| !Char Sound Type Enums | Sound ID | Volume | Delay | Notes | |
| CHARSFX_RUN_GRASS_LEFT | SFXCHAR_GEN_Run_Grass_Left | 0.700 | 0 | ||
| CHARSFX_RUN_GRASS_RIGHT | SFXCHAR_GEN_Run_Grass_Right | 0.700 | 0 | ||
| CHARSFX_WALK_GRASS_LEFT | SFXCHAR_GEN_Walk_Grass_Left | 0.700 | 0 | ||
| CHARSFX_WALK_GRASS_RIGHT | SFXCHAR_GEN_Walk_Grass_Right | 0.700 | 0 | ||
| CHARSFX_LAND_GRASS | SFXCHAR_GEN_Land_Grass | 0.700 | 0 | ||
| CHARSFX_SLIDE_GRASS | SFXCHAR_GEN_Slide_Grass | 0.700 | 0 | ||
| CHARSFX_JUMP_GRASS | SFXCHAR_GEN_Jump_Grass | 0.700 | 0 | ||
| CHARSFX_TURN_GRASS | SFXCHAR_GEN_Turn_Grass | 0.500 | 0 | ||
| CHARSFX_PASS | SFXBALL_Pass | 0.700 | 0 | ||
| CHARSFX_PASS_RECEIVE | SFXBALL_Pass_Receive | 0.700 | 0 | ||
| BALLSFX_KICK | SFXBALL_Kick | 0.700 | 0 | ||
| BALLSFX_PASS | SFXBALL_Pass | 0.700 | 0 | ||
| BALLSFX_PASS_VOLLEY | SFXBALL_Pass_Volley | 0.700 | 0 | ||
| CHARSFX_SHOT_WINDUP | SFXCHAR_GEN_Windup | 0.700 | 0 | ||
| BALLSFX_KICK_ONETIMER | SFXBALL_Kick_OneTimer | 0.700 | 0 | ||
| CHARSFX_HIT_REACT | SFXCHAR_GEN_GetHit | 0.700 | 0 | ||
| CHARSFX_BODYFALL_GRASS | SFXCHAR_GEN_Bodyfall_Grass | 0.700 | 0 | ||
| CHARSFX_BODYFALL_DUSTCLOUD | SFXCHAR_GEN_Bodyfall_DustCloud | 0.700 | 0 | ||
| CHARSFX_SUPER_KICK_WINDUP | SFXCHAR_GEN_Kick_Super | 0.700 | 0 | ||
| BALLSFX_KICK_SUPER | SFXBALL_Kick_Super | 0.850 | 0 | ||
| CHARSFX_BACK_FLIP | SFXCHAR_GEN_BackFlip | 0.500 | 0 | ||
| CHARSFX_INTERCEPT | SFXCHAR_GEN_Intercept | 0.700 | 0 | ||
| CHARSFX_DEKE_LEFT | SFXCHAR_GEN_Deek_Left | 0.500 | 0 | ||
| CHARSFX_DEKE_RIGHT | SFXCHAR_GEN_Deek_Right | 0.500 | 0 | ||
| CHARSFX_PWRUP_MUSH_IN_EFFECT | SFXPWRUP_MUSH_In_Effect | 0.850 | 0 | ||
| CHARSFX_PWRUP_STAR_IN_EFFECT | SFXPWRUP_STAR_In_Effect | 0.700 | 0 | ||
| CHARSFX_PWRUP_TORN_IN_EFFECT | SFXPWRUP_TORN_In_Effect | 0.850 | 0 | ||
| CHARSFX_SHELL_FREEZE_HIT | SFXCHAR_GEN_SHELL_FREEZE_Hit | 0.700 | 0 | ||
| CHARSFX_SHELL_FREEZE_END | SFXCHAR_GEN_SHELL_FREEZE_End | 0.700 | 0 | ||
| CHARSFX_STOS_FLAME_START | SFXCHAR_GEN_SToS_FLAME_Start | 0.700 | 0 | ||
| CHARSFX_STOS_FLAME_END | SFXCHAR_GEN_SToS_FLAME_End | 0.700 | 0 | ||
| CHARSFX_EFFORTS_ATTACK_01 | SFXCHAR_GEN_EFFORTS_Attack_01 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_ATTACK_02 | SFXCHAR_GEN_EFFORTS_Attack_02 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_ATTACK_03 | SFXCHAR_GEN_EFFORTS_Attack_03 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_HIT_01 | SFXCHAR_GEN_EFFORTS_Hit_01 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_HIT_02 | SFXCHAR_GEN_EFFORTS_Hit_02 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_HIT_03 | SFXCHAR_GEN_EFFORTS_Hit_03 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_PAIN_01 | SFXCHAR_GEN_EFFORTS_Pain_01 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_PAIN_02 | SFXCHAR_GEN_EFFORTS_Pain_02 | 0.700 | 0 | ||
| CHARSFX_EFFORTS_PAIN_03 | SFXCHAR_GEN_EFFORTS_Pain_03 | 0.700 | 0 | ||
| CHARSFX_CALL_HEY_01 | SFXCHAR_GEN_CALL_Hey_01 | 0.700 | 0 | ||
| CHARSFX_CALL_HEY_02 | SFXCHAR_GEN_CALL_Hey_02 | 0.700 | 0 | ||
| CHARSFX_CALL_WO_01 | SFXCHAR_GEN_CALL_Wo_01 | 0.700 | 0 | ||
| CHARSFX_CALL_WO_02 | SFXCHAR_GEN_CALL_Wo_02 | 0.700 | 0 | ||
| BALLSFX_HEADER | SFXBALL_Header | 0.700 | 0 | ||
| BALLSFX_CHEST | SFXBALL_Chest | 0.700 | 0 | ||