!Char Sound Type Enums Sound ID Volume Delay Reverb Vol Volume Group Notes How To Trigger
CHARSFX_RUN_GRASS_LEFT SFXCHAR_GEN_Run_Grass_Left 0.500 0.000 0.500 1 In Game - CURRENTLY DISABLED (except for DK). Plays when the character steps on his left foot.
CHARSFX_RUN_GRASS_RIGHT SFXCHAR_GEN_Run_Grass_Right 0.500 0.000 0.500 1 In Game - CURRENTLY DISABLED (except for DK). Plays when the character steps on his left foot.
CHARSFX_WALK_GRASS_LEFT SFXCHAR_GEN_Walk_Grass_Left 0.500 0.000 0.500 1 Currently not used, but could be w/ new art/animation. Not put in because footstep sounds are disabled and the lack of walking actions for each character (most are running).
CHARSFX_WALK_GRASS_RIGHT SFXCHAR_GEN_Walk_Grass_Right 0.500 0.000 0.500 1 Currently not used, but could be w/ new art/animation. Not put in because footstep sounds are disabled and the lack of walking actions for each character (most are running).
CHARSFX_LAND_GRASS SFXCHAR_GEN_Land_Grass 0.500 0.000 0.500 1 In Game - Plays when the character lands on his feet.
CHARSFX_SLIDE_GRASS SFXCHAR_GEN_Slide_Grass 0.500 0.000 0.500 1 In Game - Grass sound effect that plays when the character does a slide tackle.
CHARSFX_JUMP_GRASS SFXCHAR_GEN_Jump_Grass 0.500 0.000 0.500 1 In Game - Plays when the character jumps.
CHARSFX_TURN_GRASS SFXCHAR_GEN_Turn_Grass 0.300 0.000 0.500 1 In Game - Plays when the turns 180 degrees.
CHARSFX_KICK_ATTEMPT SFXCHAR_GEN_Kick 0.300 0.000 0.500 1 In Game - Plays when the character attempts a kick - most apparent when a character misses a one-timer.
CHARSFX_SHOT_WINDUP SFXCHAR_GEN_Windup 0.900 0.000 0.500 1 In Game - Plays while the character charges up a shot.
CHARSFX_HIT_REACT SFXCHAR_GEN_GetHit 0.500 0.000 0.500 1 In Game - Thump sound effect that plays when the character gets hit.
CHARSFX_BODYFALL_GRASS SFXCHAR_GEN_Bodyfall_Grass 0.500 0.000 0.500 1 In Game - Plays when the character falls down.
CHARSFX_BODYFALL_DUSTCLOUD SFXCHAR_GEN_Bodyfall_DustCloud 0.500 0.000 0.500 1 Currently not used.
CHARSFX_BODYFALL_BIG SFXCHAR_GEN_BODYFALL_Big 0.500 0.000 0.500 1 In Game - Plays when the character falls down hard (after a bobomb explosion).
CHARSFX_SUPER_KICK_WINDUP SFXCHAR_GEN_Kick_Super 0.500 0.000 0.500 1 In Game - (Whoosh sound). Plays when the shoot to score meter appears.
CHARSFX_BACK_FLIP SFXCHAR_GEN_BackFlip 0.300 0.000 0.500 1 Currently not used.
CHARSFX_INTERCEPT SFXCHAR_GEN_Intercept 0.500 0.000 0.500 1 TO BE MOVED - Ball sound effect that plays when a pass is intercepted or a one-timer blocked.
CHARSFX_DEKE_LEFT SFXCHAR_GEN_Deek_Left 0.300 0.000 0.500 1 In Game - Plays when the character dekes left. Currently the same sound as Turn_Grass.
CHARSFX_DEKE_RIGHT SFXCHAR_GEN_Deek_Right 0.300 0.000 0.500 1 In Game - Plays when the character dekes right. Currently the same sound as Turn_Grass.
CHARSFX_PWRUP_MUSH_IN_EFFECT SFXPWRUP_MUSH_In_Effect 0.850 0.000 0.500 1 In Game - Looping sound effect which is attached to the character while the mushroom powerup is in effect.
CHARSFX_PWRUP_STAR_IN_EFFECT SFXPWRUP_STAR_In_Effect 0.700 0.000 0.500 1 In Game - Sound effect which is attached to the character while the star powerup is in effect.
CHARSFX_SHELL_FREEZE_HIT SFXCHAR_GEN_SHELL_FREEZE_Hit 0.700 0.000 0.500 1 In Game - Sound effect that plays when a freeze shell hits the character.
CHARSFX_SHELL_FREEZE_END SFXCHAR_GEN_SHELL_FREEZE_End 0.700 0.000 0.500 1 In Game - Sound effect that plays when a frozen character "breaks out".
CHARSFX_EFFORTS_ATTACK_01 SFXCHAR_MARIO_EFFORTS_Attack_01 0.500 0.000 0.500 4 In Game (Dialogue) - Attack variation 1 - Randomized, plays when a character initiates a hard/slide tackle. Also plays for the goalie w/ the ball when he knocks away fielders and when he attacks a fielder in the middle of a shoot to score.
CHARSFX_EFFORTS_ATTACK_02 SFXCHAR_MARIO_EFFORTS_Attack_02 0.500 0.000 0.500 4 In Game (Dialogue) - Attack variation 2 - Randomized, plays when a character initiates a hard/slide tackle. Also plays for the goalie w/ the ball when he knocks away fielders and when he attacks a fielder in the middle of a shoot to score.
CHARSFX_EFFORTS_ATTACK_03 SFXCHAR_MARIO_EFFORTS_Attack_03 0.500 0.000 0.500 4 In Game (Dialogue) - Attack variation 3 - Randomized, plays when a character initiates a hard/slide tackle. Also plays for the goalie w/ the ball when he knocks away fielders and when he attacks a fielder in the middle of a shoot to score.
CHARSFX_EFFORTS_HIT_01 SFXCHAR_MARIO_EFFORTS_Hit_01 0.500 0.000 0.500 4 In Game (Dialogue) - Hit variation 1 - Randomized, plays when a character gets hit/slides on banana. Also plays for the goalie when he makes some saves.
CHARSFX_EFFORTS_HIT_02 SFXCHAR_MARIO_EFFORTS_Hit_02 0.500 0.000 0.500 4 In Game (Dialogue) - Hit variation 2 - Randomized, plays when a character gets hit/slides on banana. Also plays for the goalie when he makes some saves.
CHARSFX_EFFORTS_HIT_03 SFXCHAR_MARIO_EFFORTS_Hit_03 0.500 0.000 0.500 4 In Game (Dialogue) - Hit variation 3 - Randomized, plays when a character gets hit/slides on banana. Also plays for the goalie when he makes some saves.
CHARSFX_EFFORTS_PAIN_01 SFXCHAR_MARIO_EFFORTS_Pain_01 0.500 0.000 0.500 4 In Game (Dialogue) - Pain variation 1 - Randomized, plays when a character falls down to the ground (after getting hit). Also plays for the goalie when he gets hit with a shoot to score shot and when he is dejected.
CHARSFX_EFFORTS_PAIN_02 SFXCHAR_MARIO_EFFORTS_Pain_02 0.500 0.000 0.500 4 In Game (Dialogue) - Pain variation 2 - Randomized, plays when a character falls down to the ground (after getting hit). Also plays for the goalie when he gets hit with a shoot to score shot and when he is dejected.
CHARSFX_EFFORTS_PAIN_03 SFXCHAR_MARIO_EFFORTS_Pain_03 0.500 0.000 0.500 4 In Game (Dialogue) - Pain variation 3 - Randomized, plays when a character falls down to the ground (after getting hit). Also plays for the goalie when he gets hit with a shoot to score shot and when he is dejected.
CHARSFX_EFFORTS_PAIN_04 SFXCHAR_MARIO_EFFORTS_Pain_01 0.500 0.000 0.500 4 In Game (Dialogue) - Pain variation 4 - Randomized, plays when a character falls down to the ground (after getting hit). Also plays for the goalie when he gets hit with a shoot to score shot and when he is dejected.
CHARSFX_EFFORTS_PAIN_05 SFXCHAR_MARIO_EFFORTS_Pain_02 0.500 0.000 0.500 4 In Game (Dialogue) - Pain variation 5 - Randomized, plays when a character falls down to the ground (after getting hit). Also plays for the goalie when he gets hit with a shoot to score shot and when he is dejected.
CHARSFX_EFFORTS_ELECTROCUTE_01 SFXCHAR_MARIO_EFFORTS_Electrocute_01 0.800 0.000 0.500 4 In Game (Dialogue) - Electrocution Pain variation 1 - Randomized, plays when a character gets hard tackled into the electric fence.
CHARSFX_EFFORTS_ELECTROCUTE_02 SFXCHAR_MARIO_EFFORTS_Electrocute_02 0.800 0.000 0.500 4 In Game (Dialogue) - Electrocution Pain variation 2 - Randomized, plays when a character gets hard tackled into the electric fence.
CHARSFX_EFFORTS_ELECTROCUTE_03 SFXCHAR_MARIO_EFFORTS_Electrocute_03 0.800 0.000 0.500 4 In Game (Dialogue) - Electrocution Pain variation 3 - Randomized, plays when a character gets hard tackled into the electric fence.
CHARSFX_EFFORTS_EXERT_01 SFXCHAR_MARIO_EFFORTS_Exert_01 0.500 0.000 0.500 4 In Game (Dialogue) - Exertion variation 1 - Randomized, plays when a character is about to exert force (kicking the ball, jumping, etc.). Also plays for the goalie when he jumps to make saves.
CHARSFX_EFFORTS_EXERT_02 SFXCHAR_MARIO_EFFORTS_Exert_02 0.500 0.000 0.500 4 In Game (Dialogue) - Exertion variation 2 - Randomized, plays when a character is about to exert force (kicking the ball, jumping, etc.). Also plays for the goalie when he jumps to make saves.
CHARSFX_EFFORTS_EXERT_03 SFXCHAR_MARIO_EFFORTS_Exert_03 0.500 0.000 0.500 4 In Game (Dialogue) - Exertion variation 3 - Randomized, plays when a character is about to exert force (kicking the ball, jumping, etc.). Also plays for the goalie when he jumps to make saves.
CHARSFX_EFFORTS_DAZED SFXBALL_Chest 0.500 0.000 0.500 4 In Game (Dialogue) - Plays when the character is dazed/has stars over his head (goalie: from tough shots, fielders: from chain chomp/dazing powerups).
CHARSFX_EFFORTS_HEAD_SHAKE SFXBALL_Chest 0.500 0.000 0.500 4 In Game (Dialogue) - GOALIE ONLY. Plays when the goalie shakes his head to clear the dazed status (stars over his head).
CHARSFX_CALL_HEY_01 SFXCHAR_MARIO_CALL_Hey_01 0.500 0.000 0.500 4 In Game (Dialogue) - Hey variation 1 - Randomized, plays when a character waves for a pass.
CHARSFX_CALL_HEY_02 SFXCHAR_MARIO_CALL_Hey_02 0.500 0.000 0.500 4 In Game (Dialogue) - Hey variation 2 - Randomized, plays when a character waves for a pass.
CHARSFX_CALL_WO_01 SFXCHAR_MARIO_CALL_Wo_01 0.500 0.000 0.500 4 In Game (Dialogue) - Wo variation 1 - Randomized, plays when a character waves for a pass.
CHARSFX_CALL_WO_02 SFXCHAR_MARIO_CALL_Wo_02 0.500 0.000 0.500 4 In Game (Dialogue) - Wo variation 2 - Randomized, plays when a character waves for a pass.
CHARSFX_BREATH_WITH_BALL SFXBALL_Chest 0.500 0.000 0.500 4 In Game (Dialogue) - DK ONLY. Plays while DK has the ball.
CHARSFX_DAZED SFXCHAR_GEN_Dazed 0.500 0.000 0.500 1 In Game (Dialogue) - NON-GOALIE ONLY. Plays when the fielder shakes his head to clear the dazed status (stars over his head). This should be consolidated into CHARSFX_EFFORTS_DAZED
CHARSFX_ELECTROCUTED SFXSTAD_GEN_Electrocute 0.500 0.000 0.500 1 In Game - Sound effect that plays while the character is being electrocuted.
CHARSFX_SWISH_UP_01 SFXCHAR_GEN_Swish_Up_01 0.500 0.000 0.500 1 Currently not in the game yet. Supposed to be randomized variations for character limb movements (such as kick attempts)
CHARSFX_SWISH_UP_02 SFXCHAR_GEN_Swish_Up_02 0.500 0.000 0.500 1 Currently not in the game yet. Supposed to be randomized variations for character limb movements (such as kick attempts)
CHARSFX_SWISH_UP_03 SFXCHAR_GEN_Swish_Up_03 0.500 0.000 0.500 1 Currently not in the game yet. Supposed to be randomized variations for character limb movements (such as kick attempts)
CHARSFX_SWISH_DOWN_01 SFXCHAR_GEN_Swish_Down_01 0.500 0.000 0.500 1 Currently not in the game yet. Supposed to be randomized variations for character limb movements (such as kick attempts)
CHARSFX_SWISH_DOWN_02 SFXCHAR_GEN_Swish_Dn_02 0.500 0.000 0.500 1 Currently not in the game yet. Supposed to be randomized variations for character limb movements (such as kick attempts)
CHARSFX_SWISH_DOWN_03 SFXCHAR_GEN_Swish_Dn_03 0.500 0.000 0.500 1 Currently not in the game yet. Supposed to be randomized variations for character limb movements (such as kick attempts)
CHARSFX_GEN_STOS_JUMP SFXCHAR_GEN_StoS_Jump 0.700 0.000 0.500 1 In Game - (Airplane sound). Plays when the shoot to score sequence is initiated.