!World Sound Type Enums Sound ID Volume Delay Reverb Vol Volume Group Notes How To Trigger
PWRUPSFX_GEN_ACQUIRE SFXPWRUP_GEN_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Not in the game. Generic Powerup Acquire Sound that plays when a powerup is acquired. This shouldn't ever play - should be overriden by the specific powerup's Acquire sound.
PWRUPSFX_SHELL_GEN_ACTIVATE SFXPWRUP_SHELL_GEN_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Not in the game. Plays when a generic shell powerup is activated. This shouldn't ever play - should be overriden by the specific shell's Activate sound.
PWRUPSFX_SHELL_GEN_MOVE SFXPWRUP_SHELL_GEN_Move 0.400 0.000 0.500 1 In Game (Powerups) - Not in the game. Plays when a generic shell powerup is moving. This shouldn't ever play - should be overriden by the specific shell's Move sound.
PWRUPSFX_SHELL_GEN_HIT SFXPWRUP_SHELL_GEN_Hit 0.500 0.000 0.500 1 In Game (Powerups) - Not in the game. Plays when a generic shell powerup hits destroys itself (non explosion) or hits a fielder. This shouldn't ever play - should be overriden by the specific shell's Hit sound.
PWRUPSFX_SHELL_GEN_BOUNCE SFXPWRUP_SHELL_GEN_Bounce 0.500 0.000 0.500 1 In Game (Powerups) - Not in the game. Plays when a generic shell powerup bounces off the force field.. This shouldn't ever play - should be overriden by the specific shell's Bounce sound.
PWRUPSFX_SHELL_RED_ACQUIRE SFXPWRUP_SHELL_RED_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a red shell powerup is acquired.
PWRUPSFX_SHELL_RED_ACTIVATE SFXPWRUP_SHELL_RED_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a red shell powerup is activated.
PWRUPSFX_SHELL_RED_MOVE SFXPWRUP_SHELL_RED_Move 0.400 0.000 0.500 1 In Game (Powerups) - Plays while a red shell powerup is moving. DISABLED until we find a good way to represent this with multiple shells.
PWRUPSFX_SHELL_RED_HIT SFXPWRUP_SHELL_RED_Hit 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a red shell powerup destroys itself (non-explosion) or hits a fielder.
PWRUPSFX_SHELL_RED_BOUNCE SFXPWRUP_SHELL_RED_Bounce 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a red shell powerup bounces off the force field.
PWRUPSFX_SHELL_GREEN_ACQUIRE SFXPWRUP_SHELL_GREEN_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a green shell powerup is acquired.
PWRUPSFX_SHELL_GREEN_ACTIVATE SFXPWRUP_SHELL_GREEN_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a green shell powerup is activated.
PWRUPSFX_SHELL_GREEN_MOVE SFXPWRUP_SHELL_GREEN_Move 0.400 0.000 0.500 1 In Game (Powerups) - Plays while a green shell powerup is moving. DISABLED until we find a good way to represent this with multiple shells.
PWRUPSFX_SHELL_GREEN_HIT SFXPWRUP_SHELL_GREEN_Hit 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a green shell powerup destroys itself (non-explosion) or hits a fielder.
PWRUPSFX_SHELL_GREEN_BOUNCE SFXPWRUP_SHELL_GREEN_Bounce 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a green shell powerup bounces off the force field.
PWRUPSFX_SHELL_FREEZE_ACQUIRE SFXPWRUP_SHELL_FREEZE_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a freeze shell powerup is acquired.
PWRUPSFX_SHELL_FREEZE_ACTIVATE SFXPWRUP_SHELL_FREEZE_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a freeze shell powerup is activated.
PWRUPSFX_SHELL_FREEZE_MOVE SFXPWRUP_SHELL_FREEZE_Move 0.500 0.000 0.500 1 In Game (Powerups) - Plays while a freeze shell powerup is moving. DISABLED until we find a good way to represent this with multiple shells.
PWRUPSFX_SHELL_FREEZE_HIT SFXPWRUP_SHELL_FREEZE_Hit 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a freeze shell powerup destroys itself (non-explosion) or hits a fielder.
PWRUPSFX_SHELL_FREEZE_BOUNCE SFXPWRUP_SHELL_FREEZE_Bounce 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a freeze shell powerup bounces off the force field.
PWRUPSFX_SHELL_SPINY_ACQUIRE SFXPWRUP_SHELL_SPINY_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a spiny shell powerup is acquired.
PWRUPSFX_SHELL_SPINY_ACTIVATE SFXPWRUP_SHELL_SPINY_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a spiny shell powerup is activated.
PWRUPSFX_SHELL_SPINY_MOVE SFXPWRUP_SHELL_SPINY_Move 0.500 0.000 0.500 1 In Game (Powerups) - Plays while a spiny shell powerup is moving. DISABLED until we find a good way to represent this with multiple shells.
PWRUPSFX_SHELL_SPINY_HIT SFXPWRUP_SHELL_SPINY_Hit 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a spiny shell powerup destroys itself (non-explosion) or hits a fielder.
PWRUPSFX_SHELL_SPINY_BOUNCE SFXPWRUP_SHELL_SPINY_Bounce 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a spiny shell powerup bounces off the force field.
PWRUPSFX_MUSH_ACQUIRE SFXPWRUP_MUSH_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a mushroom powerup is acquired.
PWRUPSFX_MUSH_ACTIVATE SFXPWRUP_MUSH_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays while a mushroom powerup is activated.
PWRUPSFX_MUSH_END SFXPWRUP_MUSH_End 0.500 0.000 0.500 1 Not in the game and not needed because the CHARSFX_PWRUP_MUSH_IN_EFFECT (in the character spreadsheets)  has a shutoff envelope which accomplishes this.
PWRUPSFX_BANA_ACQUIRE SFXPWRUP_BANA_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a banana powerup is acquired.
PWRUPSFX_BANA_ACTIVATE SFXPWRUP_BANA_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a banana powerup is activated.
PWRUPSFX_BANA_BOUNCE SFXPWRUP_BANA_Bounce 0.500 0.000 0.500 1 In Game (Powerups) - This was originally in the game to simulate bananas bouncing - but that was taken out. This should play when a banana bounces off the force field - but I'm not sure. Might be good to test this.
PWRUPSFX_BANA_HIT SFXPWRUP_BANA_Hit 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a banana powerup destroys itself (not sure if that still happens) or when a fielder collides with it (non explosion).
PWRUPSFX_STAR_ACQUIRE SFXPWRUP_STAR_Aquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a star powerup is acquired.
PWRUPSFX_STAR_ACTIVATE SFXPWRUP_STAR_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a star powerup is activated
PWRUPSFX_STAR_HIT SFXPWRUP_STAR_Hit 0.800 0.000 0.500 1 In Game (Powerups) - Plays when a star powerup's effects end.
PWRUPSFX_STAR_END SFXPWRUP_STAR_End 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a fielder under the effect of a star powerup collides with an opponent fielder.
PWRUPSFX_BOMB_ACQUIRE SFXPWRUP_BOMB_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a BoBomb powerup is acquired.
PWRUPSFX_BOMB_ACTIVATE SFXPWRUP_BOMB_Activate 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a BoBomb powerup is activated.
PWRUPSFX_BOMB_MOVE SFXPWRUP_BOMB_Move 0.200 0.000 0.500 1 In Game (Powerups) - Fuse sound that plays while a BoBomb exists (either in the air when thrown, or left on the ground unexploded).
PWRUPSFX_BOMB_HIT SFXPWRUP_BOMB_Hit 1.000 0.000 0.500 1 In Game (Powerups) - Explosion (variation 1). Plays for exploding variations of shells and bananas. Randomized between this and Bomb_End.
PWRUPSFX_BOMB_END SFXPWRUP_BOMB_END 1.000 0.000 0.500 1 In Game (Powerups) - Explosion (variation 2). Plays for exploding variations of shells and bananas. Randomized between this and Bomb_Hit.
PWRUPSFX_CHOMP_ACQUIRE SFXPWRUP_CHOMP_Acquire 0.500 0.000 0.500 1 In Game (Powerups) - Plays when a chain chomp powerup is acquired.
PWRUPSFX_CHOMP_ACTIVATE SFXPWRUP_CHOMP_Activate 0.600 0.000 0.500 1 In Game (Powerups) - Plays when a chain chomp powerup is activated. (Falling through the air sound)
PWRUPSFX_CHOMP_MOVE SFXPWRUP_CHOMP_Move 0.400 0.000 0.500 1 In Game (Powerups) - Plays while a chain chomp is moving on the field (metallic clanks).
PWRUPSFX_CHOMP_HIT SFXPWRUP_CHOMP_Hit 0.400 0.000 0.500 1 In Game (Powerups) - Plays when a chain chomp hits a fielder.
PWRUPSFX_CHOMP_BOUNCE SFXPWRUP_CHOMP_Bounce 1.000 0.000 0.500 1 In Game (Powerups) - Plays when a chain chomp drops into the ground.
PWRUPSFX_CHOMP_BARK SFXPWRUP_CHOMP_Bark 0.800 0.000 0.500 1 In Game (Powerups) - Plays at intervals while a chain chomp is moving on the field.