!Char Sound Type Enums Sound ID Volume Delay Reverb Vol Volume Group Notes How To Trigger
BALLSFX_PASS_RECEIVE SFXBALL_Pass_Receive 0.500 0.000 0.500 1 In Game (Ball) - When a pass is received or a shot saved.
BALLSFX_KICK SFXBALL_Kick 0.700 0.000 0.500 1 In Game (Ball) - When a normal kick is initiated.
BALLSFX_KICK_ONETIMER SFXBALL_Kick_OneTimer 0.700 0.000 0.500 1 In Game (Ball) - When a normal onetimer is initiated.
BALLSFX_KICK_S2S_CAPT SFXBALL_StoS_Capt 1.000 0.000 0.500 1 In Game (Ball) - When a captain shoot to score shot is initiated.
BALLSFX_PASS SFXBALL_Pass 0.700 0.000 0.500 1 In Game (Ball) - When a normal pass is initiated.
BALLSFX_PASS_VOLLEY SFXBALL_Pass_Volley 0.500 0.000 0.500 1 In Game (Ball) - When a volley pass is initiated.
BALLSFX_PASS_PERFECT SFXBALL_Pass_Perfect 0.700 0.000 0.500 1 In Game (Ball) - When a perfect pass is initiated.
BALLSFX_HEADER SFXBALL_Header 0.500 0.000 0.500 1 In Game (Ball) - When a player heads the ball.
BALLSFX_CHEST SFXBALL_Chest 0.500 0.000 0.500 1 In Game (Ball) - When a player reaches a pass by chesting it.
BALLSFX_PASS_VOLLEY_FLY SFXBALL_Pass_Volley_Fly 0.800 0.000 0.500 1 In Game (Ball) - Tied to ball location - While the volley pass (white trail) is up in the air.
BALLSFX_PASS_PERFECT_FLY SFXBALL_Pass_Perfect 0.700 0.000 0.500 1 In Game (Ball) - Tied to ball location - While a perfect pass (yellow trail) is in effect.
BALLSFX_KICK_HARD SFXBALL_Kick_Hard 0.700 0.000 0.500 1 In Game (Ball) - When a shot from a perfect pass is initiated.
BALLSFX_KICK_S2S_REG SFXBALL_StoS_Reg 0.850 0.000 0.500 1 In Game (Ball) - When a normal shoot to score shot is initiated.
BALLSFX_KICK_S2S_FLAME SFXBALL_Fireball 0.500 0.000 0.500 1 In Game (Ball) - Tied to ball location - Plays while a shoot to score shot is in effect (fire trail)
BALLSFX_STOS_CAPT_FLYBY SFXBALL_StoS_Capt_FlyBy 1.000 0.000 0.500 1 In Game - Plays during the shoot to score (sounds like an airplane)
STADSFX_BALL_BOUNCE SFXBALL_Bounce 1.000 0.000 0.500 1 Not yet in the game (but will be)
STADSFX_BALL_HITS_FORCE_FIELD SFXBALL_Force_Field 0.700 0.000 0.500 1 In Game (Ball) - Ball -> Force Field
STADSFX_BALL_HITS_NET SFXBALL_Net 0.700 0.000 0.500 1 In Game (Ball) - Ball -> Net
STADSFX_BALL_HITS_POST SFXBALL_Post 0.300 0.000 0.500 1 In Game (Ball) - Ball -> Post
STADSFX_BALL_HITS_WALL SFXBALL_Wall 0.700 0.000 0.500 1 Not in the game - this sound was used before there was an electric fence. It might be used again for post hits so we've left it in there.
STADSFX_GEN_HORN_GOAL SFXSTAD_GEN_HORN_Goal 0.500 0.000 0.500 1 Not in the game - the streamed version of this sound effect is being used instead.
STADSFX_GEN_ANN_GOAL SFXSTAD_GEN_ANN_Goal 0.800 0.000 0.500 1 In Game - "Gooooooooooooaaaaaaaaaaaaaaaaaal!"
STADSFX_GEN_HALF_END_WARNING SFXSTAD_GEN_Half_End_Warning 0.500 0.000 0.500 1 Not in the game - the streamed version of this sound effect is being used instead.
STADSFX_GEN_FIREWORKS SFXSTAD_GEN_Fireworks_01 0.700 0.000 0.500 1 In Game - Plays once in home captain intro NIS. Also plays twice after a home goal is scored.