| !Char
Sound Type Enums |
Sound ID |
Volume |
Delay |
Reverb Vol |
Volume Group |
Notes |
How To Trigger |
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| CROWDSFX_STRIKE_HOME |
SFXCROWD_GEN_Ant_Small |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Generic
Powerup Acquire Sound that plays when a powerup is acquired. This shouldn't
ever play - should be overriden by the specific powerup's Acquire sound. |
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| CROWDSFX_STRIKE_AWAY |
SFXCROWD_GEN_Ant_Small |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays when a generic shell powerup is
activated. This shouldn't ever play - should be overriden by the specific
shell's Activate sound. |
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| CROWDSFX_MISS_HOME |
SFXCROWD_GEN_Oh_Big01 |
0.600 |
0.000 |
0.500 |
2 |
randomize |
In Game (Crowd) - Plays when a generic shell powerup is
moving. This shouldn't ever play - should be overriden by the specific
shell's Move sound. |
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| CROWDSFX_MISS_AWAY |
SFXCROWD_GEN_Oh_Big02 |
0.600 |
0.000 |
0.500 |
2 |
randomize |
In Game (Crowd) - Plays
when a generic shell powerup hits destroys itself (non explosion) or hits a
fielder. This shouldn't ever play - should be overriden by the specific
shell's Hit sound. |
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| CROWDSFX_POST_HOME |
SFXCROWD_GEN_Oh_Big01 |
0.600 |
0.000 |
0.500 |
2 |
randomize |
In Game (Crowd) - Plays
when a generic shell powerup bounces off the force field.. This shouldn't
ever play - should be overriden by the specific shell's Bounce sound. |
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| CROWDSFX_POST_AWAY |
SFXCROWD_GEN_Yeah_Small_01 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays when a red shell powerup is acquired |
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| CROWDSFX_SAVE_HOME |
SFXCROWD_GEN_Yeah_Small_01 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays when a red shell powerup is activated. |
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| CROWDSFX_SAVE_AWAY |
SFXCROWD_GEN_Oh_Big03 |
0.600 |
0.000 |
0.500 |
2 |
randomize |
In Game (Crowd) - Plays while a red shell powerup is moving.
DISABLED until we find a good way to represent this with multiple shells. |
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| CROWDSFX_GOAL_HOME |
SFXCROWD_GEN_Goal_Home |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays when a red shell powerup destroys
itself (non-explosion) or hits a fielder. |
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| CROWDSFX_GOAL_AWAY |
SFXCROWD_GEN_Goal_Away |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays when a red shell powerup bounces off
the force field. |
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| CROWDSFX_LOOP_NEU |
SFXCROWD_GEN_Loop_Neu |
0.500 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Looped, background crowd loop - always
plays. |
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| CROWDSFX_LOOP_POS |
SFXCROWD_GEN_Loop_Pos |
0.500 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Looped, background positive crowd loop -
plays after a home goal and slowly fades away. |
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| CROWDSFX_LOOP_NEG |
SFXCROWD_GEN_Loop_Neg |
0.500 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Looped, background negative crowd loop -
faded in after the background boos on an away goal and slowly fades away. |
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| CROWDSFX_LOOP_BOO |
SFXCROWD_GEN_Boo_Loop |
0.500 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Background crowd boos - faded in quickly
after an away goal and fades away. |
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| CROWDSFX_LOOP_ANT |
SFXCROWD_GEN_Ant_Loop |
0.500 |
0.000 |
0.500 |
2 |
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Currently not used. We're currently using Ant_Big and
Ant_Small right now. |
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| CROWDSFX_ATTACK_HOME |
SFXCROWD_GEN_Ant_Small |
0.600 |
0.000 |
0.500 |
2 |
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These events are planned to be taken out. These were in
originally when the crowd event could only consist of the primary sound. |
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| CROWDSFX_ATTACK_AWAY |
SFXCROWD_GEN_Ant_Small |
0.600 |
0.000 |
0.500 |
2 |
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These events are planned to be taken out. These were in
originally when the crowd event could only consist of the primary sound. |
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| CROWDSFX_HIT_HOME |
SFXCROWD_GEN_Oh_Small_02 |
0.600 |
0.000 |
0.500 |
2 |
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These events are planned to be taken out. These were in
originally when the crowd event could only consist of the primary sound. |
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| CROWDSFX_HIT_AWAY |
SFXCROWD_GEN_Yeah_Small_01 |
0.600 |
0.000 |
0.500 |
2 |
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These events are planned to be taken out. These were in
originally when the crowd event could only consist of the primary sound. |
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| CROWDSFX_EVENT_YEAH_BIG |
SFXCROWD_GEN_Yeah_Big |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays at the first kickoff in a game, after
a home goal, and after a home win. |
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| CROWDSFX_EVENT_YEAH_SMALL1 |
SFXCROWD_GEN_Yeah_Small_01 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Yeah
Small (randomized variation 1) Plays when a powerup is activated by a home
player, when an away player is hit, and the end of the game if there's a tie.
(Check Audio/sound_events.script) |
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| CROWDSFX_EVENT_YEAH_SMALL2 |
SFXCROWD_GEN_Yeah_Small_02 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Yeah
Small (randomized variation 2) Plays when a powerup is activated by a home
player, when an away player is hit, and the end of the game if there's a tie.
(Check Audio/sound_events.script) |
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| CROWDSFX_EVENT_YEAH_SMALL3 |
SFXCROWD_GEN_Yeah_Small_03 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Yeah
Small (randomized variation 3) Plays when a powerup is activated by a home
player, when an away player is hit, and the end of the game if there's a tie.
(Check Audio/sound_events.script) |
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| CROWDSFX_EVENT_ANT_BIG |
SFXCROWD_GEN_Ant_Big |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays during the shoot to score windup, when
a perfect pass/shoot to score/hard/close in shot is taken, and when Bobombs
are thrown. |
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| CROWDSFX_EVENT_ANT_SMALL |
SFXCROWD_GEN_Ant_Small |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays at the end of the game when there's a
tie, when a slide/hard tackle is initiated and when a far away/normal shot is
taken. |
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| CROWDSFX_EVENT_OH_BIG1 |
SFXCROWD_GEN_Oh_Big01 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Oh Big
(randomized variation 1) Plays after a goalie save/deflection, a goalpost
hit, right after an away goal is scored, and at the end of the game if the
home team loses. (Check Audio/sound_events.script) |
| CROWDSFX_EVENT_OH_BIG2 |
SFXCROWD_GEN_Oh_Big02 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Oh Big
(randomized variation 1) Plays after a goalie save/deflection, a goalpost
hit, right after an away goal is scored, and at the end of the game if the
home team loses. (Check Audio/sound_events.script) |
| CROWDSFX_EVENT_OH_BIG3 |
SFXCROWD_GEN_Oh_Big03 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Oh Big
(randomized variation 1) Plays after a goalie save/deflection, a goalpost
hit, right after an away goal is scored, and at the end of the game if the
home team loses. (Check Audio/sound_events.script) |
| CROWDSFX_EVENT_OH_SMALL1 |
SFXCROWD_GEN_Oh_Small_02 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Oh
Small (randomized variation 1) Plays when a powerup is activated by a home
player, when an away player is hit, and when a tie occurs. (Check
Audio/sound_events.script) |
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| CROWDSFX_EVENT_OH_SMALL2 |
SFXCROWD_GEN_Oh_Small_03 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Oh
Small (randomized variation 2) Plays when a powerup is activated by a home
player, when an away player is hit, and when a tie occurs. (Check
Audio/sound_events.script) |
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| CROWDSFX_EVENT_OH_SMALL3 |
SFXCROWD_GEN_Oh_Small_04 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Oh
Small (randomized variation 3) Plays when a powerup is activated by a home
player, when an away player is hit, and when a tie occurs. (Check
Audio/sound_events.script) |
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| CROWDSFX_EVENT_CLAP_BIG |
SFXCROWD_GEN_Clap_Big |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays after a home goalie save/deflection,
after an away post is hit, after a home goal, and after a home win. |
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| CROWDSFX_EVENT_CLAP_SMALL |
SFXCROWD_GEN_Clap_Small |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays after an easy home goalie
save/deflection, after a home/away win, and after an away fielder is hit. |
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| CROWDSFX_EVENT_JEER_BIG |
SFXCROWD_GEN_Jeer_Big |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays when the away team is introduced. Need
to check this. |
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| CROWDSFX_EVENT_JEER_SMALL |
SFXCROWD_GEN_Jeer_Small |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Plays when a home player is hit. |
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| CROWDSFX_EVENT_BOO_SMALL1 |
SFXCROWD_GEN_Boo_Small_01 |
0.600 |
0.000 |
0.500 |
2 |
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Currently not used. Are we supposed to swap out jeer small for
this one, Graig? |
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| CROWDSFX_EVENT_BOO_SMALL2 |
SFXCROWD_GEN_Boo_Small_02 |
0.600 |
0.000 |
0.500 |
2 |
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Currently not used. Are we supposed to swap out jeer small for
this one, Graig? |
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| CROWDSFX_EVENT_BOO_SMALL3 |
SFXCROWD_GEN_Boo_Small_03 |
0.600 |
0.000 |
0.500 |
2 |
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Currently not used. Are we supposed to swap out jeer small for
this one, Graig? |
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| CROWDSFX_EVENT_BOO_BIG1 |
SFXCROWD_GEN_Boo_Big_01 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Boo Big (randomized variation 1) Plays after
Big_Oh after an away goal is scored. |
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| CROWDSFX_EVENT_BOO_BIG2 |
SFXCROWD_GEN_Boo_Big_02 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Boo Big (randomized variation 2) Plays after
Big_Oh after an away goal is scored. |
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| CROWDSFX_EVENT_BOO_BIG3 |
SFXCROWD_GEN_Boo_Big_03 |
0.600 |
0.000 |
0.500 |
2 |
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In Game (Crowd) - Boo Big (randomized variation 3) Plays after
Big_Oh after an away goal is scored. |
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