!Char Sound Type Enums Sound ID Volume Delay Reverb Vol Volume Group Notes How To Trigger
CROWDSFX_STRIKE_HOME SFXCROWD_GEN_Ant_Small 0.600 0.000 0.500 2 In Game (Crowd) - Generic Powerup Acquire Sound that plays when a powerup is acquired. This shouldn't ever play - should be overriden by the specific powerup's Acquire sound.
CROWDSFX_STRIKE_AWAY SFXCROWD_GEN_Ant_Small 0.600 0.000 0.500 2 In Game (Crowd) - Plays when a generic shell powerup is activated. This shouldn't ever play - should be overriden by the specific shell's Activate sound.
CROWDSFX_MISS_HOME SFXCROWD_GEN_Oh_Big01 0.600 0.000 0.500 2 randomize In Game (Crowd) - Plays when a generic shell powerup is moving. This shouldn't ever play - should be overriden by the specific shell's Move sound.
CROWDSFX_MISS_AWAY SFXCROWD_GEN_Oh_Big02 0.600 0.000 0.500 2 randomize In Game (Crowd) - Plays when a generic shell powerup hits destroys itself (non explosion) or hits a fielder. This shouldn't ever play - should be overriden by the specific shell's Hit sound.
CROWDSFX_POST_HOME SFXCROWD_GEN_Oh_Big01 0.600 0.000 0.500 2 randomize In Game (Crowd) - Plays when a generic shell powerup bounces off the force field.. This shouldn't ever play - should be overriden by the specific shell's Bounce sound.
CROWDSFX_POST_AWAY SFXCROWD_GEN_Yeah_Small_01 0.600 0.000 0.500 2 In Game (Crowd) - Plays when a red shell powerup is acquired
CROWDSFX_SAVE_HOME SFXCROWD_GEN_Yeah_Small_01 0.600 0.000 0.500 2 In Game (Crowd) - Plays when a red shell powerup is activated.
CROWDSFX_SAVE_AWAY SFXCROWD_GEN_Oh_Big03 0.600 0.000 0.500 2 randomize In Game (Crowd) - Plays while a red shell powerup is moving. DISABLED until we find a good way to represent this with multiple shells.
CROWDSFX_GOAL_HOME SFXCROWD_GEN_Goal_Home 0.600 0.000 0.500 2 In Game (Crowd) - Plays when a red shell powerup destroys itself (non-explosion) or hits a fielder.
CROWDSFX_GOAL_AWAY SFXCROWD_GEN_Goal_Away 0.600 0.000 0.500 2 In Game (Crowd) - Plays when a red shell powerup bounces off the force field.
CROWDSFX_LOOP_NEU SFXCROWD_GEN_Loop_Neu 0.500 0.000 0.500 2 In Game (Crowd) - Looped, background crowd loop - always plays.
CROWDSFX_LOOP_POS SFXCROWD_GEN_Loop_Pos 0.500 0.000 0.500 2 In Game (Crowd) - Looped, background positive crowd loop - plays after a home goal and slowly fades away.
CROWDSFX_LOOP_NEG SFXCROWD_GEN_Loop_Neg 0.500 0.000 0.500 2 In Game (Crowd) - Looped, background negative crowd loop - faded in after the background boos on an away goal and slowly fades away.
CROWDSFX_LOOP_BOO SFXCROWD_GEN_Boo_Loop 0.500 0.000 0.500 2 In Game (Crowd) - Background crowd boos - faded in quickly after an away goal and fades away.
CROWDSFX_LOOP_ANT SFXCROWD_GEN_Ant_Loop 0.500 0.000 0.500 2 Currently not used. We're currently using Ant_Big and Ant_Small right now.
CROWDSFX_ATTACK_HOME SFXCROWD_GEN_Ant_Small 0.600 0.000 0.500 2 These events are planned to be taken out. These were in originally when the crowd event could only consist of the primary sound.
CROWDSFX_ATTACK_AWAY SFXCROWD_GEN_Ant_Small 0.600 0.000 0.500 2 These events are planned to be taken out. These were in originally when the crowd event could only consist of the primary sound.
CROWDSFX_HIT_HOME SFXCROWD_GEN_Oh_Small_02 0.600 0.000 0.500 2 These events are planned to be taken out. These were in originally when the crowd event could only consist of the primary sound.
CROWDSFX_HIT_AWAY SFXCROWD_GEN_Yeah_Small_01 0.600 0.000 0.500 2 These events are planned to be taken out. These were in originally when the crowd event could only consist of the primary sound.
CROWDSFX_EVENT_YEAH_BIG SFXCROWD_GEN_Yeah_Big 0.600 0.000 0.500 2 In Game (Crowd) - Plays at the first kickoff in a game, after a home goal, and after a home win.
CROWDSFX_EVENT_YEAH_SMALL1 SFXCROWD_GEN_Yeah_Small_01 0.600 0.000 0.500 2 In Game (Crowd) - Yeah Small (randomized variation 1) Plays when a powerup is activated by a home player, when an away player is hit, and the end of the game if there's a tie. (Check Audio/sound_events.script)
CROWDSFX_EVENT_YEAH_SMALL2 SFXCROWD_GEN_Yeah_Small_02 0.600 0.000 0.500 2 In Game (Crowd) - Yeah Small (randomized variation 2) Plays when a powerup is activated by a home player, when an away player is hit, and the end of the game if there's a tie. (Check Audio/sound_events.script)
CROWDSFX_EVENT_YEAH_SMALL3 SFXCROWD_GEN_Yeah_Small_03 0.600 0.000 0.500 2 In Game (Crowd) - Yeah Small (randomized variation 3) Plays when a powerup is activated by a home player, when an away player is hit, and the end of the game if there's a tie. (Check Audio/sound_events.script)
CROWDSFX_EVENT_ANT_BIG SFXCROWD_GEN_Ant_Big 0.600 0.000 0.500 2 In Game (Crowd) - Plays during the shoot to score windup, when a perfect pass/shoot to score/hard/close in shot is taken, and when Bobombs are thrown.
CROWDSFX_EVENT_ANT_SMALL SFXCROWD_GEN_Ant_Small 0.600 0.000 0.500 2 In Game (Crowd) - Plays at the end of the game when there's a tie, when a slide/hard tackle is initiated and when a far away/normal shot is taken.
CROWDSFX_EVENT_OH_BIG1 SFXCROWD_GEN_Oh_Big01 0.600 0.000 0.500 2 In Game (Crowd) - Oh Big (randomized variation 1) Plays after a goalie save/deflection, a goalpost hit, right after an away goal is scored, and at the end of the game if the home team loses. (Check Audio/sound_events.script)
CROWDSFX_EVENT_OH_BIG2 SFXCROWD_GEN_Oh_Big02 0.600 0.000 0.500 2 In Game (Crowd) - Oh Big (randomized variation 1) Plays after a goalie save/deflection, a goalpost hit, right after an away goal is scored, and at the end of the game if the home team loses. (Check Audio/sound_events.script)
CROWDSFX_EVENT_OH_BIG3 SFXCROWD_GEN_Oh_Big03 0.600 0.000 0.500 2 In Game (Crowd) - Oh Big (randomized variation 1) Plays after a goalie save/deflection, a goalpost hit, right after an away goal is scored, and at the end of the game if the home team loses. (Check Audio/sound_events.script)
CROWDSFX_EVENT_OH_SMALL1 SFXCROWD_GEN_Oh_Small_02 0.600 0.000 0.500 2 In Game (Crowd) - Oh Small (randomized variation 1) Plays when a powerup is activated by a home player, when an away player is hit, and when a tie occurs. (Check Audio/sound_events.script)
CROWDSFX_EVENT_OH_SMALL2 SFXCROWD_GEN_Oh_Small_03 0.600 0.000 0.500 2 In Game (Crowd) - Oh Small (randomized variation 2) Plays when a powerup is activated by a home player, when an away player is hit, and when a tie occurs. (Check Audio/sound_events.script)
CROWDSFX_EVENT_OH_SMALL3 SFXCROWD_GEN_Oh_Small_04 0.600 0.000 0.500 2 In Game (Crowd) - Oh Small (randomized variation 3) Plays when a powerup is activated by a home player, when an away player is hit, and when a tie occurs. (Check Audio/sound_events.script)
CROWDSFX_EVENT_CLAP_BIG SFXCROWD_GEN_Clap_Big 0.600 0.000 0.500 2 In Game (Crowd) - Plays after a home goalie save/deflection, after an away post is hit, after a home goal, and after a home win.
CROWDSFX_EVENT_CLAP_SMALL SFXCROWD_GEN_Clap_Small 0.600 0.000 0.500 2 In Game (Crowd) - Plays after an easy home goalie save/deflection, after a home/away win, and after an away fielder is hit.
CROWDSFX_EVENT_JEER_BIG SFXCROWD_GEN_Jeer_Big 0.600 0.000 0.500 2 In Game (Crowd) - Plays when the away team is introduced. Need to check this.
CROWDSFX_EVENT_JEER_SMALL SFXCROWD_GEN_Jeer_Small 0.600 0.000 0.500 2 In Game (Crowd) - Plays when a home player is hit.
CROWDSFX_EVENT_BOO_SMALL1 SFXCROWD_GEN_Boo_Small_01 0.600 0.000 0.500 2 Currently not used. Are we supposed to swap out jeer small for this one, Graig?
CROWDSFX_EVENT_BOO_SMALL2 SFXCROWD_GEN_Boo_Small_02 0.600 0.000 0.500 2 Currently not used. Are we supposed to swap out jeer small for this one, Graig?
CROWDSFX_EVENT_BOO_SMALL3 SFXCROWD_GEN_Boo_Small_03 0.600 0.000 0.500 2 Currently not used. Are we supposed to swap out jeer small for this one, Graig?
CROWDSFX_EVENT_BOO_BIG1 SFXCROWD_GEN_Boo_Big_01 0.600 0.000 0.500 2 In Game (Crowd) - Boo Big (randomized variation 1) Plays after Big_Oh after an away goal is scored.
CROWDSFX_EVENT_BOO_BIG2 SFXCROWD_GEN_Boo_Big_02 0.600 0.000 0.500 2 In Game (Crowd) - Boo Big (randomized variation 2) Plays after Big_Oh after an away goal is scored.
CROWDSFX_EVENT_BOO_BIG3 SFXCROWD_GEN_Boo_Big_03 0.600 0.000 0.500 2 In Game (Crowd) - Boo Big (randomized variation 3) Plays after Big_Oh after an away goal is scored.