// Items : Dummies, Trigzones, Splines, Cameras
// GENERATED FILE, MODIFY AT YOUR OWN RISK.

#ifndef ZED_ITEMS
#define ZED_ITEMS
typedef struct { float x,y,z; } vector;
typedef struct { float x,y,z, r; } sphere;
typedef struct { float Xx,Yx,Zx, x, Xy,Yy,Zy, y, Xz,Yz,Zz, z; } matrix;

typedef struct { vector pos, tan; float curve_pos; } control_point;
typedef struct { control_point* cpoints; float nbcp; } spline;
#endif

// DUMMIES

enum SALLEJEUX_DUMMY
{
	SALLEJEUX_DUM_ANM_FISH,
	SALLEJEUX_DUM_MNG_PUZZLE,
	SALLEJEUX_DUM_MNG_SUMO,
	SALLEJEUX_DUM_MNG_DOUDOU,
	SALLEJEUX_DUM_OBJ_LIGHT,
	SALLEJEUX_DUM_ANM_LAPIN,
	SALLEJEUX_DUM_ANM_JACK,
	SALLEJEUX_NB_DUMMIES
};

extern matrix sallejeux_dum[SALLEJEUX_NB_DUMMIES];


// CAMERAS

enum SALLEJEUX_CAMERA
{
	SALLEJEUX_CAM_PUZZLE,
	SALLEJEUX_CAM_SOMECAM,
	SALLEJEUX_CAM_DOUDOU,
	SALLEJEUX_NB_CAMERAS
};

extern matrix sallejeux_cam[SALLEJEUX_NB_CAMERAS];


