character is holding down (B) button
[LIJII-13267] Wii - H3L0 - Crusade Hub - Event tank no longer switches between turret character and driver. Always in drive mode
[LIJII-13444] Wii - Level Builder -  Process Failure - When using the test [[ Holding C ]] command within builder tutorial 3 then going back to build mode all the vehicles disappear
[LIJII-10361] PS3 - Compliance - Save/Load - Saved game data is displayed as "Lego Star Wars Saga" in the PS3 XMB
[LIJII-11083] Wii / 360 - All HUB's - Extras - Process Failure - 'Score x2', 'Score x3', 'Score x10' etc. extras do not work when player is collecting studs in a HUB
[LIJII-13212] Wii - H3L1 - Coronado - Story - Crash/Hang - The game hangs/freezes when using Sallah to build the 'key mechanism system' that rotates the crane
[LIJII-13276] Wii/PS3: Creator Mode: Level Builder: Able to trap character in an unescapable pit when user build cancels horizontal saw trap.
[LIJII-13087] X360/Wii - Story - H5L3 -  Gameplay - Mac boss does not take damage from melee and whip attacks
[LIJII-12364] Wii - Level Builder - Coop - Process Failure - When player pushes the walls to expand the level, the characters will push while jumping and not be able to pull the walls back
[LIJII-12884] PS3 - H4L1 - Hangar 51 - Story - Process Failure - Getting True Adventurer whilst in the Control Room causes it not to be counted
[LIJII-13738] Wii - H2L0 - Temple Hub - Bonus Level 3 - Slave Driver - Tech Hang - Impossible to beat the rocks to the swing targets and complete the level
[LIJII-13868] Wii - Front End - Crash - Game will hang in the Front End if player tries to leave the game to the title screen
[LIJII-11967] No Sound on Some SFX in Builder Levels
[LIJII-12545] 360 / PS3 - H3L2 - Castle Brunwald - Story - Co-op - Graphical - Split screen appears to make the fire go down.
[LIJII-13537] Wii/360 - Gamewide - User can get True Adventurer from Quick Play levels (No True Adventurer Bar is present)
[LIJII-13646] Wii: BYOA: Customized Adventures do not have a confirmation when backing out of a created adventure
[LIJII-10062] Wii - H5L1 - Oxley's Cell - Story - Co-op - Process Failure - Whip-grabbing the second player while he is on the chain then running away whilst on the other side of the closed gate will cause the second player's screen to move erratically
[LIJII-12962] Wii/360 - H4L2 - Doomtown - Vehicle - Story - Co-op - Possible to get tricycle on the roof of the house via kitchen table.
[LIJII-13482] Wii - BYOA Cutscenes - -Collision / Placement - When in cutscenes using the Tricycle as the vehicle, the tricycle passes through the crates on the left side of the screen
[LIJII-13572] Wii: H1L1: Hanger 51: Crash/Tech Hang: Game hangs on last frame of cutscene before rocket sled fight ***
[LIJII-13658] 360/Wii - Bonus Levels - TempleBuilder3 - Process Failure - Boulder starts to roll before the player pulls the lever
[LIJII-13824] PS3/Wii - H2L0 - Temple of Doom (HUB) - Technical Hang - Obtaining the 10 artefacts does not unlock the super bonus level
[LIJII-12223] Wii - Build Your Own Adventure - Front End - Graphical Tech Art - Icons turn grey / are missing in Front End boxes
[LIJII-2325] Builder slot save support PS3
[LIJII-9880] X360 - H6L2 - River Chase - Story - Co-op Local / Process Failure / Hang - Game eventually hangs due to Machine Gun Mounted Vehicle going into death loop.
[LIJII-11455] PS3 / 360 - H5L5 - Fight in the Ants - Story - Graphical/Art - When holding a traffic cone, pointer arrows appear on ant hills where a traffic cone is already in place.
[LIJII-13969] 360 - Build Your Own Adventure - Gameplay - Lava Lake - Village Elder can activate hieroglyphs from the ground level
[LIJII-8007] 360 - Level Builder 1 -C rate floating in mid-air even after destroyed the bottom crates first.
[LIJII-9476] 360 - Gamewide - Save/Load - Exiting to the main menu while mashing A will cause the game to not exit temporarily
[LIJII-13306] PS3: Front End: Creator: Quickplay: Quickly scrolling through the levels will cause the incorrect level name to be displayed.
[LIJII-12652] Wii - Gamewide - Pause Menu - Text - After collecting artifacts from replays and bonus levels, they do not show up on pause menu.
[LIJII-13054] Wii - Level Builder - Placement of Embed/Flatten items on other items causes the terrain to rise.
[LIJII-13568] 360 - BYOA - H3L2 - Castle Brunwald Story - Tech Hang - You spawn off the chairs into this level, if you get on a chair you can't get off again.
[LIJII-13249] 360 - Frontend - No Attract movie plays
[LIJII-13235] Wii: BYOA: Copying an Adventure before editing it will paste the edited adventure
[LIJII-13283] Wii: Front End: Load Game Submenu: No B button functionality is implemented on this screen.
[LIJII-13734] PS3/360/Wii - Level Builder - Tutorial 2 - Fishes cannot be lowered into water and appear to be on air
[LIJII-13825] Wii: Creator: Build Your Own Adventure: Pressing A and B together when selecting Quest item overlaps the character and quest item menus.
[LIJII-14130] Wii - H3L0 - Crusade Hub - Castle brunwald Cave Bonus Level - The wall puzzle does not activate - Progression stopper
[LIJII-12600] Wii - H1L0 - Raiders of the Lost Ark Hub - Process Failure - The treasure chest counter in the pause menu, remains 0 after completing several bonus levels.
[LIJII-13376] PS3: SP: Quickplay: Mirror Mayhem: Level does not give the user a required character if that character is not pre-selected.
[LIJII-5758] PS3 - H4L3 - Diner - Story - Online - Connectivity - Client will be kicked out to front end when entering hub after level has ended
[LIJII-11899] PS3/Wii: Crystal Skull: Character may get stuck when exiting the tricycle in the garage
[LIJII-13286] Wii: Front End: New Game Submenu: No B button functionality is implemented on this screen.
[LIJII-13174] PS3 - H1L2 - Cairo Streets Story - The civilians that aren't wearing hats have no hair
[LIJII-13637] Wii - Level Builder - Process Fail - Items (weapons and such) placed in objects are often removed when you enter and exit build mode
[LIJII-13763] Wii - Level Builder - Tutorial 1 - The hint text for telling you how many studs are required to complete the tutorial has "2,000" split over two lines.
[LIJII-13867] Wii/360/PS3 - Build Your Own Adventure - Exploit - Using any player created level in BYOA will add the studs to the user total when they enter a hub
[LIJII-13254] Wii - Level Builder - Build Your Own Adventure - Grail Temple -  tile activator, NPC AI, Spawning bugs
[LIJII-14012] Wii - H2L2 - Indian Village - Replay - If you diarm the thugee soldiers, but do not kill them straight away, you are unable to defeat them later.
[LIJII-6445] 360 - Front End - Select button prompt is present when highlighting characters and vehicles
[LIJII-13182] Wii - Toht's light beam is currently a solid white line **JB Priority**
[LIJII-13237] Xbox 360/Wii - H4F5 - Crane Train Replay - Exploit / Process - Completing this replay without a female character then loading into this replay via the Front End will cause the 'College Female' to load in and be unlocked after level completion
[LIJII-13396] 360 - Build Your Own Adventure - Text - Renamed adventure names always default back when pasted
[LIJII-13714] Wii - Front End - Process Failure / Text - Playboxes in the front end display 98% completion when everything is unlocked
[LIJII-11311] X360/PS3 - H4L0 - Crystal Skull (USA HUB) - Freeplay - Game Code - Completing any of the bonus levels and obtaining the treasure chest/artefact does not update the number reflected on the pause screen at the Hub Menu.
[LIJII-14110] Wii - Front End / Level Builder - Tech Hang - H2B1 does not flag as complete in the Level Builder Box, preventing 100% completion as Super Bonus Themes do not unlock
[LIJII-12180] 360 - User Builder 1 - Props such as tress and plants from the baseplate can be seen floating in mid-air while Player is raising and lowering the ground.
[LIJII-13913] NLC 7.2.20 - If the controller loses communication on the Autosave Warning screen, there will a be large black square obscuring the message
[LIJII-6165] 360/Wii - Gamewide - Story - Controls - Player given wrong instructions (told to press "A" to jump off vehicle)
[LIJII-3701] PS3/Wii - Gamewide - Legal - Male characters can melee female characters.
[LIJII-3079] 360/Wii - Gamewide - Pickup items can be used to block attacks and deflect bullets
[LIJII-6018] PS3 - Gamewide - Online/Graphical/Placement - When host or client hold an object and an enemy AI shoots at either player, the object held will be duplicated on the screen
[LIJII-13155] Wii - Gamewide - Cutscenes - There are inconsistencies between whether a cutscene can be skipped or not
[LIJII-12168] Wii / 360 - Builder - Gamewide - Process Failure - Deleting something by a wall and then selecting Undo will cause the wall to delete objects without the 'B' icon pop-up
[LIJII-13800] Wii/360 - Build Your Own Adventure - Process Failure - Trial & Terror - Indy and Sallah can get separated from the BYOA characters when fighting boss
[LIJII-13733] 360 - Build Your Own Adventure - Controls - Changing case for brackets will turn them into white spaces
[LIJII-13731] 360 - Build Your Own Adventure - Controls - Case cannot be changed when renaming adventure
[LIJII-12003] Could we please have height based vertex colours on the landscape for the builder
[ER-1280] Harry toolchain should follow Lego defaults
[LIJII-12502] Builder Ball Is Rubbish
[ER-1271] Find better method of uploading the projection params to the DOF shader
[ER-1275] Message box should be shown to user if a bail exception is encountered to help clarify why the export failed.
[ER-1274] Downgrade shader material texture load errors to warnings
[ER-1268] Promote "missing texture" warning message to error condition
[ER-1273] Texture resizing is ignored by NXG converter
[ER-1272] Texture locality check doesn't handle relative pathnames
[LIJII-10066] Wii - Gamewide - Coop - Camera: Split Screen - If one player uses the whip target and the other player stands so that they can not be seen on the camera, the split screen line judders
[LIJII-13242] Wii - H6L5 - Inside Temple B - Story - Gameplay - Using the target reticule on the rocks during the boss fight (stage 3) makes the rocket miss
[ER-1270] Viewer is not drawing main scene
[ER-1266] [PC SM2] Water is transparent (i.e. doesn't pick up shader color)
[LIJII-13268] Wii - H1L3 - Map Room - Story - BYOA - Process Failure - Vehicle Transition cutscene shows up between areas of Map Room, despite characters still in Map Room
[ER-1243] [PC] Fog doesn't work on SM14
[LIJII-11936] Paused Music isn't Silent
[LIJII-13859] Splitscreen debris offsetting
[ER-1236] Add basic slider support in nuimpose
[LIJII-12761] Sphere cast is broken (vehicles and camera)
[LIJII-12492] Sphere cast causing problem with vehicles.
[LIJII-13520] Front End menu should be controlled by single player (except PS3)
[ER-1264] Suppress PSP texture attributes
[ER-1265] More than 4 (u,v) sets on model can crash exporter
[ER-1070] D3D internal driver error when running GWIz (possibly on ATI only)
[ER-972] [PC SM2] Fix stencil shadows
[ER-1254] [PC] Edge AA crashes due to invalid RT
[LIJII-13400] 360 - Build Your Own Adventure - Graphics - Main screen will become jumbled if player makes 2 or more 10-level games
[LIJII-13389] 360 - Creator - Character - Text - Player can make the Yes/No confirmation box not appear as long as they keep pressing A quickly
[GS-1568] DyoSDK - need control of the alpha value used for collision solid render.
[LIJII-13220] Wii - Gamewide - Text - Score multiplier text in top left corner will always display "x%164u"
[LIJII-3410] Can we have a script command to make a character whip-deactivated, but without the rope
[LIJII-5493] Raiders Hub - Flying race gates need to only appear when the crank on Hovitos island is turned
[LIJII-6617] True Adventurer totals need to span 2 levels in Hangar 51 and Alien Chamber levels
[LIJII-5185] Grail Story - Invisible collision appears when you whip the key across the chasm
[LIJII-10774] Peru Hub - If you skip the outro to Jungle Fight, you go back to Peru Hub without seeing the credits
[LIJII-8668] Raiders Hub - You should be able to punch the horses to get the soldiers off them as well as using the whip.
[LIJII-11103] Can you get the brick that appears when you hit a supercounter to stay on screen a little longer before shrinking away
[LIJII-3074] Reticule disappears when targeting
[LIJII-9717] Akator Hub - Spear slots at the top of the big pyramid can't be targetted
[LIJII-11688] True Adventurer counter needed for hub pause screen
[LIJII-431] Need to sort book access
[LIJII-4890] Ark Opening - Player can not be harmed by the beams when they are carrying a tied up character
[LIJII-8443] Hub Races - Race timers need tweaks
[LIJII-3763] Gamewide - Mind control targeting breaks if you repeatedly deselect and mind control target
[LIJII-8454] Hub stud totalling issues
[LIJII-5456] Need to add True Adventurer functionality
[LIJII-6411] Coloured brick/Pause screen tweaks
[LIJII-8512] Replaying levels should draw a timer in the bottom right of the screen
[LIJII-7596] Raiders Hub - Jeep Race icons are missing from the start point
[LIJII-4198] Opening the Ark - Skipping the outro leaves you stuck in the level
[LIJII-4443] Global Issues - Need a white arrow above pools of light for the staff
[LIJII-8680] Coloured bricks need setting up to collect correct extras
[LIJII-8427] JB Feedback - Minikit clue audio seems to play all the time
[LIJII-4503] Raiders Feedback - Code - Parachute characters are still missing
[LIJII-12213] Can you remove the collision from the banana please?
[LIJII-5234] Problems with characters missing anims and flying all over the place
[LIJII-8545] Negative tag noise can be heard when entering the Jeep on Raiders Hub
[LIJII-2111] move away from player
[LIJII-2924] Icons not appearing
[LIJII-1102] Cairo Story: There appears to be no terrain on the ride in barrel
[LIJII-2813] Sound effects missing for blocking.
[LIJII-5071] chrome parts
[LIJII-4897] Boost Particle.
[LIJII-9879] Mines
[LIJII-2308] Re-spawnable pick-ups
[LIJII-2903] Pick-up items
[LIJII-1682] Player damage
[LIJII-1686] Motorbikes
[LIJII-2743] Whip spin
[LIJII-1680] Silver armour
[LIJII-1681] Ramming vehicles off cliffs
[LIJII-3343] Slow jam
[LIJII-5091] Reverse steering
[LIJII-7017] Truck hint
[LIJII-2347] Ai release from vehicle
[LIJII-3279] horsie takes a ride
[LIJII-4903] Deleting vehicles
[LIJII-2553] Spade vs Sword.
[LIJII-11990] tree-cutter
[LIJII-12272] HINTS
[LIJII-5083] Smoke particle on Ark truck
[LIJII-12278] Duckboat gun
[LIJII-2398] Ai navigation issues
[LIJII-2647] Stunned AI
[LIJII-6969] Balloon pop fx
[LIJII-2744] Whip spin damage
[LIJII-2146] Vehicle Pick-ups
[LIJII-5872] Balloon pick-ups
[LIJII-11346] Level Builder : certain blow-ups builder wide cannot be destroyed by punching them, only by using a player item such as a spade or a gun
[LIJII-3389] Game wide : when using the target system when stood underneath an object with terrain above, such as a palm tree...the player will snap on top of the tree
[LIJII-3726] Castle Brunwald Story : The pick-up items on the table, water bottles and the trumpets all need to have an explosion particle effect when they are thrown at a wall or at a blow-up
[LIJII-1954] Map Room Story : Don't trigger minicut if beam passes through the dish too quickly
[LIJII-3263] Ant Crossing Story : Should be able to target shiny Lego with a bazooka
[LIJII-2626] Indian Village Story : Elephants need to be able to smash through Lego blow-ups
[LIJII-4281] Castle Brunwald Story :When you walk into the fire wall with the 2 handed carry, the player will die but the crate will get stuck in the fire hovering in the air, unable to get it back
[LIJII-11606] Skull 2 Builder 1 : The AI don't follow you by jumping over the fire form the push block into the area in the top left hand corner of the level
[LIJII-3912] Castle Brunwald Strory: Chair ride-ons need implementing and also need to blow-up automatically after a a couple of seconds of hopping around in them
[LIJII-5134] Game wide : If you are carrying a two handed carry item and jump over a dig it (in this instance with a spade character) the character will pull the spade out and the carry item will disappear and won't re-spawn
[LIJII-3255] Ants Crossing Story : The ants in the level should be red (like the ones in the Big Boss ant level)
[LIJII-3391] Ants Crossing Story : You can run around in an ant pit for a few seconds after respawning without dying
[LIJII-3727] Castle Brunwald : Any objects that you can throw can target blow-ups, but do not destroy them when thrown for some reason - works but is a bit inconsistent as sometimes it works and sometimes it doesn't
[LIJII-3964] Game wide : Should only be able to target rope cutting plugs with swords or axes
[LIJII-5138] Doom Town Freeplay : Level should start with quiet music (as it currently does) then go to action music (as it currently does) when the sirens go off (after you have fixed the fix-it in the garden) but should remain action music throughout from this point
[LIJII-3653] Game wide : You can throw a sword through terrain to cut a rope plug and it still triggers the blow-up despite the sword disappearing when it hits terrain
[LIJII-4274] Castle Brunwald Story : Player gets stuck in the knight when you build it onto the pressure pad, if you position the player on the same pressure pad
[LIJII-4265] Castle Brunwald Story : If you hop into the fire whilst on the chair ride on with Indy, you will die, and when you re-spawn Indy will not have his whip anymore
[LIJII-11614] Skull 2 Builder 2 : When you bounce up onto the high platform to the far right using the trampoline, the AI player does not follow you up there, and instead runs over to the lift platforms on the far right hand side of the level
[LIJII-1999] Doom Town Story : terrain on invisible carry crate is drawing before the crate is supposed to appear
[LIJII-3370] Game wide : SFX for using bazooka is wrong when you are targetting a blow-up
[LIJII-11492] Crusade Builder 2 : AI have some trouble getting up the ramp at the start and jumping up to the raised area
[LIJII-1892] Map Room - Snakes that drop in to replace killed ones are getting stuck in mid air
[LIJII-2041] Doom Town Story : No spark particle effect on dynamite
[LIJII-11486] Temple Builder : AI seem to be having difficulty getting through the gates in Temple Builder
[LIJII-11665] Skull 3 Builder 5 : The AI does not follow the player across the moving and lowered platforms
[LIJII-2828] Indian Village Story : AI get struck at top of far right hand ladder
[LIJII-3262] Ant Crossing Story : The monkey should be moved from out of the alcove and sat on top of the shiny Lego rocks
[LIJII-4223] Castle Brunwald Story : Check the turning range for the crank that is revealed behind the red Lego curtain
[LIJII-5143] Game wide : Torches should be put away and not dropped when hanging on ledge grabs
[LIJII-2826] Indian Village Story : There still seems to be frame rate issues all over the level, noticeably when you reach the high platforms, or the palm trees, or jumping into the cauldron pot before you have used a torch on it
[LIJII-2734] Indian Village Story : AI players don't follow you up the ladders
[LIJII-2681] Indian Village Story : The player can target the ladder blow-up points with perfume bottles
[LIJII-4057] Castle Brunwald Story : AI  just jumps up and down repeatedly when you leave them on the opposite side of the fire at the start to where the player is.
[LIJII-11602] Skull 1 Builder 4 : The AI don't follow you onto the moving platforms to the platform that surrounds the lava in the middle of the room. They also don't jump over the radiation panels on the ground to follow you
[LIJII-11985] Temple Builder 5 : AI stops following you when you get to the 2 yellow saws that each have Lego fire behind
[LIJII-12934] Game wide : When you pick up a 2 handed carry object, you will get a red, green and yellow axis appear on that object whilst moving it around
[LIJII-11939] Raiders Builder 1 : AI don't follow you onto the raised area via the fan activated by the 2 pressure pads
[LIJII-12212] Ant Crossing Story : The player will keep getting stuck in a loop of getting knocked back away form the ants up against the boundary of the ant pits.
[LIJII-8239] X360 - Online Co-op - H4L1 - Hanger 51 - Freeplay: When a player interacts with the gaurd's checkpoint window, the other player hard lock.
[LIJII-8409] Wii - Level Builder - Process Failure - Indy Whip Hang (Item 11 Adventrue) has not target when in play mode meaning Indy cannot use it
[LIJII-8910] Wii - Level Builder - Co-Op - If player 1 raises the terrain under the second player then lowers it, the second player will remain suspended in the air.
[LIJII-12113] PS3 - Online Co-op - H4L2 - Doom Town - Story: The Host will hang on "waiting..." at the end of the outro cinematic after completing the level.
[LIJII-12486] Wii - H5L4 - Jungle Chase - Co-op - Camera: Split Screen - Having both players die in the same vehicle causes camera too zoom out a long way
[LIJII-4195] 360 - Gamewide - Online Co-op - When joining a game the hosts screen will freeze while the client is presented with a black screen for about forty seconds
[LIJII-10096] PS3 - Online Co-op - H4L4 - Motorbike Chase: Title will hang on loading screen when launching the level.
[LIJII-8859] Wii - Level builder - Co-Op - Raising land which the other player is standing on will cause the second player to be hidden by raised terrain.
[LIJII-12673] 360 - Level Builder - Crash/Hang - Game crashes user when user places a piece undo and test levels
[LIJII-8990] Wii - Level Builder - Process Failure - By using 'Copy and Nudge' the game allows you to place items down regardless of whether there is a restricted red square underneath.
[LIJII-13120] Wii - Level Builder - Player unable to complete first Builder tutorial (no balloons or trees present in stage)
[LIJII-8836] X360/PS3 - Online Co-op - H4L0 - Crystal Skull (USA HUB): When one player interacts with the pictograph puzzle, the other player will hard lock.
[LIJII-9061] Wii - Level Builder - Collision - if walking when placing ball pad, the player will sink with it and get stuck underneath it
[LIJII-12633] Wii - H2L4 - Temple of Kali - Story - Level loads to a black screen after completion
[LIJII-12984] Wii - Bonus Levels - Super Bonus Levels - Process Failure - Player does not recieve studs from super bonus when returning to the HUB
[LIJII-13231] Wii - Level Builder - Tech Hang - Game hangs when player completes the first tutorial level
[LIJII-13570] Ball rolls at different speeds on different platforms
[LIJII-13003] Indy2 - 'Press A' not showing on map-screen when returning to front-end...
[LIJII-13648] Two player Carry
[LIJII-13458] JB - Builder AI
[LIJII-4910] Ark Opening - not all SFX are playing on the reflected beams
[ER-1253] Merge autobake fix into Harry_INT
[ER-1255] Remove futile warning about TT0/default layer merge
[LIJII-11984] Pixel problem in Hangar51 Intro Cutscene
[LIJII-2519] polish pass, add rotations of characters as anims play at frames animators want, e.g. rotate character 90 degrees clockwise from frame X->Y
[LIJII-13077] Wii/360 - H6L0 - Crystal Skull (Akator Hub) - Code - Lego Piece near entrance to H6L4 does not disappear when user drops it into river
[LIJII-8123] the bookend manager for managing the transition to and from "Build your own level!"
[ER-1251] AutoBake on export broken
[LIJII-12828] X360 - Build Your Own Adventure - Process Failure -  User is unable to edit a created BYOA if it has all 10 missions selected and configured.
[LIJII-10655] 360 - H1L2 - Cairo Streets - Story - Code - Enemy on Camel jumps around when there are obstacles near by.
[LIJII-12398] PS3/360 - Level Builder - Tutorial 1 - Player is able to place new blue balloons but unable to remove it after removing the first few blue balloons.
[LIJII-12793] PS3 - H4L0, H5L0 (Only Hubs at the moment) - Process Failure - Some Characters, when equipped with an item, can't damage / destroy blow-ups
[LIJII-9622] Wii - Gamewide - Extras - Graphical - X2 shows up as a different set of numbers under the portrait when activated
[LIJII-11112] 360 / Wii - Gamewide - Pause Menu - Extras - Process Failure - Poo Money doesn't appear to work
[LIJII-12954] Wii - Gamewide - Co-op - It is possible to have the sound effects from player 1's character coming out of the Wii remote controlled by player2, and vice versa.
[LIJII-10892] Wii - H1L0 - Raiders (HUB) - Story - Single Player - Graphical Art - While piloting the Flying Wing, the player sees a shadow on the ground that is clearly that of a different plane, as well as several other shadows that should not be there
[LIJII-13002] 360/Wii - When items such as a gun have run out of ammo, indy can whip grab it before it disappears and it will be like new
[LIJII-11124] PS3 - Level Builder - Tutorial - Process Failure - Although the Test level option is not selectable you can still access it by holding down C
[LIJII-8769] H1L0 - Raiders Hub - Co-op story - Audio Issue - On co-op split screen, the "knocking" sound stutters when knocking on the window of the hut where you get the snowmobile.
[LIJII-11902] X360/PS3 - Online Co-op - Gamewide: If the Client places a build-it item near, but not on, the build it pad, the item will disappear, preventing progression.
[LIJII-12657] Wii - Level Builder - Gameplay - Characters not loading when playing a level
[LIJII-10344]  360 - Level Builder - Process Failure - If the player stands on a hazard and tests the map, they will enter a death loop.
[LIJII-10853] Wii - Build Your Own Adventure - Front End - Process Failure - Player is forced to select a vehicle even if they have not unlocked any. It is also possible to select vehicles that are locked.
[LIJII-11430] Wii - Gamewide - Co-op - When Player 2 attempts to buy a character, the character purchase screen does not appear, but you can still purchase the character / vehicle
[LIJII-12387] PS3/360 - Creator - Character: Player is not given an option to save or not save when eviting character creator.
[LIJII-9227] PS3 - H4L1 - Hangar 51 - Story - Collision - Box at the beginning of the level will be floating if the player puts it down anywhere but the green pad
[LIJII-11861] PS3 - Gamewide - Game Animation - Picking up a whip tied enemy or friendly character, after switching attack methods, and then tagging to a new character will make Indy stay walking in hold animation without a character over his shoulder
[LIJII-12736] Wii- H4L0- Collision- Russian Digger and Mutt have a hard time hitting some HUB items
[LIJII-12144] X360 - H4L2 - Doom Town - Story - GameSys - Audio - Skipping the first part of the ending cutscene results in no audio for the second part of the ending cutscene
[LIJII-13129] Wii - GameWide - Process failure / save - After completing a replay level or the second or more there is no auto save when exiting the level.
[LIJII-12974] [builder] Spear traps do not damage vehicles, instead flinging them up into the air.
[LIJII-13413] PC cutscene audio fixes
[LIJII-12421] PS3 - Level Builder - Using "lower" causes a black texture flickering underneath alien ship.
[LIJII-12564] Wii - Gamewide - Sound - Music and ambient sound are not present for multiple levels
[LIJII-2451] Black elites And camels
[GS-510] Rename POI Name in PTL Trigger Panel to Emitter
[GS-509] Rename POI name to Emitter Locator
[GS-493] PTL Panel - PTL Name attribute should be a drop down list of available PTL effects
[GS-489] SFX Effect Panel - SFX Name should be a drop down list of fx available in the game
[GS-488] Trigger Panel - Change name from POI Name to At Locator
[GS-1271] Editor: Height Snap indicator
[GS-1272] Editor: Rotation manipulator snapping
[GS-1273] Editor: wx refresh problem with no XBox controller plugged in
[GS-1328] Editor: Rotation manipulator tricky to select when zoomed out
[LIJII-12862] PS3 - H5L0 - Peru Hub - Characters : Oxley with crystal skull cannot switch to banana when near ants
[LIJII-12384] PS3 - Creator - Character: Cannot paste created characters over empty slots.
[LIJII-12800] Wii - H6L2 - River Chase - Story - Crash/Hang - Game will hang after outro plays
[LIJII-12630] Wii - Level Builder - Process Failure: Tutorial 2 for level builder loads a bonus level instead.
[LIJII-9974] Wii - Front End - Options - Process Failure - Game will still play sound effects for confirming or cancelling actions on the front end if the volume is turned down in the options screen
[LIJII-12968] Wii - H4L0 USA Hub - Bonus Level 2 - Crash - Game crashes when loading into bonus level 2
[LIJII-12471] Wii - H5L0 - Crystal Skull (Peru HUB) - Graphical/Art - Ant clusters vanish when flying too far away
[LIJII-12831] 360 - Tutorial Level Builder 5 - The yellow bricked house is no longer present after Player has completed placing all the missing plates and switch to Test Mode.
[LIJII-12845] Wii - Gamewide - Text/Localisation - Player two is told "Press + to START" even when no second controller is linked up to Wii. Occurs in all languages but font sizes differs
[LIJII-12253] Wii - H4L3 - Diner - Story - Process Failure - After getting "True Adventurer" and exiting level, the player can restart the level next time with "True Adventurer" already present
[LIJII-12672] Wii - Gamewide Bonus Builder levels - Kicking soccer ball into net, and running into the net as it scores, kills you
[LIJII-12842] X360 - Level Builder - Hang - Game hangs when player exit test level with weapon
[LIJII-12148] X360 - H1L3 - Map Room - Replay - Collision - Using the arm to block the path while pushing the Sphinx statue results in the statue getting pushed by itself
[ER-1247] Add motion blur on/off to in-game options menu on next-gen
[LIJII-11904] Purchase dudes
[LIJII-7614] Crash 2284
[ER-726] TeamCity should compile & commit HLSL shader compilation results
[LIJII-12915] In-game music takes too long to start
[LIJII-11371] Race clock appears briefly if you run over the race start gates
[ER-1245] Replacement for LevelTools
[LIJII-11031] JeepChase story stalls when driving.
[LIJII-9300] PS3/Wii - H1B4 - Raiders Bonus level 4 - AI - Friendly AI doesn't follow across the spears
[LIJII-12090] PS3 - Gamewide - Story - Text - Hints - Various hint texts appear every time the player encounters the related instance.
[LIJII-10227] 360 - H2L0 - Temple of Doom (HUB) - If a minifig under the control of black sleep is moved far away Lego objects flash green and the camera angle will change
[LIJII-10504] 360/PS3 - Front end - Indiana Jones 2 logo covers the Lego boxes after exiting a HUB
[LIJII-12593] 360/PS3/Wii - H5L0 - Peru HUB - The large push after completing Oxley's Cell can only be pushed half way
[LIJII-12841] PS3/Xbox - Raiders - Map Room (H1L3) - Cannot place torch, or pull lever, in snake pit in first room, blocking progression.
[LIJII-2749] Dropping guns
[LIJII-5093] Motorbike functionality
[LIJII-9852] Cairo
[LIJII-11552] Hearts
[LIJII-10078] Wii - Character Customiser - Text - Text in pause menu reads "Exit Level" instead of something more appropriate - "Exit Creator" for example
[LIJII-5063] Radial particle
[ER-1238] Motion blur should compensate for rotational momentum
[LIJII-12867] Minicuts don't always use the camera position for SFX
[LIJII-782] LED Timeline - Values are auto keyed even when the Auto Keyframe box is unticked
[GS-1562] LEDed - Cannot cycle through selected objects
[LIJII-5853] Wii - Front End / Gamewide - Controls - If Player 2 selects to enter the game from the home menu, both players will share the control of the Target Reticle
[LIJII-10823] PS3 - H1L5 - Opening the Ark - Story - Graphical Tech Art - Lightning Boss's (Belloq) body switches to default position when game is paused
[LIJII-11405] PS3 - Gamewide - Title may hang on the skull loading screen, when entering a level during a normal play through
[LIJII-12281] Wii - Gamewide - Audio - Audio Issues and Corrupt Sound occurs throughout the game
[LIJII-12188] Wii - Gamewide - Pause Menu: When user pauses the game, the Build Date is displayed below the character name on the upper left corner of the screen.
[LIJII-11121] Wii / PS3 - H6L3 - Inside Temple A - Story - Collision - Player will fall through moving platform
[LIJII-6793] Wii - BYOA - Castle Story - Singleplayer - Crash/Hang - The game freezes immediately after loading the level with a long humming noise.
[LIJII-3367] Footstep SFX not playing properly
[LIJII-12206] X360 - Story - H5L5 - Ants appear from under the anthill
[LIJII-5521] 360 - Gamewide - Indy will sink into swamps / lava in a carry animation, if he falls in carrying an enemy
[LIJII-6258] 360 - Gamewide - Camera/Split Screen - Graphical - Glowing Light burst coming from border line in split screen on levels with lots of fire or lava
[LIJII-10313] PS3- Front End - Process Failure - If the player attempts to enter a Bonus Level from the front end, the game will load into the builder.
[LIJII-7577] Wii: H2L0: Temple Hub: Bonus 2: Cliffside Cave: Enter this area, game will crash
[LIJII-6359] PS3 - Gamewide - Graphical - Graphical corruption occurs in levels obstructing the whole screen ( Mostly occurs when character dies and breaks into pieces)
[LIJII-2833] PS3 - H1L3 - Map Room - Story - Process Failure - Sallah can destroy vehicles with his shovel
[LIJII-4637] PC - Gamewide - Story - Graphical Art - "Skip" for skiping cutscene is not fully on the screen and button to press in order to skip is missing during the opening cutscene
[LIJII-9048] PS3 - Gamewide - Characters/Graphical - Military Panel soldiers have no hair/hat
[LIJII-9445] Wii - Language select screen - Text for francais comes up as Fran?s - Espanol spelt wrong
[LIJII-9764] 360 - H4L1 - Control Room - Missing Stud gauge during boss fight.
[LIJII-6384] Wii - H3L0 - Last Crusade (HUB) - Tech Hang - If player whips the whip pull on the mast the camera points to the sky and player is unable to move
[LIJII-6129] Wii - Builder - Crash - None of the Builder levels load except for Builder Skull 3
[LIJII-5452] KaliTemple Freeplay - I need that VFX/GizObstacle hack from Story mode
[LIJII-10628] 360/PS3/Wii - H4L0 - Bonus 4 - Interrogation Room - Process Failure- Key does not turn near the beginning of the level, blocking progression.
[LIJII-6305] PS3: H3LO: Crusade Hub: Multiplayer Online:  Client freezes when selecting Yes to Save Option at Crusade Hub.
[LIJII-3728] 360 - Builder - Crash - When placing some of the Advanced items they will fall through the ground and cause the game to crash
[LIJII-8133] Wii - Level Builder - Process Failure - placing baseplates in the original sized area then lowering the land keeps the baseplate up and cannot be lowered
[LIJII-4271] 360/PS3/Wii - H6L3 - Inside Temple A Story - When attached to the pedestal, the reflector doesn't rotate causing a tech hang
[LIJII-7757] 360\Wii - Front End - Tech hang - Player can access Lego Playsets even though they are in crates
[LIJII-2999] 360 - Gamewide - Graphical - Picking up an object while whip dragging an enemy causes you to hold an invisible object
[LIJII-10074] Xbox 360 / PS3 - Online Co-Op H4L1- Hanger 51 - Story: Water bottles in Client game, located by Owl Robot, are leivated and upside down.
[LIJII-4425] 360 - H5L2 - Orellana's Grave - Story - Process Failure - Statue heads do not break when thrown into the crusher
[LIJII-8342] Wii - Lotcheck 2.9 -  Host I/O Library is included in the Master Data when checked with the SDK Check Tool.
[LIJII-11004] Wii H1L0 - Raiders of the Lost Ark (HUB) - Singleplayer - Process Failure - The Bandit Swordsman cannot be defeated, making him impossible to unlock.
[LIJII-4525] 360 - H2L5 - Suspension Bridge Story - Whip targeting the statue can be done from anywhere, standing behind it etc
[LIJII-3809] PS3 - Options - Game contains PC bits and bobs in the options, some of which are impossible to back out of
[LIJII-11033] 360 - H1L3 - Map Room - Story - Process failure - Red snake in 2nd part of map room does not damage players.
[LIJII-5730] 360 - H5L3 - Escape the Camp - Story - Collision - Possible to float machine-gun enemies across Snake pit while whip-dragging
[LIJII-9551] 360/PS3 - Gamewide Bonus levels - Lego objects won't be present if exit level is selected and then the user re-enters the level
[LIJII-9167] Wii - Front End - Process Failure - B Button does not bring you back from "Create a new file..."  save screen
[LIJII-11335] 360 - Front End - Graphical Art - "Best Time" written as one word "BESTTIME" in Front End menu
[LIJII-11075] 360 - Gamewide - Extras - When 'Snake Whip' extra is active, unsheathing whip by pressing B will still show Indy's old brown whip and not a snake
[LIJII-5929] PS3 - Gamewide - Process Failure - Spotlights in front of military panels fail to deactivate after already using them.
[LIJII-4858] 360 - H6L1 - Ant Crossing - Story - Graphical Tech Art - Rope/vine at the rear of the area has a black border around it
[LIJII-5741] Game wide: player can move through terrain meshes
[LIJII-8847] Wii - Level Builder - Graphical - Base plate will disappear when left wall is fully extended and base plate is placed against it, then the wall is pushed again.
[LIJII-9742] PS3 TRC R181:  during gameplay, when the user bypasses a FMV/FMA, a black transition appears for 16 seconds.
[LIJII-6117] Wii - H2L1 - Shanghai Drive - Story - Tech Hang - Second player doesn't get into back seat of Rickshaw meaning player can't throw dynamite while driving
[LIJII-6914] 360 - H2L1 - Shanghai Drive - Story - Floating enemies and guns found in middle of stage after their vehicle is destroyed
[LIJII-6057] Wii - Front End - Build Level - Loads into a blank Builder level (ideally with the choice of locations etc.)
[LIJII-11705] US: Wii: Lot Check 2.21.2: Some icons compressed horizontally when the Wii system is set to 16:9.
[LIJII-4369] "NoTerrain"
[LIJII-6592] Wii - Character Creator - Process Failure - 'C Button' does not 'Drop Out', as implied by the onscreen HUD text
[LIJII-11078] 360 - Gamewide - Pause Menu - Extras - Process Failure - 'Fearless' extra appears in the Extras list twice
[LIJII-4220] 360 - Gamewide - Online Co-op - Client loses control of characters when transitioning between levels
[LIJII-7419] Wii - Gamewide - Characters - Character's have no hair underneath hats
[LIJII-7119] Wii - H2L2 - Indian Village - Story - Text/Process Failure - All Languages - Hint text telling player to pick objects up with an elephant appears throughout the level
[LIJII-6061] Wii - Front End - Build your own Adventure - Cut-Scene generated with appropriate char / vehicles
[LIJII-6784] Wii - Front End - Controls / Process Failure - The first time you go to "Load Game" only the Wii Remote synced as player 1 can control the selection
[LIJII-6890] US: Wii: Lot Check 7.2.20: No message displayed when Wii Remote is left idle on the language select screen
[LIJII-7481] Wii - Front End - Tech Hang - Temple Hub not unlocking once all the story levels in Raiders are complete.
[LIJII-9258] 360 - H3L1 - Coronado - Story - Crash - Game hangs shortly after midtro sequence
[LIJII-7374] Wii - H421 - Doom Town - Outro - Story - Cutscene remains static near the end  of the outro while audio continues to play
[LIJII-8106] 360/Wii - H1L0 - Raiders HUB - Player spawning in wrong area of the HUB
[LIJII-11422] NLC 3.2 - Wii Game Disc Error Handling - System crash when ejecting the Game Disc on the attract mode screen
[LIJII-6741] Suggestion - All Platforms - Front End - Characters standing in front of the playsets should have their idle animations
[LIJII-9925] 360/PS3 - Gamewide - Gizmos not functioning
[LIJII-2617] 360 - Gamewide - Freeplay - Single Player - Cannot swap characters with the AI in Freeplay
[LIJII-6343] 360/Wii - H1L0 - Raiders of the Lost Ark (HUB) - Camera zooms out far too much after the Bantu Wind (boat) cutscene
[LIJII-7817] Wii - H4L0 - At the very start of the game there is some text that pops up about saving, its basically unreadable.
[LIJII-6888] US: Wii: It is possible to navigate the front end behind Autosave warning message and cause unresponsive state
[LIJII-6225] wii - Level Build - Crash - placing down a special open chest and putting a spanner in it will crash the game when you go into play mode
[LIJII-7842] 360 - Gamewide - Tech objects that animate are invisible
[LIJII-4116] Wii - Gamewide - Graphical Art - Story - When Indy is running along dragging an A.I character (tether) the whip is not connected to his hand (a gap between whip and his hand)
[LIJII-9749] 360 - H4L0 - Cystal Skul (USA HUB) - Code - User is able to hear SFX while pressing buttons after skipping first Cut-scene
[LIJII-282] Split screen - should priority go to player 1 when the screen is split? (JB/AP discussion)
[LIJII-6682] Wii/360 - Front End - Pressing the "A" button instead of the "+" (Start) button makes a noise as though a selection is being made
[LIJII-7253] Wii - H6L2 - River Chase - Story - Process Failure - Driving off the cliff in the area makes the duck boat float in midair for a while until it respawns on land after you respawn.
[LIJII-9112] Wii - Level Builder - Co-op -  Animation/Graphical - Adventure ropes loose their fans (light blue pieces on top) after Undo/Redo is pressed in build mode.
[LIJII-5830] PS3 - H6F1 - Ant Crossing - Replay - Graphical - Bright Yellow Lighting texture in middle of level grows as more fires are lit but the artifact appears where the last fire is built
[LIJII-9471] Wii - H4L3 - Diner - Story - Save/Load - Game will save part way through the intro cutscene
[LIJII-10321] Wii - Gamewide - Process Failure - Player is left with one heart in their healthbar when they quit and exit to the hub from a level
[LIJII-7458] 360 - H4L1 - Hangar 51 - AI - AI buddy will become stuck and not follow you when you approach the shimmy bar box
[LIJII-6265] 360 - Gamewide - Pushblocks not working
[LIJII-3069] 360 - Gamewide - Perfume stops AI from functioning correctly and stops attacks from from harming enemies
[LIJII-6398] Wii - Gamewide - Process Failure - Game will not save at any point even though the save icon is visible on screen
[LIJII-8412] Wii - Level Builder - Graphical - When Wii Remote disconnects when Builder menu is up, 1 and 2 overlap into warning.
[LIJII-11425] [Builder AI] The Ai character will not follow the most direct route to the player via the lifts
[LIJII-10013] Wii: Babel SRT: Lot Check 2.21.1 - Terminology split on two lines in Wii Remote disconnection message
[LIJII-9960] Wii - H1B5 (Submarine Base) - Bonus Levels - Process Failure - Race checkpoints have no functionality when driven through
[LIJII-10382] 360/Wii - Gamewide - Characters - Indy keeps hair if moved while performing idle animation
[LIJII-11173] 360 - Gamewide - Audio - All sound is lost when a player picks up a powerup
[LIJII-10072] Wii - Front End - Build Your Own Adventure - Process Failure - No way to change Adventure names, resulting in copy and pasted adventures all named the same, even after editing
[LIJII-7856] 360 - H4L5 - Crane Train - Story - Gameplay - Difficult for players to know that hitting the claws of the crane in right action as there is no indication that it is having effect
[LIJII-8804] PS3- Level Builder - Coop - Process Failure - Second player is unable to join the builder level after exiting out of the builder
[LIJII-7438] Wii - H1L1 - Cafe Raven - Story - Cutscene - Sound effects for the intro cutscene are out of sync.
[LIJII-10462] Wii / 360 - builder - Tutorial 3 - Vehicle & Enemies character, Mola Ram, changes to Builder after selecting Last Object
[LIJII-2892] PS3 - Front End - Selecting the builder box results in a crash
[LIJII-7500] Wii - H4L1 - Hangar 51 - Story - Co-op: When users drive vehicles during Dovchenko sequence, the game will crash.
[LIJII-8241] Gamewide - Process Failure - If you turn the rotary crank half way, let the key turn back to it's start point and then start turning again, the animation of the character turning the key stops until you reach the point you reached last time
[LIJII-11829] Wii - Gamewide - Pause Menu - Replay - Artefacts can be collected multiple times from the same Replay levels, resulting in an incorrect artefact counter display.
[LIJII-6484] Wii - H6L5 - Inside Temple B - Story - Collision - When jumping at the corner between wall and the pillars that are all around the edge of this level, the character remains suspended in the air until you change the direction of your jump
[LIJII-9189] 360 - H4L1 - Hanger 51 - Gameplay - Indy/Mac can double jump to bypass the first carry-crate at start of level
[LIJII-7847] Wii - H2L5 - Suspension Bridge - Story - Text - When walking towards camera text says "Both players need to be at door to walk through"
[LIJII-10254] 360 - Gamewide - Tech Hang - Code - Players do not spawn back in HUB at previous location after reloading saved game (spawns at original start point instead)
[LIJII-3696] PS3 - H1L2 - Cairo streets - If you tie your AI buddy up with the whip then walk in circles around the well then the rope starts to behave a little odd.
[LIJII-8686] Wii - Front End - Playsets - Process Failure / Graphical - Icons appear on playsets before the lid is lifted
[LIJII-9770] 360 - H4L1 - Hanger 51 - Story - Code - Owl Robot can be activated with just one character.
[LIJII-10654] Wii/PC (possibly all) - Builder doors - Game will go into black screen loop when entering end of level door
[LIJII-9137] Wii - H6L0 / H6L2 - Akator Hub / River Chase - Process Failure / Vehicles - The Duck vehicle available after completing H6L1 does not automatically right itself when tipped over.
[LIJII-11034] 360 - H3L2 - Castle Brunwald - Story - Sound - Character continuously grunts while taking no damage
[LIJII-6544] US: Wii: PAL language select screen displayed at boot
[LIJII-10611] Wii - H6L0 - Akator HUB - Graphical Art/Camera:Split Screen - The ants near the start point will become invisible if one player stays near the start and the other player goes to the river
[LIJII-5924] 360 - H1L2 - Cairo Streets - Story - Code - Other enemies shouldn't attack the player when in a "duel" with the sword-wielding enemies
[LIJII-7324] Wii - Gamewide - Story - Co-op - Process Failure - Loading into a level, from the HUB, while a player character is in a vehicle will cause that character and vehicle to enter the level
[LIJII-9611] Wii - Front End - The string in placeset reads "Continue Story" instead of "Chapter Start" if the player starts a new game after quiting an existing game.
[LIJII-6325] 360 - H5L5 - Fight in the Ants - Story - Tech Hang - Unable to complete level (doesn't appear to be a way of defeating the Boss)
[LIJII-5359] 360 - H2L5 - Suspension Bridge - Story - Online - Level does not end after completing boss fight
[LIJII-8200] Wii - Level builder - Process failure - Gold Chest appears but it not obtainable
[LIJII-8323] Wii - H5L2 - Orellana's Grave - Story - Animation - The movement of the spiked roller trap is very jerky and not smooth.
[LIJII-11809] NLC 3.2 - Wii Game Disc Error Handling - Aprox 20% chance of the No Disc message not appearing during the loading screen prior to Front End Menu
[LIJII-7348] Wii - H5L0 - Crystal Skull Chapter 2 (Peru) HUB - Crash - Level fails to load
[LIJII-11597] 360 - H6L0 - Crystal Skull (Akator HUB) - Marion is hanging onto an invisible pole while making her way through to Skull Builder 5.
[LIJII-9511] Wii - Front End - Graphical - When exiting the Temple of Doom Hub the video for the hub, in the hub select menu, has lower than usual resolution.
[LIJII-6316] Wii - H5L0 - Crystal Skull (Peru HUB) - Level crashes on load
[LIJII-4696] 360 - Builder - Gamewide - Selecting Undo stops Play level from working
[LIJII-6103] US: Wii: Lot Check 3.2: Title hangs when causing a Retry Error during bootup
[LIJII-11959] Wii - Gamewide - Crash/Hang - Game will crash when loading out of levels back into the HUB after playing through a few levels
[LIJII-6878] Wii - H4F1 - Hangar 51 - Replay - Technical Hang - Characters are frozen in a standing state after they both knock on the guard's checkpoint window
[LIJII-7394] Wii - H5L5 - Fights in the Ants - Story - Crash - Game hangs when the Ant Boss takes his head off
[LIJII-3522] Wii - Gamewide - Graphical Art - When targeting whilst carrying an item and tagging A.I buddy, a stationary target remains in the center of the screen
[LIJII-9098] Wii - Level Builder - Gameplay - Does not make sense in being able to give items to vehicle objects.
[LIJII-2598] 360 - H1L1 - Cafe Raven - Online - No lasers on screen for client.
[LIJII-10698] Wii/360 - Front End - Code - Mini-kits and mini-brick icons are incorrect on HUB box
[LIJII-8175] Wii - Level Builder - Process Failure - Interactive objects dissapear when using the Undo/ Redo functions
[LIJII-9462] Wii - H1F3 - Map Room - Replay - Co-op - Process Fail - While standing on the sphinx and in targeting mode (holding attack button) you will not move if the sphinx is moved
[LIJII-4567] 360 - Gamewide - Graphical - Whip Tether disappears when you change character
[LIJII-6601] Wii - Character Creator - Placement/Collision - Certain character objects (sword, whip etc) will clip through scrollable menu options
[LIJII-10687] Wii - Level Builder - Maharajah Thuggee attack with "Black Sleep" lasts indefintely.
[LIJII-3719] 360 - Co-Op - Builder - Selecting Delete while another player has the same object highlighted will result in a crash
[LIJII-11729] Wii - H1L0 Raiders Hub - Bonus Level 4 - AI - AI buddy will keep jumping in the lava after Indy has traversed the gap with the whip.
[LIJII-9434] US: Wii: Lot Check 6.8: Small Text is illegible in 480p
[LIJII-11570] 360 - H6L1 - Ant Crossing - Red ants are clipping through the sandpit after OX has destroyed the destructible grey crates
[LIJII-8765] Wii - H3F2 - Castle Brunwald - Replay - Tech Hang - If you take the build-it box and place it on the green pad, then leave the level without building the statue, the build-it box will not spawn the next time you enter the level.
[LIJII-6235] Wii - Gamewide - Co-op: Local - Split screen does not activate when characters are apart (camera massively distorts out of the stage)
[LIJII-11207] PS3 - H4L1 - Hangar 51 - Story - Co-op - Process Failure/Technical Hang - If both players time their spear throwing at the same spear hole one of the spears will disappear and won't respawn.
[LIJII-6068] 360/PS3/Wii/PC - H5L0 - Peru HUB - Code - Indy does not have his whip after "Jungle Chase" and is unable to reach the key to access "Fight in the Ants" stage
[LIJII-7403] Wii - Front End - Technical Hang - Starting a new game and quitting out to the front end without saving will result in a technical hang
[LIJII-8121] Doomtown - ledges outside don't link up
[LIJII-9179] Wii - Gamewide - Graphical - Communications terminated message causes flames to turn white
[LIJII-10358] PS3 - H2L4 - Temple of Kali - Tech Hang - Co-op - If Indy whip ties Short Round while he crawls through the small hatch (Characters special) then Short Round will become stuck, unable to exit or continue the crawl
[LIJII-6228] Wii - H6L4 - Fight the Mayans -Replay - Tech Hang - Unable to drag/carry enemies to the buttons at the very top of the stairs
[LIJII-9127] Wii - Front End - Music - There is no music during the animated map loading screens.
[LIJII-2214] Wii (PAA2 REQUIRED) - Gamewide - Level intro audio repeats continuously throughout most levels
[LIJII-3517] PAA2 REQUIRED - PS3 - Front End - Online - When Client chooses Join Game while a Host has created a game, the Client remains on the screen unable to find it.
[LIJII-7494] Wii - H6F4 - Fight the Mayans - Replay - Graphical Art - White flickering specks can be seen on the stairs
[LIJII-8997] Wii - H2L0 - Temple of Doom (HUB) - Story - Co-op - Exploit - Before completing H2L1 - Shanghai Drive, it is possible to spawn outside Shanghai by dropping out then into the game.
[LIJII-6415] PS3 - Gamewide - Crash - Game crashes when returning to the Front End ("Exit Level" and defeating boss stages)
[LIJII-6535] Gamewide - Graphical - When characters are hurt, they flash red except for their hat or hair which remains the same colour
[LIJII-7283] Wii - H4F1 - Hangar 51 - Replay - Leaving the level after placing one of the boxes on the green pad for forklift, then re-entering the level, causes the box to go missing.
[LIJII-11252] PS3 - Gamewide - Audio - The sound is corrupt in all levels
[LIJII-3737] PS3 - Gamewide - Sound Effects - Sallahs spade attacks have no sound effect present for the swinging action when attacking with it.
[LIJII-9686] 360 - H2L0- Co-op Online - 2 players - Crash/Hang - When player 2 drops out out of co-op the game crashes
[LIJII-5188] PAA2 Issue - PS3 - Message required to prompt the user to sign in if the select Network game and aren't signed in
[LIJII-6386] Wii - H4B4 - Skull1Builder4 - Pertrol Station - Level crashes on load
[LIJII-8103] Wii - level Builder - Controls - Holding down C button causes you to switch between Build and Play mode with no text warning.
[LIJII-5918] Wii - Level Builder - Controls - buttons for scrolling between characters when in their menus are wrong
[LIJII-7514]  Wii - H5L5 - Fights in the Ants - Story - Collision - The boss' legs will clip through the Jeep on the left
[LIJII-4399] 360 - Gamewide - Online Co-op - Client is still able to join a hosts game when the game is set to Invite Only
[LIJII-8554] 360 - H4L0 - Bonus 1 - Process Failure / Tech Hang - No Vehicle available in Bonus 1 (Marshall College) to trigger the floor buttons
[LIJII-5156] PAA2 Issue - PS3 - Cairo Story - Characters in cutscenes are missing hats and faces
[LIJII-6600] Wii - Character Creator - Graphical/Art - 'Indiana Jones (Officer)' character portrait present in top left corner of HUD
[LIJII-5862] Wii/360/PS3 - Gamewide - Brightness in Options menu isn't being saved correctly
[LIJII-8514] 360/Wii - H6L0 - Crystal Skull Chapter 3 (Akator) - Tech Hang - Unable to start Event 1 (Duck Boat race)
[LIJII-10726] Wii - Level builder - Graphical - Changing the level name, in level builder, to all spaces results in the screen displaying some corrupted language.
[LIJII-8920] Wii - H3F3 - Berlin - Replay - Tech Hang - Player is able to push the small car out of the exit gate making it impossible to collect
[LIJII-5594] 360 - Splash Screens/Front End - No option to select Danish in-game
[LIJII-5221] NLC - RVT-R - Levels do not run on the RVT-R (Disc Drive Wii)
[LIJII-3886] PS3 - H4L2 - Doom Town - Story - Collision/Placement - Floor in attic next to opening above bed has bouncy collision
[LIJII-8822] Wii - Front End - Crash - Game hangs on Front End when  exiting and reloading a saved game ("ALLOCMEM FAILED" message)
[LIJII-8237] Wii - H3L1 - Coronado - Story - Process Failure - If you jump into the middle of the build its for the rotary crank, you will not be able to build, only when on the outside of the build its
[LIJII-3880] Wii - H5L1 - Oxley's Cell - Story - Fails to load level (crashes on black screen)
[LIJII-10428] Wii - Gamewide - Graphical/Art - Steam effects and stud glint overlap loading screens
[LIJII-5636] NLC 2.20 - Time Restriction When Screen Is in Static State - Loading times yet to be optimized
[LIJII-869] Raiders HUB (Story) - Marion able to jump fence into "RaidersBonus2" area with plane using horse
[LIJII-9291] Wii - H4L0 - Crystal Skull USA HUB - Process Failure, Load/Save  - Exiting back to the Front End after completing H4L1 will load the player back into College Town, not Doom Town
[LIJII-10432] Wii - Front End - Builder - Save icon different to background chosen
[LIJII-9763] 360 - H4L0 - Crystal Skull (USA HUB) -Story -  Process Failure - Barrier leading to train can fall and block further progression
[LIJII-12074] 360/Wii/PS3 - H5L5 - Ant Attack/Dovchenko Duel - Story - Tech Hang - Ants do not bring back the cones to progress the level.
[LIJII-6502] Wii - H5F2 - Orellana's Grave - Replay - Graphical/AI - Ants walk over midair in the gap with the bridge to the right of the start position
[LIJII-5873] 360 - H5L1 - Oxley's Cell Replay - Soldier character can become stuck floating while whip tied
[LIJII-8662] Wii - H1F5 - Opening the Ark - Replay - Tech hang - character becomes trapped in a death loop if you jump under the falling skull once you have dug it up
[LIJII-4170] 360/PS3 - H2L2 - Indian Village - Story - Tech Hang - Player cannot ride the elephant (prompt appears but doesn't work)
[LIJII-6734] 360/PS3/Wii/PC - Front End - Game loads previous save files instead of new game
[LIJII-3670] PS3 - Gamewide - Cutscenes - Placement/ Text - Option to press the triangle button to ''SKIP'' cutscenes is obscured and is not fully visible as it's too low on the screen.
[LIJII-6069] Wii - Front End - Free Play  - Load in any level with selected char
[LIJII-10529] 360 - Game wide - Process Failure - If unlocked extras are activated in a save game, they will carry over if you try loading another game
[LIJII-7661] NLC 2.21.1 - Standardized Terminology - Front End - A Button image not shown when originally selecting a play set
[LIJII-4423] Wii - Gamewide - Co-op: Local - Attempting to turn Split Screen mode on causes the game to instantly crash
[LIJII-9873] Wii - H5L0 - Skull 2 Hub - Peru Hub - Process Failure: Spears cannot be thrown into spear holes in order to open H5B4 / Skull 2 Bonus 4 / Mayan Temple
[LIJII-2935] 360/Wii/PS3 - H1L2 - Cairo Streets - Story - Tech Hang - Camel riding enemies do not spawn in level
[LIJII-6174] NLC 8.11 - Notification When the Number of Inodes or the Amount of Free Memory Is Insufficient - NAND_02 & NAND_03 messages missing
[LIJII-9437] US: Wii: General: Inconsistent reference to Save Data - 'File'
[LIJII-3528] 360 - Gamewide - The whip around a tied up character disappears once they're picked up
[LIJII-5942] 360/PS3 - Gamewide - Weapons can be picked up and used again after they have ran out of ammo
[LIJII-7700] Wii/360 - Gamewide - Tech Hang - Indy can't whip-target many of the red whip-switch triggers
[LIJII-5088] 360/Wii - H1L3 - Map Room - Story - Tech Hang - Spear on the left wall in the second area doesn't spawn back in it's correct place
[LIJII-5930] PS3 - H1L1 - Cafe Raven - Story - Online - Performance - If one player pushes the reflector dish a bit and stops before reaching the end, on the other players screen the reflector dish keeps moving to the end
[LIJII-11255] PS3 - H1L0 - Raiders of Lost Ark (HUB) - Bonus 1 - Throughout the level, the shadows flicker darker when the User is at certain points in the map.
[LIJII-8364] Wii - H5L0 Peru Hub - Process Failure - Ants blocking the path towards the Soviet Camp still damage player when he/she is carrying the Crystal Skull
[LIJII-10946] 360/Wii/PS3 - Gamewide - Tech Hang - Player is unable to progress past the "Congratulations" screen and must reset the console
[LIJII-12187] X360 - Story - H5L5 - Crash/Hang - Game hangs after defeating Mini-boss
[LIJII-3919] 360 - Co-Op - Builder - Selecting Delete while another player selects nudge on the same object results in a crash
[LIJII-4108] 360 - Builder - Game crashes trying to change default characters with Curator (unable to play levels properly)
[LIJII-3019] 360 - H2L2 - Indian Village - Story - Player able to whip-grab swing vine from ground
[LIJII-9144]  Wii - H5L2 - Orellanas Grave - Story - Collision - It's possible to fall out of gameworld when smashing the skeleton coffin at the back wall away from the camera after the counterweight puzzle  X:-3.69 Y:-6.48 Z:20.57
[LIJII-11110] Ps3/X360/Wii/PC- Front End- Graphical Art- True Adventurer status for the levels is obscue and hard to read.
[LIJII-9882] Xbox 360 - Front End - Crash/Hang - Using the creator then returning to choose another HUB will crash the game
[LIJII-11742] Wii - Gamewide - Tech Hang - If player is killed when activating a Thuggee statue, the statue will not activate and will not be able to be used again, resulting in tech hang
[LIJII-6895] EU: Wii: It is possible to navigate the front end behind Autosave warning message and cause unresponsive state
[LIJII-5402] 360 - Front End - Game loads Raiders User Created levels instead of Raiders HUB
[LIJII-6110] 360 - Level Builder - Crusade Builder - Nudging the push block results in only the push path being nudged and the block remaining in its original place
[LIJII-7396] Wii - Creator - Crash - Game will crash if the user exits the Level Builder, Character Creator or Build Your Own Adventure after having played a level
[LIJII-10512] Wii - Builder - Text - Controls and text in upper left corner overlap
[LIJII-6512] US: Wii: Lot Check 2.7: Debug text displayed in Extras menu
[LIJII-8448] PS3/Wii - Level Builder - Single Player/ Co Op - Crash/Hang - Placing a Green Link Block on top of another causes crash
[LIJII-7571] 360 - Gamewide - Cutscenes can play without any audio
[LIJII-7628] Wii/360 - Status Screens - Process Failure - Percentage complete shows 0.2% after first save, without doing anything
[LIJII-10704] Wii - H2F4 - Temple of Kali - Replay - Graphical art - white flickering on torches
[LIJII-11998] Level Builder : Generally the builder will crash when trying to delete lift platforms, whip switches and levers.
[LIJII-7619] Wii - H2L4 - Temple of Kali - Story - Graphical - Thuggee hat is placed on top of Indy's hat while worn
[LIJII-9719] PS3/Wii - H6L0 Skull 3 Akator HUB - Super Bonus level - The Super Bonus level Hangs on load
[LIJII-4922] PS3 - Front End - Selecting load game results in a black screen hang
[LIJII-6195] PS3 - Save / load - progress bar always remains at 0%
[LIJII-3862] PS3 - H4L2 - Doom Town - Story - Process Failure - Character bounces when standing on top of mannequins on the sofa.
[LIJII-10710] Wii - H5L5 - Fight in the Ants - Story - Graphical/Art - Standing as close as you can to the camera and then jumping upward, makes the ants visibly disappear from screen.
[LIJII-12149] X360 - Build Your Own Adventure - Game - Code - Cutscene showing warehouse and vehicle driving past underwater plays at the start and end of each mission.
[LIJII-7201] Wii - Gamewide - Localisation/Text - No 'Press + to START' HUD text present near second character portrait to inform player they can drop in
[LIJII-8384] wII - H4L0 - Barnette College Bonus Level - co-op story - Character AI/ controls - When Indy throws character, it results in character falling in the opposite direction that was aimed to be thrown at.
[LIJII-10383] 360/Wii - H3L5 - Grail Temple - Story - Code - Credits roll after only the first part of the outro cutscene
[LIJII-9302] Wii - Level Builder - Placement/Graphical - Baseplates show red (meaning you cannot place) but you able to place them.
[LIJII-7839] Wii - Gamewide - Co-Op - Process Failure / Technical Hang - Player 2 is unable to rejoin when controller is turned off during gameplay.
[LIJII-11927] Wii - H1B2 - Raiders bonus hub 2- The lava at the start seems to fill  up as opposed to just being there from the start.
[LIJII-11928] Wii - H1B2 - Raiders hub bonus 2 - If you head left at the very start theres some random studs / hearts fading out.
[LIJII-4746] Wii - H2L4 - Temple of Kali - Story - Sound Music - Music loops throughout the level
[LIJII-9106] Wii - Gamewide - Process Failure - When Indy whips a character there is no tether and he is unable to drag them.
[LIJII-10444] PS3 - H1B2/H3B5 - Raiders Hub/Crusade HUB - Bonus 2 - Process Failure - If player dies by falling into lava/quicksand the level restarts
[LIJII-2616] 360 - Gamewide - Collision - Characters perform wall shuffle animations even after moving away from wall objects
[LIJII-7233] Wii - H1F2 - Cairo Street - Replay - Leaving the level when having placed the turnstile handle and re-entering causes the handle to go missing
[LIJII-7510] Wii - H5L5 - Fights in the Ants - Story - AI - After Dovchenko becomes the ant boss, he will run away from Oxley and be trapped in the corner unable to attack
[LIJII-8924] PS3 - Crusade HUB Crusade Bonus 4 - An error message is displayed upon loading the level
[LIJII-12052] Wii - H6B1 - Akator Bonus level 1 - Jungle Japes - Gameplay - There are a set of bizarre gameplay things that happen to the player
[LIJII-1541] Builder Levels (BuilderPlus1) - attempting to play created level causes memory allocation error followed by screen freezing
[LIJII-10711] wii - H4L0 - Raiders Bonus Level 1 - Sound effects - There are no sound effects when water level has been raised
[LIJII-8530] Character Customiser - Game hangs when attempting to load into the Character Customiser
[LIJII-9971] Wii - Front End - Options - Process Failure - Turning the audio volume down, starting a new game and then returning to the front end options menu will make the audio volume be displayed at full
[LIJII-3425] PS3 - H4L1 - Hangar 51 - No fire present once user builds robot
[LIJII-4013] Wii - Front End - Process Failure - Pressing the 'A' button on the front end screen where it says press 'Start' causes the Raiders Hub to be loaded.
[LIJII-7170] X360/PS3 - Online Co-op - Global: When the Client manipulates a progression necessary object in the environment, it will become out of sync with the Host, often preventing progression.
[LIJII-9039] Wii - Level Builder - Save Load - Graphical  - Graphical indicator of your saved level will always appear adjacent to the slot your level is actually saved in
[LIJII-9021] Wii - H6L0 - Akator Hub - Exploit - Player is able to drive the red pick up truck under water
[LIJII-12155] X360 - Quick Play - Graphical Tech Art - Selecting any mission then choosing the first character, then rechoosing the first character again to browse the different choices, shows a black screen without icons even though the text below shows the names.
[LIJII-11066] PS3 - H2L0 - Temple of Doom (HUB) - Invalid alignment error screens appears when entering Lao Che's Plane, causing a tech hang
[LIJII-5085] 360 - Builder - TempleBuilder1 - Mechanical items which are copied do not have sockets to link to
[LIJII-8825] 360/Wii/PS3 - Front End - Crates in the level select menu don't unlock after completing a chapter (All story level in a Hub)
[LIJII-8371] Wii - Front End - Front End - Character Customiser - Creating a character then loading into a Hub causes a crash
[LIJII-11666] Wii - H1B1 - Raiders bonus level 1 - On the immediate left theres a tree and a little plant, jumping between them causes your character to bounce a bit.
[LIJII-4101] 360 - Builder - Stacking items to the maximum height and then raising the ground results in a crash
[LIJII-7100] Wii - H2L0 - Temple of Doom Hub - Sound Effect - No sound present when player uses the scholar panel
[LIJII-7823] 360 - H4L1 - Hangar 51 - Story - Exploit on level - Player can exit game and progress further on the HUB
[LIJII-9340] 360 - Gamewide - Co-op - Both players control the first character
[LIJII-2102] movigrabber facility doesn't seem to know when to stop grabing...
[LIJII-3184] 360 - Gamewide - Graphical - A  pink debug 'x' will be present on-screen everytime a the player uses shimmy bars/ledges
[LIJII-5178] PS3 - H6L4 - Fight the Mayans - Story - Co-op - Camera: Split Screen - When divided horizontally, the top screen player cannot see the Mayans on the ledge above
[LIJII-6574] Wii - H5L4 - Jungle Chase - Story - Crash/Hang,Process Failure - If player walks into the level, the level will be complete after the cutscene ends quickly
[LIJII-6320] PS3: Gamewide: Multiplayer Online: If Client powers down in Host's Game, no clients will be able to join Host  until Host quits out of game and starts another game
[LIJII-5481] 360 - Gamewide - Graphical Art - If characters start level on vehicles/ride-ons then they will have black textures
[LIJII-7812] 360 - Level Builder - Special - Process Failure - Placing a brown treasure chest and filling it with studs will cause the treasure chest to disappear
[LIJII-9071] Wii - Gamewide - Graphical Tech Art - Characters in a barrel will temporarily have no heads on their bodies after swapping between characters
[LIJII-7369] Wii - Gamewide - Graphical Art - Distortion in Indy's hat when performing idle animation (throwing hat in the air)
[LIJII-3198] 360/PS3 - Gamewide - Graphical - All fallen LEGO characters have no textures when they break
[LIJII-7583] Wii - H3F5 - Grail Temple - Replay - Collision - Player will get stuck in a Slide animation jumping ever side of the wheel for the cut rope and torch. Occurs on both sides. (X:-3.58, Y0.40 Z:31.07)
[LIJII-8806] Wii - Front End - Process Failure - When hovering over an un-opened crate . If you press B to the ' Leave your game ? ' Screen . Select 'No' . Then the name of the HUB is displayed, when it wasn't before.
[LIJII-7905] 360 - Hub 4 (USA) - Co-op - Graphical - Flying the Sabre Jet/Plane when in co-op mode will cause the buildings in the college area to pop in and out
[LIJII-11217] Wii - Level Builder -  Crash / Hang  - Trying to load Crystal Skull acts 1 or 2 with Raiders Interior results in Loading screen crash displaying error ALLOCMEM FAILED
[LIJII-11546] Wii - Front End - Graphical/Art - Possible to make a level name stay present on the playset menus even when that particular level isn't highlighted.
[LIJII-4850] NLC - Icons and Banners - Multiple lotcheck fails as icons and banners still representative for Batman
[LIJII-5952] Wii - H2L4 - Temple of Kali - Replay - Camera - Tech Hang - Camera does not show the player which icons to press on the left-hand side puzzle
[LIJII-8727] Wii - Level Builder - Graphical - If you move the Key crank switch after it has been placed it will leave part of itself behind.
[LIJII-7350] 360/PS3/Wii - H4L4 - Motorbike Chase - Crash - Level fails to load
[LIJII-7146] Wii - H6L5 - Inside Temple B - Story - Collision - If the player is standing on the rock when Spalko raises it from the ground, the character will travel straight through the rock - Area 1
[LIJII-7210] Wii - gamewide - All Hubs - Process Failure - After having bought the green brick and turning the console off, the player was asked to buy the green brick again
[LIJII-6008] Wii - Level Builder - All Builders - Process Failure - Changing to "Play Level" when being the UFO will result in the UFO light ray remaining on screen in "Play Level" mode.
[LIJII-6595] Wii - Character Creator - Process Failure - 'Z Button' does not 'Test', as implied by the onscreen HUD text
[LIJII-7347] Wii - H3L4 - Canyon Tank Fight - Tech Hang - Unable to complete stage as tank disappears
[LIJII-11529] NLC 11.1 - Implementing the HOME Menu and Using the HBM Library - HOME Menu display stutters slowly when creating save data for the first time
[LIJII-6064] Wii - Front End - Build your own Adventure - Final cut-scene with quest item
[LIJII-1418] [PC] DOF not working on BuilderPlus levels
[LIJII-3926] 360 - Front End - Level select - Crash - Trying to select any of the unfinished level select boxes causes the game to crash
[LIJII-4777] 360 - H4L2 - Doom Town - Story - Vehicles - Can mount a vehicle through the kitchen wall.
[LIJII-3872] PS3 - H6L1 - Ant Crossing Story - characters will sink into the mud in a static animation if they jump in
[LIJII-6122] PS3 - H2L4 - Temple of Kali - Freeplay - Graphical - White lines will flash outwards from lava "cinders/spits"
[LIJII-5174] PAA2 Issue - PS3 - Cafe Raven - Hats missing from cutscenes
[LIJII-7525] Wii/360 - H1L2 - Cairo Streets - Story - The banana bounces off the monkey making it imposible to acquire the key.
[LIJII-8606] Wii - H1L0 - Raiders of the Lost Ark (HUB) - Bonus 2 - Technical Hang - The button that lowers the spikes does not work, causing a technical hang.
[LIJII-4585] 360 - Gamewide - Code - Some two-handed pick-up objects drag the player around the level
[LIJII-9802] Wii - H1L1 - Cafe Raven - Story - Crash/Hang - Game will crash when reflecting the light beam in a certain direction.
[LIJII-6112] 360/Wii - H1L1 - Cafe Raven - Story - Tech Hang - Toht's light beam attack misses him on the third hit
[LIJII-10400] 360 - H4L1 - Hangar51 - Technical Hang - If player drops first box onto the red and white fence where the soldiers are standing the box will disappear
[LIJII-5634] Wii - H1L4 - Pursue the Ark - Story - Controls for Wii version not correct ("A" button makes vehicle reverse, "B" activates Boost)
[LIJII-9328] Wii - H1L0 - Raiders Hub - Graphical - The start to the plane race is invisible
[LIJII-11833] Wii - Front End - Code - Unable to choose a save slot for created levels (blocks access to the Level Builder)
[LIJII-7392] Wii/PS3 - H1L0 - Raiders HUB - Belloq and Dietrich are not available in the HUB after completing Opening the Ark in Story mode
[LIJII-7670] Wii - Gamewide - True Adventurer bar obscures the hints and the general gameplay
[LIJII-6338] Wii - H5L2 - Orellana's Grave - Story - Crash/Hang - Level fails to load
[LIJII-6555] EU: Wii: Lot Check 11.1: Pointer ceases to function when accessing the HOME Menu with a Classic Controller connected
[LIJII-7246] Wii/PC - Front End - Character Customiser - Characters lose their rigging when attempting to change the skin texture
[LIJII-3986] PS3 - H2L2 - Indian Village - Story - Localisation/Text - Text informing player to turn the key appears even when the player is no where near the key
[LIJII-3535] 360 - H5L1 - Oxley's Cell - Indy and the Lunatic both have a key at the same time
[LIJII-9094] Wii - Front End - Opitons -Text / Process Failure - When changing the MUSIC option from YES to NO and then backing out and returning to the menu text will still say MUSIC-YES as if music is still on
[LIJII-6330] 360 - Gamewide - Co-op: Online - Client is unable to join an online session
[LIJII-10464] Wii - Gamewide - Graphical/Art - Half of Crystal Skull on loading screen is darker than the rest
[LIJII-12298] Wii/PS3/360 - H2L0 / H2L2 - Temple HUB / Indian Village - Characters / Tech Hang - After completing the first level, the player spawns without Short Round and then he is not available in the Indian Village level.
[LIJII-8792] Wii - H2L1 - Shanghai Drive - Story - Process Failure  - When in the vehicles with the machines guns, changing characters and pointing the analogue stick in opposite direction, allows the machine guns to become seperate.
[LIJII-6847] Wii - H1L3 (Map Room) - Replay - Vehicle - Flipping the vehicle within this room and then holding the directional pad either left or right will cause the vehicle to accelerate in a spinning motion
[LIJII-10781] PS3- H5LO- Save/Load- User entered a level while the game was saving, which caused the game to crash and corrupt the save data.
[LIJII-11572] 360 - H4L1 - Control Room - Story - AI - Whipping Boss immediately after boss being hit by fire causes the boss to not jump back to rocket
[LIJII-8949] PS3 - H1L1 - Cafe Raven - Story - Process Failure - When the player is carrying the AI Buddy, only the buddy takes damage when hit by Toht's light beam attack
[LIJII-11779] Wii - Gamewide / Temple Hub Bonus Levels - Process Fail / Tech Hang - Player can get stuck in a death loop on the circular saws.
[LIJII-11949] Wii: TempleHub_A - Characters cast blob shadows onto water terrain when out at sea
[LIJII-7277] Wii - H5L0 - Crystal Skull (Peru HUB) - Characters/Exploit - 'Lunatic' character can walk over ant swarms without dying, allowing player to essentially skip Orellana's Grave (Story)
[LIJII-7417] Wii - H4L1 - Hangar 51 - Local Co-op - Story - Tech Hang - Game freezes when Player 2 swings on chains below Dovchenko
[LIJII-11811] Wii - H4L0 - Bonus level - Skull1Builder1 - Collision - Characters can't destroy crates or chests in the bonus level unless they use the spade
[LIJII-3278] 360/PS3 - H1L2 - Cairo Streets - Story - Graphical Art - Flickering graphical distortion in floor texture
[LIJII-10103] Wii - H5L2 - Orellana's Grave - Story - Co-op - Process Fail/ Graphical - If the screen is split while a player picks up the 'crystal skull' all objects on player one's part of the screen will vanish including the player
[LIJII-11413] PS3/360 - H5L1 - Oxley's Cell Story - Characters will fall through the platform that rises up
[LIJII-10282] Wii - H6L0 - Crystal Skull (Akator HUB) - Process Failure - can push the duck through the entrance of H6L2 with out buying it and cannot use it or buy it after you finish the level
[LIJII-11139] Wii - Level Builder - Any episode - Process Failure - Player is unable to create a level that is not already populated / not a template
[LIJII-3191] 360 - Gamewide - Collision - Player character will clip through the buddy character and vice versa when they are both on the same ladder
[LIJII-9246] Wii - H1L0 - Raiders of the Lost Ark (HUB)- Graphical Art - Dig spot near Camel pen has no use
[LIJII-11822] Wii - Front End - Loading Screen - Process Failure - After a while on the loading screen, a screen prompt says 'press A to skip' but pressing A does nothing.
[LIJII-6934] Wii - Front End - Character Customiser - Player unable to exit the character creator
[LIJII-7349] Wii - H6L0 - Crystal Skull Chapter 3 (Akator) HUB - Crash - Level fails to load
[LIJII-5158] PAA2 Issue - PS3 - Cairo Story - Enemies have chequerboard pattern on their bodies when they die
[LIJII-10211] wii - Bonus Builder - Game Wide - Single Player - Audio/ objects - no audio/sound when breaking bush and flowers
[LIJII-7380] 360 - Online - H4L1 - Hangar 51 Story - Mac's gun can run out of ammo resulting in a tech hang
[LIJII-8230] Wii - Front End - Process Failure - If you have two save games present. load into one of them. Then leave game. load into the other one. This will bring up a corrupt load message.
[LIJII-9553] 360/PS3 - Front End - Builder - Selecting a builder level puts the user in a Play mode and they are unable to enter Build Mode
[LIJII-8235] X360: TCR 007: Loading time exceeds 60 seconds when quitting the game
[LIJII-4918] PS3/Wii - Gamewide - AI characters not finding their locators (Nav-Mesh related) FINAL build related
[LIJII-6738] Wii - Front End - Graphical - After backing out of a playset, the characters on screen blink out and in after a couple of seconds
[LIJII-3891] Wii - Gamewide - Animation - All characters that can double jump will have their animation cut when reaching the floor. The forward roll on the floor looks like it isnt complete
[LIJII-5736] 360 - H2L4 - Temple of Kali Freeplay - If a spear is thrown using the B Button the character will have no more spears causing a tech hang
[LIJII-11474] PS3 - H4L0 - USA hub - Story - Graphical/Process Fail - The water from a broken hydrant can be seen during the loading screen ** GAMEWIDE**
[LIJII-11501] NLC 7.2.20 - Displaying a Message Notifying Users That Wii Remote Transmissions Have Terminated - Message stops attract mode from looping when batteries are removed
[LIJII-6062] Wii - Front End - Build your own Adventure - Levels and cut-scenes to be played in sequence
[LIJII-7280] Wii - H5L0 Peru hub - Characters - Cemetary warrior can run across ants
[LIJII-9998] Wii - H2L2 - Indian Village- Story - Collision - If, when the player recieves the sankara stone from a monkey, they throw it or drop it, there's no collision between the player and the stone and so they can walk through it.
[LIJII-9255] Wii - Level Builder - Process Failure - Balloon item with base that can be attached to a switch does not function at all.
[LIJII-12119] Wii - H3L5 - Grail Temple - Story - Graphical Art - Web bridge made by lion statues is invisible
[LIJII-4848] NLC 11.1 - HOME Menu - The HOME Menu is not implemented
[LIJII-11545] Wii - Peru Hub Super Bonus - Placement - Player does not start on the actual start buttons, they start next to the small house by the start buttons
[LIJII-9560] PS3 - H6L0 - Akator HUB - Process Failure - The player will die when driving over the ants with the amphibious vehicle
[LIJII-2627] Trampoline Flag
[LIJII-4102] 360 - Builder - TempleBuilder1 - Crash - Returning to "Build Level" mode from "Play Level" mode causes crash
[LIJII-7092] Wii - H1L3 - Map Room - Story - Graphical Art - The shading on the characters varies a lot when running around the level (co-ordinates given for worst affected areas)
[LIJII-9430] US: Wii: Lot Check 8.11: Erroneous option in the NAND_02 and NAND_03 error messages - 'Return to Wii Menu'
[LIJII-1712] Cairo Streets (Story) - Enemy bullets disappear when splitscreen is active
[LIJII-5922] PS3 - H1L1 - Cafe Raven - Story - Online/Tech Hang - When Toht is on his final heart and standing on the balcony area, you can move underneath him and appear on the balcony and push him off, resulting in a tech hang
[LIJII-7587] 360 - Front End - Builder can't be launched from the front end
[LIJII-9501] MapRoomStory - Player get repeatedly damaged when trying to operate the lever in the first snake-pit
[LIJII-5232] Wii - H3L3 - Berlin - Story - Tech Hang - Third wave of enemies do not spawn from windows on to scaffolding **Final Build Only**
[LIJII-10207] 360/PS3/Wii - Gamewide - Co-op - Camera: Split Screen - Dividing line lingers too long after players reunite
[LIJII-12377] Wii/360 - Gamewide - Some levels play the intro then go stright to the outro and finish the level
[LIJII-12422] X360 - Level Builder - Gamewide - Crash/Hang - Placing a Complexe Baseplate, then selecting Undo in any of the premade builder levels unlocked from Bonus Levels causes the game to crash.
[LIJII-12444] 360 - Front End - Process Failure - "FE_CANNOT SAVE" when trying to paste over an existing adventure in BYOA
[LIJII-12445] 360 - Level Builder - Graphical Tech Art - Complex Baseplate 3 floor fan becomes invisible when user places it down
[LIJII-12563] Wii - Gamewide - Co-op - Controls - Player cannot move the target cursor if controller 2 is shown as player 1 in game after a co-op game has been started and one player drops out.
[LIJII-12589] Wii - H4L0 - USA Hub - Crash/Hang - Game will crash after selecting "Return To Warehouse" when completing Hangar 51
[LIJII-12510] Wii - H2L0 - Bonus 5 - Friendly AI does not follow character past the first spinning spiked wheel TempleBuilder3
[LIJII-12569] Wii - H4L0 - USA HUB - Tech Hang - Code - User spawns in wrong location of HUB after completing Doom Town (Story) **Wii Only**
[LIJII-12688] X360 - Level Builder - Front End - Default option for Delete in Level Builder is Yes instead of No
[LIJII-12705] Wii - H3B6 - Super Bonus - Wheel does not turn on top of building to allow access to studs underwater
[LIJII-12742] X360 - Build Your Own Adventure - Level Select screen becomes corrupted with overlapping icons when user creates a mission, selects chars and vehicle, then changes vehicle selection, and selects done.
[LIJII-12671] X360 - Quick Play - TombTime - Collision - Silver scorpions clip in the area near the gate that leads down to lower levels if Oxley is there holding a firetorch.
[LIJII-12737] 360 - Build Your Own Adventure - Process Failure - Game hangs when scrolling down to 'Done' after selecting a level and 2 characters
[LIJII-12786] Wii - Gamewide - Several Bonuses levels crash on the loading screen with a memory allocation error
[LIJII-10243] PS3 -Gamewide - Pause Menu - Text - All extras say 'avaliable to buy' when locked
[LIJII-8011] 360 - Level Builder 1 - Burnout marks floats in mid-air after destroying the crates.
[LIJII-2449] kali statue head IK
[ER-1217] Gizmo  Draw Issues
[LHP-1203] GizMagic - would be useful if we could have the blowup at end stuff that is in the obstacle system in the magic
[LHP-1491] Y1 Olivanders - Timer now in the game - Possible Indy 2 Change affecting Harry Potter
[LIJII-1548] Vehicle particles
[LIJII-12352] [Builder] Super Bonus levels need indication at the start that the player must collect 1,000,000 studs in order to complete the level.
[LIJII-11470] 360 - Gamewide - Co-op - Exploit/Process Failure - If one player is in the car, the other player can start and finish the race event on foot.
[LIJII-12733] Wii - Credits - Crash/Hang: If user allows the Wii Remote to go idle during the credits the game will hang, only allowing the user to access the Home button menu.
[LIJII-12776] World map has a 'pop' in it, graphically
[ER-1237] Image file selection dialog box should recognise NUT files
[LIJII-8812] Wii - H6L0 - Akator (HUB) - Graphical/Art - When running up and down the stairs of the pyramid leading towards Mayan Fight, the Ants in the background will disappear and reappear with the camera.
[LIJII-7778] 360 - Character Customiser - Process Failure/Graphical - After testing your character for the first time, the radial/rotary menu will display images on top of one another
[LIJII-3597] Combo Anims do not finish before they start the next anim, resulting in combo's looking very messy
[LIJII-11995] Wii - Gamewide - When you pause the game sound effects play for a second or 2 after.
[LIJII-11646] Skull 3 Builder 3 : The AI doesn't follow the player onto either of the 2 lift platforms used to climb up to a higher platform in the level
[LIJII-12040] Wii - H4B3 - USA HUB Bonus Level 3 - Single Player and Co-Op -  Tech Hang - player continiously spawns into fire by switch  co-ordinate: X4.79 Y1.01 Z-6.93
[LIJII-8081] Wii - H4L2 -  Doom Town - CO-OP Story - Camera/Splitscreen - when each player is seperated  from attic and bedroom, camera is unable to pan down to bedroom unable to view former player
[LIJII-10330] Wii - Level Builder - Graphical Art: The sky is black in many of the builder levels.
[LIJII-12405] 360 - Creator - Character - Controls - Create/Edit/Copy/Paste/Delete menu won't open until player stops mashing 'A'
[LIJII-11696] Wii - H4L5 - Crane Train - Story - Save - Indy hat appears in the middle of the screen right before the end, obscuring the player
[LIJII-7089] Wii - H4L1 - Hangar 51 - Control Room - Story - Process Failure - Dovchenko does not seem to have a close combat attack, instead he will attempt to 'Whip' the player but will not damage/hit them
[LIJII-10193] WorldMap - fly to location you will spawn next to in hub...
[LIJII-11709] Indy2 - credits music - use relevant music from each film...
[LIJII-11710] Indy2 - congrats music - use track provided by DW
[LIJII-9954] glow from crystal skull playes even when hide current item flag is active
[LIJII-8559] 360 - Gamewide - Co-Op (Local) - Process Failure - When both players start a checkpoint race, both timers will be displayed on both screens, obscuring the time remaining
[LIJII-10116] Wii - Gamewide - Co-op - Graphical - When one player is in a barrel, if the second player attacks him with the melee attack of a projectile weapon, the barrel will be destroyed and player one will be presented to the world in all his deformed glory
[LIJII-2620] Whip Dissappearing...
[LIJII-9961] Indy2 - Loading Icon (Skull) - glitch between loadperm and loadarea for 1-3 frames...
[LIJII-12240] [Builder] Mini-kits, which are wired to something appear in the level before being activated to appear.
[LHP-1269] No zone nodes error messages
[LHP-1452] Blowups - empty blowups aren't targetting
[ER-1016] FixD.py update
[LIJII-7938] 360 - Gamewide - Story/Freeplay - Collision - If player jumps onto a vehicle and then jumps off, the vehicle will lose collision and characters will clips through them
[LIJII-9887] The camera will teleport sometimes before playing level intro cut scene
[LIJII-11542] PS3 - Gamewide - Process Fail/Graphical - When in a race, if you lose whilst the checkered banner is up, it will remain there after the race is over
[LIJII-11429] RaidersBuilder3 - The Bike is not killed when driven into water and will get stuck on the surface
[ER-1234] Add converter code to detect lego materials and assign the lego shader effect
[LIJII-11045] Add concept screens to credits screen
[LIJII-11337] Leaving game overnight causes sound curruption
[LHP-218] Get Release artist-builds working...
[LHP-1422] If a player completes a lesson with a student from a different house then the player will be awarded house points for that house.
[LHP-1328] Y1 Quirrell Boss fight re Design implementation
[LIJII-9284] PS3 - Front End - Hub select - Process Failure/Sound Effect - User has input with character on the black screen just before reaching gameplay (by pressing jump on the black screen you are able to hear sound effect)
[LHP-1089] Build Logs not displaying Claimed Fixed bugs
[LHP-880] Y1 Potions
[LHP-1419] Lumos needs to have the light remain on when carrying object on the wand
[LHP-1454] Gamewide - Party members should not be targettable using Physics Leviosa at all times
[LHP-1455] Studs Screen should nto be on screen unless they are collected and then it goes off screen again
[ER-1182] Investigate frame freezing / black rectangles when motion blur is enabled during cutscenes on PC
[ER-1235] Fix intermittent coloured blanking of screen on PC during gameplay
[LIJII-6448] Characters walk on the terrain under the water on BuilderLevel2
[LIJII-3441] Crash when relocating character animation containing texture animation
[LIJII-9322] New error message ['bad island'] and then the level crashes - swapping between play and create modes
[LIJII-7279] CapsuleGeom ray and sphere casting is going through the generic ConvexGeom::Cast functions
[LIJII-7854] Front End - FE_MYLEVELS displaying in game due to the number being added to the end of each display
[LIJII-9273] Wii - H4L0 USA HUB - Single Story -  Collision Issue - vehicle is able to collide directly into the plane
[LIJII-11969] [360] When in Level Builder splitscreen, one of the splits look like it's partially offset, creating a noticable wobbly effect
[LIJII-9624] Wii - Front End - Build Your Own Adventure - Graphical Art - Creator menus under the sub playset flaps are partially corrupted/incomplete when switching from the playset above or below
[LIJII-12038] Change builder load/save so that the gizflow not save/loaded.
[LHP-191] Game Mechanic - parsel tongue
[LHP-1441] GizMagic - having no gizmo selected and selecting General Option in menu causes a loop which means the console has to be reset
[ER-407] Investigate Indy frameout
[GS-1552] Add animator control of cutscene motion blur
[ER-864] Remove JIRA version from AccuBridge
[GS-1545] Move cutscene motion blur overrides from gamesys code to game code
[ER-1224] Change NuGScnRead so that it doesn't register a scene for LSV (so that the decision can be made by the framework)
[LIJII-9899] Doom Town Story : The AI player doesn't follow you down the hole from the attic into the bedroom
[LIJII-10260] Crash 7490
[LIJII-8240] X360: TCR 007: Loading time exceeds 60 seconds when loading into the USA HUB
[ER-1226] Add stencil option to wii alpha channel compression types
[LIJII-4832] PS3/Xbox 360 - Builder - Single Player - GameSys - Physics - Attempts to throw a weapon at enemies results in it flying off to the north wall
[LIJII-5217] PS3 - H1L3 - Map Room - Story - Game - Graphical Art - The Staff of Ra disappears from Indy's hands as he is using it,  when player switches to Sallah
[LIJII-9269] Weird blending on whip spin for Indy
[LIJII-9636] Wii/PS3 - H2L0 - Temple of Doom (HUB) - Bonus 1 - Singleplayer - Crash/Hang - The game may crash on a load screen when trying to access Bonus 1 through the HUB.
[LIJII-6205] The mSceneObject->SetLayer(id) fn only has an affect on instances.
[LIJII-5003] 360 - Level Builder - Single Player - Gameplay: There is no capability to create race parameters such as time limit, laps in the Level Builder
[LIJII-11752] Shadows disappear when b/g loading ends
[LIJII-11700] Red triangles appear during cutscenes. Triangles/arrows tell player which way to take thier vehicle.
[LIJII-10736] Wii - H6L1 - Ant Crossing - Story - Gameplay - Player doesn't always die when touching an ant
[ER-1220] Fix tracking camera motion blur bug
[LIJII-11402] Camera shake
[LIJII-5476] 360 - H4L1 - Hangar 51 - Story - AI - The AI player is unable to climb the grab ledges to follow Indy out of the first gap area
[ER-1206] Frontend - Shadows on characters "pop-in" when zooming in to the characters.
[LHP-1409] Need 'boy' and 'girl' security door setting up
[LIJII-11223] Wii - H1L0 -  Raiders of the Lost Ark HUB - Story - Process Failure - After completing one level the player can gain access to Bonus 4 which leads to easy access to the last level
[LIJII-10592] Wii - Gamewide - Graphical/HUD/Placement - Green brick and Red brick icons are too close to each other causing a slight overlap on HUD while in the game menu.
[ER-1116] Toolchain installer doesn't install NXG converter when downgrading
[LIJII-11392] GameMsg_TransformPosAndScale Needs fixing up for multiple cameras
[LIJII-11326] The new Kerning system doesn't work with special characters
[LIJII-11383] animed - can't commit changes due to pak file failing to build
[LIJII-4179] Particles no longer appearing....
[LIJII-10858] Wii - Build Your Own Adventure - Front End - Text - Incorrect vehicle names display once they have been selected.
[LIJII-11331] animed - a file locked by someone else is showing up as locked in my animed
[ER-1222] [TTBuilder] Generate changelog causes TTBuilder to run out of memory
[LIJII-8319] Wii - H4L5 - Crane Train - Story - Sound - No sound effect when punching the claws
[GS-1508] Builder (AI) - Moving Platforms
[GS-1514] Builder (AI) - Circular Saws
[LIJII-7508] 360/Wii - H4L5 - Crane Train - Story - Exploit - It is possible to jump off the top off a disabled crane and reach the enemy in the control room, bypassing most of the boss fight.
[LIJII-10870] 360/Wii - Builder - Exploit - User can access locked items without buying them
[LIJII-7175] PS3 - Online Co-op - H2L2 - Indian Village - Story: Neither player's character is affected by the raisable platform.
[LIJII-8317] SFX Scale doesn't work for changing camera levels
[LIJII-11126] Wrong height returned by GameShadow in builder levels.
[LIJII-1525] Looping SFX Crash
[GS-1500] in-game audio being played during cutscene
[GS-1519] NuSound Debugging code
[LIJII-6957] Gamewide: Release-only crash trying to stream cutscene audio
[LIJII-6521] US: Wii: Lot Check 8.11: Game does not save data to user portion of Wii System Memory when memory is full
[LIJII-11095] FRONTEND - BUG - back out of Quick Play with character select menu up and input focus goes missing
[LIJII-11113] Calling LegoSpecial GetName always returns the name of the original, even if it is an instance.
[LIJII-11046] Whip doesn't always get deleted...
[LHP-1394] BakeAnim  - new bake out seems to miss out the last frame.
[LIJII-8432] Wii - Level Builder - Process Failure - Loading previous saved levels bring up empty level
[ER-1218] NuAnimCurve2SetApplyToMatrix_3 not thread safe when called from LegoSpecial::SetPreAnimMtx
[LIJII-10497] AlienChamber boss fight sfx
[ER-1215] Investigate and fix severe and unexpected ground mesh motion blur in IndianVillageStory cutscene
[LIJII-7813] 360 - Level Builder - Special - Process Failure - Picking up a brown treasure chest filled with an object will show the items erect/floating/clipping through floor/chest until it is placed down
[LIJII-8094] Wii - H4L2 - Doom Town - Text - Hint informing the user that they require a key appears when standing next to the lever switch at the start of the level
[LIJII-10446] 360 / Wii - Gamewide - Co-op - Both players control the first character
